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Planeshifted Guide To Phyrexia v1.4
Planeshifted Guide To Phyrexia v1.4
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Lead Designer: Supporters:
Gabe Rodriguez, /u/letterephesus A huge thank you to the supporters who make this project
possible. You guys rock!
Cover Art: A.J.
Anato Finnstark André Paquim
Artist Credits: Antoine Polignone
Adam Burn, Alayna Danner, Alix Branwyn, Andrea De Dominicis, Charles Reed
Andrew Mar, Andrey Kuzinskiy, Billy Christian, Brad Rigney, Brian Cole McNutt
Valeza, Campbell White, Chris Rahn, Chris Cold, Daarken, Dave Connor Sanders
Kendall, David Astruga, Denman Rooke, Denis Zhbankov, Donato David Vincent DeCaro-Brown
Giancola, Eric Deschamps, Igor Kieryluk, Illustranesia, Isis, Jason Dylan Man
A. Engle, Jehan Choo, Joe Slucher, Johann Bodin, Joseph GrimWulf13
Meehan, Kasia 'Kafis' Zielińska, Konstantin Porubov, Krharts, Jonathan Cowley
Lauren K. Cannon, Lie Setiawan, Lorenzo Mastroianni, Manuel Joseph Joffe
Castañón, Marc Simonetti, Marcela Bolívar, Martin de Diego, Justin Finley
Martina Fackova, Mathias Kollros, Matt Stewart, Maxime Minard, Lex Raine
Michael Walsh, Mike Franchina, Muhammad Firdaus, Matt Mark F.
Stewart, Nestor Ossandon Leal, Nicholas Gregory, Noah Bradley, Radek
Oriana Menendez, Pavel Kolomeyets, Robbie Trevino, Sam Wolfe ReaperTheWolf
Connelly, Sarah Finnigan, Steve Argyle, Steven Belledin, Svetlin TallguyZin
Velinov, Tuan Duong Chu, Victor Adame Minguez, Vladimir Tim Black
Krisetskiy, Wisnu Tan Wheat
The following resources provided material and inspiration: Other Planeshifted Guides
The MTG Wiki New Capenna, inspired by 1920s America, mobster films, and art
Planeswalker's Guide to Phyrexia: All Will Be One deco
Articles from Planeswalker's Guide to New Phyrexia Kamigawa: Neon Dynasty, inspired by cyberpunk and Japanese
Magic: the Gathering cards from the Scars of Mirrodin block, culture
Dominaria United set, and All Will Be One set. Throne of Eldraine, inspired by Grimm fairy tales and Arthurian
Technical Resources: legend
Detect Balance Spreadsheet for Custom Races by u/jwbjerk Kaldheim, inspired by Norse mythology
Phyrexian Language Field Guide by u/Guru_J Return to Amonkhet, inspired by ancient Egypt
Background and select fonts derived from Blackthorn Dark Support Planeshifted Guides
Theme by /u/blckthorn Show your support for the Planeshifted Guides project through
my Patreon, or by buying me a coffee. Thank you!
PDF Link v1.1
Click Here to download the latest PDF version. Changelog
Version 1.4
Disclaimer: Added (all but 2) missing stat blocks
Version 1.3
^φyrx-ǩaπa-š'iimashaǩ. Finished and rebalanced Praetor statblocks
Fixed broken image links
^lo-jneķm-sča'eθ. Version 1.2
Glistening Oil mechanics updated
^xɒe-zťøsudž. Version 1.1
Fixed stat blocks that broke with Chrome update
Updated praetor stablocks (Jin-Gitaxias, Urabrask,
Vorinclex)
Compleated race reworked (tentative)
Infested Fleshcutter magic item rebalanced
Fuel for the Cause spell reworked
Minor updates to various statblocks and placeholders
Numerous general fixes and cleanup
Version 1.0
Public Release
A Planeshifted Guide to Phyrexia is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards.
Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
This document was created solely for private use. All rights are retained by the owners of trademarks and copyrights of the content within
2 this document. This document, in part or whole, cannot be reproduced for the intent of retail sale or personal gain except by those said
interested parties or by others with legal, written consent by said parties.
Contents
^χi'ətsxn.
Races ............................................................................................ 12
Compleated ...................................................................................13
Elf ................................................................................................... 14
Goblin ............................................................................................ 15
Human ........................................................................................... 16
Leonin ............................................................................................ 17
Loxodon .........................................................................................18
Myr ................................................................................................. 19
Vampire ......................................................................................... 20
Vedalken ........................................................................................21 Richard
Richard
RichardWhitters
Richard
Richard Whitters
Whitters
Whitters
Whitters
Magic ...........................................................................................22
@richardwhitters
@richardwhitters
@richardwhitters
@richardwhitters
@richardwhitters
Phyrexian Mana Feat .................................................................... 22
Spells ..................................................................................... 22—24
Magic Items ...........................................................................25—27
Creatures .................................................................................28
Creature List ..........................................................................28—29
Creatures ...............................................................................30—86
^pan'g0:tekt. 3
IIIIIllustranesia
llustranesia
llustranesia
llustranesia
llustranesia
4 ^pan'g1:šdeχed.
Igor
IgorKieryluk
Igor
Igor
IgorKieryluk
Kieryluk
Kieryluk
Kieryluk
@igorkieryluk
@igorkieryluk
@igorkieryluk
@igorkieryluk
@igorkieryluk
TT heG
he
he G loriousF
^'iitč-'ɒjbť.
TT
The
he G
Glorious
G lorious
lorious
lorious FFFFacade
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acade
acade
acade
TT heM
he
he
he M
^mrex.
TT
The M
Mirrex
M irrex
irrex
irrex
irrex
After conquering Mirrodin, the praetors decided to display their
unified power by enclosing the entire plane within a single outer Mirrex was originally the outer of Mirrodin's two original spheres,
sphere. It was built 100 feet above the surface using scraps of the but the Phyrexian invasion left it an apocalyptic ruin. Mirrodin's
Glimmervoid, Mirrodin's desert. The sphere was then decorated various landmarks were dismantled and their parts taken under
with commemorative monuments. These ominous structures the surface to make New Phyrexia's inner spheres. Cut off from
exist beyond human comprehension and have no obvious their suns' mana, the Mirran survivors continue to scrape by
pattern. while evading constant forays of Phyrexian scavengers on the
Occasionally, towers crumble without warning, only for lookout for more material.
another to mysteriously arise elsewhere. Outside the
monuments, this layer is made up of a desert of sand-like
particulate metal that has a hypnotic effect on non-Phyrexians.
The facade is covered in dense fog, through which the plane's
five suns dimly shine. Its underside is a plate of black metal.
Adam
Adam
AdamBurn
Adam
Adam Burn
Burn
Burn
Burn
@adamburnart
@adamburnart
@adamburnart
@adamburnart
@adamburnart
^pan'g1:šdeχed. 5
Muhammad
MuhammadFirdaus
Muhammad
Muhammad
Muhammad Firdaus
Firdaus
Firdaus
Firdaus
@muhammadfirdaus1
@muhammadfirdaus1
@muhammadfirdaus1
@muhammadfirdaus1
@muhammadfirdaus1
TT heA
he
he AA utonomousF
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The
he A
Autonomous
utonomous
utonomous
utonomous FFFFurnace
urnace
urnace
urnace
urnace
The Autonomous Furnace was the first layer the Phyrexians
established, prior to their first assault on Mirrodin. It is a sphere
T
TTT heQ
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he
he
he QQ
Q uietF
Quiet
uiet
uiet
uiet FFFFurnace
urnace
urnace
urnace
urnace
where rivers of molten metal are used to construct new titanic The Quiet Furnace faction's original function was to tend the
forges and machines. Magma teems all around this layer, and the forges present there, building weaponry and recycling failed
air is swelteringly hot. Shelves of pyroclastic rock serve as solid Phyrexians and Mirrans alike. During the war days, they emerged
ground, and burning pools experience steep thermoclines. from the Oxidda Chain and expanded onto the surface. While the
Although the entire sphere functions as a single forge overseen majority of these Phyrexians have returned to the depths of the
by Praetor Urabrask, it is divided into smaller, independent Furnace, the mountains are guarded by Forgehammer
sections overseen by furnace bosses who operate them Centurions and Kuldotha Cacklers.
independently from each other. Urabrask's detached leadership Phyrexians of the Quiet Furnace differ from all others in the
means they often do whatever they want and clash with each way that they have strong emotions and individuality, and as
other. such, developed empathy for the Mirrans. While still brutal
Since the Phyrexianization, Kuldotha has become the main creatures, their empathy proved strong enough to allow them to
gateway into Mirrodin's Core. It is a massive furnace-city that was let Mirran survivors dwell on their layer, treating them as if they
onced treated as a church to the Steel Mother by the goblins of didn't exist. To hide this secret, as well as to avoid having to deal
the Oxidda chain mountains. The structure has developed into a with other factions, Urabrask demanded that all access to the
quasi-living entity through a rich diet of mycosynth. It already Furnace be denied to the other factions, isolating himself and his
had a sort of digestive system, and as time passes, it also seems servitors; the surface Phyrexians in the mountains serve as
to have moods and tempers. Too many impurities sicken it, and a guardians to the entrances to the Furnace Layer. For the most
steady supply of rich, pure ore and metal keep it quiet. Elsewhere part, the other factions ignore the Quiet Furnace, except for the
in the layer is the Salvage Complex, a former Mirran prison Progress Engine, which is paranoid about them.
compound now run by the compleated goblin tinkerer Slobad Other agents of the Quiet Furnace include Furnace Striders,
(CN Phyrexian Goblin Boss) to repurpose obsolete Phyrexians. Masticores, and Squealstokes.
6 ^pan'g1:šdeχed.
Alayna
AlaynaDanner
Alayna
Alayna
AlaynaDanner
Danner
Danner
Danner
@alayna
@alayna
@alayna
@alayna
@alayna
TT heH
he
he H unterM
^'oɢθəsð.
TT
The
he H
Hunter
H unter
unter
unter M
M
Maze
M aze
aze
aze
aze
The Hunter Maze was assembled from the remains of the Mirran
Tangle, a huge expanse of copper structures rising out of the
ground; it was the closest thing to a forest on Mirrodin. After Toward the center of the Maze, the underbrush and inhabitants
being compleated, the former elven hero Glissa (CE Phyrexian Elf give way as most life forms avoid the area around Vorinclex's
Death Knight) worked with the praetor Vorinclex to dismantle chamber. Phyrexians near this area hear loud voices murmuring
the Tangle and transform it into a "survival of the fittest" unintelligibly the deeper they enter, and the cilia lining the
battlefield. Giant, deadly beasts prey on each other in its endless, Maze's walls wave visitors inward. Inside Vorinclex's chamber,
canopied forest. Most praetors rule with an iron fist, but Vorinclex the cilia grow thicker, longer, and paler: a glistening, yellowy
and Glissa prefer to sit back and admire the beautiful evolution white. The floor depresses into a hole that resembles a starfish's
they created. mouth, and monstrous skulls hang from the ceiling.
With the advance of Phyrexia, the Tangle became infected by
the growth of lamina, a species of dark green, fleshy fungus. The T
TTT heV
The
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Vicious
icious
icious
icious SSS
Swarm
warm
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floor has become spongy and mossy as the lamina contaminates
Like all Phyrexians, the members of the Vicious Swarm faction
the metal ground and inches up the trees. The ground seeps a
believe that flesh is weak, but unlike the other Phyrexians, they
substance like yellowish pus. Trees made of oxidized metal
believe that New Phyrexia should progress more naturally, based
flourish here and neither the sphere's floor nor ceiling is visible.
on the roles of predation, allowing the strong to emerge
The Maze is hot and humid, smelling strongly of rotten flesh.
triumphant over the weak. They believe that artificial
Green light pierces the canopy, and metallic screeches can be
engineering should be restricted to making predators more
heard throughout.
efficient, and that sentience and sapience are curses, inadequate
At the bottom of the Maze, the ground is riddled with water- when compared to the raw power of instinct. Lacking any sort of
swollen potholes, oily pools, and thick roots rendering it
organization whatsoever, they are merely a massive variety of
practically impassable. Pulsing veins transport black oil through
creatures that kill each other to select the strongest. The
the dense undergrowth and small suckers protrude from tree strongest predators carve out a niche for themselves in the
trunks, branches sprouting toward sunlight. Fungus-like tree Tangle and battle with each other for supremacy. In typical
platforms are coated with glowing patches of the green, lichen- Phyrexian fashion, the predatory urge remains even though the
like lamina and fern-like foliage. The ecosystem of the Maze is
need for sustenance is gone. Predation is the goal in and of itself.
interconnected; small eyeballs protrude from trees and mites
Members of the Vicious Swarm include glistener elves,
scuttle about.
paladins of predation, plague nurses, and rot priests. Other
At the top of the canopy, the light is brighter, a hotter and phyrexian creatures that can be found in the Hunter's Maze
richer buttery yellow color. The intertwining branches form a include cankerblooms, contagious vorracs, contaminators,
network of roads that life travels across. On the trees, leaves evolved spinoderms, oil-gorger trolls, phyrexian tyrranax,
glimmer, fist-size stomata opening and closing as the trees
and skulldwellers.
breathe; large berries dangle in bunches; and flowers, pink and
rank with the smell of flesh drip black oil.
^pan'g1:šdeχed. 7
Sarah
SarahFinnigan
Sarah
Sarah
Sarah Finnigan
Finnigan
Finnigan
Finnigan
@sarahfinnigan
@sarahfinnigan
@sarahfinnigan
@sarahfinnigan
@sarahfinnigan
TT heS
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^kẅθəɢð.
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The
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Surgical
urgical
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Bay
ay
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ay
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The Surgical Bay is a sphere where sterile laboratories rise from
The ruins of the Lumengrid now serve as a research center for
islands in the middle of a sea of Quicksilver and glistening oil.
Jin-Gitaxias' Progress Engine. They hold themselves to a higher
Even breathing the spray of the sphere's fountains can begin
degree of perfection than the other factions, conducting hideous
phyresis. Mechanical eyes appear in all places, alongside the ever
experiments. Fueled by untold volumes of mana that emanate
vigilant Watchful Blisterzoas, to observe all who enter and
from the Quicksilver Sea, slaughterhouse-style laboratories
reside in this sphere. Painful and inhumane experiments are
investigate the most rapid and effective forms of compleation for
conducted here to further Phyrexian knowledge though no real
all races and species, as well as methods for creating new life
substance is gained. It is patrolled by chrome prowlers and
forms and technology. The Engine is the most organized group so
maintained by the atmosphere surgeons, all while experiment
far, with at least ten observable ranks that oversee various
subjects fill the sphere with their muffled screams.
sectives or research experiments, including Subpraetors,
Known simply as the Fourth Layer during the initial invasion,
Pontiffs, Exarchs, Vat-Priests, Surgeons, Transcriptors, and
this liquid sphere was created to spread glistening oil under
Servitors. One of their great experiments is The Meldweb in
Mirrodin's surface. Once the Mirrans had been compleated,
which the original vedalken Pools of Insight are filled with the
Praetor Jin-Gitaxias drained Mirrodin's Quicksilver Sea into the
brains of hundreds of sentient beings all networked together. It is
Fourth Layer to create an even larger oil reservoir. Vedalken cities
tended by Meldweb Curators.
and research centers were transported down and renovated for
Jin-Gitaxias has modified the Phyrexian Scriptures in their
Phyrexian experimentation.
mentioning of "The Grand Evolution." He sees it as "The Great
The Lumengrid is a city-stronghold rising above the
Synthesis" and has etched his own lengthy treatise about its
Quicksilver Sea on a massive cylinder with a mushroom-like
merits. Within the Great Synthesis, Jin-Gitaxias laid out a
dome at its top. It was the center of technology and artifice on
guideline for the sectives who began work compleating the
Mirrodin before the Phyrexian invasion and was the seat of the
Mirran population. This scripture is known as the Gitaxian
Synod, the ruling council of the Mirran vedalken. The Fathom
Standard of Purity.
Ward is an underwater facility where "sea monsters" are
Other members of the Progress Engine include Gitaxian
engineered, and where vials of blinkmoth serum are kept safe.
Raptors, Glistener Seers, and Mercurial Spelldancers.
8 ^pan'g1:šdeχed.
