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Spice up your Space Unit

Presentation by Amy B. and Ben W.


The best marketing tool for your business.
What is SpaceEngine?

1:1 Universe Simulator


Created by Vladimir Romanyuk
Been in development since 2009

Includes the following real stars and planets:

➢ The entire Hipparcos Catalog


➢ All known Extrasolar Planets
➢ > 10 000 galaxies
➢ All objects within our Solar System
➢ Procedurally Generated Objects to fill the space beyond what we know
How to access SpaceEngine?

Previously was free software, downloadable from the SpaceEngine Website.


https://spaceengine.org

In 2019, was listed on the video game digital distribution and storefront Steam
for $38.90
https://store.steampowered.com/app/314650/SpaceEngine/

SpaceEngine doesn’t appear to have any agreements with any school districts
about using as an educational tool
How SpaceEngine impacts your classroom

Students want to understand Space

Space is both a Unit in the Old Curriculum and the New


Curriculum

SpaceEngine has both free & spacecraft viewing modes, as


well as Time Controls

Understanding Scale of Universe and our place in the


Solar System
This technology can be used for a unit overview as well as foster
individual student learning. By adding a gaming context to your
classroom you can provide an entry point through student
interests.
What Teachers Say… About Watch some detailed
and educational

Related Technologies
gameplay!

Space Engine is a new technology with limited


awareness/Teacher support. However, these related
technologies have been supported for a while.

Home: A VR Spacewalk
Available to try with VR in the Uleth Curriculum Laboratory.

SOLARSYSTEMSCOPE
Free online model of the solar system and constellations.

NASA SOLAR SYSTEM


NASA offers an interactive simulator showcasing planet orbitals, live
images, and more.

New York Times


Tentative lesson plans for incorporating space simulators into the
The S
classroom. olar
Syste
m
Would I use this
in My
Classroom?
Maybe?
Inhibitive Cost
(Computer Hardware
+ Software) vs. Other
Technologies
Citations

Felder, T., Proulx, N. (2020). Virtual Reality Curriculum Guide: Experience, Immersion and

Excursion in the Classroom. New York Times. Virtual Reality Curriculum Guide: Experience,

Immersion and Excursion in the Classroom - The New York Times (nytimes.com)

Romanyuk, V. (Developer). (2019). SpaceEngine [Video Game]. Cosmographic Studio.

Scott Manley. (2019). Space Engine - Seamlessly Explore The Entire Universe [Video]. Youtube.

Space Engine - Seamlessly Explore The Entire Universe - YouTube

University of Lethbridge. (2023). CurrLab VR Hub. University of Lethbridge Curriculum

Laboratory. CurrLab VR Hub - Virtual Reality in Alberta K-12 Education - LibGuides at University

of Lethbridge (ulethbridge.ca)

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