Word Playing Cards - US244745

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(No Model.

)
C. P. GOLDEY.
GAME CARDS,
No. 244,745, . Patented July 26, 188l.

Prefix
TRANS A.
over, cross es Micror site of asymg

ED
IV
avtavo quarry out Aewea or

NG
Cowayvayg

ION

Afore rham owe, Does

VE day was on

N. PETERs. Photo-Lithographer, washington, D. C.


UNITED STATES PATENT OFFICE.
CEIARLES P. GOLDEY, OF NEW YORK, N. Y.
GAME CARDS.
SPECIFICATION forming part of Letters Patent No. 244,745, dated July 26, 1881.
Application filed June 16, 1881. (No model.)

To all whom it may concern: . “spect,” “ject,” “duce,” “duct,” and “cess.”
Be it known that I, CHARLEs PIERRE GOL Among the prefixes employ are “trans,” “in,”
DEY, of New York, in the county of New York “pro” “suf,” “de,” “dis,” “col,” “se,” en,” 55
“im,” is di,” “at,” 4 un,” “ap,” sex,” “pre,”
and State of New York, have invented certain “inter,” “per,” “con,” (re,” se,' “op,” {{a,”
s

Improvements in Game -
...5 following is a specification.
Cards, of which the “ab,” “super,” “sub,” “e,” “intro,” “ob,”
The object of this invention is to provide a “circum,” “retro.” Among the suffixes Iem
game which shall serve as a means of amuse ploy are “ory,” (ly,” “ant,” “ate,” “ity,”
ment, and at the same time as a means of ob able,” “ion,” is est,” “al,” “ed,” “ive,” “er,
O taining a thorough knowledge of the origin “ence,” “ment,” “ing,” “es” “ent,” “ible,”
and construction of Words in an easy and in “ance,” “ure,” “ness,” “ ful,” “ee,” “or.”
The cards thus prepared may be used under
teresting manner.
To this end the invention consists in a series various rules for playing different games, all
of cards divided in suits, the suits bearing re ing of which will embrace the features of combin
spectively word roots, suffixes, and prefixes, Ittwo or more cards to form one word.
the cards being used under such rules as may with is manifest that the roots may be used
be adopted by combining different cards in such cardscards bearing
bearing suffixes only, or used with
prefixes only; but it is preferred
manner as to form by the combination various
words. For example, by placing in advance of to make use of both the prefixes and suffixes,
the card which bears the root “act” the pre or the cards bearing the prefixes and suffixes
fix trans the word “transact” is formed, case be may used without the root-cards, in which
and by adding to the cards thus arranged the playertheatword “roots' will be named by the
card bearing the suffix “ion” the word trans It is deemed unnecessary to give herein all 75
will.
action” is produced, and so on indefinitely. the rules which may be employed when mak
25 The number of cards employed in each suit ing use of the cards, inasmuch as the adoption
and the particular roots, suffixes, and prefixes of one rule or another is discretionary with the
employed form no essential part of my inven persons making use of the cards. The use of
tion, the same being selected at will.
In order to render the game more instruct the following rules, however, will afford one
ive, terms explanatory of the words, suffixes, playeramusing
very and instructive game. Let each
and prefixes appearing thereon may be applied person draw from the pack one card. The first
drawing a prefix deals. If no prefix is
to them. . - .
Prize-cards or other additional cards may drawn on the first round the drawing is to be
be also used in addition to the cards above continued
thoroughly
untilone is drawn. Shuffle the cards
and let each player in turn act as
35 named, or certain of the first-named cards may dealer. Deal four cards at a time to each
be marked as prize-cards.
In the accompanying drawing, A represents player, and lay four cards, one at a time, face
a number of the root-cards; B, the cards con four up on the table; when these have been used,
taining prefixes, and C the cards containing more, one at a time, to each player, but
suffixes. hone to the table, and proceed in this manner
It will, of course, be understood that the until the pack is consumed, laying the odd
cards represented would not constitute a de table. ifBeginning
cards, any remain, face upward upon the
at the left of the dealer, each
sirable game, it being preferable to increase person plays in turn. For example, A sits at
their number to fifty or thereabout. It is pre the left-hand of the dealer and the four cards
45 ferred to employ sixty-four cards, nineteen
having three prefixes on each, twenty-five hav “ing” “re” port,” “ion” lie on the table. A
having arranged his cards so that he alone can OO
ing one root on each, fifteen with three suffixes see
on each, and five prize-cards each bearing one suffix, them, plays either a root or a prefix or a
suffix. Among the roots which I employ are cards onso the as to make a word from one or limore
table, and when a word is formed
SO “tract,” “gress,” “sign,” “fer,” “pulse,” “port,”
“form,” “sist,” “script,” “pose,” “press,” itEvery is taken from the table and called a trick.
word formed should contain a root, and
(vert,” “act,” “fuse,” “cede,” “claim,” “miss,”
2 244,745

can be made of two or more syllables. Each the greatest number of points, and they will be 40
player has but one turn and can play but one found valued, respectively, one, two, and three.
card from his or her hand at a time, and is al When all the cards in the pack are exhausted,
lowed one minute and a half. If you cannot the player taking the last trick takes all the
make a word, or do not wish to form, as will cards remaining on the table.
be explained later, you must play one card Making an incorrect word or spelling in
from your hand to the table, face up. A player correctly, forfeits the player's
can use any one, but only one, of the three first card of the incorrect word isturn, and the
prefixes or suffixes on the same-card. After a player who first detects the error. Ifbymoretaken the
Io prefix, root, or suffix has been played, and only than one detects it at the same time the card
when the player is removing from the table a is played to the table.
trick that he has made, the next player may Having thus described my invention, what I
add a suitable prefix or suffix, and take it from claim is
him, and the next player, in turn, may take it 1. The herein-described game apparatus, the
15 by still adding, and so on. For example, A same consisting of a series of cards divided into
forms the word “trans-act,' and is about to suits, the suits bearing, respectively, word 55
take it from the table when B, looking over
his cards, sees the suffix “ion,” and says: “I roots, 2. A
prefixes, and suffixes.
pack of cards containing a suit pro
make it “trans-action by adding the suffix vided with prefixes and another suit provided
“ion,' and is about to take the trick when C with suffixes,
says: “I make it trans-act-ion-s’ by adding scribed, for usethewith same being adapted, as de
word-roots either written
the suffix “s,’ and takes the trick. The final or unwritten.
e is dropped before a suffix beginning with a
vowel, as cede-ed-ceded. When the lastlet the3.cards A game consisting of three suits of cards,
25 ter of a root or suffix should be dropped by a root, theofcards the first suit provided each with
adding an additional syllable according to the each with two or of the second suit provided
more suffixes, and the cards 65
above rule a dash before that letter will be of the third suit provided each with two or
found, and the card played should be placed more prefixes.
upon it, covering it from sight, as in the word 4. A pack of cards divided into suits, the
“confusing’ from “confuse-ing.” The player cards of the respective suits bearing prefixes
should endeavor to make words of the great and suffixes and words explanatory thereof.
est number of syllables, as a word of four syl 5. In a game apparatus, the combination of
lables scores one point; five syllables, two the cards bearing, respectively, the roots, suf.
points; six syllables, three points.
35 A sceep.-The player who takes all the cards tially as shown. and prize cards, substan.
fixes, and prefixes,
from the table makes a sweep and scores one CHARLES PIERRE GOLDEY.
point, The next player must play one card to Witnesses:
the table, face up. FRED. A. THURBER,
The prizes used in this game are to secure WM. H. GOLDEY.

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