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NEW BM7021 - Module - Handbook - 21-22docx-4
NEW BM7021 - Module - Handbook - 21-22docx-4
BRANDING DESIGN
MODULE HANDBOOK
2021 / 2022
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1. ESSENTIAL MODULE INFORMATION
Module team:
Professor Francesca
Module Leader f.d.riley@kingston.ac.uk
Dall’Olmo Riley
Course
Postgraduate Team businesspg@kingston.ac.uk
Administrators
Course administrators
The Course Administrators should be your first point of contact for all administrative
queries. To email the Course Administrators: businesspg@kingston.ac.uk
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Recommended readings
Core text(s)
Neumeier, M. (2003). The brand gap: How to bridge the distance between business
strategy and design: A whiteboard overview. Indianapolis: New Riders.
Wheeler, Alina. (2013). Designing Brand Identity. Hoboken NJ: Wiley & Sons.
Recommended books
Adamson, A. (2008). Brand Digital: Simple Ways Top Brands Succeed in the Digital
World. New York: Palgrave Macmillan.
Ambrose, G, Harris, P. (2009). Basics Design: Design Thinking. Lausanne, Switzer-
land: AVA Publishing.
Borja de Mozota, B. (2003). Design Management: Using Design to Build Brand
Value and Corporate Innovation. New York: Allworth Press.
Brown, T. (2019). Change by Design, Revised and Updated: How Design Thinking
Transforms Organizations and Inspires Innovation. New York: HarperCollins
Carter, E.J. (2011). Beyond the logo. England, UK: Beyond Creative Thinking.
Lockwood, T. (2010). Design thinking: Integrating innovation, customer experience
and brand value. New York, NY: Allworth Press.
Newbery, Patrick., and Farnham, Kevin (2013). Experience Design a Framework for
Integrating Brand, Experience, and Value. Hoboken, N.J.: John Wiley & Sons.
Norman, D. (2007). Emotional Design: Why We Love (or Hate) Everyday Things.
New York: Basic Books. Slade-Brooking, C. (2016). Creating a Brand Identity: A
Guide for Designers. London: Laurence King Publishing.
Biswas, D. (2016). Sensory Aspects of Branding. In: Dall’Olmo Riley, F., Singh, J.,
Blankson, C. (Eds). The Routledge Companion to Contemporary Brand Manage-
ment. New York, NY: Routledge, pp. 218-227.
Fajardo, T.M., Zhang, J., Tsiros, M. (2016). The Contingent Nature of the Symbolic
Associations of Visual Design Elements: The Case of Brand Logo Frames. Journal
of Consumer Research, 43, 549-566.
Person, O., Snelders, D., Schoormans, J. (2012). Re-establishing Styling as a Prime
Interest for the Management of Design. Interdisciplinary Approaches to Product
Design, Innovation, & Branding in International Marketing, 161-177.
Rieuf, V., Bouchard, C., Meyrueis, V., Omhover, J-F. (2017). Emotional activity in
early immersive design: Sketches and moodboards in virtual reality, Design Studies
48, 43-75.
Montaña, J., Guzmán, F., Moll, I. (2007). Branding and design management: a brand
design management model, Journal of Marketing Management 23(9-10), 829-840.
Recommended websites
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https://www.ideo.com/eu
http://www.designcouncil.org.uk/
http://dmi.org
www.fastcodesign.com/
http://www.designweek.co.uk/
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2. TIMETABLE
Online sessions will take place as follows (please always check the latest information
online as timetables sometimes change at short notice).
TW4 7 Feb. 2022 Elements and principles of design, layout and visual
Online communication- as part of branding guidelines.
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12pm-1pm
Resources: PowerPoint slides.
Reference: Wheeler, Alina. (2013). Designing Brand Identity.
Hoboken NJ: Wiley & Sons. pp. 48-64. Available on Kingston icat.
8 Feb. 2022 Workshop: Logo and design concept sketching.
F2F class
11am-1pm Resources: PowerPoint slides.
KH BS 3034
TW5 14 Feb. 2022 Enrichment activity week (individual preparation, no classes)
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https://www.nngroup.com/articles/customer-journey-mapping/
https://econsultancy.com/three-steps-to-a-consistent-cross-
channel-customer-experience/
TW10 21 Mar. 2022 The importance of big thinking and ideation. How best to re-
Online cord and refine your ideas.
12pm-1pm
22 Mar. 2022 Check-in + Q&A session. Opportunity to review group
F2F class assignments.
11am-1pm
KH BS 3034
TW11 28 Mar. 2022 Deadline for submission of group assignment
(9.30am) No online session this week.
29th Mar. F2F Practitioner key skills session 1.
class Presentation workshop: skills tips and tricks on presenting/
10am-1pm pitching to a client.
KH BS 3034
TW12 4th April No online session this week.
5th April F2F Practitioner key skills session 2.
class Exploring a Marketing and Branding career. Find out what
11am-1pm career options may lay ahead of you, followed by a Q&A session.
KH BS 3034
TW13 11th April Revision week (no classes)
Attendance
Due to the experiential nature of the learning on this programme, and the importance
of professional development enabling students to develop practical skills, learn from
and interact with others, failure to participate to learning and teaching sessions may
put you at risk of academic failure.
