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64 Amazing

d d Activities inside. re A m
a te ne ife so u
e ig l Suitable for students u s
Cr des mic of all age. te rce t ha
d o le . ac v
an g c da tom he for e
in by ot rs a
us b . ll
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si
Animal Pairing Activity Page 5

Ali Baba Page 6

Animal Kingdom Page 7

Bang Bang Page 8

Booop Page 9

Bumpity Bump Bump Page 10

Chain Bodies Page 11

Circle Slap Page 12

Circle Swap Page 13

Crazy Circle Page 14

Crazy Vegetable Page 15

Doggie Doggie where is my bone? Page 16

Ducks & Cows Page 17

Ducky Duck Page 18

Everybody Up Page 19

Evolution Page 20

Eyes and Ears Page 21

Fingers in the middle Page 22

Fishy Page 23

Food for thought Page 24

Fox Chicken and grain Page 25

Frozen Museum Page 26

Good morning judge Page 27

Gotcha Page 28

Have you ever? Page 29

Hog Call Page 30

Hoppo Bumpo Page 31

How much do you use? Page 32

Human Knot Page 33


Hustle Handle Page 34

I love you honey Page 35

Imaginary Walk Page 36

Important Couples Page 37

Impulse Page 38

Killer Page 39

Letter Scramble Page 40

Magic Shoes Page 41

Mingle Mingle Mingle Page 42

Mirror Image Page 43

Mirror On the wall Page 44

Mooooooo Page 45

Rabbit Page 46

Say Hello Page 47

Scattergories Page 48

Silent Count Page 49

Spectrum Page 50

Speed Rabbit Page 51

Swish Boing Page 52

Syllable Syallable Page 53

The Bends Page 54

The Shoe sort Page 55

Three things Page 56

Tin Foot pass Page 57

Toe Touche Page 58

Toss a name Page 59

Two truth one lie Page 60

Warp Speed Page 61

What animal would you be? Page 62

Whaumpum Page 63

Who's missing? Page 64


Wink Murder Page 65

Icebreaker Activities

Icebreaker activities are used to welcome and warm up the conversation


among students in a new class, meeting or new situation. Any event that
requires students to comfortably interact with each other and a teacher
is an opportunity to use an icebreaker to help students feel more
comfortable. An effective icebreaker will warm up the conversation in
your class or meeting, reinforce the topic of the session, and ensure that
students enjoy their interaction and the session. When participants don’t
know each other, the icebreaker will help them introduce themselves to
the other students.

Team-building Activities

Team-building activities give students a chance to learn personal


information about each other. Students are then able to establish a
certain amount of rapport and are more tolerant of each other. This
creates a situation in which students are willing to work through
situations in a more amicable way.
When students come together in team-building activities, it results in
more ideas from everyone involved. There is more participation. An
organisation can improve certain processes and procedures when
everyone cares about and is a part of the outcome.
Instructions
This can be used as an icebreaker activity with a new group of students, or if you want to
organise pairs in your class. Cut out the following pairs of animals for this activity. Hand
them out randomly to each class member. Once they have the cards Students are not
allowed to talk. They must make the noise or action of their animal to find their matching
partner. This is a great way to form partners or by using more animals, you can form group
sizes as large as you like. Such a fun activity for all ages.

For more great


resources check out our
website
www.breakappz.com

@DaleSidebottom
Students begin by forming a circle. A rhythm is
established by saying all together, “Ali Baba and the
Forty Thieves”. Keep repeating this.
The first student starts by making a gesture to this
rhythm; for example, tapping head with left hand.
When the sentence is repeated, the second student
takes over this gesture while the first student thinks
up a new one. The third time the sentence is repeated,
the third student does the first gesture, the second
student does the second gesture and the first one
invents a new one.

@DaleSidebottom
Students begin the game by forming a circle and choosing
an animal and a motion and noise for that animal. One
student sends the action to another student by making
their own motion and noise, and then someone else’s
motion and noise. That student, in turn, makes their motion
and noise and then another student’s.
The common animals used are cat, dog and monkey but
encourage creativity. If a student ‘messes up’, they are out
for that round, and the winner is the last student still in.

