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Motion and Projectile 1
Motion and Projectile 1
Velocity
Motion
● Change in position
● Can be straight, horizontal
and vertical
● It can be curvilinear- that
follows certain path , it is
also circular or rotational
Distance
Displacement
● Is the shortest distance that you travelled from your
starting point to your final destination
Speed
● Is a force, distance with respect to time.
● Speed is a measure of distance per unit of
time, or simply we tell how fast one move
● Speed is per unit of time
● Speed is directly proportional with distance
but, time is inversely proportional to speed
Velocity
● Velocity=Displacement over time
● The higher the displacement greater will be your
velocity the shorter your time the greater will be
your velocity.
Uniform motion Non-Uniform Motion
● Instantaneous
speed
● Speed at
certain instant
Acceleration
● How fast is the change in motion
● Velocity per unit of time
FREE FALL
● A body is
influenced only
by the pull of
gravity.
Let’s Investigate
Which will reach the ground first?
d = vi + vf ʈ d = vf ʈ
2 2
! !
d = vi ʈ + 𝑎 𝑡 2 d=" 𝑎𝑡2
"
FREE FALL
Kinematics Equations
vf = vi + g t vf = g t
d = vi + vf ʈ d = vf ʈ
2 2
! !
d = vi ʈ + " 𝑔𝑡 2 d= 𝑔𝑡 2
"
FREE FALL
Miss E. deWater, the former platform diver of the
Ringling Brothers’ Circus, dives from a 19.6-meterhigh
platform into a shallow bucket of water (see diagram
at right). Complete the data below.
0 0 0
0.5
1.0
1.5
2.0
Miss E. deWater, the former platform diver of the
Ringling Brothers’ Circus, dives from a 19.6-meterhigh
platform into a shallow bucket of water (see diagram
at right). Complete the data below.
0 0 0
1.5 15 m/s 11 m
2.0 20 m/s 20 m
Objectives:
● Describe motion in two dimensions.
● Describing the horizontal and vertical
motions of a projectile.
Projectile
● A body thrown in the air which
followed a curved path due to the
influence of gravity.
● A combination of two types of motion:
Horizontal Motion (Uniform Motion)
and Vertical Motion (Free Fall)
Uniform Motion
Projectile motion Case 1
● Height- displacement along
the y- axis
● Range- displacement along x-
axis
● Path- Trajectory
● 𝑣 =$#
● 𝑣𝑥 ="! !
dx= (vx) t
=20 (m/s) 5.0 s
=100m
= (0.5)
(9.8m/s2)(5.0s)
=122.5m