Martin
Martinde
Martin
Martin
Martin de
deDiego
de
deDiego
Diego
Diego
Diego
@martindediego
@martindediego
@martindediego
@martindediego
@martindediego
TT T
TTT heS
SSS evenS
SSS teelT
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heDD rossP
^mefidrs.
TT D PPP The
he Seven
even Steel
teel Thanes
hanes
The
he
he
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D ross
ross
ross Pits
its
its
its
its he
he even
even teel
teel hanes
hanes
hanes
Phyrexians of the Dross Pits serve one of the Seven Steel Thanes,
The Dross Pits are a land of eternal conflict led by the Seven Steel powerful Phyrexians who are masters of necromancy, corruption,
Thanes. The landscape is shallow, pockmarked with glowing slaughter, and enslavement. Having claimed power during the
pools of liquid necrogen, shining bright green and poisonous. war with the plane's inhabitants, the thanes have managed to
Humped, crude structures of black-gilded bone break up the carve out territories around the expanding edges of the
horizon. Acidic pools and toxic vents spewing necrotic gases are Mephidross. The thanes are all fighting a war of succession to be
siphoned from the Dross Pits. Non-Phyrexian visitors are killed by named Father of Machines. They are led for the moment by
inhaling the Pits' fumes before they can be compleated by the Sheoldred, the Whispering One. The other thanes are: Kraynox,
spores they contain. It was once home to the Moriok human the Deep Thane, Roxith, the Thane of Rot, Vishgraz, the
tribe, and remains home to undead creatures such as the Doomhive, Azax-Azog, the Demon Thane, and Vraan, the Thane
vampire clans and the nim, zombies reanimated by necrogen. of Blood.
From the peak of the Fair Basilica, Phyrexians can travel up a Creatures under the thanes exist in two broad social strata. In
shaft to the Dross Pits. the lower strata are the savage nim, bestial creatures,
This sphere was initially created by thane Roxith as the Flesh compleated Mirrans, and mercenary undead. Pure Phyrexians of
Sphere he promised Kraynox, but after falling for Sheoldred's intelligence and the most resourceful of the compleated
deception, he lost control of it to her. Since then, the other Phyrexians form a higher caste. The relationship is not unlike
remaining thanes have moved in, established their own some feudal societies, with the lower caste as the serfs and
strongholds, and restarted their war games. They regularly send conscripts in armies, while the higher caste serves as the nobility
armed battalions against each other, but no one has deposed in the courts and the knights and officers of the thanes' armies.
Sheoldred yet. Yet this structure takes a uniquely Phyrexian form. For example, a
Those unfortunate enough to get caught here are sent to thane might express a strange civility in welcoming the emissary
Sheoldred's arena to fight for their survival and glory. Those who of another thane, speaking cordially with the messenger while
fall face death by Sheoldred's Headcleavers. The winners can the emissary's bodyguards are flayed alive. The herald of an
harvest parts from the losers and graft them to themselves. The important Phyrexian lord might announce the arrival of its
Coliseum is a vast, black structure surrounded by a massive patron by cutting his name into its own skin.
ribcage. Its gate is so narrow that competitors are forced to enter Phyrexian servants of the Seven Steel Thanes include the
single file. The interior is a vast bowl surrounded by steep ranks Archfiend of the Dross, fleshless gladiators, hivemasters,
of backless seating. Its floor is black metal, with a pool of black necrotitans, skirges, the soulless jailer, and the syphoner.
necrogen at its center and around its edges. Other creatures found in the Dross Pits include blightbelly rats,
scraptraps, and skulldwllers.
^pan'g1:šdeχed. 9
Marc
MarcSimonetti
Marc
Marc
Marc Simonetti
Simonetti
Simonetti
Simonetti
@marcsimonetti
@marcsimonetti
@marcsimonetti
@marcsimonetti
@marcsimonetti
T
TTT heM
The
he
he
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M achineO
Machine
achine
achine
achine OO
O
Orthodoxy
rthodoxy
rthodoxy
rthodoxy
rthodoxy
TT heF
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TT
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air
air
air BBB
Basilica
asilica
asilica
asilica
asilica
The Grand Cenobite Elesh Norn, the Orthodoxy's highest-ranking
priestess, commands and guides this faction of Phyrexia,
promising them a glorious future under the principles of the
After declaring herself the dominant praetor of all Phyrexia, Argent Etchings, Norn's religious laws and maxims. Everything
Elesh Norn claimed the prime location for the Machine the Phyrexians practice under the Machine Orthodoxy is
Orthodoxy. Her realm surrounds Mirrodin's mycosynth growths. designed to achieve perfection through phyresis across the
Controlling a crucial material for building new spheres ensured multiverse. They see non-Phyrexians as either lost unfortunates
Norn retained power over the other praetors. Every aspect of the or willful sinners, deserving of reclamation and transformation in
Fair Basilica was designed as a symbolic testament to Norn, either case.
helping her consolidate her rule over all Phyrexians. It contains The Machine Orthodoxy is one, but divides itself into smaller
Norn's throne room, though she now resides in the plane's sects. Three of the most prominent sects include The Flesh
second layer and designates the unification of the plane to Singularity, The Porcelain Legion, and the Disciples of Karn. The
Atraxa in her stead. Though no light from the plane's suns can Flesh Singularity tries to achieve total unity by literally flaying the
reach this layer, its structures generate their own light; the layer's creatures that inhabit the lands and sewing them together. The
walls, composed of ossified Phyrexian corpses of those Norn Porcelain Legion repurpose and adapt creatures by implanting
deemed perfect, glow white, while crimson capillaries etched white metal plates into their bodies, while the Disciples of Karn
into its marble-esque floor glow blood-red. Becoming ossified as previously held Karn himself hostage, in hope of pushing him
a part of Elesh Norn's throne is considered the highest honor in ever deeper into insanity to glean leadership out of his madness.
the Basilica. The Orthodoxy is filled with countless orders of priests and
Elesh Norn's altar, a tall cathedral larger and more ornate than chancellors. Cenobites are the priests in charge of the inquisition
other buildings on the layer, serves as a monument to a unified of non-Phyrexian life. The suture priest is a specialized cenobite
Phyrexia. Norn's throne, inside the altar, sits atop a chamber whose job is the sacred act of binding the individual into the
containing a winding stairway that leads to the Gardens below. collective. Short-statured tome lackeys are creatures built to
serve as mobile stands for Phyrexian arcane or clerical texts. The
bulk of Norn's forces are made up of soldiers of the Porcelain
Legion. The Orthodoxy also includes Annex Sentries, crawling
choruses, ichorplate golems, incisor gliders, mandible
justiciars, mite overseers, angelic choirmasters, porcelain
zealots, sinew dancers, skitterfangs, and an endless supply of
mites.
10 ^pan'g1:šdeχed.
Andrew
AndrewMar
Andrew
Andrew
Andrew Mar
Mar
Mar
Mar
@andrewkmar
@andrewkmar
@andrewkmar
@andrewkmar
@andrewkmar
TT
TT heS
The
he
he
he SSS
^'emq. Seedcore
eedcore
eedcore
eedcore
eedcore
TT heM
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^mykosnθ.
TT
The
he M
Mycosynth
ycosynth
ycosynth
ycosynth G
G
Gardens
G ardens
ardens
ardens
ardens The Seedcore grows from the most historically significant site of
Mirrodin. The plane's first ruler, Memnarch, lived among the
The Mycosynth Gardens were the original inner core of Mirrodin.
mycosynth towers in an observation deck he called the
In contrast to the other spheres, which are packed with bustling
Panopticon. It was later renamed the Throne Room and
Phyrexian unlife, the Mycosynth Gardens are mysteriously still converted into a prison for Karn, a golem planeswalker and the
and empty. Norn forbids any visitors to this and the lowest layer second ruler of the plane.
without her invitation, including other Praetors.
The seedcore contains a replica of Norn's throne made of
Within this layer is a gateway leading into the Seedcore. It
woven roots. The air hums with an uncanny chorus of discordant
appears as a piled-up structure of fungal strands that twists into
voices, layered across each other to form a harmony of inchoate
a mimicry of entrails. It infects anything it touches. As someone parts. The air shimmers with static and tastes of aether.
approaches the gateway, it heaves, pulsing, before opening into
Norn planted essence from Kaldheim's World Tree in Karn's
a terrible hole into darkness ringed with waving tendrils.
empty seat, which serves as an incubation chamber for New
Phyrexia's Invasion Tree, Realmbreaker. Its branches will grow
and create Omenpaths, connecting New Phyrexia to other
planes.
Kasia
Kasia
Kasia'Kafis'
Kasia
Kasia 'Kafis'
'Kafis'Zielinska
'Kafis'
'Kafis' Zielinska
Zielinska
Zielinska
Zielinska
@kafis
@kafis
@kafis
@kafis
@kafis
^pan'g1:šdeχed. 11
R
^πook.
aces
At 1st level, you choose your character's race. When you create a C
CCC reatureT
Creature
reature
reature
reature TTT
Type
ype
ype
ype
ype
character for a campaign or adventure set on the plane of New
Phyrexia, you choose from one of the race options presented Every creature in D&D, including every player character, has a
here, and follow these additional rules during character creation. special tag in the rules that identifies the type of creature they
are. A race in this section tells you what your creature type is.
A
AAA bilityS
Ability
bility
bility
bility SSS coreIIIIIncreases
Score
core
core
core ncreases
ncreases
ncreases
ncreases These types don’t have rules themselves, but some rules in the
game affect creatures of certain types in different ways.
When determining your ability scores, you increase one of those
scores by 2 and increase a different score by 1, or you increase A
AAA
Age
ge
ge
ge
ge
three different scores by 1. You follow this rule regardless of the
method you use to determine the scores, such as rolling or point The typical life span of a player character in the D&D multiverse is
buy. about a century, assuming the character doesn’t meet a violent
Your class's "Quick Build" section offers suggestions on which end on an adventure. A race in this section tells you if it has an
scores to increase. You're free to follow those suggestions or to atypical life span.
ignore them. Whichever scores you decide to increase, none of
the scores can be raised above 20.
H
H
H
Height
H eight
eight
eight andW
eightand
and
and
and WW
W
Weight
eight
eight
eight
eight
A race in this section tells you your character's size and typical
L
LLL
Languages
anguages
anguages
anguages
anguages height range. If you’d like to determine your character’s height or
Your character can speak, read, and write Common and one weight randomly, consult the Random Height and Weight table in
other language that you and your DM agree is appropriate for the the Player’s Handbook.
character. The languages in New Phyrexia that a character might
speak are listed below.
P
PPP
Proficiencies
roficiencies
roficiencies
roficiencies
roficiencies
Some races in this section grant proficiencies. Your character
Mirran Languages
might not have any connection with the cultural origin of these
Language Typical Speakers proficiencies or might have pursued different training. You can
Common Anyone replace each of those proficiencies with a different one of your
choice, following the restrictions on the Proficiency Swaps table.
Elvish Elves
Goblin Goblins Proficiency Swaps
Proficiency Replacement Proficiency
Leonin Leonin
Skill Skill
Loxodon Loxodon
Armor Simple/Martial weapon or tool
Phyrexian Phyrexians
Martial weapon Simple/Martial weapon or tool
Vedalken Vedalken
Simple weapon Simple weapon or tool
Tool Simple weapon or tool
Manuel
Manuel
ManuelCastanon
Manuel
Manuel Castanon
Castanon
Castanon
Castanon
@castaguer
@castaguer
@castaguer
@castaguer
@castaguer
12 ^pan'g2:πook.
Denman
DenmanRooke
Denman
Denman
Denman Rooke
Rooke
Rooke
Rooke
@denmanrooke
@denmanrooke
@denmanrooke
@denmanrooke
@denmanrooke
CC
CC
^plinxs.
Co
oo
om
omm
mp
mppp
pl
lll
le
eee
eat
at
ate
at
at eee
ed
d
dd
d
Glistening Oil
Phyrexians reproduce using flesh-vats and birthing pods, or they Hazard
are created by infecting other beings with glistening oil. The oil is Glistening oil is an infectious black ichor. Some Phyrexian
a mutagen that first twists the minds of the infected, before creatures weaponize this oil by coating their weapons with it. On
eventually replacing all vital liquids in the host body. This New Phyrexia, the oil can be found leaking from structures,
prepares the host for compleation, a surgical process overseen collecting in pools and fountains, or dripping from the spheres
by other Phyrexians that integrates the body's organic matter above. A pool of glistening oil typically covers a 10-foot square. A
with artificial machinery. If these procedures prove fatal, creature can avoid being struck by dripping glistening oil with a
necromancy reanimates the host. Once the host's body is fully successful DC 10 Dexterity saving throw. A creature that comes
integrated with machinery, they are considered truly into contact with glistening oil must make a DC 15 Constitution
Phyrexianized. saving throw or become afflicted with phyresis until cured.
Phyresis can't be cured by any means short of a wish spell.
C
CCC ompleatedT
Compleated
ompleated
ompleated
ompleated TTT
Traits
raits
raits
raits
raits At the end of each long rest, a creature afflicted with phyresis
You might have once been a member of another race, but you must repeat the Constitution saving throw. A creature wearing
now possess only the following racial traits. hexgold armor has advantage on this saving throw. A creature
Ancestral Legacy. You keep the following elements of your under the effects of a potion of halo* or a cosmos elixir*
previous race: your Creature Type, your Size, and your Speed. automatically succeeds on this saving throw. If a creature fails its
Creature Type. In addition to your creature type, you are also saves ten times (the failures don't need to be consecutive), the
considered a phyrexian for any prerequisite or effect that affliction ends, and creature gains the following traits:
requires you to be a phyrexian.
All Will Be One. You gain a new character bond that supersedes
Life Span. You cease aging and cannot be aged magically.
all others: "I serve Phyrexia." You are free to interpret this bond
Integrated Artifice. You gain one weapon or tool of your in accordance with your alignment; you may seek to hide this
choice that attaches to your body, becoming inseparable from
new bond from others to further Phyrexia's goals in secret, or
you. As a bonus action, you can retract the item into your body or you may attempt to infect others by force.
extend it from there. While it is extended, you can use the item as Glistening Strike. Your unarmed strikes are coated with
if you were holding it, and you are proficient with it.
glistening oil.
Phyrexian Nature. You have immunity to disease, and you Language. You can speak, read, and write Phyrexian.
have advantage on saving throws you make to avoid or end the
charmed condition on yourself.
Specialized Design. You gain an additional benefit based on
one of the following options (choose when you gain this race): A Single Drop
The statistics for glistening oil are adjusted to be more
Secondary Arms. You have two secondary arms below your forgiving for campaigns and adventures. For a more "lore-
primary pair of arms. The secondary arms function like your friendly" version of the oil, consider making the afflicted
primary arms. creature repeat the saving throw at the end of every hour,
Heated Body. A creature that hits you with a melee attack while rather than at the end of a long rest.
within 5 feet of you takes fire damage equal to your proficiency
bonus. A creature grappling or grappled by you also takes that
damage at the start of each of your turns. * The potion of halo appears in A Planeshifted Guide to the
Unnatural Armor. While you aren't wearing armor, your base Streets of New Capenna. The cosmos elixir appears in
Armor Class is 12 + your Constitution modifier. A Planeshifted Guide to the Ten Realms of Kaldheim.
^pan'g2:πook. 13
E
EEE
^ja Elf.
l
lll
lfffff
As all organic life on New Phyrexia, the Viridian elves are partly
inorganic, growing copper from their flesh as a result of the
mycosynth that touches everything on the plane. Their organic
skin can appear in shades of pale white and bright green.
The elves once resided in the forest of copper trees known as the
Tangle. Even before the Phyrexianization of the plane, the
Viridian elves were enemies of inorganic and mechanical
constructs, frequently coming into conflict with the Myr and the
drones created by the Vedalken.
E
EEE lfT
Elf
lf
lf
lf TTT
Traits
raits
raits
raits
raits
You have the following racial traits.
Creature Type. You are a Humanoid.
Size. You are Medium (about 5-6 feet tall).
Speed. Your walking speed is 30 feet.
Life Span. 750 years on average.
Copper Spikes. A creature grappling or grappled by you takes
piercing damage equal to your proficiency bonus at the start of
each of your turns.