@DaleSidebottom
This is a great game to get to know each other’s names. All students start by
getting into a circle; each one is a cowboy or cowgirl. First they need to test
their revolvers by shooting them up in the air. Then they must concentrate and
when everyone is quiet, call one student’s name. That student needs to drop to
the floor quickly. His fellow students shoot at him and if he’s not down fast
enough, he dies (make sounds). If the student is down before a gun is fired, the
student who fired last dies.

Make it a rule that for every shot there should be at least one victim (they
should all die if there is any confusion about who shot first).

Repeat until only two students are alive and place those two back to back in the
middle of the room, giving them a signal to start walking away from each other.
When they hear you drop a coin, the students turn around as fast as they can and
shoot each other. Again, there should be one victim, and if they’re not sure who
shot first they should both die.

Variations can include that a shot can only be fired after a student has made a
360 degree spin. Also that the students walk around and whoever gets caught in
the crossfire is dead.

@DaleSidebottom
Balloons

This activity works best inside where there is little wind.


Groups of three to five link hands in a circle; there is one
balloon per group. Aim is to work together to keep the
balloon in the air by using any body parts, and while keeping
arms linked.

Progression: Head then hands on alternative hits. Create a


sequence of places that it has to get hit by. Include an
extra balloon.

@DaleSidebottom
Arrange all players in a circle; this can be inside or
outside. Give them time to ask the names of the players
on either side of them if they don’t know them. Once the
names are known, the person in the middle goes up to a
player and says “(name)___, bumpity bump bump bump.”
That person then has to say the names of the people
sitting/standing beside him/her before the middle person
finishes saying “bumpity bump bump bump.” If the person
completes this before the middle person says “bumpity
bump bump bump”, then they stay where they are, but if
they are too slow then they become the person in the
middle. After a couple of minutes, get the group to
change position in the circle so they have two new people
either side of them.

@DaleSidebottom
Students are placed into teams of four to six players.
The teams sit in a line and each student wraps their legs
around the person in front of them. Place the masking
tape about three to four metres away to mark the end
line. When “Go” is called, the teams can only use their
hands to slide their way to the end, and if a team breaks
apart they must get back together before they continue.

@DaleSidebottom
The class will lie on their chest on the floor and hold hands
with the person next to them. This can be played inside or
outside. The group leader will then nominate someone to
start. On the leader’s command the person nominated will
squeeze the hand of the person next to them and this will carry
on around the circle until it arrives back at the start. If the
circuit is broken or someone squeezes too early they will then
be asked a question about someone in the group. You can
challenge the class to see how quickly they can complete the
circle slap by timing them with a stop watch, and recording the
time. See if they can beat this next time you play the game.

@DaleSidebottom
Students start the game by forming a circle, with
one student in the centre, who names something you
may have done or can do (e.g. if you own a dog, if
you have blue eyes, if you have ever travelled in a
plane).
Any student who can answer positively to the
question crosses the circle to find a vacant spot
left by someone else that gave a positive answer.
There should be one student left in the centre who
then gets to choose the topic for the next
question.

@DaleSidebottom
Students stand in a circle in the classroom. The
teacher nominates two students to stand in the
middle. The aim of the game is for both students to go
crazy and make silly noises and jump around to try and
make the other student laugh first. The student who
laughs first is out, and a new student comes in to
challenge the winner. The only rule is that students
in the middle are not allowed to touch each other.
Keep a record of how many times the champ wins for an
overall winner at the end of the activity.

@DaleSidebottom
Form a circle, and each Student in the circle has to
choose a vegetable; now go around the circle to make
sure no one has chosen the same vegetable. (If they have
the same just ask one of them to pick another vegetable.)

Pick a random student to start by saying his or her


vegetable twice. However, everyone must have their teeth
fully covered by their lips; if they laugh or show their
pearly whites then they are out of the game.

