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2021 Newzoo How Brands Can Use Data To Win in Gaming
2021 Newzoo How Brands Can Use Data To Win in Gaming
- Newzoo vision.
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© Newzoo 2021
Understand and size the Choosing popular game titles that Leverage cross-market
games or esports markets and reach your desired audiences and synergies and adjust to local
your opportunity within them are brand-safe for our specific brand preferences
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© Newzoo 2021
people played Among Us
last November.
+9.9% YoY
of Netflix
subscriptions.
+3.6% YoY
2020 TOTAL
+6.4%
YoY
The media landscape is changing faster
+6.5% YoY than ever. How consumers engage with
content and their favorite brands is
+7.7% YoY
changing faster than ever.
Source: © Copyright Newzoo 2021 | Global Games Market Report & Newzoo Expert 5
© Newzoo 2021
Example
10-20
21-35
36-50
51-65
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© Newzoo 2021 Source: © Copyright Newzoo 2021 | Newzoo Consumer Insights – Games & Esports
Example
Fortnite
Madden NFL
▪ Are more likely to play any type of
NBA 2K
game, ranging from sports games to
FIFA battle arenas.
▪ Skew much younger & female than those
NBA Live
watching football.
Need for Speed ▪ Provide a large tappable fanbase for
sports brands beyond live action sports
League of Legends events and coverage.
Rocket League
Forza
Dota 2
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© Newzoo 2021 Source: © Copyright Newzoo 2021 | Newzoo Consumer Insights – Games & Esports
Newzoo’s Gamer Segmentation™ is a
great place to start understanding
different gamer profiles. Through years
of research, we mapped out 9 different
personas, who engage with games in
distinct ways.
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© Newzoo 2021 Source: © Copyright Newzoo 2021 | Newzoo Consumer Insights – Games & Esports
• What are my goals to activate my brand in gaming?
• What does the gaming and esports value chain look like?
© Newzoo 2021
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Understand and size the Choosing popular game titles that Leverage cross-market
games or esports markets and reach your desired audiences and synergies and adjust to local
your opportunity within them. are brand-safe for our specific brand. preferences.
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© Newzoo 2021
Example
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© Newzoo 2021 Source: © Copyright Newzoo 2021 | Newzoo Expert & Consumer Insights – Game Franchises
Example
* The most over- and under-indexing hobby or interest, compared to the average type of video content watched of these three titles
100
100
▪ For example, The Sims’
players prefer content such
as Tutorials, ASMR, or animal
videos while F1 gamers
prefer traditional sports and
chatting.
© Newzoo 2021 Source: © Copyright Newzoo 2021 | Newzoo Consumer Insights – Game Franchises
• Which games have the best reach among my target
audience?
© Newzoo 2021
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Understand and size the Choosing popular game titles that Leverage cross-market
games or esports markets and reach your desired audiences and synergies and adjust to local
your opportunity within them. are brand-safe for our specific brand. preferences.
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© Newzoo 2021
Example
(Theme Lifetime Players / Console Install Base per market) Brazil USA
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© Newzoo 2021
• Is the game I want to partner with equally
popular in all my target markets?
© Newzoo 2021
Understand and size the Choosing popular game titles that Leverage cross-market
games or esports markets and reach your desired audiences and synergies and adjust to local
your opportunity within them. are brand-safe for our specific brand. preferences.
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© Newzoo 2021
Example
0.98
255K (rank #8) Engagement per
Playing is just a part of the engagement equation you should be calculating.
Comments/Posts Subscriber
In March, roughly 4.5 million people played Valheim on PC. However, the
Cyberpunk 2077 = 0.13
viewership and Reddit engagement stats are equally important and
impressive.
*MAU based on 37 markets, excluding China You should quantify the reach and level of engagement of your potential
partner and investigate specific communities or streamers within the game's
ecosystem to understand where you can engage authentically.
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© Newzoo 2021 Source: © Copyright Newzoo 2021 | Newzoo Expert
Racing games lag behind the peer titles when it comes to player base size
PC Console
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© Newzoo 2021 Source: © Copyright Newzoo 2021 | Newzoo Expert
League of Legends 629.4M 1 Fortnite 153.4M 1 League of Legends 181.0M 1
Fortnite 522.2M 2 Grand Theft Auto V 148.1M 2 Counter-Strike: Global Offensive 149.9M 2
VALORANT 433.1M 3 League of Legends 107.8M 3 Grand Theft Auto V 71.9M 3
Call of Duty: Modern Warfare 381.3M 4 Minecraft 94.9M 4 VALORANT 61.0M 4
World of Warcraft 311.5M 5 Among Us 69.2M 5 Fortnite 55.1M 5
Grand Theft Auto V 301.9M 6 VALORANT 43.9M 6 Garena Free Fire 55.0M 6
Counter-Strike: Global Offensive 293.1M 7 FIFA 36.3M 7 Among Us 31.0M 7
© Newzoo 2021
Understand and size the Choosing popular game titles that Leverage cross-market
games or esports markets and reach your desired audiences and synergies and adjust to local
your opportunity within them. are brand-safe for our specific brand. preferences.
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© Newzoo 2021
If you’re looking to sponsor a team in
the U.S, we can see that in the first
quarter of 2021, Team Liquid's League
of Legends and CS:GO
teams generated more viewership
hours than any other team, followed
by G2 Esports' Rocket League squad.
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© Newzoo 2021 Source: © Copyright Newzoo 2021 | Newzoo Expert
2019-2020 2019-2021
© Newzoo 2021
• What are my goals to activate my brand in gaming? • Which games have the best reach among my • Is the game I want to partner with equally
target audience? popular in all my target markets?
• Is my target audience playing games or will we reach a new demographic?
• Which games align best with my brand’s value? • Are there major differences in the popularity of
• How large is the gaming and esports audience in my key markets? certain genres and themes across my markets?
• How safe do I want to play it in terms of game
• What does the gaming & esports value chain look like? style? Is violence a no-go? • Is the game I want to partner with reaching the
same demographic group across my markets?
• Where can my brand add the most value to the players and viewers? • What type of activation or content would
appeal to the group of gamers I’m trying to • Do I need to tailor my communication,
• Should we treat ‘gamers’ as a single, large group of people? reach? messaging, and design to each local market?
• Do I understand all the different ways gamers engage with their • Do I understand all the different ways gamers engage with their
favorite games & franchises? favorite games & franchises?
• Is the game we are about to partner with engaging beyond the • Is the game we are about to partner with engaging beyond the
time spent playing? time spent playing?
• Are gamers talking about this game? If yes, is it a positive • Are gamers talking about this game? If yes, is it a positive
conversation? conversation?
• Who are the influencers driving the game's popularity on streaming • Who are the influencers driving the game's popularity on streaming
platforms? Would they be good partners for my brand? platforms? Would they be good partners for my brand?
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© Newzoo 2021
© Newzoo 2021
- Newzoo mission.
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ASSESSMENT & PLANNING ENGAGEMENT
GLOBAL INDUSTRY
FLAGSHIP REPORTS
NEWZOO EXPERT
YOUR AGENCY
HERE GAMER & ESPORTS FAN
BRAND TRACKING
SYNDICATED
CONSUMER INSIGHTS
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© Newzoo 2021
2020 WORLD’S MOST
VALUABLE BRANDS
SUBSCRIBE
questions@newzoo.com
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© Newzoo 2021