Professional Documents
Culture Documents
Final Format Pr2 1
Final Format Pr2 1
Presented by:
Aljan Philip Alonzo
Alexandra Naomi Kim B. Asparin
Chea Mae B. Barnachea
Jasmine D. Camu
Kate S. Catimpo
Abigail C. Cruz
12- Meehan
Presented to:
Ms. Carmee Joyce Ortea
Research Adviser
February 1, 2023
KALAYAAN NATIONAL HIGH SCHOOL 2
Chapter 1
This chapter introduces the background and provides the overview and
objectives of the study.
Introduction
Art has been an integral part of our culture and history. Art has become a
factor for creativity and even a study for some and animation is one of the many
forms that art can take; we can designate it as such. Animation has been a part
of the lives of everyone in our society in the 21st century, from watching
television to cultural representation, and now that it is a required course for senior
high school students, the number of creative alterations can flourish on a new
level. According to the research of Julie Bauer Morrison, and Barbara Tversky
(2000, March). That is titled “Animation: Does it facilitate learning”. In AAAI spring
symposium on smart graphics (Vol. 5359) “More recently, graphics such as
diagrams and graphs, have been used to portray things that are metaphorically
spatio-visual. The assumption is that graphics facilitate comprehension, learning,
memory, and inference”. According to the cited statement, graphics such as
animation can now help learning, but without the conclusion that individuals will
attain higher levels of creativity. However, animation is only a part of a broader
spectrum of art that can be viewed digitally, thereby imposing the concept of
digital art as a new opposing art form to traditional art. The research suggests
that understanding digital art might facilitate and clarify which of the two specified
art forms is vastly superior to the other.
The difference of the two art-methods is that, traditional art makes use of
all the traditional mediums and techniques that were developed and are still
evolving and improving over the course of time, a person who engages in
traditional art would acquire an even deeper understanding of the materials and
what they are attempting to accomplish. Meanwhile, digital art is any work or
KALAYAAN NATIONAL HIGH SCHOOL 3
practice of art that uses digital technologies as an important part of the making,
showing, spreading, or exhibiting process. It is impossible to describe as a single
thing because it is made-up of many kinds of art, technologies, and ideas that are
always changing. The two-art-method is use in the ICT strand. ICT or also
known as “Information Communication & Technologies” has the capacity to
expand the flexibility of education delivery so that learners can access knowledge
anywhere, anytime. It can affect how students are taught and learn because
procedures are learner-driven now. In addition to geographic flexibility,
technology-facilitated educational programs remove numerous temporal
constraints for special needs learners as ICT enables Easy Access to E-
Learning. With ICT, students can now access e-books, sample test papers,
previous year papers, etc. and resource persons, mentors, experts, researchers,
professionals, and peers throughout the world (Noor-Ul-Amin, 2013). This
flexibility has boosted just-in-time learning and provided learning possibilities for
many more learners and may increase multiple skills such as widening their
creativity.
The research will focus primarily on the contrasts between traditional art
and digital art in terms of performance and how they affect an individual's
creativity, which can be conducted more effectively and efficiently. The objective
is to determine if the digitization of art influences how traditional artists draw or
how experienced traditional artists can be with the use digital programs to create
art.
The research will also strive to identify the pros and cons of the two
distinct art-making processes. The research will attempt to determine if the
contrasts between the two can collaborate or collide, and which of them can
foster or create a better setting for the creativity of senior high school students.
The research will also strive to identify the pros and cons of the two distinct
art-making processes. The research will attempt to determine if the contrasts
KALAYAAN NATIONAL HIGH SCHOOL 4
between the two can collaborate or collide, and which of them can foster or
create a better setting for the creativity of senior high school students.
Conceptual Framework
The research paradigm that guided this study is shown below. It follows
the:
Input-Process-Output approach.
The study aims to find the difference of traditional and digital art
performance of Grade 12 senior high school students and compare the two and
see which is more efficient, and what can affect creativity the most for the
students of Kalayaan National High School.
Distinctively, this study seeks to answer the consecutive questions given
below:
1. What type of art - form does the Senior High School Student prefer?
2. Which is the most beneficial between digital art and traditional art in terms
of:
A. Time.
B. Accuracy of the Design
C. Costs and Supplies
3. Which of the two art-form can affect the student’s overall performance?
4. How literate are the students of Kalayaan National High School in using
digital art applications?
5. Which of the two can greatly affect a student’s creative performance?
6. Between Digital art and Traditional art, which can foster a better
environment that can further amplify their performance?
performance. The respondents in this research are the Grade 12 TVL students
that are in the ICT course, specifically consisting of only 40 respondents. We will
conduct a survey to those 40 students to know who prefers traditional art as the
efficient and best way to show creative capability or digital art wherein they can
easily use special brushes and techniques with the digital art applications such as
Canva. The study will also cover the literacy of the participants in digital art and
traditional art. The scope of the study will be limited to the overall performance
and creative output of the students in the field of art, whether they work with
digital or traditional art forms. The study will not cover other art forms and other
students.
