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8086 Microprocessor
8086 Microprocessor
8086 Microprocessor
8086 Microprocessor
8086 Microprocessor is an enhanced version of 8085Microprocessor that was designed by
Intel in 1976. It is a 16-bit Microprocessor having 20 address lines and16 data lines that
provides up to 1MB storage. It consists of powerful instruction set, which provides
operations like multiplication and division easily.
It supports two modes of operation, i.e. Maximum mode and Minimum mode. Maximum
mode is suitable for system having multiple processors and Minimum mode is suitable for
system having a single processor.
Features of 8086
The most prominent features of a 8086 microprocessor are as follows −
It has an instruction queue, which is capable of storing six instruction bytes from the
memory resulting in faster processing.
It was the first 16-bit processor having 16-bit ALU, 16-bit registers, internal data bus,
and 16-bit external data bus resulting in faster processing.
It is available in 3 versions based on the frequency of operation −
o 8086 → 5MHz
o 8086-2 → 8MHz
o (c)8086-1 → 10 MHz
It uses two stages of pipelining, i.e. Fetch Stage and Execute Stage, which improves
performance.
Fetch stage can prefetch up to 6 bytes of instructions and stores them in the queue.
Execute stage executes these instructions.
It has 256 vectored interrupts.
It consists of 29,000 transistors.
Comparison between 8085 & 8086 Microprocessor
Size − 8085 is 8-bit microprocessor, whereas 8086 is 16-bit microprocessor.
Address Bus − 8085 has 16-bit address bus while 8086 has 20-bit address bus.
Memory − 8085 can access up to 64Kb, whereas 8086 can access up to 1 Mb of
memory.
Instruction − 8085 doesn’t have an instruction queue, whereas 8086 has an instruction
queue.
Pipelining − 8085 doesn’t support a pipelined architecture while 8086 supports a
pipelined architecture.
I/O − 8085 can address 2^8 = 256 I/O's, whereas 8086 can access 2^16 = 65,536 I/O's.
Cost − The cost of 8085 is low whereas that of 8086 is high.
Architecture of 8086
The following diagram depicts the architecture of a 8086 Microprocessor −
Parity flag − This flag is used to indicate the parity of the result, i.e. when the lower
order 8-bits of the result contains even number of 1’s, then the Parity Flag is set. For odd
number of 1’s, the Parity Flag is reset.
Zero flag − This flag is set to 1 when the result of arithmetic or logical operation is zero
else it is set to 0.
Sign flag − This flag holds the sign of the result, i.e. when the result of the operation is
negative, then the sign flag is set to 1 else set to 0.
Overflow flag − This flag represents the result when the system capacity is exceeded.
Control Flags
Control flags controls the operations of the execution unit. Following is the list of control
flags −
Trap flag − It is used for single step control and allows the user to execute one
instruction at a time for debugging. If it is set, then the program can be run in a single
step mode.
Interrupt flag − It is an interrupt enable/disable flag, i.e. used to allow/prohibit the
interruption of a program. It is set to 1 for interrupt enabled condition and set to 0 for
interrupt disabled condition.
Direction flag − It is used in string operation. As the name suggests when it is set then
string bytes are accessed from the higher memory address to the lower memory address
and vice-a-versa.
General purpose register
There are 8 general purpose registers, i.e., AH, AL, BH, BL, CH, CL, DH, and DL. These
registers can be used individually to store 8-bit data and can be used in pairs to store 16bit
data. The valid register pairs are AH and AL, BH and BL, CH and CL, and DH and DL. It is
referred to the AX, BX, CX, and DX respectively.
AX register − It is also known as accumulator register. It is used to store operands for
arithmetic operations.
BX register − It is used as a base register. It is used to store the starting base address of
the memory area within the data segment.
CX register − It is referred to as counter. It is used in loop instruction to store the loop
counter.
DX register − This register is used to hold I/O port address for I/O instruction.
Stack pointer register
It is a 16-bit register, which holds the address from the start of the segment to the memory
location, where a word was most recently stored on the stack.
BIU (Bus Interface Unit)
BIU takes care of all data and addresses transfers on the buses for the EU like sending
addresses, fetching instructions from the memory, reading data from the ports and the
memory as well as writing data to the ports and the memory. EU has no direction connection
with System Buses so this is possible with the BIU. EU and BIU are connected with the
Internal Bus.
It has the following functional parts −
Instruction queue − BIU contains the instruction queue. BIU gets upto 6 bytes of next
instructions and stores them in the instruction queue. When EU executes instructions and
is ready for its next instruction, then it simply reads the instruction from this instruction
queue resulting in increased execution speed.
Fetching the next instruction while the current instruction executes is called pipelining.
