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EMPOWERMENT TECHNOLOGIES [MA’AM REI ]

LESSON 1: THE INTERNET


 The internet is composed of millions of small computer networks all brought together to form the vast “Inter-Network”
 A large part of the internet is the World Wide Web (WWW).
Benefits of the Internet Uses of Internet
1. The Internet is always available 1. Communication
2. the Internet offers a vast range of information 2. Shopping
3. the Internet serves as a means to communicate with people 3. Leisure and Entertainment
4. The Internet offers a wide access to learn about other cultures 4. Exploring the world
5. Information on the Internet is readily updated

LESSON 2: INTERNET-BASED COLLABORATION


 Refers to web, social, and software tools used by an organization to facilitate communication and collaboration with customers for
increased sales and satisfaction via the internet in real time.
Internet-Based Collaboration Tools
o Document sharing or file sharing – the practice of distributing or providing access to digital media such as computer programs,
multimedia, documents or electronic books.
o Work grouping – the practice of sharing data via a local network.
o Web presenting – working with colleagues using share library of assets and workflows that let everyone contribute simultaneously.
o Co-browsing – joint navigation of two or more people accessing the same web pages at the same time.
o Web conferencing – form of real-time communication (RTC), in which multiple computes all connected to the internet see the same
screen in their web browser.
o Video conferencing – hold face-to-face meeting without having to move to a single location.
o Screen sharing – ability to transmit contents of your computer screen to one or more remotely connected Internet users.
o Instant messaging – online chat which offers real-time text transmission over the Internet.
o Mind mapping – way of linking key concepts using images. Lines, and links.
Collaborative Management Tools
o Electronic calendar – schedule events and automatically notify and remind group members.
o Project management systems – schedule, track, and chart the steps in a project as it is being completed.
o Workflow systems – collaborative management of tasks and documents within a knowledge-based business process.
o Knowledge management systems – collect, organize, manage, and share various forms of information.
o Enterprise bookmarking – collaborative bookmarking engine to tag, organize, share, and search enterprise data.
o Prediction markets – let a group of people predict together the outcome of future events.
o Extranet systems – ‘project extranets’, collect, organize, manage and share information associated with the delivery of a project.
o Social software systems – organize social relations of groups online to collaborate and share structured data and information,
which primarily includes surveys, projects management, feedback and time tracking.

LESSON 3: WEB 2.0


 A new wave of web applications. The application in Web 2.0 allows the users to create and share information and collaborate with
others on the web interactively.
Key Features of Web 2.0
 Ease of finding information through keyword searching.
 Links are guide to important pieces of information.
 Authoring is the ability to create and constantly update content that is co-created by users.
 Tags are categorization of content by creating tags that are simple.
 Signals which uses real time syndication technology to create a subscription model which notifies users of any content changes.
Web 2.0 Tools and Services
1. Podcasting – a digital medium consists of episodic series of audio, digital radio, PDF, or epub files.
2. Blogging – personal diaries or journals on the web.
3. Tagging – a non-hierarchical keyword or term assigned to a piece of information.
4. Curating – process of collecting, organizing, and displaying information relevant to a particular topic or area of interest.
5. Social Bookmarking – way to store, organize, search, manage and share collection of websites.
6. Social Networking – the most popular, successful and evidently has the most widely accessed application on the internet.
7. Web Content Voting – a rating site designed for users to vote on or rate people, content, or other things.
8. E – Portfolios – electronic digital compilation exhibiting abilities, demonstrating achievements and growth.
EMPOWERMENT TECHNOLOGIES [MA’AM REI ]
9. Wikis – “fast”, a page or collection of web pages designed to enable any user who access them to collaboratively build up a body of
content on a particular interest.
10. Microblogging – form of blogging that limits the size of each message or post to less than 200 characters.

LESSON 4: WEB 3.0


 The third generation of the web. The intelligent web or semantic web with technologies that promote common data formats like big
data, linked data, cloud computing, 3D visualization and augmented reality.
Ubiquitous Connectivity Network Computing Open Technologies Open Identity
- Broadband adoption - software-as-a-service - Open IPs and protocols - Open identity
- Mobile internet access business model - Open data formats - Open reputation
- Mobile devices - web service interoperability - open-source software - Portable Identity and
- distributed computing platforms and open data personal data

Characteristics of Web 3.0


 Intelligence – applications in the Web 3.0 is incorporated with different artificial intelligence tools and techniques which means that
it can directly do intelligent analysis with possible out even without much human intervention.
 Personalization – personal and individual preferences of the user is considered during information processing, search, and
information of personalized portal on the web
 Interoperability – applications on Web 3.0 are easy to customized and can independently work on different kinds of devices.
 Virtualization – uses high end of three-dimensional graphics to create a 3D environment for 3D web applications.

