MIL Reviewer Grad 12 (1st Quarter)

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Media and Information Literacy

First Quarter Reviewers


Reese

Law 3
Information, knowledge, and messages are not always
COMMUNICATION value neutral, or always independent of biases. Any
- is a two-way process of exchanging/sharing of conceptualization, use and application of MIL should
ideas, thoughts, feelings and emotions from one person make this truth transparent and understandable to all
to another that can result to understanding citizens.
TWO TYPES OF COMMUNICATION Law 4
a) Verbal Communication Every citizen wants to know and understand new
- Uses words to convey message or information information, knowledge and messages as well as to
o Oral communication communicate, even if she/he is not aware, admits or
o Written Communication expresses that he/she does. Her/his rights must however
b) Non-verbal Communication never be compromised.
- Does not use words to convey message or Law 5
information Media and information literacy is not acquired at once. It
o Physical appearance is a lived and dynamic experience and process. It is
o Artifactual complete when it includes knowledge, skills and
o Olfactics (smell) attitudes, when it covers access, evaluation/assessment,
o Chronemics (time) use, production and communication of information,
o Proxemics (space/distance) media and technology content.
o Haptics (touch) MEDIA LITERACY
o Kinesics(body movements/gestures) - is the ability to identify these different types of
Influence of Media and Info in Communication media and the messages (information) they can handle to
- Speed and Reach store, relay, send, playback, edit, transmit, etc.
- Globalization of Information MEDIA
- Diversity of Information - refers to the physical objects we used to
- Framing communicate, or the mass communication through
- Social and Cultural Impact physical objects
- Interactive Communication INFORMATION LITERACY
- Misinformation and Disinformation - "the ability to know when there is a need for
- Political and Social Movement information, to be able to identify, locate, evaluate, and
- Personalized Content effectively use that information for the issue or problem
at hand" .
INFORMATION
MEDIA AND INFORMATION LITERACY - Facts that we learn and obtain about a place,
- is a set of skills that allows people to critically person, or thing
access, retrieve, understand, evaluate, and use - Descriptions and answers to the unknown
information and media in all formats using various digital - Aids our decision making process
and technological tools, as well as to create and share - Knowledge that empowers us
that content, in order to engage in personal, professional, TECHNOLOGY LITERACY
and societal activities online and offline - It is the ability of an individual, working
- one of the solutions to the problems faced in the independently and with others, to responsibly,
modern digital world, particularly the spread of the so- appropriately and effectively use technology tools to
called “disinfodemic” access, manage, integrate, evaluate, create and
communicate information
“MEDIA AND INFO LITERATE IS LIKE BEING AN
FIVE LAWS OF MIL INVESTIGATIVE DETECTIVE.”
(di naman to diniscuss pero pasiguro lang sorry ROLES OF MEDIA IN OUR SOCIETY
overthinker) 1. Entertainment
Law 1 2. Information and Education
Information, communication, libraries, media, technology, 3. Public Forum
the Internet as well as other forms of information 4. Watchdog
providers are for use in critical civic engagement and
sustainable development. They are equal in stature and
none is more relevant than the other or should be ever CHARACTERISTICS OF A RESPONSIBLE MEDIA
treated as such. AND INFO USER
Law 2 • Must be curious
Every citizen is a creator of information/knowledge and • General knowledge
has a message. They must be empowered to access new • The ability to write
information/knowledge and to express themselves. MIL is • Objective
for all – women and men equally – and a nexus of human • Professionalism
rights. • Should have ethics
reviewers ni ches ;3 mil G12 Q1 1ST SEMESTER 1
Media and Information Literacy
First Quarter Reviewers
Reese

EVOLUTION OF MEDIA - Ability to transform different kinds of media into


digital code
1. PRE-INDUSTRIAL AGE
- Before 1930s
- People discovered fire, developed paper from
plants and forged weapons and tools with stone, bronze, GENRE, CODES AND CONVENTIONS
copper, and iron.
Genre - comes from the French word meaning 'type' or
2. INDUSTRIAL AGE 'class‘
- 1700s-1930s - can be recognized by its common set of
- People used the power of steam, developed distinguishing features (codes and conventions)
Codes – systems of signs, which create meaning
machine tools, established iron production, and the
Conventions - generally accepted ways of doing
manufacturing of various products (including books
through the printing press) something

3. ELECTRONIC AGE Types of Codes


- 1930s-1980s 1. Written Codes - use of language style and textual
- The invention of transistor ushered in this age layout (headlines, captions, speech bubbles,
- People harnessed the power of transistors that language style, etc. )
led to transistor radio, electronic circuits and the early 2. Symbolic Codes - show what is beneath the
computers surface of what we see (objects, setting, body
- Long distance communication became more language, clothing, color, etc. )
efficient a) Setting - is the time and place of the
narrative.
4. INFORMATION AGE b) Mis en Scene - description of all the objects
- 1980s – Present within a frame of the media product and how
- The internet paved the way for faster they have been arranged
c) Acting - portrayal of characters in media
communication and the creation of social network
- People advanced the use of microelectronics products and contribute to character
with the invention of electronic computers, mobile development, creating tension or advancing
devices and wearable technology the narrative
- Voice, image, sound, and data are now d) Colour - Colour has highly cultural and strong
digitalized connotations.
3. Technical Codes - ways in which equipment is
How does the evolution of media from traditional to new used to tell the story (camera techniques,
media shaped the values and norms of people and framing, depth of fields, lighting and exposure,
society? etc.)
a) Camera Work - refers to how the camera is
• Persuasiveness
• Information Source operated, positioned and moved for specific
• Entertainment Source effects
b) Editing - is the process of choosing,
• Persuasion Forum
• Binding Influence manipulating and arranging images and
“Medium is the message” sound.
c) Audio - is the expressive or naturalistic use
of sound.
TYPES OF MEDIA d) Lighting - is the manipulation of natural or
artificial light to selectively highlight specific
1. Print Media
elements of the scene.
- Media consisting of ink and paper
- Reproduced in a printing process that is
traditionally mechanical
2. Broadcast Media
- Media that reach target using airwaves as the
transmission medium
3. New Media
- Content organized and distributed on digital
platforms
Media Convergence
- Coexistence of traditional and new media
- Coexistence of the types of media allowing
content to flow across various platforms

