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TDMU - LightingDesignSimulation - Lecture8 - M4.2 Calculations Interior Lighting
TDMU - LightingDesignSimulation - Lecture8 - M4.2 Calculations Interior Lighting
TDMU
Lecture overview
• Calculations in lighting design process
• Calculation methods
• Calculating the direct illuminance
• Zonal cavity method
• Radiosity
• Raytracing
• Calculation methods in simulation software
2
Lighting Design Process
• Room analysis
• Modelling
• Determining the lighting requirements (e.g.,
maintained illuminances, glare limitation)
• Selection of lamps and luminaires
• Determining the number of luminaires
• Placement and orientation of luminaires
• Calculation of the lighting scene
• Comparison with the recommendations and if required,
re-calculation
3
Calculation methods
• Calculating the direct illuminance
• Zonal cavity method
• Radiosity
• Raytracing
© eLAD
5
Calculation methods | Calculating the direct illuminance
• What does the inverse square law tell us?
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Calculation methods | Calculating the direct illuminance
D
≥5 or even ≥3
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Calculation methods | Calculating the direct illuminance
• Strictly speaking, the inverse square law only
applies for a point light source.
• Literature: The inverse square law can be applied if
the distance r (between the light source and the target area Ap) is
at least 10 times D (the maximum dimension of the light emitting
surface) ( ≥10 ).
• Practical applications often also work with the
condition ≥5 or even ≥3 . Whether these
approaches are acceptable depends on the
maximum tolerance for calculation errors that has
been set. ≥5 or even ≥3
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Calculation methods | Calculating the direct illuminance
Otherwise partition the luminaire:
1 ,
, = ( , ) = cos ,
Note that the geometry is different for each of the luminaire fractions.
• The distance ri, and all the angles gI, ji and eI are different for each term.
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Calculation methods | Calculating the direct illuminance
• Very easy
• Very quick
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Calculation methods | Zonal Cavity Method
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Calculation methods | Zonal Cavity Method
• It determines the Luminous Flux on a target plane
• Assumptions:
• The room has a rectangular footprint
• The room is empty
• The inner surfaces of the room (ceiling, wall and floor)
reflect the light spectrally aselective and absolutely
diffuse
• The luminous reflectances of a room surface are
constant over its entire area
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Calculation methods | Zonal Cavity Method
Ceiling (1) Ceiling Cavity (2)
Wall (3)
Floor (5)
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Calculation methods | Zonal Cavity Method
• Required illuminance on work plane:
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Calculation methods | Zonal Cavity Method
• Required illuminance on work plane:
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Calculation methods | Zonal Cavity Method
• Required illuminance on work plane:
Em = Maintained illuminance
= MF = Maintenance factor,
E4 = Target illuminance for the work plane
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Calculation methods | Zonal Cavity Method
• The luminous flux provided to the work plane:
Φ = , Φ Φ
, =
Φ
Φ = The luminous flux of one lamp
z = The number of lamps per luminaire
n = The number of luminaires in the room
Another limitation of this
= The light output ratio of the luminaire method: The utilance only
, = The utilance for the reference surface k considers one type of
luminaire.
,4 = The utilance of the room
Φk = The luminous flux hitting surface k
Φk = The luminous flux emitted by a luminaire in the room
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Calculation methods | Zonal Cavity Method
Φ = Φ
Φ =
= Φ
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Calculation methods | Zonal Cavity Method
• The number of luminaires needed in the room can
be calculated using:
= Φ
=
Φ
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Calculation methods | Zonal Cavity Method
• For simplify, the light output ratio and the
are combined to utilization factor
= *
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Calculation methods | Zonal Cavity Method
• The utilance depends on:
• the luminous intensity distribution of the luminaires,
• the luminaire placement within the room,
• the room geometry,
a = Width
= b = Depth
ℎ ( + ) h = Height
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Calculation methods | Zonal Cavity Method
• Determining the utilization factor:
• Using tables for specific luminaires
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Calculation methods | Zonal Cavity Method
• Determining the utilization factor: K=
( )
• Room:
• width=5m,
• depth=4m,
• height=2.2m
• CWF=“50,50,20”
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Calculation methods | Zonal Cavity Method
• Determining the utilization factor: K=
( )
• Room:
• width=8m,
• depth=6m,
• height=3m
• CWF=“70,50,20”
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Calculation methods | Zonal Cavity Method
• Calculate needed luminaires in a room
• Room width=6m, K=0.8
• Room depth=4m,
= 0.36
• Room height=2.5m
• CWF=“70,30,20”
• Em = 500 lx = 3.3
• MF = 0.85
=4
• ΦL = 4921 lm
• z=2
• How many luminaires do we need to lit up
=
the room as requested? ΦL
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Calculation methods | Zonal Cavity Method
• Simple estimation method
• Accounts for interreflections
• Determines the average illuminance on a target
plane
• No illuminance distribution
• Target area must span the entire room
• Only for “standardized” setups
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Calculation methods | Radiosity
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Calculation methods | Radiosity
• More powerful than the zonal cavity method but also
requires more computing power to get a result.
• A scene, consisting of a room and some luminaires is
divided up into several smaller surfaces (patches).
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Calculation methods | Radiosity
Approach:
1. Weighting factor between each pair of patches
form factors
• Assuming completely diffuse reflection
• How much of the incident light is directed to the other patch?
• Form factors depend on the geometry alone
2. Square Matrix describing all form factors
• Main diagonal consists of zeros (unless patches are “bent”)
3. Considering “light sources”
• Position and luminous intensity distribution of luminaires
4. Solve for the illuminance of each patch
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Calculation methods | Radiosity
• Fundamental law of
Φ= photometry
Φ
, = • Form factor
Φ
Φ =
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Calculation methods | Radiosity
dAi
and Aj
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dAi
dAj
= = .
, =
Φ =
Φ = = , =
Φ
, =
Φ , = ,
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dAi
Aj
, = ,
, =
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Ai
dAj
1
Φ = , , = ,
34
Ai
dAj
1
, = ,
1
, =
, = , =
35
Ai
Aj
1
Φ = , , = ,
36
Ai
Aj
1
, = ,
1
, =
= =
,
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Calculation methods | Radiosity
• General form factor equation:
1
, =
1
, =
dAj
• , , =
dAi
• ,
Aj
, =
Ai
• , dAj
=
,
Ai
• , 1
Aj
, =
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Calculation methods | Radiosity
• Characteristics of form factors:
=0
=1
Φ
= =
• That means for the luminous exitance from Ai:
= =
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Calculation methods | Raytracing
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Calculation methods | Raytracing
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Calculation methods | Raytracing
• Backward raytracing
• Recursive algorithms call themselves until a stopping
criterium is fulfilled.
• Stopping Criteria:
• An active light source (luminous surface) was hit by the ray, or
• The contribution of the ray towards the luminance of the scene
is below a minimum threshold
45
Calculation methods
Tool Algorithms used Purpose Availability
46
Questions?