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Notes On Simulation
Notes On Simulation
What is a Model?
1) A manufacturing plant with machines, people, transport devices, conveyor belts and storage space.
2) A bank or other personal-service operation, with different kinds of customers, servers, and facilities
like teller windows, automated teller machines (ATMs), loan desks, and safety deposit boxes.
4) An emergency facility in a hospital, including personnel, rooms, equipment, supplies and patient
transports.
6) A central insurance claims office where a lot of paperwork is received, reviewed, copied, filed and
mailed by people and machines.
7) A criminal justice system of courts, judges, support staff, probation officers, parole agents,
defendants, plaintiffs, convicted offenders, and schedules.
8) A fast-food restaurant with workers of different types, customers, equipment and supplies.
10) A theme park with rides, stores, restaurants, workers, guests and parking lots
Types of models
1) Physical model: this is a smaller or larger physical copy of a real life system. Example: building of
miniaturised machine prototypes, table-top models of material handling systems, physical flight
simulators for training pilots, and simulated control rooms to train operators for nuclear power plants.
2) Logical or mathematical model: such a model is a set of approximations and assumptions, both
structural and quantitative; about the way a system does or will work.
What is Simulation?
Simulation refers to a broad collection of methods and applications to mimic the behaviour of real
systems, usually on a computer with appropriate software. These days, simulation is more popular and
powerful than ever since computers and software packages are better than ever.
Types of Simulation
1) Static and dynamic simulations: A static simulation model, sometimes called Monte
Carlo simulation, represents a system at particular point in time. A dynamic simulation model
represents systems as they change over time.
2) Discrete and Continuous simulations: In a discrete simulation model, the state variables change
only at a countable number of points in time. These points in time are the ones at which the event
occurs/change in state. In a continuous simulation model, the state variables change in a
continuous way, and not abruptly from one state to another (infinite number of states).
3) Deterministic and Stochastic Simulation models: in deterministic simulation models, the output of
the model is fully determined by the parameter values and the initial conditions initial conditions. In
stochastic simulation, models possess some inherent randomness. The same set of parameter values
and initial conditions will lead to an ensemble of different outputs.
Advantages of Simulation
Simulations can be carried out by hand (i.e. the first approach of conducting simulations) or using the
computer system (i.e. the latest method).
Carrying out simulation by hand is a very tedious exercise especially if you want to simulate the
behaviour and performance of a process for thousands of hours or years. However, in this class, the
concept of hand simulation will be used to understand the scientific reasoning behind the simulation
of a process carried out using a computer system as well understand how to interprete simulation
results.
1) Entities-most simulation involve “players” that move around, change status, affect and affected by
other entities and the state of the system, and affect the output performance measures.
2) Attributes-to individualize entities attributes are attached. Eg. Color, due date, priority etc.
3) Variables-a piece of information that reflects some characteristic of a system regardless of the
number and types of entities eg. Number in queue, number of busy servers etc.
4) Resources-entities often compete with each other for service from resources that represent things
like personnel, or equipment. An entity seizes a resource when available and releases it when finished.
5) Queues-this happens when an entity can’t move, so resources are not available it has to wait.
6) Statistical accumulators
number of parts produced(P),
sum of queue times that has been observed so far(∑WQ),
number of parts that has passed through the queue(N),
maximum time in queue so far(WQ*),
the sum of the total times in system that have been observed so far(∑TS),
the maximum total time in system so far(TS*), the area under the Q(t) curve so far(∫Q),
the maximum value of Q(t) so far(Q*),
the area under the B(t) curve so far(∫B)
Simulation clock
Starting and stopping
1) Average Wait?
2) Maximum Wait?
3) Average Queue?
4) Maximum Queue?
5) Server Utilization?
In this section, we will describe a system to be modelled and simulated as an example and thereafter
decide what we’d like to know about its’ behaviour and performance.
