Professional Documents
Culture Documents
Trantor R5 T2 S4
Trantor R5 T2 S4
Trantor R5 T2 S4
Retillion 2 3 Nom R I T
AGTx2 2 SD 16 LDR Pds SD GF
Shalloq 1 2 Nom R I T
CC CC LDR Pds SD GF
DalBootha 0 2 R Bereg 3 1 R
1 AGT 1 SD 2 D C Dr W Ca Fi
Xxehan 1 1 G Lirta IV 2 3 G LEADER GF
CC CC CC
Centauri 1 3 Tequ'ran 2 0 R Saudor 2 2
1 1 1 1 1
Gral 1 1 B Ad Torkan 0 3 B
CC CC CC CC
Archon Ren 2 3 Arnor 2 1 Druaa 3 1
SD 1 1 1 SD 2
Archon Tau 1 1 Lor 1 2 R Maaluuk 0 2
MySPace
SD 1 CC CC CC
Thibah 1 1 Quann 2 1 G
1 0 1 4 3 1 4
Beta
The Deep Void
CC CC CC
Coorneeq 1 2 R Alpha Nom
1 Pds
Resculon 2 0 Nom
Asteroid Field Asteroid 2
CC CC Pds
Qucen'n 1 2 MR 1 6 Beta
1 DIP SD 3 D Cr Dr
Rarron 0 3 G Pds
CC 1 CC CC CC
New Albion 1 1 G Lodor 3 1 G
5 2 1 3 2 1 2 1 1 3 SD 1
Star Point 3 1 ADM 1 Alpha
The BIG expanse Nebula
DIPx2 1 2 CC CC CC
Arinam 1 2 B Mellon 0 2
2 2 1 1 2 1
Ad Meer 0 4 Zhobat 3 1 B CC
The Stinkpot
CC CC 1 CC SCI SD 5 CC
Arretze 2 0 Mehar Xull 1 3 B Lazar 1 0 0.0.0 5 0
Gn/Sc SD 4 1 1 1 1 4 DIP 1 SD 0
Empty syste
Hercant 1 1 Sakulag 2 1
DIP CC CC 3 CC AGT
Kamdorn 0 1 Abyz 3 0 Vefut II 2 0 R
4 1 2 1 2
Fria 2 0 B
The Abyss
1 3 CC CC
Tar'Mann 1 1
CC 1 1 2 4 1 1
AD Wellon 1 2
DIP 0 CC
Nom R I T Arc Prime 4 0
LDR Pds SD GF 1 1 SD 2 1
Wren Terra 2 1
D C Dr W Ca Fi GEN SD
Leader GF
2 4
Race The Naalu The Yssaril The L1Z1X The Hacan The Letnev The Xxacha
ACT
Race
Diplomatic
TAC
SC
SC
AC
Turn 1 Mecatol Rex Pass Logistics TRADE Qucen'n/ Rarron
T
Immunity
TAC
Tact
tact
Turn 2 My Space Xxacha HS Lazar/ Sakulag
Turn 3
Turn 4
Turn 5
Turn 6
Turn 7
Turn 8
1. Initiative
Total 10 14 Total 16 21 Total 14 6 Total 19 13 Total 3 2 Total 10 13
Retillion 2 3 Druaa 3 1 0.0.0 5 0 Arc Prime 4 0 Arretze 2 0 2. Diplomacy x x
Maaluk 0 2 x Mellon 0 2 Wren Terra 2 1 Hercant 1 1
Arnor 2 1 Saudor 2 2 x Zohbat 3 2 B Lazar 1 0 Kamdom 0 1 Coorneeq 1 2 R 3. Political X
Lor 1 2 R Bereg 3 1 R Lodor 3 1 G Sakulag 2 1 x Resculon 2 0
Thibah 1 1 Litra IV 2 3 G Lazar 1 0 x Arinam 1 2 B x Star Point 3 1 4. Logistics
PLANETES
PLANETES
8. Imperial
SA FS CP SA FS CP SA FS CP SA FS CP SA FS CP SA FS CP NOTES
The first action of the status phase will be the
CC
CC
3 5 1 1 4 3 1 5 4 2 4(+1) 3 2 4 2 1 8 1
collection of TG by the Xxacha.