Darkvision. You can see in dim light within 60 feet of you as if
it were bright light and in darkness as if it were in dim light. You
discern colors in that darkness only as shades of gray.
Keen Senses. You have proficiency in the Perception skill.
Iron Scent. As an action, you can pinpoint, by scent, the
location of ferrous metal within 30 feet of you.
Mask of the Wild. You can attempt to hide even when you are
only lightly obscured by foliage, heavy rain, falling snow, mist,
and other natural phenomena.
Siege Monster. You deal double damage to objects and
structures. When you damage a Construct creature with an attack
or a spell, the attack or spell deals extra damage to the creature
equal to your proficiency bonus.
Victor
Victor
VictorAdame
Victor
Victor Adame
AdameMinguez
Adame
Adame Minguez
Minguez
Minguez
Minguez
@victoradameart
@victoradameart
@victoradameart
@victoradameart
@victoradameart
14 ^pan'g2:πook.
G
GG
G
^gɒbln.
Go
oo
ob
obbb
bl
lll
liiiiin
n
n
n
n
Goblins, like all other creatures on New Phyrexia, have patches of
metal growing on their skin. These goblins also have flat heads
with swept-back, sharply-pointed ears, four-fingered hands, and
sharp claws on their fingers and toes. They have a natural talent
for artifice.
G
G
G
G oblinT
Goblin
oblin
oblin
oblin TTT
Traits
raits
raits
raits
raits
You have the following racial traits.
Creature Type. You are a Humanoid. You are also considered a
goblinoid for any prerequisite or effect that requires you to be a
goblinoid.
Size. You are Small (about 3-4 feet tall).
Speed. Your walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if
it were bright light and in darkness as if it were in dim light. You
discern colors in that darkness only as shades of gray.
Fire Resistance. You have resistance to fire damage.
Forge Wise. You have proficiency with two of the following
artisan's tools of your choice: brewer's supplies, jeweler's tools,
mason's tools, smith's tools, or tinker's tools.
Fury of the Small. When you damage a creature with an
attack or a spell and the creature's size is larger than yours, you
can cause the attack or spell to deal extra damage to the
creature. The extra damage equals your proficiency bonus.
You can use this trait a number of times equal to your
proficiency bonus, regaining all expended uses when you finish a
long rest, and you can use it no more than once per turn.
Natural Armor. While you aren't wearing armor, your base
Armor Class is 13 + your Dexterity modifier.
Andrea
Andrea
AndreaDe
Andrea
Andrea De
DeDominicis
De
De Dominicis
Dominicis
Dominicis
Dominicis
@huidao
@huidao
@huidao
@huidao
@huidao
^pan'g2:πook. 15
Eric
EricDeschamps
Eric
Eric
Eric Deschamps
Deschamps
Deschamps
Deschamps
@deschampsart
@deschampsart
@deschampsart
@deschampsart
@deschampsart
H
H
H
^'ønəķ.
H
Huuuuuma
ma
man
ma
ma n
n
n
n
The humans of New Phyrexia, are found divided among five
ethnic groups, each with a culture based on one of the five colors
of magic that suffuse the multiverse and the plane; influenced by
the five suns of New Phyrexia.
H
H
H
H umanT
Human
uman
uman
uman TTT
Traits
raits
raits
raits
raits
Auriok. The Auriok are a tall people with bronze skin, stiff white
You have the following racial traits.
hair, and muscular frames. The metal that grows from their
flesh is gold. The Auriok were once a nomadic human ethnic
Creature Type. You are a Humanoid.
group from the Razor Fields. Warriors and diplomats in equal Size. You are Medium (about 5-7 feet tall).
turns, the Auriok survive by trading with other races with Speed. Your walking speed is 30 feet.
whom they come in contact. Human Determination. When you make an attack roll, ability
Neurok. The Neurok are shorter and more slender than other check, or saving throw, after seeing the result but before the
humans, and have pale skin that ranges from light pink to faint effects of the roll are resolved, you can reroll the die and must
gray. The metal that grows from their flesh is silver. Native to use the new roll. You can use this trait a number of times equal to
the islands of the Quicksilver sea, the Neurok highly value your proficiency bonus, and you regain all expended uses when
knowledge, and like the vedalken are in constant pursuit of it. you finish a long rest.
Moriok. The Moriok tend to have pale complexions and sleek Tool Proficiency. You have proficiency with one tool of your
physiques. The metal that grows from their flesh is lead. The choice.
most alarming feature of the Moriok is the black metal plate Tribe. You hail from one of the human Mirran tribes, which
that grows across their eyes, making them blind. The Moriok determines the type of metal that adorns your flesh and other
traditionally revere the black moon of Mirrodin, calling it the characteristics. You gain an additional benefit based on one of
Whisperer, and believe that it grants power to those who can the following options (choose when you select this race):
listen.
Vulshok. The Vulshok are large and powerful, with muscular Auriok. You have proficiency in the Athletics and Persuasion
skills.
frames and thick, tanned skin and hair that resembles flexible
Moriok. You have blindsight out to 30 feet, but are blinded
metal wire. The metal that grows from their flesh is iron. The
Vulshok are divided into six tribes: the Anvil, the Blade, the beyond this radius. Using this blindsight, you can perceive
Hammer, the Helm, the Shield, and the Spear. Each tribe your surroundings without relying on sight.
fulfills a role in Vulshok culture, such as crafting, training Neurok. You have proficiency in the Investigation and Stealth
skills.
warriors, providing magic, and so on.
Sylvok. You have proficiency in the Nature and Survival skills.
Sylvok. The Sylvok are of medium height and build, with fair
skin, sometimes with a greenish tinge. The metal that grows Vulshok. While you aren't wearing armor, your base Armor Class
from their flesh is copper. The Sylvok are a reclusive human is 13 + your Dexterity modifier.
ethnic group that onced lived in the Tangle, New Phyrexia's
copper forest. The Sylvok practice a druidic religion, and have
a hunter-gatherer culture in a unique relationship with the
Tangle's ecosystem.
16 ^pan'g2:πook.
L
LLL
^lionn.
Leeeeeo
o
on
o
o n
niiiiin
n
n n
n
n
n
As with all creatures on New Phyrexia, the Leonin have partially
metallic features, though the extent can vary wildly among their
race. They once lived in the Razor Fields, their capital being Taj-
Nar, the Ancient Den.
The Leonin share a unique bond with the pterons, large flying
reptiles. Specialized leonin Skyhunters use the beasts as mounts
and ride them into battle against the Phyrexians.
L
LLL eoninT
Leonin
eonin
eonin
eonin TTT
Traits
raits
raits
raits
raits
You have the following racial traits.
Creature Type. You are a Humanoid.
Size. You are Medium (about 6-7 feet tall).
Speed. Your walking speed is 30 feet, and you have a climbing
speed equal to your walking speed.
Cat's Grace. You don't take fall damage from falling 20 feet or
less as long as you aren't incapacitated.
Darkvision. You can see in dim light within 60 feet of you as if
it were bright light and in darkness as if it were dim light. You
can't discern color in darkness, only shades of gray.
Cat's Talent. You have proficiency in two of the following skills
of your choice: Athletics, Intimidation, Perception, Stealth, or
Survival.
Claws. You have sharp claws which you can use to make
unarmed strikes. When you hit with them, the strike deals 1d6 +
your Strength modifier slashing damage, instead of the
bludgeoning damage normal for an unarmed strike.
Daunting Roar. As a bonus action, you can let out an
especially menacing roar. Creatures of your choice within 10 feet
of you that can hear you must succeed on a Wisdom saving throw
against a DC of 8 + your proficiency bonus + your Constitution
modifier or become frightened of you until the end of your next
turn.
You can use this trait a number of times equal to your
proficiency bonus, and you regain all expended uses when you
finish a long rest.
Pteron Bond
As a leonin character, your DM may allow you to replace the
standard feature of your background with the following
option.
You have bonded with a pteron. It has been magically
trained to accept a rider and serves you as a mount, both in
combat and out. It has the statistics of a pteranodon, except
it is Large. You can receive a new mount if it dies by spending
8 hours bonding with another pteron.
Denman
Denman
DenmanRooke
Denman
Denman Rooke
Rooke
Rooke
Rooke
@denmanrooke
@denmanrooke
@denmanrooke
@denmanrooke
@denmanrooke
^pan'g2:πook. 17
Steven
StevenBelledin
Steven
Steven
Steven Belledin
Belledin
Belledin
Belledin
@stevenbelledin
@stevenbelledin
@stevenbelledin
@stevenbelledin
@stevenbelledin
L L
LLL oxodonT
TTT
LLL
^lɒxdn.
Lo
o
oo
ox
x
xx
xo
o
oo
od
d
dd
do
o
oo
on
n
nn
n Loxodon
oxodon
oxodon
oxodon Traits
raits
raits
raits
raits
You have the following racial traits.
The loxodon, once inhabitants of the Razor Fields alongside the Creature Type. You are a Humanoid.
leonin and Auriok humans, have metal on their bodies just like all Size. You are Medium (about 7-8 feet tall).
other life in New Phyrexia. They are humanoids with strong Speed. Your walking speed is 30 feet.
elephantine characteristics. The loxodons traditionally believe in Life Span. 450 years on average.
the Modest Truth, a code of absolute morality that is taken at face Keen Senses. You have proficiency in the Perception skill.
value and passed on from generation to generation. Loxodon Modest Truth. You have advantage on saving throws you
clerics continue to wandered the Mirrex sphere, dispensing make to avoid or end the charmed or frightened condition on
justice in the form of physical punishment and offering yourself.
atonement. They have a reputation for being stubborn and Natural Armor. While you aren't wearing armor, your base
difficult to sway. Armor Class is 13 + your Dexterity modifier.
Powerful Build. You count as one size larger when
As Mirrodin became New Phyrexia, the Machine Orthodoxy's
determining your carrying capacity and the weight you can push,
invasion of the Razor Fields isolated the remaining loxodon. Most
drag, or lift.
of the last remaining living loxodons on the plane accompany
Trunk. You can use your trunk to manipulate an object, open
Ghalma the Shaper (LG Loxodon Mage), who has settled in the
or close a door or container, pick up or set down a Tiny object, or
rebel outpost of Bladehold.
make an unarmed strike. The trunk can't activate magic items or
lift more than 20 pounds.
18 ^pan'g2:πook.
M
MM
^myr.
MMyyyyyrrrrr
Myr were created by Memnarch, once the ruler of the plane
before the Phyrexians. They were intended to be mindless
servitors and acted out a single role without question. However,
there is said to be intelligence and emotion behind their sullen,
mechanical eyes.
M
M
M
M yrT
Myr
yr
yr
yr TTT
Traits
raits
raits
raits
raits
You have the following racial traits.
Creature Type. You are a Construct.
Size. You are Small (about 3-4 feet tall).
Speed. Your walking speed is 30 feet.
Life Span. Myr can function indefinitely as long as they are
properly maintained. Being aged magically causes you to rust.
Built for Success. You can add a d4 to one attack roll, ability
check, or saving throw you make, and you can do so after seeing
the d20 roll but before the effects of the roll are resolved.
You can use this trait a number of times equal to your
proficiency bonus, and you regain all expended uses when you
finish a long rest.
Mechanical Nature. You have resistance to poison damage
and immunity to disease, and you have advantage on saving
throws against being poisoned. You don't need to eat, drink, or
breathe.
Natural Armor. While you aren't wearing armor, your base
Armor Class is 13 + your Dexterity modifier.
Repair. If the mending spell is cast on you, you can spend a Hit
Die, roll it, and regain a number of hit points equal to the roll plus
your Constitution modifier (minimum of 1 hit point).
Sleepless. You don't need to sleep, and magic can't put you to
sleep. You remain conscious during a long rest, though you must
still refrain from strenuous activity to gain the benefit of the rest.
Specialized Design. You have proficiency with two tools of
your choice.
Svetlin
Svetlin
SvetlinVelinov
Svetlin
Svetlin Velinov
Velinov
Velinov
Velinov
@velinov
@velinov
@velinov
@velinov
@velinov
^pan'g2:πook. 19
V
VVV
^vampyr.
Vaaaaam
m
mp
m
m ppp
piiiiir
rrr
re
eee
e
Vampires on New Phyrexia are created through necromancy. Like
everything else on the plane, they are partly made of metal; the
long claws of vampires are made of iron, and they often have
cables and metal pipes running along their skin.
V
VVV ampireT
Vampire
ampire
ampire
ampire TTT
Traits
raits
raits
raits
raits
You have the following racial traits.
Creature Type. You are an Undead.
Size. You are Medium or Small (choose when you select this
race).
Speed. Your walking speed is 30 feet, and you have a climbing
speed equal to your walking speed.
Life Span. Vampires don't age. You can't be aged magically.
Claws. You have sharp claws that you can use to make
unarmed strikes. When you hit with them, the strike deals 1d6 +
your Strength modifier piercing damage, instead of the
bludgeoning damage normal for an unarmed strike.
Darkvision. You can see in dim light within 60 feet of you as if
it were bright light and in darkness as if it were dim light. You
discern colors in that darkness as shades of gray.
Deathless Nature. You don't need to eat, drink, or breathe.
Vampiric Drain. As an action, you can make a special attack
with your Claws against a creature that isn't a Construct or
Undead. If the attack hits, it deals its normal damage, and you
gain temporary hit points equal to your proficiency bonus.
You can use this trait a number of times equal to your
proficiency bonus, and you regain all expended uses when you
finish a long rest.
Igor
Igor
IgorKieryluk
Igor
Igor Kieryluk
Kieryluk
Kieryluk
Kieryluk
@igorkieryluk
@igorkieryluk
@igorkieryluk
@igorkieryluk
@igorkieryluk
20 ^pan'g2:πook.
Jehan
JehanChoo
Jehan
Jehan
JehanChoo
Choo
Choo
Choo
@styloren
@styloren
@styloren
@styloren
@styloren
V
VVV
^v'dɒlkn.
Veeeeeda
da
dal
da
da lll
lk
k
kk
ke
eee
en
n
nn
n
The vedalken are blue-skinned humanoids with four arms and V
gills, in some cases lacking a nose or visible ears. They have a
VVV edalkenT
Vedalken
edalken
edalken
edalken TTT
Traits
raits
raits
raits
raits
natural curiosity and aptitude for artifice. You have the following racial traits.
Creature Type. You are a Humanoid.
The center of their culture was the city of Lumengrid, from which
Size. You are Medium (about 6-7 feet tall).
the Vedalken ruled over an empire that enslaved the Neurok
Speed. Your walking speed is 30 feet.
human tribes at the shores of the Quicksilver Sea. For a long
Amphibious. You can breathe air and water.
time, the Vedalken were ruled by the Synod, who considered
Origin Query. You have proficiency in the Investigation and
themselves servants of Mirrodin's guardian Memnarch. After
History skills.
Memnarch's fall, they were forced to reorganize themselves.
Central to this reorganization was the "Origin Query", the answer
Secondary Arms. You have two secondary arms below your
primary pair of arms. The secondary arms function like your
to the origin of the Vedalken race.
primary arms.
When New Phyrexia rose, Lumengrid was overtaken by the forces Tireless Precision. When you make an Intelligence
of Jin-Gitaxias. Many Vedalken fell prey to phyresis, their (Investigation) check or an ability check using a tool with which
distended brains looming over frail, but lethal and burr-pocked, you have proficiency, you can roll a d4 and add the number
bodies. Jin-Gitaxias and the Progress Engine turned the rolled to the ability check.
conquered vedalkens into a living research library and co-opted Vedalken Cunning. You have advantage on Intelligence,
many of their principles and materials, including their academic Wisdom, and Charisma saving throws against spells.
structure. Those few remaining have cast their lot with the
surviving Neurok in an attempt to survive.
^pan'g2:πook. 21
M
^ma'n.
agic
Magic functions on Phyrexia as it does in most other D&D
settings. The following chapter presents a feat and a number of S
SSS
^ʁuSpppppums.
e
eee
el
lll
ll
lll
ls
sss
s
spells and magic items that are unique to Phyrexia and can be
used by characters in a campaign or adventure that features
The following section presents spells available for this setting.
Phyrexians.
The Spells table shows which class spell lists the spells appear
on, as well as that spell's level and school of magic. With your
PP
PP
^φyrxma'an.