Since a lot of simulation models involve waiting lines or queues as building blicks, we will start with
a very simple case of such a model representing a portion of a manufacturing facility. “Blank” parts
arrived at a drilling center, are processed by a single drill press, and then leave (see the figure below)
If a part arrives and finds the drill press idle, its processing at the drill press starts right away;
otherwise, it waits in a first-in, first-out (FIFO) queue. The table below shows the arrival time and the
service time of each blank part for the first 10 parts to be serviced.
Case 1: Table: Arrival and Service Times of Parts (in Minutes)
Part Number Arrival Time Service Time Cumulative Service Time
1 0.00 2.90 2.90
2 1.73 1.76 4.66
3 3.08 3.39 8.05
4 3.79 4.52 12.57
5 4.41 4.46 17.03
6 18.69 4.36 21.39
7 19.39 2.07
8 34.91 3.36
9 38.06 2.37
10 39.82 5.38
As a system analyst:
1) Simulate the behaviour and performance of this system by hand for a period of 20 minutes
Case 2: Assume that the drill press machine is unavailable from 8:10 to 10:60, answer the
aforementioned questions.
Case 3: Using the new table below, answer the aforementioned questions.
Part Number Arrival Time Service Time Departure Time
1 3.00 2.90 5.90
2 4.73 4.76 10.66
3 6.08 3.39 14.05
4 8.79 4.52 18.57
5 10.41 4.46 23.03
6 18.69 4.36
7 19.39 2.07
8 34.91 3.36
9 38.06 2.37
10 39.82 5.38
Formula to be used for calculating some of the KPIs for hand simulation
Arrival Times
Entity No. Time t Event Q(t) B(t) In In P N ∑WQ WQ* ∑TS TS* ∫Q Q* ∫B [Entity Time Type]
Type Queue Service No.
1 2.90 Dep 0 1 () (1.73) 1 2 1.17 1.17 2.90 2.90 1.17 1 2.90 3 3.08 Arrive
4 3.79 Arrive
- 20 End
3 3.08 Arrive 1 1 (3.08) (1.73) 1 2 1.17 1.17 2.90 2.90 1.17 1 3.08 4 3.79 Arrive
5 4.41 Arrive
- 20 End
4 3.79 Arrive 2 1 (3.08) (1.73) 1 2 1.17 1.17 2.90 2.90 1.88 2 3.79 5 4.41 Arrive
(3.79) 2 4.66 Depart
- 20 End
5 4.41 Arrive 3 1 (3.08) (1.73) 1 2 1.17 1.17 2.90 2.90 3.12 3 4.41 2 4.66 Depart
(3.79) 3 8.05 Depart
(4.41) - 20 End
2 4.66 Dep 2 1 (3.79) (3.08) 2 3 2.75 1.58 5.83 2.93 3.87 3 4.66 3 8.05 Dep
(4.41) 4 12.57 Dep
- 20 End
3 8.05 Dep 1 1 (4.41) (3.79) 3 4 7.01 4.26 10.80 4.97 10.6 3 8.05 4 12.57 Dep
5 5 17.03 Dep
- 20 End
4 12.57 Dep 0 1 () (4.41) 4 5 15.17 8.16 19.58 8.78 15.1 3 12.57 5 17.03 Dep
7 6 18.69 Arrive
- 20 End
5 17.03 Dep 0 0 () () 5 5 15.17 8.16 32.2 12.6 15.1 3 17.03 6 18.69 Arrive
7 7 19.39 Arrive
- 20 End
6 18.69 Arrive 0 1 () (18.69) 5 6 15.17 8.16 32.2 12.6 15.1 3 17.03 7 19.39 Arrive
7 - 20 End
7 19.39 Arrive 1 1 (19.39) (18.69) 5 6 15.17 8.16 32.2 12.6 15.1 3 17.73 - 20 End
7
- 20 End `1 1 (19.39) (18.69) 5 6 15.17 8.16 32.2 12.6 15.7 3 18.34 - - Simulation
8 Ended
Queue
Length
Hand Simulation Solution for Case 2
Arrival Times
Entity No. Time t Event Q(t) B(t) In In P N ∑WQ WQ* ∑TS TS* ∫Q Q* ∫B [Entity Time Type]
Type Queue Service No.
