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Specialization Tree: Warrior - Archer

ADDITIONAL CAREERS SKILLS: Cool, Perception, Ranged, Stealth

active? active? active? active?


Finesse Sniper Shot Brace Grit

When making a Melee When making a non-thrown Remove 1 Setback die Gain +1 strain threshold
ranged attack, may increase
(light) or Brawl check, weapon's range by 1 range added by environmental
may use Agility band per ranks in Sniper Shot. circumstances per ranks
Increase the difficulty by the of Brace.
instead of Brawn number of additional bands.
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COST 5 COST 5 COST 5 COST 5

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Grit True Aim Deadly Accuracy Lethal Blows
Gain +1 strain threshold Once per round may When acquired choose 1 Add +10 per ranks of
perform this maneuver to combat skill. Add skill Lethal Blows to any
gain benefits of aiming and ranks to damage of
upgrade combat check attacks made using that critical injury results
once per ranks in True aim skill inflicted on opponents
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COST 10 COST 10 COST 10 COST 10

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Brace Lethal Blows Sniper Shot True Aim
Remove 1 Setback die Add +10 per ranks of When making a non-thrown Once per round may
ranged attack, may increase perform this maneuver to
added by environmental Lethal Blows to any ◆
weapon's range by 1 range

circumstances per ranks gain benefits of aiming and


critical injury results band per ranks in Sniper Shot.
Increase the difficulty by the upgrade combat check
of Brace. inflicted on opponents number of additional bands. once per ranks in True aim
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COST 15 COST 15 COST 15 COST 15

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active? active? active? active?


Dodge Deadly Accuracy Toughened Crippling Blow
When targeted by a combat When acquired choose 1 Gain +2 wound threshold Increase difficulty of next
check, may perform a Dodge combat skill. Add skill combat check by 1. If check

incidental to suffer a number deals damage, target suffers 1
ranks to damage of strain whenever he moves for
of strain and increse difficulty
of the attack by equal number attacks made using that the remainder of the encounter
skill
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COST 20 COST 20 COST 20 COST 20

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Quick Fix Natural Marksman Dedication Targeted Blow
Once per session, make a Once per session may Gain +1 to a single After making an attack
skill check using Agility ◆
reroll any 1 Ranged skill characteristic. This cannot may spend 1 Story Point
instead of the check bring a characteristic to add damage equal to
characteristic linked to above 6 Agility to one hit
that skill
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COST 25 COST 25 COST 25 COST 25

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