No landing on neutral planets during Rnd 3 after
the playing of the political card
C
No landing on neutral planets during Rnd 3 after
the playing of the political card
1 2 3 1 1 1 1 1 2 2 3 2
TOTAL =
TRADE
0 0 0 0 3 0
3
Antimass Deflectors Enviro Compensator Enviro Compensator Hylar Lasers Enviro Compensator Enviro Compensator ACTIVE LAWS
XRD Transporters Antimass Deflectors Stasis Capsules Antimass Deflectors Sarween Tools Antimass Deflectors Minister of Commerce-Xxacha
Stasis Capsules Cybernetics Xrd Transporters XRD Transporters
Hylar Lasers Enviro Compensator
TECHNOLOGIES
TECHNOLOGIES
DISCARDED LAWS
Colonial Conscription-Defeat
Technology Tariffs-Discarded by Xxacha
Colonial Redistribution-defeated
ACTION
ACTION
CARDS
CARDS
11 2 7 5 2 3
The Yssaril Tribes The Naalu Collective The L1Z1X Mindnet The Barony of Letnev The Emirates of Hacan The Xxacha Kingdom
OBJECTIVES
VP
2 2 3 3 0 0
2 2 2 2 2 VP
ISC
I have controlled Mecatol Rex the entire Strategy Phase and Action Phase of this round
STAGE 2
W Ca Fi
Pds GF
Empty system
DISCARDS
Skilled Retreat-Yssaril
Skilled Retreat-Hacan
Master of Trade-L1Z1X
Policy Paralysis-Naalu
Sabatoge-Yssaril
Local Unrest-Xxacha
Massive Transport-Naalu
Moral Boast-Xxacha
Sabatoge-Hacan
Corperate Sponsorship-Naalu
Vol. Annexation-Naalu
Plague-Xxacha
Flankspeed-Xxacha
Recheck-Hacan
Shields Holding-Hacan
Flank Speed-Naalu
Diplomatic Immunity-Baron
De Cr Dr Ws Ca Fi GF SD PDS # # TG AC CC (16 max)
Round 0 Planet Tech
VP
x8 x8 x5 x2 x4 ∞ ∞ x3 x6 x 40 <7 SA FS CP
Round The Yssaril Tribes The Naalu Collective The L1Z1X Mindnet The Barony of Letnev The Emirates of Hacan The Xxacha Kingdom
0 Speaker 2 3 4 5 6
P2:5 P1:4
P2:7 P1:5
P2:8 P1:6
P2:9 p1:1
1:3
P
P2:1
P2:3
P2:2
p2:4
P3:2
P3:4
P3:7
P3:8
Turn 4 Bereg/Lirta IV Saudor Lodor Wellon Abyz/Fria Centauri/Gral
P3:12
P3:9
P3:3
p3:6
Turn 5 Dal Bootha / Xxehan The Abyss Tar'Mann Asteroid 2 Coorneeq-Resculon
Albion
Race The Naalu The Xxacha The Hacan L1Z1X The Letnev The Yssaril
SC Initiative: 0 Political: 3 Trade: 5 Warfare: 6 Techno: 7 Imperial: 8
New Albion Star
Tact
point
Pass
ACT
Pass SC
Turn 5 Pass 0.0.0 Imperial
Race The Naalu The L1Z1X The Xxacha The Yssaril The Hacan The Letnev
SC Imperial: 0 Initiative:1 Diplomacy : 2 Logistics: 4 Trade 5 Techno: 7
New Albion/
SC Tact
Tact Race SC
Pass RNF SC
ct
Ta
Starpoint
SC Tact
Tact Tact
Pass Tact
Pass Tact
Pass AC
Pass SC
Turn 4 Massive Tranpsort Pass Centarui/Gral Bereg/Lirtra IV Tech
Turn 6
Turn 7
Turn 8
T : Tactical / R : Race / S: Strategic / X : Transfert / A : Action card
Stormshadow 0
Grunk 0
Sitko 0
BetaMale 0
Chovesh 0
Axlegeek 0
Round The Naalu The Letnev The Hacan The Yssaril The Xxacha The L1Z1X