Hence, this study will confine itself to the Grade 12 TVL - ICT Students in the
locality of Kalayaan National High School, which is located on Bliss Road,
Kalayaan Village, Brgy. 201, Pasay City. The purposive examining system
diminishes the generalizability of discoveries. This study will not generalize other
grade levels, and strands. The study will focus more on Grade 12 students that
are taking up TVL – ICT. The study will be conducted from the start of S.Y. 2022
until S.Y. 2023.
The findings of the study will be beneficial to society because these have
the potential to contribute to an improvement in the current state of learning art
regardless of whether it will be composed digitally or traditionally. This can
determine which of the two is much more cost- and time-effective, and it will
make it possible for future students to select the option that is most suited to their
needs and interests. The purpose of this study is to determine whether both art
designs gain sufficient learnings from experience on the creative part of an
individual. The study shall also determine whether digital art or traditional art is a
factor on the student’s overall performance in artmaking. This provides
educators on what they need to choose of the two approaches, and which is
superior to teach students and has the potential to have a significant impact on
KALAYAAN NATIONAL HIGH SCHOOL 7
how creatively pupils think. The study also aims to help give information on future
researchers whether the two-art design can affect other aspects of students as it
focuses on one's creative aspect, thus opening up specifical ideologies on certain
creative capabilities. These goals will be accomplished by determining whether
the two-art design can affect other aspects of students.
The researchers infer that the following given below can be the
beneficiaries of this study.
Students. Because they will be aware of which form of art is most
advantageous in terms of effectiveness, originality, and financial considerations.
It also gives information on which of the two can help them excel in terms of
overall performance and creativity.
Freelancers. With the help of this study, they would be able to choose
which genre of art provides the most opportunity for them to demonstrate their
skills.
Teachers. The instructors will also gain from this study as it will provide
them with information on which applications are utilized most frequently by the
pupils and are simple to comprehend. They will be able to assist their pupils in
expressing their creative potential because of this study, particularly those
students who are participating in the TVL - ICT strand of the school.
School. The findings of this study will assist the school and its
administration in several ways, including how they will foster creative pupils and
how they will provide them with the necessary equipment and applications for
developing their art-making abilities.
New generation researchers. This work will considerably aid the next
generation of researchers by providing them with instructions for future research.
Having the contrasts between the two art forms will also assist them in identifying
additional crucial elements relevant to their research.
Definition of Terms
The following are the terms that were defined based on how they were
used in the study:
Adobe
Digital Art Application, Adobe Creative Cloud provides apps, web
services and resources for all your creative projects according to the
website www.adobe.com (2022). Specifically, the applications are
Illustrator, and Photoshop.
Digital Art
An artwork that is made using digital platforms such as Adobe,
Canva, Ibis-paint, Medibang, Krita. Etc.
Canva
An Australian graphic design platform, used to create social media
graphics, presentations, posters, documents, and other visual content. The
app includes templates for users to use. According to
https://en.wikipedia.org/wiki/Canva (2022).
Krita
A professional FREE and open-source painting program. It is made
by artists that want to see affordable art tools for everyone. According to
https://krita.org/en/ (2022).
Ibis-Paint
A social drawing app where that very concept comes to life via
smartphones, tablets, and other devices. According to
https://ibispaint.com/about.jsp?lang=en-US (2022).
ICT
KALAYAAN NATIONAL HIGH SCHOOL 9
Traditional Art
Art that are handmade using rough out method or using traditional artwork
supplies such as pencils, ballpens, eraser, and other colorful materials that can
affect the artwork. Also known as conventional art.
TVL
An acronym for Technical, Vocational, and Livelihood. A strand for senior
high school students.
STEM
STEM is an acronym for the fields of science, technology,
engineering, and math.
STEAM
STEAM is an acronym for the fields of science, technology,
engineering, arts, and math
KALAYAAN NATIONAL HIGH SCHOOL 10
Chapter 2
REVIEW OF RELATED LITERATURE
This chapter shows a retrospective presentation of previously written
material: Research literature and conceptual that has relevance and significance
to the research under considered.
A. Foreign Literature
(Clear, McTaggart, & Speller, 2016) later supported this when they
stated that: Art, when taught using traditional methods, is about practice
and technique, not raw talent. Explicit, teacher-led, minimal fuss teaching
is the optimal way to enhance creativity in Art.
KALAYAAN NATIONAL HIGH SCHOOL 12
Additionally, Dündar et al. defined digital art as an art form that has
supplanted traditional painting, drawing, and sculpture, or as a part of
KALAYAAN NATIONAL HIGH SCHOOL 13
traditional art form, whereas traditional art form is associated with skill and
knowledge that has been passed down through history and is the
materialization of a way of doing. As the definitions of digital art and
traditional art have been established, we can distinguish the difference of
the two art forms based on how their authors interpret them. According to
Dündar et al., the two art forms are created independently but can
influence one another, as digital art may soon surpass traditional art.
