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Emperor Ivis the Infamous

Male prismatic taninim (Brutish) draconic exemplar


12/Champion 2 (Prismatic +0) - CL12 - CR 13
Lawful Evil Dragon; Age: 58; Height: 30'; Weight: 28000
lb.; Eyes: Blue; Hair: none; Skin: mulicolor
Ability Score Modifier Temporary

STR 30 +10
STRENGTH

DEX 22 +6
DEXTERITY

CON 26 +8
CONSTITUTION

INT 19 +4
INTELLIGENCE

WIS 22 +6
WISDOM

CHA 28 +9
CHARISMA

Saving Throw Total Base Ability Resist Misc Temp Notes

FORTITUDE +16 = +8 +8
(CONSTITUTION)
Kinslayer: +2 vs. extraordinary, supernatural and spell-like
abilities of dragons, Brutish: +2 racial bonus vs. fear

REFLEX +14 = +8 +6
(DEXTERITY)
Draconic Defense (Aerial Evasion) : +2 while flying,
Kinslayer: +2 vs. extraordinary, supernatural and spell-like Skill Name Total Ability Ranks Temp
abilities of dragons, Brutish: +2 racial bonus vs. fear Acrobatics +10 DEX (6) 6
WILL +14 = +8 +6
Balanced : +4 to maintain balance
(WISDOM)
Kinslayer: +2 vs. extraordinary, supernatural and spell-like Appraise +12 INT (4) 5
abilities of dragons, Brutish: +2 racial bonus vs. fear 8
Bluff +20 CHA (9)
Damage Reduction (5/magic) Immunity to Sleep Climb +16 STR (10) 5
Energy Resistance, Acid (20) Prismatic Immunity 8
Diplomacy +20 CHA (9)
Immunity to Paralysis Spell Resistance (19) Pride: -2 vs. Creatures that threaten, accuse, or challenge you and
Immunity to Prismatic Effects haven't apologized

Total Armor Shield Dex Size Natur Deflec Dodge Misc Disguise +15 CHA (9) 6
AC 42
= +14 +5 -2 +12 +3 Escape Artist +4 DEX (6) -
Touch AC
10
16 Flat-Footed AC 37 Fly +16 DEX (6) 11
Kinslayer: +2 dodge bonus vs. dragons, Aerial Maneuvers : +2 Dodge bonus while Heal +6 WIS (6) -
flying
BAB Strength Size Misc Intimidate +24 CHA (9) 12
CM Bonus +24 = +12 +10 +2 - Knowledge (arcana) +8 INT (4) 1
See the Base Attack (below) for modifiers that may also apply to CMB Kinslayer: +2 racial bonus to identify dragons
BAB Strength Dexterity Size Knowledge (dungeoneering) +11 INT (4) 4
CM Defense 43 = 10 +12 +10 +6 +2 Knowledge (geography) +13 INT (4) 6
55 vs. Overrun; 51 vs. Trip
See the AC section (above) for situational modifiers that may also apply to Knowledge (local) +11 INT (4) 4
CMD
Knowledge (nature) +12 INT (4) 5
Hero Points HP 249 Knowledge (nobility) +12 INT (4) 5
Base Attack +12 Damage / Current HP Knowledge (planes) +10 INT (4) 3
Kinslayer: +1 vs. dragons
Knowledge (religion) +13 INT (4) 6
Initiative +10 Linguistics +13 INT (4) 6
Perception +17 WIS (6) 5
Speed 30 ft Perform (string instruments) +11 CHA (9) 2
Ride +4 DEX (6) -
Sense Motive +16 WIS (6) 5
Pride: -2 vs. Creatures that threaten, accuse, or challenge you and
haven't apologized
Spellcraft +12 INT (4) 5
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Skills Experience & Wealth
Skill Name Total Ability Ranks Temp
Experience Points: 145000/210000
Stealth +1 DEX (6) 2 Current Cash: 48 pp, 17,078 gp, 3 sp, 4 cp
Prismatic: -8 while lit Reputation: Fame: 13, PP: 13, 200 miles.
Survival +10 WIS (6) 1
Swim +14 STR (10) 3 Bite (Bite)
Feats Main hand: +20, 2d6+15 Crit: 19-20/×2
Light, B/P/S
Aerial Maneuvers Main w/ offhand: +14, 2d6+15
You gain a +2 dodge bonus to your AC while flying.
Main w/ light off.: +16, 2d6+15
Alertness Offhand: +12, 2d6+15
You get a +2 bonus on all Perception checks and Sense Motive checks.
Kinslayer: +1 vs. dragons
Armor Proficiency (Light) Claw x2 (Dexterous Claws)
When you wear a type of armor with which you are proficient, the armor check
penalty for that armor applies only to Dexterity- and Strength-based skill checks.
Main hand: +20, 1d8+10 Crit: 19-20/×2
Armor Proficiency (Medium) Light, B/S
When you wear a type of armor with which you are proficient, the armor check Main w/ offhand: +14, 1d8+10
penalty for that armor applies only to Dexterity- and Strength-based skill checks.
Main w/ light off.: +16, 1d8+10
Eldritch Claws
Your natural weapons are considered both magic and silver for purpose of Offhand: +12, 1d8+5
overcoming damage reduction. Kinslayer: +1 vs. dragons
Extra Draconic Defense Crush
Your draconic defenses increase in power.
Main hand: +18/+13/+8, 2d8+15 Crit: N/A
Prerequisites: draconic defense class feature N/A
Both hands: +18/+13/+8, 2d8+15
Extra Draconic
Benefit: Defense
You can gain an additional draconic defense. Kinslayer: +1 vs. dragons
Your draconic defenses increase in power.
Special: You can take this feat multiple times.
Tail slap (Tail Slap)
Prerequisites: draconic defense class feature
Main hand: +15, 2d6+15 Crit: 19-20/×2
Extra Draconic
Benefit: Gift
You can gain an additional draconic defense. Light, B
You have learned to use more gifts of your draconic heritage. Main w/ offhand: +9, 2d6+15
Special: You can take this feat multiple times.
Prerequisites: draconic gift class feature Main w/ light off.: +11, 2d6+15
Extra Draconic
Benefit: Gift
You gain an additional draconic gift. Offhand: +7, 2d6+15
You have learned to use more gifts of your draconic heritage. Kinslayer: +1 vs. dragons
Special: You can take this feat multiple times.
Prerequisites: draconic gift class feature
Wing x2 (Wings)
Extra Draconic
Benefit: Gift
You gain an additional draconic gift. Main hand: +15, 1d8+5 Crit: 19-20/×2
You have learned to use more gifts of your draconic heritage. Light, B
Special: You can take this feat multiple times.
Main w/ offhand: +9, 1d8+5
Prerequisites: draconic gift class feature
Main w/ light off.: +11, 1d8+5
Extra Draconic Weaponry
Benefit: You gain an additional draconic gift.
You can use your offensive draconic powers more often. Offhand: +7, 1d8+5
Kinslayer: +1 vs. dragons
Special: You can take this feat multiple times.
Prerequisites: draconic weaponry class feature
Improved +1 balanced burdenless comfort fitting
Benefit: YouCritical (Bite) uses per day of your draconic weaponry.
gain two additional
When using the weapon you selected, your threat range is doubled. moderate fortification glamered impervious
Special:Paragon
Mythic You can take this feat multiple times.
[Mythic] mithral scale mail
Your mythic tier is considered 2 higher when determining the potency of your
mythic abilities Max Dex: +5, Armor Check: -2
Natural Ruler (Charisma) +6 Spell Fail: 15%, Light
Treat selected ability score as 2 higher for affecting kingdom's attributes. +2
Stability.
Vile Leadership (score 21)
You attract villainous companions and followers. Gear
Traits Total Weight Carried: 90/14400 lbs,
Blood of Dragons (+1 to Perception)
Encumberance Ignored
Long ago, your ancestors’ blood mixed with that of dragons. Choose one of the (Light: 4788 lbs, Medium: 9576 lbs, Heavy:
following: gain a +1 trait bonus on Perception checks, gain low-light vision, or gain
a +2 trait bonus on saving throws against effects that cause sleep or paralysis. 14400 lbs)
Hard to Kill +1 balanced burdenless comfort fitting moderate 75 lbs
When dying, your penalty to stabilize is only 1/2 your negative Hp. fortification
Amulet glamered
of natural impervious
armor +4 mithral scale mail -
Artisan's outfit (Free) -
Drawbacks Bag of concealment II (1 @ 342.66 lbs) 12.5 lbs
Pride Bracers of armor +8 2 lbs
-2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge Crush -
you, until they apologize Money <In: Bag of concealment II (1 @ 342.66 lbs
342.66
Ring of lbs)>
evasion -
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Gear
Total Weight Carried: 90/14400 lbs,
Encumberance Ignored
(Light: 4788 lbs, Medium: 9576 lbs, Heavy:
14400 lbs)
Ring of protection +3 -
Wagon, heavy (empty) -
Wagon, heavy (empty) -
Wagon, heavy (empty) -
Wagon, heavy (empty) -