3 Warfare-0 Initiative:1 Diplomacy : 2 Political-3 Trade-5 Imperial: 8
New Albion/ Star
Pass Tact SC Tact
act
tact
Pass TACT X
X
Point
Tact TACT SC Tact
Pass SC Tact
Pass Tact SC
De Cr Dr Ws Ca Fi GF SD PDS TG AC CC
# #
Round 3 Planet Tech
VP
x8 x8 x5 x2 x4 ∞ ∞ x3 x6 x 40 <7 SA FS CP
The Naalu The Hacan The L1Z1X The Yssaril The Xxacha The Letnev
Logistics Initiative Political Warfare Technology Imperial
Race Tact SC Race TACT
Pass Tact Tact
TA
CT
SC
Pass Tact AC
Quann/Druaa Pass
Pass Tact
Tact
Mecatol Rex Retillion
PASS Pass
Stormshadow 0
Grunk 0
Sitko 0
BetaMale 0
Chovesh 0
Axlegeek 0
De Cr Dr Ws Ca Fi GF SD PDS TG AC CC
# #
Round 5 Planet Tech
VP
x8 x8 x5 x2 x4 ∞ ∞ x3 x6 x 40 <7 SA FS CP
Stormshadow 0
Grunk 0
Sitko 0
BetaMale 0
Chovesh 0
Axlegeek 0
Stormshadow 0
Grunk 0
Sitko 0
BetaMale 0
Chovesh 0
Axlegeek 0
De Cr Dr Ws Ca Fi GF SD PDS # # TG AC CC
Round 7 Planet Tech
VP
x8 x8 x5 x2 x4 ∞ ∞ x3 x6 x 40 <7 SA FS CP
Stormshadow 0
Grunk 0
Sitko 0
BetaMale 0
Chovesh 0
Axlegeek 0
Blue : growing / Red : decreasing
De Cr Dr Ws Ca Fi GF SD PDS # # TG AC CC
Round 9 Planet Tech
VP
x8 x8 x5 x2 x4 ∞ ∞ x3 x6 x 40 <7 SA FS CP
Stormshadow 0
Grunk 0
Sitko 0
BetaMale 0
Chovesh 0
Axlegeek 0
Blue : growing / Red : decreasing
Special 0 Special
PDS 0 PDS 1 6 1
Units Unit # Rolls Hits Units Unit # Rolls Hits Action Cards/Racial/Bonuses
Cruiser 2 Cruiser 1
Dreadnot 0 Dreadnot
PDS 0 PDS
Causualties: Causualties:
Special 0 Special
Warsun 0 Warsun
PDS 0 PDS 1 NA 0
Dreadnot 0 Destroyers
Causualties: Causualties:
Units Unit # Rolls Hits Units Unit # Rolls Hits Action Cards/Racial/Bonuses
Causualties: 1 GF Causualties: 1 GF
Units Unit # Rolls Hits Units Unit # Rolls Hits Action Cards/Racial/Bonuses
GF 3 3,6,2 GF 1 9 AGT
Causualties: 1 GF Causualties:
Units Unit # Rolls Hits Units Unit # Rolls Hits Action Cards/Racial/Bonuses
GF 2 5,9 GF 1 5 AGT
Causualties: 0 Causualties: 1
Special 0 Special
PDS 0 PDS
DestroyersX2 0 Destroyers 0
Units Unit # Rolls Hits Units Unit # Rolls Hits Action Cards/Racial/Bon
Fighter 3 0 Fighter 1 0
Destroyer 0 0 Destroyer
Cruiser 3 Cruiser 1
Dreadnot 0 Dreadnot
PDS 0 PDS
Causualties: Causualties:
Special 0 Special
Warsun 0 Warsun
PDS 0 PDS
Dreadnot 0 Destroyers
Causualties: Causualties:
Units Unit # Rolls Hits Units Unit # Rolls Hits Action Cards/Racial/Bon
GF 2 6,5 GF 1 7(-1)
Total Hit Inflicted 0 Total Hit Inflicted 0
Causualties: 0 Causualties: 0
GF 2 1,5 GF 1 7,
Causualties: 0 Causualties: 0
Units Unit # Rolls Hits Units Unit # Rolls Hits Action Cards/Racial/Bon
GF 2 2,9 GF 1 5,
Causualties: 0 Causualties: 1
Special 0 Special
Skilled
Retreat PDS 1 1 0 PDS 0
Withdraw:Y/N Units Unit # Rolls Hits Units Unit # Rolls Hits Action Cards/Racial/Bon