Segment register − BIU has 4 segment buses, i.e. CS, DS, SS& ES. It holds the
addresses of instructions and data in memory, which are used by the processor to access
memory locations. It also contains 1 pointer register IP, which holds the address of the
next instruction to executed by the EU.
o CS − It stands for Code Segment. It is used for addressing a memory location in the
code segment of the memory, where the executable program is stored.
o DS − It stands for Data Segment. It consists of data used by the program andis
accessed in the data segment by an offset address or the content of other register that
holds the offset address.
o SS − It stands for Stack Segment. It handles memory to store data and addresses
during execution.
o ES − It stands for Extra Segment. ES is additional data segment, which is used by
the string to hold the extra destination data.
Instruction pointer − It is a 16-bit register used to hold the address of the next
instruction to be executed.
It uses 5V DC supply at VCC pin 40, and uses ground at VSS pin 1 and 20 for its operation.
Clock signal
Clock signal is provided through Pin-19. It provides timing to the processor for operations.
Its frequency is different for different versions, i.e. 5MHz, 8MHz and 10MHz.
Address/data bus
AD0-AD15. These are 16 address/data bus. AD0-AD7 carries low order byte data and
AD8AD15 carries higher order byte data. During the first clock cycle, it carries 16-bit
address and after that it carries 16-bit data.
Address/status bus
A16-A19/S3-S6. These are the 4 address/status buses. During the first clock cycle, it carries
4-bit address and later it carries status signals.
S7/BHE
BHE stands for Bus High Enable. It is available at pin 34 and used to indicate the transfer of
data using data bus D8-D15. This signal is low during the first clock cycle, thereafter it is
active.
Read($\overline{RD}$)
It is available at pin 32 and is used to read signal for Read operation.
Ready
It is available at pin 22. It is an acknowledgement signal from I/O devices that data is
transferred. It is an active high signal. When it is high, it indicates that the device is ready to
transfer data. When it is low, it indicates wait state.
RESET
It is available at pin 21 and is used to restart the execution. It causes the processor to
immediately terminate its present activity. This signal is active high for the first 4 clock
cycles to RESET the microprocessor.
INTR
It is available at pin 18. It is an interrupt request signal, which is sampled during the last
clock cycle of each instruction to determine if the processor considered this as an interrupt or
not.
NMI
It stands for non-maskable interrupt and is available at pin 17. It is an edge triggered input,
which causes an interrupt request to the microprocessor.
$\overline{TEST}$
This signal is like wait state and is available at pin 23. When this signal is high, then the
processor has to wait for IDLE state, else the execution continues.
MN/$\overline{MX}$
It stands for Minimum/Maximum and is available at pin 33. It indicates what mode the
processor is to operate in; when it is high, it works in the minimum mode and vice-aversa.
INTA
It is an interrupt acknowledgement signal and id available at pin 24. When the
microprocessor receives this signal, it acknowledges the interrupt.
ALE
It stands for address enable latch and is available at pin 25. A positive pulse is generated
each time the processor begins any operation. This signal indicates the availability of a valid
address on the address/data lines.
DEN
It stands for Data Enable and is available at pin 26. It is used to enable Transreceiver 8286.
The transreceiver is a device used to separate data from the address/data bus.
DT/R
It stands for Data Transmit/Receive signal and is available at pin 27. It decides the direction
of data flow through the transreceiver. When it is high, data is transmitted out and vice-a-
versa.
M/IO
This signal is used to distinguish between memory and I/O operations. When it is high, it
indicates I/O operation and when it is low indicates the memory operation. It is available at
pin 28.
WR
It stands for write signal and is available at pin 29. It is used to write the data into the
memory or the output device depending on the status of M/IO signal.
HLDA
It stands for Hold Acknowledgement signal and is available at pin 30. This signal
acknowledges the HOLD signal.
HOLD
This signal indicates to the processor that external devices are requesting to access the
address/data buses. It is available at pin 31.
QS1 and QS0
These are queue status signals and are available at pin 24 and 25. These signals provide the
status of instruction queue. Their conditions are shown in the following table −
QS0 QS1 Status
0 0 No operation
0 1 First byte of opcode from the queue
1 0 Empty the queue
1 1 Subsequent byte from the queue
S0, S1, S2
These are the status signals that provide the status of operation, which is used by the Bus
Controller 8288 to generate memory & I/O control signals. These are available at pin 26, 27,
and 28. Following is the table showing their status −
S2 S1 S0 Status
0 0 0 Interrupt acknowledgement
0 0 1 I/O Read
0 1 0 I/O Write
0 1 1 Halt
1 0 0 Opcode fetch
1 0 1 Memory read
1 1 0 Memory write
1 1 1 Passive
LOCK
When this signal is active, it indicates to the other processors not to ask the CPU to leave the
system bus. It is activated using the LOCK prefix on any instruction and is available at pin
29.
