Trantor R5 T2 S4

You might also like

Download as xls, pdf, or txt
Download as xls, pdf, or txt
You are on page 1of 45

CC CC

Retillion 2 3 Nom R I T
AGTx2 2 SD 16 LDR Pds SD GF
Shalloq 1 2 Nom R I T
CC CC LDR Pds SD GF
DalBootha 0 2 R Bereg 3 1 R
1 AGT 1 SD 2 D C Dr W Ca Fi
Xxehan 1 1 G Lirta IV 2 3 G LEADER GF
CC CC CC
Centauri 1 3 Tequ'ran 2 0 R Saudor 2 2
1 1 1 1 1
Gral 1 1 B Ad Torkan 0 3 B
CC CC CC CC
Archon Ren 2 3 Arnor 2 1 Druaa 3 1
SD 1 1 1 SD 2
Archon Tau 1 1 Lor 1 2 R Maaluuk 0 2
MySPace
SD 1 CC CC CC
Thibah 1 1 Quann 2 1 G
1 0 1 4 3 1 4
Beta
The Deep Void
CC CC CC
Coorneeq 1 2 R Alpha Nom
1 Pds
Resculon 2 0 Nom
Asteroid Field Asteroid 2
CC CC Pds
Qucen'n 1 2 MR 1 6 Beta
1 DIP SD 3 D Cr Dr
Rarron 0 3 G Pds
CC 1 CC CC CC
New Albion 1 1 G Lodor 3 1 G
5 2 1 3 2 1 2 1 1 3 SD 1
Star Point 3 1 ADM 1 Alpha
The BIG expanse Nebula
DIPx2 1 2 CC CC CC
Arinam 1 2 B Mellon 0 2
2 2 1 1 2 1
Ad Meer 0 4 Zhobat 3 1 B CC
The Stinkpot
CC CC 1 CC SCI SD 5 CC
Arretze 2 0 Mehar Xull 1 3 B Lazar 1 0 0.0.0 5 0
Gn/Sc SD 4 1 1 1 1 4 DIP 1 SD 0
Empty syste
Hercant 1 1 Sakulag 2 1
DIP CC CC 3 CC AGT
Kamdorn 0 1 Abyz 3 0 Vefut II 2 0 R
4 1 2 1 2
Fria 2 0 B
The Abyss
1 3 CC CC
Tar'Mann 1 1
CC 1 1 2 4 1 1
AD Wellon 1 2
DIP 0 CC
Nom R I T Arc Prime 4 0
LDR Pds SD GF 1 1 SD 2 1
Wren Terra 2 1
D C Dr W Ca Fi GEN SD
Leader GF
2 4
Race The Naalu The Yssaril The L1Z1X The Hacan The Letnev The Xxacha

SC Technology Initiative Logistics Trade Warfare Imperial

ACT

Race
Diplomatic

TAC
SC

SC

AC
Turn 1 Mecatol Rex Pass Logistics TRADE Qucen'n/ Rarron

T
Immunity

TAC

Tact
tact
Turn 2 My Space Xxacha HS Lazar/ Sakulag

Turn 3

Turn 4

Turn 5

Turn 6

Turn 7

Turn 8

T : Tactical / R : Race / S: Strategic / X : Transfert / A : Action card

Indy furdaddy Woundwart pacuttus Betamale murph


The Yssaril Tribes The Naalu Collective The L1Z1X Mindnet The Barony of Letnev The Emirates of Hacan The Xxacha Kingdom BONUS

1. Initiative
Total 10 14 Total 16 21 Total 14 6 Total 19 13 Total 3 2 Total 10 13
Retillion 2 3 Druaa 3 1 0.0.0 5 0 Arc Prime 4 0 Arretze 2 0 2. Diplomacy x x
Maaluk 0 2 x Mellon 0 2 Wren Terra 2 1 Hercant 1 1
Arnor 2 1 Saudor 2 2 x Zohbat 3 2 B Lazar 1 0 Kamdom 0 1 Coorneeq 1 2 R 3. Political X
Lor 1 2 R Bereg 3 1 R Lodor 3 1 G Sakulag 2 1 x Resculon 2 0
Thibah 1 1 Litra IV 2 3 G Lazar 1 0 x Arinam 1 2 B x Star Point 3 1 4. Logistics

PLANETES
PLANETES

Dal Bootha 0 2 R Tequ'ran 2 0 R x Sakulag 2 1 x Meer 0 4 x Centauri 1 3


Xxehan 1 1 G Torkan 0 3 B x Verfut II 2 0 R Gral 1 1 B 5. Trade
Archon Ren 2 3 x Shalloq 1 2 x Mehar Xull 1 3 B x New Albion 1 1 G
Archon Tau 1 1 x Quann 2 1 G Wellon 1 2 x Qucen'n 1 2 x 6. Warfare
Mecatol Rex 1 6 x Abyz 3 0 Rarron 0 3 G x
Fria 2 0 B 7. Techno.

8. Imperial

SA FS CP SA FS CP SA FS CP SA FS CP SA FS CP SA FS CP NOTES
The first action of the status phase will be the

CC
CC

3 5 1 1 4 3 1 5 4 2 4(+1) 3 2 4 2 1 8 1
collection of TG by the Xxacha.
No landing on neutral planets during Rnd 3 after
the playing of the political card
C
No landing on neutral planets during Rnd 3 after
the playing of the political card

1 2 3 1 1 1 1 1 2 2 3 2

TOTAL =
TRADE

0 0 0 0 3 0

3
Antimass Deflectors Enviro Compensator Enviro Compensator Hylar Lasers Enviro Compensator Enviro Compensator ACTIVE LAWS
XRD Transporters Antimass Deflectors Stasis Capsules Antimass Deflectors Sarween Tools Antimass Deflectors Minister of Commerce-Xxacha
Stasis Capsules Cybernetics Xrd Transporters XRD Transporters
Hylar Lasers Enviro Compensator

TECHNOLOGIES
TECHNOLOGIES

Deep Space Cannon Sarween Tools


Assault Cannons

DISCARDED LAWS
Colonial Conscription-Defeat
Technology Tariffs-Discarded by Xxacha
Colonial Redistribution-defeated
ACTION

ACTION
CARDS
CARDS

11 2 7 5 2 3

The Yssaril Tribes The Naalu Collective The L1Z1X Mindnet The Barony of Letnev The Emirates of Hacan The Xxacha Kingdom

OBJECTIVES
VP

2 2 3 3 0 0

2 2 2 2 2 VP
ISC

I now spend 6 trade goods

1 I now spend 10 Influence

1 I have 3 Technology advances of the same color


STAGE 1

I have controlled Mecatol Rex the entire Strategy Phase and Action Phase of this round
STAGE 2

