GUIA DS2-barrows Gloves de OSRS Speedrun Guides

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OSRS Barrows Gloves Speedrun

updated by Sinai, original by Research


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0 Make your character Female


0 Complete Tutorial Island
Items:
0 - 20 Balls of wool
0 - Stamina potion
X Marks the Spot:
0 Talk to Veos (chat 1, 1) north in the Lumbridge pub, receive the treasure map
Sheep Shearer:
0 Talk to Farmer Fred (chat 1, 1), at the sheep pen to the north-west
Sheep Shearer complete.
0 You should now bring bolts, runes and a magic potion for Enchanting Crossbow bolts while you quest.
Items:
0 - Red bead, Yellow bead, White bead, Black bead, 1000 coins, Pot of Flour, Egg, Bucket of Milk, Spade
0 - Stamina potion
0 - Necklace of Passage, Camelot tab, House tab, Lumbridge tabs
X Marks the Spot:
0 Teleport back to Lumbridge Castle

### Dig here (east of teleport spot, north of axe sho

#NAME?
Restless Ghost:
0 Talk to Father Aereck (chat 3, 1) in the Church to the east
Cook's Assistant:
0 Teleport back to Lumbridge Castle
0 Talk to the Cook (chat 1, 1) in the Lumbridge Castle kitchen
Cook's Assistant complete.
X Marks the Spot:

### Dig here (outside back door of castle)

#NAME?
Rune Mysteries:
0 Talk to Duke Horacio (chat 1, 1) upstairs in the castle
Restless Ghost:
0 Teleport to Wizard's Tower (necklace of passage opt. 1)
0 Talk to Father Urhney (chat 2, 1) in his house in the swamp to the east, for a Ghostspeak amulet
0 Teleport to Lumbridge
0 Equip the Ghostspeak amulet
0 Search the Coffin and talk to the Ghost (chat 1) in the south-east corner of the graveyard
Imp Catcher:
0 Teleport to Wizard's Tower (Necklace of Passage opt. 1)
0 Talk to Wizard Mizgog (chat 1) on the top floor of the Wizard's Tower
Imp Catcher complete.
Rune Mysteries:
0 Talk to Sedridor (chat 3, 1, 1) in the basement of the tower
Restless Ghost:
0 Search the altar to the east and receive a skull
0 Teleport to Lumbridge
0 Use the skull on the opened coffin to the south-east (open it, if it's closed)
Restless Ghost complete.
0 Teleport to Camelot
0 Purchase a house from the Real Estate agent (chat 1, 1), to the north-west
Murder Mystery:
0 Talk to the guard (chat 1) at the entrance to Sinclair's mansion to the north

If you want to save a little bit of time, use the Wildy Chaos temple to train prayer instead of Gilded altar
Items:
0 - Coins, House teleport, Burnt meat, Onion, Eye of newt
You cannot buy Burnt meat on the G.E, but it is tradeable. Easiest way to get it is by lighting a fire and
0 - Magic combat gear (runes for water strike and a magic potion)
0 - 14 regular planks, Hammer, Saw, Nails (either 25 rune nails, or 75+ steel nails)
0 If using Wildy Chaos temple: 58 Dagannoth bones OR 66 Hydra bones OR 100 Dragon bones (assuming
0 If using Gilded altar: either 113 dagannoth bones, 128 hydra bones, 196 dragon bones, or 938 Big bone
0 Teleport to House
0 Training: 5 Construction
Make crude chairs until level 4, then one bookcase for level 5. You can drop your hammer, saw and any
0 Training: 43 Prayer.
Hop to world (if using
330 if you need aChaos
Gildedtemple,
Altar todo Witch's
use. Potion
Unnote withfirst).
Phials in the General Store, or with an a

Witch's Potion:
0 Talk to Hetty (chat 1, 1) in the south-eastern house of Rimmington
0 Use magic potion, 10% magic prayer and water strike to kill a rat in the house west of you, take its tail.
0 Talk to Hetty again
0 Drink from the cauldron.
Witch's Potion complete.

Items:
0 - 6 Clay, 4 Copper ore, 2 Iron ore, 3 Goblin mails, Orange dye, Blue dye
0 - Stamina potion
Teleports: Games Necklace, Falador
Barcrawl Miniquest:
0 Teleport to Barbarian Outpost (Games Necklace opt. 2)
0 Run to the Barbarian Agility course to the east
0 Talk to a guard at the gate (chat 1, 2) to get a Barcrawl card.
Doric's Quest:
0 Teleport to Falador
0 Talk to Doric (chat 1, 1), to the north-west near the Taverly gate
Doric's Quest complete.
Goblin Diplomacy:
0 Continue north into Goblin Village, to the most northern building
0 Use your blue dye and orange dye on pieces of Goblin Mail
0 Talk to either General (chat 3, 3). If they start having an argument just cancel and talk again, it takes too
0 Use Orange Goblin mail on either Goblin General
0 Use Blue Goblin mail on them
0 Use the normal Goblin mail on them
Goblin Diplomacy complete.

Items:
0 - Spade, Soft clay, 3 Balls of wool, Yellow dye, Redberries, Ashes, Pot of flour, Bucket of water, Bronze
0 Teleports: Amulet of glory (4+ charges)
Prince Ali Rescue:
0 Teleport to Draynor Village (Amulet of Glory opt. 3)
0 Head east to the jailhouse
0 Head inside, you may need to trap guards outside if they interrupt conversation
0 Talk to Keli (chat 1, 2, 3, 1, 1)
0 Teleport to Al Kharid (Amulet of Glory opt. 4)
0 Talk to Hassan (chat 1)
0 Head north out of the palace
0 Talk to Osman (chat 1)
0 Talk to Osman again
0 Teleport to Draynor Village (Amulet of Glory opt. 3)
0 Enter Ned's house to the north-west (rope symbol)
0 Talk to Ned (chat 1, 2, 1)
0 Use yellow dye on the wig
0 Talk to Aggie the witch (chat 1, 1) to the west, wait until you receive the Skin Paste and cancel the dialo
X Marks the Spot:

### Dig here (next to the wheat field)

#NAME?
Prince Ali Rescue:
0 Talk to Leela, receive the key.
0 In the jailhouse, use a beer on Joe the guard, finish the conversation
0 Use the rope on Lady Keli to tie her up.
0 Head into the jail cell and talk to Prince Ali, finish the conversation.
0 Teleport to Al Kharid (Amulet of Glory opt. 4)
0 Talk to Hassan.
Prince Ali Rescue complete.

Items:
0 - Bronze med helm, Iron chainbody, Cabbage, 101+ Coins, 2 Iron bars, Steel pickaxe, Redberry pie, 1 re
0 - Stamina potions
0 Teleports: Falador, Varrock, Combat Bracelet, Skills necklace, Teleport to House
Knight's Sword:
0 Teleport to Falador
0 Run south to the White Knight's Castle
0 Talk to the Squire (chat 1, 2, 1, 1)
Black
Use theKnight's
westernFortress:
staircases to climb to the top floor of the White Knights' Castle
0
0 Talk to Sir Amik (chat 1, 1, 1)
Below Ice Mountain:
0 Teleport to Edgeville Monastary (combat bracelet opt. 3)
0 Head south-west, south of the dwarven mines entrance and speak to Willow (chat 1)
Black Knight's Fortress:
0 Head to the Black Knight's Fortress to the north
0 Equip your Bronze med helm and Iron chainbody. Enter.
Navigating to the vent:
0 - Push the fake wall in front of the entrance
0 - Climb up two sets of ladders
0 - Climb down the southern ladder
0 - Go through the door
0 - Climb up the ladder
0 - Climb down the eastern ladder
0 - Go through the southern door
0 - Climb down the ladder
0 Listen-at the grill and watch a 'cutscene'.
Return to the first room of the Fortress:
0 - Climb up the ladder
0 - Go through the door
0 - Climb up the ladder
0 - Climb down the western ladder
0 - Go through the door
0 - Climb up the ladder
0 - Climb down two sets of ladders
0 - Push the wall in front of you
0 Head through the eastern door (chat 2) Minor tip: On the next tick after choosing option 2, press spa
0 Climb-up the ladder
0 Run SE to the door, go through
0 Right click -> USE your Cabbage on the hole. Watch a cutscene.
0 Teleport to the Cooking Guild (Skills necklace opt. 4)
Gertrude's Cat:
0 Run south and talk to Gertrude (chat 1)
Romeo & Juliet:
0 Run north and talk to Juliet upstairs in the mansion (chat 1, 1)
0 Varrock diary:
0 Teleport to Varrock
0 If you see the dog here, RIGHT CLICK > USE your bones on the dog. If not, keep an eye out for it during
If you don't come across the dog you can either just look for it, keep the bones for later (we come to Va
Demon Slayer:
0 Talk to the Gypsy to start Demon Slayer (chat 1, 3, 3)
0 Watch the cutscene (pay attention)
0 Take a screenshot when Wally says the incantation (or just remember it and write it down)
If you miss it, you can ask the Gypsy for the incantation (chat 3)
Varrock diary:
0 Run south into the clothing store and trade with Thessalia
Romeo & Juliet:
0 Talk to Romeo until you see the letter taken from your inventory.
Gertrude's Cat:
0 North-east, talk to Wilough (chat 2, 2) until you pay him 100 coins.
Varrock diary:
0 Buy a Newspaper from the Town Crier
Priest in Peril:
0 Run north into the Varrock Castle to King Roald's room (NE of the guards)
0 Talk to King Roald (chat 1)
Demon Slayer:
0 Run west and talk to Sir Prysin (chat 3, 1, 2, 2)
Knight's Sword:
0 Run north to the library
0 Talk to Reldo (chat 4) about Imcando dwarves
Demon Slayer:
0 Run west and climb up the staircases to Captain Rovin
0 Speak to Captain Rovin about the demon (chat 3, 1, 2, 2, 3, 1)
Knight's Sword:
0 In your house settings, disable "Teleport inside house".
0 Teleport to House
0 Run south-east to Thurgo's house
0 Talk to Thurgo the dwarf (chat 2, 2)
0 Talk again (chat 2).
0 Enter the dungeon on the hill to your east
0 Head to the icy area and mine 1 Blurite ore. Use Protect from Melee.
0 Teleport to Falador
0 Run south into the White Knight's castle
0 Talk to the squire and finish the conversation
0 Head east and climb up the ladder
0 Go west through the door, then climb up the staircase
0 Head into the southern room
0 Make sure Sir Vyvin is not in the room, then close the door.
0 Search his cabinet for a picture, take it.
0 Teleport to House
0 Return to Thurgo (chat 2)
0 Talk to him again to receive the Blurite sword
0 Teleport to Falador
0 Return to the squire, give him the sword.
Knight's Sword complete.

Items:
0 - Barcrawl card, White apron, 10 bananas, Coins, Spade
0 - Stamina potion
0 Teleports: Amulet of Glory
A Porcine of Interest:
0 Teleport to Draynor Village (Amulet of Glory opt. 3)
0 Check the noticeboard on the wall behind the Wine Stall in the Draynor Village market. (Chat 1)
X Marks the Spot:

### Dig here (south-west of Morgan, near Martin)

#NAME?
Vampire Slayer:
0 Talk to Morgan (chat 2), in the house north-east with a quest symbol
A Porcine of Interest:
0 Run west to Falador Farm. Talk to Sarah located by the loom (Chat 1)
Barcrawl Miniquest:
0 Talk to the Bartender in the Port Sarim pub about the Barcrawl Miniquest
Pirate's Treasure:
0 Talk to Redbeard Frank (chat 1, 1), on the docks to the south
X Marks the Spot:
0 Talk to Veos
X Marks the Spot complete.
0 Use the lamp on Agility
Barcrawl Miniquest:
0 Teleport to Karamja (Amulet of Glory opt. 2)
0 Talk to Zambo about the Barcrawl, in the pub to the south-east
Pirate's Treasure:
0 Buy a karamja rum from Zambo
0 Head north-east and talk to Luthas (chat 1)
0 Outside his house, use your Rum on the crate.
0 Right click -> Fill the crate to add bananas to it.
0 Talk to Luthas, there will be a pause in the conversation, dont cancel it
0 Take the boat back to Port Sarim (chat 1, 2, 1) at the Customs Officer to the east
0 Head south-west to the food store
0 Equip your apron and enter the door into the back room (chat 1)
0 Search the crate with a banana on it, take your rum.
0 Return to Redbeard Frank and give him the rum.

Items:
0 - Poison (tradeable), Garlic, Hammer, Spade, Beer, Rope, Package (from Sedridor), Pirate's key, Barcraw
0 - Magic combat gear
0 - Stamina pots
0 Teleports: Varrock, Draynor Manor
Vampire Slayer:
0 Teleport to Varrock
0 Run south into the Blue Moon Inn
0 Talk to Dr. Harlow (chat 2)
0 Talk to him again to receive a Stake
Barcrawl Miniquest:
0 Talk to the Bartender about the Barcrawl Miniquest
Pirate's Treasure:
0 Climb up the staircase in the SE corner
0 Head west into the most western room
0 Use your Pirate's Key on the Chest, search it
0 Read the Pirate's Message, drop it
Rune Mysteries:
0 Head back down the staircase
0 Run east into the magic shop
0 Talk to Aubury (chat 3)
0 Talk again to receive Research notes
Ernest the Chicken:
0 Teleport to Draynor Manor
0 Run south to Veronica, talk to her (chat 1)
A Porcine of Interest:
0 Head east / south-east towards the strange hole, use rope on it and climb down
0 Follow the cave to the end and investigate the skeleton.
0 After the cut-scene, talk to Spria to receive reinforced goggles. Bank them at your next opportunity, we
Ernest the Chicken:
0 Teleport to Draynor Manor
0 Run north and enter the manor
0 Climb up the large staircase
0 Head to the southern room, take the Fish food
0 Climb back down the large staircase
0 Head to the most western room with a book case
0 Search the book case to go through
0 Climb down the ladder into the basement
Levers and Doors:
0 Pull levers A and B down
0 Enter door 1
0 Pull lever D down
0 Enter door 1
0 Pull levers A and B up
0 Enter doors 3, 4, and 5
0 Pull levers E and F down
#NAME?
0 Enter doors 6 and 7
0 Pull lever C down
0 Enter doors 7 and 6
0 Pull lever E up
0 Enter doors 6, 8, 3 and 9
0 Pick up the oil can
0 Climb back up the ladder to your east
0 Pull the lever to leave this room
Vampire Slayer:
0 Head to the eastern side of the manor
0 Climb down the staircase
0 Search the coffin and kill Count Draynor
Vampire Slayer complete.
Fairytale pt. 1:
0 Exit the Manor via the eastern door
0 Head north around to a grave
0 Standing on the grave, dig with your spade
0 You should receive the Draynor Skull - keep this for later.
Ernest the Chicken:
0 Head SW towards a Compost pile
0 Search the compost pile to receive a Key
0 While walking south to the fountain, use your Poison on the Fish food
0 Use your Poisoned Fish food on the Fountain
0 Search the fountain to receive the Pressure gauge
0 Teleport to Draynor Manor
0 Enter the manor
0 Open the door into the small room, north of the large staircase
0 Take the Rubber tube off the ground
0 Back out of this room, climb up the large staircase
0 Climb the second staircase to your west
0 Talk to Professor Oddenstein (chat 1, 2).
0 Talk again.
Ernest the Chicken complete.
Items:
0 - Seasoned sardine, Bucket of milk, Spade, Research notes
0 - Magic combat gear
0 - Stamina pot
0 Teleports: Lumberyard Scroll, Ring of Wealth, Skills necklace, Necklace of Passage
Gertrude's Cat:
0 Teleport to the Lumberyard
0 Climb over the fence into the Lumberyard
0 Head north and climb up the ladder
0 Try to pick up the cat
0 Use your milk on the cat, try pick up again
0 Use your seasoned sardine on the cat, try pick up again
0 Climb down the ladder
0 Search crates marked on the map (->) until you find the kitten
0 Climb back up the ladder
0 Use the kitten on Gertrude's cat
0 Teleport to the Cooking Guild (Skills necklace opt. 4)
0 Run south and talk to Gertrude, hand in Gertrude's Cat.
Gertrude's Cat complete.
Pirate's Treasure:
0 Teleport to Falador Park (ring of wealth opt. 3)

### Dig here (a few steps north) #NAME?

0 Kill the Farmer that spawns


0 Dig again and receive the Pirate's Treasure
Pirate's Treasure complete.
Rune Mysteries:
0 Teleport to Wizard's Tower (Necklace of Passage opt. 1)
0 Take the notes to Sedridor in the basement to finish Rune Mysteries.
Rune Mysteries complete.
Lumbridge & Draynor Diary:
0 Right click Sedridor and "Teleport" into the Essence mines.