They have to say their veggie twice then someone else’s


veggie twice. If they say someone’s veggie that is out, they
are out too!

@DaleSidebottom
Eraser or a small object.

Start with two students in front of the room – usually one is


sitting while the other is standing. The one sitting closes his/her
eyes with their back to the rest of the class. The one standing
takes an eraser (or any other designated object) and hides it with
one of the other students in his/her desk. Then the whole class
sings, “Doggie, doggie, where's your bone? Somebody's got it in
their home.” The student in the front of the room with the closed
eyes then stands up and turns around. The student gets three
guesses concerning the location of the bone. If they guess right,
then that student comes up and the original student goes back to
their seat. Then the game starts again. If the student does NOT
guess correctly, then the ‘bone’ is shown, and the game begins all
over with the same student still having to close his eyes and
guessing again.

@DaleSidebottom
To begin the game, all students shut their eyes.
The teacher divides the students into two sub
groups; a tap on the right shoulder makes them a
duck and a tap on the left shoulder makes them a
cow. Eyes are then opened and on the ‘Go’ sign
both groups try to find each other by quacking
and mooing. This is a fun, silly physical
icebreaker. You can make it harder by adding more
animals, such as a Dog and Horse as well. Then
students will have four different animals noises
going on at once which will be very funny.

@DaleSidebottom
Students form a circle. One word per student is spoken,
going clockwise. This is the pattern:

• One duck, two legs, quack


• Two ducks, four legs, quack quack
• Three ducks, six legs, quack quack quack

Continue this until someone misses or makes a mistake.


a variation, try an insect (six legs) or a spider (eight legs) and
invent a sound for them.

@DaleSidebottom
Sit on the floor in pairs facing each other. Each pair is to
hold hands and try and stand up without using anything to
assist them getting up other than their partner. If
successful they make groups of four then half the class
then progress to a full class, to see if they can still
complete the original activity as a complete class. Not only
is this a great icebreaker activity, it is also a fantastic team
building exercise as well.

@DaleSidebottom
Evolution is a variation on rock, paper, scissors.
Everyone in this game starts off as an egg and makes
a funny noise. After the egg is the chicken, which
makes a funnier noise, then a monster with a funnier
noise still, and last of all is a human who doesn’t
make a noise.
The aim of the game is to get from being an egg to a
human using rock, paper, scissors. If you are an egg
you must find another egg, and rock, paper, scissors
with them; if you win you then turn into a chicken and
so on till you become a human. The game also works
the other way around. If you are a monster and lose
you then become a chicken.

@DaleSidebottom
Blindfolds and soft
squishy balls.

@DaleSidebottom

Get into pairs and one student puts on the blindfold,


the other student is the eyes. The EYEs student can
talk to the blindfolded student but cannot pick up the
ball or throw it for them (cannot physically help the
blindfolded student). The idea is to throw a soft ball
and hit another blindfolded student with the ball; if
contact is made they swap and ‘the eyes’ become the
‘blindfolded’ Students.
Students begin the game in a circle, and all hold their 10
fingers up in the air. Taking turns, students ask a personal
question that requires a yes or no answer; for example, “I
have a dog”. Those who can’t answer yes to a question drop a
finger. The winner is the last person with a finger left
raised. This is a great game for a new group to get to know
each other.

22
@DaleSidebottom
Students begin this fun, energetic game by forming a
circle. When it is a student’s turn, they either say “Big
Fish” and hold both hands in front of them, about 10 cm
apart – it is then the next student’s turn – or they say
“Small Fish” and hold both hands in front of them, about
50 cm apart. When this is done, the direction changes.
When a student misses (e.g. they say “Small Fish” and
keep their hands too close together or say “Big Fish”
and move their hands too wide) they do a forfeit or die
with a loud noise.

