Life Blood

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Premise If you have three points or more, Fate favors

You are a fledgling vampire. Your coterie you. Something unexpected happens to your
seeks to be unrecognized, anonymous, yet you benefit.
yearn to freely hunt. You try to balance a
Your Hunger
semblance of normality against your ravenous
When you feast on Lifeblood, raise your
nature and supernatural capabilities.
number by one, heal your physical injuries,
Life and Blood and become expert in another vampiric
Your
Your duality is represented by a number from power.
Style
2 to 9, the balance between Life (performing
Are you cautious, charming, cruel, deceitful, When you roll doubles less than your number,
normalcy, mitigating vampire vulnerabilities)
forceful, greedy, haughty, insolent, jocular, you must feast before you can count more
and Blood (feasting, savagery, other vampire
lazy, mischievous, punctilious, reckless, than one point for Life.
powers). A low number tends toward Life, a
scheming? Pick one or invent another.
high number toward Blood. When you begin, When your number is 10, you have become
pick a number from 2 to 5. It will change as Your Fate only your hunger and you must leave play.
you take risks. When you take a risk, roll d10. Roll additional
Master of Fates
d10 if your history or your present makes you
Your History When setting a scene, make sure to give the
an expert in what you attempt, if the action
Before you were vampire, you were mortal. characters options and levers to alter events.
matches your style, and/or if you have
Name your human occupation. You are an There should never be a situation with no way
prepared for the action. Each character trying
expert in its skills and knowledge. When you out. Be ready to accept unexpected solutions
to help you also may roll d10 if they are an
want to use the skills and knowledge that you or actions. Be kind to the players. Go lightly
expert in the action.
retain from life, or when you want to avert where they might be sensitive, and respect any
vampiric vulnerabilities, roll for Life. If you roll for Life, gain a point for each die feedback they give you.
on or higher than your number. If you roll for
Your Present Scenarios of Life and Blood
Blood, gain a point for each die on or lower
Now you are immortal, and with immortality A…Vampire Hunter Doctor
than your number.
come certain gifts. You sometimes can restore Detective Pastor Occultist
your health by drinking living blood, and are No points mean failure. Suffer a consequence. Wants to… Slaughter Interview
expert in one other vampiric power. When Enthrall
One point means partial success, with a Capture Exorcise Cure
you want to exercise any supernal power, roll
drawback. You do not entirely achieve your Your coterie Rival coterie A cult
for Blood.
goal, and you suffer a consequence. A killer A victim A werewolf
Two points or more grant entire success,
without any drawback.
Life/Blood adapted BY Tibbius from Lasers & Feelings
(ORIGINAL John Harper onesevendesign.com)
December 2020 – CC-BY-NC-SA

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