We'll need an adult cat for Evil Dave's RFD subquest later on. Remember to bring a couple sardines (or
NOTE: An overgrown cat will not work! Bank the cat as soon as it is an adult.
Items:
0 - Dwellberries, Rope, Spade, 4 Buckets of water, Chocolate dust, Bucket of milk, Snape grass, Coins, B
0 - Stamina potions
0 Teleports: Skills necklace
Plague City:
0 Teleport to Fishing Guild (Skills Necklace opt. 1)
0 Run SW towards the bridge into Ardougne
0 Enter the first house on the western side
0 Take the 'Picture' off the table
0 Talk to Edmund in the back yard (chat 1, 2)
0 Speak to Arlena and receive a Gas mask
0 Speak to Edmund again
0 Use 4 Buckets of water on the mud patch in his garden
0 Dig on the Softened Ground
0 Run south to the pipe and attempt to open the grill
0 Use a Rope on the Grill
0 Talk to Edmund and watch a cutscene
0 Equip your Gas mask
0 Climb up the pipe into West Ardougne
0 Head east and speak to Jethick (chat 1, 1)
0 Run NW to the house near the large wall (building made of wood)
0 Enter the door and hold spacebar
0 Talk to Martha.
0 Upstairs, talk to Milli.
0 Leave the house and run south, past the town square
0 Head to the most southern building, with two "X"s on the doors and Mourners guarding it
0 Attempt to open the door to this building (chat 1, 2)
0 Run back north to the town square
0 Enter the large building on the northern side of the square
0 Talk to the Clerk (chat 2, 1)
0 Head into the eastern room and talk to Braven (chat 1, 3)
0 Use chocolate dust on the bucket of milk
0 Use snape grass on the chocolate milk
0 Use the hangover cure on Bravek and finish the conversation
0 Return to the house with X's on the doors (south)
0 Enter and hold spacebar through some dialogue
0 Search the barrel west of the staircase for a small key
0 Go downstairs, enter the cell
0 Talk to Elena
0 Return to the town square and climb down the manhole
0 Talk to Edmund
Plague City complete.
0 Keep your Plague mask. We will need it later for Desert Treasure.
0 Read the magic scroll
0 Climb up the mud pile
Biohazard:
0 Head east to the quest symbol next to the river
0 Talk to Elena in her house (chat 1)
Barcrawl Miniquest:
0 Head south-west into the pub
0 Talk to the Bartender about the Barcrawl Miniquest
Temple of Ikov:
0 Talk to Lucien (chat 1, 2). Keep the pendant for later.
Ardougne Diary:
0 Run south-west to the Wilderness lever, pull it and then immediately pull it again from the Wilderness t

Items:
0 - Leather gloves, Cheese, Raw bear, Raw chicken, Raw rat, Raw beef, Eye of newt, Greenman's ale, Rot
note: Rotten Tomato is tradeable, but it's not on the grand exchange. Fastest tele to buy one is Varrock
0 - Magic combat gear
0 - Stamina potion
0 Teleports: Lumbridge, Falador
RFD: Cook:
0 Teleport to Lumbridge
0 Talk to the Cook (chat 1, 1, 1, 1)
0 Use your ashes on the fruit blast.
0 Talk to the Cook again and head through the doors, watch the cutscene.
RFD: Cook complete.
RFD: Goblins:
0 Inspect the Goblins after the cutscene ends
RFD: Pirate Pete:
0 Inspect Pirate Pete
0 Head out west and talk to the Cook (chat 3, wait, 1, 1, 2, 3)
Witch's House:
0 Teleport to Falador
0 Head into Taverly, talk to the boy (chat 1, 1)
Druidic Ritual:
0 Go north around the house and talk to Kaqemeex (chat 2, 1)
Witch's House:
Search the pot by the entrance to the Witch's House for a key (SW of Kaqemeex)
0
0 Enter the Witch's House
0 Climb down the ladder in the NE corner
0 Equip leather gloves
0 Pass through the gate
0 Search the cupboard for a magnet
0 Climb back up the ladder
0 Enter the southern room
0 Drop your cheese
0 Use your magnet on the mouse (may want to zoom in)
0 Enter the garden
0 You must avoid the Witch's gaze - do not pass a gap in the hedges is she is nearby.
0 Follow the path around to a fountain on the northern side
0 Search the fountain for a key
0 Enter the shed to the east
0 Attempt to take the ball off the crate, the experiment will attack you
0 Kill all 4 forms of the experiment
0 Take the ball after you kill the wolf
0 Carefully exit the garden avoiding the Witch's gaze.
0 Talk to the boy where we started the quest
Witch's House complete.
Druidic Ritual:
0 Run south-west to the circular building with a Herblore symbol
0 Climb up the stairs
0 Talk to Sanfew (chat 1)
0 Climb down the stairs
0 Run south to the dungeon symbol (ladder)
0 Climb down the ladder into the Taverly dungeon
0 Run north to the gate and enter (you may need to click it several times if the armour sets are not spawn
0 Use all 4 meats on the cauldron, they will turn blue
0 Return back to Sanfew, talk to him (southern circular house)
0 Return to Kaqemeex, talk to him.
Druidic Ritual complete.

Items:
0 - Coins, 6 Logs (regular), Rope, at least 6 of each rune: Air, Water, Earth
0 - Stamina potion, optional Prayer potion and/or Food
0 - Magic combat gear
0 Teleports: Skills necklace, Combat bracelet, Khazard tab
Dwarf Cannon:
0 Teleport to the Fishing Guild (Skills Necklace opt. 1)
0 Run NW towards the Dwarf camp. Solo accounts: Purchase a Sample Bottle from Rasolo the wand
0 Head into the Dwarf Camp
0 Talk to Captain Lawgof (chat 2), wait until you receive a Hammer
0 Repair bent railings on the fence: 3 on southern wall, 3 on western wall
0 Talk to Lawgof again
0 Leave the camp south, head to the ladder
0 Climb up the ladders to the top floor of the watchtower
0 Take the corpse off the ground
0 Return to Lawgof, talk to him
0 Teleport to the Fishing Guild (Skills Necklace opt. 1)
0 Head east and enter the cave entrance
0 Run directly NW down the middle path
0 Head all the way to the end, with a room full of crate

#NAME?

### Search this crate to rescue Lollik

0 Teleport to the Fishing Guild (Skills Necklace opt. 1)


0 Return to the Dwarf camp
0 Talk to Lawgof (chat 1).
0 Use the toolkit he gives you on the broken multicannon next to him.
0 Use:
0 - Hooked tool on the spring
0 - Pliers on the safety switch at the bottom
0 - Tooth tool on the gear
0 Talk to Lawgof (chat 2). Do not cancel the conversation.
Waterfall Quest:
0 Head NW to Baxtorian Falls
0 Inside the house, talk to Almera (chat 2)
0 Head west through the gate and board the raft
0 Hold spacebar until you finish the conversation with Almera's son.
0 Click 'Swim' in the water south of you.
0 Head north into the building
0 Inside, climb up the staircase
0 Search the middle bookcase on the eastern wall.
0 Read the Book on Baxtorian. Drop it.
Fight Arena:
0 Teleport to Khazard (tab)
0 Run NW to the quest symbol, slightly NE of the Tree Gnome Village
0 Talk to Lady Servil (chat 2)
0 Head directly east to the north-easternmost house with a chest in it.
0 Search the chest for Khazard armour.
0 Equip the armour and head south.
0 Open the door with fences around it into the prison, hold spacebar and you will be let inside. Minor tip
0 Head all the way south to the south-eastern corner room.
0 RIGHT CLICK Talk-to a Khazard guard.
0 Head west and leave the jail
0 Continue NW to the bar
0 Talk to the bartender and buy a Khali brew for 5gp.
0 Return to the Khazard jail and enter
0 Talk to the Khazard guard in the SE corner room again
0 Once you have the keys, head north
0 Use the keys on the northern-most cell with Jeremy inside.
0 You can safespot the Ogre with the skeleton on the ground. Kill the Ogre.
0 Talk to your cellmate in the jail after the cutscene
0 Kill the scorpion and bouncer
0 When the bouncer is about to die, run towards the door and finish it off
0 Do not cancel General Khazard's dialogue (if so talk to him again)
0 Leave the jail
0 Head back to Lady Servil to finish the quest.
Fight Arena complete.
Waterfall Quest:
0 Head west to the entrance of the Tree Gnome Village (Elkoy)
0 Navigate through the maze towards some Ogres
0 Climb down the ladder near the end of the maze
0 In the eastern room, search the differently-coloured crate for 'A key'.
0 Head west, use your key on the NW jail cell.
0 Talk to the gnome, hold spacebar until you receive Glarial's pebble.
Tree Gnome Village:
0 Climb back up the ladder to the maze
0 Squeeze-past the fence to your west
0 Run east and talk to King Bolren (chat 2, 1)
0 NE, talk to Commander Montai with a red shirt (chat 1)
0 Talk to him again, give him 6 logs

#NAME?
0 Talk a third time (chat 2)
0 Head to Tracker Gnome 2 and talk to him
0 Run west to Tracker Gnome 1, talk to him #NAME?
0 Run south to Tracker Gnome 3
Pay attention to the dialogue:
You: "Do you know the coordinates for the stronghold?"
Gnome 3: "Who holds the stronghold?"
You: "What?"
Gnome 3:
0 - "Less than my hands" = 1
0 - "More than my head but less than my fingers" = 2
0 - "More than we but less than our feet" = 3
0 - "My hands and your hands" = 4
0 Head south over the bridge
0 Fire the ballista. Use the answer from Gnome 3 for your chat option.
Do not cancel the dialogue, make sure to press spacebar through it all.
0 Run north, climb over the damaged wall into the Khazard Stronghold
0 Climb up the ladder in the western room
0 Search the chest for the orb
0 Climb back down and exit the door south
0 Run south back to Elkoy (don't go through the whole maze)
0 Right-click "Follow" on Elkoy
0 Talk to King Bolren (chat 1)
0 Run north-west to the three Khazard guards, north of the aggressive wolves
0 Talk to the Khazard Warlord and kill him. You can either just Pray Protect from Melee or safespot him to
Khazard Warlord Safespot Clip (youtube
0 Pick up the 2 orbs off the ground
0 Return to King Bolren
Tree Gnome Village complete.
Dwarf Cannon:
0 Teleport to the Edgeville Monastary (combat bracelet opt. 3)
0 Head SW towards the Dwarven mines (don't climb down the ladder)
0 Enter the western building
0 Talk to Nulodion for some Notes and a Cannonball mould
Waterfall Quest:
We arestill
You'll going to have
need: 6 Air,to dropand
Water all runes, armouraand
Earth runes, weapons
Rope, soon. Optionally
Skills necklace, deposit
some food them
and an at the praye
optional bank
0
0 Teleport to the Fishing Guild (Skills Necklace opt. 1)
0 Run north-west to Glarial's Tomb (south of the Dwarven watchtower).
0 Drop all runes, weapons and armour on the ground by the tombstone.
0 Use Glarial's Pebble on the tombstone.
0 Run west all the way and search the chest for an amulet.
0 Head to the most southern area and search the tomb for Glarial's Urn.
0 Exit the tomb and pick up your items.
Dwarf Cannon:
0 Return to Lawgof and talk to him.
Dwarf Cannon complete.
Waterfall Quest:
0 Run north-west back to the waterfall. Board the raft
0 USE your rope on the rock further down the river.
0 Then USE the rope on the DEAD tree.
0 Enter the door. Head into the north-eastern room
0 Search the two crates stacked on the northern wall
0 Head all the way west, then north past the fire giants.
0 Use your key on the door north. Use it on the second door as well.
0 In this final room, use items in this order:
0 - use 1 air, water and earth rune on each pillar (6 of each rune total)
0 - use Glarial's Amulet of the Statue of Glarial
0 - use Glarial's Urn on the Chalice of Eternity
Waterfall Quest complete.

Items:
Note: The first row of items can be purchased from Shantay Pass at the start of the quest
0 - Shantay Pass, 50+ Feathers, 3+ Bronze bars, Hammer, White Desert Shirt, Desert Robe (skirt), and Des
0 - Magic combat gear (staff and runes only)
0 - Stamina pots, optional food and prayer potion
0 - 888 bronze arrowtips, 888 headless arrows (for 10 Fletching)
Tourist Trap:
0 Make your bronze arrows while running (click to combine them, hold spacebar).
0 Teleport to Al Kharid (amulet of glory opt. 4)
0 Run south to the Shantay Pass
0 Head through the pass
Desert diary:
0 Equip the Desert shirt, robe and boots.
Tourist Trap:
0 Talk to Irena here (chat 1, 1, 3, 1, 1)
0 Follow the footsteps south to the Desert Mining camp (western side, with the entrance).
Mercenary Safespot Clip (youtube)
0 Talk to Mercenary Captain (chat 1, 2, 2, 2, 1)
0 Kill the mercenary captain.
0 From now on, do not equip any combat-related items for the rest of the quest.
0 Unequip EVERYTHING except White desert robes.
0 Head through the gate into the camp.
0 Head into the building to your east and search the table for a "Cell door key".
Note: For the next step, and several other parts, there is a small chance the guards can arrest you, and
- If they do NOT take any keys: Simply exit the jail cell door
- If they take your CELL door key: Bend the bars on the window and climb over the obstacles to escape
- If they take your MAIN door key: You will be unable to exit or enter the main camp door, and you'll nee
0 Head to the eastern area of the camp with some rocks
0 Talk to a Male slave (chat 1, 2, 1, 1, 1, 1, 1)
0 Equip the Slave robes set (if they're not already)
0 Enter the door north of the slave.
0 Run around the entire path to 2 guards.
0 Right click and talk to a guard (chat 2, 2, 2)
0 UNEQUIP your Slave Top or Bottom to be sent to jail on purpose. If it doesn't work, re-equip and unequ
0 Exit the jail through the door (or through the window if they took your cell / main door key).
0 UNEQUIP everything. Never leave the camp while wearing the Slave top or bottom.
0 Leave the desert mining camp
0 Run west to the Bedabin camp.
0 Talk to Al Shabim in the southern tent (chat 1, 1) - receive a Bedabin key
0 Return to the mining camp.
0 Enter the camp.
0 Go up the ladder in the jail building
0 Search the southwest bookcase on the western wall
0 Talk to Captain Siad (chat 1, 5, 3, 1)
0 Open the chest to obtain Technical plans
0 Go back to the Bebadin Camp and show Al Shabim the plans (chat 1, 1)
0 Head north into the tent with an anvil
0 Use the prototype plans on the anvil until you succeed on making the dart
0 Run back to Al Shabim's tent
0 Use
Talk 10
to feathers on receive
Al Shabim, the tip to create the dart
a pineapple
0
0 Return to the Mining camp, east
0 Enter the camp
0 EQUIP the Slave Robes set
0 Enter the doors in the NE corner again
0 Follow the path around to the guards
0 Right click -> Talk to a guard and give them a pineapple
0 Go through the cave entrance
0 Head east to the mine cart and barrels
0 Search the barrels to take one (chat 1)
0 Search the mine cart (chat 1)
0 Head NW down the middle path
0 Use a barrel on Ana (blonde hair in the northwest area)
0 Head back to the mine cart.
0 Use Ana in a Barrel on the Mine cart
0 Search the cart and take it (chat 1)
0 Search the barrels next to the mine cart to find Ana
0 Head west to the winch
0 Use Ana in a Barrel on the winch bucket (chat 1, 1)
0 Head back to the main camp area (do NOT get sent to jail on purpose)
0 Operate the winch (southwest in the camp)
0 Then search the barrel west of the winch to find Ana
0 Use Ana on the Wooden Cart at the centre of the Camp
0 Talk to the Mine cart driver. (Chat 2, 2, 1, 3, 3, 3, 1, 2)
0 Search the wooden cart and climb on (chat 1)
0 Follow the footsteps back to Irena for your reward.
0 Choose AGILITY as your reward (chat 2, 2)
Tourist Trap complete.
Desert Diary:
0 Take the magic carpet to Pollnivneach (chat 2)

Items:
0 Barcrawl card
0 - Magic combat gear
0 - Stamina potions, optional prayer potion / food
0 Teleports (cheaper/solo method): 5 House tabs, 1 Khazard tab, and access to a house with a Spirit Tree
0 Expensive teleports (faster): 3 Grand Seed pods, 1 House tab, 1 Khazard tab
The Grand Tree:
0 Teleport to the Grand Tree (Grand Seed pod or use a House Spirit Tree to Stronghold)
0 Talk to King Narnode (chat 1, 2), receive a Translation book and bark sample.
0 Teleport to Khazard (tab)
0 Run south towards Yanille
Ardougne Diary:
0 Run into Yanille, head west to the Hunter store and trade with Aleck (just open the store).
Barcrawl Miniquest:
0 Head into the Yanille pub and talk to the Bartender about the Barcrawl.
The Grand Tree:
0 Run back east to the Yanille entrance, follow the path south-east towards Hazelmere.
0 Climb up the ladder in Hazelmere's house.
0 Talk to Hazelmere and receive Translation notes
0 Teleport to the Grand Tree
0 Talk to King Narnode (chat 1, 5, 5, 2, 1, 4)
0 Head through the doors, south
0 Run SE to the ladder and climb up into Glough's House
0 Talk to Glough
0 Return and talk to King Narnode
0 Climb up 3 ladders to the top floor
0 Talk to Charlie the Prisoner
0 Climb all the way back down
0 Return to Glough's House
0 Search the cabinet on the northern wall for a book
0 Talk to Glough again
0 Hold spacebar until your conversation with Narnode ends
0 Talk to the Gnome pilot, travel to Karamja (chat 1)
0 Run east to the fence with a guard
0 Enter the gate (chat 2, 1, 2, 2)
0 Head east to the southern docks
0 Kill the Foreman on the docks
0 Take the Lumber order which drops at your feet
0 Teleport to the Grand Tree
0 Talk to King Narnode
0 Climb up the ladders and talk to Charlie again
0 Back on the ground, head to the NW corner of the Stronghold
0 In between the Gnomeball field and the swamp, there are 5 ladders
0 Climb up the most north-western ladder
0 Talk to Anita and receive a Key
0 Optional: Use a PoH Spirit Tree to Stronghold
0 Return to Glough's house
0 Use the key on the chest to receive Invasion plans
0 Talk to King Narnode (4 free inventory spaces required)
0 Enter Glough's house again
0 Climb up the branch in the NE corner of his house
0 Use the sticks on the four pillars, from left to right: T U Z O
0 Climb down the trapdoor. Watch a cutscene.
0 Pray Protect from Melee and kill the Black Demon (can safespot by standing one tile north of the ladder
Black Demon Safespot Clip (youtub
0 After the Demon dies, run north around to King Narnode
0 Talk to King Narnode and watch a cutscene / long conversation.
0 Search all the roots in the area until you find the Daconia rock.
0 Talk to King Narnode
The Grand Tree complete.

