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TPS Report
TPS Report
5e Class)
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The Immovable is someone who does not buckle under any pressure, whether it
be man, beast, or god. A being who can't be put down, one who through their
durability is unstoppable, one who truly is Immovable.
Contents
1 The Immovable
2 Making The Immovable
2.1 Class Features
2.2 Playing an Immovable
2.3 Immovables in the World
The Immovable
The Immovable is a class that is all about playing the waiting game, using their
superior defensive abilities to outlast their opponents, with no real way to dish out
damage on their own an Immovable simply outlasts the competition while
whittling them down, or until they give up. "Why chase someone down when you
can simply wait for them to come to you" is the core principal of an Immovable.
Abilities - Con is the most important stat for an Immovable as stationary targets
are often the ones most likely to take damage, and many of their abilities are
based on it, although Dex and Wis can be good for some more situational
survivability via Reflex or Will saves. Str is good if you intend to be dealing
damage, and Int/Cha are useless to an Immovable unless you desire more skills or
better interaction with others.
Alignment - Any, although as the stubborn individuals they are many often have
a personal code that they follow.
Class Features
Even Tougher Still - The bonus Hitpoints from 'Tougher Still' are now
calculated as if your Con Mod was doubled. (Con Mod*2)*Immovable
Level
Try Again - An Immovable is such a sturdy and durable being that many
times their opponents will think they did damage only to have barely
fazed the Immovable. An amount of times per day equal to their Con
mod an Immovable may take half damage from an attack, this halving
effect takes place before the damage hits TDR.
Playing an Immovable
You don't have to be this extreme with yours but I feel things like this
really help bring an Immovable to life, it gives them a reason to be
Immovable, it gives them something they'll stand for regardless of how
hard they're pushed back.