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MEC44 - The Dread Realm
MEC44 - The Dread Realm
Valour
Valour is a new trigger that appears on some player cards in
the Angmar Awakened cycle. Actions and Responses with
the Valour trigger, presented as “Valour Action” or “Valour
Response,” can only be triggered by a player whose threat is 40
or higher.
If an event card has two effects, one with the Valour trigger
and one without, you may only choose one of these two effects
to trigger when you play the card. You may still only choose
the effect with the Valour trigger if your threat is 40 or higher.
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The Ranger nodded, clutching the pendant tighter. “ He had
no siblings or heirs. The line of Idrchon and Daechanar
is ended. ” With that, Amarthiiil stepped forward to place
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• pendant seemed to be a difficult act. As he lay the pendant Wi-
The heroes had but seconds to spare as the catacombs on the tomb of his friend, he calmly sang:
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crumbled and collapsed around them. They ran as fast A fearless man in darkest night
* IT as they could, trying to remember the route they took A faithful brother bright with mirth
m through Cam Dum s dark and labyrinthine halls. The walls His spirit now is taken flight
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them. Walking corpses collapsed and decayed, foul spirits
is dispersed, and the power that Daechanar had summoned One of the heroes rested a hand on Amarthiul s shoulder.
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- began to crumble with his defeat . The Ranger had come a long way and had grown much
during their journey. “ Idrion was a noble warrior. He would
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The dark clouds above the fortress scattered, and the light be proud to see how strong you ' ve become. " They lingered
of day washed over the battlefield. With the defeat of their for some time, grieving their loss, before they finally
master and the sun glaring down at them, the Goblins emerged from the quiet tombs ofFornost. “ What will you
fled south to their mountain refuge. The remaining Elves do now? ”
I and Rangers , rallied by the turning tide, drove the Ores
into a full rout. The battle was won ... but the victory
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Ipledged my swords to you , remember?” Amarthiul said
with a warm smile. “ The Dunedain are in your debt. I aim r.
t was bittersweet . As the heroes emerged from the fortress
carrying Idrion s body, their company was filled with a to repay that debt. If you ever need my assistance, do not
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great sorrow. Though they were able to defeat Daechanar hesitate to call upon me. ” With those words of friendship ,
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and stop his plans from coming to fruition , they were too they parted ways. The heroes traveled back to Rivendell
late to save their friend. The tragedy of slaying the Ranger and spenifhe resFof winter under the care of the Fives;
recovering from their many journeys and battles. Before the
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with their own hand was something the heroes would never r
snows thawed, however, a messenger came for them bearing iST
forget, although they had his final words to comfort them.
The return trip was melancholy, but swift. Although winter
a scroll with a peculiar seal.
It seems the heroes were needed once again. Fully rested
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had come to the north in full force, the deadly, unnatural H,
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weather they had become familiar with seemed to subside
with the fall of Daechanar, and the evils of Angmar no
and ready for adventure , they thanked Elrond for his
hospitality and ventured back into the wild, riding as fast as
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longer dared to emerge and stand in the heroes ' way. Once they could to the west ... Toward the Grey Havens. s'
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they had put the peak of Mount Gram behind them , the ,»
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heroes thanked them for their aid, and in return the Elves
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told them they were welcome to return to Imladris once '
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their business with the Dunedain was finished. The rest of 1
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fallen comrades.
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The Rangers and the heroes buried the dead in a tomb
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dedicated to those who fell in defense of the North, and
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drchon did not bother to clean the Ore blood brother s momentum cany him forward, past Idrchon.
