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Design Thinkin 2324 - 1
Design Thinkin 2324 - 1
Design Thinking/Innovation
Joana Mendonça
Management and Design Thinking Joana.mendonca@tecnico.ulisboa.pt
2023/24
Who are we?
Associate professor at the Department of Engineering and
Joana Mendonça 2023 Management, IST, U. Lisbon
https://web.tecni
co.ulisboa.pt/joa
Research Appointment, IN+, Instituto Superior Técnico,
U. Lisbon, and IRGC 2013
na.mendonca/ind
ex.html Deputy Director at Directorate for Education and Science Statistics,
Ministry for Education and Science
Linkedin: https://pt.linkedin.com/in/ruipatricio
Twitter: https://twitter.com/RuiPatricio9
Mondays 15h00-17h00
Office hours
(scheduled in advance)
Course Plan
Module 1
Strategy & Innovation
Module 2
Design Thinking Principles & Tools
Module 3
Innovation Challenge
Innovation Mindset
11
Quizz 1- September 25th
12
Mondays:
Introduction of concepts
Class
Methods and Tools
participation
Aplication Exercise
13
Designing for Growth: A manager’s design
thinking toolkit: Jeanne Liedtka and Tim
Ogilvie 2011 COLUMBIA UNIVERSITY PRES
Joana Mendonça 16
Radical and Incremental Innovation
Radical innovations create major disruptive changes - Schumpeter, 1934
1º VCR – 1972
Microprocessador 486
Microprocessador 486
9/4/23 21
Organizational Innovation
• Organizational innovation is the • new methods for organizing routines and procedures
implementation of a new
organizational method in the
firm’s business practices, • new methods for distributing responsibilities and
workplace organization or decision making among employees for the division of
external relations work within and between firm activities
Increasingly important role played by ICTs and the media in everyday life
Joana Mendonça
Evolution of Innovation Models
Sources of Innovation
Market pull: technology advances made in the sequence of identified market need,
and only secondarily motivated by discoveries of technical or scientific nature
"series of studies showing that the sources of innovation vary greatly... test some
implications of replacing the manufacturer-as-innovator assumption with the view of the
innovation process as predictably distributed across users, manufacturers, suppliers and
others.”
Eric von Hippel, The Sources of Innovation, Oxford University Press (1988)
• Users, firms or individuals, are important
for the innovation process, and have an
active role in the development of new
products and services
29
User Innovation
• Gary Fisher had a passion for
biking off-road, needed a bike to
do it and developed the first
mountain bike (1979)
User Innovation
• Tim Berners-Lee invented the
World Wide Web in order to
exchange data with his physicist
colleagues all around the world
(1989)
User Innovation
• ”(…)I grabbed one of the Crocs,
pulled some buttons, rhinestones
and fabric out of the sewing kit, and
stuck them in the holes. Lexie said,
'Mum, I love that!’”
• Sheri and Lexie, then seven, spent
the rest of the day filling holes in the
family's 12 pairs of Crocs. Every look-
alike shoe was suddenly unique.
32
User Innovation
Steps Observed in the User Development of an Innovation
Users as Innovators 25
User
Number
Innovation of users
perceiving
need
Time
• user
Figure 10.1innovation suggests an alternative to mass customization-
manufacturing
Innovations process
by lead usersthat seeksequivalent
precede to tailor products to specific
commercial users while
products.
maintaining the economies of large-scale production
lead user-generated innovations? (See figure 10.1.) It turns out that the
answer differs
Source: Eric depending
von Hippel, on
Democratizing whether the lead users sought are at the
Innovation,2005 34 lead-
ing edge of “advanced analog” fields or at the leading edge of target mar-
kets. Searching for the former is more difficult, but experience shows that
the user-developed innovations that are most radical (and profitable)
Product Life Cycle
Introduction/Emergence: development of
product or service, implementation of
production process, commercialization
Source: William G. Howard, Jr. and Bruce R. Guile, Profiting from Innovation, (1992)
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Innovation Dynamics
Emergence of a Dominant Design
Rate of innovation introduction
Product Innovation
Process Innovation
Number of
users
Frequency of adoptions
Tempo
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What is Design Thinking?
• Design thinking produces solutions with the user and their context always in
mind, increasing the likelihood that your user will be happy with your solution.
• Design thinking is a proven and repeatable problem-solving methodology that
anyone can employ to achieve successful results.
• Design thinking is called "design thinking" because it represents how designers
go about solving problems.
• While you do not need to be an artist or a designer to do design thinking,
design thinking can benefit from visual techniques such as sketching and
storyboarding.
9/4/23 42
Innovation through Design Thinking
Design thinking is a user-centered, creative, and
collaborative problem-solving methodology.
• A problem might require many different types of expertise to solve, and many iterations to
target the best solution
• Teams practicing design thinking are more powerful when members have a diverse set of
perspectives and areas of expertise.
• Design thinking requires that all members understand user research to uncover the real
needs and desires of the target market.
• Design thinking requires that you place the needs of the user and your understanding of
their problem at the center of your work. Then, grounded in research and fueled by
creativity, teams come up with ideas, create models of those ideas, and critique those ideas
in a cycle of iteration that moves toward a solution.
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