Ph
hh
hy
hyyy
yr
rrr
re
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ex
x
xx
xia
ia
ian
ia
ia n
nnM
n M
M
M
Maaaaana
na
na
na
na DM's permission, these spells might be available to you even if
they aren't on your class spell list (the Artificer class appears in
The Phyrexians perfect and improve upon everything, including Tasha's Cauldron of Everything). The spells are presented in
magic. At your DM's discretion, your character might discover the alphabetical order.
secrets of Phyrexian mana, perhaps as a forgotten tablet in a
Spells
Phyrexian lab or by studying a vial of glistening oil. A character
who discovers the secrets of Phyrexian mana obtains the Level Spell School Classes
following feat. The optional rules for feats are found in the Sheoldred's
Player's Handbook. 2nd Enchantment Bard, Cleric, Paladin
Edict
P
PPP hyrexianM
Phyrexian
hyrexian
hyrexian
hyrexian MM
M
Mana
ana
ana
ana
ana
3rd Carrion Call Conjuration Druid, Ranger
Artificer, Druid, Sorcerer,
Prerequisite: Spellcasting or Pact Magic 3rd Corrosive Gale Conjuration
Wizard
You can transform unexpended hit die into one spell slot as a Bard, Cleric, Paladin,
bonus action on your turn. This requires expending a number of 3rd Duress Enchantment
Wizard
hit die equal to 1 + the level of the spell slot created and taking
an amount of necrotic damage equal to one roll of each
Fuel for the Sorcerer, Warlock,
3rd Abjuration
Cause Wizard
expended die. This damage cannot be reduced or prevented in
any way. Your hit point maximum is reduced by the amount of Artificer, Cleric, Druid,
necrotic damage taken. The hit point reduction lasts until you 3rd Marrow Shards Transmutation Sorcerer, Warlock,
finish a long rest. The created spell slot must be of a level which Wizard
you can cast and no higher in level than 5th. The created spell
Postmortem Artificer, Cleric, Paladin,
slots vanish at the end of a short or long rest. 3rd Necromancy
Lunge Wizard
For example, if you are a 3rd-level cleric, you can create a 2nd
level spell slot by expending all three of your hit die. Because a 4th Hate Mirage Illusion Bard, Wizard
cleric has a d8 hit die, you would then take 3d8 necrotic damage, Unnatural
and your hit point maximum would be reduced by the amount of 5th Transmutation Artificer, Druid
Restoration
necrotic damage taken until you finish a long rest.
Isis
Isis
Isis
Isis
Isis
@isissangare
@isissangare
@isissangare
@isissangare
@isissangare
22 ^pan'g3:ma'n.
Carrion Call Fuel for the Cause
3rd-level Conjuration 3rd-level Abjuration
Casting Time: 1 action Casting Time: 1 reaction, which you take when a creature you
Range: 60 feet can see within 60 feet of you succeeds on an ability check or
Components: V, S, M (a vial of glistening oil, which the spell saving throw using a mental ability score
consumes) Range: 60 feet
Duration: Concentration, up to 1 hour Components: S
Duration: Instantaneous
You summon four phyrexian mites that appear in unoccupied
spaces that you can see within range. Each creature disappears You drain the mind and will of the triggering creature,
when it drops to 0 hit points or when the spell ends. repurposing its energy. The triggering creature must reroll the
d20 and use the lower roll. You then create one of the following
The summoned creatures are friendly to you and your effects:
companions. In combat, the summoned creatures share your
initiative count, but take their turn as a group immediately after One magic item of your choice within range regains an
yours. They obey any verbal commands that you issue to them expended charge.
(no action required by you). If you don't issue any commands to For 1 minute, one creature of your choice within range has
them, they defend themselves from hostile creatures, but advantage on Strength-based ability checks and Strength
otherwise take no actions. saving throws, and its weapon attacks deal 1d4 extra damage.
For 1 minute, one creature of your choice within range has
Corrosive Gale disadvantage on Constitution saving throws and Strength
3rd-level Conjuration saving throws.
Casting Time: 1 action
Range: 150 feet
Hate Mirage
4th-level Illusion
Components: V, S, M (a pinch of sulfur in a vial of rainwater)
Duration: Concentration, up to 1 minute Casting Time: 1 action
Range: 30 feet
Until the spell ends, acid falls like rain in a 40-foot-radius, 40-foot-
Components: V, S, M (a pinch of sand)
high cylinder centered on a point you can see within range. Until
Duration: Concentration, up to 1 minute
the spell ends, the area is lightly obscured.
You create an illusory duplicate of a creature of challenge rating 4
A creature in the area when you cast the spell or that enters the or lower that you can see within range. The duplicate appears in
spell's area for the first time on a turn must make a Constitution an unoccupied space within range, and disappears when it drops
saving throw, taking 4d6 acid damage on a failed save, or half as to 0 hit points or when the spell ends. The duplicate is a creature,
much damage on a successful one. partially real and formed from shadow stuff. The duplicate has all
the statistics of the creature it duplicates, except it has half the
Duress creature's hit point maximum and is a Construct. The duplicate
3rd-level Enchantment isn't sapient and doesn't know anything the original creature
Casting Time: 1 action knew.
Range: 60 feet
The duplicate is an ally to you and your companions. In combat,
Components: V, S
the duplicate shares your initiative count, but it takes its turn
Duration: Concentration, up to 1 minute
immediately after yours. It obeys your verbal commands (no
You attempt to interfere with a creature's knowledge of spells. action required by you). If you don't issue any, it takes the Dodge
One creature of your choice that you can see within range must action and uses its move to avoid danger.
make a Wisdom saving throw. On a failed save, you probe the
target's mind and learn what spells it knows or has prepared, if At Higher Levels. When you cast this spell using a spell slot of
any. For the duration, the target loses the ability to cast one of 5th level or higher, the challenge rating increases by 1 for each
those spells of your choice. slot level above 4th. Using a spell slot of 7th level or higher allows
you to create a second duplicate of either the same creature or
At the end of each of its turns, the target can repeat the Wisdom another creature within range.
saving throw, ending the spell on a success.
^pan'g3:ma'n. 23
Chris
ChrisRahn
Chris
Chris
Chris Rahn
Rahn
Rahn
Rahn
@chrisrahnart
@chrisrahnart
@chrisrahnart
@chrisrahnart
@chrisrahnart
Sheoldred's Edict
2nd-level Enchantment
Casting Time: 1 action
Marrow Shards Range: 120 feet
3rd-level Transmutation Components: V, S
Casting Time: 1 bonus action Duration: Instantaneous
Range: Self You issue a command of betrayal. Each Humanoid in a 20-foot-
Components: V, S radius sphere centered on a point you choose within range must
Duration: Instantaneous make a Wisdom saving throw. Any creature that can't be
You magically expel shards of bone from your body and launch charmed succeeds on this saving throw automatically. On a
them at nearby creatures. You take necrotic damage equal to one failed save, the target must use its reaction to make a melee
roll of your hit dice, which can't be reduced in any way. Then attack against a creature other than itself that you mentally
each creature in a 20-foot cone originating from you must make a choose.
Dexterity saving throw, taking 6d6 piercing damage on a failed
save, or half as much damage on a successful one.
Unnatural Restoration
5th-level Transmutation
Postmortem Lunge Casting Time: 1 hour
3rd-level Necromancy Range: Touch
Casting Time: 1 action Components: V, S, M (rare herbs worth at least 1,000 gp, which
Range: 60 feet the spell consumes, and a bit of copper)
Components: V, S Duration: Instantaneous
Duration: Instantaneous You touch a dead humanoid or a piece of a dead humanoid.
This spell causes the corpse of a creature within range to animate Provided that the creature has been dead no longer than 10 days,
for one final attack. You cause the corpse to make a weapon the spell forms a new body from the rare herbs and calls the soul
attack or unarmed strike against a creature other than itself to enter that body. If the target's soul isn't free or willing to do so,
within range that you mentally choose. The corpse uses the the spell fails.
statistics it used in life to make the attack. The reincarnated creature recalls its former life and
experiences. It retains the appearance and capabilities it had in
its original form, with the following exceptions:
24 ^pan'g3:ma'n.
Bladehold War-Whip
MAGIC
MAGIC
MAGIC ITEMS
ITEMS
ITEMS
^qxuun'k.
MAGIC
MAGIC ITEMS
ITEMS Weapon (Whip), Rare (Requires Attunement)
This whip made of magical energy splits in two, with weighted
The following section describes magic items that are likely to be hexgold plates at each end.
found during an adventure or campaign with Phyrexians. The Once on each of your turns when you attack with this magic
items are presented in alphabetical order. weapon using the Attack action, you can make one additional
attack with it as part of the same action.
Barbed Batterfist
Wondrous Item, Common Blade of Shared Souls
This gauntlet is made of metal spikes held together by magical Weapon (Greatsword, Longsword, Rapier, Scimitar, or
plating. Shortsword), Legendary (Requires Attunement)
You can use a barbed batterfist to make an unarmed strike. This hexgold blade leaves a fading illusory trail of self-dupicates
When you hit with it, the strike deals 1d6 + your Strength whenever it is moved.
modifier piercing damage, instead of the bludgeoning damage As an action while wielding this magic weapon, you can cast
normal for an unarmed strike. the true polymorph spell on yourself. When you cast this spell
this way, your new form can only be a creature that regards you
Batterskull as an ally and is within 120 feet of you, and the transformation
Wondrous Item, Legendary (Requires Attunement) lasts for 1 hour. The weapon can't be used this way again until
This helm covers the face and depicts a grotesque skull with the next dawn.
forehead plates and tusk-like growths around the jaws. While
wearing it, you gain a +3 bonus to AC, saving throws, initiative, Blinkmoth Serum
and to attack and damage rolls made with unarmed strikes. Potion, Uncommon
When you drink this potion, your Intelligence score changes to 21
Living Weapon. While not being worn, the batterskull becomes a
for 1 hour. The potion has no effect on you if your Intelligence is
creature with the statistics of a phyrexian germ, except it gains
equal to or greater than that score.
the benefits of the magic item as if it were wearing the item.
When the hour ends, you must succeed on a DC 15
While you are attuned to the batterskull, the creature is
Constitution saving throw or be afflicted with long-term madness
friendly to you and your companions. It understands your
(determined randomly or by the DM; see "Madness" in chapter 8
languages and obeys your spoken commands. If you issue no
of the Dungeon Master's Guide). The madness ends early if you
commands, the creature defends itself but takes no other
drink another blinkmoth serum. This viscous blue serum is
actions. In combat, the creature shares your initiative count, but
harvested from blinkmoths.
it takes its turn immediately after yours.
The creature reverts to its magic item form if it drops to 0 hit
points. While you are attuned to the batterskull, you can also
revert the creature to its magic item form by using an action
while touching it. When the creature becomes an item again, it
can't become a creature until the next dawn.
Tuan
Tuan
TuanDuong
Tuan
Tuan Duong
DuongChu
Duong
Duong Chu
Chu
Chu
Chu
@duongct
@duongct
@duongct
@duongct
@duongct
^pan'g3:ma'n. 25
Dragonwing Glider Infested Fleshcutter
Wondrous Item, Very Rare Weapon (Greatsword, Longsword, Scimitar), Legendary (Requires
Attunement)
This glider is made from a dragon's wings held together with
hexgold plates. You can use it to fly, provided your weight This blade is made of the porcelain bone material of Elesh Norn's
(including whatever you are wearing or carrying) doesn't exceed machine army, with flesh-like decorations around the hilt.
300 pounds. It has a flying speed of 30 feet, and you must use two You gain a +2 bonus to attack and damage rolls made with this
hands to control its movement. magic weapon.
The glider has a 14-foot wingspan, and weighs 25 pounds. The infested fleshcutter has 5 charges, and regains 1d4 + 1
expended charges daily at dawn. When you hit with a melee
Glimmer Lens attack using it, you can expend 1 charge to summon a phyrexian
Wondrous Item, Common mite from it. The creature appears in an unoccupied space within
5 feet of you. The creature is friendly to you and your
This contraption attaches to your shoulders and extends a
companions. In combat, the creature shares your initiative count,
mechanical arm that holds a magical light source. While
but it takes its turn immediately after yours. It understands your
extended, it casts bright light in a 60-foot cone and dim light for
languages and obeys your spoken commands. If you issue no
an additional 60 feet. As an action, you can retract or extend the
commands, the creature defends itself but takes no other
arm.
actions. It disappears after 1 minute or when it drops to 0 hit
Hexgold Armor points.
Armor (Any), Uncommon
Mindsplice Apparatus
Hexgold is made from the plates of the glimmervoid treated with Wondrous Item, Very Rare (Requires Attunement)
blinkmoth serum.
The mindsplice apparatus is a device that covers the eyes and
While wearing this armor, you have advantage on saving
injects them with blinkmoth serum.
throws you make to avoid the effects of phyresis.
The mindsplice apparatus has 6 charges, and regains 1d4 + 3
Hexgold Weapon expended charges daily at dawn. As an action while wearing it,
you can expend 1 or more charges to cast one of the following
Melee Weapon (Any), Rare
spells from it: augury (2 charges), clairvoyance (3 charges),
Hexgold is made from the plates of the glimmervoid treated with divination (4 charges), find traps (2 charges), locate animals or
blinkmoth serum. plants (2 charges), locate creature (4 charges), locate object (2
When you hit a Phyrexian with a melee attack using this charges).
weapon, the attack is a critical hit.
Necrogen (Vial)
Ichormoon Gauntlet Wondrous Item, Uncommon
Wondrous Item, Artifact (Requires Attunement)
Necrogen is a corrosive substance found in the Dross Pits of New
This gauntlet was created and used by the planeswalker Tamiyo Phyrexia. It can be found as a corrosive gas or a liquid, and is
after her compleation. It consists of many fingers that ends in responsible for the creation of the Nim, Phyrexia's zombies.
various surgical tools and connects to the host via many tiny
cables. Gas. As an action, you can throw the vial at a point you can see
The gauntlet can hold 12 charges, but has 0 charges when within 20 feet, shattering it on impact. It creates 10-foot radius
found. Whenever a spell is cast within 60 feet of the gauntlet sphere of necrogen gas centered on that point. The gas spreads
while you are wearing it, it regains 1 charge. As an action while around corners. It lasts for 10 minutes or until strong wind
wearing the gauntlet, you can use the charges in one of the disperses it. Its area is lightly obscured.
following ways: When a creature enters the gas for the first time on a turn or
starts its turn there, that creature must succeed on a DC 10
You can use your action and expend 1 charge to cause Constitution saving throw or take 1d6 acid damage.
another magic item of your choice within 60 feet of you to
regain an expended charge. Liquid. As an action, you can splash the contents of this vial onto
Whenever a creature within 60 feet of you makes an ability a creature within 5 feet of you or throw the vial up to 20 feet,
check or saving throw, you can use your reaction and expend shattering it on impact. In either case, make a ranged attack
1 charge to give that creature your choice of advantage or against a creature or object, treating the necrogen as an
disadvantage on the roll. improvised weapon. On a hit, the target takes 2d6 acid damage.
You can use your action and expend 12 charges to cast the
A creature reduced to 0 hit points by necrogen (liquid or gas)
time stop spell. When you cast this spell this way, you can
dies. It rises the following turn as a zombie. It hostile to all
choose any number of allies within 60 feet of you to be
creatures.
unaffected by it. Casting this spell this way doesn't cause the
gauntlet to gain a charge.
26 ^pan'g3:ma'n.
Phyrexian Grimoire Staff of the Storyteller
Wondrous Item, Rare (Requires Attunement by a Wizard) Staff, Artifact (Requires Attunement by a Spellcaster)
This thick tome's pages are made from flesh and bound in an This gnarled and spiked wooden staff is the staff of Thrun, the
assortment of tessellated metal bits. When found, the book last troll of New Phyrexia.
contains the following spells, which are wizard spells for you Limited Magic Immunity. While holding this staff, you can't
while you are attuned to the book: animate dead, create undead, be affected or detected by spells of 6th level or lower unless you
gentle repose, speak with dead, phyrexian rebirth,* postmortem wish to be. You have advantage on saving throws against all
lunge,* unnatural restoration.* It functions as a spellbook for you. other spells.
