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Master Thief Actions

Medium Humanoid, Any Alignment


Multiattack.
The thief makes three Shortsword or Shortbow attacks.
Armor Class 16 (studded leather)
Hit Points 84 (13d8 + 26) Shortsword.
Speed 30 ft. Melee Weapon Attack:+7, Reach 5 ft., one target
Hit: 7 (1d6 + 4) piercing damage plus 3 (1d6) poison
STR DEX CON INT WIS CHA damage
11 18 14 11 11 12
(+0) (+4) (+2) (+0) (+0) (+1)
Shortbow.
Ranged Weapon Attack:+7, Range 80/320 ft., one target
Saving Throws Dex+7, Int+3 Hit: 7 (1d6 + 4) piercing damage plus 3 (1d6) poison
Skills Acrobatics+7, Athletics+3, Perception+3, damage
Sleight of Hand+7, Stealth+7
Senses passive Perception 13
Bonus Actions
Languages any one language (usually Common) plus
thieves’ cant Cunning Action.
Challenge 5 (1800 XP) The thief takes the Dash, Disengage, or Hide action.
Proficiency Bonus 3
Reactions
Evasion
Uncanny Dodge
If the thief is subjected to an effect that allows it to make a The thief halves the damage that it takes from an attack
Dexterity saving throw to take only half damage, the thief that hits it. The thief must be able to see the attacker.
instead takes no damage if it succeeds on the saving throw
and only half damage if it fails, provided the thief isn’t
incapacitated.

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