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Bleach d20 Classless - The Expanded Zanpakutou
Bleach d20 Classless - The Expanded Zanpakutou
Bleach d20 Classless - The Expanded Zanpakutou
There are several new Shikai types, and a number of Bankai abilities. Some of which were requested through
donations, others created by Devs as mental experiments. Below are some of the types inside this tome.
• Portal Type: Opening gateways for offense and defense, the Portal Type allows one to teleport around
the battlefield, inflicting injury on opponents and defending allies.
• Celerity Type: The need for speed is real for anyone. The Speed type allows you to move faster than
anything, and even redirect kinetic energy to your advantage.
• Chance Type: Random Chance can be your friend, and while the Games type allows you to allow your
opponent a chance to defeat you, the Chance Type only relies on luck and chance to achieve victory.
• Mystic Type: A shikai type that introduces powerful abilities into the Bleach Universe that uses Chi or Ki
to power abilities, the Mystic Type brings the powers of Dragon Ball into the Bleach Universe.
• Massive Upswing
• Superior Control
• Unending Deluge
• Overflowing Spirit
I give no context for the above Bankai Abilities, but let's say they'll be fun. And there will be more than what's
listed.
Feats
The following feats supplement all others.
Combination Feats
PORTAL LEAP [COMBINATION, SOUL]
Prerequisites: A release with the Portal and Aerial Types
Benefit: You may use your portals to initiate a "Leap Attack" by teleporting upwards (And possibly towards your
target). If you have the ability to chain portals together, you may either increase the height of your "Leap Attack"
by chaining additional portals, or you may force a "Leap Attack" that would take more than one round to end
during your attack action, and still use the proper modifier in full. Lastly, you may add the number of Portal and
Aerial Type abilities together to abilities that increase by either (So things that increase by one type are
increased by both types).
Zanpakutou Feats
BLIND PORTAL [ZANPAKUTOU, SOUL]
Prerequisites: A release with the Portal Type, Basic Portal Zanpakutou Ability
Benefit: You no longer have to clearly see your target destination to use your Basic Portals. You must at least
have an idea of where you are going before teleporting, though even a vague description such as "100ft straight
north" is acceptable.
Alien Type
Unlike other Shikai Types, the Alien type revolves around augmenting your racial feat using the Alien Builder
from the Quintessential Dragon Ball.
ALIENATION [ALIEN]
Ability: While your Zanpakutou is released, you gain 4 Alien Maker Points from the "Quintessential Dragon Ball"
to add to your character. You must set these points when you choose this ability (But can retrain them later).
While you are in an Alienation (Or their later versions), you physically change form to match the points you
spent.
Special: You may choose this ability multiple times, each time you gain an additional 4 Alien Maker points to a
maximum of 5 times taken before epic levels.
CELERITY [CELERITY]
Prerequisites: 3 other Celerity Type Abilities
Ability: While your Zanpakutou is released you gain 1 Power Level of "Super Speed" This stacks with any you
may have normally ignoring normal PL maximums.
Special: You may take this multiple times. It's effect stacks.
GODSPEED [CELERITY]
Prerequisites: Celerity, 3 other Celerity Type Abilities
Ability: You may make a full attack action and move in the same round. You can move before, during and/or
after your full attack action. If you decide to move, attack, then keep moving, you may attempt to drag the
opponent with you in your speed trail. If you do, they must make a Dexterity based Forititude Save or be dragged
along till you stop moving, at which time, they take falling damage as if they fell the remaining distance you
move, and end up adjacent to you and must make a Strength based Reflex Save or be prone.
Special: You may take this ability multiple times. Each time increase the number of opponents you may move
with you by 1.
SLOTS [CHANCE]
Prerequisites: None
Ability: You may activate this ability as a move action. Roll your level in d6's. For every 6 you roll, add 1[BW] to
your damage, for every 1 you roll subtract 1[BW]. Any roll of 2 or 4 adds 1 to your damage, any roll of 3 or 5
subtracts 1 damage. This change lasts till you choose to spend another move action to attempt Slots again, or
combat/the scene ends. This does not change your base [BW] for prerequisites.
Special: You may take this ability multiple times to increase you effective character level by 2.
BASELINE [SONG]
Prerequisites: Drop the Beat, 1 other Song Type Ablity
Ability: By setting up a functional baseline for your music, you can make a foundation for the rest of your
set...er... combat. When you enter combat, Base Line automatically activates even in your sealed state. Once
Baseline activates, you gain a field of unidirectional solid sound around you that takes some of the damage for
you. This field is skin tight, and is clearly audible as a four chord strumming. While active, you gain your
Constitution Modifier as Damage Mitigation. While your Release is active, triple that.