1 2.90 Dep 0 1 (1.73) 1 2 1.17 1.17 2.90 2.90 1.17 1 2.90 3 3.08 Arrive
4 3.79 Arrive
- 20 End
3 3.08 Arrive 1 1 (3.08) (1.73) 1 2 1.17 1.17 2.90 2.90 1.17 1 3.08 4 3.79 Arrive
5 4.41 Arrive
- 20 End
4 3.79 Arrive 2 1 (3.08) (1.73) 1 2 1.17 1.17 2.90 2.90 1.88 2 3.79 5 4.41 Arrive
(3.79) 2 4.66 Depart
- 20 End
5 4.41 Arrive 3 1 (3.08) (1.73) 1 2 1.17 1.17 2.90 2.90 3.12 3 4.41 2 4.66 Depart
(3.79) 3 8.05 Depart
(4.41) - 20 End
2 4.66 Dep 2 1 (3.79) (3.08) 2 3 2.75 1.58 5.83 2.93 3.87 3 4.66 3 8.05 Dep
(4.41) 4 15.12 Dep
- 20 End
3 8.05 Dep 2 0 (3.79) () 3 4 7.01 4.26 10.80 4.97 10.6 3 8.5 - 8.05 to Server Idle
(4.41) 5 10.60
- 10.60 Server
Initiate
- 20
End
- 8.05 Server 2 0 (3.79) () 3 4 7.01 4.26 10.80 4.97 15.7 3 8.5 - 10.60 Server
to Idle (4.41) 5 Initiated
10.60 4 15.12 Dep
- 20 End
- 10.60 Server 1 1 (4.41) (3.79) 3 4 7.01 4.26 10.80 4.97 15.7 3 8.5 4 15.12 Dep
Initiate 5 6 18.69 Arr
d - 20 End
4 15.12 Dep 0 1 () (4.41) 4 5 17.72 10.7 22.13 11.3 20.2 3 13.02 6 18.69 Arr
1 3 7 7 19.39 Arr
- 20 End
6 18.69 Arrive 1 1 (18.69) (4.41) 4 5 17.72 10.7 22.13 11.3 20.2 3 16.59 7 19.39 Arr
1 3 7 5 19.58 Dep
- 20 End
7 19.39 Arrive 2 1 (18.69) (4.41) 4 5 17.72 10.7 22.13 11.3 20.9 3 17.29 5 19.58 Arr
(19.39) 1 3 7
- 20 End
5 19.58 Dep 1 1 (19.39) (18.69) 5 6 17.72 10.7 37.30 15.1 21.3 3 17.48 - 20 End
1 7 5
- 20 End `1 1 (19.39) (18.69) 5 6 17.72 10.7 37.30 15.1 21.7 3 17.70 - - Simulation
1 7 7 Ended
∫Q 21.77
Time average number in queue = = = 1.09 part
Final clock time 20
∫B
Utilization of the cashier = × 100%
Final clock time
17.70
= × 100% = 0.885 = 88.5%
20
Based on these aforementioned results, it could be deduced that a part averagely waited for a period of 2.95 minutes before it was serviced by the drill
press and the drill press utilization rate for the entire period of 20 minutes is 88.5%.
Hand Simulation Solution for Case 3
Arrival Times
Entity No. Time t Event Q(t) B(t) In In P N ∑WQ WQ* ∑TS TS* ∫Q Q* ∫B [Entity Time Type]
Type Queue Service No.