While you are holding the book, you can use it as a spellcasting Dead Men Tell Tales. As an action while holding this staff, you
focus for your wizard spells. can cause the spirit of one corpse you can see within 60 feet of
you to rise as a ghost. It appears in its corpse's space and
* These spells appear in chapter 3. disappears after 1 hour or when it drops to 0 hit points. You gain
no special power over the ghost, but it is friendly to you and your
Skullbomb companions and will attempt to defend you. The ghost will
Wondrous Item, Rare answer any question you ask of it to the best of its ability, but
A skullbomb is an explosive created from the skull of a Phyrexian. knows only what it knew in life, including the languages it knew.
As an action, you can light the skullbomb and throw it at a point You can't use this property of the staff until you finish a short or
up to 60 feet away. The skullbomb explodes and produces an long rest.
effect in a 5-foot radius sphere centered on that point. An
unwilling creature in the sphere can make a DC 12 Dexterity Sword of Forge and Frontier
saving throw to avoid the effects of the skullbomb. The effect is Weapon (Longsword), Artifact (Requires Attunement)
determined by the skullbomb's sphere of origin. You gain a +2 bonus to attack and damage rolls made with this
magic weapon. While wielding it, you have a +2 bonus to AC, and
Origin Effect
you are immune to fire and poison damage.
Each creature in the sphere gains a flying When you hit with a melee attack using this weapon, you can
Fair Basilica
speed of 60 feet for 1 minute. cast one of the following spells from it: grasping vine, heat metal,
Each creature in the sphere is affected by the locate animals or plants, plant growth, spike growth.
Surgical Bay
banishment spell.
Tangleweave Armor
The corpse of each creature within the sphere Armor (Any), Very Rare (Requires Attunement)
Dross Pits is affected by the revivify or animate dead spell
(your choice). This armor is made from magical wooden roots that appear to be
rotting. While wearing it, you gain the following benefits:
Autonomous Each creature in the sphere takes 6d6 fire
Furnace damage. You have a +2 bonus to AC.
The Strength score of each creature in the You can move across difficult terrain made of plants without
Hunter Maze spending extra movement.
sphere is increased by 2 for 1 minute.
The ground in a 10-foot radius around you is overgrown with
plants and is difficult terrain for creatures other than you. The
Staff of Compleation radius moves with you.
Staff, Artifact (Requires Attunement by a Spellcaster) Your reach for melee attacks you make is 5 feet greater than
This staff appears to be made of metallic bone and has a horned normal.
skull fitted to its top. As an action while holding the staff, you can You have advantage on saving throws you make to avoid or
choose to take an amount of necrotic damage that cannot be end the prone condition.
reduced in any way to create one of the following effects:
Living Weapon. While not being worn, the armor becomes a
You regain one expended spell slot. You take 1d10 necrotic creature with the statistics of a phyrexian germ, except it gains
damage per level of the spell slot regained. the benefits of the magic item as if it were wearing the item.
You cast the finger of death spell. You take 7d8 necrotic While you are attuned to the armor, the creature is friendly to
damage. You can't cast this spell this way again until you you and your companions. It understands your languages and
finish a short or long rest. obeys your spoken commands. If you issue no commands, the
One creature of your choice within 60 feet of you creature defends itself but takes no other actions. In combat, the
automatically fails the next saving throw it makes within 1 creature shares your initiative count, but it takes its turn
minute using an ability score of your choice. You take 6d6 immediately after yours.
necrotic damage. The creature reverts to its magic item form if it drops to 0 hit
points. While you are attuned to the armor, you can also revert
the creature to its magic item form by using an action while
touching it. When the creature becomes an item again, it can't
become a creature until the next dawn.
^pan'g3:ma'n. 27
CREATURES
^φee'x.
This chapter presents a number of monsters and NPCs who can
Phyrexian Creatures
be found in New Phyrexia. The creatures in this bestiary are
organized alphabetically. The Phyrexian Creatures table below Creature Creature Type CR
lists every creature in this chapter, along with that creature's type Annex Sentry Construct 4
and challenge rating (CR). A few creatures are gathered under a
group heading; for example, the Praetors section presents stat
Archfiend of the Dross Fiend (Demon) 13
blocks for the five Phyrexian Praetors, and those stat blocks are Aspirant Humanoid 2
presented alphabetically within that section.
Atmosphere Surgeon Humanoid 2
U
U
U
Using
U sing
singa
sing
sing aS
aaa SSS tatB
Stat
tat
tat
tat BBB
Block
lock
lock
lock
lock Atraxa Monstrosity (Angel) 10
Blinkmoth Beast 0
This chapter is a companion to the Monster Manual and adopts a
similar presentation. If you are unfamiliar with the monster stat Blightbelly Rat Beast 0
block format, please read the introduction of the Monster Manual
Cankerbloom Plant 1
before proceeding further. That book explains stat block
terminology and gives rules for various monster traits, Chrome Prowler Construct 1/4
information which isn't repeated here.
Contagious Vorrac Monstrosity 2
U
UUU nusualA
Unusual
nusual
nusual
nusual AAA
Attacks
ttacks
ttacks
ttacks andM
ttacksand
and
and
and M
M
Magic
M agic
agic
agic
agic Contaminator Monstrosity 8
In this section you will find some weapons and spellcasting that Copper Longlegs Monstrosity 3
function in atypical ways. These exceptions are features of a stat Crawling Chorus Aberration 1
block and represent how a particular creature uses weapons and
casts spells; these exceptions have no effect for how weapons Defiler of Flesh* Monstrosity ??
and spells function for someone else. Evolved Spinoderm Beast 6
M
M
M
M eetingP
Meeting
eeting
eeting
eeting PPP
Prerequisites
rerequisites
rerequisites
rerequisites
rerequisites Eye of Malcator Construct 1
If a stat block contains the name of a race or class in the Fleshless Gladiator Undead 5
creature's name or in parentheses under the name, the creature Forgehammer Centurion Humanoid (Fighter) 1/2
is considered a member of that race or class for the purpose of
meeting prerequisites for magic items and abilities.
Furnace Strider Monstrosity 7
Gitaxian Raptor Beast 1/8
Glistener Elf Humanoid (Elf) 1/2
Glistener Seer Humanoid 2
Hivemaster Humanoid 5
Ichorplate Golem Construct 5
Incisor Glider Construct 1
Kuldotha Cackler Monstrosity 1
Mandible Justicar Aberration 5
Masticore Construct 4
Meldweb Curator (Wizard) Humanoid 5
Mercurial Spelldancer Monstrosity 1
Mite Overseer Monstrosity 8
Myr Construct 1
Necrotitan Monstrosity 15
Norn's Choirmaster Celestial 10
Oil-Gorger Troll Giant 4
Paladin of Predation Monstrosity 9
Richard
Richard
RichardWhitters
Richard
Richard Whitters
Whitters
Whitters
Whitters
@richardwhitters
@richardwhitters
@richardwhitters
@richardwhitters
@richardwhitters
28 ^pan'g4:φee'x.
Phyrexian Creatures (Cont'd)
Creature Creature Type CR
Phyrexian Germ Monstrosity 0
Phyrexian Mite Monstrosity 1/8
Phyrexian Tyrranax Monstrosity 16
Plague Nurse Humanoid (Cleric) 2
Porcelain Zealot Monstrosity 2
Praetors
Elesh Norn Monstrosity 20
Jin-Gitaxias Monstrosity (Artificer) 16
Sheoldred Monstrosity 18
Urabrask Monstrosity 18
Vorinclex Monstrosity 18
Rotpriest Humanoid (Druid) 2
Scrapgorger* Monstrosity ??
Scraptrap Monstrosity 5
Seven Steel Thanes
Azox-Azog* Fiend ??
Kraynox* Monstrosity ??
Roxith* Construct ??
Thrissik* Monstrosity ??
Vishgraz* Undead ??
Vraan* Undead ??
Sheoldred's Headcleaver Humanoid 3
Sinew Dancer Humanoid 1/4
Skirge Fiend 1
Skitterfang Construct 1/2
Skulldweller Monstrosity 1/8
Soulless Jailer Construct 6
Squealstoke Humanoid (Goblinoid) 1/4
Syphoner Monstrosity 1/8
Vivisection Evangelist Monstrosity 7
Watchful Blisterzoa Aberration 1
Yawgmoth Celestial 30
* This stat block is not yet available. Please check back at a later
date for updates to this book.
Joseph
Joseph
JosephMeehan
Joseph
Joseph Meehan
Meehan
Meehan
Meehan
@meehanjo
@meehanjo
@meehanjo
@meehanjo
@meehanjo
^pan'g4:φee'x. 29
David
DavidAstruga
David
David
David Astruga
Astruga
Astruga
Astruga
@davidastruga
@davidastruga
@davidastruga
@davidastruga
@davidastruga
Annex Sentry
Large Construct (Phyrexian), Lawful Neutral
Reactions
Block the Path. When a creature enters a space within 5
feet of the sentry, the sentry makes a Slam attack against
that creature. If the attack hits, the target's speed is
reduced to 0 until the start of the sentry's next turn.
30 ^pan'g4:φee'x.
Lie
LieSetiawan
Lie
Lie
LieSetiawan
Setiawan
Setiawan
Setiawan
@liesetiawan
@liesetiawan
@liesetiawan
@liesetiawan
@liesetiawan
^pan'g4:φee'x. 31
Lauren
LaurenK.
Lauren
Lauren
Lauren K.
K.Cannon
K.
K. Cannon
Cannon
Cannon
Cannon
@navate
@navate
@navate
@navate
@navate
Aspirant
Medium Humanoid (Any Race), Any Non-Good
Alignment
Armor Class 12
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
13 (+1)
CHA
14 (+2)
A
A
A
A
Assssspppppiiiiirrrrraaaaannnnnttttt
“Consider yourself lucky. Not everyone is granted the
Skills Deception +4, Persuasion +4, Religion +2 gift of compleation.”
Senses passive Perception 11
Languages Common —Rona, Sheoldred's Faithful
Challenge 2 (450 XP)
Proficiency Bonus +2 While the majority of Mirrans fight in rebellion against the
Phyrexians, there are those who agree with the philosophy of the
Compleation Fanatic. The aspirant has advantage on machines. These aspirants serve faithfully, hoping to be
saving throws against being charmed or frightened. While compleated. They must prove themselves to the Praetors before
the aspirant can see a Phyrexian or higher-ranking they are given the blessing.
phyrexian cultist, the aspirant is immune to the charmed
and frightened conditions. Because of their crazed loyalty to the cause without
phyrexianization, they are often used as sleeper agents,
Actions embedded on other planes to spread the knowledge of Phyrexia
Multiattack. The aspirant makes two melee attacks. and prepare the plane for the imminent invasion.
32 ^pan'g4:φee'x.
Campbell
CampbellWhite
Campbell
Campbell
Campbell White
White
White
White
@campbellwhite
@campbellwhite
@campbellwhite
@campbellwhite
@campbellwhite
Atmosphere Surgeon
Medium Humanoid (Phyrexian), Typically Lawful Evil
^pan'g4:φee'x. 33
Marta
MartaNael
Marta
Marta
Marta Nael
Nael
Nael
Nael
@martanael
@martanael
@martanael
@martanael
@martanael
ATR
ATR
ATRA
ATR
ATR A
AX
A
^'əčrx.
A X
XA
X
X A
A
A
A
Armor Class 17 (natural armor) Magic Resistance. Atraxa has advantage on saving throws
against spells and other magical effects.
Hit Points 136 (16d8 + 64)
Speed 30 ft., fly 90 ft.
Actions
Multiattack. Atraxa makes two melee attacks.
STR DEX CON INT WIS CHA
18 (+4) 18 (+4) 18 (+4) 17 (+3) 20 (+5) 20 (+5) Mace. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Hit: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant
damage.
Saving Throws Wis +9, Cha +9
Skills Insight +9, Perception +9 Corrupting Touch (3/Day). Atraxa touches another creature.
Damage Resistances radiant; bludgeoning, piercing, and If the target is a Phyrexian, it magically regains 20 (4d8 + 2)
slashing from nonmagical attacks hit points and is freed from any curse, disease, poison,
Damage Immunities poison blindness, or deafness. If the target isn't a Phyrexian, it takes
Condition Immunities charmed, exhaustion, frightened, 20 (4d8 + 2) necrotic damage.
poisoned Piercing Command (2/day). Atraxa casts command. Each
Senses darkvision 120 ft., passive Perception 19 creature within 120 feet of her that can hear her must succeed
Languages Common, Phyrexian on a DC 17 Constitution saving throw or take 18 (4d8) thunder
Challenge 10 (5,900 XP) damage.
Proficiency Bonus +4
34 ^pan'g4:φee'x.
Sam
SamBurley
Sam
Sam
Sam Burley
Burley
Burley
Burley
@samburley
@samburley
@samburley
@samburley
@samburley
B
BBB
Bllllliiiiinnnnnkkkkkm
m
mo
m
m o
ot
o
o ttt
th
h
hh
h
When dictated by blinkmoth migratory patterns, clouds of
tiny lights well up from Mirrodin’s core. Blinkmoth
Blinkmoths are tiny insects that glow in the night like fireflies
Tiny Beast, Unaligned
with an eerie, blue-white light. hey are the most basic and
perhaps most essential part of Mirrodin’s ecosystem, able to Armor Class 13
synthesize pure mana from metal and vice versa. Hit Points 1 (1d4 - 1)
Speed 0 ft., fly 40 ft.
^pan'g4:φee'x. 35
Matt
MattStewart
Matt
Matt
Matt Stewart
Stewart
Stewart
Stewart
@matthewstewartillustration
@matthewstewartillustration
@matthewstewartillustration
@matthewstewartillustration
@matthewstewartillustration
Blightbelly Rat
Tiny Beast (Phyrexian), Unaligned
Armor Class 10
Hit Points 1 (1d4 - 1)
Speed 20 ft.
B
BBB
Bllllliiiiigggggh
h
ht
h
h ttt
tb
bbb
be
eee
el
lll ly R
lly
ly
ly
ly R
R
R
Rat
at
at
at
at
“I have raised many of my own contenders for the
STR DEX CON INT WIS CHA Coliseum. This one will be fearsome one day, mark my
2 (-4) 11 (+0) 9 (-1) 2 (-4) 10 (+0) 4 (-3)
words.”
Senses darkvision 30 ft., passive Perception 10 Mirrodin was meant to be a perfect, metallic plane, but even such
Languages — a shining plane could never be free of vermin. The rats that
Challenge 0 (0 or 10 XP) arrived here bred, and after their invasion of Phyrexia, they bred
Proficiency Bonus +2 more.
Actions
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one
target. Hit: 1 piercing damage plus 1 poison damage.
36 ^pan'g4:φee'x.
Nicholas
NicholasGregory
Nicholas
Nicholas
Nicholas Gregory
Gregory
Gregory
Gregory
@cosmicdaydreamstudio
@cosmicdaydreamstudio
@cosmicdaydreamstudio
@cosmicdaydreamstudio
@cosmicdaydreamstudio
Cankerbloom
Medium Plant (Phyrexian), Typically Neutral
A cankerbloom is a kind of fungal Phyrexian, created in the Plant Camouflage. The cankerbloom has advantage on
Hunter Maze from a compleation process interrupted by the Dexterity (Stealth) checks it makes in any terrain with
lamina fungus that grows there. They aren't intelligent, but are ample obscuring vegetation.
extremely reactive to stimuli; any creature that comes too close is
attacked. The cankerbloom is often found in colonies, and if it Death Burst. When the cankerbloom dies, it explodes in a
burst of magical force. Each creature within 5 feet of it
feels threatened, it defends the colony by destroying itself and
must then make a DC 11 Dexterity saving throw. On a
any hostile magic it has encountered. failed save, the creature takes 9 (2d8) force damage, and
any spell of 3rd level or lower on the creature ends. A
nonmagical object that isn't being worn or carried also
takes the damage if it's in that area. A magic item in that
area has its properties and powers suppressed for 1
minute.
Unusual Nature. The cankerbloom doesn't require sleep.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one
target. Hit: 10 (2d8 + 1) bludgeoning damage.
^pan'g4:φee'x. 37
Maxime
MaximeMinard
Maxime
Maxime
Maxime Minard
Minard
Minard
Minard
@istrandar
@istrandar
@istrandar
@istrandar
@istrandar
Chrome Prowler
Medium Construct (Phyrexian), Unaligned
Armor Class 12
Hit Points 13 (3d8)
Speed 50 ft., climb 40 ft.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one
target. Hit: 5 (1d6 + 2) piercing damage.