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Buildings and Organizations Special Abilities
Buildings Amazing Initiative (1/round) (Ex)
At 2nd tier, you gain a bonus on initiative checks equal to your mythic tier. In
Arena addition, as a free action on your turn, you can expend one use of mythic power
Earnings: Gold +93, Influence +86 to take an additional standard action during that turn. This additional standard
action can’t be used to cast a spell. You can’t gain an extra action in this way
Take 10 values (choose 1): 10 gp and 3 sp, 9 Balanced
more than once per round.
This armor pushes back against anything that threatens to knock its wearer to
Influence the ground. The wearer gains a +4 bonus to his Combat Maneuver Defense
against combat maneuvers made to overrun or trip and on Acrobatics check
Create: Goods 109, Influence 20, Labor 96, Magic made to maintain balance. Dropping prone while wearing balanced armor is a
1 (4800 gp) Bite
move action instead of a free action. The balanced ability can be applied to light
Taninim
or mediumhave a bitebut
armors, primary attackarmors
not heavy that deals 1d4 points of damage and has
or shields.
Rooms: 4 Battle Ring, 1 Game Room (legal) reach as a creature one size larger. As dragons, taninim add 1 ½ times their
Strength bonus on damage rolls with their bite attack.
Construction
Size: 196 squares Requirements Craft (12d6
Magic Arms and 50
Armor, cat’s grace
Breath Weapon acid, ft. cone, DC; Cost
24)+1 Bonus
(Su)
Notes: A large public structure for competitions, The draconic exemplar gains the breath weapon associated with his draconic
demonstrations, team sports, or bloodsports. essence. This is either a cone or line of his draconic essence’s energy type
usable as a standard action that deals 1d4 or 1d6 points (as listed for the
draconic exemplar’s draconic essence) of energy damage per class level.
Crush (DC
Creatures 24)
in the (Ex)weapon’s area can make a Reflex save for half damage.
breath
Bank The
The draconic
draconic exemplar
exemplar gains
can use thehis
ability to crush
breath weapon smaller
once creatures
every 1d4with its bulk
rounds. The
by jumping
throworoflanding on them as a standard action. Crush attacks are effective
Earnings: Gold +9, Goods +9 saving this ability is Constitution-based.
only against opponents three or more size categories smaller than the draconic
Take 10 values (choose 1): 1 gp and 9 sp, 1 exemplar, and affect as many creatures as fit in his space. Creatures in the
Darkvision
affected area (60
must feet)
succeed on a Reflex save (DC 10 + ½ the draconic
Goods A creature with
exemplar’s classdarkvision
level + thecan see in total
draconic darkness,
exemplar’s usually tomodifier)
Constitution a range or
of be
60
feet. Within
pinned, this rangetaking
automatically the creature
2d8 + 1can see asthe
½ times clearly as aexemplar’s
draconic sighted creature
Strength
Create: Goods 39, Influence 3, Labor 35 (1570 gp) could see
bonus in an areadamage.
bludgeoning of brightIflight. Darkvision
the draconic is blackchooses
exemplar and white toonly but the
maintain
Rooms: 4 Secret Room otherwise
pin, likesucceed
he must normal sight.
at a combat maneuver check as normal. Pinned creatures
Dexterous Claws
take damagehave from the crush each roundnaturalif attacks
they don’t thatescape.
Size: 26 squares Taninim two claw secondary
damage. Their claws are nimble enough to manipulate manufactured tools and
deal 1d3 points of

