Professional Documents
Culture Documents
Lecture 3 - Topology and Reference Plane
Lecture 3 - Topology and Reference Plane
3D Modelling
Week 3
Martyn Broadhead
Content
• TOPOLOGY
• Edges – Deleting
• Triangles / Quads / Ngons
• “Impossible Geometry”
• Soft Selection
• Reference Planes
TOPOLOGY
• Stretching
• Twisting
• Bending
TOPOLOGY
TOPOLOGY
• Try to construct 3D models for games
Triangles using quads and triangles.
Quads
Ngons • A square/rectangular polygon is referred to
as a quad or quadrilateral.
• 4 sided polygon.
• 4 vertices at the corners.
• 4 edges.
• Desirable type of polygon for 3D digital models
(Easily subdivided for smoothing.
Demo
TOPOLOGY
Triangles /Quads/ Ngons
Demo
Impossible
Geometry
“Poor”
Topology”
•Non-planer surfaces.
Demo
•Non-manifold geometry.
•Internal planes
TOPOLOGY
Non-Manifold
Geometry • A normal is a vector that is
perpendicular to the surface of a
polygon/face.
• A non-manifold geometry is a 3D
shape that cannot be unfolded into
a 2D surface with all
it’s normals pointing the same
direction. Surface Normals
• Manifold meshes are essential for
3D printing.
• Many online 3D resource libraries
will not accept models unless the
mesh is manifold and constructed
with quads/triangles.
Demo
Manifold Mesh
Manifold
Geometry
• Non unified – Normals
• This can occur when
extruding sufaces
Solution
Reverse normals so
they are unified - “all
point in the same
direction”
Demo
Non-Manifold
Geometry •Three faces
Poor 3D sharing a single
Topology edge.
Solution
Give the face
volume or
delete the face.
Demo
Poor 3D
Topology
Solution
Adjust thickness or close box.
Demo
• Several surfaces connected
to a single vertex
Solution:
• Disconnect the cubes or
delete one of the cubes
Demo
Demo
b + middle-drag left or right • Allows vertices, edges, faces, to be transformed in an “organic” way.
to increase or decrease the
size of the falloff
• Effective for creating smooth contours on models without having to
transform each vertex manually.
• Sculpting could accomplish the same effect (More on this later in
b + drag left or right to resize the course.
the falloff area starting from
the last radius value.
• Double click the tool in the Toolbox to access settings.
• or Shortcut = B
Demo: Apple
Soft Selection
Soft
Selection
Demo: Chapel
Mesh Smoothing
Topology
• In 3D modeling,
Topology refers the way
in which constituent
parts of the model are
interrelated or arranged.
• Topology could be
discussed in the CW
report. Good Bad
• A model with “good”
Image accessed from https://www.thundercloud-studio.com/face-modeling/ on
topology will animate, 30/01/2020
XZ (Maya – Top)
3D modelling is often
implemented by using
orthographic reference
material
Architecture
Example
1. Top Elevation
Demo:
• View > Image Plane > Import Image
Front Elevation
Top Elevation
SELF • You should have some research material for the coursework.
You were asked to do this last week.
DIRECTED • Using this material
STUDY TASK
Week 3 • Create or source some plans and Image Reference
Planes for your model
• Top
• Front
• Side
• Bring this work to next weeks lab (Zip up the project folder).
Report and support
• https://reportandsupport.gre.ac.uk/report