Items:
0 - 300+ Coins, Priest gown top and bottom, Gas Mask from Plague City, 1 Silk
0 - Summer pie or Agility potion, 1 Magic potion
0 - Magic combat gear and telegrab runes
0 - Stamina potions
0 Teleports: House, Skills Necklace, Ardougne, Varrock.
Ardougne Diary:
0 Teleport to Ardougne
0 Sell your Silk to the Silk Trader to the west (Chat ?, ?, ?)
0 Turn on any prayer if you're at max prayer points, until you fall at least 1 point.
0 Run west into Probita's Pet shop and use the "Check Pets" option on her.
Sheep Herder:
0 Run west and talk to Councillor Halgrive (chat 1, 1)
0 Talk to Doctor Orbon in the church (chat 1)
Ardougne Diary:
0 Pray at the Altar (must have at least 1 missing prayer point). Can turn off prayer if still on.
Biohazard:
0 Run north to the house with a water symbol
0 Speak to Jerico
0 Search cupboard for bird feed.
0 Grab 6 pigeon cages from the backyard.
0 Use a PoH Spirit Tree to Battlefield of Khazard (opt. 3), or just run to the SW corner of Ardougne
0 Talk to Omart near the spirit tree
0 Go north to a small watchtower near the large doors
0 Stand in the corner where the two spiked fences meet
0 Use your bird feed on the fence, then release one pigeon cage.
0 Go back and speak to Omart (chat 1, there are several pauses in the conversation).
0 Wait until your character stands in West Ardougne over the wall
0 Run north to the Mourner HQ
0 Pick up rotten apple west of the backyard.
0 Squeeze through the fence into the backyard.
0 Right click -> Use the rotten apple on the cauldron.
0 Attempt to enter the back door of the Mourner HQ
0 Squeeze back through the fence
0 Go to Nurse Sarah's house, south-west of the Church.
0 Search the cupboard for a Doctors' gown.
0 Equip the doctor's gown
0 Go back to the Headquarters and open the door.
0 Go upstairs and kill a Mourner. A key will automatically be placed in your inventory.
0 Use the key on the gate to get into the caged room.
0 Search the crates to find Elena's Distillator (north-eastern single crate).
Sheep Herder:
0 Teleport to the Fishing Guild (skills necklace opt. 1)
0 Equip your Plague jacket and trousers.
0 Head south-west to the incinerator pen, go inside.
0 Near the furnace there's a cattle prod on the ground, take it. Equip the prod.
0 Exit and head over NW to the blue sheep.
- To prod a sheep in any direction, stand on the opposite side of the sheep and click on it
- Each prod moves the sheep about 5 tiles. You can spam click if you wish, it doesn't stack up.
- You need to prod the sheep back to the pen, within about 3 tiles of the gate.
0 After you manage to get the blue sheep back into the pen, do the same thing for the remaining sheep:
0 - by the Fishing Guild (teleport here if you have plenty of charges)
0 - by the fences to the east
0 - south of those sheep, by the entrance to Ardougne
0 Once all 4 sheep are inside the pen, use the poisonous feed on them to kill them.
0 Take their bones and use them all on the incinerator.
Biohazard:
0 Return to Elena SW and give her the Distillator, receive touch paper, plague sample and 3 vials.
0 Teleport to House (Rimmington)
0 Go to the Chemist in SW Rimmington.
0 Speak to the chemist (chat 2, 2, 2). He will give you the touch paper.
0 If you are NOT yet at least 29 Magic:
- Talk to Chancy (chat 2)
- Talk to Da Vinci (chat 1)
- Talk to Hops (chat 3)
0 Teleport to Varrock
Varrock diary:
0 Run south-east to Aubury and right click > Teleport, then immediately leave via a portal.
0 Run north-east to the Tea stalls and steal one tea.
Biohazard:
0 Head south to the fence with a Guard next to it
0 If 29+ Magic, drop your 3 Vials next to the gate, then telegrab them from inside after talking to the guard
0 Talk to the guard and go through the gate.
Family Crest:
0 Head into the north-east building and talk to Diminthius (chat 3, 2, 1)
Biohazard:
0 If you are not yet 29+ magic: In the pub, talk to Chancy, Hops and Da Vinci for the 3 vials.
0 Head to the south-eastern building, equip your Priest gown top and bottom and go inside
0 Talk to Guidor (chat 1, 2)

It is fastest to trade over the 2 Certificate halves and 2 Crossbows for Shield of Arrav, bypassing most
Otherwise, I would at least recommend making a Phoenix gang alt, it can be done at level 3 and only ta
If you don't want to use alts for this quest, you can find a Phoenix Gang partner in the clan chat "OSRS

Items:
0 - Bucket of water, knife, cooked meat, bread
0 - Melee combat gear (Rune scim, etc)
0 - Stamina potion
0 Teleports: Varrock, Lumberyard scroll OR Ring of Dueling (to take Gnome glider to Varrock)
0 If using alts: 1 of each certificate half from both sides of the quest, and 2 crossbows. Leave the accoun
Priest of Peril:
0 Teleport to the Lumberyard (or Gnome Glider to Varrock)
0 Head east to the Temple of Paterdomus (the path south-east from lumberyard, or north-east from gnom
0 Right click -> Knock on the door (chat 1, 1)
0 Head north and climb down the trapdoor
0 Kill the Temple Guardian with melee
Shield of Arrav:
0 Teleport to Varrock
0 Run south past the weapon store
0 Talk to Charlie the Tramp (chat 5, 2)
Below Ice Mountain:
0 Speak to Charlie again (Chat 4)
Shield of Arrav:
0 Continue down the alley into the Black Arm Gang hideout.
0 Talk to Katrine (chat 1, 1, 1, 1, 1).
0 If you have an alt with 2 Crossbows and BOTH Cert Halves, trade them over and talk to Katrine again.
If you don't have both cert halves from alts, you will need to complete the rest of the Black Arms side o
Link: Shield of Arrav (osrs.wiki)
Below Ice Mountain:
0 (Optional) Teleport to Varrock
0 Run to the Varrock pub kitchen, talk to the Chef (chat 1)
0 Use knife on the cooked meat. Bank the steak sandwich next time you can
Shield of Arrav:
0 (Optional) Teleport to Varrock
0 Use one Cert half on the other half to combine them
0 Run north into the castle and talk to King Roald
Shield of Arrav complete.
Priest in Peril:
0 Talk to King Roald again about Priest in Peril
Demon Slayer:
0 Head north to the castle kitchen
0 Outside the kitchen, use your Bucket of water on the Drain
0 Keep the empty bucket
Romeo & Juliet:
0 (Optional) Teleport to Varrock
0 Head to the Varrock Church
0 Talk to the Priest (cutscene)
0 Finish the conversation
Demon Slayer:
0 Climb down the manhole into the Varrock sewers (SW of Church)
0 Head NW, down the short path
0 Near the water, find the bronze key on the ground

In bank / on alt for next section:


0 - 27 pure essence

Items:
0 - Empty bucket, 23 un-noted pure essence.
0 - Melee combat gear
0 - Stamina potion
0 Teleports: Lumberyard scroll, or Ring of Dueling for the Gnome Glider to Varrock
Solo accounts: Bank teleport, and an extra teleport to the Lumberyard
If using alts for banking, bring your Ghostspeak amulet now
Priest in Peril:
0 Teleport to the Lumberyard (or Gnome Glider to Varrock)
0 Return to the Temple of Paterdomus
0 This time, simply open the door.
0 Kill a Lvl-30 Monk of Zamorak (not the lower level ones)
0 Take the golden key that it drops
0 Leave the temple
0 Climb down the trapdoor to the north
0 Go through the door and continue to the circle of statues
0 Use your key on the different monuments until it is swapped for an iron key (try most south-eastern firs
0 Use your bucket on the well in the middle.
0 Return to the temple and climb up to the top floor.
0 Use your Iron key on the jail door
0 Enter the jail cell and talk to Drezel
0 Use the blessed bucket on the coffin outside.
0 Talk to Drezel again.
0 Head back down the trapdoor and past the monuments
0 In the NE corner, go through the gate to Drezel and talk to him
0 Talk to him again and give him your 23 pure essence
0 Either bank for your remaining 27 essence or trade them over from your alt
0 Talk to Drezel again
0 Complete the conversation and finish the quest.
Priest in Peril complete.
Nature Spirit:
0 Talk to Drezel and listen to his warning
0 Talk to him again (chat 2, 2, 4, 1)
0 Go through the magical barrier into Morytania

Items:
0 - Ghostspeak amulet, Silver sickle, 3 Mort Myre Fungi
0 - Magic or Melee combat gear
0 - Stamina potions, Prayer potions, some unrottable food (eg Brews, Basket of strawberries(5), etc)
0 Teleports: Salve Graveyard tabs, Falador (for end)
0 Teleport to the Salve Graveyard (unless you're here already)
0 Enter the Mort Myre swamp
0 Run directly south all the way to the Nature Grotto (slightly NE of the path to Mort'ton)
0 Take a washing bowl off the table
0 Take a mirror, drop the bowl
0 Attempt to enter the grotto and Filliman will come out.
0 Talk to him (chat 1) - wear Ghostspeak amulet
0 Use the mirror on Filliman, finish conversation
0 Right click the Grotto Tree and search it for a Journal (click the tree, not the door)
0 Use the journal on Filiman (chat 4).
0 Teleport to the Salve Graveyard
0 Go back down the trapdoor and talk to Drezel.
0 Optional: Teleport to the Salve Graveyard
0 Return to the swamp.
0 Stand next to any rotting log, Cast Bloom on the green spell card.
0 Take the Mort Myre Fungi that spawns on the log.
0 Return to Filiman at the Grotto. Use items on the stones on the ground:
0 - mushroom on the light-brown stone
0 - Used Spell Card on the grey stone
0 Attempt to enter the grotto to spawn Filiman.
0 Stand on the southern orange stone and talk to Filiman (chat 3)
0 Enter the Grotto
0 Search the fountain in the middle
0 Talk to Filiman again and get him to bless your sickle
0 Talk to him again and receive a Druid pouch, finish the conversation.
0 Exit the grotto, cross the bridge, run west
0 Cast bloom on your sickle near a rotting log, take the mushroom.
0 Click "fill" on the pouch to add 3 fungi to it.
0 Use your druid pouch on Ghasts around the area to make them attackable, kill 3 of them.
0 Return to Filiman inside the grotto cave and talk to him
Nature Spirit complete.

You need to be female for this quest. If you're not for some reason, either set it to female now (faster), o
Items:
0 - Super attack and strength (1 dose)
0 - Teleports: Falador, optional Ring of Wealth (if you have an alt)
Black Knight's Fortress:
0 Teleport to Falador
0 Run south into the castle
0 Talk to Sir Amik (western staircase, top floor)
Black Knight's Fortress complete.
Recruitment Drive:
0 Talk to Sir Amik again (chat 1).
0 This quest requires an empty inventory and nothing equipped. Visit the Makeover Mage to change to fe
0 Optional: Teleport to Falador Park (ring of wealth opt. 3) - note that you will need to drop the ring or tra
0 Sip your super potions and drop the empty vials
0 Talk to Sir Tiffy in Falador Park (chat 3)
0 You will be given 5 puzzles in random order, and you will always need to kill Sir Leye.

0 Sir Kuam Ferentse / Sir Leye (the fight)


0 Beat Sir Leye. Prayer is allowed.

0 Sir
TalkTinley:
to Sir Tinley (he will talk to you when you enter, talk to him again)
0
0 Do not move or press anything until he speaks again
0 Leave the room.

0 Sir Ren Itchood: (sitting on a crate)


0 Ask for a clue to the door
0 The answer is the first letter of each sentence.

0 Lady Table (statue room):


0 You will be shown 11 statues and need to identify the missing 12th
0 - Find the colour of which there are only 3 statues (bronze, silver or gold)
0 - Identify the missing weapon: Sword, Halberd, Axe or Mace
0 When 10 seconds is up, touch the statue which was missing

0 Miss Cheevers (Bookcase puzzle room):


0 Starting from the SW corner:
0 - Search the most south-western bookcase for a knife
0 - Search the 4 southern bookcases in the middle, take everything
0 - NE corner: medium sized crate for a cake tin (next to the chest)
0 - Search the 4 northern bookcases in the middle, take everything
0 Take the spade from the table
0 Use the spade on the Bunsen burner
0 Use the spade handle on the door
0 Use on the door / spade:
0 - Culpric sulphate
0 - Vial of liquid
0 Open the first door.
0 Use on the cake tin:
0 - Vial of liquid
0 - Gypsum
0 Walk over to the entrance (west)
0 Use your cake tin on the key (don't pick up the key)
0 Use on cake tin:
0 - Cupric ore powder
0 - Tin ore powder
0 Use cake tin on the Bunsen burner
0 Use Knife on the cake tin
0 Leave the room via the eastern door

0 Miss Hynn Terprett: (sitting on throne)


0 "Death sentence" riddle - Fed to wolves
0 "Husband and daughter" riddle - 10
0 "Identical stones" riddle - Bucket A (32 degrees)
0 "Fingers on left hand" riddle - 0
0 "Which is true" riddle - Three False

0 Sir Spishyus: (Grain, Chicken and Wolf)


0 Pick up the chicken
0 Cross over the bridge
0 Unequip the chicken
0 Cross back over the bridge
0 Pick up the grain
0 Cross over the bridge
0 Unequip the grain
0 Pick up the chicken
0 Cross back over the bridge
0 Unequip the chicken
0 Pick up the fox
0 Cross over the bridge
0 Unequip fox
0 Cross back over the bridge
0 Pick up chicken
0 Cross over the bridge
0 Unequip chicken
0 Leave the room
Recruitment Drive complete.

