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what are we aim to do:

1. Short-term cycle testing for optimizing AI modeling capabilities and


2. Long cycle refinement to meet customer needs
3. So we started looking for long-term partners to cooperate with
what do we want to know:
1. Before starting work, summarize in one sentence the sequence of steps, rough timeline, and expected results for the one h
2. After one hour of work , answer and summarize in one sentence which work were spent longer than expected and the resu
3. After one hour of work, what repair steps can be completed if there is an additional one-hour repair ?
4. After one hour of work, what else needs to be done for practical commercial use, and how much time will it take

what you plan to do with this model in two hour:


1. check and make e list on missing detail
2. model the missing object detail
3. make sure the object has good topology
4. do multiresolution sculpting

what should be done for next 1 hour:


1. do multiresolution sculpting
2. UV unwarp
3. bake the model from multires
4. texturing

Sequence Number task


1 check and make e list on missing detail
2 modeling the missing object detail
3 check topology

4
will do multiresolution sculpting.
A hour afte

1
will do multiresolution sculpting.
2 UV unwarping
3 bake normal from multires
4 texturing

FOR MORE WHAT I WILL DO YOU CAN SEE ON PAGE HAN GENERA
3D model repaire test

gh timeline, and expected results for the one hour repair plan
were spent longer than expected and the results were worse than expected in this hour
ditional one-hour repair ?
l use, and how much time will it take

Description show how you fix


will comparing the model with reference and make a list what a missing object detail
will make rough model the missing object on list on blender
will make sure the topology is clean
in blender usnng multiresolusion modifier will do sculpting to get any detail of character, this step will used
for normal map baking (Unfinished)
A hour after that
in blender usnng multiresolusion modifier will do sculpting to get any detail of character, this step will used
for normal map baking
will do uv unwarping on blender
baking normal using blender cycle bake multiresolution
do texturing on substance painter (unfinished

WILL DO YOU CAN SEE ON PAGE HAN GENERAL WORKFLOW AS MY GENERAL WORKFLOW ON ANY MODEL
working mins you take
10
60
10

50

20
20
10
10
how to fix
on Blender

on Maya

on substance painter

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