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Aggression in Cartoons Jindal School of Psychology and Counselling PCCU-01-BAP-SOPP1091 / Social Practicum Name: Devyani Taparia Student Id: 22120106
Aggression in Cartoons Jindal School of Psychology and Counselling PCCU-01-BAP-SOPP1091 / Social Practicum Name: Devyani Taparia Student Id: 22120106
A nation's future lies in its children. During childhood, behaviours can be easily moulded,
making it a very crucial period. As children interact, observe, and imitate their surroundings,
they learn and develop skills. T.V. and media content can have major effects on children, as
they are easily influenced by their surroundings in both their development and behaviour,
Children as young as four to twelve years old are exposed to cartoons. Even though cartoons
provide youngsters with amusement, the messages they exchange via cartoons are often
harmful to youngsters. They are frequently violent, and subjects as diverse may instil in
youngsters a notion that employing force is the sole means to settle shortcomings. Animations
encourage children to exhibit gender stereotypes, such as boys displaying masculine traits,
while female children become reluctant and reticent due to their depiction of female
characters as reticent, tender, and powerless. Cartoons influence youngsters' emotional and
behavioural growth as they evolve into complete citizens of their society, or in a nutshell, as
they socialize.
Review of literature:
There is an abundance of research that shows that viewing violent television relates to more
belligerent views and behaviours (Paik & Comstock, 1994). This association is particularly
obvious in youngsters, whose inadequate exposure and mental abilities make them
susceptible to media (Wilson, Kunkel, Linz, Potter, Donnerstein, Blumenthal, & Berry, 1997).
approach would be to seek out techniques to reduce the possibility of negative impacts
occurring.
Cartoon aggression is the transmission of graphical and aggressive material in a manner that
is judged harmful to young viewers through popular media such as movies, television,
footage, and animated films, and exerts a significant influence on children who watch it
(Zafar&Chaudhary, 2018). Furthermore, numerous research studies have found that cartoons
influence children's conduct and mental health in both good as well as adverse ways. It is
well known that cartoons help children develop their language skills and mental abilities, but
they can also lead to a person feeling stressed, anxious, depressed, or violent may act out or
behave aggressively (Rai & Waskel, 2019) and (Sharma & Suri, 2020) when they watch
Watching nonverbal and verbal violence has a detrimental impact on the behaviour and
mental processes of kids, teens, and adults alike, according to causal and empirical research.
viewing animations for numerous years throughout their childhood, youngsters misinterpret
personalities as models to emulate (Kochanska G,1993). Given this backdrop, the research
aims to examine children's watching habits with a focus on the effect of cartoons as
Analysis:
It is possible that young people might become aggressive in real life if they are exposed to
aggressive cartoons. In addition, children may believe that animation characters are
unharmed even when brutality or collision occurs. It is frequently the case that characters in
Power Rangers, The Chhota Bheem, and Oggy and the Cockroaches hit one another or
collapse from elevated positions, often without any consequences. A youngster might grow
impulsive and aggressive, and possibly start damaging objects or household items to vent
their unhappiness. Cartoons influence the degree to which rage and aggressiveness are
produced.
One example of aggression in cartoons is Chhota Bheem, an Indian comedic cartoon show
about a nine-year-old boy who lives in Dholakpur with his friends. He is shown constantly
fighting his enemies of the village for just a single piece of laddoo. The program regularly
punches and kicks here and there. Thus, leading to children being increasingly aggressive
toward others. Chhota Bheem may be as young as nine years old, nevertheless, he exhibits
the power of Bhima, who was the second of the Pandeva brothers famed for his bravery, a
conventional way to resolve fights or conflicts with the so-called enemy of the village.
Physical aggressiveness is frequent on the screen, according to prior studies, and has a range
of harmful consequences for young child audiences (Gentile & Sesma, 2003; Paik &
Comstock, 1994; Wilson, 2008). The show encourages children who have yet not been
instilled with the ability to understand what kind of behaviour is acceptable or not and
Despite regulations requiring a "Never imitate this yourself" caution in these programs, many
youngsters, especially young men, seem to get into arguments and behave aggressively when
they see aggressive cartoons. Another example of aggression in cartoons would be Oggy and
the cockroaches. The cat, Oggy is seen indulging in aggressive as well as violent acts with the
cockroaches. In one episode, they are seen crashing cars into the washroom, plucking each
other’s hair out, and shoving each other into the ground, all this done without a drop of blood.
The show depicts hostile aggression throughout the episodes. According to Bandura’s Social
Learning Theory, children would imitate behaviour through observation learning. This has
become a major concern for most parents since these programs have a negative and unhealthy
Recommendations:
their child's behavioural, interpersonal, and cognitive growth in order to guarantee increased
interaction among families and their little ones. Authorities and associations of professionals
must organise parenting and guardianship educational events on the impact of violent media
Children ought to access the screen under the watchful eye of parents to ensure that the
subject matter of cartoons is devoid of violence and to restrict the amount of time spent
viewing cartoons, particularly on tv and smartphones and tablets. Instead of viewing screens,
children should engage in more recreational and athletic endeavours such as boxing,
sketching, or athletics. Under the supervision of specialists, parents should oversee their
children's use of various electronic gadgets and materials, such as animation films.
Conclusion:
Cartoons can have a profound influence on children, and if children watch, play, or listen to
too much violence, their attitudes can be negatively influenced. Many of the youngsters
exhibited significant levels of aggressiveness, like what Gentile et al., (2017) discovered.
behaviour. Numerous studies feel that youngsters who watch violent cartoons become more
belligerent. Their research also shows that children as young as toddlers emulate the harmful
actions they watch on television. A youngster who watches a two-hour span of television
every day will see tens of thousands of aggressive deeds in a year's time. According to
studies, kids who are subjected to aggression develop apathy concerning recipients of harm
and have a negligible emotional desire to intervene when entangled in the middle of another
References:
Nathanson, A. I., & Cantor, J. (2000). Reducing the aggression-promoting effect of violent
MANAGEMENT, 1(1), 7.
Ghosh, S., Panchal, D., & Shah, P. (2020). A COMPARATIVE STUDY OF OVERT