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Humentum Efacilitation Workbook
Humentum Efacilitation Workbook
Humentum Efacilitation Workbook
WORKBOOK
eFacilitation Skills: Virtual Train Like a Pro
I. Get Started
We’re using some virtual tools in this workshop. When we give you the links, you may wish
to add them here for your reference throughout the workshop.
Mural
Menti
True or
Quotes False
4. What I hear, I forget; what I see, I may remember; but what I do, I U_______.
(Confucius)
6. Never do for the learners what the learners can do for T________ or each other.
(Bob Pike, Creative Training)
*i.e. more intensely
NOTES
From our trainers to yours – facilitation tips from eFacilitation expert trainers:
iii. Purpose
• Know WHO will be in the room, WHY they are there and their learning
needs, WHAT you need them to walk away with, how much time you have
(WHEN) and HOW you will achieve it. This will help you focus on the needs
of the learners and focusing on the core reason for the training, avoiding
going off on tangents.
b. FACIPULATION is your friend! Great trainers are never afraid to use facipulation. A
mixture of facilitation and manipulation, facipulation occurs when a trainer influences
the discussion through reframing or summarizing the work that the group has done
themselves (through individual contributions, group activities, and discussion) to
emphasize key learning points and themes.
c. Giving instructions is harder. Giving clear instructions can make or break an activity.
Practice makes perfect, but a few tips can get you started on the right path.
i. Don’t give a long list of instructions at once. Too much will overwhelm. Instead,
provide short, clear instructions broken up into short tasks. Then, briefly
recapture the group’s attention so that you can give follow-on instructions.
ii. Consider where verbal instructions can be reinforced with written instructions.
iii. Repeat, repeat, and repeat some more.
d. Managing time. Your learners are engaged in the activity (whether in a big group or in
breakout rooms), instructions have been given, and the everyone is fully engaged. The
big question now becomes, how long do I leave them? Too short and the group will feel
rushed, too long and they will get bored.
Use time strategically and to your advantage. The amount of time you allocate to a break
or activity communicates certain messages to your learners. 5 minutes means “come
back when you feel like it”. 10 minutes means “go check your emails”. Give your learners
a memorable amount of time (e.g., 4 or 7 minutes) for each break or activity
e. Being culturally savvy. It pays to be aware of your individual biases. Do you find that you
pepper your sentences with colloquial terms and expressions? While often
unintentional, the way that we speak or use body language (even our gestures on
camera) can distract participants from learning, or even cause offense. Eliminate
colloquial expressions and watch your body language.
f. Practice, practice, practice with tools. A good rule of thumb is if it can go wrong, it will
go wrong when tools are involved. Links won’t work, people are struggling with the
technology, your screensharing is showing EVERYTHING. Practice your session using
tools until you feel comfortable enough with Plan A that you can seamlessly implement
Plan B if necessary. And if something doesn’t go according to plan, don’t stress. That’s
why you created Plan B! Chances are the only one who noticed was you!
I.Identify
learning
requirements
II. Establish
V. Evaluate the
learning
training
objectives
MY GOALS
Duration 5 Days
For: All staff who would like to build or improve training skills
Purpose
Build confidence and course design and eFacilitation skills of staff to deliver relevant and
effective virtual training.
Target Audience
All experience levels welcome, including:
• Seasoned virtual facilitators looking to improve their skills
• Experienced trainers seeking to pivot to an online platform
• Professionals interested in increasing audience engagement and impact during
meetings and short sessions
Course Content
The core components of the course include:
• Course design basics: learning objectives, session plans, selection of approach
• how to help our virtual learners learn
• participatory training techniques
• how to demystify technical concepts and information
• managing a virtual room
• group facilitation skills in a virtual setting
• practical presentations
Also see the Agenda.
Learning Outcomes
At the end of the course, participants will be able to:
Do
• Create learning objectives and a session plan for a training session.
• Develop effective resource materials to support the learning process
• Facilitate multiple interactive and participatory training techniques for the virtual
setting
• Deliver a participatory style training session that builds skills and knowledge
• Demonstrate to your colleagues that technical training is more effective when a
practical, participatory approach is used.
Know
• Demystify technical concepts and information
• List three top tips for successful group facilitation.
Feel
• Recognize that technical training doesn’t have to be boring and is more effective
when a practical, participatory approach is used.
Training Approach
In this highly participatory workshop designed for trainers and facilitators in the
international development community, we help you improve your skills in course design and
virtual facilitation skills to deliver high-impact training and event activities in a virtual
setting.
Our expert facilitators will share tools and techniques you need to be a more effective
facilitator. And how to navigate the virtual training and meeting room, as well as some
additional tools that will help to bring interaction to the virtual space.
Participants will engage in facilitated discussions, group exercises, games and illustrated
presentations – then be taken “behind the scenes” of the workshop to learn how to develop
course content, manage the virtual room and adapt to the needs to learners. Participants
will return to their work ready to apply course design principles to their technical content
and use these tools to facilitate successful events.
Pragmatists are keen to try things out. They want concepts that
can be applied to their job. They tend to be impatient with lengthy
discussions and are practical and down to earth.
Pragmatists learn best when:
• there is an obvious link between the topic and job.
• they have the chance to try out techniques with feedback,
• e.g. role-playing.
• they are shown techniques with obvious advantages, e.g. saving
time.
• they are shown a model they can copy, e.g. a film or a respected
boss.