Items:
0 - Kitten/Cat, Linen, Tinderbox, Bag of salt, Willow log, Bucket of sap, 2 full Waterskins (4), 1 stone scara
0 - Magic gear and optional melee gear
0 - Stamina potions, Food, Prayer potion, Antidote++, optional Summer pies or Agility potions
0 Teleports: Either Pharaoh's Sceptre, or Nardah scroll
Desert diary:
0 Teleport to Nardah, or teleport to the Agility Pyramid on a sceptre (Jaleustrophos)
0 If you teleported to Agility pyramid, speak to Simon Templeton and give him the stone scarab first. If yo
0 Kill a Vulture with magic (north of Agility pyramid, south-west of Nardah)
Icthlarin's Little Helper:
0 Head to the Wanderer quest symbol (north-west of Agility pyramid)
0 Drop your cat / kitten
0 Talk to the Wanderer (chat 2, 1)
0 Talk again (chat 4)
0 Touch the pyramid door where you wake up
0 Using the minimap, click to run around to the pit north of you (this automatically avoids traps)
0 Use Protect from Melee to avoid damage from the aggressive enemies
0 Head around to the pit, unequip weapon and shield
0 Optional: boost with summer pie or agility potion
0 With at least 20% run energy, jump over the pit.
0 Run west and open the door
0 Click the large golden bird until the puzzle resets to the solution shown
0 Click the tiles indicated in the picture
0 Drop your cat / kitten
0 Talk to the Sphinx (chat 1, 1, 2, 1) - the answer is 9 puzzle solution
0 Finish the conversation until you receive a statue.
0 Run SW to the altar, talk to the High Priest.
0 Return to the pyramid
0 Right click "Open" on the door
0 Jump over the pit again
0 Attempt to pick up each of the 4 jars
0 An aggressive enemy will spawn, it will use either Magic or Melee only.
0 Kill the enemy.
0 Pick up the jar which spawned the enemy.
0 Leave and jump back over the pit.
0 Jump the pit once more (heading north)
0 Enter the western door again
0 Drop the jar where you found it
0 Exit the pyramid
0 Talk to the High Priest (chat 1)
0 Head south to the small building
0 Talk to the Embalmer
0 Talk again and give him Linen, Salt and Sap
0 Head NE to the Carpenter
0 Talk to the Carpenter (chat 2)
0 Talk to him two more items until you receive the symbol.
0 Enter the Pyramid again (right click open)
0 Jump the gap to trigger another flashback
0 Enter the eastern door this time
0 Use your unholy symbol on any of the sarcophagus.
0 Exit the room, jump back across the pit.
0 Jump the pit one final time
0 Turn on Protect from Magic
0 Enter the eastern room
0 Kill the Possessed Priest
0 Finish the conversation with the High Priest inside the pyramid
0 Exit the Pyramid
0 Talk to the High Priest in the temple.
Icthlarin's Little Helper complete.
Contact!:
0 Talk to the High Priest again (chat 1, 5)

Items:
0 - Coins, Barcrawl card
0 - Stamina potion
0 Teleports: Ardougne
Tribal Totem:
0 Teleport to Ardougne
0 Run SE to the docks, take the boat to Brimhaven
0 Head to the food store symbol (central Brimhaven town)
0 Talk to Kangau Mai (chat 1, 1, 1).
Barcrawl Miniquest:
0 Head south-east to the pub, talk to the bartender about the barcrawl
Ardougne Diary:
0 Teleport to Ardougne
0 Steal a cake from the Cake Stall to the east
0 Run north to Cromperty's house
0 Right click > Teleport on Cromperty, then immediately leave via a portal.
Tribal Totem:
0 Talk to Wizard Cromperty (chat 2, 2, 1)
0 Investigate the north-eastern crate for a label
0 Use the label on the crate you were teleported next to
0 Talk to a GPDT employee (chat 1)
0 Optional: Teleport to Ardougne
0 Talk to Wizard Cromperty (chat 2, 2, 1)
0 Go through 2 doors to your west (Password: K U R T)
0 Right click -> Investigate the stairs, then climb up
0 Search the chest to your east for a Totem pole
0 Optional: Teleport to Ardougne
0 Take the boat to Brimhaven
0 Talk to Kangau Mai.
Tribal Totem complete.

Items:
0 - Kitten, Catspeak amulet, 5 death runes, Chocolate cake, Logs, Tinderbox, Bucket of milk, Shears, 4 po
0 - Stamina potion
0 Teleports: Nardah scrolls or Pharaoh's Sceptre, Varrock, Games necklace, Skills necklace
A Tail of Two Cats:
0 Teleport to Burthorpe (games necklace opt. 1)
0 Head NE to the quest symbol (Unferth's house)
0 Equip your Catspeak amulet
0 Talk to Unferth (chat 1)
0 Speak to Hild in the house north-east.
You can find Bob by using the "Open" option on the Catspeak amulet(e) (or "Locate" if equipped)
Use the whiskers to rotate it and it will light up when it finds Bob in that direction
An easy way to find Bob is to pick a spot and world-hop until you find Bob in that location.
Common spots to find Bob: Burthorpe, Taverly, Catherby, Varrock anvils, Draynor Manor northern fenc
0 Talk to Bob the Cat (equip Catspeak)
0 Teleport to the Cooking Guild (Skills necklace opt. 4)
0 Talk to Gertrude (chat 1)
0 Teleport to Varrock
0 Head north into the Varrock library
0 Talk to Reldo about Robert the Strong and cats
0 Find Bob again and speak to him.
0 Teleport to Sophanem (Pharaoh's Sceptre opt. 1 OR Nardah Scroll)
0 Talk to the Sphinx outside the pyramids (chat 1, 2)
0 Teleport to Burthorpe (Games necklace opt. 1)
0 Return to Unferth's House. Complete these chores:
0 - Use rake on the patch and plant potato seeds in it. Your cat will notify you when they are done (The pa
0 - Make the bed
0 - Use the logs on fireplace, then light fireplace with your tinderbox.
0 - Right Click -> Use Chocolate Cake on the table
0 - Use the Bucket of Milk on the Table
0 - Use your shears on Unferth to cut his hair.
Wait 20 minutes for the potatoes to grow, this will progress while you are logged out.
0 Equip your Catspeak amulet and talk to Unferth.
0 Teleport to Varrock
Romeo & Juliet:
0 Run SW to the Apothacarey (potion symbol)
0 Talk to him about Romeo & Juliet and receive a potion
A Tail of Two Cats:
0 Also talk to him about A Tail of Two Cats, choose either hat (doctor or nurse, doesnt matter)
0 Teleport to Burthorpe (Games Necklace opt. 1)
0 Unequip everything except the doctor/nurse hat, white robes and catspeak amulet.
0 Talk to Unferth.
0 Find Bob again and talk to him. Watch the cutscene.
0 Teleport to Burthorpe (Games Necklace opt. 1)
0 Talk to Unferth with your catspeak amulet equipped.
A Tail of Two Cats complete.
0 Use XP rewards on Agility

Items:
0 Noted, or on an alt account: 10 Bread and 10 Trout (cooked)
0 - Asgarnian ale, Blurberry special, Iron bar, Coins
0 - Stamina potions
0 Teleports: 2 full Games necklaces, Combat bracelet
Death Plateau:
0 Optional: Teleport to Burthorpe (Games Necklace opt. 1)
0 Run south, to the most southern tent
0 Talk to Denulth (chat 1, 1)
0 Optional: Teleport to Burthorpe (Games Necklace opt. 1)
0 Head north and climb up the stairs in the Games room
0 Talk to Eohric (chat 1)
0 Optional: Teleport to Burthorpe (Games Necklace opt. 1)
0 Head south-east into the bar
0 Climb up the stairs to the east
0 Knock on the western-most door with Harold inside
0 Enter and talk to Harold (chat 1)
0 Optional: Teleport to Burthorpe (Games Necklace opt. 1)
0 Talk to Eohric upstairs in the Games room
0 Optional: Teleport to Burthorpe (Games Necklace opt. 1)
0 Head into the bar, knock on Harold's door again
0 Talk to Harold, give him the Asgarnian Ale
0 Talk again (chat 3) - give him Blurberry special
0 Talk again (chat 2) - gamble
0 Bet 101 coins
0 Roll the dice when it's your turn. Even if you lose, you still get the I.O.U card because he is too drunk.
0 Read the I.O.U note, do not drop it
0 Optional: Teleport to Burthorpe (Games Necklace opt. 1)
0 Run north into the games room.
0 Pick up the 5 coloured balls and arrange them as shown in the image -->
0 Keep the note from Harold until the end of the quest.
0 Optional: Teleport to Warriors Guild (combat bracelet opt. 1)
0 Run north-west from the Warrior's guild to a small cave, NOT marked on the ma
0 Enter and talk to Saba (chat 2)
0 Leave the cave and head south-west along the mountain path #
0 Enter the house and talk to Tenzing (chat 1)
0 Teleport to Burthorpe (Games Necklace opt. 1)
0 Run north-east to the anvil symbol
0 Talk to Dunstan
0 Optional: Teleport to Burthorpe (Games Necklace opt. 1)
0 Run south to the tent where we started the quest
0 Talk to Denulth
0 Optional: Teleport to Burthorpe (Games Necklace opt. 1)
0 Return to Dunstan by the anvils, receive Climbing boots
0 Get your 10 bread and trout now (either trade from alt, or there's a bank at Rogue's Den in Burthorpe if
0 Teleport to Warriors Guild (combat bracelet opt. 1)
0 Return to Tenzing down the mountain path
0 Talk to him and receive the map
0 Leave via the northern door, hop over the stile.
0 Follow the path north until you receive a warning interface, then keep going east.
0 When your character says "I think I've come far enough", you can leave.
0 Teleport to Burthorpe (Games Necklace opt. 1)
0 Talk to Denulth south.
Death Plateau complete.
Troll Stronghold:
0 Talk to Denulth again (chat 1, 2, 1)

In bank for next section:


0 -- Cannon
Combat and
gearcannonballs (optional,
to kill the Jungle Demon but recommended)
0

Items:
0 - 5 Bananas, Barcrawl card, Coins, Gold bar, Ball of wool, Monkey bones
0 - 3+ Stamina pots, 1+ Prayer pots or Super Restores, some food, 1 Antidote++
0 - If paying Glough for the puzzle: 200k gp. If you have access to a PoH spirit tree, also bring a House ta
0 Teleports: 1 Ardougne tab, 6 teleports to the Grand Tree (seed pods, or ring of dueling for the Gnome G
Monkey Madness:
0 Teleport to the Grand Tree (squash Seed Pod OR take the Gnome Glider from Duel Arena to the Grand
0 Talk to King Narnode (chat 1)
0 Climb up to the very top of the tree and take the glider to Gandius (karamja).
0 Optional: kill a monkey and take it's bones if you need them
0 Head north and enter the shipyard gate
0 Enter the southern building and talk to G.L.O Caranock
0 Teleport to the Grand Tree (squash Seed pod or duel ring gnome glider)
0 Talk to King Narnode
0 Receive the orders in your inventory (red note)
0 Climb up the ladder
Barcrawl Miniquest:
0 Talk to Blurberry at the bar and complete the Grand Tree section of the Barcrawl
Monkey Madness:
0 Talk to Daero (chat 1, 4, 2, 4, 3, 4, 4, 1)
0 Once inside the hanger, talk to Daero
RuneLite users: you may need to right-click Daero, Waydar and Lumdo if you have menu entry swappe
0 Investigate the panel to your south
0 If you don't want to spend 200k, solve the puzzle yourself, it's the same as any hard clue puzzle box.
Link to finished puzzle
0 If paying 200k: Use a House tab, then take a Spirit Tree to Stronghold (opt. 2). Or simply use the telepor
Talk to Glough and pay him 200k. Return to the hangar and move the final piece of the puzzle.
0 After a short cutscene, talk to Daero
0 Talk to Waydar (chat 1)
0 On Crash Island, talk to Waydar
0 Talk to Lumdo
0 Talk to Waydar again (chat 4), watch a cutscene
0 Turn on Protect from Melee and run NW through the jungle. Cure with antidote if poisoned.
0 As you approach the mahogany tree (rare tree icon), turn on Protect from Missiles
0 Run towards the large gate with Prot. Missiles, you will eventually faint and be sent to jail.
- While navigating around the city, you are invisible to the archers while standing in long grass
- The monkey guard will walk up and down the hallway twice, then into the second room.
- Use Protect from Missiles as you exit the jail as an archer will hit you once
0 Pick the lock when the guard is facing away from you on his 2nd walk down, follow him out
0 Pray Protect Missiles and run north above the jail into the tall grass, then Protect from Melee
0 Run east, to the outside of the north-western corner of the temple
0 Turn on Protect from Missiles and run south along the western wall of the temple.
0 On the other side of the temple, head east into more tall grass
0 Head to the yellow dot on the other side of the small building
0 Talk to Garkor
0 After the conversation, turn on Protect from Missiles and head a few steps NW
0 Run west to the building at 6 on the map
0 Head inside the back door of the U-shaped building
0 Stay on the dark floor inside this building or guards will arrest you.
0 Stand on the eastern side of the Dentures crate and search it (chat 1) (picture on left)
0 With the monkey dentures, make sure you're above 20 HP
0 Search the south-eastern most crate, you may need to trap the spider or kill it and search the crate quic
0 Run west, to the NW corner of the main large room
0 Search the crate for the M'speak amulet mould (picture on right)
0 With monkey dentures and the M'amulet mould, you can teleport out.
0 Teleport to the Grand Tree (squash Seed pod or duel ring gnome glider)
0 Replenish stamina / prayer pots / food as needed.
0 Return to Ape Atoll (Daero > Waydar > Lumdo)
0 Praying Prot. Melee, run directly west to the dungeon symbol near the Teak trees
0 Climb down the ladder
0 Take the northern path all the way around to Zooknock. Use stamina, prayer pots and food as needed.
0 Use on Zooknock:
0 - (Right click) Monkey bones
0 - M'amulet mould
0 - Gold bar
0 -Wait
Monkey
a bit dentures
and don't cancel the cutscene or dialogue.
0
0 Withdraw: Good magic combat gear, optional cannon and cannonballs, replenish stamina / prayer pots
0 Teleport to the Grand Tree (squash Seed pod or duel ring gnome glider)
0 Return to Ape Atoll
0 Run NW into jail, don't forget to pray Protect from Missiles at the mahogany tree
0 Escape the jail and head east back to the temple
0 Pray Protect from Melee and enter the temple, pray at the altar if you need
0 Head to the southern middle ladder and climb up
0 Run NE and climb down the ladder
0 Climb down the trapdoor
0 Use your enchanted bar on the wall of flames
RFD: Awowogei:
0 Kill a Zombie monkey. Use a cannon if you brought one.
0 Take the Zombie monkey bones.
0 Climb up the rope.
0 Head west to the altar (may need to use ladder if you can't path through the guards)
0 At the altar, kill a Gorilla Monkey Guard with magic (and optional cannon)
0 Do not stand in melee distance of the guard as they will heal themselves if you do.
0 Take the Monkey guard bones
0 Pray Protect from Missiles and head south out of the temple
0 Standing in the long grass, kill a Monkey Archer
0 Take the Monkey archer bones
Monkey Madness:
0 Run back north of the temple
0 Head west past the jail to the white stone building (9 on map)
0 Use your ball of wool on the M'speak amulet (u)
0 Equip the M'speak amulet
0 Make sure the Aunty is not in the garden or about to enter it from the western room
0 If she is about to enter, hide in the corridor to the east, or log out.
0 Talk to the child three times (chat 4, 2)
0 Talk to him again and give him the bananas
0 Talk again, ask if the aunty has given him the toy yet.
0 Run back into the corridor to hide from the aunty
0 Wait for the Aunty to progress by 3 stages of her rotation
0 Once the coast is clear, talk to the child again, get the Talisman.
RFD: Awowogei:
0 Talk to the child again and tell him you lost it.
0 Enter the corridor and hop worlds.
0 When the coast is clear, talk to the child and get a new talisman.
0 Repeat until you have 4 monkey talismans.
Monkey Madness:
0 Optional: replenish stamina potions, prayer potions and food for another trip down the tunnel if needed
0 Teleport to the Grand Tree (seed pods or gnome glider)
0 Return to Ape Atoll
0 Return to Zooknock in the Ape Atoll dungeon
0 Use on Zooknock:
0 - 1 Monkey talisman
0 Wait, and finish the cutscene / dialogue.
RFD: Awowogei:
0 Talk to Zooknock (chat 2, 1)
0 Use on Zooknock:
0 - (Right click) any other Monkey bone
0 - 1 Monkey talisman
0 Wait, and receive a second Greegree.
0 Talk to him again (chat 2, 1)...
0 Repeat the steps for remaining 2 monkey talismans and bones.
Monkey Madness:
0 Teleport to Ardougne
0 Head west into the zoo.
0 Inside the zoo, equip your Karamja monkey greegree and M'speak amulet.
0 Talk to the Monkey Minder
0 Talk to any of the monkeys with a "talk-to" option.
0 Unequip your Greegree
0 Talk to either Monkey Minder from inside the cage
0 RUN back to the Gnome Stronghold (north out of Ardougne, then west). Do not teleport.
0 Return to Ape Atoll
0 Equip Karamja Monkey Greegree
0 Head through the gates (you will not be attacked as a monkey)
0 Run east to Garkor and talk to him
0 Talk to an Elder Guard monkey
0 Run all the way to the western shore of Ape Atoll (don't go through the gate)
0 Head up the rising path to the ladder
0 Climb up the ladder and cross the bridge
0 Down the ladder, talk to Kruk
0 Talk to Awowogei twice.
0 Talk to an Elder Guard monkey to leave.
0 Talk to Garkor outside.
0 After a cutscene, talk to Garkor again.
0 Make sure you are geared for the Jungle Demon fight. Magic gear, prayer potions, and a cannon if you
0 Turn on Protect from Magic
0 Equip the 10th Squad Sigil (chat 1)
0 Kill the Jungle Demon. Optionally run west across the short bridge and hide behind the wall, the gnome
0 You do not have to talk to any NPC's after killing the demon, ignore the flashing arrows.
0 Teleport to the Grand Tree (squash Seed pod or duel ring gnome glider)
0 Talk to King Narnode.
Monkey Madness complete.
0 Talk to Daero upstairs. Choose the Strength and Stamina techniques (chat 1)

