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ETU Too Ghoul For School
ETU Too Ghoul For School
ETU Too Ghoul For School
A JOCK WILL STOP AT NOTHING TO CLIMB TO THE TOP, LEAVING CARNAGE IN HIS WAKE.
BY GORD HENDERSON - ART BY DON TANTIADO & JON TAYLOR
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T U R E EDI
Assistant Coach Foster
Coach Foster’s only dream is to see the Ravens win. He’s
in his mid-forties and keeps himself fit to keep up with his
students. He’s willing to kill to keep his secrets and to fulfill
his mission of football superiority.
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8,
Vigor d6
Skills: Athletics d8, Common Knowledge d6, Driving d6,
Fighting d6, Notice d6, Persuasion d6, Shooting d6, Stealth d4
Pace: 6; Parry: 5; Toughness: 5
Hindrances: Driven (to win), Ruthless
Edges: Scholar, Streetwise
Gear: Smart phone, Glock 9mm (Range 12/24/48, Damage
2d6, RoF 1, AP 1).
Tripp Matheson
Tripp always believed he was destined to play pro football,
a belief reinforced by being one of the best players on his
high school team. University was a big slap in the face. He
grabbed the first thing he could find to help make him the
star he thought he deserved to be. Now an undead monster,
it wasn’t a huge stretch for him to start killing fellow students
and in his arrogance figured he would never be caught.
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d12,
Vigor d8
Skills: Academics d4, Athletics d10, Common Knowledge d4 ,
Driving d6, Fighting d6, Notice d6, Persuasion d6, Stealth d6
Pace: 8; Parry: 5; Toughness: 8
Hindrances: Arrogant
Edges: Fleet-footed, Quick
Special Abilities:
Bite: Str+d4 (target doesn’t need to be grappled).
Paralyze: A target that becomes Shaken after being bitten
by Tripp must make a Vigor roll or become Incapacitated
for 2d6 rounds.
Undead: +2 Toughness; +2 to recover from Shaken; no
additional damage from Called Shots; ignores 1 point of
Wound penalties; doesn’t breathe; immune to disease and
poison.
Weakness (Hunger): Tripp doesn’t receive the +2 to
Toughness and Spirit rolls to recover from Shaken when
he hasn’t eaten human flesh for more than a week.
Gear: Backpack, books, smart phone.