Notes: A secure building for storing coins and hold items without impairing their movement. A taninim can even wield weapons
but is restricted to only wielding weapons in one hand at a time, suffers a -2
valuables, and for making loans to those in need. Distant
penalty to Barrage
all attack rolls (Ex) with manufactured weapons, and can only move at half
As a swift action, you can expend one use of mythic power to make a ranged
speed.
attack at your highest attack bonus. This is in addition to any other attacks you
Barracks make this round. When making this attack, ignore the target’s cover and
concealment other than total cover, and add your tier to the attack roll. Damage
Earnings: Gold +52, Goods +8, Influence +26, Dracomorphosis
from this attack bypasses (Ex) all damage reduction.
At 4th level, the draconic exemplar increases his size to Medium, adjusting the
Labor +24 base damage of his natural attacks accordingly. He gains two secondary wing
Take 10 values (choose 1): 6 gp and 2 sp, 1 attacks that deal 1d4 points of damage, or gains a primary gore attack that
deals 1d6 points + 1 ½ times the draconic exemplar’s Strength bonus points of
Goods, 3 Influence, 3 Labor Draconic
damage if he Defense
has the Lung alternate racial trait. The reach of his bite attack
At
(and2nd levelif and
gore, any)every increases threetoadditional
10 feet. He levels,
gains thea draconic
+2 size bonus exemplar improves
to Strength and
Create: Goods 80, Influence 18, Labor 73, Magic 1 his defensive
a +2 size bonus capabilities
to his natural by selecting
armor bonus one oftothe AC.following
He gainsdraconicthe ability defenses. A
to fly with
draconic defense can only be taken once unless otherwise noted.
(3700 gp) a base speed of 60 feet and average maneuverability. This flight is considered a
supernatural
Draconic ability.
Defense (Aerial Evasion) (Ex)
Rooms: 11 Common Room, 2 Dojo, 4 Guard Post, The draconic exemplar becomes more maneuverable in the air, gaining a +1
At 8th level, the five
draconicclassexemplar
levels on increases his size to Reflex
Large, saving
adjusting his
5 Infirmary bonus for every
spaceflying.
and the base damage of avoid
Fly skill checks
his natural attacks
and throws
while In addition, he can damage fromaccordingly.
area-effect attacks He gains a
while
Size: 88 squares secondary
flying. tail slap
If a flying attackexemplar
draconic that dealsmakes 1d8 + a1 successful
½ times theReflex draconic savingexemplar’s
throw
Draconic
Strengthan
against Defense
bonus
attack points of(Hardened
that normallydamage. dealsHehalf Scales)
gains on(Ex)
an additional
damage +2 size bonus
a successful save, to he
Notes: A building to house guards, militias, or other The
insteaddraconic
Strength, a +2exemplar
takes nosize bonus
damage. gainsto DRevasion
5/magic.can
Constitution,
Aerial This
and draconic
reduces
only be used hisdefense
Dexterity canbybe2.taken
if the draconic He has
military forces. once
exemplar for every
poor maneuverability
is wearing five levels while
light the draconic
flying.
armor orHis
no sizeexemplar
armor. bonuspossesses.
to his natural Eacharmor additional
bonus to time
the draconic exemplar
AC increases to +5. takes this draconic defense, this damage reduction
increases by 5 (maximum DR 20/magic). If the draconic exemplar has increased
Draconic
to
At Gargantuan
12th level, Defense
theor draconic
larger size (Reflective
through increases
exemplar Scales)
dracomorphosis, his size (Su)weapons
to Huge, must adjustingbe magic
his
Castle The
and
space draconic
piercing
and the exemplar’s
to overcome
base damage resistance
thisofdamage to spells
his natural reduction.can reflect
attacks them back
accordingly. upon their
His reach
caster. If a caster level check for a targeted spell to penetrate the draconic
Earnings: Gold +59, Goods +25, Influence +23, increases to 10 feet (15 feet for his bite attack and gore attack, if any). He gains
exemplar’s spell resistance
an additional +2 size bonus is tofailed
Strength by 5and or more,
furtherthe spell ishis
reduces reflected.
Dexterity The
by 2 (4
Labor +29, Magic +10 draconic
total). Hisexemplar
Draconic size
Defense bonus must have
to his
(Spell
the spell
natural armor resistance
Resistance) bonus todraconic AC
(Su)
defense
increases in order to
to +8.
take this ability.
Take 10 values (choose 1): 6 gp and 9 sp, 3 The draconic exemplar gains spell resistance equal to 3 + his class level. This
The draconic exemplar
draconic defense can bealso taken gainsup the abilitytimes.
to three to crush Each smaller
additionalcreatures
time the with its
Goods, 3 Influence, 3 Labor, 2 Magic bulk by jumping
draconic exemplar or landing
takes this ondraconic
them as defense,
a standard hisaction. Crush attacks
spell resistance are by
increases
effective only against opponents three or more size categories smaller than the
+4.
Create: Goods 165, Influence 31, Labor 148, Magic Draconic
draconic exemplar, Defense (Vascular
and affect as manyFortitude)
creatures as fit(4 in bleed
his space. ignored)
Creatures
2 (7390 gp) in thedraconic
The
(Ex)
exemplar’s
blood
affectedexemplar’s
loss. He class
area must robust
level +hit
reduces
succeed
thepointdraconic
on a Reflex
physiology
damage exemplar’s
taken from
save (DC
provides some
Constitution
10resistance
bleed effects
+ ½ the draconic
modifier)
against
by 1 or be
Rooms: 5 Armory, 16 Bedroom, 4 Bunks, 6 Cell, 2 pinned, automatically
(minimum 0). For every taking
size 2d8 + 1 ½larger
category timesthan the draconic
Small theexemplar’s
draconic exemplarStrength
