Horadic Cube

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 3 Runes of the Same Type (Runes 1-9) = 1 Higher Level Rune

 3 El -> 1 Eld

 3 Eld -> 1 Tir

 3 Tir -> 1 Nef

 3 Nef -> 1 Eth

 3 Eth -> 1 Ith

 3 Ith -> 1 Tal

 3 Tal -> 1 Ral

 3 Ral -> 1 Ort

 3 Ort -> 1 Thul

 3 Thul + 1 Chipped Topaz -> 1 Amn

 3 Amn + 1 Chipped Amethyst -> 1 Sol

 3 Sol + 1 Chipped Sapphire -> 1 Shael

 3 Shael + 1 Chipped Ruby -> 1 Dol


 The following upgrades will only work on Single-Player, open, or Ladder!

 3 Dol + 1 Chipped Emerald -> 1 Hel

 3 Hel + 1 Chipped Diamond -> 1 Io

 3 Io + 1 Flawed Topaz -> 1 Lum

 3 Lum + 1 Flawed Amethyst -> 1 Ko

 3 Ko + 1 Flawed Sapphire -> 1 Fal

 3 Fal + 1 Flawed Ruby -> 1 Lem

 3 Lem + 1 Flawed Emerald -> 1 Pul

 2 Pul + 1 Flawed Diamond -> 1 Um

 2 Um + 1 Topaz -> Mal

 2 Mal + 1 Amethyst -> Ist

 2 Ist + 1 Sapphire -> Gul

 2 Gul + 1 Ruby -> Vex

 2 Vex + 1 Emerald -> Ohm

 2 Ohm + 1 Diamond -> Lo

 2 Lo + 1 Flawless Topaz -> Sur

 2 Sur + 1 Flawless Amethyst -> Ber

 2 Ber + 1 Flawless Sapphire -> Jah

 2 Jah + 1 Flawless Ruby -> Cham

 2 Cham + 1 Flawless Emerald -> Zod


 3 Perfect Skulls + 1 Rare Item + Stone of Jordan = Add 1 Socket To a Rare Item
 1 Tal + 1 Thul + 1 Perfect Topaz + Normal Body Armor = Socketed Body Armor
of same type
The item must be normal and unsocketed. Low-quality items and superior items do not
work. The item gets 1-4 sockets, randomly. However, the number of sockets is then
restricted by the maximum number of sockets that base item with that ilvl can have.

 1 Ral + 1 Amn + 1 Perfect Amethyst + Normal Weapon = Socketed Weapon of


same type
The item must be normal and unsocketed. Low-quality items and superior items do not
work. The item gets 1-6 sockets, randomly. However, the number of sockets is then
restricted by the maximum number of sockets that base item with that ilvl can have.

 1 Ral + 1 Thul + 1 Perfect Sapphire + Normal Helm = Socketed Helm of same


type

 1 Ral + 1 Sol + 1 Perfect Emerald + Normal Unique Weapon = Exceptional


Version of Unique Weapon
This formula changes the base item type from the normal to exceptional version. This
does NOT convert the item to the Exceptional Unique version of the Unique Item. Unique
item bonuses remain the same; only the item it's based on is upgraded. This can be used
to upgrade Ethereal Items also. They will continue to be Ethereal after they are
upgraded. Also if the item is socketed, then jewels or runes and their mods will also
remain.

 1 Tal + 1 Shael + 1 Perfect Diamond + Normal Unique Armor = Exceptional


Version of Unique Armor
This formula changes the base item type from the normal to exceptional version. This
does NOT convert the item to the Exceptional Unique version of the Unique Item. Unique
item bonuses remain the same; only the item it's based on is upgraded. This can be used
to upgrade Ethereal Items also. They will continue to be Ethereal after they are
upgraded. Also if the item is socketed, then jewels or runes and their mods will also
remain. Armor refers to any sort of armor,
including helms, boots, belts, gloves and shields, not just Body Armor.

 1 Lum + 1 Pul + 1 Perfect Emerald + Exceptional Unique Weapon = Elite


Version of Unique Weapon (Single Player and Ladder Only)
This formula changes the base item type from the exceptional to elite version. This does
NOT convert the item to the Elite Unique version of the Exceptional Unique Item. Unique
item bonuses remain the same; only the item it's based on is upgraded. This can be used
to upgrade Ethereal Items also. They will continue to be Ethereal after they are
upgraded. Also if the item is socketed, then jewels or and their mods will also remain.