@DaleSidebottom
The class starts by standing or sitting in a circle. This
can be inside or outside. The class will go round in a
circle and say their name and an adjective and a food they
like all starting with the same letter as their first name.
Each time a member of the group takes a turn they must
repeat what the previous people in the circle have said.
For example, my name is Dale, I am Dangerous and I like
Donuts. Then the next student will say theirs, and then
have to repeat Dale’s.

@DaleSidebottom
Students are given the following problem, which they need to
work towards a solution. This can be played inside or outside.

A fox, a chicken and a sack of grain all need to get across the
river in a small boat. The problem is, they cannot all cross
together as the fox will eat the chicken if put together, and
the chicken will eat the grain if put together.

Get the class to work together, or split them into small


groups. Give them time to talk and work out their plan before
they actually try and cross the river. This game is very good
for teamwork and problem solving.

@DaleSidebottom
All students pretend they are statues at a museum and
freeze in any position they'd like. One student is the
museum guard. The guard walks around the room and tries
to find people who are moving, and if they do, they are out
and have to go to their seats. The students can only move
when the guard is not looking. The students can't talk or
laugh or they will be out. Students can be silly and make
faces behind the guard, but then try to freeze really
quickly when the guard turns around.

@DaleSidebottom
Pick two students to go to the front of the room. One is
the picker while the other sits, turned around away from
the class with eyes closed. The picker chooses someone
from the class by pointing (not saying anything aloud),
and that person may get up and move around to another
location in the room (if desired) and says, “Good morning,
Judge” in a totally different voice. Then that student
goes back to his/her seat, the judge opens his eyes, and
turns around trying to guess who said the statement. The
judge gets three guesses and if the correct person is
not chosen the judge is changed and the game repeated.

@DaleSidebottom
The class is arranged in a circle. Each person stands
with their right hand out facing up and their left index
finger out facing down on the person’s right open
hand next to them. On the call “Gotcha”, you must lift
your left finger off the hand of the person next to
you before it gets grabbed while trying to grab the
finger that is in your right hand.

@DaleSidebottom
30 cones/markers.

The class stands on markers in a circle facing


inwards. A person is in the middle of the circle. The
person in the middle will mention something that
they have done. If anyone in the circle has done this
they then need to move somewhere else in the
circle. If there are no markers left they then
become the person in the middle and need to
mention something different they have experienced.
Keep the game going until everyone has had a go.

@DaleSidebottom
Blindfolds for each student.

Ask the group to make a line facing you. The line is in alphabetical
order of your first name in reverse. For example, Hollie would be
Eilloh. Ensure that if you end with the same last letter move on to
the second last letter and so on. Fold line in half and this person
becomes your partner.

Get everyone to shake hands with their partner. Each pair will then
be given a set of matching words and they must each pick one of the
words and then line will move over to the other side of the gym to
place on a blindfold. The aim is to find your partner again using only
the word that you have chosen. For example, one person would be
peanut and their partner would be butter.

Before everyone puts on their blindfolds introduce the concept of


bumpers (having arms up, and palms facing outwards) to protect
yourself from running into other people or objects.

When everyone has their blindfolds on and they are ready they must
turn around three times and then try and find their partner.

@DaleSidebottom
This game is best played outside in an open space. In your pairs
crouch down till you’re squatting facing your partner, with your
hands out and your palms facing forward. When “Go” is called you
must bump over your partner just using your hands on theirs as
bumpers. Person to stay squatting wins. Try and match students
with similar strengths. Once the pairs have had three games
between them, let them choose another partner and battle again.
Set a challenge for the class: If anyone is undefeated they get
to challenge the teacher.

@DaleSidebottom
Rolls of toilet paper.

Students are to sit down in a circle inside or


outside. Pass around a roll of toilet paper. One
at a time the students are to tear off the amount
of toilet paper they would normally use. Next
go around the group and each person is required
to say one thing about himself or herself, for
each square of toilet paper they ripped off. Make
sure you don’t tell them this until everyone has
taken their quantity of toilet paper.