bonus
has bludgeoning
attained, he reduces damage. damage If thefromdraconicbleedexemplar
effects by chooses to maintain
an additional the
1 point.
Courtyard, 1 Crypt, 4 Defensive Wall, 1 Draconic Essence
pin, he must succeed at a combat maneuver check as normal. Pinned creatures
The draconic exemplar embodies one particular facet of dragonkind personality.
Drawbridge, 1 Escape Route, 6 Garden, 1 take damage from the crush each round if they don’t escape.
Each draconic essence is associated with a particular alignment, energy type,
Gatehouse, 1 Gauntlet, 16 Kitchen, 24 Lavatory, 23 and
At 16thtruelevel,
dragon thetype.
draconic The exemplar
draconic exemplarincreasesmust his sizeselect an essence from
to Gargantuan, the
adjusting
following
his space list
and that
the hasbase a listed
damage alignment
of his within one
natural attacks stepaccordingly.
of his alignment. His He
reach
Office, 14 Sitting Room, 4 Stall, 36 Storage Draconic
gains resisttoEssence
energy 5(20 (Imperious,
for feet
his draconic DC 25)
essence’s energy
increases
Alignment 15 feetevil
: lawful for his bite attack and gore type.
attack, This increases
if any). to
He gains
Size: 218 squares resist
an energy
additional 10 size
+2 at 5thbonus level,toresist energy
Strength, an 20 at 10th level,
additional +2 sizeandbonus
resisttoenergy 30
Energy:
at 15th level.acid If the draconic exemplar gains the breath weapon draconic
Constitution, and :further reduces his Dexterity by 2 (6 total). He has clumsy
Notes: An elaborate fortified home, a noble's Breath Weapon
weaponry,
maneuverability
Dragonweapon.
his draconic
Type : green
cone essence
while flying.
(1d6) determines
His size bonus to the hisshape
natural and damage
armor bonus dietoofAChis
breath
Draconic Gift The draconic exemplar also gains a unique compulsion based
retreat, or the heart of a settlement's defenses. increases
Compulsion:
on his draconic
bonus.
to +11.
the His crush
draconic
essence that
damage
exemplar
grows harder
increases
must maketo the
to
resist
4d6
a Will +
as his
1
save½ times his
to acceptpower
hereditary
Strength
orders or
At 3rd
direction level
from and any every three
creature additional
not obviously levels,
more draconic
powerful thanexemplar
himself.gains a
grows.
special The abilityDCfrom to resist a compulsion
the following list basedis 10 on+½ histhe draconic
draconic exemplar’s
heritage. Many
character
The draconic
draconic levelexemplar
gifts are+ the draconic
also gains
augmentations exemplar’s
orthe Charisma
ability
modifications to sweep of modifier.
with its His
draconic tail physical
as a standard
weaponry; these
Farm appearance
action.
gifts The sweep
expend takes
one daily on aspects
affects of the associated
use aofhalf-circle
draconic with a radius
weaponry true
when dragon,
of 30
usedfeet, with theotherwise
extending
unless amountfromof
required similarity subject to GM discretion (a significant amount of visual
Earnings: Gold +33, Goods +30, Influence +7, an intersection
noted.
flexibility
Saving throws on the allowed
edge of by thethese
draconic exemplar’s
abilities have a DC space equalin anyto 10 direction.
+ ½ the
Creaturesis
draconic
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology,
encouraged,
within
exemplar’s
Inc. Free thedownload
swept
class particularly
area
level +arethefor draconic
affected
draconic
at http://www.wolflair.com
exemplars
if exemplar’s
they are four with
or more
Charisma the Feykin
size
or or
Labor +8 Lung alternate
categories
Constitution
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®,smaller racial
modifier,
and
traits).
than asthe
are noted
used draconic exemplar.
ability. TheAdraconic
in thelicense.
under tail sweep automatically
exemplar’s deals
effective
2d6 + 1level
caster ½ timesis equal the to draconic
his class exemplar’s
level if neededStrength for bonus bludgeoning
any spell-like damage.
or supernatural
Take 10 values (choose 1): 4 gp and 3 sp, 4 Affected A
abilities. creatures
draconiccan gift attempt
can onlyReflex be learnedsavesonce (DC 10 + ½ otherwise
unless the draconic noted.
Goods, 1 Influence, 1 Labor exemplar’s class level + the draconic exemplar’s Constitution modifier) to take
half damage.
Farm
Granary
Guildhall
Hospital
organization.
(2080
Workstation
the
House
adults
Inn
Jail
Military
2
Choose-),
Scriptorium,
Mint
1
Monument
for
Smithy
Goods
Stable
and
Stockyard
stored
Tavern
Temple
Influence
(1580
Rooms:
Sanctum
Town
deity.
with
Adventure's
Organizations
—————
Cult
Magic
Labor,
38
Priest,
devoted
Dragon's
Influence,
be
throw
The
Earnings:
Labor
Take
Goods,
Create:
Teams:
Size:
Soldiers
Notes:
illegal
(6100
Vault
(5350
whatever
fallen
sick.
the
standard
other
storage
Black
Unseen
of
10
87
40
61
39
21
58
142
29
1
83
32
27
26
22
18
15
25
their
acts.
+8
+13
+35,
+33
gp)
+5,
+10
+11
Hall
+37
or
and
14A
The
Barns
An
This
(fortification)
The
squares
4training
5
9
3
1
2gp)
4
Goods
2Academy
to
Sage
Magic
values
10
4
1
squares
people
agp)
warriors,
building
small
place
fortified
secure
statue
structure
large
public
study
gang
band
Influence
Labor
Influence,
mounts.
Magic
Apprentice,
Cutpurses,
of
squares
2Altar
Bath,
Sewer
Bar,
Torture
Bell
Artisan's
Statue
Forge
Pit
institution
armorsmith,
eating
Gold
weight
new
arcane
Bulls
prepared
Magic
headquarters
Animal
Labor
Dragon
Classroom,
is
(-Choose-)
1for
you
Wrath
Grin
Guild
weights
and
War
aTower,
place
of
family
cottage
2
53,
30,
67,
45,
32,
52,
40,
142,
49,
10,
18,
42,
22,
23,
28,
9,
7,
4,
to
for
group
family.
town
of
(-Choose-),
venue
+33,
+20
