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ECRIF Framework

(Encounter – Clarify – Remember – Internalize – Fluency)

ECRIF is a framework for understanding learning, looking at how people learn rather than
prescribing what teachers should or should not do.

ECRIF framework focuses on the learning process that students go through as they work with
the target skill or knowledge rather than what the teacher is doing during the lesson.

This framework can provide a tool that helps teachers see student activities and content from
the perspective of student learning. In this way, ECRIF connects with how teachers think about
what is happening in their classrooms.

Phases of the ECRIF framework.

ENCOUNTER. The encounter phase of learning is the first time a learner encounters new
material or information. It is the presentation of a new language. In the ENCOUNTER phase,
the learner’s background knowledge is activated and what they already know is found out.

Methods of ENCOUNTER:
Inductive or deductive presentation.
Storytelling with or without realia, role play, pictures, recordings, etc.
Matching exercises
Categorizing, sorting, predicting

CLARIFY. Clarification is something that happens inside the learner when the learner can
determine, for example, a certain meaning or pronunciation of a vocabulary word or use certain
grammar construction in a certain situation. Teachers of course assist in clarifying and
checking or assessing learners’ understanding of the material. One way that teachers check
comprehension is by comprehension-checking questions (CCQs)

REMEMBER. This is the first step in putting new material in memory. It is usually characterized
by repetition, drilling, and referring back to support materials using models or prompts.

Typical activities for remembering:


Drilling.
Gap filling
Information gap.
Searches.
Scrambled words or sentences.
Guessing games.
Matching.
Reading scripts and dialogues.

Note about remembering:


The activities for this stage of learning are also called “controlled practice”. Controlled
practice means that the learner has lots of support and little or no choice in how to successfully
complete the activity or exercise.

INTERNALIZE. When a learner internalizes material, he/she transfers it to long-term memory.


Learners need continued practice to help internalize new language or information. Kinds of
practice here differ from the remembering stage in that it will be freer and less controlled. In
this stage, learners make more choices in how they are using the information and relying less
on outside support.

Typical activities for internalization:


Guessing games.
Information gaps.
Storytelling/role play.
Short answers.

Notes about activities to remember and internalize:


Learners go through a process of putting target language into short-term memory and then
longer-term memory in order to prepare for later communication by practicing the language in
various ways moving from “teacher-controlled” to “learner-initiated” activities.

FLUENCY. In this stage of learning, learners are using new material and information fluidly, in
accordance with their current understanding and internalized grasp of the material. It is the
stage where they freely test internalized knowledge and spontaneously produce the target
language creatively in personal, real-life communication tasks.

Typical fluency activities:


Guessing games.
Fluency lines, circles.
Debates.
Role play.
Information gap.
Discussions.

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