Pragmatists learn less when:
• there is no obvious or immediate benefit that they can recognize.
• there is no practice or guidelines on how to do it.
• there is no apparent pay back to the learning, e.g. shorter meetings.
• the event or learning is 'all theory'.
The product of implementing a learning objective (the target) is the learning outcome (the
desired result). These terms are often used interchangeably.
Learning objectives help to:
• provide direction – what is to be achieved during the training event.
• set performance standards – how the learners should be able to perform the task.
For example:
By the end of the TOT course, learners will be able to design and deliver a training
session to build technical skills and confidence, making use of participatory techniques
and plain language.
This example tells us:
• What the course must cover (i.e., direction) in the time available: course design skills,
participatory techniques, plain language skills.
• How the learners could be tested (i.e. the performance standard): present a training
session on a technical topic using participation and plain language.
2. WHAT must learners Do, Know, or Feel by the end of the training?
There are different types of learning so it is useful to classify learning objectives into three
types: Do, Know, and Feel.
Do
Know
Feel
Learning Outcomes
As a general rule, ‘Do’ objectives will be the most SMART and ‘Feel’ objectives the least
SMART. When you write learning objectives, to make them specific and measurable
(especially important for ‘Do’ objectives), the trick is to choose action words.
Avoid words which are vague and cannot be measured. Ask yourself, “Can I SEE this task
being performed?” and, “How can I TEST that the learner can now do it?”
Useful action words for DO objectives include:
Prepare Compare Calculate Design
Analyze Demonstrate Construct Evaluate
Produce Build Practice Write
For example, by the end of the session learners will be able to:
• prepare a detailed narrative report to accompany the annual financial report to USAID.
• calculate key financial sustainability ratios using figures from the annual financial
statements.
For KNOW objectives, try these verbs:
Explain Define Specify Clarify
Describe Identify List Illustrate
For example, by the end of the session learners will be able to:
• describe the three main types of budget and how they are used in program
management.
• explain the purpose of and differences between internal and external audit.
For FEEL objectives, we have no choice but to use weaker verbs such as:
Appreciate Recognize Consider
Be aware of Acknowledg Regard
e
For example, by the end of the session learners will:
• recognize the central role that financial management plays in successful program
outcomes.
• appreciate the importance of carefully reading donor contracts before signature.
Read the list of learning objectives below:
• Which category do they fall into: are they things that learners must DO (core skills),
KNOW (additional knowledge), or FEEL (values)?
• How ‘SMART’ are the objectives? Mark out of 5, where 5 is very SMART.
(Note: Each Learning Objective would be prefixed with a phrase such as: “By the end of
the training session, participants will be able to…”)
How
Learning Objective D/K/F?
SMART?
KNOW
Quiz and Test
Fill in the blanks quiz
Sorting
Matching
Listing Examples
Acronyms and definitions
Best practice checklist
True/False with supporting data
Illustrated talk (e.g., how the brain words talk)
Panel of experts
Fishbowl
FEEL
Introducing a New Perspective
Storytelling
Case studies and scenarios
Surprising data
Videos
Photos
Role play (e.g., create scenarios that force the feelings)
Simulations
NOTES
Participation:
Review:
Participation:
Review:
XI. Reflection
NOTES
WHAT? What did you observe? What did you learn that will stay with you?
•
To name a gathering affects the way people perceive it. The name signals what the purpose of
the event is, and it also prepares people for their role and level of expected participation. If
you're hosting a half-day gathering of your team to discuss a new strategy, do you call it a
"meeting," a "workshop," a "brain-storming session" or an "idea lab"? Of these names, "brain-
storming session" implies a heavier level of participation than perhaps "meeting" does. Part of
what worked with our "I Am Here" days, I later realized, was that we gave it a name and that
name primed people for what most needed from them: presence.
N.B. Right Click on the table headings below (Zoom, Menti, Mural, Google Slides) to access
some helpful how-to videos on using each of these tools).
Features • Video • Polls and quizzes • Sticky notes • Slides can be used
• Chat • Presentation • Templates as worksheets
• Breakout groups • Text boxes can be
• Annotate used as sticky
• Whiteboard notes
• Polls
Pros • Many people know • Easy to use on a • Virtual flipchart - • Free
how to use it browser or mobile many, many uses • User friendly
• Can see up to 49 device • Learning space can • Can design
faces at once • Can add new scale up for larger worksheets for
• Many breakout questions in real groups multiple breakout
options time • Trainer can groups
• Group • Can ask a question observe breakout • Trainer can
collaboration and follow up with activity in real time observe breakout
through annotate content on a slide • No transcription activity in real time
and whiteboard all in one place required of groups • No transcription
• Individual voting • Many ways to work required of groups
data available in visualize responses • Export group work work
polling (scale, graphs, into Word or Excel • Can be used to
• Livestream to word clouds, open documents present and
social media ended questions) collaborate in one
place
Cons • Need enterprise • Need a paid • Navigation can be a • Limitations on
account for more account for more barrier for some group size for
complex usage complex usage learners smooth tech (over
• Producer required • Boards and sticky 40 people, must
for more complex notes can move if create a new slide
usage not locked deck)
• Annotate gets too • Getting people into
crowded with large the right
groups worksheet requires
• Polling must be set complex
up in the browser instructions
in advance of
session
• Cannot do open
ended questions in
polling
NOTES
NOTES