+39,
+42,
+9,
+52,
+95,
+16,
+6,
+36,
+43,
+19,
+13,
+50,
+12,
+14,
+17,
of
custom
3+5
building
like.
Lodging
(choose
structure
or
well-armed
criminals
Access
(furnishing)
+27
designated
Influence
store
around
pens
or
elite
mysteries
Statue,
Chamber
visitors
afor
Room
Labor
Influence
Pen,
Workshop
4
1
2
Goods
Influence
drinking
Influence
famous
for
dedicated
aof
records.
Influence
Goods
2and
Labor,
Labor
farm
of
5
housing
1for
public
soldiers
blacksmith,
that
Robbers,
worship
grain
where
nearby
Elite
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Special Abilities Special Abilities
Draconic Gift (Humanoid Form, 3/day) (Su) Kinslayer
The draconic exemplar can assume a specific humanoid form of the same sex, Violent struggles for territory and prestige are common among taninim. They
chosen when this gift is first learned. The draconic exemplar always takes this gain a +1 bonus on attack rolls and a +2 dodge bonus to AC and on saving
specific form when using this ability. All dracomorphosis benefits plus all throws against the extraordinary, supernatural and spell-like abilities of dragons.
extraordinary or supernatural draconic defenses, draconic gifts and draconic Taninim also gain a +2 racial bonus on Knowledge (arcana) checks to identify
Draconic
weaponry are Gift (Overland
considered Flight) (Ex)
form-dependent abilities and cannot be used in Low-Light
dragons andVision
can make such checks untrained.
The draconic
humanoid form.exemplar’s
This ability speed and endurance
otherwise functions as while
theflying
alterdramatically
self spell except that A creature with low-light vision can see twice as far as a human in starlight,
increase. He increases his base fly
the draconic exemplar does not gain the spell’s speed by 30size
feet bonus
for every sizeability
to his categoryscores moonlight, torchlight, and similar conditions of dim light. It retains the ability to
larger
and can remain in the humanoid form indefinitely. This ability checks
than Medium that he has attained. In addition, he only can be for
used nonlethal
3 distinguish color and detail under these conditions.
damage
times peronce
day. every 2 hours instead of every hour when attempting a hustle or
Draconic
forced march Gift (Overland
while flying. This giftFlight) (Ex) a second time, doubling the
can be learned Mythic Power (7/day, Surge +1d6)
The
bonus draconic
provided exemplar’s
to fly speed.speedTheand endurance
draconic whilemust
exemplar flyingbedramatically
at least 8th level to Mythic characters can draw upon a wellspring of power to accomplish amazing
increase.
learn this He
gift.increases his base fly speed by 30 feet for every size category deeds and cheat fate. This power is used by a number of different abilities.
larger than Medium that he has attained. In addition, he only checks for nonlethal Each day, you can expend an amount of mythic power equal to 3 plus double
damage once every 2 hours instead of every hour when attempting a hustle or your mythic tier (5/day at 1st tier, 7/day at 2nd, etc.). This amount is your
Draconic
forced march Gift (Pacify
while thegiftHerd)
flying. This (12 rounds)
can be learned a second (Su)time, doubling the Mythic
maximum Weapon
amount of Training
mythic power.(Natural)
If an ability (Ex)
allows you to regain uses of your
The
bonus draconic
provided exemplar’s
to fly speed.presence is overwhelming
The draconic exemplar whenmust he be flies above
at least 8th his
level to Select
mythic one
power,group
youofcan
weapons from more
never have the listthan
of fighter weapon groups. You gain
this amount.
prey, forcing
learn this gift.them into inaction. The range of the draconic exemplar’s frightful proficiency with all weapons in this group. If you possess a feat such as Weapon
presence is doubled against grounded opponents while he is flying. The Focus that requires you to choose a kind of weapon, you can instead apply the
draconic exemplar can also force a creature that fails its save against his frightful effects of that feat to all weapons from that weapon group. When wielding a
Draconic
presence toGiftcower (Scent) (Ex)in addition to being shaken for 1 round/level.
for 1d4 rounds Predator's
weapon from Clawsthat group,(Ex)
add a number equal to your tier to your CMD against
The
The draconic
cowering exemplar
condition gains scent. If ends
automatically the draconic exemplar
if the creature has the elemental
is attacked. The At 1st level,
disarm the draconic
and sunder exemplar’s
attempts claws that
made against become primary
weapon. Younatural attacks
can select thisthat
mastery
draconic (water)
exemplar draconic
must havegift, he
thealso gainspresence
frightful the keendraconic
scent universal
weaponry monster
to learn deal 1d4 points of damage.
ability more than once. Each time you select this ability, it applies to a different
ability while underwater. weapon group.
this gift. Prismatic Body (Su)
Draconic Gift (Speak with Reptiles) (Sp) A prismatic's body glows with a light equivalent to that of a candle, illuminating a
The draconic exemplar gains the constant spell-like ability to speak with reptiles, 5-foot radius around itself. Each round, this light takes on a different hue,
as the speak with animals spell but only with reptilian animals. determined at random. While so lit, a prismatic creature cannot benefit from
concealment due to darkness or shadowy conditions. Once per round, the
Draconic Gift (Sweeping Breath) (Sp) Scent (Ex)
prismatic may suppress its light or choose its color as a free action with a
