Flowchart

You might also like

Download as pdf or txt
Download as pdf or txt
You are on page 1of 2

TARGET FOR TODAY x.x.

x Optional Rules List: Next Page

2.0 Pre-Mission Steps 3.1 Take Off Procedure


Create Determine Target Formation Consult Fighter Weather Take Sequence
Bomber Campaign* Selection Position Gazetteer Escort
Take Off over Base Off of Play
Rule 2.3 Rule 2.4 Rule 2.5 Rule 2.6 Rule 2.7 / Table 2-13 Table 3-1 Table 3-1
2.5.1

Possible Possible
* The Campaign affects friendly fire escort, German waves and German hit factor Multiplier Scrub Crash
Table 3-3

4.0 Sequence of Play – Non-Target Zones (See 6.0 if entering target zone)
Disrupted/ If any Crew
Weather in Mission Mechanical German German
Move Contrails? Abort? Out of Movement/
Zone Recall? Failure Resistance Waves waves,
Formation Penalties
Table 4-1 Table 4-2 Table 4-3 Table 4-4 Rule 4.6 Rule 4.7 Table 5-1 Table 5-2 go to Rules 5.11.2/.3/.4
Combat

5.0 Combat: Out of Formation or Disrupted – 4.7


Resolve German Determine
Number of Friendly Defensive Ace or Guns/Turret Defensive Hit Shell Hits to
German Offensive Damaged
Attackers Escorts Fire Green Considerations Fire Multiplier Bomber
Damage Fire Area(s)
Or Table 5-4 Rule 5.5 Rule 5.5.2 Table 5-8 Table 5-11 Table 5-10
Table 5-5A Table 5-6 Table 5-7 Table 5-12
Possible Table 5-5 Table 5-6
NOTE: Not required 5.5.2 5.5.3
Random
For Successive Attacks. If guns Determine/
Event Check Off
jammed, Apply
Rule 5-3/Rule 5.31 Ammo
repaired? Damage
YES Table 5-6, note (a) Table 5-13
YES
Crew Possible
Next Wave Disrupted Successive Oxygen Heat Out/ Wounded Evasive
Movement/ Engines Out Mid- Air
(If applicable) Formation? Attacks Fires/ Out Frostbite Crew Action?
Penalties Collision
Rule 4-7 Rule 5.5.5 Rules 5.13/5.14 Rule 5.12 Rules 5.11.2/.3/.4 Rule 5.11 Rule 5.10 Rule 5.9 Table 5-16
NO Table 5-9A Table 5-18 Table 5-17
5.11.1
Go To 4.0
Move
Modified by: Nolan Bryant
*Thanks to Lou Carriega for the initial layout
TARGET FOR TODAY

6.0 In the Target Zone


Move into Weather in Target German German If any Determine FLAK
FLAK Roll x3 BOMB RUN
Target Zone Target Zone Visibility Resistance Waves FLAK Damage
waves, go
Table 4-1 Table 6-1 Table 5-1 Table 5-2 Table 6-2 Table 6-3 Table 6-4 Table 6-6
6.3.1 to Combat
Table 6-5
6.6

Leave Target
If any German German FLAK Determine Head For Bombing
Zone/Return FLAK Roll x3
Waves Resistance Damage FLAK Home Accuracy
to 4.0 waves, go
Table 5-2 Table 5-1 Table 6-4 / Table 6-5 Table 6-3 Table 6-2 Table 6-7
to Combat

7.0 Ending the Mission


Weather Landing in Crew Fighter
Landing Ditching Bailing Out Awards Fuel
Over Base Europe Capture Confirmation
Table 3-1 Table 7-1 Table 7-2 Table 7-1 Table 7-3 / Table7-4 Optional Optional Optional Optional (BGG)
Rule 7.4.1 Rule 7.5 Rule 7.6 (BGG)
Play By Forum Campaign: Post Mission Steps
• Resolve the fate of wounded
• Report wounded to the ambulance 2.5.1 Early Formations
• Generate Peckham Points
• Determine repair time or CAT-E 5.5.2 Spray Fire
• Write up After Action Report (AAR) 5.5.3 Detailed Fighter Damage
• Post AAR at the current mission and assigned hard stand
5.11.1 Detailed Wounds
• Report Lost Bombers
• Request New Bomber 6.3.1 Mission Lead Bomber
• Generate Replacement Crews
6.6 Lead Crew/”Mickey” Radar
• Make reward requests as applicable
• Determine aircraft/crew availability for next mission Modified by: Nolan Bryant
• Request replacement aircraft/crew as required *Thanks to Lou Carriega for the initial layout

You might also like