38 ^pan'g4:φee'x.
Maxime
MaximeMinard
Maxime
Maxime
Maxime Minard
Minard
Minard
Minard
@istrandar
@istrandar
@istrandar
@istrandar
@istrandar
Contagious Vorrac
Large Monstrosity (Phyrexian), Unaligned
Like all forest beasts, it lives by one rule: if there’s no Senses passive Perception 8
room to grow, make some. Languages —
Challenge 2 (450 XP)
Vorracs are large boars found in the Hunter's Maze, and are Proficiency Bonus +2
partially metal like all lifeforms on the plane. Before the
phyrexianization, they were tamed by the Vulshok humans of the Charge. If the vorrac moves at least 20 feet straight
Tangle as livestock. These voracious predators needed to eat toward a target and then hits it with a tusk attack on the
their weight in metal daily or be consumed by their inner fire. same turn, the target takes an extra 7 (2d6) slashing
Compleated vorrac no longer require food or drink, but this damage. If the target is a creature, it must succeed on a DC
hunger still drives them to hunt and kill. 13 Strength saving throw or be knocked prone.
Actions
Tusk. Melee Weapon Attack: +5 to hit, reach 5 ft., one
target. Hit: 10 (2d6 + 3) slashing damage. If the target is a
creature, it must succeed on a DC 13 Constitution saving
throw or be poisoned for 1 minute. The creature can repeat
the saving throw at the end of each of its turns, ending the
effect on itself on a success.
^pan'g4:φee'x. 39
Johann
JohannBodin
Johann
Johann
JohannBodin
Bodin
Bodin
Bodin
@yozartwork
@yozartwork
@yozartwork
@yozartwork
@yozartwork
Contaminator
Huge Monstrosity (Phyrexian), Unaligned
Weak Spot. The contaminator has a soft underbelly that A contaminator is exactly what it sounds like; a Phyrexian
can be attacked. It has an AC of 20. When the underbelly monster that spreads the infection of phyresis. They are covered
takes damage, the contaminator takes double that in oxidized copper plates that protect a soft underbelly of
damage. glistening oil and other toxins. These hulking creatures were
created in the Hunter's Maze, and serve a terrible challenge for
Unusual Nature. The contaminator doesn't require food
any other creature trying to survive.
or drink.
Actions
Multiattack. The contaminator makes two Bite attacks.
40 ^pan'g4:φee'x.
Nicholas
NicholasGregory
Nicholas
Nicholas
Nicholas Gregory
Gregory
Gregory
Gregory
@cosmicdaydreamstudio
@cosmicdaydreamstudio
@cosmicdaydreamstudio
@cosmicdaydreamstudio
@cosmicdaydreamstudio
Copper Longlegs
Large Monstrosity, Unaligned
Skills Stealth +7
Senses tremorsense 60 ft., passive Perception 11
Languages —
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions
Multiattack. The longlegs makes two foreleg attacks and
C
CCC
Co
o
oo
op
ppp
pp
ppp
pe
eee
er rL
rrr LLL
Lo
o
oo
on
n
nn
ng
g
gg
gl
lll
le
eee
eg
g
gg
gs
sss
s one bite attack.
^pan'g4:φee'x. 41
Michael
MichaelWalsh
Michael
Michael
MichaelWalsh
Walsh
Walsh
Walsh
@Mister_Walsh
@Mister_Walsh
@Mister_Walsh
@Mister_Walsh
@Mister_Walsh
Crawling Chorus
Small Aberration (Phyrexian), Typically Lawful Evil
Armor Class 12
Hit Points 21 (6d6)
Speed 15 ft.
Skills Perception +5
Damage Immunities psychic
C
CCC
Crrrrraw
aw
awl
aw
aw lll
liiiiin
n
ng
n
n gC
g
g
g CCC
Ch
h
hh
ho
o
oo
or
rrr
ru
u
uu
us
sss
s Senses passive Perception 15
Languages Common, Phyrexian
Challenge 1 (200 XP)
“We need not be swift. We are inexorable.” Proficiency Bonus +2
The Crawling Chorus is a horrifying Phyrexian abomination; a
number of humanoid creatures all compleated as a single Death Burst. When the chorus dies, 1d4 phyrexian mites
angular flesh creature held together by porcelain bone. The faces
crawl out of its corpse (statistics found later in this
chapter).
of all constituent creatures are amalgamated on the front of the
new creature. They chant in unison a maddening oration that Inexorable Chant. The chorus chants maddeningly while
defies understanding. it can see any creature and isn't incapacitated. Each
creature that isn't a Phyrexian that starts its turn within 20
feet of the chorus and can hear the chant must succeed on
a DC 10 Wisdom saving throw or become frightened of the
chorus until the start of the chorus' next turn.
Multiheaded. The chorus can't be surprised, and it has
advantage on saving throws against being blinded,
charmed, deafened, stunned, and knocked unconscious.
Wakeful. While the chorus sleeps, at least one of its heads
is awake.
Actions
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one
creature. Hit: 16 (4d6 + 2) bludgeoning damage. If the
target is Medium or smaller, it is grappled (escape DC 10).
The chorus can have two creatures grappled this way.
42 ^pan'g4:φee'x.
Mathias
MathiasKollros
Mathias
Mathias
Mathias Kollros
Kollros
Kollros
Kollros
@guterrez
@guterrez
@guterrez
@guterrez
@guterrez
Coming Soon...
Translation in Progress
^txš: ?.
^koqšqle’yt: ?. D
D
D
D offfff F
Deeeeefffffiiiiillllleeeeerrrrr o
o
o
o FFFFllllleeeeesssssh
h
h
h
h
^zikl: ?.
“The sooner you join Phyrexia, the sooner you’ll forget
^nu’f: ^qpønč: təʁirt: ^natlč: your painful rebirth.”
^?(+?). ^?(+?). ^?(+?). ^?(+?).
—Sheoldred, the Whispering One
^ɣwi: ?.
^qẅrɬwi'g: ?. ^ǩaφa-φyrxɮɒ'ɣ-
^rukm: ?.
^ɮɒ’ɣ: ?.
^χanj: ?.
təʁirot.
^xwe-ɢnaɢɮronɣ-
^ɣwiǩažð:
^qipmt: ?. 'iţpənaan.
^čtəəčplčn.
^ɣwitwøǩx: ?.
^twøφt: ?.
^ɢʁičtx: ?.
^ʁums: ?.
^pan'g4:φee'x. 43
Svetlin
SvetlinVelinov
Svetlin
Svetlin
Svetlin Velinov
Velinov
Velinov
Velinov
@velinov
@velinov
@velinov
@velinov
@velinov
Evolved Spinoderm
Huge Beast (Phyrexian), Unaligned
E
EEE
Evo
vo
volv
vo
vo lv
lve
lv
lv eee
ed
d
ddS
d SSS
Spppppiiiiinnnnno
o
od
o
o d
de
d
d eee
er
rrr
rm
m
mm
m Senses passive Perception 10
Languages —
“We do not need beakers and vials to test our predators.” Challenge 6 (2,300 XP)
Proficiency Bonus +3
—Vorinclex, Voice of Hunger
Barbed Hide. At the start of each of its turns, the
The spinoderm is a giant rhinoceros-like creature covered in spinoderm deals 5 (1d10) piercing damage to any creature
spines. It has a long elephantine trunk that it uses to spray grappling it.
glistening oil. This creature is found in Hunter's Maze, attacking
Trampling Charge. If the spinoderm moves at least 20
Mirran rebels and other Phyrexians without discrimination. feet straight toward a creature and then hits it with a
Spines attack on the same turn, that target must succeed
on a DC 18 Strength saving throw or be knocked prone. If
the target is prone, the spinoderm can make one Stomp
attack against it as a bonus action.
Unusual Nature. The spinoderm doesn't require food or
drink.
Actions
Spines. Melee Weapon Attack: +10 to hit, reach 10 ft., one
target. Hit: 25 (4d8 + 7) piercing damage.
44 ^pan'g4:φee'x.
Jason
JasonA.
Jason
Jason
JasonA.A.A.
A.Engle
Engle
Engle
Engle
Engle
@jason_engle
@jason_engle
@jason_engle
@jason_engle
@jason_engle
Eye of Malcator
Tiny Construct, Unaligned
Armor Class 13
Hit Points 13 (3d4 + 6)
Speed 0 ft., fly 30 ft. (hover)
Actions
Eye Ray. The eye shoots a beam of light at a target it can
see within 60 feet of it. The target must succeed on a DC 12
Dexterity saving throw or take 10 (3d6) radiant damage.
Bonus Actions
Detect. The eye makes a Wisdom (Perception) check.
^pan'g4:φee'x. 45
Konstantin
KonstantinPorubov
Konstantin
Konstantin
KonstantinPorubov
Porubov
Porubov
Porubov
@ikostya
@ikostya
@ikostya
@ikostya
@ikostya
Fleshless Gladiator
Medium Undead (Phyrexian), Any Non-Good Alignment
Reactions
Parry. The gladiator adds 3 to its AC against one melee
attack that would hit it. To do so, the gladiator must see
the attacker and be wielding a melee weapon.
46 ^pan'g4:φee'x.
Vladimir
VladimirKrisetskiy
Vladimir
Vladimir
Vladimir Krisetskiy
Krisetskiy
Krisetskiy
Krisetskiy
@bopchara
@bopchara
@bopchara
@bopchara
@bopchara
Forgehammer Centurion
Medium Humanoid (Phyrexian, Fighter), Typically
Chaotic Neutral
“To dance to the music of Juex, leap like the flickering Heated Body. A creature that hits the centurion with a
flame and hit like the hammer.” melee attack while within 5 feet of it takes 3 (1d6) fire
damage. At the start of its turn, the centurion deals 3 (1d6)
The Forgehammer Centurions are leaders of the Quiet Furnace's fire damage to any creature grappling it or that it is
defenses, protecting the surface mountains from intruders and grappling.
defending the Kuldotha entrance that leads deeper into the core.
They fight alongside other Phyrexianized guards, inspiring them Formation Tactics. The centurion has advantage on
saving throws against being charmed, frightened,
into battle.
grappled, or restrained while it is within 5 feet of at least
one ally.
Actions
Warhammer. Melee Weapon Attack: +3 to hit, reach 5 ft.,
one target. Hit: 7 (1d10 + 2).
Reactions
Leadership. When an ally within 5 feet of the centurion
makes an attack roll or a saving throw, the centurion
directs the ally, granting advantage on the roll provided
the ally can hear and understand the centurion.
^pan'g4:φee'x. 47
Denis
DenisZhbankov
Denis
Denis
Denis Zhbankov
Zhbankov
Zhbankov
Zhbankov
@deniszhbankov
@deniszhbankov
@deniszhbankov
@deniszhbankov
@deniszhbankov
Furnace Strider
Huge Monstrosity (Phyrexian), Unaligned
Actions
Multiattack. The strider makes two foreleg attacks.
48 ^pan'g4:φee'x.
Maxime
MaximeMinard
Maxime
Maxime
Maxime Minard
Minard
Minard
Minard
@istrandar
@istrandar
@istrandar
@istrandar
@istrandar
Gitaxian Raptor
Small Beast (Phyrexian), Unaligned
Armor Class 12
Hit Points 7 (2d6)
Speed 10 ft., fly 60 ft.
G
G
G
G
Giiiiita
ta
tax
ta
ta x
xia
x
x ia
ian
ia
ia n
nnR
n R
R
R
Raaaaapppppttttto
o
or
o
o rrr
r
STR
6 (-2)
DEX
14 (+2)
CON
10 (+0)
INT
3 (-4)
WIS
14 (+2)
CHA
5 (-3)
Actions
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one
target. Hit: 4 (1d4 + 2) piercing damage.
^pan'g4:φee'x. 49
Steve
SteveArgyle
Steve
Steve
SteveArgyle
Argyle
Argyle
Argyle
@steveargyle
@steveargyle
@steveargyle
@steveargyle
@steveargyle
Glistener Elf
Medium Humanoid (Phyrexian, Elf), Typically Chaotic
Evil
Actions
Multiattack. The elf makes two melee attacks or two
ranged attacks.
50 ^pan'g4:φee'x.
Alix
AlixBranwyn
Alix
Alix
AlixBranwyn
Branwyn
Branwyn
Branwyn
@AlixBranwyn
@AlixBranwyn
@AlixBranwyn
@AlixBranwyn
@AlixBranwyn
Glistener Seer
Medium Humanoid (Phyrexian), Typically Lawful Evil
G
G
Gllllliiiiisssssttttteeeeennnnneeeeerrrrr S
G
G SSS
Seeeeeeeeeerrrrr Saving Throws Int +5, Wis +4
Skills Arcana +5, Insight +4, Perception +4
“The oil is all-knowing. The trick is to ask the right Damage Resistances bludgeoning, piercing, and slashing
questions.” from nonmagical attacks
Senses passive Perception 14
Glistener Seers are former Neurok humans who have been Languages Common, Phyrexian
compleated with a single purpose: to divine. They use a Challenge 2 (450 XP)
combination of glistening oil and blinkmoth serum to peer into Proficiency Bonus +2
the future, attempting to give praetor Jin-Gitaxias an edge over
the other factions.
Actions
Eldritch Touch. Melee Spell Attack: +5 to hit, reach 5 ft.,
one target. Hit: 6 (1d6 + 3) force damage.
Reactions
Foresight. When the seer or a creature it can see makes an
attack roll, a saving throw, or an ability check, the seer can
cause the roll to be made with advantage or disadvantage.
^pan'g4:φee'x. 51
Lie
LieSetiawan
Lie
Lie
Lie Setiawan
Setiawan
Setiawan
Setiawan
@liesetiawan
@liesetiawan
@liesetiawan
@liesetiawan
@liesetiawan
Hivemaster
Medium Humanoid (Phyrexian), Typically Neutral Evil
Actions
Toxic Touch. Melee Weapon Attack: +6 to hit, reach 5 ft.,
one creature. Hit: 21 (4d8 + 3) necrotic damage. The touch
is coated in glistening oil (see "Compleated" in chapter 2).
52 ^pan'g4:φee'x.
Sam
SamWolfe
Sam
Sam
Sam Wolfe
WolfeConnelly
Wolfe
Wolfe Connelly
Connelly
Connelly
Connelly
@deadthicket
@deadthicket
@deadthicket
@deadthicket
@deadthicket
Ichorplate Golem
Medium Construct (Phyrexian), Neutral
Armor Class 9
Hit Points 93 (11d8 + 44)
Speed 30 ft.
Actions
Multiattack. The golem makes two slam attacks.
^pan'g4:φee'x. 53
Joe
JoeSlucher
Joe
Joe
JoeSlucher
Slucher
Slucher
Slucher
@joeslucher
@joeslucher
@joeslucher
@joeslucher
@joeslucher
Incisor Glider
Medium Construct (Phyrexian), Unaligned
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one
creature. Hit: 9 (2d6 + 2) piercing damage.
54 ^pan'g4:φee'x.
Maxime
MaximeMinard
Maxime
Maxime
Maxime Minard
Minard
Minard
Minard
@istrandar
@istrandar
@istrandar
@istrandar
@istrandar
Kuldotha Cackler
Large Monstrosity (Phyrexian), Unaligned
Skills Perception +3
Senses passive Perception 13
K
K
K
K
Kuuuuullllldddddo
o
ot
o
o ttt ha C
tha
ha
ha
ha CCC
Cac
ac
ack
ac
ac k
kk
kl
lll
le
eee
er
rrr
r Languages —
Challenge 1 (200 XP)
You would laugh too if you just burned through a Proficiency Bonus +2
tyrranax’s stomach.
Heated Body. A creature that hits the cackler with a
The Kuldotha is the furnace-city entrance deeper into New melee attack while within 5 feet of it takes 3 (1d6) fire
Phyrexia, and Urabrask keeps it guarded from the other factions damage. At the start of its turn, the cackler deals 3 (1d6)
and praetors. Cacklers are compleated hyenas that stand guard fire damage to any creature grappling it or that it is
at the Kuldotha's gates and laugh maniacally when they spot grappling.
anyone trying to cross the threshold. Rampage. When the cackler reduces a creature to 0 hit
points with a melee attack on its turn, the cackler can take
a bonus action to move up to half its speed and make a
bite attack.