The draconic exemplar can sweep his breath weapon over larger areas. As a This specialDC
successful quality allows a creature
15 Concentration check.to detect
The lightapproaching
resumes itsenemies,
random sniff
colorout
fullround action that expends two daily uses of his draconic weaponry, the hidden foes,
changes on the andprismatic
track by creature's
sense of smell. Creatures
next turn unlesswith the scent
it succeeds onability
anothercanDC
draconic exemplar can cause a lineshaped breath weapon to be a cone-shaped identify familiar odors
15 Concentration just as humans do familiar sights.
check.
breath weapon with the same range. He can instead cause a cone-shaped
Draconic
breath weaponSorcery
to affect(CL 12) (Su)
a half-circle with the same range. The draconic Surge (1d6)can(Su)
The creature detect opponents within 30 feet by sense of smell. If the
At 10th level, the use
draconic exemplar can for
use4spell trigger Reinstating the suppressed light is a free action.
exemplar cannot his breath weapon rounds afterand spell
using thiscompletion
ability. The You can call
opponent upon
is upwind, yourthemythic
range power
increasesto overcome
to 60 feet;difficult challenges.
if downwind, it drops You to can
15
magic items as if he had access
draconic exemplar must be at least 12thto the sorcerer/wizard
level and havespell list. Hisweapon
the breath effective expend
feet. one scents,
Strong use of mythic
such aspower
smoke to increase
or rotting any d20 roll
garbage, you
can be just made at
detected bytwice
caster level when using these magic items is equal to his class level. 1 - Red1d6
rolling - Fire
and Immunity
adding it to the result. Using this ability is an immediate action
draconic weaponry to learn this gift. the ranges noted
2 - Orange - Acid above.
Immunity Overpowering scents, such as skunk musk or
taken after the
troglodyte result
canofImmunity
thedetected
original atrolltriple
is revealed. This can change the
Draconic Weaponry (16/day) Tail Slapof-stench,
3 - Yellow
outcome (Ex)
Electricity
the roll. The
be normal range.
bonus die gained by using this ability increases to 1d8
At 1st level, the draconic exemplar chooses a special attack based on his 4 -4th
The
at Green
draconic
tier, -1d10
Poison
exemplar Immunity
at 7th gains
tier, a 1d12
secondary tailtier.
slap attack that deals 1d8 + 1 ½
draconic physiology, chosen from the following list. At 7th, 13th, and 19th level, When
5 - Blue
times a creature
the Immunedetects
- draconic to a and
scent,
Mind-Affecting
exemplar’s Strength
at 10th
theEffects
exact
bonus location
pointsofofthe source is not revealed
damage.
the draconic exemplar gains an additional special attack. He can use his -6 only its presence
- Indigo - Cold Immunity somewhere within range. The creature can take a move
draconic weaponry special attacks a number of times per day equal to his ½ his Unfettered
action to note
7 - Violet Predator
- SonictheImmunity
direction of the scent. When the creature is within 5 feet of the
Draconic
paragon classWeaponry (Breath modifier.
level + his Constitution Weapon) Unless(Su)
otherwise noted, a Taninim
source, can
8 - Two itcolors. only
pinpoints wear
Reroll armor
thetwice
source's designed
location.
ignoring expressly
result of 8 for draconic bodies, and even
The draconic
draconic exemplar
weaponry typegains the breath
can only weapon
be selected associated
once. with his
Saving throws draconic
allowed by then chafe at the restrictions armor can cause to their natural movements.
essence. This is either a cone or line of his draconic
these abilities have a DC equal to 10 + ½ the draconic exemplar’s essence’s energy
classtype
level + Taninim
A creature increase
with thethe armor
scent check
ability canpenalty
follow of any by
tracks worn armor
smell, by 2, aand
making Wisdomsuffer (or
a
usable as a standard action that deals 1d4 or 1d6 points (as listed
the draconic exemplar’s Charisma or Constitution modifier, as noted in the ability. for the -2 penaltycheck
Survival) on attack
to findrolls
or while
followwearing
a track. medium
The typical or heavy
DC forarmor
a fresheventrailifisthey are
10 (no
draconic exemplar’s draconic essence) of energy damage per class level. Wings
proficient(Ex)
matter what in it. Taninim
kind also holds
of surface reducethe their maneuverability
scent). rating by
This DC increases or one step
decreases
Draconic
Creatures inWeaponry (Frightful
the breath weapon’s area canPresence,
make a Reflex DC save 25) (90damage.
for half feet, The
when draconic
flyingon
depending exemplar
while
howwearing
strong gains
medium
the two secondary
or heavy
quarry's odor is, wing
the attacks
armor. These that
number deal 1d4
penalties
of creatures,apply points
and theof
12The
The draconic
draconic exemplar
rounds) (Ex) instinctively
exemplar strikes weapon
can use his breath fear into once
the hearts
every of hisrounds.
1d4 enemies. The damage.
regardless
age of the trail.of any Forarmor
eachproficiency
hour that the thetrail
taninim
is cold,has.
the DC increases by 2. The
As a standard
saving throw ofaction, or asisaConstitution-based.
this ability free action as part of a charge, the draconic ability otherwise follows the rules for the Survival skill. Creatures tracking by
exemplar can make all opponents within 30 feet shaken for 1 round/level. At 8th
level and every four additional levels, the range of this ability increases by 30 Spell-Like Abilities
scent ignore the effects of surface conditions and poor visibility.
