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Cleaning House
Cleaning House
Cleaning House
Hired by Sir Thomas de Sanclair to eliminate the remaining commanders of the Worm King’s forces.
His scouts have tracked a vampire back to a town, believe that its tomb is nearby. It is also suspected
that it has brought the remaining death knights under its command. They have been in place for a
over a month, delays due to more national concerns.
Pay: Soc +1, additional payment is unlikely but may be considered under extreme circumstances.
Physicians will not be getting anything extra, pay for that out of your own pocket.
Encounter 1:
Tracks – general milling about of the Feyunds. More organised booted group heading North. Signes
that they have been marching back and forth.
Encounter 2:
General undead – can up the ante with some Nightmares if we have them. Or a templar death
knight.
Encounter 3:
Farm house – Feyunds outside eating a body. There is a person hiding inside, or maybe getting
begging them not to eat the body. Feyunds will turn on them “No don’t arrrghh”. Basically they’ve
been trapped and starving, someone has been taunting outside telling them to just eat the dead if
they want to live. Eventually they broke. They have seen some death knights and general undead
and a lot of feyunds. There was tales that there was a gravesite where there were some templar
knights killed near the village, might explain why there are so many.
Encounter 4:
Ye more undead
Encounter 5:
Encounter 6:
Village – deserted. Tracks showing that everyone is dead and dragged away... or left with clawed
feet. If people are loud or the like have several waves of Feyund pour in. Have some in the “houses”
picking at bones. Tracks leading to the tombs.
Encounter 7:
Trapped entrance to the tomb. Have some undead. Trap is a blade that calls knockback.
There is a concealed door (with a button) to the vampires sleepy spot and some loot.
Vampire is out the back with some dudes to fight. If he’s banished goes back to his sleepy spot.
(M) This item or area is trapped
M
(F) Intermediate trap(s) present
F
(H) Poison present; be careful
H
Object has a secret door or
(J)
J compartment