Check out our


website for more
great resources.
www.breakappz.com
@DaleSidebottom
All players stand in a circle with their shoulders
touching. Stretch both hands out into the centre of the
circle. Each person is to grasp somebody else’s hand, a
different person for each hand. The group must work
together to try and untangle themselves without letting
go of any hands. Variations you can introduce to make the
activity more challenging is to have a time limit, try to
complete without talking and only allow one person to
talk.

33
@dalesidebottom
The group stands in a circle. This can be played inside or
outside. The aim of the game is to go around the circle and
have everyone say his or her name, one after the other. Time
the event with a stopwatch. Repeat the activity again to see if
the group can get faster in saying their names around in the
circle. If two people say their name at the same time go
back to the start. Variations you can introduce to make the
activity more challenging: Start the name sequence to the
left and right around the circle simultaneously. Instead of
using names try counting to 25 with each person only
allowed to say one number. Students are not allowed to
talk or point. This is very funny. If two students say the
same number at the same time then you have to start again.

@DaleSidebottom
The class stands in a large circle with one person as
‘it’, in the middle of the circle. Their job is to try to
make one student laugh, but the only thing they can say
is, “I love you, honey, give me a smile”. Then the person
they say that to has to say, “I love you, honey, I just
can’t smile”. If the person cracks a smile or starts
laughing they swap with the person in the middle. You
are not allowed to touch each other, or say anything
else besides the two lines. You have to find a way to say
it to get them to laugh.

Check out our website for more great


resources.
www.breakappz.com

@DaleSidebottom
This is a fun game that involves imagination. Tell the students
they have an oxygen mask and then talk them through the
exercise. Students are to move about in successively thicker
substances, from thin air to mist to warm water to oil to
honey to jelly to wet cement to hard cement. The game
finishes when the students are ‘frozen’ in cement and break
out with a big bang.

@DaleSidebottom
A chair

Choose one student to stand on a chair so they can be seen over the
heads of the other students. Each student is assigned a character from
the following couples: Knight and Queen, Prince and Princess, and Horse
and Rider. The student on the chair calls out one of the three couples
and the students must then form their pairs, according to their assigned
character.
Each couple has its own formation:
• Knight and Queen – the Knight is down on one knee and the Queen sits
on the Knight’s knee
• Prince and Princess – the Prince has the Princess in their arms
• Horse and Rider – the Horse stands up and the Rider rides piggy-back
on the Horse
The last pair to get into the correct formation is either out or they go to
the side of the group and ‘take five’. After two or three pairs have been
eliminated, randomly call another couple, trying to get the students
into pairs with different people.

@DaleSidebottom
The class is arranged in a circle with everyone holding
hands. One person in the circle will be the start and
the end point for this activity. Now you have to time the
group to see how fast they can squeeze each other’s
hands going round in a circle getting back to the start
point. Stop the timer when it gets back to the start
point. Then discuss with the group how they may
decrease time in this activity.

@DaleSidebottom
This is a great Icebreaker activity for students in
groups of seven or more. Each student chooses
someone to be their bodyguard and someone to be
their assassin. No one is to know who chose who for
what. When the game starts, the students try to
protect themselves from their assassin by trying to
keep their bodyguard between themselves and their
assassin.
After the game, which should last for several minutes,
the students reveal who was chosen for what.

@DaleSidebottom
Split the class into four even teams. The teams will
then work together, using their arms, legs and
bodies to form letters that the teacher instructs.
They can perform the letters laying down or
standing up. This activity is great for students
working together and planning how they will best
execute the letter the teacher has instructed.

@DaleSidebottom
You will require a rope, cones
and a stopwatch.

Use the cones or rope to split the class into two even teams,
which will also mark out the nuclear river you are trying to
cross. The aim is for the group to get from one side of the
river to the other without anyone falling in the river. The
catch is you have a secret pair of magic boots. Only one
person can wear the boots at one time and you can only wear
them going one way across the river. If someone falls into
the river then the activity finishes and you start again.
During this activity it is a great idea to get a few group
members to make a note of just how well the group is
working as a team and how they are communicating.