Items:
0 - 5k+ Coins, Hammer, 3 planks, 90 Steel nails, Unfired bowl, Wizard's mind bomb, Lobster pot, Silk
0 - If below 29 magic: extra 10k coins
0 - If 29+ magic: 1 cast of Telegrab, a few casts of any magic combat spell, and a magic potion if below 33
0 - Rune sword, Rune scimitar, super combat pot, max strength bonus
0 - Stamina potions, Super Restore/Prayer potion, Super anti-fire potion
0 Teleports: Combat bracelet, Glory, 2 Pest Control scrolls, House tab
Dragon Slayer:
0 Teleport to the Champion's Guild (combat bracelet opt. 2)
0 Enter the Champion's Guild
0 Talk to the Guildmaster (chat 2)
0 Teleport to Edgeville (Amulet of Glory opt. 1)
0 Run NW into the small building
0 Talk to Oziach (chat 1, 1, 1, 1)
0 Teleport to the Champion's Guild (combat bracelet opt. 2)
0 Enter the Champion's Guild
0 Talk to the Guildmaster (chat 2, 1, 1, 1, 2, 3, 2), get the maze key.
0 Make sure you receive the Maze key and ask him every option.
0 Teleport to Pest Control (scroll)
0 Take the boat to Port Sarim
0 Talk to Klarense (chat 4, 1)
0 Board the boat and climb down the ladder
0 Repair the hole in the ship's hull 3 times (until you run out of planks / nails)
0 Disembark your boat
0 Run west into the Port Sarim jail
0 If below 29 Magic: Talk to Wormbrain (the goblin) and pay him 10k to receive the map piece
0 Otherwise kill him and then telegrab the map piece (magic potion if needed)
0 Teleport to House (rimmington)
0 Run NW to Melzar's maze and enter
0 Use a rune scimitar for Melzar's Maze fights
0 First room: Kill the small zombie rat with a long tail to receive the first key
0 Enter the northern-most door
0 Climb up the ladder
0 Second room: Kill the ghost wearing a hood, tube top and no cape to get the second key
0 Enter the second door from the north on the eastern wall
0 Climb up the ladder
0 Third room: Kill a skeleton with a round shield to get the third key
0 Enter the south-western door and run to the eastern corner
0 Climb down the ladders 3 times into the basement
0 Kill either zombie, it's 50/50
0 Once you get the key, take the northern door into Melzar's room
0 Pray Protect from Magic for Melzar as he can weaken and stun you
0 Kill Melzar and take his key
0 Enter the north-eastern door
0 Kill the Lesser Demon, take the key
0 Enter the northern door
0 Search the chest for the second Map Piece
0 Teleport to Edgeville Monastary (combat bracelet opt. 3)
0 Run SW onto Ice Mountain
0 On the northern part of the ice area, talk to the Oracle (chat 1)
0 Head south to the Dwarven mines
0 Climb down the ladder
0 Head SE to the magic door (not the first cave with a pickaxe shop)
0 Use on the magic door:
0 - Silk
0 - Lobster pot
0 - Unfired bowl
0 - (Right click) Wizard's mind bomb
0 Enter the magic door
0 Search the chest for the third Map Piece
0 Use any two Map Pieces on each other to combine the full map
0 Teleport to Draynor (glory opt. 3)
0 Talk to Ned in the building to your north (chat 1)
Lumbridge & Draynor Diary:
0 Complete a lap of the Draynor Agility course (start is to the north)
Dragon Slayer:
0 Teleport to Pest Control (scroll)
0 Make sure you still have a Prayer potion/Super restore, Rune sword, Super combat, and a charge on yo
0 Equip your Rune sword and set it to stab (aggressive)
0 Take the boat to Port Sarim
0 Board the boat which we repaired earlier
0 Talk to Ned (chat 1)
0 After a cutscene, run NW past the moss giants
0 Climb to the top of the volcano and enter
0 Run SE to Elvarg's lair
0 Sip super antifire, turn on Protect from Melee
0 Enter and kill Elvarg
0 Teleport to Edgeville (Amulet of Glory opt. 1)
0 Talk to Oziach.
Dragon Slayer complete.
Items:
0 - Lit candle, Tinderbox, Steel pickaxe, Orange slices, Blue dye, Spice (not Gnome), Fishing bait, Bread,
0 Teleports: Falador, Lumbridge, Varrock
Lost Tribe:
0 Teleport to Lumbridge
0 Upstairs in the castle, talk to Sigmund (chat 1)
0 Talk to the following people until one of them mentions a Goblin in the basement: (ask them what happ
0 - Duke Horacio
0 - Cook
Lumbridge & Draynor Diary:
0 Find Hans (run counter-clockwise around Castle if you don't see him), right click -> Age
Lost Tribe:
0 Ask Hans what happened in the Cellar (unless Duke or Cook told you)
Lumbridge & Draynor Diary:
0 Pickpocket a Man or Woman
Lost Tribe:
0 If you haven't yet learned what happened in the cellar from Duke or Cook, continue talking to people:
- The Man or Woman you just pickpocketed
- Father Aereck
- Donie (wanders around Lumbridge, brown shirt and a staff)
- Bob (axe shop)
0 Talk to the Duke (chat 3)
0 Enter the Lumbridge basement (from the kitchen)
0 East, use your pickaxe on the rubble
0 Climb through the hole
0 Grab the brooch (red dot on ground)
0 Show the brooch to the duke (chat 4)
0 Teleport to Varrock
0 Run north into the Castle library
0 Search the NW bookcase for a goblin book
0 Read the book (have to actually skip through the pages)
0 Make sure your character talks to themself about goblins
0 Teleport to Falador
0 Go north past the Taverly gate to Goblin Village
0 Talk to either of the generals (chat 1, 3, 2, 3, 3)
RFD: Goblins:
0 Head to the eastern building
0 Climb down the ladder
0 Talk to the Goblin Cook (chat 2, 1)
0 Use charcoal on goblin cook
0 Talk again (chat 3)
0 Use Blue dye on Orange slices
0 Use Spice on Fishing bait
0 Use Bucket of water on Bread
0 Talk to the Goblin Cook (chat 3), receive a Slop of Compromise.
Lost Tribe:
0 Teleport to Lumbridge
0 Talk to the duke (chat 4).
0 Head down into the basement and back through the hole.
0 Follow the map on the right ->
0 At the end, talk to Mistag
0 Perform a 'Goblin bow' emote
0 Talk to Mistag again (chat 4)
0 Talk to the Duke upstairs (chat 4)
0 Pickpocket Sigmund
0 Head into the southern room
0 Unlock the chest and search it
0 Talk to the Duke (chat 4)
0 Exit the castle out the back door
0 Head NW to the H.A.M Hideout
0 Pick the lock on the trapdoor and enter
0 Search the crates in the first room to find the stolen silverware
0 Teleport to Lumbridge
0 Talk to the Duke (chat 4)
0 Go into the basement again.
0 Right click -> Follow Kazgar
0 Talk to Mistag and a cutscene will appear.
Lost Tribe complete.
RFD: Goblins:
0 Enter the dining hall
0 Use Slop of Compromise on the Goblins.
RFD: Goblins complete.

Items:
0 - Spade, Hammer, Knife, Needle, Thread, Leather, Pickaxe, 12 Coal
0 - Melee combat gear
0 - Stamina potions
0 Teleports: Ring of Dueling, Necklace of Passage, Ardougne, Camelot
Making History:
0 Teleport to Jorral's Outpost (Necklace of Passage opt. 2)
0 Talk to Jorral (chat 1, 1)
0 Teleport to Ardougne
0 Talk to the Silver Merchant in the Market (chat 2).
0 Teleport to Castle Wars (duel ring opt. 2)
0 Run north towards the Observatory, cross both of the bridges to the north until you are around 4 steps
0 Dig on the western-most white flowers for a chest.
0 Use the key on the chest, keep the journal.
Elemental Workshop I:
0 Teleport to Camelot
0 Run west past the bank
0 Enter the house with a quest symbol, south of the anvils
0 Search the north-eastern bookcase for a book
0 Use your knife on the book to get a key
0 KEEP the slashed book and key
0 Head north into the anvil building
0 Push the northern wall and climb down the staircase
Kandarin diary:
0 While in each of the four rooms, kill the respective Elemental. You can continue doing the quest steps w
Elemental Workshop I:
0 Go into the room to the north.
0 - Turn the eastern valve
0 - Turn the western valve
0 - Pull the lever by the water wheel
0 In the main central room, search the smallest box in the north-eastern group of boxes
0 Run south-east into the eastern room.
0 - Fix the bellows
0 - Pull the lever
0 Run south-west into the southern room.
0 - Use the Stone bowl on the Lava trough to the south
0 - Use the bowl of lava on the furnace
0 - Use your 3 Elemental ore on the furnace, make 3 bars
0 Go into the western room.
0 Optionally set up your cannon
0 - Attempt to mine an Elemental rock
0 - Kill the Earth Elemental, take the Elemental ore it drops
0 Repeat for a total of 3 Elemental ore
0 Return to the workbench in the centre
0 Use an Elemental bar on the workbench
0 Smith an Elemental shield
Elemental Workshop I complete.
0 You can now drop the Slashed book. KEEP the Battered key.

Items:
0 - Lit candle, Tinderbox
0 - Best magic combat gear and runes for highest spell
0 - Stamina potions, Antidote++, Manta Rays or Sharks, Prayer potions
0 Teleports: Nardah scrolls or Pharaoh's Sceptre, Amulet of Glory
Contact!:
0 Teleport to Sophanem (Pharaoh's Sceptre opt. 1 or Nardah scroll)
0 Head to the NE corner of Sophanem Blue path: Protect M
0 Talk to Jex
0 Enter the building here and climb down the ladder
0 Climb down the trapdoor (confirm, hold spacebar). Follow path on map -->
0 - Walk only by using your minimap, this will avoid crushers and sand pits automatic
0 Climb down the ladder
0 Follow the path around
0 Search Kaleef's body
0 Read the parchment
0 Run west and talk to Maisa (chat 2, 4 - answers: Draynor Village, Leela)
0 Teleport to Al Kharid (glory opt. 4)
0 Head north out of the palace
0 Talk to Osman about Contact! (chat 2, 3)
0 Teleport to Sophanem (Pharaoh's Sceptre or Nardah scroll)
0 Talk to Osman outside the front gates of Sophanem (chat 3)
0 Return through the dungeon on the map above
0 Pray Protect from Missiles and kill the Scarab queen.
0 To prevent the helpers from spawning, stand at max casting range (turn off run, stand 10+ tiles away, th
0 Teleport to Sophanem (Pharaoh's Sceptre or Nardah scroll)
0 Talk to the High Priest.
Contact! complete.
0 Use the XP lamp on Ranged TWICE

Items:
0 - 2 vials (empty), Pestle and mortar, Hammer, Papyrus, 4 Soft clay, Knife, Tinderbox, Cup of tea, 2 Rope
0 - 1 Stamina potion
0 Teleports: Necklace of Passage, Varrock, Digsite scrolls OR Ring of Dueling (gnome glider to Varrock)
0 Optional extra House tabs if you have access to a house with a Senntisten portal. Not all world 330 hou
The Golem:
0 Teleport to Eagle's Eyrie (Necklace of Passage opt. 3)
0 Run south-east to Uzer.
0 Pick up the letter west of the broken clay golem
0 Read it.
0 Talk to the golem (chat 1).
0 Use four soft clay on him.
0 Go down the stairs
0 Pick a black mushroom
0 Use your Pestle and mortar on the black mushroom
0 Teleport to the Digsite
0 Head to the NE corner of the Dig site
0 Talk to Elisa (chat 3)
0 Optional: Use a Senntisten portal (or Nexus to Senntisten)
0 Head to the Exam centre (south if walking, east from Senntisten)
0 Go to the bookcases in the south-eastern corner.
0 Search the most south-eastern bookcase
0 Read Varmen's notes and KEEP the book
Elemental Workshop II:
0 Of the 6 identical book cases which we are standing at, search the most north-eastern one
0 Read the Beaten book and KEEP it
0 Read the scroll and drop it
The Digsite:
0 Talk to an examiner (chat 1)
0 Teleport to Varrock
0 Run north-east to the museum.
0 Talk to Curator Haig Halen (about the Digsite, get a letter).
The Golem:
0 Talk to Curator Haig Halen again (chat 3, 1)
0 Pickpocket Curator Haig Halen for a key. - you can drop Varmen's notes
0 Climb up the staircase and go a bit west
0 Use your key on the case with a Golem statuette in it
The Digsite:
0 Teleport to the Digsite (Senntisten portal, Scroll or Gnome glider)
0 Return to the Exam centre
0 Talk to an Examiner TWICE (chat 1, 1, 1, 1)
0 Run north onto the hill with a big blue statue
0 Search the south-eastern bush surrounding the statue
0 Receive a Teddy bear
0 Continue north-east to the panning area
0 Take a panning tray inside the tent
0 Talk to the panning guide, give him a cup of tea
0 Pan at the river, then empty your pan to receive a random item
0 Continue to pan until you receive the Special Cup
0 Head NW and steal-from any Workman
0 Continue to steal until you receive the Animal Skull
0 If you get a Specimen brush, keep it
0 Head north to the student in the Green shirt
0 Talk to Green student again
0 Head north to the Red shirt student, talk to him
0 Talk to Red student again
0 Head west to a Pink shirt student
0 Talk to Pink student again
0 Optional: Use a Senntisten portal (or Nexus to Senntisten)
0 Return to the exam centre
0 Talk to an examiner (1, 1, 3, 2)
0 Optional: Teleport to the Digsite
0 Talk to the 3 students again (Pink shirt -> Red shirt -> Green shirt)
0 Return to the exam centre
0 Talk to an examiner (chat 1, 3, 1, 2)
0 Optional: Teleport to the Digsite
0 Talk to the Pink shirt student TWICE
0 Talk to Red shirt and Green shirt
0 Return to the Exam Centre
0 Talk to an examiner (chat 1, 1, 1, 3)
0 Head into the western room
0 Search the cupboards on the north and south walls.
0 Talk to the Archaeology Expert (chat 3, 1)
0 Optional: Teleport to the Digsite
0 If you don't have a specimen brush already, pickpocket workman until you get one now.
0 Head to the most north-eastern dig site with the large animal skeleton.
0 Use trowel on the ground (soil) until you find an Ancient Talisman and at least 1 Rusty Sword. This may
0 Keep all Rusty Swords you get if you get extras, as there is a small chance the Tindel Merchant can fail
0 KEEP the Trowel, but you can now drop your rock pick, specimen jar and specimen brush.
0 Optional: Use a Senntisten portal (or Nexus to Senntisten)
0 Return to the Exam Centre
0 Use your Ancient Talisman on the Archaeology Expert
0 Optional: Teleport to the Digsite
0 In the main Dig site area, use your invitation on any "Digsite workman" (not "Work man")
0 Head to the central western site with a winch
0 Use your rope on the winch
0 Climb down
0 Head a bit east and search the rock
0 Back west, take an Arcania root off the ground
0 Climb back up the rope
0 Head NE to another winch
0 Use a rope on it and climb down
0 Talk to Doug (chat 4)
0 Climb back up the rope
0 Head south to the panning tent
0 Unlock and search the chest in the tent
0 Head to the barrels, west
0 Use your trowel on the closed one to open it
0 Use an empty vial on this barrel.
0 Return to the Archaeology expert (don't use Senntisten portal)
0 Right Click -> Use on the Expert:
0 - Unidentified liquid
0 - Chemical powder
0 Mix the two together
0 Use Pestle and mortar on Charcoal.
0 Use ground charcoal on the mixture
0 Use Arcenia root on the mixture
0 Optional: Teleport to the Digsite
0 Climb back down the first winch east of the teleport spot.
0 Use your Chemical compound potion on the bricks we searched earlier
0 Use your tinderbox on the bricks
0 Watch a short 'cutscene'
0 Head past the bricks and take the tablet off the ground in the southern room
0 Optional: Use a Senntisten portal (or Nexus to Senntisten)
0 Return to the Exam Centre
0 Use your Stone tablet on the Archaeology Expert
Digsite complete.
The Golem:
0 Teleport to Eagle's Eyrie (Necklace of Passage opt. 3)
0 Steal a feather off the Phoenix which roams around near the teleport spot.
0 Return south-east to Uzer
0 Use your phoenix feather on our black mushroom ink vial
0 Go down the stairs
0 Head to the centre of this area
0 Place your Golem Statuette on the empty alcove
0 Rotate the statues so that they all point towards north towards the portal. The darker-brown marking is
0 Go north, through the portal
0 Leave the portal
0 Pick
Headup theup
back strange implement
the stairs to the surface
0
0 Use the phoenix quill on the papyrus.
0 Use the strange implement on the golem
0 Use the golem program (papyrus) on the golem
The
KeepGolem complete.
Strange implement and Black mushroom ink for later
0

