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Introductory To Theory of Architecture
Introductory To Theory of Architecture
In this course, the would-be Architect will acquire sufficient knowledge of the principles of design by
relating architecture to other art forms and be acquainted with the broader issues of architectural design process.
The student will be able to comprehend initial design theories facilitated by perceptual and proxemics sensitivities
to formulate forms and space towards an architectural design and plans.
CONTENTS:
MODULE 1: Introductory to Theory of Architecture
MODULE 2: Elements & Principles of Design, and Color Theory
MODULE 3: Spatial Theory
MODULE 4: Architectural Design Process
MODULE 1
Introductory to Theory of Architecture
Architecture the art and science of designing and constructing buildings. Together with
the allied professionals, Architects will be the designer of the constructions/buildings
while other professionals make them sturdy or possible.
The Vitruvrian Triad- From the Ancient Roman, Marcus Vitruvius Pollio.
- Architects base their practice on many standards. But there is one share by most that have
been unshakeable for millenia. During the height of the Ancient Roman civilization,
Marcus Vitruvius Pollio, otherwise known as Vitruvius, wrote his thoughts on
architecture.
1. Firmitas- (solidity and strength)is a buildings ability to remain durable after extended use
and exposure to the natural elements.
- Architects have been able to calculate with greatest levels of exactitude the expected life
spans of their buildings.
- Certain materials have greater durability- as well as the illusion of durabilities- such as
marble, concrete, and brick. One can also gauge the extent of Firmitas (reliable and
credible structure) by examining the age of a building ( if it lasted several decades
without major renovations).
- Each of the programs ( school, hospital etc.) requires a unique relationship to the site, as
well as specifically sized rooms and conditions.
- The element can be made apparent in the use of an attractive building or flooring
materials. Other aspects you can consider are—the level of craftmanship and the attention
to detail (how a wall meets a floor, for example, has been a serious concern for architects
concerned with beauty.
- Venustas used to be a requirement for the majority of newly constructure buildings prior
to the 20th century.
MODULE 2
Elements & Principles of Design, and Color Theory
COLOR THEORY
HOW DO WE SEE?
1. Light
2. Reflective Object
3. Observer
The Electromagnetic Spectrum – The eyes, 380 to 700 nanometers. In terms of wavelength, the
ROYGBIV the range is longest to shortest.
COLORS IN ARCHITECTURE
TERTIARY COLOR
- Red-Orange, Yellow-Orange, Yellow-Green, Blue-Green, Blue-Violet, Red-Violet, which
are formed by mixing a primary with a secondary.
NEUTRALS ( adding gray and black)
COLOR SCHEMES
MODULE 3
Spatial Theory
Anthropometry is derived from the two (2) Greek word anthropo(s), human and metricos of or
pertaining to measurements. Whenever the human operator has to interact with the environment it is
important to have details of the dimensions of the appropriate body part. So overall stature is an
important determinant of, for example, room size, door height or cockpit dimensions.
Kinds of Anthropometry
a. Structural anthropometry or often called as Static Anthropometry which deals with simple
dimensions of the stationary human being.
Anthropometrics deals with the human body measurements. Ergonomics deals with how this body
measurements fit into its environment. These two terms are connected with each other and basically
used in designing such spaces, furniture, machines, etc....
Designing does not only mean visual appeal or aesthetics, arrangement of elements, proper use of
design principles but what’s important is its functionality to the one who uses it. To be able to do so,
ergonomist collect data and analyze these ones to make an average value of human measurements.
Thus, it is somehow controlled by gender, geography and physical body build. Without these data,
the functionality of your design may not be effective.
In every furniture design, machine design, spaces, etc. anthropometry was basically the tool to
determine the correct measurements to use on every design.
What is a Space?
Space is a very vague word to describe when it’s non-specific. It may be defined as a boundless
three-dimensional extent in which objects and events have relative position and direction or an open
or enclosed area. Therefore, the question should be “How do you define space in Architecture?” or
“How do Architects perceive spaces?”- in Architecture space control people’s movements, creating a
flow from element to element, telling
Lecture: 10.22.2021
Theory of Spaces
In Architecture, space is
AREAS
enclosed room, -
open area,
landmark,
and a part of a building like atriums (a large open-air or skylight-covered space surrounded
by a building)
- public (living areas)/semi private(private but another can visit)/private(only for a person)
- static(areas for storage, no circulations, utility areas, hindi nadadaanan) /dynamic
(nadadanan, like airports)
CONTROLS MOVEMENT
In malls, the going up and going down of escalators are separated for the people to walk
around the spaces.
SENSES
We answer,
Who (user)
When (season)
Where (views/location)
Anthropometry
Anthropometry is derived from the two Greek word anthropo(s), human and metricos of or
pertaining to measurements.
Kinds of Anthropometry
a. Structural Anthropometry or often called as Static Anthropometry which deals with simple
dimensions of the stationary human being.
In Architecture, space control people’s movements, creating a flow from element to element, telling
people where to look, what to read and what’s important. When designing interior spaces, the
function of the space, the time people will spend in it, and the mood you want the space to evoke
should be taken into consideration. Generally open spaces are more positive and inviting, on the
other hand, closed or tight spaces have a more negative impact.