@DaleSidebottom
Students move around the room singing “Mingle, Mingle,
Mingle” in a nice tone until the teacher claps his or her
hands three times. The teacher will then give an instruction
like, “Favourite colour”. Students then need to get into
groups with other students who have the same favourite
colour as them. Then the teacher will ask each group which
colour they are before the game starts again. The teacher
can use any categories. Some good ones are what you ate
for breakfast, your favourite class subject, the football
side you barrack for and so on. This game is great for
students to find out more about each other and students
they might be able to become friends with as they have
certain things in common.

Check out our website


for more great
resources.
www,breakappz.com

@DaleSidebottom
Class starts with pairs facing each other. One at a time
a person will start moving and the partner will
mirror/copy what their partner is doing. After a minute
or so swap over. Challenge the pairs to see who is the
best mirror and keeping up with the moving person.
Also challenge the pairs to see who can come up with
the best movements. You can choose the students who
would like to perform in front of the class.

@DaleSidebottom
Students begin the game in pairs, facing each
other. One starts to talk in gibberish, with a
specific emotion (e.g. happy, sad, angry, in love,
upset, surprised). The other student copies the
emotion, speaking in his own gibberish. The
gibberish does not need to be copied, just the
emotion, and the students need to keep talking
with no pausing. Do this for about ten seconds and
then swap roles without pausing.

@DaleSidebottom
Students begin in a circle. They can choose to be
three things: an Alien (hold index fingers up next
to head as little antennas and say “Bleeb, bleeb”,
bending inwards into the circle); a Cow (bend
forward, hold hand on tummy and say “Moooo”); a
Tiger (push right hand forward to imitate a claw
and roar).
Cows beat Aliens, Aliens beat Tigers and Tigers
Beat Cows.
On the teacher’s signal, students play against the
student next to them. Each student decides to
become one of the three, the idea is for everyone to
eventually become the same object. The winner of
each challenge stays the object they were to
start, and the losing student changes to the same
object as the winner. Designed as a fun warm-up
game and to teach students some chivalry.

@DaleSidebottom
This is a fun Icebreaker activity, with all students
forming a circle to start the game. One student is a
‘caller’ in the middle. This student calls a letter to
one of the students who must think of a name of a
person, an object or service that can be sold and a
location, all starting with the letter. For example,
with the letter ‘B’, it could be “Barry sells bread in
Belgium”. If the student doesn’t say it immediately,
they become the caller in the middle of the circle.
This works best with older students as they are able
to think of answers quickly.

@DaleSidebottom
This is a fun, silly game that will pump up the energy of the
students. Students begin in a circle. One student becomes
the body of the bunny by holding both arms in front of their
chest, elbows touching rib cage, and letting their hands
hang. The students on either side become the ears of the
bunny by waving a hand next to the first student’s ears.
All three students say “Bunny, bunny, bunny” together until
the first student throws a bunny to another student in the
circle. This student becomes the bunny body and the
students on either side become the ears.
Play this game at high speed or, alternatively, play in slow
motion. Other variations include using any object to replace
the bunny, as long as there is a sound to go with it.

• A washing machine: two students build a ‘box’ with both


arms and the middle student waves his arms in a circle in
front of him (sound of “rumble, rumble”).
• A car: two wheels and a set of windscreen wipers (sound
of “vroom, vroom”).
• A cow: an udder and two horns (sound of “moo, moo”).
• An elephant: two big ears and a trunk (invent sound for
elephant).

@DaleSidebottom
All students start by wandering around the classroom. They
are then asked to greet each other, perhaps by just shaking
hands. Students shake hands, move on and greet the next
student. Then the students are asked to greet each other more
specifically, such as:
• Greet each other like long-lost friends
• Greet each other like enemies
• Greet someone that isn’t trustworthy
• Greet someone with bad breath
• Greet each other after an argument
• Greet someone as a cowboy, a soldier, a farmer, a nanny …

After trying these examples, ask the students to come up with


new ways to greet each other. This is always quite funny, and a
great way to promote creative thinking.

