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Mfzcondensed Rev09
Mfzcondensed Rev09
revision v0.9
date: 05-05-2014 05:18 GMT
Disclaimer:
This book does not change the rules laid forth by the original makers of Mobile Frame
Zero. The goal is to provide an accurate, up-to-date, fully errata'd version of the rules,
unencumbered by fluff, broken sequence or design elements. This book is for reference
of veteran players, just as much as a learning resource for new players.
Condensed is a tool, and while it took considerable time to create, it is not a work on it's
own. If you like Mobile Frame Zero, visit mobileframezero.com and get yourself one of
the original rulebooks. MFZ is donationware – pay whatever you like, if anything, for the
PDF. The physical book is available for US$25.
Index
1. What is Mobile Frame Zero? 03 - A Frame's Turn. 16
- Target designation. 16
- Mobile Frames. 04 - Roll dicepool. 16
- Why Lego? 04 - Defense. 17
- Scale and size restrictions. 04 - Attack or move. 17
- Moving. 17
2. Wartime Preparations! 05 - Attacking. 18
- Spotting. 18
- Ruler and units. 05 - Resolve attacks. 18
- The dice of MFZ. 06 - Resolve hits. 19
- Dice assortment per player. 06 - Resolve damage. 19
- Player count and game size. 06
- Frames: dicepool & actions. 07 - Example attack. 20
- Frames: gear & weapons. 07 - Doomsday Clock. 20
- Frames: weapon ranges. 08 - Principle of judgment calls. 20
- Frames: additional dice. 09
- Terrain: stations & cover. 10 Quick deployment overview. 21
- Combat Phase. 14
- Tactical order. 14
- Combat order. 15
- Capturing stations. 15
- Contested stations. 16
1. What is Mobile Frame Zero?
Mobile Frame Zero:Rapid Attack is a tab- attacking, a timer to keep things fast
letop wargame designed to be played paced, and an intentional shortage of
with LEGO robots, with rules that are ac- resources, to make every decision a
cessible to a broad spectrum of ages and tough one. High risk elements combined
provide casual fun as well as high- with strategic sacrifices is what makes
pitched, intense battles. With a unique MFZ an entertaining game.
setting that allows for myriads of builds
when it comes to Mobile Frames and their How the designer describes it:
companies, MFZ is for the builder, the
wargamer and everyone in between.
Mobile Frame Zero: Rapid Attack is the
tenth anniversary edition of Vincent
The game was released summer of 2012,
Baker's Mechaton. Build yourself a com-
but is based on the 2002 game
pany of robots called mobile frames out
'Mechaton', which was just the crunch of
of LEGO, give yourself some objectives
the rules you see here. MFZ has been re-
to defend, lay out a table with a few
vised by Joshua AC Newman, with the
friends, and fight!
help of Mechaton's inventor, Vincent
Because, just like a LEGO set, building
Baker and his son Sebastian Baker. Joshua
what's on the front of the box is fun, but
also got Soren Roberts on board, a Lego
building your own thing is where it really
designer and freelance graphics artist
catches fire. So that's what we want you
who has some repute on FlickR for his mi-
to do! Build robots, play with our set-
croscale spaceships, anime-inspired
ting, sure! If you're into VOTOMS, Dou-
mecha and other Lego creations.
gram, Macross, or Gasaraki, then we
want to play with you!
MFZ was made to bring affordable war-
gaming to the kitchen table, without re-
lying prebuilt models, allowing for as in-
tricate or simple models as a player likes.
With that, MFZ is abstracted quite far,
simplifying many elements which are
much more elaborate in other wargames.
MFZ is also heavily favouring action over
inaction, with putting much emphasis on
Mobile Frames. is no need to paint it up, reducing the
prep time until one can actually play.
In the Solar Calendar, as Joshua calls his This is also true if a player wants to try
passed the boundaries of Earth and is a few different bricks. Since there is also
traveling deep into space using Transit a large international community that
Gates to cover the distance. The majority builds these Lego robots, there is no
of the manual labor is conducted by Mo- shortage of inspiration for new and
Lego has multiple advantages for look like, what colors or parts to be used,
wargames. For example, many people and if you don't want to use Legos, you
already have Legos at home that they can could use Gundam models etc. just fine,
To play MFZ, you will need to prepare a around cover and obstacles.
few things before you can dive into the
fight. Since building is a huge part of the The game area should measure between
MFZ experience, take your time when 36 and 48 ruler units diagonally and cir-
building your army. As long as they fit cular; or square. 36 units is the equival-
within the scale, anything you can come ent to about 45"/115cm. 48 units is the
up with is considered legal. It is benefi- equivalent to about 60"/150cm.
cial to have the individual systems of
your frames visible, though. As a general rule when measuring
between two targets, measure between
You will need: the closest points of them. If a frame ex-
ceeds the size-box, measure from the
• One company of mobile frames per player. center to counter builds that are consid-
• Some terrain pieces, for cover and stations.
erably larger than the standard.
• One ruler, eight units long.
• A dice assortment depending on your company.
• One 12 or 20-sided die, the doomsday clock.