Spatial Organization
- It consists of numerous secondary spaces that are clustered around a central, dominant
and bigger space.
3. Radial Organization
- The connected spaces can be grouped gather around a large area or a well-defined
volume.
- It consists of forms and spaces whose position in space and their inter relationships are
regulated by a type of plot or a three dimensional field.
- Its capacity on organization is the result of its regularity and continuity that includes the
same elements that distributes.
Spatial Relationships
Example: Atrium (in the middle of the house for indirect lightning)
FORM
- is the primary identifying characteristic of a volume.
- It is established by the shapes and interrelationships of plans that describe the boundaries
of the volume.
Properties:
Shape- outline or surface configuration of a particular form. We identify and categorize form
through shapes.
Size- physical dimensions of length, width and depth of a form. While dimensions determine
the proportions of a form, its scale is determine by its size relative to other forms in its
context.
Colour- a phenomenon of light and visual perception that may be described in terms of an
individual perception of hue, saturation, and tonal value.
Visual inertia- the degree of concentration and stability of a form. (the movement)
Surface- any figure having only two dimensions, such as a flat plane.
MODULE 4
Architectural Design Process
Architectural Program
Architectural Program began when architecture began. Structures have always been based on
programs: decisions were made, something was designed, built and occupied. In a way,
archaeologists excavate buildings to try determine their programs
Architectural Programming
Before the design process, architectural programming must be done first. There are methods to
undertake.
A step by step process will be introduced as a basis in designing a single- storey residence.
ARCHITECTURAL PROGRAM
Structures have always been based on programs: decisions were made, something was designed,
built and occupied.
Architectural programming as the research and decision-making process that identifies the scope of
work to be designed.
What to do?
We need to ponder more on what are your objectives or goals to solve a problem.
Design Objectives – specific goals that will guide you through the process of design.
d. Economic Goals – total project budgets ( attitude towards initial cost versus long range
operating and maintenance costs)
e. Time Goals – when is the project to be occupied and what type of changes are expected over
5, 10, 15 and 20 years
f. Management goals- the schematic design must be completed in time for a legislative request
application deadline.
Based upon the goals, the categories of relevant information can be determined and researched.
Typical categories include:
Facility users, activities and schedule: Who is doing what and how many people are doing in
each activity
What are the space criteria for the functions to take place?
What other design criteria may affect architectural programming
Are there licensing or policy standards for minimu area for various functions?
Site analysis
- Legal description
- Traffic considerations
- Utility availability
- Topography
- Views
- Built features
- Climate
4. Identify Strategies
This step is where the architect will start conceptualizing on the design. A series of schematic
and conceptual diagrams I sneeed to build a good design.
Bubble diagram- indicate what functions should be near each other in order for the project to
function smoothly. Relationship diagrams can also indicate the desired circulation
connections between spaces, what spaces require privacy,
Bubble Diagram
Circulation Diagram
Interrelationship Diagram
Schematic Floor Plan
After the diagrammatic designs, the architect must summarize this into a floor plan.
A floor plan is a drawing to scale, shpwig a view from above, of the relationships between rooms,
spaces, traffic patterns, and other physical features at one level of a structure. Dimension are usually
drawn to specify room sizes and wall lengths.
Conceptual design
This part shows the architects preliminary sketches on the probable design of the building. Just like
the schematic floor plan a series of sketches may also be required by the demand of the client.
Other type of strategies recur in programs for many different types of projects. Some examples of
common categories of programmatic strategies includes:
This step talks about the quantitative values of the project starting from the area measurements to
project costing. Costing may be based on area per square meter, so it is important to list down all the
necessary area requirements.
If the bottom line for the project costs is more than the budget, three things can happen:
1. Space ca be trimmed back or delegated to a later phase (reduction in quantity)
2. The cost per square foot can be reduced ( a reduction in quality)
3. Both
This reconciliation of the desire space and the available budget is critical to defining a realistic
scope of work.
Once a program is completed and approved by the client, the information must be integrated into the
design process.
The concept is what distinguishes the work of architecture to a mere building. The architecture seeks
problem therefore we seek questions that can be solved by architecture.
The concept shouldn’t be rigorous, it should be malleable. Architecture came from many concepts.
1. Site Information- local climate, prevailing winds, solar aspects, vegetation, building context,
history, special liabilities, opportunities, legal frameworks (zoning)
2. Client information – beliefs/culture, preferences, agendas, politics, budget, program (spaces)
3. Typology information – type of building, precedent study, what problems are we solving
Form – all the visual properties of an object. It influences the space, interior and exterior.
“Form follows function.” – Ar. Louis Sullivan
Lecture 2: 12/03/21
Architectural Programming
- Also called Space Programming. “space” either an enclosed space or open space.
Design 1
What is the setback requirement? – measurement from the building to the property line.
Front- 4.50 m
Side – 2.00 m
Rear- 2.00 m
3. You need to collaborate with the client to match their lifestyle. You need to guide them for
proper solutions. You need to communicate the design by proper models to have proper
visualization.