 1 Ko + 1 Lem + 1 Perfect Diamond + Exceptional Unique Armor = Elite


Version of Unique Armor (Single Player and Ladder Only)
This formula changes the base item type from the exceptional to elite version. This does
NOT convert the item to the Elite Unique version of the Exceptional Unique Item. Unique
item bonuses remain the same; only the item it's based on is upgraded. This can be used
to upgrade Ethereal Items also. They will continue to be Ethereal after they are
upgraded. Also if the item is socketed, then jewels or and their mods will also remain.
Armor refers to any sort of armor, including helms, boots, belts, gloves and shields,
not just Body Armor.

 1 Ort + 1 Amn + 1 Perfect Sapphire + Normal Rare Weapon =


Exceptional Rare Weapon
 1 Ral + 1 Thul + 1 Perfect Amethyst + Normal Rare Armor = Exceptional Rare
Armor

 1 Fal + 1 Um + 1 Perfect Sapphire + Exceptional Rare Weapon = Elite Rare


Weapon

 1 Ko + 1 Pul + 1 Perfect Amethyst + Exceptional Rare Armor = Elite Rare


Armor

 1 Ort + Weapon = Fully Repaired Weapon

Diablo II 1.13c recipe


 1 Twisted Essence of Suffering + 1 Charged Essence of Hatred + 1 Burning Essence of
Terror + 1 Festering Essence of Destruction = Token of Absolution

Diablo II 2.4 recipes


 1 Ral + 1 Sol + 1 Perfect Emerald + Normal Set Weapon = Exceptional
Version of Set Weapon
This formula changes the base item type from the normal to exceptional version. This
does NOT convert the item to the Exceptional Set version of the Set Item. Set item
bonuses remain the same; only the item it's based on is upgraded. This can be used to
upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded.
Also if the item is socketed, then jewels or runes and their mods will also remain.

 1 Tal + 1 Shael + 1 Perfect Diamond + Normal Set Armor = Exceptional


Version of Set Armor
This formula changes the base item type from the normal to exceptional version. This
does NOT convert the item to the Exceptional Set version of the Set Item. Set item
bonuses remain the same; only the item it's based on is upgraded. This can be used to
upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded.
Also if the item is socketed, then jewels or runes and their mods will also remain.
Armor refers to any sort of armor, including helms, boots, belts, gloves and shields,
not just Body Armor.

 1 Lum + 1 Pul + 1 Perfect Emerald + Exceptional Set Weapon = Elite Version


of Set Weapon
This formula changes the base item type from the exceptional to elite version. This does
NOT convert the item to the Elite Set version of the Exceptional Set Item. Set item
bonuses remain the same; only the item it's based on is upgraded. This can be used to
upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded.
Also if the item is socketed, then jewels or and their mods will also remain.

 1 Ko + 1 Lem + 1 Perfect Diamond + Exceptional Set Armor = Elite Version


of Set Armor
This formula changes the base item type from the exceptional to elite version. This does
NOT convert the item to the Elite Set version of the Exceptional Set Item. Set item
bonuses remain the same; only the item it's based on is upgraded. This can be used to
upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded.
Also if the item is socketed, then jewels or and their mods will also remain. Armor refers
to any sort of armor, including helms, boots, belts, gloves and shields, not just Body
Armor.

Diablo II Quest Items


Act I — Scroll of Inifuss • Horadric Malus
Act II — Horadric Scroll • Book of Skill • Horadric Cube • Staff of
Kings • Amulet of the Viper • Horadric Staff
Act III — Jade Figurine • Golden Bird • Potion of Life • The Gidbinn • Lam
Esen's Tome • Khalim's Eye • Khalim's Brain • Khalim's Heart • Khalim's
Flail • Khalim's Will
Act IV — Mephisto's Soulstone • Hell Forge Hammer
Act V — Malah's Potion • Scroll of Resistance
The Secret Cow Level — Wirt's Leg
World Event — Stone of Jordan
Pandemonium Event — Key of Terror • Key of Hate • Key of
Destruction • Mephisto's Brain • Diablo's Horn • Baal's Eye

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