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swords and the clamor of battle echoed across the hills,
blade tearing through his adversary s cloak and leather
hauberk, Daechanar s expression was still twisted into
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I own kin for the treachery that had led to the downfall
“ Tell me little brother, who do you think will win
this war? ” Daechanar asked over the sound of their
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p of his people s kingdom. Something— sweat, blood, or
both— trickled down his forehead. “ Daechanar, ” he swords clashing. “ Do you think you stand any chance
against the armies of Angmar? ” Idrchon gritted his
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after betraying his family and pledging himself to the strength of Daechanar ’s attacks , the noble brother was
Witch-king. Not after setting loose cruel hillmen on barely able to defend himself, the dark blade slicing I
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55 their ancestral home, and driving his sword through into his armor and flesh several times. Blinded by
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many of Idrchon s own kin. arrogance and seeing his imminent victory, the traitor m
hadn ’t realized the trap until it was too late.
% Daechanar drew his blade from its scabbard, and
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his side, as he has given me, but you refused. Now I in Daechanar s defenses. He swiftly ducked under
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must kill you, instead. ” He took several long strides
forward, his tattered cloak billowing in the wind.
a slice meant for his neck and drove his sword into
Daechanar s chest. The turncoat ’s eyes widened and
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© 2014 Fantasy Flight Publishing, Inc. No part of this product may be reproduced without specific permission. Middle-earth, The
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j. Rings, and the characters, events , items and places therein, are trademarks or registered trademarks of The Saji Zaentz Company d/h/a
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Middle-earth Enterprises and are used, under license, by Fantasy Flight Games. Fantasy Flight Games the r G iogo . Living Car: Game
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LCG, and the ICG logo are ® of Fantasy Flight Publishing , Inc . All rights reserved to their respective owners - a -;as . Flight Games is ocatec FLIGHT
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If aV 995 WCounty Rd B2, Roseville Minnesota, 55113, USA, and can be reached telephone 651 639- 15 j
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“ Ao one lives in this land. Men once dwelt here, ages ago; blit none remain
now. They became an evil people, as legends tell, for they fell under the shadow
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of Angmar. But all were destroyed in the war that brought the North Kingdom
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IT The story of “ The Lost Realm ” and the “ Angmar Awakened” cycle explores the
- Kir rich history of the Dunedain of Arnor and their long war with the Witch -realm
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of Angmar by introducing a new conflict between those two powers in the time
isillffi period of The Lord of the Rings: The Card Game. During that time, the Witch-
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Nk king commands the tower of Minas Morgul and the kingdom of Angmar has been
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n abandoned for centuries so for the purposes of our story we introduce a powerful
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sorcerer. Daechanar who is rebuilding the ancient kingdom by drawing all manner
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Daechanar is just one of five key figures that we created for this cycle, and we
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sir hope that fans of The Lord of the Rings will appreciate our efforts to develop as*
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became servants of the Witch -king. Daechanar would have been chief among
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- • them, and he learned to command the evil spirits of Angmar from his Nazgul III
I master. His Wraith lieutenant, Thaurdir, would have been one of those evil spirits. -B
m As for the Dunedain of Arnor, not many details are provided about their day-
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to-day life and culture in The Lord of the Rings, so we did our best to draw
i gj - HI !Si inspiration from the information that is available. We do know that the Rangers
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are a wandering people who keep a constant watch over the lands within the m i
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li from The Return of the King that they visited those mins from time to time.
& To help represent the bravery and nobility of the Rangers of the North, we
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their story' of kinship is one that the players enjoy. For the character of Iarion, we
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assume that other Dunedain, besides the heir of Valandil, are able to trace their m
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ancestry to noble families from the three kingdoms of Amor. It is larion’s lineage,
as a descendant of Iarchon, that ties him to the villain Daechanar. That bond is
- If B St what drives our store forward. For the character of Arnarthiul, we explore the
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question of how the Dunedain grow to manhood and attain their renowned skills.
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Since we know that the Rangers are primarily a houseless people, we suggest that
m young Dunedain live in the wild with a mentor, most likely their father, and learn :
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from following him. The bond that would result from that close relationship would
undoubtably be strong , as we see in AmarthiiiFs determination to rescue Iarion .
Overall we hope to have told a compelling tale that conceivably could have rested
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our attempts to stay within Tolkien’s vision, and we hope, above all , that players
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had great fun in overcoming the challenges presented in the “ Angmar Wmi
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