Dreadnot 0 Dreadnot 1 1 0
PDS 0 PDS
Units Unit # Rolls Hits Units Unit # Rolls Hits Action Cards/Racial/Bon
Destroyer 1 6 Destroyer 0
PDS 0 PDS
ards/Racial/Bonuses
Second Battle of the Bereg System :Round 2 Turn 4 Segment 4
Neg. 1 to roles
Combat Round 3: Combat Withdraw:N
Units Unit # Rolls Hits Units Unit # Rolls Hits Action Cards/Racial/Bon
PDS 0 PDS
Units Unit # Rolls Hits Units Unit # Rolls Hits Action Cards/Racial/Bon
Destroyer 0 Destroyer 0
Dreadnot 0 Dreadnot 0
PDS 0 PDS
Causualties: Causualties:
Special 0 Special
PDS 1 4 0 PDS
DestroyersX2 0 Destroyers 0
Destroyer 0 0 Destroyer
Dreadnot 0 Dreadnot 1 7 1
PDS 0 PDS
Withdraw:NA
Fighter 1 5 Fighter 1 5 0
Destroyer 0 Destroyer
Dreadnot 0 Dreadnot 1* 5 1
PDS 0 PDS
Fighter 0 Fighter
Destroyer 0 Destroyer
Dreadnot 0 Dreadnot 1* 1 0
PDS 0 PDS
Fighter 0 Fighter
Destroyer 0 Destroyer
Dreadnot 0 Dreadnot 1* 2
PDS 0 PDS
Special 0 Special
PDS 0 PDS
DestroyersX2 0 Destroyers 0
Adm-Crusier combat roles -1 Units Unit # Rolls Hits Units Unit # Rolls Hits
Destroyer Destroyer
Cruiser Cruiser
Dreadnot Dreadnot
PDS PDS
Causualties: Causualties:
Special 0 Special
Warsun 0 Warsun
PDS 0 PDS
Dreadnot 0 Destroyers
Causualties: Causualties:
Causualties: Causualties: 1 GF
Withdraw:N Withdraw:NA
Action Cards/Racial/Bonuses
Adm-Crusier
Action Cards/Racial/Bonuses First Battle of the Yssaril Home System :Round 4 Turn 1 Segment 1
Special 0 Special
DestroyersX2 0 Destroyers 0
Carrier 1 Carrier 0
Fighter 1 Fighter 0
Destroyer 0 Destroyer 0
Cruiser 1 Cruiser 0
PDS 0 PDS 2 NA
Causualties: Causualties:
Invader Defender
Action Cards/Racial/Bonuses
Action Cards/Racial/Bonuses Arrezte Plague Combat Round 1: Precombat
Destroyer 0 0 Destroyer
Cruiser 0 0 Cruiser
Dreadnot 0 0 Dreadnot
PDS 0 0 PDS
Special 0 Special
Warsun 0 Warsun
PDS 0 PDS
Dreadnot 0 Dreadnot
Causualties: Causualties:
GF 1 2 0 GF
Causualties: 0 Causualties:
GF 1 6 0 GF
Causualties: 1 GF Causualties:
Special 0 Special
Warsun 0 Warsun
PDS 0 PDS
Dreadnot 0 Dreadnot
Causualties: Causualties:
GF 1 1 0 GF
Causualties: 1 GF Causualties:
Special 0
0 PDS 1 4 0
0 DestroyersX2 4 4,6,1,5 0
Causualties: 1 Fighter
0 Destroyer 2 6,10 1
0 War Sun 0
0 PDS 0
0 Space Dock 0
Causualties: 0
Combat Round 2:
Destroyer 2 7,7 0
0 Dreadnot 0
1 4 0 War Sun 0
3 7,1,1 0
Outcome: System Stil
Total Hit Inflicted 0
Carrier 2 4,1 0
Fighter 4 10,1,10,7 2
3 7,10,10 2 Dreadnot 0
0 Space Dock 0
1 (spent) NA 0
4 3,8,3,2 1
ls Abyz
nt System :Round 3 Turn 3 Segment 5
Special
Causualties: 0
Destroyer
Shields
Cruiser 2 6,3 0 Holding
Dreadnot 1 4 0
War Sun
PDS
Space Dock
Fighter 0 0
Destroyer
Cruiser 2 6,7 1
Dreadnot 1* 2 0
War Sun
PDS
Space Dock
