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DMDave - Dungeons & Lairs 71 - Harpy Aerie - Free Version
DMDave - Dungeons & Lairs 71 - Harpy Aerie - Free Version
Occasionally, the sky above the Aerie is take a little time to do research—either with a
darkened by a flock of the creatures, their successful DC 12 Intelligence (Nature) check
feathered wings spanning nearly ten feet in or asking the sailors around town with a
length. The sound of their haunting, successful DC 10 Charisma (Persuasion)
discordant songs can be heard from the check—will learn that the harpies are diurnal
beach, and the gusts of wind they generate creatures that can’t see in the dark. The best
that lead away from this chamber (to areas 2 that crosses the dotted line shown on the
and 3) are relatively slippery, as they’re covered map without first succeeding on a DC 15
in harpy droppings. A character climbing Intelligence (Investigation) or Wisdom
down a passageway must succeed on a DC 12 (Perception) check trips on a rope, causing
Dexterity (Acrobatics) check or fall prone and rocks to fall from the ceiling. When this
slide down to the chamber below. happens, all creatures in the room must
8 – The Treasury
of the leftover manacles. Breaking the
manacles requires a successful DC 20 As soon as you enter the room you see piles
Strength check. Without the key, a creature of gold, gems, and other valuable artifacts
can pick the manacles’ locks with a scattered across the floor. The walls are
successful DC 15 Dexterity check using lined with tapestries and paintings, and the
proficiency in thieves’ tools. Manacles have
air is thick with the scent of incense and
AC 15 and 15 hit points. Freeing the prisoners
awards inspiration to all good-aligned burning candles. In the center of the room,
characters. on a raised dais made of old rugs, sits what
you can only assume is the harpy
7 – The Altar matriarch.
She is larger and more fearsome than any of
The eerie glow of bioluminescent fungi
the other harpies you’ve encountered, her
illuminates the space. You see a stone altar
wingspan stretching nearly 20 feet. Her
adorned with shells, seaweed, and other
eyes gleam with fierce intelligence, and her
offerings. At the foot of the altar, you see a
talons are razor sharp. She regards you
pile of bones, and other remains, evidence of
with a mixture of curiosity and hostility,
the sacrifices the harpies have made to this
and you can feel the weight of her power
grotesque shrine.
and authority.
You can feel a sense of unease in the room,
as if something powerful and primal is
Dean Spencer