Larger Fields.
Skirmish
Actions:
Movement:
• Defending itself.
• Moving, navigating around cover.
• Spotting a target out of cover within 8 units.
• Attacking at hand-to hand range.
There are 6 types of systems, 4 systems tems when putting your company together. This
becomes important when you compare the
that can be present on a frame, and a
forces fielded before the game starts!
maximum of 2 per type. These systems
Weapon systems: Frames: weapon ranges.
Range increments:
• Hand-to-hand, up to 1 unit.
• Direct-fire, above 1 unit, up to 8 units.
posed jackhammer.
• Artillery, above 8 units.
present.
Die configuration notation.
Example:
A Soldier frame with two SSR would be
weapons-light. WWBYGRdRdR8rR8r. It has its two white
dice, one dice for Defense (blue),
Since Sprinting is not a system, it cannot Spotting (yellow), Movement (green) and
be destroyed. If a frame which has two dice for Attack (red) at direct-fire
ranged weaponry loses those due to dam- range (d) and its two rockets (R8r).
age, it automatically gains this bonus.
Terrain: cover & stations. Cover.
To play MFZ, build several pieces of ter- Any structure on the battlefield is cover
rain. Terrain is split into stations, cover if it's 3 bricks or more high, except sta-
and just things that look pretty. If you are tions.
playing with the additional rules for haz-
ardous terrain, you might also want to Bricks counts as cover, if:
build pieces for that, such as irradiated • They are within 1 unit range of the target.
• And it is between target and attacker.
ground, swamps or perilous plants.
cache of medical supplies, a civilian sci- been destroyed may count as cover, too.
Combat in MFZ is separated into three Assets & points per asset.
phases, bidding, deployment and combat.
These phases flow into each other, mak- All your frames and stations under your
ing the prior phases influence the follow- control are assets. Each asset has a point
ing. A good tactical approach begins be- value, determined by the relative size
fore the first shot is fired. Your score in and strength of the company you sent
the bidding phase gives you a certain tac- into the field.
tical position, which you then apply in
the deployment phase, which in turn af- Points per asset, ppa, is dependent on
fects your combat phase. how a company compares to the others.
Every company starts with a ppa of 5.
Bidding Phase. From here, apply the following modifiers:
Deployment Phase.
Winner decides:
• add a frame to their company (if possible).
• remove a mobile frame from their company. Put your cover and terrain pieces on the
• force the loser to make the same choice. playing field, except for stations. Any
player can adjust the battlefield layout
Compare companies again. That means, until everyone is satisfied. This may re-
recalculate points per asset, recalculate quire compromises. When every player
starting scores and then proceed. approves the layout of the battlefield,
deployment of stations and frames be-
Ties for offense. gins.
pass to the next player in tactical order. destroyed it does not get to move or attack.
Return to tactical order as needed, be- without any guards nearby, they remain
ginning again with the player with the under their control, until an opponent’s
highest score, until all frames have taken frame captures them.
still count down the doomsday clock. within 1 unit distance of the station while
no hostile frame is in the same range
In combat order, the attacking & defen- when you move it close to an unguarded
Example:
A frame with WWRdRd rolls: You may choose whether to attack before
Red 3, 5 you move or move before you attack.
White 3, 4 Even if you move out of range of your at-
tacker, their attack will resolve normally.
Blue, Green, Yellow have no system left,
so Whites need to be assigned. If no
Hint:
white die is assigned to Spotting, the You cannot run away from fire that is already on
Spotting is 0. Likewise for movement or it's way!
defense.
A Mobile Frame's Turn: Moving.
Hint:
When you move:
Defense 0 makes for an easy picking!
Assign a green die or a white die to your
A Frame's Turn: Defense. movement. If you didn't roll any green
dice, choose a white die or forgo move-
Assign a blue die or a white die to your ment, making it 0. Move a number of
defense. If you don't have any defensive ruler units equal or less to the result of
systems, you didn't roll any blue dice, so your movement die. If you have any
choose a white die or forgo your defense, movement systems or the bonus d8 for
making it 0 for this round. Place a blue carrying no ranged weapons, you can pass
die on the battlefield next to the frame, through cover as though it weren't there;
either the blue you rolled or a white die otherwise, you have to go around it.
turned to your defense value. This is this
mobile frame's defense for the entire Reminder:
round, it won't change it until next Any structure on the battlefield at least 3 bricks
round. high counts as cover, including frames but ex-
cluding stations.
When making your attack, check whether Assign a yellow die or a white die to your
the target you designated is within the spot. If don't have any spotting systems,
range you declared. If not, you forgo the you can still spot things, by choosing a
attack. If not, assign a red die or a white white die or forgo your spot. Declare the
die to your attack. Whites can only be target of your spot. Place a yellow die
swapped in for ranged attacks in if you next to your spotted target, turned to
have a weapon at that range. You can the value of your spot die.
voluntarily abort your attack by choosing
to assign no die to it. If you abort the at- If the declared target is already spotted,
tack, the target does not get activated. you can only replace the die if yours
would be higher. Otherwise, forego your
If your target is at 1 unit range, you can spotting. You can only spot after you
also swap in a white die (or forgo your at- made your attack. You cannot spot first
tack) instead of a red die. If it is within and follow it up with your own attack.
range, resolve your attack now against its You can't spot cover or stations.
standing defense.
