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1389768-Mage The Awakening 2E Spellcasting Guide
1389768-Mage The Awakening 2E Spellcasting Guide
A Sourcebook for
Mage the Awakening
Second Edition
Mage: The Awakening 2 nd
edition
1 2 3 4 5
+1 Free Reach +1 Free Reach +1 Free Reach +1 Free Reach +1 Free Reach
Final dice pool modifier can go below -5. But even when accounting Ritual casting time and Yantras,
if final modifier is -10 and puts Dice Pool below 0 (Chance Die) then spell is impossible.
7. Check Paradox
Most common causes: if caster used inured spell, there are sleeper witnessing obvious display of magic
and/or reach was used above the limit of free reaches, then you must roll for Paradox.
Caster must pay Mana (if needed). If it is above what caster can spend per turn, then casting time is extended.
Most of the spellcasting topics such as Free Reach, Spell Factors, Yantras
and Paradox are explained in a very concise manner in order to make
spellcasting easier and intuitive.
You can then print one single sheet of paper (front and back) and use it
as a Storyteller tool at your table, in order to help you and your players
grasp all the mechanic details.