Secret Objective (2 VP)


S
om R I T
Pds SD GF
om R I T
Pds SD GF

W Ca Fi
Pds GF

Empty system
DISCARDS
Skilled Retreat-Yssaril
Skilled Retreat-Hacan
Master of Trade-L1Z1X
Policy Paralysis-Naalu
Sabatoge-Yssaril
Local Unrest-Xxacha
Massive Transport-Naalu
Moral Boast-Xxacha
Sabatoge-Hacan
Corperate Sponsorship-Naalu
Vol. Annexation-Naalu
Plague-Xxacha
Flankspeed-Xxacha
Recheck-Hacan
Shields Holding-Hacan
Flank Speed-Naalu
Diplomatic Immunity-Baron
De Cr Dr Ws Ca Fi GF SD PDS # # TG AC CC (16 max)
Round 0 Planet Tech
VP
x8 x8 x5 x2 x4 ∞ ∞ x3 x6 x 40 <7 SA FS CP

Round The Yssaril Tribes The Naalu Collective The L1Z1X Mindnet The Barony of Letnev The Emirates of Hacan The Xxacha Kingdom

0 Speaker 2 3 4 5 6

P2:5 P1:4

P2:7 P1:5

P2:8 P1:6

P2:9 p1:1
1:3

Turn 1 A wormhole Nebula Arinam-Meer Big Expanse Asteroid 1 Thibah


1:2
P

P
P2:1

P2:3

Turn 2 Tequ'ran/Torkan Quann Mellon Zohbat Vefut II Mehar Xull Stinkpot


P2:12

p3:10 P3:11 P2:10


p2:11
P2:6

P2:2
p2:4

Turn 3 Arnor/Lor B Wormhole Lazar/Sakulag Deep Void My Space quencen/rarron


P3:1

P3:2

P3:4

P3:7

P3:8
Turn 4 Bereg/Lirta IV Saudor Lodor Wellon Abyz/Fria Centauri/Gral
P3:12

Star Point/ New


P3:5

P3:9

P3:3
p3:6
Turn 5 Dal Bootha / Xxehan The Abyss Tar'Mann Asteroid 2 Coorneeq-Resculon
Albion

T : Tactical / R : Race / S: Strategic / X : Transfert / A : Action card

Race The Naalu The Xxacha The Hacan L1Z1X The Letnev The Yssaril
SC Initiative: 0 Political: 3 Trade: 5 Warfare: 6 Techno: 7 Imperial: 8
New Albion Star
Tact

Pass Tact Tact Tact SC Tact

tact Race Tact Tact


act

Pass Tact Tact SC

Pass Tact Tact SC


Turn 1 Saudor POLITICAL Mellon Zhobat TECH Bereg Lirta IV
T

point
Pass

ACT

Turn 2 Pass Coorneeq/ Resculon Abzy/Fria WARFARE Lazar/Sakulag Tequ'ran/ Torkan


T

Arc Prime/ Wren


Pass Tact SC

Turn 3 Ren/Tau TRADE Lodor Pass


Terra
Arretze/ Hercant/
Turn 4 Pass Mellon Zhobat Pass Retellion/ Shalloq
Kamdom

Pass SC
Turn 5 Pass 0.0.0 Imperial

Turn 6 Pass Pass

T : Tactical / R : Race / S: Strategic / X : Transfert / A : Action card

De Cr Dr Ws Ca Fi GF SD PDS TG AC CC (16 max)


# #
Round 1 Planet Tech
VP
x8 x8 x5 x2 x4 ∞ ∞ x3 x6 x 40 <7 SA FS CP

Blue : growing / Red : decreasing

Race The Naalu The L1Z1X The Xxacha The Yssaril The Hacan The Letnev
SC Imperial: 0 Initiative:1 Diplomacy : 2 Logistics: 4 Trade 5 Techno: 7
New Albion/
SC Tact

Tact Tact Tact


Ta

Tact Race SC

Pass RNF SC
ct

Ta

Turn 1 Bereg/Litria IV Zhobat/ Mellon Logictics Trade Arinam/ Meer


ct

Starpoint
SC Tact

Tact Tact

Turn 2 Druaa/ Maaluuk 0.0.0 Diplomacy (Hacan) Pass HS-Abys/Fria Verfut II


R
T
AC

Turn 3 Imperial Lodor Local Unrest Arnor/Lor Pass Mehar Xull


Pass

Pass Tact

Pass Tact
Pass AC

Pass SC
Turn 4 Massive Tranpsort Pass Centarui/Gral Bereg/Lirtra IV Tech

Turn 5 Pass Pass Pass Pass

Turn 6

Turn 7

Turn 8
T : Tactical / R : Race / S: Strategic / X : Transfert / A : Action card

De Cr Dr Ws Ca Fi GF SD PDS TG AC CC (16 max)


# #
Round 2 Planet Tech
VP
x8 x8 x5 x2 x4 ∞ ∞ x3 x6 x 40 <7 SA FS CP

Stormshadow 0

Grunk 0

Sitko 0

BetaMale 0

Chovesh 0

Axlegeek 0

Blue : growing / Red : decreasing

Round The Naalu The Letnev The Hacan The Yssaril The Xxacha The L1Z1X
3 Warfare-0 Initiative:1 Diplomacy : 2 Political-3 Trade-5 Imperial: 8
New Albion/ Star
Pass Tact SC Tact
act

tact

Pass Tact Tact SC


Turn 1 Retellion/Shallaq Verfut/HS Thibah TRADE 0.0.0/Lodor
T

Pass TACT X

X
Point
Tact TACT SC Tact

Pass SC Tact
Pass Tact SC

Turn 2 Bereg/Litra IV Wellon Diplomacy Political Coorneeq System Mellon System

Turn 3 Warfare Pass Arretze System Retellion/Shallaq Archon System IMPERIAL

Turn 4 Tequ'ran/Torkan Pass Pass Pass Pass

Turn 5 Bereg/Litra IV/ Pass

T : Tactical / R : Race / S: Strategic / X : Transfert / A : Action card

De Cr Dr Ws Ca Fi GF SD PDS TG AC CC
# #
Round 3 Planet Tech
VP
x8 x8 x5 x2 x4 ∞ ∞ x3 x6 x 40 <7 SA FS CP

Blue : growing / Red : decreasing

The Naalu The Hacan The L1Z1X The Yssaril The Xxacha The Letnev
Logistics Initiative Political Warfare Technology Imperial
Race Tact SC Race TACT
Pass Tact Tact
TA
CT