Unusual Nature. The cackler doesn't require food or
drink.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one
target. Hit: 6 (1d6 + 3) piercing damage, plus 3 (1d6) fire
damage.
^pan'g4:φee'x. 55
Mike
MikeFranchina
Mike
Mike
Mike Franchina
Franchina
Franchina
Franchina
@sirfrancisdrake
@sirfrancisdrake
@sirfrancisdrake
@sirfrancisdrake
@sirfrancisdrake
Mandible Justiciar
Large Aberration (Phyrexian), Lawful Evil
Actions
Multiattack. The justiciar makes two Claw attacks.
56 ^pan'g4:φee'x.
Zack
ZackStella
Zack
Zack
ZackStella
Stella
Stella
Stella
@zack_stella
@zack_stella
@zack_stella
@zack_stella
@zack_stella
Masticore
Large Construct (Phyrexian), Neutral
A masticore is a ferocious metallic lion-like beast similar to a First Strike. The masticore has advantage on initiative
manticore. While manticores are fleshy and flying, masticores
rolls.
are galvanized and grounded. Masticores usually have a stinging, Unusual Nature. The masticore doesn't require air, food,
barbed tail just like a manticore, but they also tend to have lines drink, or sleep.
of razor-like metal teeth.
Actions
Multiattack. The masticore makes one Sting and one Bite
attack or three Claw attacks.
^pan'g4:φee'x. 57
Pavel
PavelKolomeyets
Pavel
Pavel
Pavel Kolomeyets
Kolomeyets
Kolomeyets
Kolomeyets
@pav327
@pav327
@pav327
@pav327
@pav327
Meldweb Curator
Medium Humanoid (Phyrexian), Typically Lawful Evil
58 ^pan'g4:φee'x.
Marcela
MarcelaBolivar
Marcela
Marcela
Marcela Bolivar
Bolivar
Bolivar
Bolivar
@tropicalgloom
@tropicalgloom
@tropicalgloom
@tropicalgloom
@tropicalgloom
Mercurial Spelldancer
Medium Monstrosity (Phyrexian), Typically Lawful Evil
Armor Class 12
Hit Points 27 (6d8)
Speed 30 ft.
M
M
M
M
Meeeeerrrrrcccccuuuuurrrrria
ia
ial
ia
ia lS
lll SSS
Spppppeeeeellllllllllda
da
dan
da
da n
nc
n
n ccc
ce
eee
er
rrr
r Cunning Action. On each of its turns, the spelldancer can
use a bonus action to take the Dash, Disengage, or Hide
“Never begin an experiment assuming you know what the action.
end result will be.”
Actions
—Unctus, Grand Metatect
Multiattack. The spelldancer makes two Claws attacks.
The spelldancer is a methodically designed compleated agent of Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one
the Progress Engine. It uses a specialized Phyrexian oil to siphon target. Hit: 5 (1d6 + 2) piercing damage.
mana from its targets and replenish the magic and power of
other Progress Engine allies.
Reactions
Spelldance (Recharge 6). The spelldancer pulls energy
from a creature and redirects it towards its allies. After the
spelldancer hits a creature that isn't a Construct or Undead
with its Claws, it chooses an ally within 60 feet of it to gain
one of the following benefits:
● The ally regains one expended spell slot of 3rd level or
lower.
● The ally regains one use of a trait that can be used 2/day
or more.
● One of the ally's traits with Recharge 6 or Recharge 5-6
immediately recharges.
^pan'g4:φee'x. 59
Nestor
NestorOssandon
Nestor
Nestor
Nestor Ossandon
OssandonLeal
Ossandon
Ossandon Leal
Leal
Leal
Leal
@nezt
@nezt
@nezt
@nezt
@nezt
Mite Overseer
Medium Monstrosity (Phyrexian), Typically Lawful Evil
Skills Perception +4 M
M
Miiiiittttteeeee O
M
M O
O
O
Ovvvvveeeeerrrrrssssseeeeeeeeeerrrrr
Damage Resistances bludgeoning, piercing, and slashing
from nonmagical attacks The mites sniff out any potential interlopers. He handles
Damage Immunities poison the rest.
Condition Immunities frightened
Senses darkvision 60 ft., passive Perception 14 Mites make up a large bulk of invading Phyrexian forces for Elesh
Languages Phyrexian Norn; the overseer commands these creatures and ensures they
Challenge 8 (3,900 XP) attack with direction and unity, rather than chaos.
Proficiency Bonus +3
Actions
Multiattack. The overseer makes two Armblade attacks.
60
Wisnu
WisnuTan
Wisnu
Wisnu
Wisnu Tan
Tan
Tan
Tan
@wisnutan
@wisnutan
@wisnutan
@wisnutan
@wisnutan
Myr
Small Construct (Myr), any alignment
M
M
M
M
Myyyyyrrrrr Skills Athletics +5, Perception +4, Survival +4
Damage Resistances poison
Senses passive Perception 14
“Myr will go where the work is. We always have. We Languages Common
always will.” Challenge 1 (200 XP)
—Urtet, Remnant of Memnarch Proficiency Bonus +2
Actions
Multiattack. The myr makes two slam attacks.
Reactions
Repair (5/day). The myr regains 1d6 hit points.
^pan'g4:φee'x. 61
Johann
JohannBodin
Johann
Johann
JohannBodin
Bodin
Bodin
Bodin
@yozartwork
@yozartwork
@yozartwork
@yozartwork
@yozartwork
Necrotitan
Gargantuan Monstrosity (Phyrexian), Unaligned
Actions
Multiattack. The necrotitan makes two Claw attacks.
62 ^pan'g4:φee'x.
Jason
JasonA.
Jason
Jason
JasonA.A.A.
A.Engle
Engle
Engle
Engle
Engle
@jason_engle
@jason_engle
@jason_engle
@jason_engle
@jason_engle
Norn's Choirmaster
Medium Celestial (Phyrexian), Typically Lawful Evil
^pan'g4:φee'x. 63
Dave
DaveKendall
Dave
Dave
Dave Kendall
Kendall
Kendall
Kendall
@dave-kendall
@dave-kendall
@dave-kendall
@dave-kendall
@dave-kendall
Oil-Gorger Troll
Large Giant (Phyrexian), Typically Chaotic Evil
STR
18 (+4)
DEX
13 (+1)
CON
20 (+5)
INT
7 (-2)
WIS
9 (-1)
CHA
7 (-2)
O
O
Oiiiiilllll-G
O
O -G
-G
-G
-Goo
or
o
o rrr
rg
g
gg
ge
eee
er rT
rrr TTT
Trrrrro
o
ol
o
o lll
ll
lll
l
Metal or flesh, it didn’t matter—seasoned with ichor, it
Skills Perception +2 all tasted so good.
Senses darkvision 60 ft., passive Perception 12
Languages Phyrexian, Troll Originally from another plane, most trolls disappeared from New
Challenge 4 (1,100 XP) Phyrexia long before the phyrexianization. Those that remained
Proficiency Bonus +3 lived in Tel-Jilad, the Tree of Tales, in the copper forest of the
Tangle. When the Phyrexians transformed the Tangle into the
Keen Smell. The troll has advantage on Wisdom Hunter's Maze, most of the remaining trolls were compleated.
(Perception) checks that rely on smell.
The oil-gorger troll is one such troll. It explores the spheres
Actions beyond the Hunter's Maze in search of glistening oil, the main
only ingredient of its ever-growing appetite.
Multiattack. The troll makes three attacks: one with its
Regenerating Bite and two with its Claws.
64 ^pan'g4:φee'x.
Lorenzo
LorenzoMastroianni
Lorenzo
Lorenzo
LorenzoMastroianni
Mastroianni
Mastroianni
Mastroianni
@lorenzomastroianni
@lorenzomastroianni
@lorenzomastroianni
@lorenzomastroianni
@lorenzomastroianni
Paladin of Predation
Huge Monstrosity (Phyrexian), Typically Chaotic Evil
^pan'g4:φee'x. 65
Igor
IgorKieryluk
Igor
Igor
IgorKieryluk
Kieryluk
Kieryluk
Kieryluk
@igorkieryluk
@igorkieryluk
@igorkieryluk
@igorkieryluk
@igorkieryluk
Phyrexian Germ
Tiny Monstrosity (Phyrexian), Unaligned
Armor Class 12
Hit Points 1 (1d4 - 1)
Speed 30 ft.
P
PPP
Ph
h
hh
hy
yyy
yr
rrr
re
eee
ex
x
xx
xia
ia
ian
ia
ia n
nnG
n G
G
G
Geeeeerrrrrm
m
m
m
m
“Even your blade knows who will triumph here.”
STR DEX CON INT WIS CHA
11 (+0) 14 (+2) 8 (-1) 5 (-3) 13 (+1) 4 (-3) —Atraxa, Grand Unifier
Senses darkvision 60 ft., passive Perception 13 Germs are tiny Phyrexian creatures grown in vats of glistening oil.
Languages — They are used in the creation of "living weapons." These artifacts
Challenge 0 (0 or 10 XP) function as normal weapons, but when left alone they awaken as
Proficiency Bonus +2 germs with mobility and aggression.
Actions
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one
target. Hit: 1 piercing damage.
66 ^pan'g4:φee'x.
Oriana
OrianaMenendez
Oriana
Oriana
Oriana Menendez
Menendez
Menendez
Menendez
@orianamdz
@orianamdz
@orianamdz
@orianamdz
@orianamdz
Phyrexian Mite
Tiny Monstrosity (Phyrexian), Unaligned
Armor Class 12
P
PPP
Ph
h
hh
hy
yyy
yr
rrr
re
eee
ex
x
xx
xia
ia
ian
ia
ia n
nnM
n M
M
M
Miiiiittttteeeee Hit Points 5 (2d4)
Speed 30 ft., climb 30 ft.
“Remember, recruits: A Phyrexian's size is not a reliable
indicator of its threat level.” STR DEX CON INT WIS CHA
11 (+0) 14 (+2) 10 (+0) 5 (-3) 13 (+1) 4 (-3)
—Kara Vrist, resistance spymaster
Though used extensively by the Machine Orthodoxy, mites are Skills Perception +3
unaligned phyrexian creatures that can be used as fodder for any
Senses darkvision 60 ft., passive Perception 13
of New Phyrexia's factions. They exist to spread the infection, and
Languages —
Challenge 1/8 (25 XP)
often appear alongside many others of their ilk.
Proficiency Bonus +2
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one
target. Hit: 1 piercing damage plus 3 (1d6) poison damage.
The bite is coated with glistening oil (see "Compleated" in
chapter 2).
^pan'g4:φee'x. 67
Tuan
TuanDuong
Tuan
Tuan
Tuan Duong
DuongChu
Duong
Duong Chu
Chu
Chu
Chu
@duongct
@duongct
@duongct
@duongct
@duongct
Phyrexian Tyrranax
Huge Monstrosity (Phyrexian), Unaligned
Actions
Multiattack. The tyrranax makes three attacks: one with
its bite, one with its claws, and one with its tail.
68 ^pan'g4:φee'x.
Marcela
MarcelaBol
Marcela
Marcela
Marcela Bol
Bolííívar
Bol
Bol var
var
íívar
var
@tropicalgloom
@tropicalgloom
@tropicalgloom
@tropicalgloom
@tropicalgloom
Plague Nurse
Medium Humanoid (Phyrexian), Typically Chaotic
Neutral
“Kill the weak so they can’t drag the strong down to STR DEX CON INT WIS CHA
their level. This is true compassion.” 10 (+0) 10 (+0) 12 (+1) 13 (+1) 16 (+3) 13 (+1)
—Benzir, archdruid of Temple Might
Skills Medicine +8, Nature +3, Survival +5
Senses passive Perception 13
The Hunter's Maze is a place where only the strongest survive;
Languages Phyrexian
but evolution sometimes need nudging. Plague nurses tend to
Challenge 2 (450 XP)
the wounded members of the vicious swarm, often making slight Proficiency Bonus +2
adjustments to them to improve their chances in the Maze.
Actions
Plague Burst. Melee or Ranged Spell Attack: +5 to hit,
reach 5 ft. or range 90 ft., one target. Hit: 10 (2d6 + 3)
damage of a type chosen by the nurse: acid, necrotic, or
poison.
^pan'g4:φee'x. 69
Krharts
Krharts
Krharts
Krharts
Krharts
@krhart
@krhart
@krhart
@krhart
@krhart
Porcelain Zealot
Medium Monstrosity (Phyrexian), Typically Lawful Evil
P
PPP
Po
o
oo
or
rrr
rc
ccc
ce
eee
el
lll
la
aaa nZ
aiiiiin
n
n
n ZZZ
Zeeeeeaaaaalllllo
o
ot
o
o ttt
t STR DEX CON INT WIS CHA
10 (+0) 10 (+0) 12 (+1) 13 (+1) 16 (+3) 13 (+1)
“There is a single, glorious truth, etched in the hearts of
the faithful. Join in unity, or be washed away.” Skills Persuasion +3, Religion +5
Senses passive Perception 13
Elesh Norn's rule over the Machine Orthodoxy is marked by a
Languages Common, Phyrexian
religious adherence to the Argent Etchings. Porcelain Zealots are
Challenge 2 (450 XP)
the priests of this religious rule, enforcing the will of Norn Proficiency Bonus +2
throughout the Fair Basilica and punishing the heresy of the
other Phyrexian factions.
Actions
Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5
ft. or range 20/60 ft., one target. Hit: 3 (1d6) bludgeoning
damage.
Bonus Actions
Divine Eminence (Recharge 5-6). Until the end of its
turn, the zealot's melee weapon attacks deal an extra 10
(3d6) necrotic damage to a target on a hit.
70 ^pan'g4:φee'x.
Martina
MartinaFackova
Martina
Martina
Martina Fackova
Fackova
Fackova
Fackova
@martinafackova
@martinafackova
@martinafackova
@martinafackova
@martinafackova
P
PPP
Praetors
raetors
raetors
raetors
raetors
ELESH
ELESH
ELESH
^'e NORN
NORN
NORN
lš-norn.
ELESH
ELESH NORN
NORN
Armor Class 18 (natural armor) Claw. Melee Weapon Attack: +13 to hit, reach 5 ft., one target.
Hit Points 208 (32d8 + 64) Hit: 15 (2d8 + 6) force damage plus 9 (2d8) radiant damage.
The claws are coated with glistening oil (see "Compleated" in
Speed 30 ft. chapter 2).
White Sun's Summons (Recharge 6). Elesh Norn magically
STR DEX CON INT WIS CHA summons 1d6 phyrexian mites (statistics found in this
22 (+6) 15 (+2) 14 (+2) 20 (+5) 19 (+4) 24 (+7) chapter). The called creatures appear in unoccupied spaces
within 30 feet of Elesh Norn, acting as her allies and obeying
Saving Throws Dex +9, Con +9, Wis +11 her spoken commands. The summoned creatures remain for 1
Skills Perception +11 hour, or until Elesh Norn dies or dismisses them as a bonus
Damage Resistances bludgeoning, piercing, and slashing action.
from nonmagical attacks
Condition Immunities charmed, frightened
Legendary Actions
Senses truesight 60 ft., passive Perception 21 Elesh Norn can take 3 legendary actions, choosing from the
Languages Common, Phyrexian options below. Only one legendary action can be used at a
Challenge 20 (25,000 XP) time and only at the end of another creature's turn. Elesh
Proficiency Bonus +7 Norn regains spent legendary actions at the start of her turn.
Argent Reflection. If Elesh Norn succeeds on a saving throw Norn's Decree. One ally of Elesh Norn that can hear her must
against a spell or an attack roll misses her, the spell or attack's use its reaction, if a available, to move up to its speed as she
damage is reflected back at the caster or attacker. That directs or to make one weapon attack against a target that
creature must succeed on a DC 22 Dexterity saving throw or she designates.
take the damage of the spell or attack.
^pan'g4:φee'x. 71
Eric
EricDeschamps
Eric
Eric
Eric Deschamps
Deschamps
Deschamps
Deschamps
@deschampsart
@deschampsart
@deschampsart
@deschampsart
@deschampsart
JIN-GITA
JIN-GITA
JIN-GITAXIAS
JIN-GITA
JIN-GITA XIAS
XIAS
^dži’n-ɢytx.
