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OOPJ
OOPJ
OOPJ
create a new class (subclass or derived class) based on an existing class (superclass or base class).
The subclass inherits the properties and behaviors (attributes and methods) of the superclass. Here's
a breakdown:
• Superclass/Base Class: The superclass is the existing class that you want to inherit from. It
serves as a template for the properties and behaviors that can be shared among multiple
subclasses.
• Subclass/Derived Class: The subclass is the new class you create to inherit from the
superclass. It inherits the attributes and methods from the superclass and can also have its
unique attributes and methods.
• Compile-Time Polymorphism (Static Binding): This occurs when multiple methods in the
same class have the same name but different parameter lists. The compiler determines which
method to invoke based on the method's name and the number and types of arguments
provided at compile time.
Abstract Classes: An abstract class is a class that cannot be instantiated directly; it's meant to serve
as a blueprint for other classes. Abstract classes often contain one or more abstract methods
(methods without a body) that must be implemented by any concrete subclass. Key points:
• Abstract classes enforce a structure that derived classes must adhere to.
• They can have regular methods with implementations as well as abstract methods.
• Abstract methods in abstract classes must be implemented in concrete (non-abstract)
subclasses.
• Constructors have the same name as the class and do not have a return type.
• They can take parameters to set initial values for object attributes.
• If you don't provide a constructor, some programming languages provide a default
constructor with no parameters.
super Keyword: The super keyword is used in OOP to refer to the superclass or parent class. It is
often used in subclasses to access and call methods or constructors from the superclass. This
enables code reuse and allows you to extend the functionality of the superclass in the subclass.
Multi-Level Inheritance: Multi-level inheritance refers to a situation where a class inherits from
another class, which in turn inherits from yet another class. This creates a chain of inheritance
relationships. For example:
In this scenario, Class C inherits properties and behaviors from both Class B and Class A, forming a
hierarchical structure.
Differences between Compile-Time and Run-Time Polymorphism:
1. Timing:
interface Shape {
double calculateArea();
double calculatePerimeter();
}
• Extended Interface: An interface can extend another interface. When an interface extends
another interface, it inherits the method signatures from the parent interface. A class that
implements the child interface must provide implementations for all methods in both the
child and parent interfaces.
interface Drawable {
void draw();
}
• Byte Streams: Byte streams are used for reading and writing raw binary data, which can
include files, images, and other non-textual data. Java provides two fundamental byte stream
classes, InputStream for reading and OutputStream for writing.
• Reading Files (Input): To read data from a file using byte streams, you typically follow
these steps:
• Serialization: Serialization is the process of converting an object into a format that can be
easily stored or transmitted and later deserialized to recreate the original object. It's useful
for saving and restoring objects in applications.
• To make a class serializable in Java, you implement the Serializable interface. This
interface acts as a marker interface, indicating that the class can be serialized.
import java.io.Serializable;
Generics:
• Generics: Generics allow you to write code that works with a variety of data types while
ensuring type safety. They provide a way to create classes, interfaces, and methods that can
operate on different types without the need for casting.
• In Java, you declare a generic class or method by specifying a type parameter in angle
brackets (<T> by convention). The type parameter can represent any class or interface.
class Box<T> {
private T value;
public Box(T value) {
this.value = value;
}
public T getValue() {
return value;
}
}
• You can create instances of generic classes by specifying the actual type when using the
class.
• Checked Exceptions: These are exceptions that must be either caught (handled)
using try-catch blocks or declared using the throws keyword in the method
signature. Common examples include IOException and SQLException.
try-catch Block:
• try-catch: The try-catch block is used to handle exceptions in a structured way. The code
within the try block is monitored for exceptions. If an exception occurs, it is caught and
handled in the catch block. Here's the basic structure:
try {
// Code that may throw an exception
} catch (ExceptionType e) {
// Code to handle the exception
}
• If an exception of the specified type occurs in the try block, the control is transferred to the
catch block, and you can handle the exception, log it, or take other appropriate actions.
• throws Keyword: The throws keyword is used in a method declaration to indicate that the
method might throw a particular type of exception. It tells the caller of the method that they
need to handle that type of exception. Here's an example:
• finally Block: The finally block is used in conjunction with try-catch to ensure that a block
of code is executed regardless of whether an exception is thrown or not. It's often used for
cleanup operations, such as closing files or releasing resources.
try {
// Code that may throw an exception
} catch (ExceptionType e) {
// Code to handle the exception
} finally {
// Code that always gets executed
// e.g., close files, release resources
}
• The code in the finally block executes after the try block (and catch block, if applicable)
completes, regardless of whether an exception occurred or not.
Thread Synchronization:
• Wait and Notify: You can use the wait() and notify() or notifyAll() methods to
coordinate the execution of threads. These methods are typically used in combination with
synchronized blocks to achieve specific synchronization patterns.
Thread synchronization is crucial for ensuring data consistency and preventing race conditions in
multi-threaded applications.
ArrayList:
• ArrayList: ArrayList is a dynamic array implementation in Java. It allows you to store and
manipulate a collection of objects. Unlike regular arrays, ArrayLists can dynamically resize
themselves when needed, making them more flexible.
// Accessing elements
String first = names.get(0); // Accessing the first element
HashSet:
Dictionary:
• Dictionary: In Java, the Dictionary class is an abstract class that represents a data structure
for key-value pairs. It's not commonly used directly, but it serves as the basis for other
dictionary-like classes, such as Hashtable and Properties.
Hashtable:
StringTokenizer:
• StringTokenizer: StringTokenizer is a class in Java that allows you to break a string into
tokens (smaller pieces or words) based on a specified delimiter. It's helpful for parsing and
processing textual data.
while (tokenizer.hasMoreTokens()) {
String token = tokenizer.nextToken();
System.out.println(token);
}
Calendar:
• Calendar: The Calendar class in Java provides a way to work with dates and times. It's a
powerful tool for performing date calculations, formatting dates, and working with time
zones.
MVC Architecture:
1. Model: The Model represents the data and the business logic of the application. It
defines how data is stored, retrieved, and manipulated. Model objects do not directly
interact with the user interface.
2. View: The View is responsible for presenting data to the user. It displays information
from the Model and allows users to interact with the application. The View is passive
and doesn't contain application logic.
3. Controller: The Controller acts as an intermediary between the Model and the View.
It receives user input from the View, processes it, and updates the Model accordingly.
It also listens for changes in the Model and updates the View to reflect those changes.
• Advantages of MVC:
Event Listeners:
• Event Listeners: Event listeners are a fundamental part of event-driven programming. They
are used to detect and respond to events or user interactions in graphical user interfaces
(GUIs) and other software systems. Event listeners "listen" for specific events and trigger
associated actions when those events occur.
• Usage in GUIs: In graphical user interfaces, event listeners are commonly used to handle
user interactions such as button clicks, mouse movements, and keyboard input. For example,
in Java Swing, you can add an ActionListener to a button to perform an action when the
button is clicked.
• Types of Events: Events can come from various sources, including user actions, timers, or
system events. Event listeners are designed to handle specific types of events. Some
common event types include:
Event listeners play a crucial role in creating responsive and interactive software applications. They
enable your program to react to user input and other events, allowing users to interact with your
application in a meaningful way.