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Ict It Era
Ict It Era
ICT
THERE ARE LARGE ECONOMIC INCENTIVES TO MERGE THE
TELEPHONE NETWORK WITH THE COMPUTER NETWORK
SYSTEM USING A SINGLE UNIFIED SYSTEM OF CABLING,
SIGNAL DISTRIBUTION, AND MANAGEMENT.
Example
o ICT Today
o The world wide web
o The social media
o Research and information seeking
o Authenticity verification of information from the web
o Online ethics and etiquette
o Online safety and security
o Government provisions for online courtesy and etiquette
I.C.T TODAY
o INFORMATION AND COMMUNICATION TECHNOLOGIES
(ict) DEALS WITH THE USE OF DIFFERENT
COMUNICATION Technologies SUCH AS MOBILE PHONES,
TELEPHONE, INTERNET, ETC. TO LOCATE, SAVE, SEND,
AND EDIT INFORMATION.
o IN TERMS OF ECONOMICS, ICT HAS SAVED COMPANIES
A LOT OF RESOURCES (TIME AND MONEY) WITH THE
KIND OF COMMUNICATION TECHNOLOGY THEY USE,
NOWADAYS.
o Cloud Computing
o Software
o Internet Access
o Data
o Hardware
o Transactions
o Communications technology
WEB 1.0
o THIS IS CALLED THE READ-ONLY WEB.
o ALSO CALLED STATIC / FLAT PAGE / STATIONARY PAGE.
o THE PAGE IS “AS IS” AND CANNOT BE MANIPULATED BY
THE USER
o THERE WERE NO FACILITIES TO INTERACT WITH IT
OTHER THAN TO READ OR VIEW THE CONTENT.
WEB 2.0
o THIS CALLED READ-AND-WRITE WEB
o DYNAMIC WEB PAGE
o THE USER IS ABLE TO SEE A WEBSITE DIFFERENTLY
THAN OTHERS.
o USERS WANTED TO E-MAIL WEB SITES AND INTERACT
ON SOCIAL NETWORKING SITES.
o ENABLE TO EDIT THE CONTENT OF THE Files THEY WERE
ACCESSING.
The social media
o Ict produced another high impact user application – the social
media. These applications started together with the web 2.0 and
are used in communicating and socializing with other application
users in virtual communities and networks.
Features of web 2.0
1. folksonomy – allows user to categorize and classify / arrange
information using freely chosen keywords (e .g tagging). Popular
social networking sites such as twitter, Instagram, facebook. Use
tags that start with the pound sign (#). This is also referred to as
hashtag.
2. Rich user experience – content is dynamic and is responsive to
user’s input. And example would be a website that shows local
content.
3. User participation – the owner of the website is not only the one
who is able to put content. Others are able to place a content of
their own by means of comments, reviews, and evaluation.
4. Long tail – services that are offered on demand rather than on a
one-time purchase. In certain cases, time-based pricing is better
than file size-based pricing or vice versa.
5. Software as a service – users will subscribe to a software only
when needed rather than purchasing them. This is a cheaper
option if you do not always need to use a software.
6. Mass participation – diverse information sharing through universal
web access. Since most users can use the internet, web 2.0
content is based on people from various culture.
WEB 3.0
o THIS IS CALLED THE SEMANTIC WEB / SEMANTIC
EXECUTING WEB
o GEOGRAPHICAL LOCATION
o CAN DEMONSTRATE THINGS IN THE APPROACH WHICH
COMPUTER CAN UNDERSTAND
o Social games
o Social networks
o Video sharing