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Editor Shader
Editor Shader
// -------------------------------------------------------------------------
// Datatypes
// -------------------------------------------------------------------------
struct VS_INPUT
{
vector Position : POSITION;
float3 Normal : NORMAL0;
float3 Tangent : NORMAL1;
float3 Bitangent : NORMAL2;
float2 Texture : TEXCOORD0;
};
struct PS_INPUT
{
vector Position : POSITION;
float2 TexPosition : TEXCOORD0;
};
struct PS_OUTPUT
{
vector Diffuse : COLOR0;
};
// -------------------------------------------------------------------------
// Vertexshader
// -------------------------------------------------------------------------
return output;
}
// -------------------------------------------------------------------------
// Pixelshader
// -------------------------------------------------------------------------
return output;
}