Special: You may take this ability multiple times. Each time add +2 to your Constitution Modifier for the purposes
of this ability.
CHORUS [SONG]
Prerequisites: Drop the Beat, Baseline
Ability: You can set up a rocking chorus that shows the power of your music. By using this ability as a standard
action, you can hit all opponents within 100ft of you with powerful strums of music. Any opponent that hears the
music must make a Charisma Based Will Save or become confused. At the start of their turns, they must roll
1d100. On a 76-100 they may act normally. On a 51-75 they attack the nearest target whether it's friend or foe.
On a 26-50 they attack themselves in their confusion and on a 1-25 they stand, doing nothing but defending
normally, transfixed by your chorus. Those that failed the save remain in this state until you use a free action to
stop rocking out.
Special: You may take this ability multiple times. Each time increase the Will save DC by 1.
CRECENDO [SONG]
Prerequisites: Drop the Beat, Baseline, Chorus
Ability: While you use Chorus, you can bring it to a immense crecendo, literally exploding with the force of rock!
While you're using Chorus, allies within it's area that hear it are bolstered gaining a bonus on attack, defense
and saving throws equal to your Charisma Modifier and twice that to their damage. Crecendo ends Chorus, but
causes it's own and Chorus' effects to linger for 1d8+3 rounds
Special: You may take this ability multiple times. Each time you do, increase the number of rounds that your
effects linger by 1.
MASQUARADE [UNTRUTH]
Prerequisites: False Bravado or Chest Puffing, Warp Illusion, 3 ther Truth Type abilities
Ability: When you successfully save against an Illusion, you may allow up to your Spellscore Modifier of allies to
automatically pass the same check without rolling. You may also allow them to alter the illusion as you can.
Special: You may take this ability multiple times. Each time increae the number of effected allies by 1.
VISIONARY [UNTRUTH]
Prerequisites: Someone Else's Truth, 6 other Truth type abilities
Ability: You may now select two options from "Someone Else's Truth" to use on an ally (Or enemy if you have
"That's Not True")
Special: You may take this multiple times. When you do, increase the number of choices by 1 (Maximum 4)
MEDITATION [ZEN]
Prerequisites: None
Ability: You gain the ability to meditate before an expected combat (even in your sealed state) and mentally
prepeare yourself for the battle ahead. To do so, you must make a Charisma Based Concentration Check.
Shuold you succeed, you gain a +10 bonus on all Jump, Tumble, Balance, Flash Step and Landspeed for 1
minute per Zen Type ability you possess.
Special: You may take this multiple times. Each time increase the bonus by +5.
ULTRATRIX [ALIEN]
Prerequisites: Alienation, Alien Phisiology, Alien Bitrix x6
Ability: You may now choose 2 of your Alien Bitrix builds and add their already estblished options together into a
super alien mutation. You may switch to this Ultratrix form as a Standard Action. The new form lasts 1 round per
level + constitution modifier instead of normal, and then your release seals itself to it's lowest released state, or
fully if you are already in your lowest released state.
Special: You may select this multiple times. You may choose two different Bitrixes (Or one of the same and a
different one) to combine.
OMEGATRIX [ALIEN]
Prerequisites: Alienation, Alien Phisiology, Alien Bitrix x6, Ultrailix x2
Ability: You may, for up to 1 minute per day, add all your Bitrix forms together into a being of unmitigated power.
Once you use this, your Zanpakutou vanishes powering your ability during use, and it seals afterward for 1 hour.
CELERITY TYPE
MYSTIC TYPE
PORTAL TYPE
SONG TYPE
TRUTH TYPE
ZEN TYPE
Draxredd: This is the guy that created the Classless Bleach d20 system
Dionon: This is Me, I created all the content within this booklet that is not copyrighted already or created by
someone else. Feel free to use it as you see fit, as long as I get credit for it.
The Expanded Zanpakutou is a supplement to the already existing Complete Zanpakutou. It has more
types and more Bankai Abilities for you and your players to use.
10 New Types: Esoteric and wild, types like Alien, Song and Zen types
4 New Bankai Abilities
Epic Shikai Abilities for all new Types
The Expanded Zanpakutou is for use with the Bleach d20 Classless System
LEAGALISE
All content within is the intellectual property of Brian Korot, AKA Dionon. It may be used by anyone that
wishes, and may be changed to fit your campaign. If you are going to publish this in any format, or add
to it, please be kind and give me credit, as I am going to be giving credit to those that inspired me to
create this supplement for the d20 classless system. All mentions of the Bleach anime and Manga
including mentions of the Soul Society, Shinigami and Soul Reapers, are used with fair use from Tite
Kubo, Shoen Jump Comics and anyone else I am forgetting to give credit to.
Secret Note: Next is the Expanded Zenshaba... Watch for it!