Evasion (Ex)150 foot range at 20th level). A successful Will save negates this
feet (maximum
If exposed
effect, and to
anany effect that
opponent that normally
succeedsallowson theher to attempt
saving throw ais Reflex
immune saving
to the
Color Spray (2/day)
throw for exemplar’s
draconic half damage, you takes
frightful no damage
presence with a successful
for 24 hours. This ability saving throw.
only affects
opponents with Hit Dice less than the draconic exemplar’s class level. This ability Dancing Lights (3/day)
Fly (180 feet, Poor)
is a mind-affecting
A creature with thisfear effect.
ability can The
ceasesaving throw flight
or resume for this
asability
a freeisaction.
Charisma-
If the
based. Daylight (1/day)
ability is supernatural, it becomes ineffective in an antimagic field, and the
creature loses its ability to fly for as long as the antimagic effect persists. Flare (At will)
Fortification 50% Hypnotic Pattern (1/day)
You have a chance to negate critical hits on attacks.
Glamered Rainbow Pattern (1/day)
A suit of armor with this ability appears normal. Upon command, the armor
changes shape and form to assume the appearance of a normal set of clothing. Searing Light (1/day)
The armor retains all its properties (including weight) when glamered. Only a
true seeing spell or similar magic reveals the true nature of the armor when
Hard to Kill (Ex)
disguised. Tracked Resources
Whenever you’re below 0 hit points, you automatically stabilize without needing
to attempt a Constitution check. If you have an ability that allows you to act while
Construction Amazing Initiative (1/round) (Ex)
below 0 hit points,
Requirements: youMagic
Craft still lose
Arms hit and
points for taking
Armor, actions,
disguise self;asCost
specified
1,350by gpthat
ability. Bleed damage still causes you to lose hit points when below 0 hit points. Draconic Gift (Humanoid Form, 3/day) (Su)
Hero Points
In addition, you don’t die until your total number of negative hit points is equal to
Hero points can be spent at any time
or greater than double your Constitution score. and do not require an action to use Draconic Weaponry (16/day)
(although the actions they modify consume part of your character’s turn as
normal). You cannot spend more than 1 hero point during a single round of
combat. Whenever a hero point is spent, it can have any one of the following
Impervious
effects. Mythic Power (7/day, Surge +1d6)
A shield or suit of armor with this special ability is especially hardy. It gains
double
Act Outitsofenhancement
Turn : You can bonusspend to hardness
a hero point andtohit points
take your(instead of just the
turn immediately.
enhancement
Treat this as abonus),
and it gains
readiedits
a bonus
breakmoving
action,
on saving
DC increases
throws
by double
your initiative
against
its before
to just enhancement bonus,
the currently Languages
acting
Imprinting creature.
Hand You may(Su) only take a move or adirect attacks
standard (such
action onas a turn.
this rust
monster’s rust ability) equal to its enhancement bonus.
By touching a foe, you can gain knowledge about it, including its weaknesses.
Abyssal Elven
Bonus: If used before amust
roll is made, a hero point grants you aunarmed
+8 luck bonus to
To use this
Construction
any oneweapon,
ability,
d20 roll.or
you
If used after
first successfully
a roll is made,
hit a foe
thiscontact,
with
bonus isthen
an
reducedthis to +4.
strike,
Youis a
Auran Giant
natural
Requirements Craft melee
Magic touch
Arms attack to make
and Armor, fabricate, makeuse whole ;ability
Cost +1
can
free
Bonus
use a hero point to grant this bonus to another character,
action. As long as the target remains within 1 mile of you, you always know as long as you Celestial Goblin
are in the same
the direction andlocation
approximateand your character
distance to it. can
If thereasonably
foe has any affect the outcome
weaknesses or
of the roll (such as distracting
Hero Laba monster,
and the shouting
Hero Lab words
logo are
vulnerabilities (including a mythic flaw), you immediately know this information. of encouragement,
Registered Trademarks or of LWD Technology, Inc. Free download at http://www.wolflair.com
otherwise aiding another
You can maintain with the check).
this connection with onlyHero
Pathfinder® oneandpoints spent
at atotime;
associated
creature aid another
marks ifand
youlogos are trademarks of Paizo Inc.®, and are used under license.
use this
character grant only
ability on another half theyour
creature, listed bonus (+4with
connection beforethe the roll, +2
previous after the
creature is roll).
lost.
Extra Action : You can spend a hero point on your turn to gain an additional
standard or move action this turn.
Inspiration:
that
Recall:
gain
used
daily
Reroll:
You
Special:
nearly
guaranteed
casting
1st-level
bypasses
convince
roll.
character
Cheat
plays
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Note:
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death
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on
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Cheating
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abe
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Languages
Common Infernal
Draconic Orc
Dwarven Terran
Companions
Captain
No race
Medium
Init +0; Senses Perception +0
—————
Defense
—————
AC 10, touch 10, flat-footed 10
hp 0 ()
Fort +0, Ref +0, Will +0
—————
Offense
—————
Speed 30 ft.
—————
Statistics
—————
Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 10
Base Atk +0; CMB +0; CMD 10 (can't be tripped)
Languages Common