Pass Tact Tact SC

SC

Retillion/Shalloq Starpoint Political Retillion Tech Imperial


Pass Tact SC
AC

Pass Tact AC

Vo,. Annexation Abyz/Fria Beta Pass Plague Abzy/Fria


TransferTact SC

Logistics Pass Mellon/Zohbat Warfare New Albion Pass

Berg/Litra Pass Dal Bootha/ Xxehan Pass

Quann/Druaa Pass
Pass Tact

Tact
Mecatol Rex Retillion

PASS Pass

De Cr Dr Ws Ca Fi GF SD PDS TG AC CC (16 max)


# #
Round 4 Planet Tech
VP
x8 x8 x5 x2 x4 ∞ ∞ x3 x6 x 40 <7 SA FS CP

Stormshadow 0

Grunk 0

Sitko 0

BetaMale 0

Chovesh 0

Axlegeek 0

Blue : growing / Red : decreasing

T : Tactical / R : Race / S: Strategic / X : Transfert / A : Action card

De Cr Dr Ws Ca Fi GF SD PDS TG AC CC
# #
Round 5 Planet Tech
VP
x8 x8 x5 x2 x4 ∞ ∞ x3 x6 x 40 <7 SA FS CP

Stormshadow 0

Grunk 0

Sitko 0

BetaMale 0

Chovesh 0

Axlegeek 0

Blue : growing / Red : decreasing


T : Tactical / R : Race / S: Strategic / X : Transfert / A : Action card

De Cr Dr Ws Ca Fi GF SD PDS TG AC CC (16 max)


# #
Round 6 Planet Tech
VP
x8 x8 x5 x2 x4 ∞ ∞ x3 x6 x 40 <7 SA FS CP

Stormshadow 0

Grunk 0

Sitko 0

BetaMale 0

Chovesh 0

Axlegeek 0

Blue : growing / Red : decreasing

T : Tactical / R : Race / S: Strategic / X : Transfert / A : Action card

De Cr Dr Ws Ca Fi GF SD PDS # # TG AC CC
Round 7 Planet Tech
VP
x8 x8 x5 x2 x4 ∞ ∞ x3 x6 x 40 <7 SA FS CP
Stormshadow 0
Grunk 0
Sitko 0
BetaMale 0
Chovesh 0
Axlegeek 0
Blue : growing / Red : decreasing

T : Tactical / R : Race / S: Strategic / X : Transfert / A : Action card

De Cr Dr Ws Ca Fi GF SD PDS # # TG AC CC (16 max)


Round 8 Planet Tech
VP
x8 x8 x5 x2 x4 ∞ ∞ x3 x6 x 40 <7 SA FS CP
Stormshadow 0
Grunk 0
Sitko 0
BetaMale 0
Chovesh 0
Axlegeek 0
Blue : growing / Red : decreasing

T : Tactical / R : Race / S: Strategic / X : Transfert / A : Action card

De Cr Dr Ws Ca Fi GF SD PDS # # TG AC CC
Round 9 Planet Tech
VP
x8 x8 x5 x2 x4 ∞ ∞ x3 x6 x 40 <7 SA FS CP
Stormshadow 0
Grunk 0
Sitko 0
BetaMale 0
Chovesh 0
Axlegeek 0
Blue : growing / Red : decreasing

T : Tactical / R : Race / S: Strategic / X : Transfert / A : Action card

De Cr Dr Ws Ca Fi GF SD PDS # # TG AC CC (16 max)


Round 10 Planet Tech
VP
x8 x8 x5 x2 x4 ∞ ∞ x3 x6 x 40 <7 SA FS CP
Stormshadow 0
Grunk 0
Sitko 0
BetaMale 0
Chovesh 0
Axlegeek 0
Blue : growing / Red : decreasing
First Battle of the Bereg System :Round 2 Turn 1 Segment 1

Combat Round 1: Precombat Action Cards/Racial/Bonuses

Units Unit # Rolls Hits Units Unit # Rolls Hits

Special 0 Special

PDS 0 PDS 1 6 1

DestroyersX2 2 5,9,2,6 1 Destroyers 0

Total Hit Inflicted 1 Total Hit Inflicted 1

Total Hits Absorbed 1 Total Hits Absorbed 1

Causualties: 1 Fighter Causualties: 1 Fighter

Combat Round 1: Combat Withdraw:Y/N Withdraw:Y/N

Units Unit # Rolls Hits Units Unit # Rolls Hits Action Cards/Racial/Bonuses

Carrier 1 0 Carrier 1 0 Fighters + 1 Ad-Crusier


Fighter 1 0 Fighter 1 0 Ad-Crusier Skilled
Retreat
Destroyer 2 0 Destroyer Saudor

Cruiser 2 Cruiser 1

Dreadnot 0 Dreadnot

War Sun 0 War Sun

PDS 0 PDS

Space Dock 0 Space Dock

Total Hit Inflicted 0 Total Hit Inflicted 0

Total Hits Absorbed 0 Total Hits Absorbed 0

Causualties: Causualties:

First Battle of the Bereg System :Round 2 Turn 1 Segment 1


Outcome: Naalu Control the Bereg System

First Battle of the Planet Bereg :Round 2 Turn 1 Segment 1

Combat Round 1: Precombat Action Cards/Racial/Bonuses

Units Unit # Rolls Hits Units Unit # Rolls Hits AGT

Special 0 Special

Warsun 0 Warsun

PDS 0 PDS 1 NA 0

Dreadnot 0 Destroyers

Total Hit Inflicted 0 Total Hit Inflicted 0

Total Hits Absorbed 0 Total Hits Absorbed 0

Causualties: Causualties:

Combat Round 1: Combat Invader Defender

Units Unit # Rolls Hits Units Unit # Rolls Hits Action Cards/Racial/Bonuses

GF 4 7,6,5,8 GF 2 2,9 AGT


Total Hit Inflicted 1 Total Hit Inflicted 1 DIP

Total Hits Absorbed 1 Total Hits Absorbed 1

Causualties: 1 GF Causualties: 1 GF

Combat Round 2: Combat Invader Defender

Units Unit # Rolls Hits Units Unit # Rolls Hits Action Cards/Racial/Bonuses

GF 3 3,6,2 GF 1 9 AGT

Total Hit Inflicted 0 Total Hit Inflicted 1 DIP

Total Hits Absorbed 1 Total Hits Absorbed 0

Causualties: 1 GF Causualties:

Combat Round 3: Combat Invader Defender

Units Unit # Rolls Hits Units Unit # Rolls Hits Action Cards/Racial/Bonuses

GF 2 5,9 GF 1 5 AGT

Total Hit Inflicted 1 Total Hit Inflicted 0 DIP

Total Hits Absorbed 0 Total Hits Absorbed 1

Causualties: 0 Causualties: 1

First Battle of the Planet Bereg :Round 2 Turn 1 Segment 1


Outcome: Naalu Control the Planet Bereg
First Battle of the Starpoint System :Round 2 Turn 1 Segment 3

Combat Round 1: Precombat Action Cards/Racial/Bon

Units Unit # Rolls Hits Units Unit # Rolls Hits

Special 0 Special

PDS 0 PDS

DestroyersX2 0 Destroyers 0

Total Hit Inflicted Total Hit Inflicted

Total Hits Absorbed Total Hits Absorbed 0

Causualties: Causualties: 1 Fighter

Combat Round 1: Combat Withdraw:Y/N

Units Unit # Rolls Hits Units Unit # Rolls Hits Action Cards/Racial/Bon

Carrier 1 0 Carrier 1 0 Adm-Crusier

Fighter 3 0 Fighter 1 0

Destroyer 0 0 Destroyer

Cruiser 3 Cruiser 1

Dreadnot 0 Dreadnot

War Sun 0 War Sun

PDS 0 PDS

Space Dock 0 Space Dock

Total Hit Inflicted 0 Total Hit Inflicted 0

Total Hits Absorbed 0 Total Hits Absorbed 0

Causualties: Causualties:

First Battle of the Starpoint System :Round 2 Turn 1 Segment 3


Outcome: The Xxacha Control the Star Point System

First Battle of the Planet Star Point :Round 2 Turn 1 Segment 1

Combat Round 1: Precombat Action Cards/Racial/Bon

Units Unit # Rolls Hits Units Unit # Rolls Hits

Special 0 Special

Warsun 0 Warsun

PDS 0 PDS

Dreadnot 0 Destroyers

Total Hit Inflicted 0 Total Hit Inflicted 0

Total Hits Absorbed 0 Total Hits Absorbed 0

Causualties: Causualties:

Combat Round 1: Combat Invader

Units Unit # Rolls Hits Units Unit # Rolls Hits Action Cards/Racial/Bon

GF 2 6,5 GF 1 7(-1)
Total Hit Inflicted 0 Total Hit Inflicted 0

Total Hits Absorbed 0 Total Hits Absorbed 0

Causualties: 0 Causualties: 0

Combat Round 2: Combat Invader

Units Unit # Rolls Hits Units Unit # Rolls HitsAction Cards/Racial/Bonuses

GF 2 1,5 GF 1 7,

Total Hit Inflicted 0 Total Hit Inflicted 0

Total Hits Absorbed 0 Total Hits Absorbed 0

Causualties: 0 Causualties: 0

Combat Round 3: Combat Invader

Units Unit # Rolls Hits Units Unit # Rolls Hits Action Cards/Racial/Bon

GF 2 2,9 GF 1 5,

Total Hit Inflicted 1 Total Hit Inflicted 0

Total Hits Absorbed 0 Total Hits Absorbed 1

Causualties: 0 Causualties: 1

First Battle of the Planet Starpoint :Round 2 Turn 1 Segment 3


Outcome: Xxacha Control the Planet Star Point
Second Battle of the Bereg System :Round 2 Turn 4 Segment 4

Combat Round 1: Precombat Action Cards/Racial/Bon

ards/Racial/Bonuses Units Unit # Rolls Hits Units Unit # Rolls Hits

Special 0 Special
Skilled
Retreat PDS 1 1 0 PDS 0

DestroyersX2 2 NA Destroyers 2 4,9,6,4

Total Hit Inflicted Total Hit Inflicted 1

Total Hits Absorbed 1 Total Hits Absorbed 0

Causualties: 1 Fighter Causualties:

Combat Round 1: Combat Withdraw:N

Withdraw:Y/N Units Unit # Rolls Hits Units Unit # Rolls Hits Action Cards/Racial/Bon

ards/Racial/Bonuses Carrier 1 10 1 Carrier 0 Fighters + 1

Fighter 0 0 Fighter 0 Ad-Crusier

Destroyer 2 9,5 1 Destroyer 2 4,8 0

Cruiser 2(+Ad) 10,4,2 1 Cruiser 3 2,7,3 1

Dreadnot 0 Dreadnot 1 1 0

War Sun 0 War Sun

PDS 0 PDS

Space Dock 0 Space Dock

Total Hit Inflicted 3 Total Hit Inflicted 1

Total Hits Absorbed 0 Total Hits Absorbed 3

Causualties: 1 Destroyer Causualties: 1 hit on DN, 2 destroyers

Second Battle of the Bereg System :Round 2 Turn 4 Segment 4

Combat Round 2: Combat Withdraw:N

Units Unit # Rolls Hits Units Unit # Rolls Hits Action Cards/Racial/Bon

Carrier 1 10 1 Carrier 0 Fighters + 1

ards/Racial/Bonuses Fighter 0 Fighter 0 Ad-Crusier

Destroyer 1 6 Destroyer 0

Cruiser 2(+Ad) 5,9,4 1 Cruiser 3 6,2,5

Dreadnot 0 Dreadnot 1(1 hit) 2

War Sun 0 War Sun

PDS 0 PDS

Space Dock 0 Space Dock

Total Hit Inflicted 2 Total Hit Inflicted 0

Total Hits Absorbed 0 Total Hits Absorbed 2

Defender Causualties: 0 Causualties: 2 Crusiers

ards/Racial/Bonuses
Second Battle of the Bereg System :Round 2 Turn 4 Segment 4
Neg. 1 to roles
Combat Round 3: Combat Withdraw:N

Units Unit # Rolls Hits Units Unit # Rolls Hits Action Cards/Racial/Bon

Carrier 1 5 0 Carrier 0 Fighters + 1

Defender Fighter 0 Fighter 0 Ad-Crusier

cial/Bonuses Destroyer 1 4 0 Destroyer 0

Cruiser 2(+Ad) 7,9,5 2 Cruiser 1 10 1

Dreadnot 0 Dreadnot 1(1 hit) 10 1

War Sun 0 War Sun

PDS 0 PDS

Defender Space Dock 0 Space Dock

ards/Racial/Bonuses Total Hit Inflicted 2 Total Hit Inflicted 2

Total Hits Absorbed 2 Total Hits Absorbed 2

Causualties: 1 Destroyer, I Crusier Causualties: 1 DN, 1 Crusier

Combat Round 4: Combat Withdraw:Y/N

Units Unit # Rolls Hits Units Unit # Rolls Hits Action Cards/Racial/Bon

Carrier 1 Carrier 0 Fighters + 1

Fighter 0 Fighter 0 Ad-Crusier

Destroyer 0 Destroyer 0

Cruiser 1(+Ad) Cruiser 0

Dreadnot 0 Dreadnot 0

War Sun 0 War Sun

PDS 0 PDS

Space Dock 0 Space Dock

Total Hit Inflicted 0 Total Hit Inflicted 0

Total Hits Absorbed 0 Total Hits Absorbed 0

Causualties: Causualties:

Second Battle of the Bereg System :Round 2 Turn 4 Segment 4


Outcome: Naalu Control the System
ards/Racial/Bonuses Second Battle of the Starpoint System :Round 3 Turn 1 Segment 3

Combat Round 1: Precombat

Units Unit # Rolls Hits Units Unit # Rolls Hits

Special 0 Special

PDS 1 4 0 PDS

DestroyersX2 0 Destroyers 0

Total Hit Inflicted Total Hit Inflicted

Total Hits Absorbed Total Hits Absorbed 0

Withdraw:NA Causualties: Causualties:

ards/Racial/Bonuses Combat Round 1: Combat

Units Unit # Rolls Hits Units Unit # Rolls(-1) Hits

Carrier 1 9 1 Carrier 1 6.00 0

Fighter 3 1,5,10 1 Fighter 5 4,7,10,9,7 1

Destroyer 0 0 Destroyer

Cruiser 3 10,3,8,7 3 Cruiser 2 2,4 0

Dreadnot 0 Dreadnot 1 7 1

War Sun 0 War Sun

PDS 0 PDS

Space Dock 0 Space Dock

Total Hit Inflicted 5 Total Hit Inflicted 2

Total Hits Absorbed 2 Total Hits Absorbed 5

Causualties: 2 Fighters Causualties: 4 Fighters, 1 Hit on Dreadnaught

Withdraw:NA

ards/Racial/Bonuses Combat Round 2: Combat

Units Unit # Rolls Hits Units Unit # Rolls Hits

Carrier 1 9 1 Carrier 1 7.00 0

Fighter 1 5 Fighter 1 5 0

Destroyer 0 Destroyer

Cruiser 3 2,5,1,2 Cruiser 2 7,4 1

Dreadnot 0 Dreadnot 1* 5 1

War Sun 0 War Sun

PDS 0 PDS

Space Dock 0 Space Dock

Total Hit Inflicted 1 Total Hit Inflicted 2

Total Hits Absorbed 2 Total Hits Absorbed 1

Causualties: 1 Fighter, 1 Carrier Causualties: 1 Fighter


Withdraw:NA Combat Round 3: Combat

ards/Racial/Bonuses Units Unit # Rolls Hits Units Unit # Rolls Hits

Carrier 0 Carrier 1 10.00 1

Fighter 0 Fighter

Destroyer 0 Destroyer

Cruiser 3 3,7,1,3 1 Cruiser 2 2,9 1

Dreadnot 0 Dreadnot 1* 1 0

War Sun 0 War Sun

PDS 0 PDS

Space Dock 0 Space Dock

Total Hit Inflicted 1 Total Hit Inflicted 2

Total Hits Absorbed 2 Total Hits Absorbed 1

Causualties: 2 Crusiers w/o adm Causualties: 1 Carrier

Combat Round 4: Combat

Withdraw:Y/N Units Unit # Rolls Hits Units Unit # Rolls Hits

ards/Racial/Bonuses Carrier 0 Carrier 1

Fighter 0 Fighter

Destroyer 0 Destroyer

Cruiser 1 2,5 Cruiser 1 9,9 1

Dreadnot 0 Dreadnot 1* 2

War Sun 0 War Sun

PDS 0 PDS

Space Dock 0 Space Dock

Total Hit Inflicted 0 Total Hit Inflicted 2

Total Hits Absorbed 2 Total Hits Absorbed 0

Causualties: 1 Crusier (ADM escape roll-8) Causualties:


Action Cards/Racial/Bonuses Third Battle of the Bereg System :Round 3 Turn 2 Segment 1

Combat Round 1: Precombat

Units Unit # Rolls Hits Units Unit # Rolls Hits

Special 0 Special

PDS 0 PDS

DestroyersX2 0 Destroyers 0

Total Hit Inflicted Total Hit Inflicted

Total Hits Absorbed Total Hits Absorbed 0

Withdraw:N Withdraw:NA Causualties: 1 Fighter Causualties: 1 Fighter

Action Cards/Racial/Bonuses Combat Round 1: Combat

Adm-Crusier combat roles -1 Units Unit # Rolls Hits Units Unit # Rolls Hits

Moral Boast Carrier 1 Carrier


Sabatoge
Fighter Fighter

Destroyer Destroyer

Cruiser Cruiser

Dreadnot Dreadnot

War Sun War Sun

PDS PDS

Space Dock Space Dock

Total Hit Inflicted 0 Total Hit Inflicted 0

Total Hits Absorbed 0 Total Hits Absorbed 0

Causualties: Causualties:

First Battle of the Bereg System :Round 2 Turn 1 Segment 1


Withdraw:N Withdraw:NA Outcome: Naalu Control the Bereg System
Action Cards/Racial/Bonuses

Adm-Crusier First Battle of the Planet Litria IV :Round 2 Turn 1 Segment 1

Combat Round 1: Precombat

Units Unit # Rolls Hits Units Unit # Rolls Hits

Special 0 Special

Warsun 0 Warsun

PDS 0 PDS

Dreadnot 0 Destroyers

Total Hit Inflicted 0 Total Hit Inflicted 0

Total Hits Absorbed 0 Total Hits Absorbed 0

Causualties: Causualties:

Combat Round 1: Combat

Units Unit # Rolls Hits Units Unit # Rolls Hits


Withdraw:N Withdraw:NA GF 2 2,8 1 GF 1 1 0

Action Cards/Racial/Bonuses Total Hit Inflicted 1 Total Hit Inflicted 0

Adm-Crusier Total Hits Absorbed 0 Total Hits Absorbed 1

Causualties: Causualties: 1 GF

Withdraw:N Withdraw:NA

Action Cards/Racial/Bonuses

Adm-Crusier
Action Cards/Racial/Bonuses First Battle of the Yssaril Home System :Round 4 Turn 1 Segment 1

Combat Round 1: Precombat

Units Unit # Rolls Hits Units Unit # Rolls Hits

Special 0 Special

PDS 0 PDS 2 10,6 2

DestroyersX2 0 Destroyers 0

Total Hit Inflicted 0 Total Hit Inflicted 2

Total Hits Absorbed 2 Total Hits Absorbed 0

Withdraw:Y/N Withdraw:Y/N Causualties: 1 DN-hit, 1 fighter Causualties:

Action Cards/Racial/Bonuses Combat Round 1: Combat

Fighters + 1 Units Unit # Rolls Hits Units Unit # Rolls Hits

Carrier 1 Carrier 0

Fighter 1 Fighter 0

Destroyer 0 Destroyer 0

Cruiser 1 Cruiser 0

Dreadnot 1+ad Dreadnot 0

War Sun 0 War Sun 0

PDS 0 PDS 2 NA

Space Dock 0 Space Dock 0

Total Hit Inflicted 0 Total Hit Inflicted 0

Total Hits Absorbed 0 Total Hits Absorbed 0

Causualties: Causualties:

First Battle of the Bereg System :Round 1 Turn 1 Segment 1


Outcome: Naalu Control the Home System
Outcome: Naalu GF occupy Shalloq
Action Cards/Racial/Bonuses

Invader Defender

Action Cards/Racial/Bonuses
Action Cards/Racial/Bonuses Arrezte Plague Combat Round 1: Precombat

GF-Role FATE Units Unit # Rolls Hits Units

1 1 live Special 0 Special

2 10 dead PDS 0 PDS

3 5 live DestroyersX2 0 0 Destroyers

4 8 dead Total Hit Inflicted Total Hit I

5 9 live Total Hits Absorbed Total Hits A

6 6 dead Causualties: Causualties:

Withdraw:N Withdraw:NA 7 7 live Combat Round 1: Combat

Action Cards/Racial/Bonuses Units Unit # Rolls Hits Units

Fighters + 1 Carrier 1 7 0 Carrier

Ad-Dread Fighter 0 0 Fighter

Destroyer 0 0 Destroyer

Cruiser 0 0 Cruiser

Dreadnot 0 0 Dreadnot

War Sun 0 0 War Sun

PDS 0 0 PDS

Space Dock 0 0 Space Dock

Total Hit Inflicted 0 Total Hit I

Total Hits Absorbed 1 Total Hits A

Causualties: Carrier Causualties:

Result: The Baron Has the syst

Fria Ground Combat Round 1: Precombat

Units Unit # Rolls Hits Units

Special 0 Special

Warsun 0 Warsun

PDS 0 PDS

Dreadnot 0 Dreadnot

Total Hit Inflicted 0 Total Hit I

Total Hits Absorbed 0 Total Hits A

Causualties: Causualties:

Combat Round 1: Combat


Units Unit # Rolls Hits Units

GF 1 2 0 GF

Total Hit Inflicted 0 Total Hit I

Total Hits Absorbed 0 Total Hits A

Causualties: 0 Causualties:

Combat Round 2: Combat

Units Unit # Rolls Hits Units

GF 1 6 0 GF

Total Hit Inflicted 0 Total Hit I

Total Hits Absorbed 1 Total Hits A

Causualties: 1 GF Causualties:

The Baron Takes Fria, Hacan Scientist gets a

Abzy Ground Combat Round 1: Precombat

Units Unit # Rolls Hits Units

Special 0 Special

Warsun 0 Warsun

PDS 0 PDS

Dreadnot 0 Dreadnot

Total Hit Inflicted 0 Total Hit I

Total Hits Absorbed 0 Total Hits A

Causualties: Causualties:

Abzy Combat Round 1: Combat

Units Unit # Rolls Hits Units

GF 1 1 0 GF

Total Hit Inflicted 0 Total Hit I

Total Hits Absorbed 1 Total Hits A

Causualties: 1 GF Causualties:

The Baron Controls Abyz


Third Battle of the Starpoint System :Ro

mbat Action Cards/Racial/Bonuses Precombat

Unit # Rolls Hits Units Unit # Rolls Hits

Special 0

0 PDS 1 4 0

0 DestroyersX2 4 4,6,1,5 0

Total Hit Inflicted 0 Total Hit Inflicted 0

Total Hits Absorbed 0 Total Hits Absorbed 1

Causualties: 1 Fighter

bat Withdraw:N Withdraw:N Combat Round 1:

Unit # Rolls Hits Action Cards/Racial/Bonuses Units Unit # Rolls Hits

2 5,5 0 ADM Carrier 2 3,4 0

4 7,9,1,4 1 Fighter 5 3,1,7,9,10 2

0 Destroyer 2 6,10 1

1 10 1 Cruiser 4 (1+ADM) 8,10,2,3,2 2

1(ADM) 6,5 2 Dreadnot 0

0 War Sun 0

0 PDS 0

0 Space Dock 0

Total Hit Inflicted 4 Total Hit Inflicted 5

Total Hits Absorbed 0 Total Hits Absorbed 0

Causualties: 0

the system Outcome: System Stil

Combat Round 2:

Invader Defender Units Unit # Rolls Hits

Precombat Action Cards/Racial/Bonuses Carrier 2 8,3 0

Unit # Rolls Hits SCI Fighter 5 9,6,5,4,2 1

Destroyer 2 7,7 0

Cruiser 4 (1+ADM) 6,6,7,4,2 1

0 Dreadnot 0

1 4 0 War Sun 0

Total Hit Inflicted 0 PDS 0

Total Hits Absorbed 0 Space Dock 0

Total Hit Inflicted 2

bat Invader Defender Total Hits Absorbed 0


Unit # Rolls Hits Action Cards/Racial/Bonuses Causualties: 1 fighter

3 7,1,1 0
Outcome: System Stil
Total Hit Inflicted 0

Total Hits Absorbed 0 Combat Round 3:

0 Units Unit # Rolls Hits

Carrier 2 4,1 0

Fighter 4 10,1,10,7 2

bat Invader Defender Destroyer 2 3,6 0

Unit # Rolls Hits Action Cards/Racial/Bonuses Cruiser 4 (1+ADM) 8,10,8,3,1 3

3 7,10,10 2 Dreadnot 0

Total Hit Inflicted 2 War Sun 0

Total Hits Absorbed 0 PDS 0

0 Space Dock 0

Total Hit Inflicted 5


ist gets a 7 and escapes.
Total Hits Absorbed 1

Invader Defender Causualties: 1 fighter

Precombat Action Cards/Racial/Bonuses


Outcome: Xxacha Contr
Unit # Rolls Hits SCI

Grd Combat: Hacan PDS Fire: 6,1

Outcome: Xxacha Contr


0

1 (spent) NA 0

Total Hit Inflicted 0

Total Hits Absorbed 0

ombat Invader Defender

Unit # Rolls Hits Action Cards/Racial/Bonuses

4 3,8,3,2 1

Total Hit Inflicted 1

Total Hits Absorbed 0

ls Abyz
nt System :Round 3 Turn 3 Segment 5

Precombat Action Cards/Racial/Bonuses

Units Unit # Rolls Hits

Special

PDS 2 (+1 Sci) 1,4 (5) 1 Sci


Destroyers 0
Re-check
Total Hit Inflicted 1

Total Hits Absorbed 0

Causualties: 0

mbat Round 1: Withdraw:NA Withdraw:NA

Units Unit # Rolls Hits Action Cards/Racial/Bonuses

Carrier 1 (1 GF) 8 0 Adm-Crusier


(-1 Xxacha
racial)
Fighter 2 2,3 0

Destroyer
Shields
Cruiser 2 6,3 0 Holding

Dreadnot 1 4 0

War Sun

PDS

Space Dock

Total Hit Inflicted 0

Total Hits Absorbed 5

Causualties: (2 Shields Holding) 2 Fighters, 1 hit on DN

stem Still Contested

mbat Round 2: Withdraw:NA Withdraw:NA

Units Unit # Rolls Hits Action Cards/Racial/Bonuses

Carrier 1 (1 GF) 1 0 Adm-Crusier

Fighter 0 0

Destroyer

Cruiser 2 6,7 1

Dreadnot 1* 2 0

War Sun

PDS

Space Dock

Total Hit Inflicted 1

Total Hits Absorbed 2


Causualties: 1 Carrier, 1 Cruiser

stem Still Contested

mbat Round 3: Withdraw:NA Withdraw:NA

Units Unit # Rolls Hits Action Cards/Racial/Bonuses

Carrier Adm-Crusier

Fighter 0 0

Destroyer

Cruiser 1 4 0

Dreadnot 1* 5 1

War Sun

PDS

Space Dock

Total Hit Inflicted 1

Total Hits Absorbed 5

Causualties: 1 Dreadnaught, 1 Crusier

ha Control the System

Xxacha Lose 1 GF Sci Escape Roll: 6

ha Control New Albion


Hylar V Assault Laser
Cruisers &
Destroyers +1 on
Combat Gravitation Laser Sys
Stasis Capsules
Re-Roll PDS Cruisers &
Miss Dreadnoughts
Deep Space Cannon Carry 1 GF

PDS Units Fire to


Adjacent System +

Antimass Deflectors Cybernetics


War Sun
Move Through Fighters +1 For
May Produce War Asteroid Field Combat
Sun
+
+
Magen Defense Grid XRD Transporters Gen Synthesis
Integ
PDS Units at +1 GF +1 Combat,
Carriers +1
and Ground Units Destroyed Roll
Movement
With PDS +1 6+ Saved A

Assault Cannon
+ + Neural Motivator
Draw Extra
Dreadnoughts Get Action Card
A Free Shot During Status
Before Combat Light Wave Deflector
Type IV Drive
Move through Cruisers and
Enemy Space
X-89 Bacterial Weapon Dreadnoughts +1
Movement
Dreadnought/War
Sun May Destroy
All Ground Force
Transit Diodes
Advanced Fighters
Move Up to Four Fighters
Ground Forces
Gravitation Negator Independent, +1
Hit, Move 2
Dreadnoughts
Bombard PDS,
Fighters Invade
Dacxive Animators
Roll for Each GF
Fleet Logistics Lost, 6+
Reinforces
Take Two
Tactical Actions
Enviro Compensator
Space Docks
Produce +1
sis Capsules
Cruisers &
Dreadnoughts
Carry 1 GF Sarween Tools
+1 Resource to
Build

Micro Technology
+1 Trade Good
+ for Active
Agreements

Integrated Economy
Place Units in
Adjacent System

ral Motivator
Draw Extra
Action Card
During Status
Unit Cost Mov Hit Max Special

Carrier 3 1 9+ x4 Carry up to 6 units (Fighters, GF or PDS)

Fighter ½ - 9+ ∞
GF ½ - 8+ ∞
Destroyer 1 2 9+ x8 Anti-fighter beam (2D10)

Cruiser 2 2 7+ x8

Dreadnought 5 1 5+ x5 Sustain damage / Bombardment if invasion and no PDS

War Sun 12 2 3+ (x3) x2 Sustain damage / Bombardment (3D10) / Carry up to 6 units

PDS 2 - 6+ x6 Planetary shield / Space Cannon

Space Dock 4 x3 Production (Resource + 2) / 3 Fighters capacity


PRIMARY SECONDARY

- Claim Speaker Token.


1.
- Execute secondary abilities of Strategy Cards without paying CC.
INITIATIVE - You may not select the Initiative Strategy during the next Strategy Phase.

2. - Name opponent. Neither you nor that opponent may activate a system containing - Refresh up to two exhausted non-Home System Planet Cards.
DIPLOMACY units of the other player. Cost = 1 CC.

- Draw 3 Action Cards.


3. - Receive 1 CC. - Draw 1 Action Card.
POLITICAL - Draw and resolve top card of Political Deck. Then draw 3 cards from Political Deck, Cost = 1 CC.
place one on its top and two on its bottom.

4. - Receive 1 CC for every 3 influence spent.


- Receive 4 CC.
LOGISTICS Cost = Exhaust planets.

A) Receive 3 Trade Goods, plus Trade Goods for active trade agreements. Open
5. - Receive Trade Goods for active trade agreements.
trade negotiations. You must approve all new trade agreements.
TRADE Cost = 1 CC.
B) Cancel all trade agreements.

- Choose any 1 or 2 of your Destroyers or Cruisers on board, each unit may move to
6. an adjacent empty non-Home system (place 1 CC from reinforcements in each
- Retrieve 1 CC from the board and place it back in your Command Pool.
WARFARE destination system).
Cost = 1 CC.

7. - Receive 1 Technology advance.


- Receive 1 Technology advance.
TECHNOLOGY Cost = 1 CC and 8 resources - techspecialties.

- Build units in one of your system containing one or more friendly Space Docks,
- Draw and reveal the top card from the Objective Deck.
8. even if you have already activated this system (building units here doesn't activate
- If it's the player first-time pick, he will receive 2 Victory Points, otherwise 1 VP with
IMPERIAL the system).
the additional ability to claim 2 Public Objectives in the Status Phase.
Cost = 1 CC.
GENERAL GUIDELINES
- Basic rules of Twilight Imperium 3rd Edition and Twilight Imperium 3rd Edition FAQ (version 1.2) are used, unless stated other
below).
- The Game Master (GM) maintains the official count of all game variables, including, but not limited to, the game board, units, S
Bonus Counters), Command Counters, Planet Cards, Trade Cards, Trade Goods, Technology Advances, Action Cards, Politica
Public Objectives and Secret Objectives. The GM also keeps track of all deadlines.
- All players are encouraged to regularly check all publicly accessible information pertaining to the game. In case of discrepancies
the GM and ask to correct the mistake. Any problems arising from a player's failure to notice such discrepancies will not be cons
back up a game in case of irreversible negative consequences for the player(s) involved.
- The GM has final say on all issues.

