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Neothelid, Variant (5e Creature)

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Neothelid

Gargantuan aberration, lawful evil A colossal,


wormlike monster
from the depths of
Armor Class 18 (natural armor) the earth, the
Hit Points 264 (16d20 + 96) neothelid is a close
Speed 30 ft., burrow 30 ft. relative of the
illithids, but grows to over 100 feet long
STR DEX CON INT WIS CHA and possesses deadly psychic powers.
25 10 22 19 17 17 Worshipped and served by many lesser
(+7) (+0) (+6) (+4) (+3) (+3) creatures, neothelids once ruled over
vast empires, although now many no
longer remember them.
Saving Throws Int +9, Wis +8, Cha +8
Skills Arcana +9, Deception +8, Insight
+8, Intimidation +8, Perception +8,
Persuasion +8, Stealth +5
Damage Resistances acid, psychic
Condition Immunities blinded
Senses blindsight 120 ft., passive
Perception 18
Languages Deep Speech, Terran,
Undercommon, telepathy 120 ft.
Challenge 16 (15,000 XP)

Magic Resistance. The neothelid has


advantage on saving throws against
spells and other magical effects.

Spellcasting. The neothelid is a 10th-


level spellcaster. Its spellcasting ability
is Intelligence (save DC 17, +9 to hit
with spell attacks). The neothelid has
the following wizard spells prepared:

Cantrips (at will): blade ward, mage


hand, poison spray, ray of frost
1st level (4 slots): detect magic, shield,
silent image, sleep
2nd level (3 slots): blur, detect
thoughts, ray of enfeeblement
3rd level (3 slots): clairvoyance,
lightning bolt, sending
4th level (3 slots): confusion,
hallucinatory terrain
5th level (2 slots): telekinesis, wall of
force

ACTIONS

Multiattack. The neothelid makes three


attacks: two with its bite and one with
its tail. It can use its tentacle attack in
place of its bite.

Bite. Melee Weapon Attack: +12 to hit,


reach 10 ft., one target. Hit: 18 (2d10 +
7) piercing damage. If the target is
Huge or smaller, it is grappled (escape
DC 17). Until this grapple ends, the
target is restrained. The neothelid has
four tentacles, each of which can
grapple one target.

Tail. Melee Weapon Attack: +12 to hit,


reach 20 ft., one target. Hit: 20 (3d8 +
7) bludgeoning damage.

Tentacle. Melee Weapon Attack: +12 to


hit, reach 5 ft., one target grappled by
the neothelid. Hit: 24 (7d6) psychic
damage.

Psychic Crush (Recharge 6). The


neothelid emits psychic energy in a 60-
foot cone. Each creature in that area
must succeed on a DC 17 Intelligence
saving throw or take 54 (12d8) psychic
damage and be stunned for 1 minute. A
creature can repeat the saving throw at
the end of each of its turns, ending the
effect on itself on a success.

Acid Breath (Recharge 6). The


neothelid exhales acid in a 60-foot line
that is 5 feet wide. Each creature in that
line must make a DC 17 Dexterity
saving throw, taking 49 (11d8) acid
damage on a failed save, or half as
much damage on a successful one.

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