reviewers ni ches ;3 mil G12 Q1 1ST SEMESTER 2


Media and Information Literacy
First Quarter Reviewers
Reese

Ø Public Library
Ø School Library
Ø Special Library
Indigenous Media – forms of media expression
conceptualized, produced, and circulated by indigenous
peoples around the globe as vehicles for communication
Forms of Indigenous Media
Ø Folklore
Ø Gatherings And Special Organizations
Ø Direct Observations
Ø Records
Ø Oral Instructions
Internet – global computer network providing a variety of
info and communication facilities, consisting of
interconnected networks using standardized
communication protocols
Evaluating Info from the Internet
Ø Authorship
Ø Publishing Body
Ø Accuracy and Verifiability
Ø Currency
Things to Consider in Evaluating Information
Ø Reliability
Ø Value
Ø Accuracy
Ø Timeliness
Ø Authority
Skills in Determining the Reliability of Info
Ø Check Author
Ø Check the Date of publication or of update
Ø Check for citations
Ø Check the domain or owner of the site/page
Domains
.com – commercial
.gov – government
.edu – educational
.org – non profit organization
.mil - military

CYBERCRIMES
Cybercrime - refers to the criminal activities carried out
by means of gadgets like computers or internet
Media Conventions – accepted ways of using media R.A. No. 10175 “Cybercrime Prevention Act of 2012” -
codes a law in the Philippines that was approved on September
a) Form Convention - are the certain ways we 12, 2012
expect types of media’s codes to be arranged. - a law that aims to address legal issues concerning
b) Story Convention - are common narrative online interactions and the internet
structures and understandings that are common o cybersquatting
in story telling media products o cybersex
c) Genre Convention - points to the common use of o child pornography
tropes, characters, settings or themes in a o identity theft
particular type of medium. o illegal access to data
o libel

SOURCES OF MEDIA AND INFO


EXAMPLES OF CYBERCRIMES
Library – a place in which literary, musical, artistic, or
reference materials are kept for use but not for sale
Types of Library Intellectual Property - refers to the creation of an
Ø Academic Library individual’s intellectual pursuit.
Why promote and protect IP?
reviewers ni ches ;3 mil G12 Q1 1ST SEMESTER 3
Media and Information Literacy
First Quarter Reviewers
Reese

- The progress and well-being of humanity depend Phishing - refers to the attempt of obtaining sensitive
on its ability to make and invent new works in information such as usernames, passwords and credit
the areas of technology and culture. card details, often for malicious reasons, by disguising as
- The legal protection of new creations a trustworthy entity in an electronic organizations.
encourages the commitment of additional Illegal Downloading - refers to obtaining files that you do
resources for further innovation. not have have the rights to use from the internet
- The promotion and protection of intellectual Digital Piracy - refers to the practice of illegally copying
property spurs economic growth, creates new and selling digital music, video, computer software, etc
jobs and industries, and enhances the quality Identity Theft - refers to the deliberate use of someone
and enjoyment of life. else’s identity, usually as a method to gain advantage or
Under IP includes: benefits using the other person’s name
Defamation - refers to any false statement that causes
a) Copyright - is the legal protection extended to the damage to a person’s reputation.
owner of the rights in an original work such as 1. Libel - is a false statement in written form that
literary and artistic works. It protects: destroys a person’s reputation. This could be:
1. Literary works - a blog comment
2. Paintings
- an article published on the media
3. Photographs
- a post published on social networks
4. Drawings
5. Films - an online review
6. Music 2. Cyberlibel - refers to the act of defaming or
7. Choreography damaging someone ' s reputation using
8. Sculpture electronic means, such as the internet, social
Copyright Infringement - pertains to the violation of media platforms, or other digital communication
rights that was given to the author/owner of the channels. It involves the publication of false or
copyrighted work as defined and stated in the Law of malicious statements that harm an individual' s
Copyright character, reputation, or integrity.
3. Slander - is a false statement spoken orally that
b) Trademark - is a word, a group of words, sign, defames a person’s character. This could be:
symbol, or a logo that distinguishes your business’s - an interview
goods or services from those of other traders. - podcast
- speech on TV/vlog/video
End.

best of luck ! u got this idol <33

Patent - is an exclusive right granted for a new,


inventive, & useful product.
Plagiarism - is when someone passed off the work of
someone else as one’s own or without acknowledgment
or citation of the source.
Cyberbullying - bullying that takes place online, or using
electronic technology (cellphones, computers,
tablets)over communication tools including social media
sites, text messages, chat, and websites
Computer Addiction - The excessive use of computers to
the extent that it interferes with daily life.
Digital Divide - An economic inequality between groups in
terms of access to, use of, or knowledge of ICT
Hacking - refers to the practice of modifying or altering
computer software and hardware to accomplish a goal
that is considered to be outside the creator’s original
objective

reviewers ni ches ;3 mil G12 Q1 1ST SEMESTER 4

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