HOUSE RULES AND RULES CLARIFICATIONS


- 10's always hit in combat. 1's always miss in combat.
- Emergency Repairs takes precedence over Direct Hit! If both are played at effectively the same time, then Emergency Repairs fixe
and the Direct Hit! re-damages it, but does not kill it.
- The secondary ability of the Imperial Strategy Card cannot be used to build Space Docks.
- Players MAY, if they choose, build a Space Dock in the system they are not building units in during a Transfer Action.
- If a player plays the Strategic Shift Action Card on a certain Strategy Card, no one can later take that Strategy Card as a replacem
Strategic Flexibility Action Card.
- The special ability of the Emirates of Hacan allows them to conclude trade agreements without the active player's approval, but the
approval from the person with whom they're trying to conclude the agreement (i.e., the agreement is not concluded unilaterally).
- On the Imperial Peace Political Card all instances of the word "invade" should be read as performing an invasion of a planet contro
Neutral and friendly landings are not considered to be invasions.
- When purchasing a Technology Advance, you can apply the Technology Specialty discount from a planet even if that planet is bei
of that Technology Advance purchase.
- The special re-roll ability of Universities of Jol-Nar and the Recheck Action Card can be played on any die roll after all rolls have be
(attacker or defender) during a single round of combat.
- The Diplomatic Immunity Action Card should read "round" instead of "turn".

RULES TO SAVE TIME


- Unless the holder of "Initiative" explicitly declares it, he will always exercise the Political Secondary. Likewise, he and Hacan both w
exercise the Trade Secondary.
- During voting, if it is apparent to the GM that the outcome is certain, minority voters may be marginalized (forced to abstain) to end
- Any action card that could normally be played as a response to a previous action card, can be played after the previous action has
according to the following:
* No more than 24 hours have passed since the previously played action card ;
* The player playing the delayed response action card has not yet posted in the message board for any reason.
If the GM does not feel the player is abusing this rule, the GM will rewind the game to the previously played action card and the dela
card will be resolved and play will continue again from that point.
- After any action card causing major changes, the GM may "pause" the game for responses to the action card played from all playe
response action cards are allowed against the action card after all players have passed or played responses.
- For quick resolution, secondary activations should be PM'd to the GM. If you wish to decide whether to participate or what to do ba
players secondary activation is, this is still possible. If you are after that player in the turn order, submit your conditional activation in
will resolve it in turn order. After resolving them, the GM will post secondary activation results to all players. Note that this does not a
of Warfare or Imperial, these will be resolved in the normal manner.

Rules Clarifications
- The Hacan player can make trade agreements without the permission of the player activating Trade A, but must still have the perm
with whom he wants to make a trade agreement.
- If a player plays the Strategic Shift action card, no one can later take the excluded strategy card using the Strategic Flexibity action
- Q: Using Imperial secondary can a spacedock be built if the system already contains a spacedock? No
- Q: Can the extra resource from multiple spacedocks with Sarween Tools be combined to purchase one unit (eg two spacedocks b
Yes
- Q: Are fighters considered "ships" for the purposes of determining legal destination systems for In the Silence of Space? Yes
- Q: For elect two planet cards, does each player elect two planets or does each player vote for one planet and the highest and seco
chosen? Elect two planets, two highest voted planets are elected
- Q: For elect two planet cards, is the voting conducted simultaneously for both or are there two 'rounds' of voting, with the results fo
resolved before the votes for planet #2 are cast? 1 round of voting, elect two planets at once
- Q: When does the effect of Skilled Retreat happen in relation to other pre-combat effects? Handled same as Naalu retreat ability
- Q: While moving carriers between the two systems with a Transfer Action, can fighters be temporarily without support? No
- Q: If both sides have the same combat pre-fire (eg Assault Cannon) who takes casualties first? Simultaneous casualties
- Q: Can Jol-Nar reroll Ancient Artifact if they activated Political? No
- Q: Can Experimental Battlestation be played on another player's spacedock? No
- Q: How long does the effect of Diplomatic Immunity last? Until the end of round
- Q: In a fleet of carriers (or Warsuns or Cruiser/Dreadnaughts with Stasis Capsules) should each carrier's individual load be tracked
there are more then one kind of units being carried
If there are issues about a ruling the gm is willing to discuss them. He will write FFG if there can be no normal resolution and wait fo
In all other cases, GM will use TI3 Fan FAQ as basis for rulings not covered by standard rules and errata.
Number of Planets Unit Strenght
Rd 0 Rd 1 Rd 2 Rd 3 Rd 4 Rd 5 Rd 6 Rd 7 Rd 8 Rd 9 Rd 10 Rd 0 Rd 1
Player 1 Player 1
Player 2 Player 2
Player 3 Player 3
Player 4 Player 4
Player 5 Player 5
Player 6 Player 6

1 1
0.9 1

0.8 1

0.7 1

Unit Strenght
Player 1 1
0.6
Player 2 0
0.5
Player 3
0
0.4 Player 4
0
0.3 Player 5
0
0.2 Player 6
0
0.1
0
0 Colu Colu Colu Colu Colu Colu C
Rd 0 Rd 1 Rd 2 Rd 3 Rd 4 Rd 5 Rd 6 Rd 7 Rd 8 Rd 9 Rd mn mn mn mn mn mn m
10 O P Q R S T U

Victory Points
Rd 0 Rd 1 Rd 2 Rd 3 Rd 4 Rd 5 Rd 6 Rd 7 Rd 8 Rd 9 Rd 10
Player 1
Player 2
Player 3
Player 4
Player 5
Player 6

10
9
8
7
Player 1
6 Player 2
5 Player 3
4 Player 4
Player 5
3
Player 6
2
1
0
Rd 0 Rd 1 Rd 2 Rd 3 Rd 4 Rd 5 Rd 6 Rd 7 Rd 8 Rd 9 Rd 10
nght
Rd 2 Rd 3 Rd 4 Rd 5 Rd 6 Rd 7 Rd 8 Rd 9 Rd 10

Player 1
Player 2
Player 3
Player 4
Player 5
Player 6

Colu Colu Colu Colu Colu Colu Colu Colu Colu Colu
mn mn mn mn mn mn mn mn mn mn
P Q R S T U V W X Y
Race Username First Name Email Time Zone

Player 1

Player 2

Player 3

Player 4

Player 5

Player 6

GM

You might also like