Carrier Adm-Crusier
Fighter 0 0
Destroyer
Cruiser 1 4 0
Dreadnot 1* 5 1
War Sun
PDS
Space Dock
Assault Cannon
+ + Neural Motivator
Draw Extra
Dreadnoughts Get Action Card
A Free Shot During Status
Before Combat Light Wave Deflector
Type IV Drive
Move through Cruisers and
Enemy Space
X-89 Bacterial Weapon Dreadnoughts +1
Movement
Dreadnought/War
Sun May Destroy
All Ground Force
Transit Diodes
Advanced Fighters
Move Up to Four Fighters
Ground Forces
Gravitation Negator Independent, +1
Hit, Move 2
Dreadnoughts
Bombard PDS,
Fighters Invade
Dacxive Animators
Roll for Each GF
Fleet Logistics Lost, 6+
Reinforces
Take Two
Tactical Actions
Enviro Compensator
Space Docks
Produce +1
sis Capsules
Cruisers &
Dreadnoughts
Carry 1 GF Sarween Tools
+1 Resource to
Build
Micro Technology
+1 Trade Good
+ for Active
Agreements
Integrated Economy
Place Units in
Adjacent System
ral Motivator
Draw Extra
Action Card
During Status
Unit Cost Mov Hit Max Special
Fighter ½ - 9+ ∞
GF ½ - 8+ ∞
Destroyer 1 2 9+ x8 Anti-fighter beam (2D10)
Cruiser 2 2 7+ x8
2. - Name opponent. Neither you nor that opponent may activate a system containing - Refresh up to two exhausted non-Home System Planet Cards.
DIPLOMACY units of the other player. Cost = 1 CC.
A) Receive 3 Trade Goods, plus Trade Goods for active trade agreements. Open
5. - Receive Trade Goods for active trade agreements.
trade negotiations. You must approve all new trade agreements.
TRADE Cost = 1 CC.
B) Cancel all trade agreements.
- Choose any 1 or 2 of your Destroyers or Cruisers on board, each unit may move to
6. an adjacent empty non-Home system (place 1 CC from reinforcements in each
- Retrieve 1 CC from the board and place it back in your Command Pool.
WARFARE destination system).
Cost = 1 CC.
- Build units in one of your system containing one or more friendly Space Docks,
- Draw and reveal the top card from the Objective Deck.
8. even if you have already activated this system (building units here doesn't activate
- If it's the player first-time pick, he will receive 2 Victory Points, otherwise 1 VP with
IMPERIAL the system).
the additional ability to claim 2 Public Objectives in the Status Phase.
Cost = 1 CC.
GENERAL GUIDELINES
- Basic rules of Twilight Imperium 3rd Edition and Twilight Imperium 3rd Edition FAQ (version 1.2) are used, unless stated other
below).
- The Game Master (GM) maintains the official count of all game variables, including, but not limited to, the game board, units, S
Bonus Counters), Command Counters, Planet Cards, Trade Cards, Trade Goods, Technology Advances, Action Cards, Politica
Public Objectives and Secret Objectives. The GM also keeps track of all deadlines.