@DaleSidebottom
Class starts by standing in a circle inside or outside. The
teacher will start with a category, which can be anything
such as fruit. The class then goes around the circle saying
any type of fruit. If a member of the group repeats a fruit
that has been said they are eliminated and need to sit down,
or if they take too long thinking of one they are also out.
The person next in line has five seconds to think of
another category and it starts around the circle again.

@DaleSidebottom
Silent Count can be played anywhere. The aim of the
game is to count to 20 or however many students you
have in the class. The only rule is each student can
only say one number once. If two students say the
same number at the same time then you start again, or if
numbers are repeated you start again. Students are not
allowed to point or prompt other students if they
haven’t had a go. This game is to be played in silence and
can be very fun and also quite challenging. It may take
certain groups a long time to even get to the number
10.

@DaleSidebottom
This activity is completed without any verbal
communication. The group leader will set the group a
number of challenges to complete. For example, line up
from lightest hair colour to darkest, lightest eye
colour to darkest, surnames starting from A to Z,
birthdays from January to December or tallest to
smallest. You can use any of these or make up some of
your own. The challenging task is for the group to do
this without talking. They can use sign language or
fingers to try and count or show a letter or number,
but they are not allowed to talk.

For more resources like this,


check out our website.
www.breakappz.com

@DaleSidebottom
Class stands in a circle facing inwards. In this game
there are three different animals –rabbit, elephant and
cow. A person will stand in the middle of the circle and
point to someone and call out an animal. The person who
has been picked will then become the middle of the animal
trying to be created, while the people either side will
complete the animal whole. This must be done before the
person in the middle counts to ten. If the task is
unsuccessful the person who has been picked then goes
into the middle.

@DaleSidebottom
Class starts activity by all standing in a circle
facing inward. This can be played inside or outside. A
person is nominated to start the activity and they
simply do this by moving their left arm across their
body to go right or vice versa to go left and when
making the movement go, “Swish”. If the movement is
made in your direction you can then keep moving it on
by repeating the movement or you may wish to send it
back the other way by facing the person who has
passed it to you with your hands up and saying,
“Boing”. You can also skip people in the group when it
is your turn by placing your hands together out
front, pointing to another member of the class and
making a “Pow” sound. If you do not complete the
activity you are eliminated from the game.

@DaleSidebottom
The students begin by forming a circle. The first student says
their name, making a gesture (an action) for every syllable. For
example, David has two syllables, so he could clap his hands
for ‘Da’ and stamp his foot for ‘vid’. All the students repeat
this, and then the second student does the same with his name,
with a gesture per syllable. The students repeat it and then
repeat all the previous names and gestures for the syllables.
This is a great warm-up that also helps a new group learn each
other’s names.

@DaleSidebottom
In a pair you must stand facing your partner, holding their hand
and standing on one leg. On the count of three, one partner
will attempt to try and pull and push their partner off
balance. When a student in the pair places their other foot
down they lose. Try and pair students up who are of similar
strength.
Also keep an eye on students who may become overly
aggressive. This is a great game with the right group.

@DaleSidebottom
Blindfolds for each student.

This activity works best inside. Students are asked to


line up shoulder to shoulder; hand out one blindfold
each. All students are blindfolded, and not allowed
to talk. The task is to get everyone lined up in order
of shoe size (they are not allowed to see or talk).
Once they have completed the task, you can time them a
second time to see how fast they can complete the
task.

@DaleSidebottom
This game starts with three things:

• An Elephant – student in the middle makes the trunk by holding their nose
with one hand and extending their other arm through their first arm. Students on
either side each form a big ear by using both arms and attaching them to the
elephant’s head. Make an elephant sound.
• A Palm Tree – student in the middle is the tree, students on either side are
the waving leaves. Make a windy noise.
• A Car – student in the middle holds the steering wheel and those on either
side are the wheels. Make a car engine noise.