Items:
0 - Coins, Jug of water, Logs (regular), Bucket of water, Rusty Sword(s)
0 - Magic Combat gear
0 - Stamina potions
0 Teleports: Ardougne, Teleport to House, Necklace of Passage, Khazard tab
Ardougne Diary:
0 Teleport to Khazard (tab)
0 Talk to the Tindel Merchant and have him identify the Rusty Sword (or use Rusty Sword on him). If he fa
0 Go out onto the Fishing Trawler, you just need the minigame to start, then log out and back in to leave
Sheep Herder:
0 Teleport to Ardougne
0 Run west to Councillor Halgrive, talk to him.
Sheep Herder complete.
Biohazard:
0 Go west over the large bridge, then north to Elena's house
0 Talk to Elena about Biohazard
0 Run south to the Castle. Talk to King Lathas upstairs (chat 2, 1) - "about the fake plague", "I don't unde
Biohazard complete.
Underground Pass:
0 Talk to King Lathas again about Underground Pass (chat 2), start the quest
Ardougne Diary:
0 Teleport to Jorral's Outpost (Necklace of Passage opt. 2)
0 Run east to the Combat Training camp, enter.
0 Run south-east to the Ardougne Pub, talk to Two-Pints and claim the Ardougne Cape 1, use the Lamp o
Ardougne Diary complete.
Hazeel Cult:
This map is used for the next section (also shown on right)
0 Head south to Ceril Carnillean's house (north of valve 2 on the map)
0 Talk to Ceril inside or around the house (chat 1, 2)
0 Teleport to Ardougne Monastary (with cape)
0 Enter the stone cave entrance south of valve 3 on the map
0 Right click > Talk to Clivet (chat 1, 1).
0 Head outside the cave. Note: valves must be turned in correct order
0 Turn valve 1 to the RIGHT
0 Turn valve 2 to the RIGHT
Clocktower:
0 Teleport to Ardougne Monastary
0 Enter the Clocktower north-west
0 Talk to Brother Kojo (chat 1)
0 Climb down the ladder found in the large central room
0 Head north-east to the 4 doors and 4 squares
0 Take the north-eastern door (next to the black square)
0 Head east through the doors to some flames
0 Use your bucket of water on the Black cog (while it's on the ground)
0 Pick up the Black cog
0 Return to the ladder we came down (don't climb up)
0 Use your Black cog on the Black spindle
0 Back at the 4 squares, take the south-eastern (red) door.
0 Follow the path to some Ogres
0 Pick up the Red cog
0 Head back to the ladder and climb up
0 On the ground floor, use your Red cog on the Red spindle
Monk's Friend:
0 Teleport to Ardougne Monastary
0 Talk to Brother Omad in the monastary (chat 1, 1)
0 Head north-west to a stone circle, just south-west of the Clocktower
0 Enter the stone circle and a ladder will appear
0 Climb down the ladder
0 Head south through the door
0 Pick up the Child's blanket.
0 Teleport to Ardougne Monastary
0 Talk to Brother Omad TWICE (chat 1, 2)
Hazeel Cult:
0 Turn valve 3 to the LEFT
0 Turn valve 4 to the RIGHT
Monk's Friend:
0 Run east to the water symbol and ladder
0 Talk to Brother Cedric THREE times (chat 2)
Clocktower:
0 Climb down the ladder next to Brother Cedric
0 Run all the way south to the end, then follow the path north
0 Push the wall into the small room
0 Pick up the Blue cog
0 Climb up the ladder
0 Head inside the Clocktower (head EAST around fence)
0 Climb up the staircase to the 1st floor
0 Use the Blue cog on the Blue spindle
0 Climb back down the stairs
0 Climb down the ladder and return to the 4 coloured squares
0 Take the north-western door (white)
0 Run north-west to the red dot on the minimap
0 Pick up the Rat poison off the ground
0 Head east to the two levels on the wall
0 Pull the western lever to open the door to your south (if not, try the other lever)
0 Enter the rat cage to your south
0 Use your Rat poison on the food trough
0 Head through the gate to your west
0 Pick up the White cog
0 Climb up the ladder
0 Head inside the clocktower, head south to the staircase
0 Climb up the staircase twice to the top floor
0 Use your White cog on the White spindle
0 Talk to Brother Kojo again.
Clock Tower complete.
Hazeel Cult:
0 Teleport to Ardougne Monastary
0 Turn valve 5 to the RIGHT
Monk's Friend:
0 Teleport to Ardougne Monastary
0 Talk to Brother Omad
Monk's Friend complete.
Hazeel Cult:
0 Run north-west to the stone cave entrance
0 Enter the cave and board the raft
0 Run south and kill Alomone
0 Pick up the armour piece that he drops
0 Optional: Teleport to house, use a Spirit Tree to Battlefield of Khazard (opt. 3)
0 Head back to Ceril Carnillean's house, north-east of the Spirit Tree
0 Climb up the stairs to the 1st floor
0 Talk to Ceril upstairs (not Ceril on the ground floor)
0 Ignore the fake 'quest complete' screen
0 Search the cupboard on the southern wall
0 Finish the dialogue
Hazeel Cult complete.

Items:
0 - Battered key, Beaten book, Hammer, 2 Elemental bars (or Pickaxe, Combat gear and 8 Coal)
0 - Stamina potion
0 Teleports: Camelot
Elemental Workshop II:
0 Teleport to Camelot
0 Head west to the anvil building
0 Push the wall and climb down the staircase
0 Go north and search the machinery for a key
0 South, use your key on the hatch and climb down
0 Search the southern-most crate for two sets of schematics
0 Climb back upstairs
0 Use an Elemental bar on the work bench
0 Make an Elemental claw
0 To avoid accidentally making a second claw later, drop the crane schematics
0 Climb down downstairs
0 Use the lever next to the schematics to lower the crane
0 Use your claw on the Old crane
0 West, climb up the stairs onto the catwalk
0 Head to the junction box NW Junction box solution
0 Open it, and click on two different pipe ends to connect them
0 Walk around the catwalk searching every crate
0 Climb down to the ground floor
0 Search every crate until you have:
0 - 3 cogs and a pipe #NAME?
0 Back up on the catwalk, head to the northern end
0 Use the pipe on the broken piping
0 Climb back down to the ground level Cog solution
0 Head to the big machine on the eastern side. Use:
0 - Small cog on upper left pin
0 - Medium cog on lower left pin
0 - Large cog on right pin
0 Head to the southern area near the schematics
0 Place an elemental bar on the jig cart
0 Use the western lever to raise the crane
0 Use the eastern lever to rotate the crane to the lava #NAM
0 Lower and raise the crane with the western lever
0 Rotate the crane towards yourself
0 Lower the crane and raise it to drop the bar on the cart
0 Pull the lever to your north to progress the cart to the next station
0 Head north-west and pull the lever there when the cart stops
0 Pull the lever back by the yellow sign again to send the cart on to the next station
0 Head north to the water tank
0 - Pull the northern-most lever
0 - Turn the corkscrew lever twice
0 - Pull the northern lever again
0 - Turn the western valve
0 - Turn the eastern valve
0 - Turn the western, then eastern valves again to close them
0 - Pull the northern lever
0 - Turn the corkscrew lever twice
0 - Pull the northern lever again
0 Return to the lever at the yellow sign and send the cart on.
0 Pull the eastern-most lever twice
0 Progress the cart back to the first station
0 Take your primed bar from the jig cart
0 Head down the stairs to the north-west
0 Go through the first door to your south
0 Use your primed bar on the extractor gun
0 Operate the extractor hat
0 Take your primed bar
0 Return upstairs to the workbenches
0 Smith a Mind Helmet
Elemental Workshop II complete.
0 Training: 1575xp below 50 Firemaking (99,758 xp)
- 60 regular logs, 183 oak, 101 willow, 373 teak, 285 maple. If you want you can continue burning Wi
You also could get zero-time cooking xp by doing the "firebwan" method, but it would mean using Pois

Items:
0 - Coins, 2 Tarromin potion (unf), 2 Ashes, Tinderbox, Logs (regular), 50+ Swamp paste, Flamtaer Bracel
0 - Melee combat gear
0 - Stamina and prayer potions
0 Teleports: Barrows tab
Shades of Mort'ton:
0 Teleport to Barrows
0 Run south-west to Mort'ton.
0 Search the shelf in the south-western building of the town.
0 Read the diary.
0 Make two Serum 207's by adding ashes to your tarromin pots.
0 Use it on Razmire (afflicted) in the general store (chat 4, 1)
0 Kill five loar shades and pick up their remains
0 Talk to Razmire and give him the remains, he may require more Serum 207.
0 Right click Razmire -> General store, buy an olive oil.
0 Right click him again -> Building store.
0 Buy as many timber beams and limestone bricks as you can.
0 Use the serum on Ulsquire Shauncy, located in the house east of the general store.
0 Talk to him again (chat 1, 2)
0 Hop to world 77 (Shades of Mort'ton), head north-east
0 Equip your Flamtaer bracelet
0 Repair the walls inside until you reach at least 10% sanctity. If the altar is broken, you'll need to get the
0 Light the sacred flame if it is not already
0 Use your Olive Oil on the flame to make Sacred Oil.
0 Use the sacred oil on a log to create a pyre log.
0 Head south of Ulsquire to the Funeral Pyres.
0 Use on a funeral pyre:
0 - Logs
0 - Loar remains
0 Light the pyre.
0 Talk to Ulsquire.
Shades of Mort'ton complete.

Items:
0 - Swamp paste, stamina potion, Ardougne teleport
Sea Slug:
0 Teleport to Ardougne
0 Head east to Witchaven, to the quest symbol north of the town
0 Talk to Caroline (chat 1)
0 Talk to Holgart and give him swamp paste
0 Talk to Holgart again (chat 1)
0 Head west into the building
0 Talk to Bailey
0 Pick up the broken glass off the floor
0 Run to the NE corner and pick up the Damp sticks
0 Climb the ladder
0 Run west to the cabin and enter
0 Talk to Kennith
0 Go back down the ladder to the ground floor
0 Run south and talk to Holgart (chat 1)
0 Talk to Kent, there will be a pause in the conversation
0 Talk to Holgart again and return (chat 1)
0 On the fishing platform, run west back to Bailey
0 Talk to Bailey for an Unlit Torch
0 Use the Broken Glass on the Damp Sticks to dry them
0 Rub-together the Dry sticks to light your torch
0 Head up the north-eastern ladder
0 Talk to Kennith
0 From outside the cabin, 'kick' the badly-repaired wall to make an opening
0 Talk to Kennith again
0 Operate the crane (must be standing next to it)
0 Climb back down the ladder
0 Speak with Holgart and return to shore (chat 1)
0 Talk to Caroline.
Sea Slug complete.

0 If you are still not yet 46 Magic, you can come back to this quest later on, or just train your magic up if

Items:
0 - Bucket of sap, Mud rune, Maple log, Oak log, Hammer, Saw, Pestle and mortar
0 - Combat gear (rune scim)
0 - Stamina potion
0 Teleports: Spirit Tree (House or Grand Exchange), Khazard tab
The Eyes of Glouphrie:
0 Teleport to a Spirit Tree and take it to Gnome Stronghold (opt. 2)
0 Head to the cave found in the south-west corner of the Gnome Stronghold
0 Talk to Brimstail (chat 1, 1, 1, 1)
0 Inspect the singing bowl in the western portion of the cave.
0 To the north, attempt to unlock Oaknock's Machine.
0 Talk to Brimstail (chat 1, 1)
0 Teleport to Khazard (tab)
0 Run south towards Yanille.
0 Head to Hazelmere's house
0 Talk to Hazelmere upstairs, hold spacebar through lots of cutscenes and dialogue, receive a 'shape' at
0 Teleport to a Spirit Tree and take it to Gnome Stronghold (opt. 2)
0 Return to Brimstail and talk to him (chat 1)
0 Grind a mud rune and use it on the bucket of sap
0 Repair Oaknock's machine to the west
0 Repair it a second time
0 Talk to Brimstail (chat 1)
0 Talk to Brimstail again to receive more discs
0 Drop all the discs and talk to him again, repeat several times.
0 Pick up all the discs.
0 Head around back to Oaknock's machine. If you're doing a low-playtime speedrun: 'unlock' the ma

Use the guide on the right to figure out which shapes you will need to solve the puzzle.
If you find that you do not have enough discs to solve it, either use the Exchanger machine, or use the
0 "Unlock" the machine and solve the first part:
0 - Click on a disc which is equal to the value displayed by the machine
0 - Click the 'insert disc' black slot on the machine
0 - Click the small green square which should light up if you inserted the correct disc
0 Operate the machine again and solve the second part:
0 - first, insert one disc equal to the top value
0 - insert two discs which add up to the middle value
0 - insert three discs which add up to the bottom value
0 Click 'confirm' on the machine
0 Talk to Brimstail again (chat 1)
0 Kill the Evil creature (black spider thing)
0 Kill the remaining Evil creatures:
0 - 1 near the main gates to the Stronghold (SE from Brimstail's cave) - note it must be killed INSIDE the s
0 Teleport to a Spirit Tree and take it to Gnome Stronghold (opt. 2)
0 - 1 by the Agility course entrance (next to spirit tree)
0 - 1 by the giant tortoises NW of the Grand Tree (in the pen north of the swamp)
0 - 1 by King Narnode
0 - 1 at the top of the Grand Tree - make sure you wait for the death animation to end before climbing dow
0 Talk to King Narnode
The Eyes of Glouphrie complete.

0 Training: Either 34, 35 or 36 Woodcutting. Bring kebbit claws and leather vambs for 3-ticking if you wan
If you want to use Axeman's Follys for boosts, you can stop at 34 (for Mature version) or 35. You will ne
Teleport to the Barbarian Outpost and train on Oaks. You can optionally train on Willows from 30, they

Items:
0 - Axe you can use, Knife, Water talisman/tiary, 1 Pure essence
0 - Magic combat runes (no staff), combat jewellery (glory / combat brace)
0 - Stamina potion, optional Prayer potion
0 - If 34/35 woodcutting, bring TWO Axeman's Follys (mature version if 34)
0 Teleports: Glory, Lumbridge
Lost City:
0 Teleport to Draynor (Glory opt. 3)
0 Run south-east into the Lumbridge Swamp
0 Head to the warrior / mage / ranger by a camp.
0 Talk to the Warrior (chat 1, 1, 1, 2)
0 "Chop" (NOT Chop down) the tree to the north-west.
0 Talk to the Leprechaun Shamus that appears (chat 1)
Lumbridge & Draynor Diary:
0 Enter the Water runecrafting altar to the east (equip Tiara if you brought that)
0 Craft a water rune
Lost City:
0 Teleport to Draynor (Glory opt. 3)
0 Run west to Port Sarim
Deposit your Axe and any armour or weapons at the deposit box.
0 Keep: Runes, jewellery, knife, lumbridge tab, WC boost, stamina pot, prayer pot
0 Take the boat to Entrana
0 Head NE past the church and over the bridge
0 Head all the way west to the dungeon symbol
0 Climb down (chat 2)
0 Continue through the dungeon to some Zombies
0 If you have another account, kill zombies on that until you get the axe drop, then trade it over. Otherwis
0 Head further into the dungeon, past some demons to a Dramen tree
0 Boost if needed and attempt to cut the tree
0 Safespot the Tree Spirit on the mushrooms, kill it
0 Wait for the death animation to end
0 Cut a Dramen branch
0 Use your knife on it to make a Dramen staff
0 Cut (at least) two more dramen branches but DO NOT cut them into staves.
0 Teleport to Lumbridge
0 Run south into graveyard, then SW into the swamp to a small shed
0 Equip your Dramen staff and enter.
Lost City complete.

Items:
0 - Secateurs, Draynor skull, Ghostspeak Amulet, Dramen staff, Swordfish, Tuna, Bass, Salmon, Shrimp,
0 - Stamina potions
0 Teleports: Glory, Combat bracelet, Lumbridge, Skills Necklace, Ring of Wealth, Salve Graveyard, House
Fairytale pt. 1:
0 Teleport to Draynor (Glory opt. 3)
0 Head west into the market
0 Talk to Martin the Master Gardener (chat 2, 1, 1)
0 Run west towards Port Sarim to the Spirit Tree patch
0 Talk to Frizzy (chat 1)
Family Crest:
0 Teleport to Catherby (tab)
0 In Catherby, enter the grey-floored building north of the bank
0 Find Caleb, he may be outside
0 Talk to Caleb (chat 1, 2, 1)
0 Talk again (chat 1, ask him what happened to the rest)
0 Keep the crest piece, bank it later
Fairytale pt. 1:
0 Talk to Dantaera by the farming patches, north (chat 1)
Kandarin diary:
0 Run south-east to the fishing store and get a pet fish from Harry (put seaweed in fishbowl)
0 Run east to the fishing spots, catch one Mackeral (big net)
Fairytale pt. 1:
0 Teleport to Falador Park (ring of wealth opt. 3)
0 Talk to Heskel, east (chat 1)
0 Teleport to Champion's Guild (combat bracelet opt. 2)
0 Talk to Dreven by the berry patch (chat 1)
0 Teleport to House (Rimmington)
0 Run west and talk to Taria (chat 1)
0 Teleport to Draynor (Glory opt. 3)
0 Talk to Martin again (chat 2)
0 Teleport to Lumbridge
0 Run south-west to the Zanaris shed.
0 Equip dramen staff and enter.
0 Head directly south into the throne room
0 Talk to the Fairy Godfather (chat 2)
0 Head west towards the bank
0 Enter the room north of the bank (not the furnace)
0 Talk to Fairy Nuff until you receive the Symptoms list
0 Teleport to Crafting Guild (skills necklace opt. 3)
0 Head north through the gate into southern Taverly
0 Run west to the Dark Wizard's Tower
0 Climb to the top floor
0 Talk to Zandar (lighter grey wizard) until he takes the Symptoms list
0 Teleport to Crafting Guild (skills necklace opt. 3)
0 Run east to the intersection with the 4 mages
0 Talk to Malignius Mortifier (chat 2)
Check your quest journal for Fairytale pt. 1 to check which items he asked for, buy or trade any that you
There are 3 untradeable items on the list, the rest can be bought from the Grand Exchange.
- Volencia Moss: from Jungle Potion. Scroll down to the Jungle Potion section below and complete the
- Crushed gemstone: This is tradeable, but not on the grand exchange. Use chisel on opal / topaz / jade
- Red vine worms: With a spade, travel to McGrubor's Woods north-west of Seers' Village, they're in the
If your item has an "Eat" or "Drink" option, either bring extras, or charge your Druid pouch for protectio
0 Teleport to Salve Graveyard
0 Enter the gate into Mort Myre Swamp
0 Run south to the Nature Grotto
0 Enter and talk to Filiman, have him bless your Secateurs (equip Ghostspeak)
0 Optional: Bank if needed to prepare for the Tanglefoot fight. You might want a Super combat potion, Pr
0 Teleport to Lumbridge
0 Return to Zanaris
0 Travel south-west to the room with the cosmic altar, past the Agility shortcuts
0 Pass through the vine wall on the western side
0 Follow the path around to Tanglefoot
0 Pray Protect from Melee, pot up if needed, and kill Tanglefoot.
0 Pick up the Queen's Secateurs off the ground once you defeat it.
0 Return to the Throne room in Zanaris
0 Talk to the Fairy Godfather.
Fairytale pt. 1 - Growing Pains complete.
Fairytale pt. 2:
0 Teleport to Draynor (Glory opt. 3)
0 Talk to Martin (chat 2)
0 Optional: log out for 5 or so minutes, must wait for Martin's crops to grow
0 Talk to Martin (chat 2, 1).

