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https://knepublishing.com/index.php/KnE-Social/article/view/2447/5372

According to this study, playing online games does not affect academic performance. This result is from
the students of Polytechnic University of The Philippines which leads us to conclude that naturally smart
students are not as affected by online games as normal students.

https://ejournal.upi.edu/index.php/IJERT/

According to this study, playing online games does affect the academic performance of students as
opposed to the study mentioned earlier. This can help our study since it shows the two possibilities or
results that our research can have.

https://sciresol.s3.us-east-2.amazonaws.com/IJST/Articles/2018/Issue-47/Article14.pdf

This RRL is related to our study since it observes the effects of gaming addiction on academic
performance in a specific school in the Philippines.

https://irhsr.org/papers/1542279612.pdf

This study states that online gaming addiction does not affect the academic attitudes of tertiary students
but rather their extra-academic activities. This case study can help our research since it provides possible
results that can occur and can be the foundation of our hypothesis.

https://www.studocu.com/ph/document/san-rafael-national-high-school/high-school/effects-on-
playing-online-games-in-academic-performances-among-grade-12-humss-students-in-sapa-anding-
national-high-school-rm-ext-chapter-1/29763862

The researchers conclude that the number of students playing online games could have an impact on
their academic performance. Though the 26 respondents replied that they are affected, it does not
necessarily mean that they are performing poorly in their studies. Most of the students play an hour to
two of online video games each day.

ttps://www.studocu.com/ph/document/san-rafael-national-high-school/high-school/effects-on-playing-
online-games-in-academic-performances-among-grade-12-humss-students-in-sapa-anding-national-
high-school-rm-ext-chapter-1/29763862

The researchers conclude that the number of students playing online games could have an impact on
their academic performance. Though the 26 respondents replied that they are affected, it does not
necessarily mean that they are performing poorly in their studies. Most of the students play an hour to
two of online video games each day.

https://www.researchgate.net/publication/
339687790_ONLINE_GAMING_ADDICTION_AND_ACADEMIC_ATTITUDES_THE_CASE_OF_COLLEGE_STU
DENTS_IN_THE_PHILIPPINES

This RRL helps us gain insight into the current state of knowledge on gaming addiction and identify gaps
in our research. Additionally, we can draw upon the methodology used in the study to design our own
research approach, such as the use of surveys or interviews to collect data from college students.
https://www.researchgate.net/publication/
339687790_ONLINE_GAMING_ADDICTION_AND_ACADEMIC_ATTITUDES_THE_CASE_OF_COLLEGE_STU
DENTS_IN_THE_PHILIPPINES

The report discusses the negative impacts of gaming addiction on individuals' lives, which can help us
identify the key outcomes we want to measure in our research and develop appropriate measures to
assess them.

https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9295867/

This RRL is relevant to our topic because both of them address online gaming addiction. It can improve
our studies and increase our knowledge about this topic. This study demonstrates how the industry in
the Philippines is embracing internet gaming. In the country, there were more than 29.9 million players.
Most of them already have mental health problems like sadness, anxiety, and mood disorders.

https://www.academia.edu/37627858/A_Qualitative_Study_on_the_Cause_and_Effect_of_Gami
ng_Addiction_Among_Senior_High_School_Students_Of_Universidad_de_Manila

This RRL can relate to our research because of the same coverage in both topics. This can help us
advance our information about it. This study demonstrates that psychologists, psychiatrists, and other
professionals have also taken notice of gaming addiction.

http://journal.unilak.ac.id/index.php/UTAMAX/article/view/10292

According to this study, the respondents as a whole have an average level of computer game addiction,
this implies that most of them spend 1-2 hours playing computer games but when they are grouped
according to gender, the male respondents have high addiction while the females have low addiction
which could mean that gender is a variable that can affect our study.

https://scholar.google.com/scholar?
hl=en&as_sdt=0%2C5&as_ylo=2019&q=impacts+of+gaming+addiction+in+philippines&oq=impacts+of+g
aming+addiction+in+philipp#d=gs_qabs&t=1682390943081&u=%23p%3DYnqcy1v9_RwJ

This study supports our research because the study aimed to determine the influence of online
computer game addiction on the academic attitudes of students in the tertiary schools of Salug Valley,
Zamboanga del Sur, Philippines. It determined the level of addiction in playing computer games, and the
academic attitudes as influenced by online computer games.