Guildmaster (Theives' Guild)


No race
Medium
Init +0; Senses Perception +0
—————
Defense
—————
AC 10, touch 10, flat-footed 10
hp 0 ()
Fort +0, Ref +0, Will +0
—————
Offense
—————
Speed 30 ft.
—————
Statistics
—————
Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 10
Base Atk +0; CMB +0; CMD 10 (can't be tripped)
Languages Common

Investments
Armor and shields (Protection)
Value: 0gp, 3%
The Unseen Grin (Assassins' Guild)
Value: 0gp, 5%
Wepons (Military Crafting)
Value: 0gp, 5%

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Background Sourcebooks Used
• Advanced Bestiary - Current Immunity (equipment);
Prismatic Body (equipment); Prismatic Immunity
Height 5'9" Eyes : Blue Hair Prismastic (equipment)
• Advanced Class Guide - Burdenless (item power)
Prismastic Breath Weapon • Advanced Player's Guide - Eldritch Claws (feat)
• Advanced Player's Guide Hero Points - Hero Points
DESCRIPTION (equipment)
• Champions of Corruption / Ultimate Intrigue - Vile
This spell causes seven shimmering, multicolored beams Leadership (feat)
of light to spray from your hand. Each beam has a • Champions of Purity - Hard to Kill (trait)
different power. Creatures in the area of the spell with 8 • Classic Treasures Revisited - Bag of concealment II
HD or less are automatically blinded for 2d4 rounds. (equipment)
Every creature in the area is randomly struck by one or • Giant Hunter's Handbook - Fitting (item power)
more beams, which have additional effects. • In the Company of Dragons - Brutish (race option);
Draconic Defense (Aerial Evasion) (special ability);
1d8 Color of Beam Effect Draconic Defense (Hardened Scales) (special ability);
1 Red 20 points fire damage (Reflex half) Draconic Defense (Reflective Scales) (special ability);
2 Orange 40 points acid damage (Reflex half) Draconic Defense (Spell Resistance) (special ability);
3 Yellow 80 points electricity damage (Reflex half) Draconic Defense (Vascular Fortitude) (special ability);
4 Green Poison (Frequency 1/rd. for 6 rd.; Init. effect Draconic Essence (Imperious) (special ability); Draconic
death; Sec. effect 1 Con/rd.; Cure 2 consecutive Fort Exemplar (class); Draconic Gift (Humanoid Form)
saves)* (special ability); Draconic Gift (Overland Flight) (special
5 Blue Flesh to stone (Fortitude negates) ability); Draconic Gift (Pacify the Herd) (special ability);
6 Indigo Insane, as insanity spell (Will negates) Draconic Gift (Scent) (special ability); Draconic Gift
7 Violet Sent to another plane (Will negates) (Speak with Reptiles) (special ability); Draconic Gift
8 Struck by two rays Roll twice more, ignoring any "8" (Sweeping Breath) (special ability); Draconic Weaponry
results (Breath Weapon) (special ability); Draconic Weaponry
(Frightful Presence) (special ability); Extra Draconic
Defense (feat); Extra Draconic Gift (feat); Extra
Draconic Weaponry (feat); Taninim (race)
• In the Company of Monsters - Aerial Maneuvers (feat)
• Mythic Adventures - Distant Barrage (special ability);
Imprinting Hand (special ability); Mythic Paragon (feat);
Mythic Weapon Training (Natural) (special ability)
• Pathfinder Society Field Guide - Comfort (item power)
• Quests & Campaigns - Natural Ruler (feat)
• Ultimate Campaign - Blood of Dragons (trait); Pride
(???)
• Ultimate Combat / Ultimate Equipment - Wagon,
Violent Racism (3.5e Flaw) heavy (equipment)
• Ultimate Equipment - Balanced (item power);
Impervious (item power)

Scales.png This page is of questionable balance.


Reason: "Race" is too specific and can potentially be
applied to extremely rare and unlikely to be encountered
races, such as Ixitxachitl.
Some Races are also location-specific, and are unlikely to
be encountered away from their specific locations.
Selecting Azer or Drow allows you to ignore these
penalties, for the most part, so long as you never venture
into the Underdark or visit cities in the Elemental Plane of
Fire, outside of very forced circumstances on the GM's
part.
In many cases mentioned above and beyond, the
penalties would not be present enough to be considered
a constant drawback, therefore diminishing this flaw's
balance.
The DC is nonstandard and not tied to an ability score.
While this is not necessarily a problem, it bears
consideration if you intend
Hero Lab andto
theuse/allow
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