RQ/GT1 and RQ/GT0
These are the Request/Grant signals used by the other processors requesting the CPU to
release the system bus. When the signal is received by CPU, then it sends acknowledgment.
RQ/GT0 has a higher priority than RQ/GT1.
Microprocessor - 8086 Instruction Sets
The 8086 microprocessor supports 8 types of instructions −
Data Transfer Instructions
Arithmetic Instructions
Bit Manipulation Instructions
String Instructions
Program Execution Transfer Instructions (Branch & Loop Instructions)
Processor Control Instructions
Iteration Control Instructions
Interrupt Instructions
Let us now discuss these instruction sets in detail.
Data Transfer Instructions
These instructions are used to transfer the data from the source operand to the destination
operand. Following are the list of instructions under this group −
Instruction to transfer a word
MOV − Used to copy the byte or word from the provided source to the provided
destination.
PPUSH − Used to put a word at the top of the stack.
POP − Used to get a word from the top of the stack to the provided location.
PUSHA − Used to put all the registers into the stack.
POPA − Used to get words from the stack to all registers.
XCHG − Used to exchange the data from two locations.
XLAT − Used to translate a byte in AL using a table in the memory.
Instructions for input and output port transfer
IN − Used to read a byte or word from the provided port to the accumulator.
OUT − Used to send out a byte or word from the accumulator to the provided port.
Instructions to transfer the address
LEA − Used to load the address of operand into the provided register.
LDS − Used to load DS register and other provided register from the memory
LES − Used to load ES register and other provided register from the memory.
Instructions to transfer flag registers
LAHF − Used to load AH with the low byte of the flag register.
SAHF − Used to store AH register to low byte of the flag register.
PUSHF − Used to copy the flag register at the top of the stack.
POPF − Used to copy a word at the top of the stack to the flag register.
Arithmetic Instructions
These instructions are used to perform arithmetic operations like addition, subtraction,
multiplication, division, etc.
Following is the list of instructions under this group −
ROR − Used to rotate bits of byte/word towards the right, i.e. LSB to MSB and to Carry
Flag [CF].
RCR − Used to rotate bits of byte/word towards the right, i.e. LSB to CF and CF to
MSB.
RCL − Used to rotate bits of byte/word towards the left, i.e. MSB to CF and CF to LSB.
String Instructions
String is a group of bytes/words and their memory is always allocated in a sequential order.
Following is the list of instructions under this group −
REP − Used to repeat the given instruction till CX ≠ 0.
REPE/REPZ − Used to repeat the given instruction until CX = 0 or zero flag ZF = 1.
REPNE/REPNZ − Used to repeat the given instruction until CX = 0 or zero flag ZF =
1.
MOVS/MOVSB/MOVSW − Used to move the byte/word from one string to another.
COMS/COMPSB/COMPSW − Used to compare two string bytes/words.
INS/INSB/INSW − Used as an input string/byte/word from the I/O port to the provided
memory location.
OUTS/OUTSB/OUTSW − Used as an output string/byte/word from the provided
memory location to the I/O port.
SCAS/SCASB/SCASW − Used to scan a string and compare its byte with a byte in AL
or string word with a word in AX.
LODS/LODSB/LODSW − Used to store the string byte into AL or string word into
AX.
Program Execution Transfer Instructions (Branch and Loop Instructions)
These instructions are used to transfer/branch the instructions during an execution. It
includes the following instructions −
Instructions to transfer the instruction during an execution without any condition −
CALL − Used to call a procedure and save their return address to the stack.
RET − Used to return from the procedure to the main program.
JMP − Used to jump to the provided address to proceed to the next instruction.
Instructions to transfer the instruction during an execution with some conditions −
JA/JNBE − Used to jump if above/not below/equal instruction satisfies.
JAE/JNB − Used to jump if above/not below instruction satisfies.
JBE/JNA − Used to jump if below/equal/ not above instruction satisfies.
JC − Used to jump if carry flag CF = 1
JE/JZ − Used to jump if equal/zero flag ZF = 1
JG/JNLE − Used to jump if greater/not less than/equal instruction satisfies.
JGE/JNL − Used to jump if greater than/equal/not less than instruction satisfies.
JL/JNGE − Used to jump if less than/not greater than/equal instruction satisfies.
JLE/JNG − Used to jump if less than/equal/if not greater than instruction satisfies.
JNC − Used to jump if no carry flag (CF = 0)
JNE/JNZ − Used to jump if not equal/zero flag ZF = 0
JNO − Used to jump if no overflow flag OF = 0
JNP/JPO − Used to jump if not parity/parity odd PF = 0
JNS − Used to jump if not sign SF = 0
JO − Used to jump if overflow flag OF = 1
JP/JPE − Used to jump if parity/parity even PF = 1
JS − Used to jump if sign flag SF = 1