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7MU009 Music Computing Module Guide 2015 - 16
7MU009 Music Computing Module Guide 2015 - 16
2015/16
General information
Module Code 7MU009
Semester 2
Prerequisites None
Co-requisites None
Credit Value 20
Level 7
Email m.dalgleish2@wlv.ac.uk
Learning outcomes
By the end of this module you will be able to:
LO1 - Understand theoretical concepts across the broad fields of computer science, music,
and audio research;
LO2 - Develop problem solving skills: the ability to analyse a modest-scale design problem;
LO3 - Critically evaluate common musical programming languages and select the most
appropriate for a particular task;
Module content
The following is provisional and subject to amendment.
Virtual environments
Music and AI (with Tom Collins)
Randomness and probability
Cellular automata, chaotic attractors, and fractals
Music Computing and education
Neural networks and genetic algorithms
Research in music computing - case studies
Learning activities
● This module comprises lectures, workshops, seminars and tutorials, on different
aspects of music production and its socio-historical context.
● Attendance at all taught sessions is expected. These sessions are important in
relation to students’ learning and equipping students for assessment tasks. Absences
will interfere with the student’s ability to complete the assignments successfully.
● Equipment - all necessary equipment is provided except for headphones. It is
expected that you possess and bring your own pair to every session.
Tutorial policy
Please note that, due to departmental policy, we cannot offer assessment-specific tutorial
support within one calendar week of an assessment deadline. Please ensure that you have
clarified your work more than seven days before the deadline.
For those who need it, there will be a single tutorial opportunity at the start of the resit period
provided you attended at least 50% of the sessions in the first 10 weeks of the module. Resit
tutorial times will be available in university week TBC (this will be published on WOLF after
the module has ended). You will need to contact the relevant member of academic staff to
arrange a resit tutorial if you need one.
Blended learning
This module will cover 1, 2, 3 and 6 of the blending learning entitlements:
1 - All materials from lessons, including the module guide, assessment information, session
notes, presentations etc. will be available on WOLF (Wolverhampton’s Online Learning
Framework) before the lesson. Check WOLF regularly for updates.
2 - There will be formative assessments on WOLF in the form of analysis of mixes, and
submission of your own mixes on WOLF, with feedback from peers and the lecturer.
Students will be asked to submit their own mixes a number of times, so they are able to
reflect and improve their work for their final submission.
3 - The module has a forum set up on WOLF so you will be able to collaborate with your
peers to discuss recording and mixing techniques, or to load up your mixes for peer review.
By discussing different techniques, you will be able to use these for your own assignments.
6 - There will be opportunities for you to engage in interactive learning throughout the
module in face-to-face sessions. There is a lot of practical work in the studio and computer
suites, allowing you to learn how to use all software and hardware, whilst working in teams
with your peers. This will not only increase your knowledge on the subject, but improve your
team building techniques which are essential in the music industry.
Blended learning will be used to provide access to all lecturer produced material on this
module, to enable online discussion as part of the learning activities for this module, and
through interactive learning in all face-to-face sessions.
Resources
Books
Book choices will somewhat depend on individual projects, but the following are a good start:
Websites
● Skills for Learning: http://www.wlv.ac.uk/lib/study
● Harvard referencing:
http://www.wlv.ac.uk/lib/skills_for_learning/referencing/harvard_referencing.aspx
● Databases A-Z: http://www.wlv.ac.uk/lib/resources/databases_a-z.aspx
● MaxMSP: www.cycling74.com
● Pure Data: www.puredata.info
● Supercollider: www.supercollider.sourceforge.net
● tone.js
Additional resources
Additional project-specific resources will be suggested by module staff on an individual basis
as the module progresses.
Specialist equipment/resources
● Studio booking - studio 1 is a 5.1 surround space. You may book either studio
outside of class times by following the usual room booking procedure.
● WH317 listening room - another 5.1 surround sound space, you may book this room
outside of class times by following the usual room booking procedure.
● Lab booking - you may book WH314 or 315 Mac lab outside of class times by
following the usual room booking procedure.
Reference points
● QAA Music 08 Benchmark
● Framework for Higher Education Qualifications (FHEQ)
● Special Educational Needs Disability Act 2001 (SENDA)
● Race Relations Amendment Act (RRAA) (School Policy Document)
● School documents:
○ University Strategic Plan
○ School Operating Plan
○ School Assessment Handbook
○ Continuous monitoring via course journal
○ School Equality Policy
Assessment
There are two assessment elements for this module:
1. Practical
2. Development blog
Part 1 - practical
You will conceive, design, and implement an innovative software product in one of the
following areas:
● Generative/algorithmic composition
● Musical analysis and categorisation
● Sound processing and manipulation
You are encouraged to take a modular approach to design, utilising open standards and
protocols to connect the various elements of your final product.
Development should be done ‘in the open’ as much as is practicable - GitHub is the
assumed (although not mandatory) platform for code development, and makes a good
platform for a development journal (e.g. https://github.com/musictech).
You will need to keep a development blog alongside your code and other work. Wordpress is
a popular choice but you may choose any open platform.
Assessment criteria
The work will be assessed using the criteria detailed below:
80–89% The work is of an excellent standard and has the potential for
commercial release and/or publication in a professional or
academic context (as appropriate). The work demonstrates
engagement in an area of music computing and/or an academic
debate, presenting clear evidence of a considered understanding
of the professional/academic issues studied, the approach
adopted and the position taken. The work enhances current
theory and/or practice and displays a range of examples of
contestability. There is evidence of clear synthesis of theoretical
issues and practice. A critical analysis of theoretical models
and/or practical applications has resulted in a distinct level of
originality. Very few errors in referencing or grammar or syntax as
appropriate.
50–59% The planning, format, structure and focus are evident and
relevant to the assignment task. There is evidence of
engagement with pertinent issues. Key practitioners and/or
authors and major debates are clearly presented and there is
evidence of suitable basic reading. The work explores and
analyses issues, but is not strong on presenting synthesis or
evaluations. Written work is mainly descriptive, but has
achieved all the learning outcomes. Some repeated errors in
referencing or grammar or syntax as appropriate.
30–39% The work has failed to address the outcomes of the module.
There are fundamental misconceptions of the basis of the
module. The written work is mainly descriptive, and both
practical and written work shows little or no understanding of
relevant theory. There is insufficient evidence to suggest that
the author will be able to retrieve the assignment without
retaking the module.
10–19% This work is not coherent and shows severe faults in the
realisation of the practical work, referencing, grammar or
syntax. It includes unsubstantiated statements or assertions. It
is unstructured and extremely badly presented. Written work is
totally descriptive and lacks any attempt at analysis.