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ADV L03 Perilous Peak and The Birds of Prey
ADV L03 Perilous Peak and The Birds of Prey
- A D&D 5e Adventure for a party of four to six characters of 2nd to 4th level.
Adventure Hooks
Scenario: Monster Hunt
This Monster Hunt can be easily inserted into any
A stranger comes to town claiming his father has setting where the players may be working for hire, or
been killed and carried off by giant birdlike monsters. traveling through a mountainous region.
Thus, the players are tasked with hunting down a group
of perytons nesting atop the nearby mountainous Here are a few example hooks that can be used to
landmark known as Perilous Peak. inform players of the “traveler’s” plea:
They must climb the cliffs, find the nest, and slay
- The party meets the traveler directly.
the monstrosities. If the players can also find the
- The party hears or sees that a private bounty has been
“family heirloom” carried by the father of the traveler
placed on the group of monsters of Perilous Peaks.
that hires them, they will receive a bonus reward.
- The party is asked to investigate by an accomplice
authority figure or related faction of some kind.
Story Summary:
When a desperate “traveler” stumbles into town, What is a Year One Adventure?
word spreads that a group of birdlike monstrosities are We’ve developed a style of adventures for new DMs and
terrorizing the hills to the south of town. The poor fella Players. They are typically shorter in length and more
named “Pete” has apparently lost his father to these linear in their concept. We have used these adventures
giant feathered creatures.... He’s looking to hire with great success with an After School group of
someone to hunt the monsters down, and slay them. players that includes 7th-12th graders. The adventures
typically include monsters and tropes that experienced
The traveler seeks vengeance for his fallen father,
players may find cliche. But any well seasoned DM can
and to reclaim the “family heirloom” that’s been lost easily spice these up with a little flair.
with him. All the traveler is telling folks who ask, is that
the two had been attacked while climbing through the
hills south of the city. He’s unsure where exactly the What is Amplus Ordo Games
monsters are residing, only that he watched them fly off We’re a growing network of DMs and Players that run a
towards Perilous Peak with the body of his father. If site much like a Digital D&D magazine. We release
completely free new content weekly, and offer even
someone can successfully slay the monsters and return
greater benefits to our supporters. You can find us by
the heirloom, this traveler is willing to pay big to see it following this link.
done. Can the party proceed to Perilous Peak and https://www.patreon.com/amplusordogames
procure both prey and prize? Perhaps… Perhaps not. Or joining our Discord..
Turns out that this traveler is actually a wizard’s https://discord.gg/GDp7a3CFtA
runaway apprentice, the “father” had been his recent
master, and this heirloom doesn’t belong to him at all.
Once the players successfully slay the monsters and
Acknowledgements:
reclaim the missing heirloom, will they help the ● Wizards of the Coast and D&D for the amazing job
“traveler,” return the heirloom to its rightful owner, or they do providing RPG Content for us to use!
keep it for themselves? ● Original Story Written by Amplus Ordo Games
● All Maps and Handouts were done by Amplus Ordo
Games using Inkarnate
● PDF Formatting done using The Homebrewery
Adventure Outline: “Pete” the “Path inder” - Dialogue
An averagely built young half-elven man, Pete is
Adventure START - quirky, jittery, and nervous. His speech is full of
1. Pete’s Plea from the Peak awkward “ums” and “uhs” as if he never knows quite
a. Learn the Problem what it is he’s about to say.
b. Discuss course of Action “My name is, uh,,, Peter! Yeah. I’m Pete. You can call
2. Proceeding to Perilous Peak me Pete, uhm… please. I could really use your help,
a. Over the hills... because ah, well, um… I’m not much of a monster
b. Climbing the Cliffside hunter and I kinda need to ind someone who is.”
3. Problematic Perytons
- Nervous and Anxious
a. Slay the Young Perytons - Will offer the players his traveling money (20gp),
b. Don’t fall and Don’t Die and his Cloak of Elvenkind if they help him.
4. The Perilous Peak Perch - Would like to leave as soon as possible, and will
a. Slay the Matriarch dodge questions about his origins.
b. Collect the Stone Tower’s Treasures
If asked about his predicament:
5. “Pete’s” Poorly Planned Predicament “Well you see um, my father and I were traveling
a. Find the “Father’s” Remains over the foothills near, uhm, Perilous Peak, when all of
b. Discover the truth about the heirloom a sudden, there were, uhm, giant bird monsters! They
c. Decided what to do about “Pete” swooped down from the sky and uh… well, they
attacked us! They picked up my poor old father, and
- Adventure Resolution / Conclusion
carried him up and away into the mountain peaks. It
was awful… I watched where they went, and I’d like to
go back… but uh, not by myself. No no. That’s why I
need people like you! So will you help me?
