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Technomancer's Textbook: A Cyberpunk Supplement For Fifth Edition Dungeons and Dungeons
Technomancer's Textbook: A Cyberpunk Supplement For Fifth Edition Dungeons and Dungeons
Technomancer's Textbook: A Cyberpunk Supplement For Fifth Edition Dungeons and Dungeons
INSPIRATION
I am utterly serene, even in the face of danger, and I
STRENGTH
19 40 ft.
can stare down almost any creature without flinching,
with the exception of the dragon that raised me. I was
16 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
raised by a topaz dragon who turned me into a
half-dragon.
+3 PERSONALITY TRAITS
+5 Wisdom
The dragon who raised me passed his essence and
● +8 Charisma powers on to me, and I fight in his honor and to make
sure his name enters legend. The dragon that I saved
CONSTITUTION still follows me everywhere.
SAVING THROWS
TEMPORARY HIT POINTS BONDS
20
+5 Acrobatics (Dex) Total SUCCESSES I care little for the value of life.
+5 +3 Animal Handling (Wis) FAILURES
Life is meant to end anyways.
● +4 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +3 Athletics (Str)
18 +5
+
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Damage Immunities: Bludgeoning,
Dragon's Wrath Longsword
+6 1d8 slashing* Piercing, and Slashing from nonmagical
+4 +3 Insight (Wis)
attacks not made with silvered weapons
● +8 Intimidation (Cha) Topaz Breath +8 2d10 necrotic Damage Resistances: Necrotic.
WISDOM +4 Investigation (Int) Gem Flight (1/day): As a bonus action,
Crystal Longsword +6 1d8 slashing* you can sprout spectral wings and gain
● +6 Medicine (Wis)
17 +4 Nature (Int) Daggers: +8 1d4 piercing
a flying speed equal to your walking
speed, and you can hover. The wings
● +6 Perception (Wis) Finnesse, light, thrown (20/60) last for one minute.
+3 Elemental Affinity: Necrotic, you add
+5 Performance (Cha) Breath Save DC: 16. /Prof. your Charisma modifier to one damage
CHARISMA
● +8 Persuasion (Cha) uses left. roll of a spell that deals necrotic damage
● +7 Religion (Int) Sorcery Points Left: Font of Magic: Spell Slot Cost
20 +5 Sleight of Hand (Dex)
1st: 2, 2nd: 3, 3rd: 5, 4th: 6, 5th: 7. spell
slots can be expended to generate
+5 Stealth (Dex) sorcery points equal to the spell's level.
+5 ● +6 Survival (Wis) Metamagic:
Subtle Spell: you can spend one
SKILLS ATTACKS & SPELLCASTING sorcery point to cast the spell without
needing somatic or verbal components.
Empowered Spell: when you roll
13 PASSIVE WISDOM (PERCEPTION)
CP
Light crossbow, 20 bolts damage for a spell, you can spend one
Arcane focus: topaz sorcery point to add your Charisma
crystal dipped in dragon's modifier to one of the die rolls. You can
Languages: Common, Elvish, Sylvan, SP blood use this option even if you have already
Draconic, UnderCommon, telepathy 30 2 daggers used another Metamagic option during
ft. backpack, bedroll, mess the casting of a spell.
EP
Armor: kit, tinderbox, 10 torches,
Weapons: daggers, darts, slings, 10 days of rations,
longswords, quarterstaffs, light GP
waterskin, 50 ft. hempen
crossbows, rapiers, shortswords, hand rope.
crossbows PP Herbalism kit
Tools: Herbalism kit,
Healer's Kit
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
854 years 5'11" 105 lbs.
AGE HEIGHT WEIGHT
Aelar Amanodel
Blue Topaz Yellow Scales N/A
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Sorcerer
Charisma 16 +8
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 3 6
Chill Touch Ashardalon's Stride
Ray Of Frost
Poison Spray
Shocking Grasp
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 4 7
EPAR
SPELL NAME
ED
PR
Magic Missile
Thunderwave
4
Chromatic Orb
2 3
Nathair's Mischief
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.