For Fairy Ring teleports throughout the rest of the guide, you can either use:
- Salve Graveyard tabs (about 2k ea, but very fast)
- Necklace of Passage to Wizard's Tower (slower, but about 200gp per tele). You can also low/high alch

Items:
0 - Bread, Tinderbox, Bucket of wax, Bat bones, Cadava Potion (Romeo & Juliet), Coins
0 - Melee combat gear
0 - Stamina potions
0 Teleports: House (Rimmington), Skills necklace, Combat bracelet, Camelot, Varrock, Falador, Draynor M
Merlin's Crystal:
0 Teleport to Camelot
0 Head north into the Castle
0 Talk to King Arthur (chat 1)
0 Talk to Sir Gawain (chat 3) who should be wandering around the same room
0 Head upstairs and talk to Sir Lancelot (chat 3) in the room to your east
0 Teleport to Catherby (tab)
0 Climb into the crate behind the candle shop in Catherby (chat 1)
0 Enter the doors and climb to the very top floor.
0 Kill Sir Mordred and DON'T cancel the dialogue when he dies (chat 1, 2)
0 Teleport to Catherby (tab)
0 Head to the Candle shop in Catherby
0 Talk to the Candle maker (chat 1)
0 Talk again for a black candle.
Kandarin diary:
0 Trade the candle maker and buy 1 regular candle
Merlin's Crystal:
0 Teleport to Falador
0 Run north-west to the Taverly gate and head in
0 Go directly south past the tree patch onto the small peninsula.
0 Talk to the Lady of the Lake (chat 3)
0 Teleport to House (rimmington)
0 Run east to the Jewellery store in Port Sarim (western buildings, second from north)
0 Attempt to enter and give bread to the beggar (chat 1)
Romeo & Juliet:
0 Teleport to the Cooking Guild (Skills necklace opt. 4)
0 Talk to Juliet, give her the potion
0 Teleport to Varrock
0 Talk to Romeo
Romeo & Juliet complete.
Merlin's Crystal:
0 Run to the SE corner of Varrock to the Chaos Altar
0 Inspect the chaos altar to read the inscription
0 Teleport to Camelot
0 Open the gates to the castle
0 Take the north-eastern path down to a ritual site
0 Standing on the star, light your black candle
0 DROP the Bat bones
0 Chat option: 'Snarthon Candtrick Termanto'
0 Optional: Teleport to Camelot
0 Open the gates and enter the main castle
0 Take the eastern door down the corridor
0 Climb up to the top floor
0 Use Excalibur on Merlin's Crystal
0 Return to King Arthur and talk
Merlin's Crystal complete.
Holy Grail:
0 Talk to King Arthur again (chat 1, 1)
0 Climb up the western staircase
0 Go to the eastern-most room
0 Talk to Merlin (chat 1) - he will not appear until you actually enter his room.
0 Teleport to Draynor (glory opt. 3)
0 Run west to Port Sarim
0 Deposit any weapons or armour. Note: Dramen staff counts as a weapon.
0 Take the boat to Entrana
0 Head east, enter the back door of the church
0 Talk to the High Priest until the Old Crone joins the conversation.
0 Teleport to the Ranging Guild (combat bracelet opt. 4)
0 Run north-west to Sir Galahad's house.
0 Talk to Sir Galahad (chat 4).
Kandarin diary:
0 Talk again and have him make you a cup of tea
0 Leave to the east and cross over the agility shortcut log
Holy Grail:
0 Teleport to Draynor Manor
0 Enter, and climb up staircase
0 Climb up the second western staircase
0 Enter the door south
0 On the table there will be two magic whistles, take them both.

Items:
0 - Excalibur, Coins, Dramen Staff, 2 Magic Whistles
0 - Rune scimitar, Melee-boosting gear
0 - Stamina potions, Super attack and strength, optional Prayer potion(s)
0 Teleports: Camelot, Ardougne, Falador, Lumbridge
0 Teleport to Ardougne
0 Take the boat to Brimhaven from the Ardougne docks
0 Head west, then NE past some gold ore and poisonous scorpions
0 Near the northern end of the island there are 4 pillars forming a watchtower
0 Standing between the 4 pillars, 'blow' on the Magic whistle
0 In the Fisher King's realm, run NW towards the bridge
0 Kill the Black Knight Titan - you must deal the final blow with Excalibur!
0 Either just pray Protect from Melee, or flinch him.
0 Head south along the river and talk to the Fisherman (chat 2)
0 Head west up the path into the castle
0 Pick up and 'Ring' the Grail bell
0 In the castle, climb up the southern ladder
0 Talk to the Fisher King (chat 2, 1)
0 Teleport to Camelot
0 Talk to King Arthur in the castle
0 Teleport to Falador
0 Run north into Goblin Village
0 Head into the eastern building (don't go down the trapdoor)
0 Right click > Open the Sacks to make Sir Percival appear
0 Talk to him (chat 2)
Fairytale pt. 2:
0 Teleport to Lumbridge
0 Run south into graveyard, then SW to the Zanaris Shed
0 Equip Dramen Staff and enter
0 Run west to Fairy Nuff's grotto (north of the bank)
0 Watch the cutscene
0 Pick up the certificate off the ground
0 Read the certificate
0 Right click -> Study the certificate
0 Talk to Fairy Chef (south) about the certificate
0 Head south-east to the Cosmic Altar (past the agility shortcuts)
0 Read the 'Rune temple sign' on the southern wall of the area
0 Return to the Throne Room in Zanaris
0 Talk to the Fairy Godfather (chat 1, 2, 1)
0 north, talk to Fairy Co-ordinator (chat 2)
0 Head SW past the wheat field to the fairy ring
0 Talk to Fairy Fixit
Holy Grail:
0 Configure the Fairy Ring and use the code B-J-R
0 Enter the castle
0 This time, go into the eastern room
0 Climb up two ladders
0 Take the Holy Grail
0 Teleport to Camelot
0 Talk to King Arthur
Holy Grail complete.

Items:
0 - Climbing boots, Iron bar, Maple logs, Rope, Cake tin, Swamp tar, Bucket of wax
0 - Magic combat gear. Optional cannon, however you'll need more stamina pots if you keep it the whole
0 - 3 or 4 Stamina potions, 1 or 2 Prayer potion, good food (recommended to also bring a couple of karam
0 Teleports: Games Necklace, Combat bracelet, Fairy ring teleports + Dramen staff
Troll Stronghold:
0 Teleport to a Fairy Ring, use the code A-J-R
0 Follow the path on the map to Dad
0 Enter the gate, and talk to Dad (chat 2) - optional Protect from Melee
0 Safespot him by trapping him on the wall near the gate
0 Attack Dad until he forfeits
0 Run NE and exit the arena
0 Follow the path on the map above into the Troll Stronghold
0 In the stronghold, run south, then west into a room with the large troll "Kob
0 A bit NW of Kob you will find a Troll General
0 Attack the Troll General and kill him, you can safespot by luring him out so
0 Pick up the key which he drops
0 Return the way we came back towards the entrance to the Stronghold (don't leave)
0 Head north and climb down the staircase to the second level
0 East, go through the door and climb down a second set of stairs
0 Run SW to the jail cells
0 Pickpocket the SOUTHERN sleeping troll to steal his key. If you fail, hop worlds instead of fighting him.
0 Free Godric
If you plan on doing Eadgar's Ruse later, free Eadgar as well.
0 Teleport to Burthorpe (Games Necklace opt. 1)
0 Run NE to Dunstan and talk to him
Troll Stronghold complete.
Troll Romance:
0 Teleport to a Fairy Ring, use the code A-J-R
0 Run north-east up the path towards the Troll Stronghold
0 Enter the secret backdoor of the Stronghold using the map:
0 Run north and climb up the stairs out of the jail
0 Head all the way south, enter the door in the SW corner #NAME?
0 Talk to Ug (chat 1, 3)
0 North, talk to Aga (chat 2, 1)
0 Talk to Arrg (chat 2)
0 Talk to Ug
0 Teleport to Warriors Guild (combat bracelet opt. 1)
0 Head west, up the path towards Tenzing's house
0 Talk to Tenzing (chat 4, 2)
0 Teleport to Burthorpe (Games Necklace opt. 1)
0 North-east, talk to Dunstan (chat 1, 2, 1)
0 Talk again (chat 1)
0 Use Swamp tar on a Bucket of wax
0 Use Wax on your Sled
0 Teleport to a Fairy Ring, use the code A-J-R
0 Use the secret back door to the Stronghold
0 Exit the stronghold out the main front entrance towards Trollheim
0 Take the NW path from Trollheim into the snow (between Godwars and Stronghold)
0 Follow the path until you reach a Troll child and Ice gate
0 Enter the cave to your west
0 Follow the cave around until you reach the NW corner
0 Exit the cave (red line on minimap in the NW corner)
0 Run south until you are able to equip your sled
0 Slide down the slope
0 Head SW from where the cutscene ends
0 Pick the Trollweiss
0 Teleport to a Fairy Ring, use the code A-J-R
0 Return to Ug at the Troll Stronghold
0 Talk to Ug
Arrg's max hit is 38. Combo-eat with a shark+karambwan if you get low.
0 Turn on Protect from Melee and talk to Arrg, agree to fight.
0 Safespot Arrg and kill him (refer to video if unsure how)
Arrg Safespot Clip (youtube
0 Teleport to a Fairy Ring, use the code A-J-R
0 Return to Ug and talk to him.
Troll Romance complete.

Items:
0 - ~10k Coins, Barcrawl card, Raw shark, Tinderbox, Dramen Branch (not staff), Knife, regular "Staff", Ro
0 - Melee combat gear, optional cannon
0 - Stamina potions, Super attack / strength, optional Prayer potions and food
0 Teleports: Camelot, Fairy ring + Dramen staff, Ring of Dueling, Waterbirth tabs
Mountain Daughter:
0 Teleport to a Fairy Ring, use the code A-J-R
0 Run north to the mountain camp entrance
0 At the obstacle and guard, go up the western path and around to a boulder
0 Use your rope on the boulder to climb down into the camp
0 South of Hamal's tent, dig up some mud
0 Talk to Hamal the Chieftan (chat 1, 1, 1)
0 Go north, follow the path along the lake until you reach the Tall tree
0 Use the mud on the tall tree and climb it.
0 Use your Staff on the clump of rocks to pole vault over.
0 Use your plank on the flat stones.
0 Listen to the shining pool (chat 2, 2, 1, 1)
0 Head back over to Hamal (use plank on rocks, choose chat 1)
0 Talk to Hamal the Cheiftan (chat 2, talk again, 3, 1)
0 Talk to Jokul, north of Hamal
(Optional) Teleport to a Fairy Ring, use the code A-J-R
0 Otherwise, leave the mountain camp to the west, climb over boulder
0 Search for Svidi, who roams around between Rellekka and the mountain camp area.
0 Talk to Svidi (chat 2)
0 Run west to Rellekka, talk to Brundt the Chieftain in the longhall (chat 1, 1) - about the Mountain Camp
Fremennik Trials:
0 Talk to Brundt the Cheiftain again (chat 3, 1, 1)
0 Talk to Manni the Reveller (chat 1)
0 Take a "Beer tankard" off the table (not "Tankard").
0 Talk to Sigli near the entrance of Rellekka (chat 1, 1)
0 Head north-east to Lanzig's House (east of longhall, Barrel icon)
Cannon location (optional)
0 Either use your cannon as shown in the image above, or safespot with magic and hop worlds between
0 Kill Lanzig until he drops the Lyre (1/17 drop rate). Take it.
0 Talk to Olaf the Bard north of Lanzig (chat 1)
Making History:
0 Talk to Blanin, who wanders around near Olaf (possibly south)
0 Head north-west to Dron
0 Talk to Dron (chat 3, 2, 2, 1, 2, 1, 2, 2, 1, 3, 3, 1, 1, 1)
Fremennik Trials:
0 Teleport to Camelot
0 Head west to the Seers' Village pub
0 Talk to the Poison Salesman (chat 2, 1)
Murder Mystery:
0 Talk to him again about Murder Mystery (chat 1, 2)
Barcrawl Miniquest:
0 Talk to the bartender about the barcrawl, complete that section
Kandarin diary:
0 Buy a stew from the Bartender
Mountain Daughter:
0 Teleport to Duel Arena (duel ring opt. 1)
0 Take the Gnome Glider to White Wolf Mountain
0 Equip leather gloves, pick a fruit from the thorny bushes.
0 Eat the white fruit to get a white pearl seed.
0 Teleport to a Fairy Ring, use the code A-J-R
0 Enter the mountain camp, the guard will let you over the obstacle.
0 Return to Jokul, north of Hamal's tent.
0 After talking to Jokul, speak to Hamal (chat 3, 1)
0 In the tent south of Hamal, use your pickaxe on the rock.
Fremennik Trials:
0 Teleport to Waterbirth (tab)
0 Take the boat to Rellekka, then run south of the town to the bridge with a Council Workman
0 Use a beer on the Council Workman by the bridge, he will give you a strange object.
0 Head a bit west to the altar at sea, walk out and use a raw shark on it to enchant your lyre.
0 Teleport to Waterbirth (tab)
0 Take the boat to Rellekka, then run east towards Olaf
0 Enter the back door of the longhall (north-eastern side)
0 Walk onto the stage and 'Play' your Lyre
0 Back outside, head to the Pipe on the eastern wall of the longhall
0 Use your Tinderbox on the Strange object
0 Use Lit strange object on the wall pipe
0 Enter the longhall and take a Keg of Beer off the table
0 Use your Low Alcohol Keg on the Keg of Beer to swap them
0 Talk to Manni (chat 1)
0 Head NW to the market, talk to Sigmund (chat 1)
0 Talk to in order: (all chat 1)
0 - Sailor (on the large docks north of the market)
0 - Olaf the Bard (east of the longhall)
0 - Yrsa (clothing store, west of market)
0 - Brundt the Chieftain (longhall)
Mountain Daughter:
0 Talk to Brundt again about Mountain Daughter (chat 1)
0 Leave Rellekka to the east and find Svidi again, give him the safety guarantee.
Fremennik Trials:
0 If you haven't killed the Draugen already, kill it now (use Sigli's Talisman to find it)
0 Speak to Sigli near the entrance of Rellekka about his trial and give him the talisman.
0 Continue talking to NPCs for Sigmund's trial:
0 - Sigli the Huntsman
0 - Skulgrimen (weapon store north of longhall)
0 - Fisherman (on smaller docks north of market)
0 - Swensen the Navigator (south of market, south-eastern house)
0 Talk to Swensen again (chat 2, 1)
0 Climb down the ladder in his house
0 Enter the portals: south, west, east, north, south, east, north (S, W, E, N, S, E, N)
0 Talk to in order: (chat 1 for all)
0 - Peer the Seer (north-west of Swensen)
0 - Thorvald the Warrior (weapon store north of longhall)
0 - Manni the Reveller (longhall)
0 - Thora the Barkeep (longhall)
0 - Askeladden (front of longhall) - pay him 5k coins
0 Return and talk to all the previous NPC's in REVERSE order.
0 - Thora, Manni, Thorvald, Peer, Swensen, Fisherman, Skulgrimen, Sigli, Brundt, Yrsa, Olaf, Sailor
0 Talk to Sigmund again to complete his trial
0 Head over to Peer the Seer.
0 We are going to drop any items we want to use in the Thorvald fight:
0 - Dramen Branch (not staff) and Knife to make a new dramen staff during the fight
0 - Potions and food are allowed
0 - Prayer is allowed
0 - Jewellery is allowed (glory, combat brace, rings, etc)
0 Note: you have 60 seconds before they become visible to other players.
0 Drop the items you want to use.
0 Talk to Peer the Seer (chat 1, 1)
0 Pick up the items you dropped
0 Head NE to Thorvald the Warrior (weapon store)
0 Talk to Thorvald (chat 1)
0 Climb down the ladder
0 Cut your Dramen Branch into a new Staff now, wield it.
0 Walk around the arena until you find Koschei the Deathless
0 Kill the first three forms
0 The fourth form will hit you rapidly (once per tick), allow it to kill you
0 Return to Peer the Seer, talk to him (chat 1)
0 Enter the western door to his house, solve the riddle:
- My first is in mage.... = "M I N D"
- My first is in tar.... = "T R E E"
- My first is in the well.... = "L I F E"
- My first is in fish.... = "F I R E"
- My first is in water.... = "T I M E"
- My first is in wizard.... = "W I N D"
0 Climb upstairs and search / study:
0 - south-western cupboard
0 - Unicorn and Bull heads
0 - southern chest
0 - north-western bookcase
0 Use the Red herring on the cooking range to get Sticky red goop
0 Use the sticky red goop on the wooden disc
0 Climb down the eastern ladder
0 Use the two red discs on the abstract mural
0 Climb back upstairs
0 Use the Bucket on the water tap in the SW corner
0 Use the full bucket on the Jug
0 Use the Jug on the Drain to empty it
0 Use the 2/5ths full Bucket on the Empty Jug
0 Fill the bucket
0 Use the full bucket on the 2/3rds full Jug
0 Use the 4/5ths full bucket on the north-western chest
0 Fill the vase with water
0 Use the lid on the vase
0 Right click > Use the Vase on the Frozen Table
0 Use the frozen key on the Cooking range
0 Leave via the eastern ladder and door
0 Talk to Chieftan Brundt.
Fremennik Trials complete.

