Professional Documents
Culture Documents
Armée Démoniaque
Armée Démoniaque
XP 600
*A Medium Humanoid (Devil)
Init +0; Senses See in Darkness; Perception +0
------------------------------
DEFENSE
------------------------------
AC 13, touch 10, flat-footed 13 (+3 natural)
hp 14 (3d8+0)
Fort +1, Ref +3, Will +1
Immunities Fire, Poison Resist Acid 10, Cold 10
------------------------------
OFFENSE
------------------------------
Speed 30 ft.
Melee 2 claws +2 (1d4+0) , longsword -3 (1d8+0/19-20,x2)
------------------------------
STATISTICS
------------------------------
Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 10
Base Atk +2; CMB +2; CMD 12
Feats Cleave, Power Attack
Skills Bluff +3, Intimidate +3
Languages Common, Telepathy 100ft
SQ Humanoid Traits
------------------------------
SPECIAL ABILITIES
------------------------------
Humanoid Traits
A humanoid usually has two arms, two legs, and one head, or a human-like torso, arms, and a head.
humanoids have few or no supernatural or extraordinary abilities, but most can speak and usually
have well-developed societies. They are usually Small or Medium (with the exception of giants).
Every humanoid creature also has a specific subtype to match its race, such as human, dark folk, or
goblinoid.
-Humanoids breathe, eat, and sleep.
Crush (Ex)
A Gargantar can fall down upon enemies of three size categories smaller than itself, using its whole
body to crush them. Crush effects all creatures that the monster can fit inside it's square after
moving. Creatures in the affected area suffer 1d8+7 damage, and must succeed on a DC 13 reflex
save or be pinned, automatically taking bludgeoning damage during the next round unless the
Gargantar moves off of them. If the Gargantar chooses to maintain the pin, it must succeed at a
cmobat maneuver check as normal. Pinned foes take damage from the crush each round if they
don't escape. The save DC is constitution-based.
Humanoid Traits
A humanoid usually has two arms, two legs, and one head, or a human-like torso, arms, and a head.
humanoids have few or no supernatural or extraordinary abilities, but most can speak and usually
have well-developed societies. They are usually Small or Medium (with the exception of giants).
Every humanoid creature also has a specific subtype to match its race, such as human, dark folk, or
goblinoid.
-Humanoids breathe, eat, and sleep.