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Druid 1 MHinz87

CLASS & LEVEL PLAYER NAME


Ivern
Firbolg Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+2 Constitution +2 15 10 --
+0 • +3 Intelligence
CLASS
• +5 Wisdom INITIATIVE HIT POINTS
10
-1 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+2 DEFENSES HIT DICE DEATH SAVES

14 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +2 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+2 P +5

+1
Animal Handling WIS
Arcana INT
Club, Dagger, Dart, Javelin, Mace,
Quarterstaff, Scimitar, Sickle, Sling, Spear

14 +0 Athletics STR === TOOLS ===


ABILITY SAVE DC Alchemist's Supplies, Herbalism Kit, Vehicles
-1 Deception CHA
(Land)
+1 History INT
INTELLIGENCE
+3 Insight WIS === LANGUAGES ===
30 ft. (Walking) Common, Druidic, Sylvan
+1 -1 Intimidation CHA
+1 Investigation INT
12 +3 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM P +5 Perception WIS


-1 Performance CHA === ACTIONS === You can communicate in a limited manner with
+3 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Beasts, Plants, and vegetation. They can understand
your words but you cannot understand them in return.
Help, Hide, Ready, Search, Use an Object, You have advantage on all CHA checks to influence
+1 Religion INT
17 Opportunity Attack, Grapple, Shove, Improvise, them.
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+2 Stealth DEX === BONUS ACTIONS ===


CHARISMA Hidden Step • 2 / Long Rest
P +5 Survival WIS
As a bonus action, you can magically turn invisible

-1 2 times per long rest. This lasts until the start of your
next turn or until you attack, make a damage roll, or
force someone to make a saving throw.

8 === SPECIAL ===


Speech of Beast and Leaf
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE WISDOM (PERCEPTION)


Quarterstaff +2 1d6 Bludgeoning Simple, Versatile

Shillelagh +5 1d8+3 Bludgeoning D: 1m, V/S/M


13 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +2 1 Bludgeoning


11 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

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Druid 1 MHinz87
CLASS & LEVEL PLAYER NAME
Ivern
Firbolg Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== DRUID FEATURES ===


* Firbolg Magic • MotM 15
* Hit Points • PHB 65 Once per long rest, you can cast <em>detect
magic</em> and <em>disguise self</em>. When you
* Proficiencies • PHB 65 use this version of <em>disguise self</em>, you can
seem up to 3 ft. shorter or taller. You can also cast
* Druidic • PHB 66 these spells using any spell slots you have. Your
You know Druidic, the secret language of druids. spellcasting modifier is either Intelligence, Wisdom, or
Charisma (choose when you select this race).
* Spellcasting • PHB 66
You can cast prepared druid spells using WIS as your | Wisdom •
spellcasting modifier (Spell DC 13, Spell Attack +5) Your spellcasting modifier is Wisdom.
and prepared druid spells as rituals if they have the
ritual tag. You can use a druidic focus as a spellcasting * Hidden Step • MotM 15
focus. As a bonus action, you can magically turn invisible 2
times per long rest. This lasts until the start of your
next turn or until you attack, make a damage roll, or
=== FIRBOLG RACIAL TRAITS === force someone to make a saving throw.

* Ability Score Increases • MotM 5 | 2 / Long Rest • 1 Bonus Action


When determining your character’s ability scores,
increase one score by 2 and increase a different score * Powerful Build • MotM 15
by 1, or increase three different scores by 1. You count as one size larger when determining your
carrying capacity and the weight you can push, drag,
| Increase two scores (+2 / +1) • or lift.
Increase one of these scores by 2 and a different
score by 1. * Speech of Beast and Leaf • MotM 15
You can communicate in a limited manner with Beasts,
* Languages • MotM 5 Plants, and vegetation. They can understand your
Your character can speak, read, and write Common words but you cannot understand them in return. You
and one other language that you and your DM agree is have advantage on all CHA checks to influence them.
appropriate for the character.
| Special
* Creature Type • MotM 15
You are a Humanoid.

* Size • MotM 15
You are Medium.

* Speed • MotM 15
Your walking speed is 30 ft.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shield 1 6 lb. Wooden Staff 1 4 lb.

Leather 1 10 lb.

SP 0 Quarterstaff 1 4 lb.

Backpack 1 5 lb.
EP 0 Clothes, Common 1 3 lb.

Pot, Iron 1 10 lb.


GP 10 Shovel 1 5 lb.

Alchemist's Supplies 1 8 lb.


PP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


WEIGHT CARRIED

109 lb. Rations (1 day) 10 20 lb.

ENCUMBERED Rope, Hempen (50 feet) 1 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

300 lb. Tinderbox 1 1 lb.

PUSH/DRAG/LIFT Torch 10 10 lb.

600 lb. Waterskin 1 5 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Männlich 171 Medium 2,14m 250
GENDER AGE SIZE HEIGHT WEIGHT
Ivern Neutral Good Blaugrau Grün Braun
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

Dieser Marienkäfer hat gesagt,


Abenteuer wäre
genau das richtige für mich.

PERSONALITY TRAITS

Renne wie eine Schnecke und du wirst dir nie


den Knöchel verstauchen.

IDEALS

Should my discovery come to light, it could


bring ruin to the world.

BONDS

I’d risk too much to uncover a


lost bit of knowledge.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
WIS 13 +5
Druid
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Shillelagh Druid +5 1BA Touch V,S,M 1 minute PHB 275 D: 1m, V/S/M

O Thunderclap Druid CON 13 1A 5 ft. S Instantaneous EE 168 S

=== 1st LEVEL === 2 Slots OO

O Healing Word Druid -- 1BA 60 ft. V Instantaneous PHB 250 V

O Faerie Fire <C> Druid DEX 13 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O Animal Friendship Druid WIS 13 1A 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M

O Charm Person Druid WIS 13 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

O Create or Destroy Water Druid -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Cure Wounds Druid -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Magic [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Entangle <C> Druid STR 13 1A 90 ft./20 ft. Square V,S Concentration, up to 1 minute PHB 238 D: 1m, 20 ft. Square, V/S

O Fog Cloud <C> Druid -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour PHB 243 D: 1h, 20 ft. Sphere, V/S

O Goodberry Druid -- 1A Touch V,S,M Instantaneous PHB 246 V/S/M

O Jump Druid -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

O Longstrider Druid -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Purify Food and Drink [R] Druid -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Speak with Animals [R] Druid -- 1A + 10m Self V,S 10 minutes PHB 277 D: 10m, V/S

O Thunderwave Druid CON 13 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Absorb Elements Druid -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Beast Bond <C> Druid -- 1A Touch V,S,M Concentration, up to 10 minutes EE 150 D: 10m, V/S/M

O Earth Tremor Druid DEX 13 1A 10 ft. V,S Instantaneous EE 155 V/S

O Ice Knife Druid DEX 13 / +5 1A 60 ft./5 ft. Sphere S,M Instantaneous EE 157 5 ft. Sphere, S/M

O Detect Magic <C> Firbolg Magic -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 1/LR, D: 10m, 30 ft. Sphere, V/S

P Detect Magic <C> Firbolg Magic (Always Prepared) -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Disguise Self Firbolg Magic -- 1A Self V,S 1 hour PHB 233 1/LR, D: 1h, V/S

P Disguise Self Firbolg Magic (Always Prepared) -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

SPELLS

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