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Hyper Light - Drifter
Hyper Light - Drifter
Hyper Light - Drifter
You are a drifter. Your calling is to explore the ruined landscape on your world,
survive the beasts, monsters, and wayward technology you find along the way,
and defend your Sanctuary against hostile forces.
Player goal
Get your character involved in crazy hyper light adventures and try to make the best
of them.
Character goal
Choose one or create your own: Discover how the world went to ruin, find supplies for
your Sanctuary, defeat a hated monster, prove your worth to your family, find your
missing friend, or find your fortune.
Players: Create the Sanctuary
The Sanctuary is a settlement where you go to rest, train, and purchase new gear. It is
a place where peaceful folk try to carve out what lives they can in a broken world. It
may be your place of origin or just a place you’ve come to recently, but you should
have a reason to stick around and be invested in its well-being.
As a group, pick Two Strengths for the Sanctuary: well-guarded, hidden, trade
center, friendly, place of healing, library, or high tech.
Also, pick One Problem: crime-ridden (The Sanctuary has criminals acting openly on
its streets.) under watch (The Sanctuary’s leader and those loyal to them are always
watching) frequently attacked (Nearby monsters or raiders often attack the
Sanctuary.) or dry (The Sanctuary has little fresh water.)
0 | If none of your dice succeed, it goes wrong. The GM says how things get worse.
In combat, you likely take damage and find yourself in even more of a jam.
1 | If one die succeeds, it you barely manage it. The GM inflicts a complication, harm,
or cost. In combat, you damage your opponent, but you may take damage yourself. If
you’re using a hyper light gun, it might run out of charges instead and be unusable
until you rest.
2 | If two dice succeed, you do it well. Good job! In combat, you damage your
opponent while avoiding damage yourself.
3 | If three dice succeed, you get a critical success! The GM tells you some extra
effect you get. In combat, a defeated enemy might drop a bit, or you might deal
extra damage to a boss.
! | If you roll your number exactly, you’re a Hyper Light Drifter! You can:
◈ Gain a Dash (in combat)
◈ Ask the GM a question and they’ll answer you honestly.
◈ Add a fact to the scene, such as the presence of a useful item.
◈ Recharge a gun.
Helping: If you want to help someone else who’s rolling, say how you try to help and
make a roll. If you succeed, give them +1d.
Damage: If you take damage, you are injured. You can heal by using a stimpack,
which is exhausted once used. If you take damage while you are injured, then you
are bleeding out. An ally can fully heal you with a stimpack or stabilize you with a
successful Drifter roll. A stabilized character isn't good for much and needs to rest
somewhere safe before they can return to the action. Resting in town or at a camp
made with a Drifter roll fully heals you.
Most enemies die once they take damage. Powerful enemies, such as bosses, may
need to be damaged multiple times before they fall.
Dashes: You start each combat encounter with one Dash. You can spend a Dash to
negate damage against yourself, and you can gain a Dash when you roll your
Number. Extra Dashes are lost at the end of each encounter.
Bits and Bytes: While exploring, you might come across little pieces of old
technology called bits. If you bring 4 bits together, they will merge into a larger byte!
Bytes are coveted by traders and the like, so if you bring some back to your
Sanctuary, you will undoubtedly be able to trade them for weapons, gear, and
upgrades.
Sample Items
Item Name Description Cost
A Threat
wants to
2. destroy 5. corrupt
the
which will