Reminder:
If the target has no defense die because Without spotting systems, the target must be:
none was assigned when it had a turn, • within direct fire or hand to hand range
• out of cover.
count Defense as 0. If it doesn't have a
With one system, the target must be:
defense die because it has not been ac-
• within direct fire or hand-to-hand range
tivated yet, switch to combat order. Put • can be in cover.
your turn on hold until your target has a With two systems, you can spot everything.
Hits = Spot + Attack – Defense If you attack cover directly, the defense
is 0. Cover cannot be spotted. Structures
fewer than 3 bricks high do not count as
Resolving Hits. cover.
weapon cover damages on... leaving them with less than 3 brick tall ruins!
Doomsday Clock.
• Defender places all stations, must be within 8 units of at least one other station to establish perimeter.
• Defender places 2 frames inside of the defensive perimeter (8 units around each station).
• Point Attacker places Point Mobile Frame within 8 units of at least one Defender frame, out of cover.
• Attackers place all frames, alternating by score, outside the defensive perimeter.
• Attackers place all stations, alternating by score, outside the defensive perimeter.
• Defender places remaining frames. If outside of defensive perimeter, must be in cover.
4. Alternative Rules
Every company must carry the same num- A higher mobile frame is in cover to all
ber of single-shot rockets. By default, lower mobile frames. A lower mobile
every company has three. Before you frame is out of cover to any higher mo-
create your companies, you can agree as bile frames, unless it’s under a roof. Mo-
a group to some other number. Fewer, bile frames at the same elevation de-
down to zero, will make the battle closer termine cover normally. Don’t consider
and harder-fought, with the attacker at elevation differences less than 6 bricks.
If a mobile frame falls — for instance if Per-frame initiative.
the structure it stood on is destroyed — it
could take damage. Roll 1 damage die for With this optional rule, every frame has
every 3 bricks' height the frame fell, and their own initiative. If a frame has less
use the damage chart for hand to hand than four systems, roll 2d20. If it has four
attacks. system, roll 1d20. Leave the dice as
markers next to the frames.
Hazardous terrain & protection.
When a round starts, tactical order starts
Before you create your companies, you with the frame that has the lowest num-
can agree as a group to include hazardous ber, and goes through the sequence, up
terrain in your upcoming battlefield. to 20. If a frame has 2d20, you can pick
When you build your frames, you can give which one to use as soon as your lower
them an appropriate environmental sys- number comes up. Once chosen, the initi-
tem. ative remains for the duration of the
game. Alternatively, roll again for every
It counts against your limit of 4 systems new round for even more chaos and
per mobile frame. In order to function ef- unpredictable outcomes.
fectively in hostile terrain, a mobile
frame needs the appropriate environ- Hint:
mental system. Without it, when you roll While this adds considerable amount of time to a
dice reduce your white dies by one. round, it opens up for a more varied playing
field and tactical options. Keep in mind, though,
this favors attackers, that normally have the
Examples: When fighting in the vacuum of space
lowest initiatives.
on a ship's hull, a frame might need magnetized
soles. When wading through a swamp with
irritating gases, a sealed air system is important.
Whilst in subzero conditions, a thermal unit would
be advisable.
5. Demo games.
An easy way to get people interested in your target. Now gather your dice: you get
[these]. Roll 'em! Okay, now you need a defense
MFZ are demo games. Try these simplified
number. Choose a blue or a white. Perfect. Now,
rules by Vincent Baker in your LGS:
do you want to move first, then attack, or attack
first, then move? Great. Here's what we do..."
One objective in the middle of the battlefield.
Everybody gets two frames, one soldier and one
hand to hand or one soldier and one artillery. Set
the frames up yourself in appropriate places on
the battlefield, in roughly equilateral triangles
whose sides are 8 units. Some in cover, some out.
It's important that everybody has a frame at 5-6
units away from the objective, but nobody has
one closer.
Greg “MittenNinja” Storm Photographs from “Feast of Blades 2013§, courtesy of Greg.
mfzorion6.blogspot.de
2. The work must either fit the Solar Calendar Because of the particular place that Nazism holds
setting or you must establish a new calendar or in recent memory and ongoing history, please do
setting in which your material takes place. not publish in association
with the Mobile Frame Zero brand, on the Web or
To fit the Solar Calendar setting, keep your cre- otherwise, frames or setting elements named
ations inside the Real Robot genre. Frames are after WWII Nazi machinery or institutions. Joshua
vehicle-sized machines, either mass-produced or is interested in making critical, thoughtful excep-
hand-built by mechanics and engineers. By defini- tions to this last clause. If you’re concerned that
tion, no technology can be better than mobile your work might violate any of these principles
frames at the things mobile frames do. and want to publish your creation, please email
the publisher, joshua@glyphpress.com, and he’ll
3. Design your setting in such a way that the help you bring your work to specification.