We are also preparing you for the world of work where attendance is required for
most activities. Non-attendance also indicates that you may be struggling with your
work or need additional support and therefore we want to be able to offer you the
support you need.
Students MUST notify their Course Administrators, Course Directors and Module
Leader as soon as possible if they are unable to attend due to ill health or any other
reason. For prolonged illnesses the mitigating circumstances procedure must be
followed (contact the Course Administrators for further information in this regard; see
also: https://www.kingston.ac.uk/aboutkingstonuniversity/howtheuniversityworks/
policiesandregulations/mitigating-circumstances-and-extensions-regulations/
Lateness for class
Arriving on time to join online and F2F sessions is an important professional skill to
develop. You should always time your online access or journey to the University so
that you will arrive early for classes, whether online or F2F. Arriving early is
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particularly important for F2F sessions, to ensure safe access to the classroom and
to reduce interruption to others. In all cases, when you are allowed access, please
enter quietly and minimise disruption to others as much as possible.
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3. ASSIGNMENTS OVERVIEW
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3.1. ASSIGNMENT BRIEF (INDIVIDUAL)
Individual work (80% of overall module mark)
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cessfully executing a branding strategy. The module adopts a practical hands-on
and action-based approach that simulates how you would work in a marketing envir-
onment, for example through the use of blogging technology, which is an integral
part of the module.
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Individual work task 2
Blog (40% of the module mark)
You will need to create a blog documenting your branding work. The blog should in-
clude texts and pictures documenting your analyses of the current brand and devel-
opment of a branding strategy (reflections on discarded branding strategies and/or
rejected photos, logos and slogans are also to be included).
The blog should include 4 blog posts reflecting what you have learnt from your ana-
lysis of the existing brand and your branding work. Each blog post should be no
longer than 500 words.
You are required to include pictures in your blog posts (always cite the source appro-
priately if you use the pictures of others).
You can create a blog by either using blogs.kingston.ac.uk or any external website
such as wordpress.com. To submission will need to be provided as one PDF con-
taining all of your blog post (detailed instructions for submission will be provided in
class).
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3.2. ASSINGMENT BRIEF (GROUP)
Group work (20% of the overall mark)
This group assignment will challenge you to understand the essence of your as-
signed brand to the point of keeping it intact even when it has been re-positioned. If
completed successfully, this work will be used as part of future employment in brand-
ing and marketing. This group assignment will help you improve your skills in cus-
tomer understanding, Design Thinking and brand experience design strategy.
You will submit the customer persona pen portrait, customer experience journey
map, the set of ideas and justification for your chosen one, as a single document on
Canvas (detailed instructions on the submission will be provided in class).
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(b) Customer experience journey
In your team you will produce a customer experience journey map, using a
design framework for integrating brand promise and experience value across
each stage of the customer journey. The elements of the customer
experience journey will include, customer experience design principles and
multichannel customer journey - including customer’s process, goals,
problems and frustrations.
(a) Ideate
Select two touchpoints from your customer journey map, one digital and
one physical (IRL), and ideate how these touchpoints could be enhanced.
Think big and bold, at this stage no idea is a bad idea.
(b) Justify Select one idea that could be successful, justify why you chose it
and how if actioned it would improve the customer’s experience. Your
justification should include both the customer and the brand perspective.
Background/ context
Design is integral to an organisation’s branding and differentiation strategy, so how
does one use design effectively when developing a distinctive brand? This module
takes the students through the key knowledge, practice and skill areas of design
management, focusing on the strategy, process and implementation involved in suc-
cessfully executing a branding strategy. The module adopts a practical hands-on
and action-based approach that simulates how you would work in a marketing envir-
onment.
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Allocation of marks
Marking criteria for group work: Allocated marks
Brand experience design strategy – Customer persona pen 50%
portrait and Customer experience journey map
Is the customer persona relevant and well described?
Has the persona, pen portrait, gone beyond just demograph-
ics, to paint a picture of the target audience?
Is the brand experience design strategy clearly defined?
Does the customer experience journey follow the brand exper-
ience design framework?
How does the brand experience offer value for the customer at
each stage of the customer journey?
Does the customer journey map have a clear structure and
flow?
Are the customer pains and frustrations highlighted?
Have the key touchpoints been identified?
Enhancing key touchpoints – Ideate, then choose one and jus- 50%
tify
Have you selected one digital and one real life touch point?
Is there a well-considered list of creative ideas for each touch
point?
Have you selected one idea and justified it?
Has the idea been justified from the customer and the brand
perspective?
This Group Assignment is worth 20% of the overall module mark. Please refer to the rub-
ric and the University Level 7 grade criteria.
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3.3. SUBMITTING ASSIGNMENTS AND RECEIVING FEEDBACK
The faculty operates a paperless system for the majority of assignments. This has
many advantages, particularly for students, and means you can submit your
assignment and access your feedback online.
All coursework assignments must be submitted to the module in Canvas before the
deadline in your module guide. For the majority of modules there will be no need to
supply a hard copy. Your module leader will inform you in advance if you are
required to submit a hard copy, for example for review or peer marking in class.