1 5.90 Dep 0 1 () (4.73) 1 2 1.17 1.17 5.90 5.90 1.17 1 2.90 3 6.08 Arrive
4 8.79 Arrive
- 20 End
3 6.08 Arrive 1 1 (6.08) (4.73) 1 2 1.17 1.17 5.90 5.90 1.17 1 3.08 4 8.79 Arrive
5 10.41 Arrive
- 20 End
4 8.79 Arrive 2 1 (6.08) (4.73) 1 2 1.17 1.17 5.90 5.90 3.88 2 5.79 5 10.41 Arrive
(8.79) 2 10.66 Depart
- 20 End
5 10.41 Arrive 3 1 (6.08) (4.73) 1 2 1.17 1.17 5.90 5.90 7.12 3 7.41 2 10.66 Depart
(8.79) 3 14.05 Depart
(10.41) - 20 End
2 10.66 Dep 2 1 (8.79) (6.08) 2 3 5.75 4.58 11.83 5.93 7.87 3 7.66 3 14.05 Dep
(10.41) 4 18.57 Dep
- 20 End
3 14.05 Dep 1 1 (10.41) (8.79) 3 4 11.01 5.26 19.80 7.97 14.6 3 9.05 4 18.57 Dep
5 6 18.69 Arrive
- 20 End
4 18.57 Dep 0 0 () (10.41) 3 4 19.17 8.16 29.58 9.78 19.1 3 15.57 6 18.69 Arrive
7 7 19.39 Arrive
4 15.12 End
- 20
6 18.69 Arrive 0 1 () (18.69) 3 4 19.17 8.16 29.58 9.78 19.1 3 15.69 7 19.39 Arrive
7
- 20 End
7 19.39 Arrive 1 1 (19.39) (18.69) 4 5 19.17 8.16 29.58 9.78 19.1 3 16.39
7 - 20 End
- 20 End `1 1 (19.39) (18.69) 4 5 19.17 8.16 29.58 9.78 19.7 3 17.00 - - Simulation
8 Ended
Average waiting time in queue =
∑ WQ = 19.17 minutes = 3.83 minutes/ part
N 5 parts
∫Q 19.78
Time average number in queue = = = 0.99 part
Final clock time 20
∫B
Utilization of the cashier = × 100%
Final clock time
17.00
= × 100% = 0.85 = 85%
20
Based on these aforementioned results, it could be deduced that a part averagely waited for a period of 3.83 minutes before it was serviced by the drill
press and the drill press utilization rate for the entire period of 20 minutes is 85%.
Tutorial Questions
Question 1
Other Questions
a) Briefly discuss the key results of your hand simulation as a good system analyst.
b) Draw all persistent curves (busy-time graph and queue-time graph) for the server operation
behaviour.
c) As a system analyzer and business optimizer, propose any two (2) suitable strategies that could be
used to increase the throughput of these systems for questions 1 and 2.
Question 2
The following table shows the arrival and service times of the entities in a single server system that
starts at time 0.00 with no entities present in the server being on idle state. However, between 7:00
and 10:00, the server will be idle and will thereafter be back to work after this time. Run this
simulation by hand for a period of 20 minutes.
Other Questions
a) Briefly discuss the key results of your hand simulation as a good system analyst.
b) Draw all persistent curves (busy-time graph and queue-time graph) for the server operation
behaviour.
c) As a system analyzer and business optimizer, propose any two (2) suitable strategies that could be
used to increase the throughput of these systems for questions 1 and 2.
Question 3
The following table shows the arrival and service times of the entities in a single server system that
starts at time 0.00 with no entities present in the server being on idle state. Run this simulation by
hand for a period of 20 minutes.
Other Questions
a) Briefly discuss the key results of your hand simulation as a good system analyst.
b) Draw all persistent curves (busy-time graph and queue-time graph) for the server operation
behaviour.
c) As a system analyzer and business optimizer, propose any two (2) suitable strategies that could be
used to increase the throughput of these systems for questions 1 and 2.
Question 4
Please note that the machine is unavailable between 8.05 and 13.00.
a) Use the annexure table to run the simulation of these systems by hand for a period of a period of 30
minutes.
b) Briefly discuss the key results of your hand simulation as a good system analyst.
c) Draw all persistent curves (busy-time graph and queue-time graph) for the robot system operation
behaviour.
d) As a system analyzer and business optimizer, propose any two (2) suitable strategies that could be
used to increase the throughput of these systems for questions 1 and 2.