- All players are encouraged to regularly check all publicly accessible information pertaining to the game. In case of discrepancies
the GM and ask to correct the mistake. Any problems arising from a player's failure to notice such discrepancies will not be cons
back up a game in case of irreversible negative consequences for the player(s) involved.
- The GM has final say on all issues.
Rules Clarifications
- The Hacan player can make trade agreements without the permission of the player activating Trade A, but must still have the perm
with whom he wants to make a trade agreement.
- If a player plays the Strategic Shift action card, no one can later take the excluded strategy card using the Strategic Flexibity action
- Q: Using Imperial secondary can a spacedock be built if the system already contains a spacedock? No
- Q: Can the extra resource from multiple spacedocks with Sarween Tools be combined to purchase one unit (eg two spacedocks b
Yes
- Q: Are fighters considered "ships" for the purposes of determining legal destination systems for In the Silence of Space? Yes
- Q: For elect two planet cards, does each player elect two planets or does each player vote for one planet and the highest and seco
chosen? Elect two planets, two highest voted planets are elected
- Q: For elect two planet cards, is the voting conducted simultaneously for both or are there two 'rounds' of voting, with the results fo
resolved before the votes for planet #2 are cast? 1 round of voting, elect two planets at once
- Q: When does the effect of Skilled Retreat happen in relation to other pre-combat effects? Handled same as Naalu retreat ability
- Q: While moving carriers between the two systems with a Transfer Action, can fighters be temporarily without support? No
- Q: If both sides have the same combat pre-fire (eg Assault Cannon) who takes casualties first? Simultaneous casualties
- Q: Can Jol-Nar reroll Ancient Artifact if they activated Political? No
- Q: Can Experimental Battlestation be played on another player's spacedock? No
- Q: How long does the effect of Diplomatic Immunity last? Until the end of round
- Q: In a fleet of carriers (or Warsuns or Cruiser/Dreadnaughts with Stasis Capsules) should each carrier's individual load be tracked
there are more then one kind of units being carried
If there are issues about a ruling the gm is willing to discuss them. He will write FFG if there can be no normal resolution and wait fo
In all other cases, GM will use TI3 Fan FAQ as basis for rulings not covered by standard rules and errata.
Number of Planets Unit Strenght
Rd 0 Rd 1 Rd 2 Rd 3 Rd 4 Rd 5 Rd 6 Rd 7 Rd 8 Rd 9 Rd 10 Rd 0 Rd 1
Player 1 Player 1
Player 2 Player 2
Player 3 Player 3
Player 4 Player 4
Player 5 Player 5
Player 6 Player 6
1 1
0.9 1
0.8 1
0.7 1
Unit Strenght
Player 1 1
0.6
Player 2 0
0.5
Player 3
0
0.4 Player 4
0
0.3 Player 5
0
0.2 Player 6
0
0.1
0
0 Colu Colu Colu Colu Colu Colu C
Rd 0 Rd 1 Rd 2 Rd 3 Rd 4 Rd 5 Rd 6 Rd 7 Rd 8 Rd 9 Rd mn mn mn mn mn mn m
10 O P Q R S T U
Victory Points
Rd 0 Rd 1 Rd 2 Rd 3 Rd 4 Rd 5 Rd 6 Rd 7 Rd 8 Rd 9 Rd 10
Player 1
Player 2
Player 3
Player 4
Player 5
Player 6
10
9
8
7
Player 1
6 Player 2
5 Player 3
4 Player 4
Player 5
3
Player 6
2
1
0
Rd 0 Rd 1 Rd 2 Rd 3 Rd 4 Rd 5 Rd 6 Rd 7 Rd 8 Rd 9 Rd 10
nght
Rd 2 Rd 3 Rd 4 Rd 5 Rd 6 Rd 7 Rd 8 Rd 9 Rd 10
Player 1
Player 2
Player 3
Player 4
Player 5
Player 6
Colu Colu Colu Colu Colu Colu Colu Colu Colu Colu
mn mn mn mn mn mn mn mn mn mn
P Q R S T U V W X Y
Race Username First Name Email Time Zone
Player 1
Player 2
Player 3
Player 4
Player 5
Player 6
GM