“Please, you uhh, you must be the ones to help me! If asked about what he wants from players:
You, um, you wouldn’t happen to be monster “Oh, um, yes… I ahh, I am looking for some strong
hunters would you? I’m in, uhm… I’m in desperate people to help me slay the creatures. I uh, I want
need of someone like you. Would please-ah, would vengeance for my father, who’s almost certainly dead.
you please hear the plea of a misfortuned traveler?” “I don’t think he could have survived, and uhhh…
Well I’d like to try and stop the creatures from
attacking anyone else, and uh… If we can ind my
1 - Pete’s Plea (Social) father’s remains that would help me.
“I’d like to recover a family heirloom. It’s a really
“Pete” the “Pathfinder” will introduce himself to special amulet that’s been passed down from my uh…
the players as a young mountain explorer. He will my Grandfather! Yeah… He gave it to my father, and
explain that he had been traveling through the foothills someday it was supposed to be for me, but uhhh… well
my father had it on him when he got taken away… so
near perilous peak when monsters attacked.
yeah. I wanna try and uh, get it back if I can.
- A DC 12 Athletics or Acrobatics Check each round
If asked about a reward:
“Well uh, you see, I have about 20gp on me right will allow them to move up the mountain at half their
now, and my magic climbing gear. But it’s all I have. movement speed. (without potions)
I suppose you can have my mother’s cloak? This Elven - There are 3 Checkpoints that the players can reach as
one I have here? It’s really nice… but uhm yeah that’s resting points: 50, 100, and 150 ft.
all I’ve got. You can have one of these? And I bet you
could sell the monster parts for a lot of money though!
I uh, I won’t um… I don’t need any of those things... Mountainside Hazards
- The players may experience various hazards like
- “Pete” will want to move on as fast as possible. He falling rocks, slippery mud, insect infested foliage, etc.
says that He can guide the players to the correct
- These example hazards are potential extra obstacles
locations, but won’t be much of a help in the ights.
that the players could experience while climbing. The
DM can decide to use few, many, or none.
Leaving Town. 3 - Problematic Perytons
- “Pete” carries a Rope of Climbing, a Climber’s Kit. and
3 Potions of Climbing that he will share with the
(Combat)
players. He will encourage them to purchase more if After making about three-quarters of the way to
the party feels like they need it. the top of the cliff, (the 150ft checkpoint) the players
- The party can try to research the monsters before they will be attacked by a group of Perytons. The party must
leave with a DC 16 History or Arcana Check to learn fight them off while still on the cliffside.
that Perytons will attack any humanoid creatures near
their nesting grounds. There is usually a Matriarch that
You hear an ear piercing series of screeches and
will lead a flock. If slayed, younger Perytons will then
cawing come from the cliffs above you, as three
disperse to make their own nests elsewhere. large feathered bird-like monstrosities come
swooping down from the mountains above. With
2 - Proceeding to Perilous Peak large wings, the face of a deer, twisting antlers, and
sharp talons, these creatures attack you with a
(Exploration / Skill) viciously ferocious lurry of scraping and biting.
Combat 2 - e Matriarch Nest Keen Sight and Smell. The peryton has advantage on
Wisdom (Perception) checks that rely on sight or smell.
2 Adult Perytons & 1 Paryton Matriarch
ACTIONS:
MONSTER HP workspace:
Multiattack. The peryton makes one gore attack and one
Adult 45 talon attack.
Peryton 1
Gore. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Adult 45 Hit: 7 (1d8 + 3) piercing damage.
Peryton 2 Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 8 (2d4 + 3) piercing damage.
Peryton 110
Matriarch
Adult Peryton Peryton Matriarch
Large monstrosity, chaotic evil Large monstrosity, chaotic evil
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 13 (+1) 9 (-1) 12 (+1) 10 (+0) 19 (+4) 14 (+2) 16 (+3) 9 (-1) 14 (+2) 10 (+0)
Flyby. The peryton doesn't provoke an opportunity attack Keen Sight and Smell. The peryton has advantage on
when it flies out of an enemy's reach. Wisdom (Perception) checks that rely on sight or smell.
Multiattack. The peryton makes one gore attack and one Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
talon attack. Hit: 10 (2d6 + 4) piercing damage.
Gore. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Talons. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 7 (1d8 + 3) piercing damage. Hit: 12 (2d8 + 3) piercing damage.
Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Wing Gust. The Peryton Matriarch beats its wings, sending a
Hit: 8 (2d4 + 3) piercing damage. powerful gust of wind across the ground over a 15 foot radius
area centered directly below it. Any creature standing in the
area must succeed on a DC 13 Strength Saving Throw or take
Prone: 6 force damage and be knocked prone.
- A prone creature's only movement option is to crawl,
unless it stands up and thereby ends the condition. LEGENDARY ACTIONS:
- The creature has disadvantage on attack rolls. The Peryton Matriarch can take 2 legendary actions,
- An attack roll against the creature has advantage if the choosing from the options below. Only one legendary action
attacker is within 5 feet of the creature. Otherwise, the can be used at a time and only at the end of another
creature's turn. The Peryton Matriarch regains spent
attack roll has disadvantage.
legendary actions at the start of its turn.