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Hank Hyde Hughes.
Hank Hyde Hughes.
Character Name
PERSONAL DETAILS
1. ROLL 2D10+25 FOR EACH STAT. Military Training, Athletics
Bonus: 1 Expert Skill
Linguistics, Computers,
Mathematics
1 Master Skill, and an
Expert and Trained Skill
Industrial Equipment,
Zero-G
OR: 2 Trained Skills Bonus: 1 Expert Skill prerequisite. Bonus: 1 Trained Skill
OR: 2 Trained Skills Bonus: 1 Trained Skill and 1 Expert Skill.
Hank "Hyde" Hughes
Pronouns 42 28 33 53
He/him STRENGTH SPEED INTELLECT COMBAT
Personal Notes
TRAINED SKILLS EXPERT SKILLS MASTER SKILLS
(+10 BONUS) (+15 BONUS) (+20 BONUS)
After the academy he was given a flamethrower and he
took to it like a moth. Ended up part of a platoon that
would go from place to place exterminating xenos and
2. ROLL 2D10+10 FOR EACH SAVE.
monsters. Burn the facilities and bunkers to the ground. LINGUISTICS PSYCHOLOGY SOPHONTOLOGY
He left the armed forces when he realized they were a
clean up crew, sent to wipe all evidence of wrong doing
and experiments gone wrong. Realizing he could work
26 43 38 ZOOLOGY PATHOLOGY EXOBIOLOGY
for himself, get more money and still melt faces!
SANITY FEAR BODY FIELD SURGERY
MEDICINE
3. SELECT YOUR CLASS. Adjust your starting STATS & SAVES. BOTANY ECOLOGY PLANETOLOGY
CHEMISTRY PHARMACOLOGY
5. GAIN
4. ROLL 1D10+10 FOR YOUR HEALTH. ARTIFICIAL
You start at your STRESS. COMPUTERS HACKING
INTELLIGENCE
Maximum Health with zero
HEALTH WOUNDS Wounds. Whenever your STRESS ZERO-G PILOTING
Health falls below zero,
ARCHAEOLOGY
6. TAKE NOTE OF YOUR CLASS’S TRAUMA RESPONSE.
MARINE WHENEVER YOU PANIC, EVERY CLOSE FRIENDLY PLAYER MUST MAKE A FEAR SAVE. THEOLOGY WILDERNESS
SURVIVAL
ANDROID FEAR SAVES MADE BY CLOSE FRIENDLY PLAYERS ARE AT DISADVANTAGE.
SCIENTIST WHENEVER YOU FAIL A SANITY SAVE, ALL CLOSE FRIENDLY PLAYERS GAIN 1 STRESS. ● MILITARY ● FIREARMS COMMAND
TRAINING
TEAMSTER ONCE PER SESSION, YOU MAY TAKE ADVANTAGE ON A PANIC CHECK.
RIMWISE ● HAND-TO-HAND
COMBAT
ARMOR POINTS