LESSON 5: CONVERGENCE OF TECHNOLOGY


 Convergence means the union or merging of two or more things to make a new identity. Also refers to the interlinking of computing
and other technologies.
 Convergence of technology may also be called technological convergence.
History and Reasons of Convergence
1. the rapid advancement in the field of internet along with the emergence of various products and services in the digital media space
2. the availability of carrier technology with high bandwidth
3. the need for devices that will not only interact with media but are capable to handle large number of other formats.
Three C’s of Technology Convergence
 Computer Technology – the design and construction of computer to better help people. It correlates with information technology
and encompasses a developing list of different software programs and devices.
 Content Technology – multimedia content means the mixing of different media (text, sound, video etc.) on the same screen in an
interactive mode.
*Current Trend: Media Convergence, social media, mainstream use of mobile devices, broadband reach, increasing computing
power, versatility.
 Communication Technology – the capability to operate, maintain, and upgrade communications equipment forms part of every
technology convergence.
Types of Convergence
o Digital convergence – convergence of various types of data such as text, media content, graphics into digital form.
o Messaging convergence – grouping of services that integrates SMS with voice.
o Media convergence – old and new media intersect. Convergence of several media channels through digitization.
o Technology – smartphones, tablets, and Internet made it a lot easier for users to get access to media content.
o Industry – merging of industry leaders and players that opted to increase or diversify their interest in the market.
o Social Awareness – the rise in popularity of social media sites
o Content convergence – portability of content which means that the content can be mixed and matched to fit new content. It
provides an opportunity for individual customers to interact with one another on a social level and create a new experience with the
help of various media platforms.

LESSON 6: THE SOCIAL MEDIA


 Used to describe a variety of web-based platforms, applications, and technologies that enable people t socially interact with one
another.
Seven Functional Building Blocks of Social Media
1. Identity – denotes the extent to which users reveal their identities in a social media setting. This can include the disclosing of
information such as name, age, gender, profession, location, and also information that portrays users in certain ways.
EMPOWERMENT TECHNOLOGIES [MA’AM REI ]
2. Conversations – describes how users communicate with other users in a social media setting.
3. Sharing – defines the way the user exchange, distribute and receive content.
4. Presence – represents the range to which users can know if other users are accessible.
5. Relationships – shows how user can be related to other users.
6. Reputation – the scope to which users can identify the standing of others, including themselves, in a social media setting.
7. Groups – shows the range on how users can form communities and sub-communities.
Prominent Social Media
FACEBOOK
 A popular free social networking website that allows registered users to create profiles, share ideas,
upload photos and videos, send messages, and keep in touch with friends, family, and colleagues.

TWITTER
 A free microblogging service that allows registered members to broadcast short post called tweets.
Twitter members can broadcast tweets and follow other user’s tweets by using multiple platforms and
devices.
GOOGLE+
 Is Google’s social networking project, designed to replicate the way people interact offline more closely
than is the case in other social networking services. The project’s slogan is “real-life sharing rethought
for the web.”
LINKEDIN
 A social networking site designed specifically for the business community. The goal of the site is to
allow registered members to establish and document networks of people they know and trust
professionally.

REDDIT
 Social news website and forum where stories are socially curated and promoted by site members. The
site is composed of hundreds of sub communities known as “subreddits”. Reddit site members, also
known as “redditors”, submit content which is then voted upon by other members.
PINTEREST
 Social curation website for sharing and categorizing images found online. It requires brief descriptions
but the main focus of the site is visual. Clicking on an image will take you to the original source.

LESSON 7: WEB-BASED INFORMATION SYSTEMS AND PLATFORMS


 information system that uses Interned web technologies to deliver information and services or other information systems /
applications.
 Disseminates information and proactively interacts with users and processes their business tasks to accomplish their business
goals.
Types of Web-Based Information Systems
1. Intranets – network based on TCP/IP protocols belonging to an organization, usually a corporation, accessible only by the
organization’s members, employees, or others with authorization and are used to share information.
2. Web presence - individual or business having an established existence in the WWW, through a website, e-mails, advertising, blogs,
or a collection of web files.
3. Electronic commerce – e-commerce, system support consumer interactions that are usually related to buying and selling of goods
and services.
4. Extranets – controlled by private networks that allows customers, partners, vendors, suppliers and other business to gain
information.

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