XIAS
XIAS
72 ^pan'g4:φee'x.
Robbie
RobbieTrevino
Robbie
Robbie
Robbie Trevino
Trevino
Trevino
Trevino
@robbietrevino
@robbietrevino
@robbietrevino
@robbietrevino
@robbietrevino
SHEOLDRED
SHEOLDRED
SHEOLDRED
^šøldrd.
SHEOLDRED
SHEOLDRED
STR DEX CON INT WIS CHA Spellcasting. Sheoldred casts one of the following spells,
16 (+3) 18 (+4) 12 (+1) 21 (+5) 17 (+3) 22 (+6) requiring no material components and using Charisma as the
spellcasting ability (spell save DC 20):
At will: command, detect magic, thaumaturgy
Saving Throws Con +7, Wis +9, Cha +12 2/day each: bestow curse, hold person, sheoldred's edict,*
Skills Arcana +11, Deception +12, Perception +9, Insight +9 silence, zone of truth
Condition Immunities frightened 1/day each: darkness, detect thoughts, dispel magic, circle of
Damage Resistances bludgeoning, piercing, and slashing death, suggestion
from nonmagical attacks
Senses darkvision 120 ft., passive Perception 19 Bonus Actions
Languages Common, Phyrexian
Summon Undead (1/Day). Sheoldred magically summons
Challenge 18 (20,000 XP) five skeletons or zombies. The summoned creatures appear
Proficiency Bonus +6 in unoccupied spaces within 60 feet of Sheoldred, whom they
obey. They take their turns immediately after Sheoldred. Each
Legendary Resistance (3/Day). If Sheoldred fails a saving lasts for 1 hour, until it or Sheoldred dies, or until Sheoldred
throw, she can choose to succeed instead. dismisses it as a bonus action.
Parasitic Form. Sheoldred can attach her upper torso to a Legendary Actions
willing Large or larger Phyrexian creature, using it as a Sheoldred can take 3 legendary actions, choosing from the
controlled mount as described in the mounted combat rules options below. Only one legendary action can be used at a
in the Player's Handbook. time and only at the end of another creature's turn. Sheoldred
regains spent legendary actions at the start of her turn.
Actions
Multiattack. Sheoldred makes three Claw attacks. Command Undead. An allied Undead within 30 feet of
Sheoldred uses its reaction to make one attack against a
Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. target of Sheoldred's choice that she can see.
Hit: 20 (4d6 + 6) necrotic damage. The claw is coated in Claw. Sheoldred makes one Claw attack.
glistening oil (see "Compleated" in chapter 2).
Cast a Spell (Costs 2 Actions). Sheoldred uses Spellcasting.
UR
UR
URABR
UR
UR ABR
ABRASK
ABR
ABR ASK
ASK
^'urbrask.
ASK
ASK
Urabrask Actions
Large Monstrosity (Phyrexian), Chaotic Neutral Multiattack. Urabrask makes four Claw attacks.
74 ^pan'g4:φee'x.
Daarken
Daarken
Daarken
Daarken
Daarken
@daarken
@daarken
@daarken
@daarken
@daarken
VORINCLEX
VORINCLEX
VORINCLEX
^vornχlx.
VORINCLEX
VORINCLEX
^pan'g4:φee'x. 75
Brian
BrianValeza
Brian
Brian
BrianValeza
Valeza
Valeza
Valeza
@tots
@tots
@tots
@tots
@tots
Rotpriest
Medium Humanoid (Phyrexian), Typically Chaotic Evil
Toxic Reflection. When a creature within 30 feet of the —Melira, the Living Cure
rotpriest casts a spell, the rotpriest converts some of the
spell's energy into a burst of corrosive material; each The rotpriests are the servants of glistening oil, necrogen, lamina,
creature within 30 feet of the rotpriest must make a DC 15 and all other poisonous and toxic substances found throughout
Constitution saving throw, taking 3 (1d6) necrotic damage New Phyrexia. The tend and cultivate these substances,
per level of the spell on a failed save, or half as much
damage on a successful one. perfecting them and turning them into lethal weapons for the
phyrexian machine.
Actions
Rotting Fist. Melee Weapon Attack: +2 to hit (+4 to hit
with shillelagh), reach 5 ft., one target. Hit: 10 (2d6 + 3)
bludgeoning damage plus 10 (3d6) necrotic damage. The
fist is coated with glistening oil (see "Compleated" in
chapter 2).
Reactions
Take Root. If the rotpriest is standing on the ground, it
gains advantage against one effect that would knock it
prone or move it against its will.
76 ^pan'g4:φee'x.
Martin
Martinde
Martin
Martin
Martin de
deDiego
de
deDiego
Diego
Diego
Diego
@martindediego
@martindediego
@martindediego
@martindediego
@martindediego
Coming Soon...
Translation in Progress
^txš: ?.
S
SSS
Scccccrrrrraaaaapppppgggggo
o
or
o
o rrr
rg
g
gg
ge
eee
er
rrr
r ^koqšqle’yt: ?.
^zikl: ?.
“Eat. Sort. Eat. Sort. Eat.”
^nu’f: ^qpønč: təʁirt: ^natlč:
^ǩaφa-φyrxɮɒ'ɣ- ^?(+?). ^?(+?). ^?(+?). ^?(+?).
təʁirot. ^ɣwi: ?.
^qẅrɬwi'g: ?.
^xwe-ɢnaɢɮronɣ- ^rukm: ?.
^ɮɒ’ɣ: ?.
'iţpənaan. ^χanj: ?.
^ɣwiǩažð:
^qipmt: ?.
^čtəəčplčn.
^ɣwitwøǩx: ?.
^twøφt: ?.
^ɢʁičtx: ?.
^ʁums: ?.
^pan'g4:φee'x. 77
Mike
MikeFranchina
Mike
Mike
Mike Franchina
Franchina
Franchina
Franchina
@sirfrancisdrake
@sirfrancisdrake
@sirfrancisdrake
@sirfrancisdrake
@sirfrancisdrake
Scraptrap
Large Monstrosity (Phyrexian), Unaligned
Armor Class 12
Hit Points 127 (15d10 + 45)
Speed 5 ft.
78 ^pan'g4:φee'x.
Andrey
AndreyKuzinskiy
Andrey
Andrey
Andrey Kuzinskiy
Kuzinskiy
Kuzinskiy
Kuzinskiy
@kuzinskiy
@kuzinskiy
@kuzinskiy
@kuzinskiy
@kuzinskiy
Sheoldred's Headcleaver
Medium Humanoid (Phyrexian), Typically Neutral Evil
S
SSS
Sh
h
hh
he eeeeo
ooo
ol lllldd
d d
dr rrrre
eee
ed
d
dd'''''s
d sss
s Armor Class 17 (natural armor)
Hit Points 58 (9d8 + 18)
H
H
HH
Heeeeeaaaaadddddcccccllllleeeeeav
av
ave
av
av eee
er rrr
r
Speed 30 ft.
The punishment for sedition, like every other crime in the STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 14 (+2) 10 (+0) 11 (+0) 10 (+0)
Dross Pits, is execution.
Headcleavers are Sheoldred's enforcers and executioners in her Skills Athletics +5, Insight +2
arena and throughout her domain in the Dross Pits. Rather than Senses passive Perception 10
kill Sheoldred's opponents, they drag them back to the arena for Languages Phyrexian
bloodsport. Only when the crowd cheers and Sheoldred gives her Challenge 3 (700 XP)
edict do they strike the final blow. Proficiency Bonus +2
Actions
Multiattack. The veteran makes two Greataxe attacks.
^pan'g4:φee'x. 79
Campbell
CampbellWhite
Campbell
Campbell
Campbell White
White
White
White
@campbellwhite
@campbellwhite
@campbellwhite
@campbellwhite
@campbellwhite
Sinew Dancer
Medium Humanoid (Phyrexian), Typically Lawful Evil
Actions
Multiattack. The dancer makes two Sinew Whip attacks
80 ^pan'g4:φee'x.
Brad
BradRigney
Brad
Brad
Brad Rigney
Rigney
Rigney
Rigney
@cryptcrawler
@cryptcrawler
@cryptcrawler
@cryptcrawler
@cryptcrawler
Skirge
Tiny Fiend (Phyrexian), Typically Neutral Evil
Armor Class 13
Hit Points 10 (3d4 + 3)
Speed 20 ft., fly 40 ft.
“Get away from there! I must rebuild that one for the Skills Perception +4, Stealth +5
next bout. Shoo, shoo!” Damage Resistances bludgeoning, piercing, and slashing
from nonmagical attacks
—Keskit, the Flesh Sculptor Damage Immunities poison
Condition Immunities poisoned
Skirges are Phyrexian imps. Vault skirges were created by Senses darkvision 120 ft., passive Perception 11
Vishgraz to bring back vital flesh and fluids to Ish Sah for use in Languages Phyrexian
creating his Phyrexian monstrosities. They fly in and attach Challenge 1 (200 XP)
themselves to their prey with a powerful claw, they then either Proficiency Bonus +2
bite a chunk of flesh off or suck a victim's blood before flying off
to their master, delivering their stolen payload. Wrack imps flit or Corrupted. The skirge regains 10 hit points at the start of
caper about with fear-masks screwed over their faces. They are its turn if it has at least 1 hit point and it is within 120 feet
often servants of Azax-Azog, and their appearance always heralds of another Phyrexian or a creature afflicted with phyresis.
some dire or frightful event. Whatever their origin, skirges can be
Devil's Sight. Magical darkness doesn't impede the
found throughout the spheres of New Phyrexia; at best as pests, skirge's darkvision.
and at worst as swarms of vicious hunters.
Magic Resistance. The skirge has advantage on saving
throws against spells and other magical effects.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one
target. Hit: 5 (1d4 + 3) piercing damage, and the target
must make a DC 11 Constitution saving throw, taking 10
(3d6) poison damage on a failed save, or half as much
damage on a successful one.
^pan'g4:φee'x. 81
Billy
BillyChristian
Billy
Billy
BillyChristian
Christian
Christian
Christian
@billcreative
@billcreative
@billcreative
@billcreative
@billcreative
Skitterfang
Small Construct (Phyrexian), Unaligned
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one
creature. Hit: 9 (2d6 + 2) piercing damage, and the target
must succeed on a DC 11 Constitution saving throw or take
7 (2d6) necrotic damage. The skitterfang regains hit points
equal to the necrotic damage dealt.
82 ^pan'g4:φee'x.
Svetlin
SvetlinVelinov
Svetlin
Svetlin
Svetlin Velinov
Velinov
Velinov
Velinov
@velinov
@velinov
@velinov
@velinov
@velinov
Skulldweller
Tiny Monstrosity (Phyrexian), Unaligned
S
SSS
Skkkkkuuuuulllllllllldw
dw
dwe
dw
dw eee
el
lll
ll
lll
le
eee
er
rrr
r Armor Class 12
“Watch your footing around here. Anything you might Hit Points 2 (1d4)
Speed 30 ft.
step on probably has teeth.”
—Kara Vrist, resistance spymaster STR DEX CON INT WIS CHA
11 (+0) 14 (+2) 10 (+0) 5 (-3) 13 (+1) 4 (-3)
A skulldweller is a tiny Phyrexian insect, similar to a germ or mite.
It gets its namesake from its habit of making a home out of the Skills Perception +3, Stealth +5
rotting skulls littering the floors of spheres like the Dross Pits and Senses darkvision 60 ft., passive Perception 13
the Hunter's Maze. Languages —
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one
target. Hit: 4 (1d4 + 2) piercing damage, and the target
must succeed on a DC 12 Constitution saving throw or
become poisoned for 1 minute.
^pan'g4:φee'x. 83
Donato
DonatoGiancola
Donato
Donato
Donato Giancola
Giancola
Giancola
Giancola
@donatoarts
@donatoarts
@donatoarts
@donatoarts
@donatoarts
Soulless Jailer
Large Construct (Phyrexian), Neutral
84 ^pan'g4:φee'x.
Svetlin
SvetlinVelinov
Svetlin
Svetlin
Svetlin Velinov
Velinov
Velinov
Velinov
@velinov
@velinov
@velinov
@velinov
@velinov
Squealstoke
Small Humanoid (Phyrexian, Goblinoid), Typically
Chaotic Neutral
Compleated goblins in the service of Urabrask, squealstokes Death Burst. When the goblin dies, it explodes, and each
have gleefully seized the task of stoking the furnace fires both at creature within 5 feet of it must succeed on a DC 10
Constitution saving throw or take 7 (2d6) fire damage. The
Kuldotha and within the furnace layer. They frantically race
explosion ignites flammable objects in that area that
about, building spiny contraptions to fan the flames. They aren't being worn or carried.
sometimes fuel the furnace with a little too much zeal,
occasionally throwing each other into the furnaces or anything Heated Body. A creature hits the goblin with a melee
else that happens to be lying or scurrying around. If their efforts attack while within 5 feet of it takes 3 (1d6) fire damage. At
fall short, they will throw themselves into the furnace, achieving the start of its turn, the goblin deals 3 (1d6) fire damage to
the dual purpose of feeding the fires and avoiding more painful
any creature grappling it or that it is grappling.
punishment at the hands of their overlords. Nimble Escape. The goblin can take the Disengage or
Hide action as a bonus action on each of its turns.
Actions
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one
target. Hit: 5 (1d6 + 2) slashing damage.
^pan'g4:φee'x. 85
Brian
BrianValeza
Brian
Brian
BrianValeza
Valeza
Valeza
Valeza
@tots
@tots
@tots
@tots
@tots
Syphoner
Tiny Monstrosity (Phyrexian), Unaligned
Syphoners are tiny, pestilent creatures that fly through all the
Actions spheres and harvest glistening oil from other Phyrexians;
returning it to their master Sheoldred. The syphoners are also
Blood Drain. Melee Weapon Attack: +5 to hit, reach 5 ft.,
capable of draining blood from a non-phyrexian creature, making
one creature. Hit: 5 (1d4 + 3) piercing damage, and the
syphoner attaches to the target. While attached, the swarms of them very dangerous to Mirran survivors and rebels.
syphoner doesn't attack. Instead, at the start of each of the
syphoner's turns, the target loses 5 (1d4 + 3) hit points due
to blood loss. If the target is a Phyrexian, the syphoner
immediately recharges its Oil Deposit trait.
The syphoner can detach itself by spending 5 feet of its
movement. It does so after it drains 10 hit points of blood
from the target or the target dies. A creature, including
the target, can use its action to detach the syphoner.
86 ^pan'g4:φee'x.
Igor
IgorKieryluk
Igor
Igor
IgorKieryluk
Kieryluk
Kieryluk
Kieryluk
@igorkieryluk
@igorkieryluk
@igorkieryluk
@igorkieryluk
@igorkieryluk
Vivisection Evagelist
Huge Monstrosity (Phyrexian), Typically Lawful Evil
^pan'g4:φee'x. 87
Chris
ChrisCold
Chris
Chris
Chris Cold
Cold
Cold
Cold
@chriscold
@chriscold
@chriscold
@chriscold
@chriscold
Watchful Blisterzoa
Medium Aberration (Phyrexian), Unaligned
Armor Class 12
Hit Points 55 (10d8 + 10)
Speed 10 ft., fly 30 ft. (hover)
88 ^pan'g4:φee'x.
Martina
MartinaFackova
Martina
Martina
Martina Fackova
Fackova
Fackova
Fackova
@martinafackova
@martinafackova
@martinafackova
@martinafackova
@martinafackova
Y
YYY
^jɒ'gmo'θ.
Yawg
awg
awgm
awg
awg m
mm
mo
o
oo
ot
ttt
th
h
hh
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^pan'g4:φee'x. 89
^ǩaπa-
š'iimashaǩ.
Huge thank you to all of my supporters and my
personal play group, and to James Wyatt for his
work on the original Plane Shift supplements.
PATREON.COM/PLANESHIFTED
Aleksi
Aleksi
AleksiBriclot
Aleksi
Aleksi Briclot
Briclot
Briclot
Briclot
@aleksi
@aleksi
@aleksi
@aleksi
@aleksi
WWW.GMBINDER.COM