Technomancer's Textbook: A Cyberpunk Supplement For Fifth Edition Dungeons and Dungeons

You might also like

Download as pdf or txt
Download as pdf or txt
You are on page 1of 3

Sorcerer 7 Hermit Michael Downey

CLASS & LEVEL BACKGROUND PLAYER NAME


Aelar Amanodel
Half-Dragon Drow Weretiger Chaotic Good 23,000
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
I am utterly serene, even in the face of danger, and I
STRENGTH
19 40 ft.
can stare down almost any creature without flinching,
with the exception of the dragon that raised me. I was

16 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
raised by a topaz dragon who turned me into a
half-dragon.

+3 PERSONALITY TRAITS

Hit Point Maximum


Strength
DEXTERITY
I strive to emulate the dragon who
Dexterity raised me and taught me almost
20 ● +8 Constitution
Intelligence
CURRENT HIT POINTS
everything I know.
IDEALS

+5 Wisdom
The dragon who raised me passed his essence and
● +8 Charisma powers on to me, and I fight in his honor and to make
sure his name enters legend. The dragon that I saved
CONSTITUTION still follows me everywhere.
SAVING THROWS
TEMPORARY HIT POINTS BONDS

20
+5 Acrobatics (Dex) Total SUCCESSES I care little for the value of life.
+5 +3 Animal Handling (Wis) FAILURES
Life is meant to end anyways.
● +4 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +3 Athletics (Str)

18 +5

+
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Damage Immunities: Bludgeoning,
Dragon's Wrath Longsword
+6 1d8 slashing* Piercing, and Slashing from nonmagical
+4 +3 Insight (Wis)
attacks not made with silvered weapons
● +8 Intimidation (Cha) Topaz Breath +8 2d10 necrotic Damage Resistances: Necrotic.
WISDOM +4 Investigation (Int) Gem Flight (1/day): As a bonus action,
Crystal Longsword +6 1d8 slashing* you can sprout spectral wings and gain
● +6 Medicine (Wis)
17 +4 Nature (Int) Daggers: +8 1d4 piercing
a flying speed equal to your walking
speed, and you can hover. The wings
● +6 Perception (Wis) Finnesse, light, thrown (20/60) last for one minute.
+3 Elemental Affinity: Necrotic, you add
+5 Performance (Cha) Breath Save DC: 16. /Prof. your Charisma modifier to one damage
CHARISMA
● +8 Persuasion (Cha) uses left. roll of a spell that deals necrotic damage
● +7 Religion (Int) Sorcery Points Left: Font of Magic: Spell Slot Cost
20 +5 Sleight of Hand (Dex)
1st: 2, 2nd: 3, 3rd: 5, 4th: 6, 5th: 7. spell
slots can be expended to generate
+5 Stealth (Dex) sorcery points equal to the spell's level.
+5 ● +6 Survival (Wis) Metamagic:
Subtle Spell: you can spend one
SKILLS ATTACKS & SPELLCASTING sorcery point to cast the spell without
needing somatic or verbal components.
Empowered Spell: when you roll
13 PASSIVE WISDOM (PERCEPTION)
CP
Light crossbow, 20 bolts damage for a spell, you can spend one
Arcane focus: topaz sorcery point to add your Charisma
crystal dipped in dragon's modifier to one of the die rolls. You can
Languages: Common, Elvish, Sylvan, SP blood use this option even if you have already
Draconic, UnderCommon, telepathy 30 2 daggers used another Metamagic option during
ft. backpack, bedroll, mess the casting of a spell.
EP
Armor: kit, tinderbox, 10 torches,
Weapons: daggers, darts, slings, 10 days of rations,
longswords, quarterstaffs, light GP
waterskin, 50 ft. hempen
crossbows, rapiers, shortswords, hand rope.
crossbows PP Herbalism kit
Tools: Herbalism kit,
Healer's Kit

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
854 years 5'11" 105 lbs.
AGE HEIGHT WEIGHT
Aelar Amanodel
Blue Topaz Yellow Scales N/A
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

As a drow child, I was cast out of


society and was wandering the
coast, looking for a way to hunt the
fish I knew were below me when a
topaz dragon noticed me and
swooped down, bringing me back to
his lair. He had never seen a drow
before, and I was happy to answer
his questions, and when he asked
me how strong I was, I asked him
how he measured it. He blasted me
with his breath weapon, but I was
barely affected. He then gave me
some of his blood to drink, and it
turned me into a half-dragon. He
taught me how to harness the
power in my blood, and when he
knew he was dying centuries later, ADDITIONAL FEATURES & TRAITS
he passed on his spirit and powers
on to me. Along the way, I saved a Crystal Longsword: Weapon (longsword), Legendary (Requires Attunement) 1d8 slashing damage plus 1d8 radiant damage. 3
baby emerald dragon, and he stuck charges: Regains spent uses at dawn. You can use one charge when you hit a creature to regain HP equal to the extra radiant
damage dealt. While you are holding the sword, you can use one bonus action to make the sword shed bright light in a 30-foot
by my side for the rest of my life radius and dim light for an additional 30 ft., or make the sword shed dim light in a 10-ft. radius, or douse the light.
afterwards, and he still likes to Dragon's Wrath Longsword: Weapon (longsword), Legendary (Requires Attunement) Whenever you roll a 20 on an attack roll with
make sure I am right there. He still this weapon, each creature of your choice within 5 feet of the target takes 5 necrotic damage. You gain a +3 bonus to attack rolls
made with this weapon. On a hit, the weapon deals an extra 3d6 necrotic damage to the target. As an action, you can unleash a
suffers from nightmares of that day, 60-ft. cone of destructive energy from the weapon. Each creature in the area must make a DC 18 Dexterity saving throw, taking
12d6 necrotic damage on a failed save, or half as much damage on a success. Once this action is used, it cannot be used until after
and I am the only one that can calm the next dawn.
him down afterwards. Scaled Shirt: Wondrous Item, Legendary (Requires Attunement), You gain a +1 bonus to AC, and you cannot be charmed or
frightened. Also, creatures of your choice within 30 ft. of you have advantage on saving throws made to avoid being charmed or
frightened or to end those conditions. In addition, when you would take necrotic damage, you can use your reaction to take no
damage instead, and instead regain HP equal to the damage you would have taken. once you use this property, you cannot use it
until after the next dawn. Finally, while you are wearing this item, you gain a flying speed equal to your walking speed and can
hover, and while you are using this feature, spectral dragon wings appear on your back.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Sorcerer
Charisma 16 +8
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 3 6
Chill Touch Ashardalon's Stride

Fire Bolt Fireball

Ray Of Frost
Poison Spray
Shocking Grasp

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

Magic Missile

Thunderwave
4
Chromatic Orb

Raulothim's Psychic Lance


SPELLS KNOWN

2 3
Nathair's Mischief

Rime's Binding Ice

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

You might also like