ETU Too Ghoul For School

You might also like

Download as pdf or txt
Download as pdf or txt
You are on page 1of 2

Too Ghoul for School

A JOCK WILL STOP AT NOTHING TO CLIMB TO THE TOP, LEAVING CARNAGE IN HIS WAKE.
BY GORD HENDERSON - ART BY DON TANTIADO & JON TAYLOR

Desperate to get Ahead The Investigation


If the study group has worked for Professor MacClanahan
before, he may call them in to help investigate some missing
Tripp Matheson was the best running back his high school
students. If any students are on the football team, they may
football team had seen in 20 years. When he received a
get involved that way or if they knew any of the missing
full scholarship to East Texas University he was thrilled
students, they may want to find out what happened to them.
and figured it was his ticket into the pros. His excitement
Several members of the football team are acting particularly
only lasted long enough to realize that many of his new
weird about the missing students and it doesn’t take long
teammates were just as good or better than him. It was a
before the study group suspects one or more of them as the
blow to his ego that he wasn’t sure what to do about.
perpetrator.
Despondent he talked to Coach Foster, one of the assistant
As the study group asks around campus about the missing
coaches, about his problem. With a sympathetic ear the
students, Coach Foster becomes aware of their sleuthing.
coach advised Tripp not to give up on his dreams, but that
Once they begin asking about football players, he becomes
it might also be a good idea to make sure his grades were
alarmed enough to start tailing them. His plans are so close
solid so he had something to fall back on. That’s how he
to fruition he won’t let anything stand in his way.
found himself hanging out at the library in the evenings.
Once the study group begins to investigate the
After a week he was sitting at one of the study tables and
disappearances they quickly discover that all the missing
saw an interesting book left out by another student. Bored
students were last seen in the same general vicinity. Tripp is
and not really wanting to study, he flipped through and
arrogant. So much so that he doesn’t think anybody is smart
discovered it contained a ritual that would make whoever
enough to catch him. To his credit he’s almost correct. His
performed it faster and stronger. He’d heard there was some
new speed and strength make it hard to keep up with him.
weird stuff happening on campus but hadn’t really believed
Their best chance of catching him is to stake out the area.
it. Desperate, he decided to perform the ritual anyway.
If they maintain the stakeout for a few days, they eventually
It worked better than he could’ve hoped. He was running
hear a scream that’s suddenly cut off. Running to the sound,
faster and farther with the ball than ever and was able
the study group sees a bloody torn jacket. A successful
to shrug off tackles like they were nothing. But soon he
Survival (tracking) roll leads the study group to the ghoul
discovered that his newfound abilities came with a price. He
and his victim.
had a craving for human flesh that he couldn’t control. This
came to a head one night when he found himself breaking
into one of the medical labs and stealing a cadaver. By The Showdown
morning he found himself in the thicket, horrified at what Once the study group catches up to Tripp, they have a
he’d done. He vowed never to do anything like that again. choice. They can try reasoning with him or they can attempt
A few days later the hunger started to build again and to physically stop him. He’s a tough opponent though and a
Tripp began contemplating stealing another cadaver. The fight isn’t going to be easy. Unfortunately for them, Coach
only problem was that the first one tasted horrible because Foster follows the group and shows up moments later with
of the embalming. Late one night he was heading back to gun in hand. When Tripp finds out the ritual was planted
his dorm when he spotted a freshman walking by himself. by the coach he flies into a rage and attacks him. It’s up to
Before he knew what he was doing, he knocked the freshman the study group to stop both man and monster.
unconscious and sated his hunger once again.
Tripp becoming a ghoul was no accident. The book with
the ritual was planted by Coach Foster. It was in a box
of stuff the coach had inherited from a dead uncle. After
talking to Tripp, he planted the ritual where he knew he
would find it. Seeing how successful Tripp’s transformation
was, he plans to turn more students to make the greatest
football team ETU has ever seen.

AGE
SAV SAVAGE WORLDS, LOGOS, AND THE
PINNACLE LOGO ARE © 2020 GREAT
WHITE GAMES, LLC; DBA PINNACLE
WO S
ENTERTAINMENT GROUP.
AD
VEN
RLD
T IO
N
WWW.PEGINC.COM
T U R E EDI
Assistant Coach Foster
Coach Foster’s only dream is to see the Ravens win. He’s
in his mid-forties and keeps himself fit to keep up with his
students. He’s willing to kill to keep his secrets and to fulfill
his mission of football superiority.
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8,
Vigor d6
Skills: Athletics d8, Common Knowledge d6, Driving d6,
Fighting d6, Notice d6, Persuasion d6, Shooting d6, Stealth d4
Pace: 6; Parry: 5; Toughness: 5
Hindrances: Driven (to win), Ruthless
Edges: Scholar, Streetwise
Gear: Smart phone, Glock 9mm (Range 12/24/48, Damage
2d6, RoF 1, AP 1).

Tripp Matheson
Tripp always believed he was destined to play pro football,
a belief reinforced by being one of the best players on his
high school team. University was a big slap in the face. He
grabbed the first thing he could find to help make him the
star he thought he deserved to be. Now an undead monster,
it wasn’t a huge stretch for him to start killing fellow students
and in his arrogance figured he would never be caught.
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d12,
Vigor d8
Skills: Academics d4, Athletics d10, Common Knowledge d4 ,
Driving d6, Fighting d6, Notice d6, Persuasion d6, Stealth d6
Pace: 8; Parry: 5; Toughness: 8
Hindrances: Arrogant
Edges: Fleet-footed, Quick
Special Abilities:
„ Bite: Str+d4 (target doesn’t need to be grappled).
„ Paralyze: A target that becomes Shaken after being bitten
by Tripp must make a Vigor roll or become Incapacitated
for 2d6 rounds.
„ Undead: +2 Toughness; +2 to recover from Shaken; no
additional damage from Called Shots; ignores 1 point of
Wound penalties; doesn’t breathe; immune to disease and
poison.
„ Weakness (Hunger): Tripp doesn’t receive the +2 to
Toughness and Spirit rolls to recover from Shaken when
he hasn’t eaten human flesh for more than a week.
„ Gear: Backpack, books, smart phone.

You might also like