To start the game, one student stands in the middle of the group and calls out one
of the three things from above while pointing at another student. Then the
student in the middle chooses another student and another of the three things.
This should be done at a fast speed.

When a student makes a mistake, take note of what he does and add this to the
list of possibilities for the game. For example, if the student is trying to make the
trunk of an elephant but their arms are waving incorrectly and he resembles a
swimmer, then this can be added to the list. (The middle student can do the arms
and students on either side the legs.)

This can be repeated until there are so many options that all the students go
wrong.

@DaleSidebottom
Little rubbish bin
or a cardboard
box.

Class sits in a circle with their shoes off and their feet
in the middle. The class leader will then give one person
a basket that they must hold with their feet only. The aim
is to get the basket all the way around the circle
without it touching the ground, only using your feet to
support the basket.

@DaleSidebottom
Class will form pairs. Each pair will start
facing away from each other. On the count of
three, they turn around and try and stand on
their opponent’s toes. The person who steps on
toes first, wins.
Once students play three games against their
opponent, mix the pairs up. This way the students
will get the chance to challenge other members
in the class.

@DaleSidebottom
Small ball or soft object.

The class stands in a circle. One member of the class will


start with the soft ball/object and throw it to another
member of the class in the circle calling out their name
when they throw it. If you don’t know someone’s name you
are allowed to ask before you throw the object.

A good challenge or variation is to see if the class can


throw the object around the group getting each person only
once, without talking. This is good for memory and also a
challenge for students that might not know each other very
well.

@DaleSidebottom
Students are to get into pairs (or threes). The idea of this
activity is to trick the rest of the group with facts about you
both.

In their pairs, students need to work out two truths and one
lie about either of them to present to the rest of the group.
The rest of the group are given the three ‘facts’ (one of which
is a lie), and need to try to work out which one of them is a
lie.

Example:
1. I can play the piano.
2. I have a 21-year-old pet cat.
3. I’m the youngest in the family.

Two statements need to be true and one a lie.

@DaleSidebottom
The class starts in a circle facing inwards. The class
then passes the small soft toy across and around the
circle to each person and then back to the person who
started. The class needs to remember the order in
which the toy was passed. The group follows some
rules before attempting the next timed task. The toy
must follow the same original order without touching
the ground or touching more than one set of hands at
a time. The group is given a minute to figure out the
quickest way then timed.

@DaleSidebottom
The class starts by standing in a circle. This game
can be played inside or outside. The group leader
will start by saying what animal they would be and
why. For example, “Hi, I am Dale and I would be a dog
because they get to sleep all day and run around
after cats.” Then members of the group get to ask
the person questions about the animal. For example,
what colour would your fur be? What breed would
you be? Then once the person has answered two
questions you move on to the next person.

Check out our website


for more great
@DaleSidebottom
resources.
www.breakappz.com
One soft bat, stick or
pool noodle.

The class starts this activity by sitting in a circle with


their feet facing in. A person is chosen for the middle and
holds the soft stick or bat. The person in the middle must
call out someone’s name and the person that has been
called out must say another person’s name before they
get whacked on the feet with the soft bat. If they get hit
on the feet before they call out a name, then they go into
the middle.

@DaleSidebottom
Pick one student to leave the room. Then pick another
student to hide – under a desk, in a cupboard, or even walk
out the other door. Then everyone has to get up and sit in a
different spot in the room. When all are seated, bring the
first student back in and they have to guess who is missing
from the group. Swap students around to give everyone a
go.

@DaleSidebottom
Students sit in a circle and the teacher chooses
a detective. The detective goes outside whilst
you choose the murderer. When the murderer
winks at you, you must play dead. The detective
then must try and catch the murderer. You can
also add ‘dramatic death’ where the students are
allowed to act out when they are killed.

@DaleSidebottom
Thanks for reading our book. If
you would like more great
resources such as this, please
check out our website.

Or you can contact Dale


directly on twitter or email.

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