Dissertations and projects do normally require both online and hard copy submission
as the hard copy presentation is linked to the learning outcomes.
Assignments will normally be submitted in PDF or Word unless you are told
otherwise. Do not write your name on the assignment as most of our courses use
anonymous marking, facilitated by the Canvas system. Remember to check the
marking guidelines when preparing your assignment, and also to ensure you use
your own words, and reference properly. See sections below regarding referencing,
plagiarism, and academic misconduct. Please note all assignments are automatically
submitted to the Turnitin plagiarism detection software – the video on the following
link is an approachable session on how to avoid plagiarism:
http://www.youtube.com/watch?v=1yYf8AihndI
If you are unable to submit to Canvas due to technical problems, please email the
assignment, by the deadline, to the course administrator. If the Canvas system itself
is down there will normally be an extension to the deadline, please check online.
Please only email to the administrator if there are genuine problems with the system,
not as a default – our administrators will be checking whether there have been
genuine problems and can refuse to accept email versions.
Remember to always keep a back-up of your assignment, and your working
documents, just in case of problems.
Most of these ‘paperless’ assignments will be marked online, and you will receive
feedback online through Canvas. Some assignments (such as dissertations) will be
submitted on paper and feedback will be given online. In a small number of
assignments where online feedback is not possible feedback may be given on
printed copies – your module leader will let you know which system they are using
and how you will receive the detailed feedback.
At the start of your module, you will receive details of the hand-in dates and the
latest date at which you can expect to receive feedback, usually a maximum of 20
working days. Please ensure that you read your feedback carefully, not just your
mark. Feedback is designed to help you with future work, including on other
modules. If you are unsure about how to make the most of your feedback on a
particular assignment, ask to see the module leader. If you are still unsure, or feel
you are not making improvements across a range of modules, discuss this with your
personal tutor.
You upload your work in Canvas via the following process:
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· Click on the tile for the Canvas module where the work is to be submitted and
select the Assignments menu item
· Tap on the assignment name
· Tap on the Submit Assignment button
· Click on the Choose File button and use the dialog box that pops up to find
the file to be uploaded
· Tick the box that indicates that the work is your own, original work
· Click the Submit assignment button
For the majority of work, you receive your feedback via the following process:
· Click on the tile for the Canvas module where the work was submitted and
select the Assignments menu item
· Use the View feedback link to the right of the submitted coursework
Avoiding plagiarism
When you write an essay, report or dissertation you should always cite the published
sources to which you quote, refer to or use as evidence, otherwise you are likely to
be committing plagiarism, which is a form of academic misconduct with potentially
very serious consequences. References need to be made both within the text and in
a list at the end.
The aim in doing this is to ensure that somebody reading your work can easily find
these sources for themselves. This applies to whether you are using a book, a
report, a journal article or an Internet site. You will probably know from your own
experience how much easier it is to find a reference when a reading list or
bibliography is clear and unambiguous. There is help available from the library and
online, including a range of videos such as those given below:
https://mykingston.kingston.ac.uk/library/help_and_training/Pages/referencing.aspx.
http://www.citethemrightonline.com/basics
Do remember you can submit your work as many times as you like before the final
deadline. It is a good idea to check your Originality Report and ensure that any
potential plagiarism is eradicated for your work by rewriting in your own words and
referencing correctly. The staff on the BASC desk in the LRC will be able to advise
on this. Here you can find out how to access your Originality Report:
https://studyspace.kingston.ac.uk/bbcswebdav/institution/Support/
Student_Guide_to_Turnitin_v2.pdf?target=blank
Additional helpful resources can be found here:
http://www.youtube.com/watch?v=1yYf8AihndI
The best way to avoid academic misconduct or plagiarism is to use your own
words at all times; do not cut and paste from other work.
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By submitting an assignment, you are declaring yourself fit to take the assessment
therefore please make sure that if you are unwell you understand our mitigating
circumstances process. The most important thing to do is keep us informed if you
are experiencing problems! See our regulations on this link:
http://www.kingston.ac.uk/aboutkingstonuniversity/howtheuniversityworks/
policiesandregulations
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3.5. GRADE CRITERIA
Feedback on the written elements of the module will be based on postgraduate
grade criteria: level 7
OVERALL
CLASS % GRADE DESCRIPTION GUIDELINE GRADE DESCRIPTIONS
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OVERALL
CLASS % GRADE DESCRIPTION GUIDELINE GRADE DESCRIPTIONS
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APPENDIX: MODULE DESCRIPTOR
Aims (definitive)
To provide an in-depth understanding of the concepts of design as
related to marketing and brand management.
To develop subject-related practical skills in using design as a
communication tool.
To enable students to learn specific areas of design as related to
marketing and brand management.
To equip students with the necessary design knowledge to make an
effective contribution upon their employment in marketing and brand
management.
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Breakdown of teaching and learning hours (definitive)
Individual Work (80% of the module mark): Students will create a branding
guide and a blog.
Group Work (20% of the module mark). Working in small teams, students will
produce a brand experience design strategy.
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