B. Local Literature
art. For them, this must be attributed to the artist’s style and skills, not the
medium he is using. However, Cortez later concluded this that using this
ability to undo should not make an art less valuable and an artist less
competent. This establishes that the procedures used in traditional and
digital art do not render the works of either of the art form to be worthless.
This was later supported by another statement from (Cortez, 2017), in
which he stated that Filipino artists view digital painting positively despite
the issues being posed on it as a mechanically produced art.
Similarly, (Heck, 2017) stated that the rise of digital art has a
significant impact on traditional art; it also draws criticism. Many critics and
curators think that tools create digital artworks, and they do not want to
acknowledge the artistry of the digital art creators. However, the wide
acceptance of digital art is inevitable, just like many other forms of art in
the past. There are reasons to be optimistic about the future of digital art.
C. Foreign Studies
The study conducted by (Akins, 2022) found that Digital Art is an
important medium to be taught because of its usefulness in the creative
industry and Digital Art is important as a medium because it is valued by
students and parents but on the contrary Inequitable access to technology
is a barrier to digital art instruction which can hinder some student’s
learning capability on digital art.
D. Local Studies
The study of (Alpad, 2018) shows that, the manual skill (Traditional
Art) meaning the time and effort it takes to create a work of art appreciated
in times past is on the wane because of technology. The seesaw of
positives and negatives in terms of the evolution of art appreciation is also
apparent in the development of the Filipino’s taste for visual arts over the
decades. This study was conducted on February’s Art Fair PH 2018, when
multiple curious watchers and art buyers were interviewed regarding how
digital art were becoming the new trend.
E. Synthesis
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The different views above digital and traditional art can be of use in
this research as we are going to tackle the difference of the two art-forms
and how they can be advantageous to the respondent’s creative
capabilities, they can help define the reason on why such art-forms can be
advantageous or whether some students would rather choose traditional
over digital as a common idea on digitalization of art includes changes on
art-making due to having the access to the “undo” button
KALAYAAN NATIONAL HIGH SCHOOL 17
Chapter 3
METHODOLOGY
This chapter presents the general plan in the conduct of the study. It
includes the Research Design, Sample, Instruments, Data Collection and
Procedure, and Data Analysis.
A. Research design
A Quantitative approach was followed since the research aims
to get information from the respondents and treat the said responses
as statistical data to determine which option bears the best option
according to the criteria such as creativity and their overall
performance.
B. Sources of Data
The respondent population consists of the TVL – ICT students that are
currently studying in Kalayaan National High School. There are around
200+ TVL students while the ICT strand specialization students are
currently 87. The study respondent was chosen as they are capable of
giving an opinion regarding the study as they are within the category of
those who are affected by this study and are the target beneficiaries. The
study is only limited to and shall target 45-50% of the ICT population which
is around 40-44 respondents.
C. Sampling Technique
Purposive sampling technique approach was made use as the
researcher will select a sample that is most useful to the purposes of the
research in terms of those who will give the best information and response
on the study.
E. Data analysis
The gathered data shall be analyzed thoroughly with accordance to
the questionnaire criteria. This shall be presented through charts such as
pie charts, clustered columns, or bar charts in line on what will better
determine certain question responses on their difference in terms of
margin and information.
F. Statistical Treatment
To analyze and interpret the data, the researcher employed the z-
test procedure since the sample population is above 30 and to find a
statistical difference between two groups or the two art-making methods
G. Research Instrument
Questionnaire is used in this study. In general, questionnaires are
regarded as having high levels of dependability. This is because a
standard set of questions may be asked. After conducting a pilot research,
any issues with the survey's layout can be resolved. The more closed
questions employed, the more reliable the research. The questionnaire will
consist of either a two-choice, multiple choices, or rating system in which
the question shall be related to the study on determining the differences of
creativeness, overall performance, and other associated considerations.
1. Between Traditional and Digital art, what do you prefer in making your
artworks?
a. Traditional Art.
b. Digital Art
2. Which is more time efficient in terms of making the art you want to
make?
a. Traditional Art.
KALAYAAN NATIONAL HIGH SCHOOL 20
b. Digital art
3. Which art method can make you achieve your desired results?
a. Traditional Art.
b. Digital Art.
c. Both.
4. Which of the two art-making methods is more costly?
a. Traditional Art.
b. Digital Art.
5. Which of the two art-making methods can affect your overall
performance for the better?
a. Traditional Art.
b. Digital Art.
c. Both.
6. On a scale of 1 to 10, How literate are you in using digital art
applications?
7. Which of the two can greatly hinder or slow down your creative
performance?
a. Traditional art can greatly hinder my creative performance.
b. Digital art can greatly hinder my creative performance
8. Which of the two art-making methods can foster a better environment
for your mind to amplify your performance?
a. Traditional art
b. Digital art
c. Both
9. Which can make your art-making method more creative in your own
criteria?
a. Traditional Art.
b. Digital Art.
10. Which is overall better than the other art-making method?
KALAYAAN NATIONAL HIGH SCHOOL 21
a. Traditional Art.
b. Digital Art.
c. None
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