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Baldur's Gate
Baldur's Gate
Baldur's Gate
Level 1
Draconic Ancestry: Red (Fire)
Level 2
Burning Hands
Distant Spell
Twinned Spell
Level 3
Scorching Ray
Quickened Spell
Level 4
Shocking Grasp
Cloud of Daggers
Elemental Adapt: Fire
Level 5
Fireball
Level 6
Counterspell
Level 7
Wall of Fire
Level 8
Ice Storm
War Caster
Level 9
Telekinesis
Level 10
Firebolt
Cloudkill
Extended Spell
Level 11
Disintegrate
Level 12
Chain Lightning
Alert
Equipment
Here is the best equipment for the BG3 sorcerer:
Shelter of Athkatla
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Finally the Baldur’s Gate 3 Sorcerer, the best DPS spell caster in the game,
not as squishy as the Wizard, but a powerful early game class that can use Fireball
to cinder enemies.
EDIT: (1) I would still prioritize "Twin" as the first choice, since "Double Haste"
is godlike.
(2) Great video btw
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8 Levels in Monk (Way of the Open Fist), 3 Levels in Rogue (Thief), Tavern Brawler
and STR at 22 - That gives you 2 Attacks + 3 Bonus Actions
With 2 attacks being unarmed, and 3 flurry of blows (x2 hits) that's 8 instances of
21-40 DMG giving you a wopping 168-320 DMG per turn
There are 2 peices of gear specifically that are amping that unarmed DMG which I'll
mark below as spoilers:
Gloves of Soul Catching: Adds 1-10 Force DMG and +2 to CON, plus an added passive.
(Found in Act 3 for saving Hope and killing Raphael in the House of Hopes)
Boots of Uninhbited Kushigo: Adds WIS Modifier to unarmed strikes (Found at the
begining of Act 3, looted on a named Gith)
Here are some other gear that help with the build (marked as spoilers):
Vest of Soul Rejuvenations: Gives you an unarmed reaction, +2 AC and a nice passive
(Found in the Wizard shop in Act 3 lower city)
Mask of Soul Perception: Gives you +2 to attack rolls, initiative rolls and
perception checks, plus detect thought (Found in Act 3 in a locked chest upstairs
in Devil's Fee)
The Deathstalker Mantle: Gives invisible on kill (Found in Act 1, Dark Urge only)
Some early gear that I also found helpful were 2 pairs of gloves.
One added Lightning Charges on unarmed attacks the other added 1-6 Fire to unarmed
attacks.
One in Act 1, the other in Act 2. The sentient amulet in act 1
The Helldusk Gloves are also good, adding 1-6 Necrotic and Bleed but they're give
right before you get the Soul Catcher Gloves.