https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9295867/

This study correlates with our research because it explores the prevalence of gaming addiction among
Filipino adolescents and its determinants of it.

http://journal.unilak.ac.id/index.php/UTAMAX/article/view/10292/4471

This study tackles the negative effect of gaming compulsion to Filipino senior high school students’
academic performance where when there is more time spent on computer games due to addiction to it,
then there is deficient class performance.
https://cajgh.pitt.edu/ojs/cajgh/article/view/369

this study correlates the association between online game addiction and depression in Filipino
adolescents

Foreign

https://digibug.ugr.es/bitstream/handle/10481/79898/505-513_JETT1305046.pdf?
sequence=1&isAllowed=y

This study can be useful for our research because it states the causes of addiction and provides
recommendations on how to combat it.

https://www.bonoi.org/index.php/sief/article/view/915/583

This study can be useful for us since it states that video games have detrimental effects on primary
school students. It can be useful in a way since our target are also students.

https://science.utm.my/procscimath/files/2022/10/20.-MUHAMMAD-BADRUL-AMIN-BIN-
AYOPA18SC0132.pdf

This study is useful for our research since it gives the exact data and statistics regarding the correlation of
gaming addiction and academic performance.

https://ijneronline.com/HTMLPaper.aspx?Journal=International%20Journal%20of%20Nursing%
20Education%20and%20Research;PID=2023-11-1-9

Although this study focuses on the effects of social media addiction on academic performance rather
than gaming addiction, this study is still notable to add to our RRL since the effects of gaming addiction
and social media addiction are very similar to each other.

https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7177828/

This RRL can be helpful in our research by providing a comprehensive overview of the current state of
research on gaming addiction and by identifying key areas for further investigation.

https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8305932/?
fbclid=IwAR2T2DNLN2ZeVRwII565FezyZy7Aw6Gh9h_q2Uvo_PTX51a9qHBzXpa_ufU

This RRL gives us insight that IGD is a serious and growing problem and that there is a need for further
research that can provide a framework for our research and help us to identify specific areas of interest
and potential directions for investigation.

https://www.cikitusi.com

The current study has helped the researchers to gather enough information on gaming.' It's also been
helpful for their understanding of the relationship between Gaming, Academic excellence, social
behavior, and health. The study confirms that this is not the case. It shows that gaming does not have a
negative effect on social behavior.

https://www.studocu.com/blog/en/positive-negative-effects-of-gaming-on-student-performance

Devoting an excessive amount of time to video games robs students of the time they need to learn, but
strictly forbidding students from playing video games may prevent them from receiving some of the
benefits that video games offer and it can rob them of the joy of gaming. "The following study assisted
the researchers by providing information about the negative effects of gaming addiction on students’
performance, how video game addiction develops, health hazard, and more.

https://www.sciencedirect.com/science/article/abs/pii/S0306460322000041

This RRL is relevant to our study because it shows similar characteristics to it. According to this study,
online learning and a lack of extracurricular activities have increased the rate of gaming addiction among
teenagers ever since COVID-19 began.

https://www.frontiersin.org/articles/10.3389/fpubh.2019.00247/full

It is relevant to our research because this can help us expand our knowledge about this topic. This study
illustrates the relationship between addiction to online games and mental health conditions like
depression, social anxiety, and loneliness. This study found that some people resort to online gaming as
a way to deal with their emotional discomfort, but this can cause people to distance themselves from
their real-world connections, which can result in serious mental health issues like depression.

https://www.sciencedirect.com/science/article/pii/S2352853219302111

This study provides insights into the extent of the problem and informs the development of prevention
and intervention strategies.

https://www.frontiersin.org/articles/10.3389/fpsyg.2018.02727/full

This study reviews about the definitions, details, and factors of internet gaming addiction as well as it
provides enumeration and comprehensive overview of its current state.

https://www.psychiatrictimes.com/view/is-video-game-addiction-a-disorder

This study reviews on how gaming addiction can be a disorder because of the extensive actions some
people have done because of their gaming obsession.

https://www.frontiersin.org/articles/10.3389/fpsyg.2019.02894/full

the significant boom in using video games has been raising health issues that remain insufficiently
understood. Where addicts tend to confuse pleasure from happiness

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