Items:
0 - Empty pot, regular "Staff", Plank, Axe, stamina potion, Melee combat gear
0 Teleports: Camelot, Fairy ring + Dramen staff
Mountain Daughter:
0 Teleport to a fairy ring, use the code A-J-R
0 Enter the mountain camp and speak to Hamal (chat 2)
0 Return to the shining pool (climb tall tree, staff on rock, plank on flat stones)
0 Listen at the shining pool again
0 Cross the flat stone WITHOUT using plank to swim to the northern shore
0 Head east, then cut down the trees blocking your path to the cave.
0 Enter the cave and follow it to the Kendal
0 Talk to the Kendal (chat 1, 2, 3, 2, 2, 1)
0 Kill the Kendal
0 Take the corpse of woman off the ground
0 Return and speak to Hamal (chat 1, 1)
0 Gather 5 muddy rocks off the ground near Jokul's tent
0 Back at the muddy tree near the lake, talk to Ragnar and receive a necklace
0 Return to the shining pool and bury the corpse on the island
0 Use a muddy rock on the burial mound
Mountain Daughter complete.
Murder Mystery:
0 Teleport to Camelot
0 Head north-west to Sinclair's Mansion and enter the gate
0 Go northwest and investigate the sacks in the shed, take 3 flypapers
0 Head inside the front doors of the mansion
0 Take the pungent pot and criminal's dagger from the eastern room.
0 Investigate the smashed window for the criminal's thread.
If the thread is red, search the barrels belonging to Bob and Carol.
If the thread is green, search the barrels belonging to Anna and David.
If the thread is blue, search the barrels belonging to Elizabeth and Frank.
0 Search the barrels for your colour thread
0 On the ground floor, head to the kitchen in the NW corner
0 Fill your pot with flour, use it on the dagger, then use flypaper on the dagger.
0 Fill pot again and use on a silver item, use paper on it, use that paper on the dagger's print. If it didnt m
0 Talk to the person whose prints matched, ask why they bought poison (chat 4). Note: Bob is outside
0 Search the item they say they used the poison on.
Anna - Compost heap
Bob - Beehive in cow pen
Frank - Family Crest, east of the front door
David - Spiders' nest, upstairs between the two rooms with three beds each in them
Carol - Kitchen drain, west of the front door
Elizabeth - The fountain
0 Talk to the guard outside (chat 3)
Murder Mystery complete.

Items:
0 - Garlic, Regular Fishing rod, Coins, Spade, 3 Jute seeds, Rake, Seed dibber, Red Vine Worms if you ge
0 - Stamina potion
0 Teleports: Combat bracelet, Fairy ring tele + Dramen staff, Catherby tab
Fishing Contest:
0 Teleport to a fairy ring (A-L-S)
0 Run west and dig up some red vine worms if you need them
Kandarin diary:
0 Run east and leave through the gate, run north, plant some Jute seeds in the farming patch
Fishing Contest:
0 Teleport to Catherby (tab)
0 Run north-east to the quest symbol above Catherby town.
0 Talk to the Dwarf at either of those locations by the quest symbol (chat 1, 2, 3, 1, 1)
0 Teleport to Ranging Guild (Combat Bracelet opt. 4)
0 Enter the fishing contest area, west
0 Use a Garlic on the pipes to the north-west
0 Pay Bonzo 5 coins
0 Fish at the spot which the vampire was at (most northern)
0 Talk to Bonzo ("Is this fish big enough to win?")
0 Wait until the contest is over
0 Teleport to Catherby (tab)
0 Return to the Dwarf and speak to him
Fishing Contest complete.
Training: 47 fishing (7500 xp below 48)
0
Bring: Fly fishing rod, 2k feathers, items for 3 ticking, skills necklace (to teleport to Fishing Guild, then
Optional: AE Clips: Fish + Cook methodrecommended if you can do this without too many mistakes. Br
0 Training: 30 Cooking (if you didn't do the fish+cook method) - Either about 250 Raw karambwans, OR a

Items:
0 - Small fishing net, Pestle and mortar
0 - Stamina potions, optional prayer potions or food
0 - Optional: kebbit claws and leather vambs (for 3-ticking Snake weed and Rogue's Purse)
0 Teleports: Fairy Ring + Dramen staff
0 If you're here from Fairytale pt. 1 for the Volencia Moss, do all of this section now until the guide says t
Jungle Potion:
0 Teleport to a Fairy Ring, use the code C-K-R
0 Run north to Tai Bwo Wannai (eastern quest symbol)
0 Talk to Trifitus (chat 3, 1, 2)
0 Snake weed: First, head south-west to the green oval on the map - ->
0 Search the marshy jungle vines for Snake Weed.
0 Optionally use 3-tick manipulation to find it faster
0 Clean the herb, return to Trifitus
0 Use the cleaned herb on Trifitus

0 Repeat for the next 3 herbs, use them on Trifitus each time:
0 - Ardigal: Palm trees to the north-east near the Harpie Bug swarms
0 - Sito foil: Burnt soil south of the village
0 - Volencia moss: searchable rocks at the mine, south-east
If you're here from Fairytale pt. 1, remember to get two Volencia Moss
0 For Rogue's Purse head back towards the Harpie Bug swarms and Palm trees
0 Head west to a dungeon symbol, enter (chat 1)
0 Run south past some Jogres
0 Rogue's Purse can be found by searching the walls covered in green spots
0 Use the most south-western spot to avoid being attacked by Jogres
0 Once you get the herb, do NOT return to Trifitus right away.
If here for FTP1: run back to Trifitus and complete the quest, then return to the Grotto step for Fairytale
Tai Bwo Wannai Trio:
0 Teleport to a Fairy Ring, use the code C-K-R.
0 Head north-east to the fishing spots and fish ONE raw karambwanji.
0 Use your pestle and mortar on it to get karambwanji paste.
0 Fish another 20 karambwanji.
Jungle Potion:
0 Return north to Trifitus in the eastern hut. Talk to him.
Jungle Potion complete.
Tai Bwo Wannai Trio:
0 Go west and climb up the ladder at the quest symbol.
0 Talk to Timfraku (chat 1, 3, wait, 2, 1).
0 Run north to near the Brimhaven PoH
0 Talk to Lubufu (chat 1)
0 Talk again (chat 1, 4, 2, 1, 3, 4, 1)
0 Talk again and give him the 20 raw karambwanji
0 Talk 3 more times (chat 1, 2, 3)
0 Talk one final time (chat 1)

Items:
0 - Karambwan vessel (loaded with a karambwanji in it), and Empty vessel from Lubufu
0 - Karambwanji paste, Pestle and mortar, Knife, Coins, Steel spear, 5+ raw karambwans, Tinderbox, 2 Lo
0 - Magic combat runes
0 - Stamina potions
0 Teleports: Glory, Fairy Ring + Dramen staff
0 Light a fire
0 Cook a poison karambwan
0 Use your Pestle and mortar on the Poison Karambwan
0 Use the Karambwan paste on your Steel spear (NOTE: use the 'karambwan paste', NOT 'karambwanji p
0 Teleport to Karamja (glory opt. 2)
0 Pick a banana, use your knife on it
0 Run south to the pub, trade Zambo
0 Buy a Karamja rum, use your banana slices on it.
0 Teleport to a Fairy Ring, use the code D-K-P
0 Talk to Tiadeche.
0 Use a LOADED Vessel on him (chat 1)
0 At the fairy ring to your west, use the code C-K-R
0 Head north-east to the mine, talk to Tamayu
0 Talk again (chat 3, 1)
0 Use your steel spear(kp) and agility pot(4) on him
0 Talk to Tamayu (chat 3)
0 Kill a monkey with magic.
0 Take the Monkey corpse
0 Use the corpse on Tamayu
0 Use your seaweed on the monkey skin.
0 Optional: Teleport to a Fairy Ring (C-K-R)
0 Head south and climb up the rockfall towards the bridge
0 To cross without the chance of falling, do any "red-x" click on the other side of the island, then open an
0 Video example of red-x stall ski
0 Use your tinderbox on your jogre bones
0 Light a fire
0 Pick up the Burnt Jogre bones
0 Use Karambwanji Paste on the Burnt Jogre bones
0 Use the Pasty jogre bones on the fire.
0 Talk to Tinsay (chat 1 every time)
0 Talk to him 6 more times
0 Use your Empty Karambwan Vessel on him for a Manual
0 Teleport to a Fairy Ring, use the code D-K-P
0 Use your manual on Tiadeche.
0 Back at the fairy ring, use the code C-K-R
0 Return to the village north
0 Talk to Timfraku (chat 2)
Tai Bwo Wannai Trio complete.
0 Talk to the 3 brothers in the village, south, for their rewards

0 Training: 428,500 Cooking xp (lvl 64, halfway to 65)


Either about 4k raw karambwans (if using 1-tick method), OR 3k jugs of water + grapes, OR the highest

For those who did the firebwan method to 30 firemaking earlier, finish the rest of 50 Firemaking (1575xp

Items:
0 - Coins, Journal (from the chest at the Observatory), Sapphire amulet, Ghostspeak Amulet
0 - Stamina potion
0 Teleports: Necklace of Passage, Ardougne, Khazard tab
Making History:
0 Teleport to Khazard (tab)
0 Take the Charter Ship to Port Phasmatys
0 Head west, talk to Drolak at the general store.
0 Talk to Melina in the house north-east.
0 Talk to Drolak to receive a scroll.
0 Teleport to Jorral's Outpost (Necklace of Passage opt. 2)
0 Talk to Jorral.
0 Teleport to Ardougne
0 Run west into the Castle and talk to King Lathas upstairs (chat 1)
0 Teleport to Jorral's Outpost with your Necklace of Passage (opt. 2)
0 Talk to Jorral.
Making History complete.
Items:
0 - Hammer, Ghostspeak amulet, Silver bar, 3 Bronze wire, Needle, 5 Thread, Spade, 1 Air rune, 1 Law run
0 - Combat gear, optional Prayer potion or Food
0 - Stamina potion
0 Teleports: Fenkenstrain Castle, Falador, Canifis (Kharyll portal or Salve tabs), Fairy Ring + Dramen Staf
Creature of Fenkenstrain:
0 Teleport to Canifis pub (Kharyll portal or Salve tab)
0 In the Canifis Pub, telegrab a Pickled Brain off the western table
In Search of the Myreque:
0 Talk to Vanstrom Klause in the north-eastern corner (chat 2, 4, 4)
Creature of Fenkenstrain:
0 Teleport to Fenkenstrain's Castle
0 Enter the Castle and talk to Dr. Fenkenstrain (chat 1, 4, 4)
0 Climb up the staircase on the eastern room
0 Enter the room immediately west with the small book case.
0 Search the bookcase for "Handy Maggot Avoidance Techniques", receive a Triangle shape
0 Head to the opposite side of this floor and enter the room with a fireplace
0 Search the book case for "The Joy of Gravedigging", get a second triangle.
0 Use these triangles on each other for a star.
0 Head back to the ground floor and out into the northern garden.
0 Talk to the gardener ghost (equip ghostspeak) (chat 2)
0 Teleport to a fairy ring, use the code A-L-Q
0 Run a few steps east and 2 steps south, you will see a small grave marked with a cross
0 Dig at the grave to get a decapitated head
0 Use your Pickled Brain on the Decapitated head
0 Run north-west to the 4 gravestones (north of the haunted forest)
0 Use the star amulet on the most eastern gravestone
0 Push the grave to enter
0 Kill a level 51 Experiment (the wolf with a girl's head) and take the key it drops.
0 Follow the north-western path to its end and go through, climb up the ladder.
0 Dig at each of the graves here for some more body parts.
0 Teleport to Fenkenstrain's Castle
0 Head inside to the north
0 Talk to Dr. Fenkenstrain (chat 1), then talk to him again.
0 Head into the northern garden
0 Talk to the ghost (chat 2)
0 Take 3 canes off the pile.
0 Inside the shed, search the cupboard for a broom.
0 Use all the canes on the broom to make an extended brush.
0 Head inside the castle, up the western stairs
0 Enter the room with a fireplace
0 Use your extended brush on the fireplace and get a conductor mould.
0 Teleport to Falador
0 Head to the furnace south-east. Use a silver bar on it and make a Lightning Rod.
0 Teleport to Fenkenstrain's Castle
0 Climb up the western stairs again
0 Enter the southern room
0 Climb up the ladder
0 Use the lightning rod on the conductor.
0 Optional: Teleport to Fenkenstrain's Castle
0 Talk to Dr. Fenkenstrain.
0 Head back upstairs but this time go into the fenced room to the north
0 Climb up the ladder
0 Talk to the Monster.
0 Optional: Teleport to Fenkenstrain's Castle
0 Pickpocket Dr. Fenkenstrain.
Creature of Fenkenstrain complete.

Items:
0 - Druid Pouch with 9+ Charges (use Mort Myre Pears to fill it. They add 3 charges per pear).
0 - Steel longsword, 2 Steel swords, Steel mace, Steel warhammer, Steel dagger, 225 Steel nails
0 - Hammer, 6 planks, Coins
0 - Combat gear
0 - Stamina potion, optional prayer potion / food
0 Teleports: Mort'ton (scroll or minigame tele)
In Search of the Myreque:
0 Teleport to Mort'ton (scroll or minigame tele)
0 Head east to the boat
0 Talk to Cyreg Paddlehorn (chat 2, 2, 3, 3, 1)
0 Board the boat.
0 Go north and climb the tree.
0 Repair the bridge.
0 Continue north and talk to Curpile Fyod.
0 Say you’ve brought weapons then answer his questions:
Be careful with the answers, choosing the wrong option means getting sent back to Mort'ton
Who is the leader of the Myreque? - Veliaf Hurtz
Who is the only female in the Myreque? - Sani Piliu
What is the boatman's name? - Cyreg Paddlehorn
Who is the scholar of the Myreque? - Polmafi Ferdygris
What family is rumoured to rule over Morytania? - Drakan
Who is the youngest member of the Myreque? - Ivan Strom
What does Myreque mean? - Hidden in Myre
0 Go through the wooden doors in the back of the hill to the north.
0 Squeeze-past the staligmite in the recess to the north
0 Talk to Veliaf until the chat options appear
0 Talk to everyone in the room (no chat options needed)
0 Talk to Veliaf again
0 Kill the lvl 97 Skeleton Hellhound
0 Talk to Veliaf (chat 3, 5)
0 Leave the cave we are currently in
0 Head north and push the wall into the bottom of the Canifis pub
0 Climb up the ladder, run north into the pub
0 Talk to the Stranger (who was previously Vanstrum Klaus)
In Search of the Myreque complete.

Items:
0 - 25 Unnoted bones, 2 previous keys from Demon Slayer
0 Teleports: Necklace of Passage (equipped), Varrock, ring of dueling (equipped, to bank)
Demon Slayer:
0 Teleport to Wizard's Tower (Necklace of Passage opt. 1)
0 Climb up the stairs in the tower
0 Talk to Wizard Traiborn (chat 3, 3, 2)
0 Talk again and hand over 25 bones, receive the final key.
0 Pickaxe, 3 keys for Demon Slayer, Melee-boosting gear, Charged combat bracelet, Varrock tab
0 Teleport to Varrock
0 Prepare your Incantation from the Gypsy earlier. If you forgot your incantation you can just talk to her -
0 Return to Sir Prysin in Varrock castle, receive Silverlight
0 Teleport to Champion's Guild (combat bracelet opt. 2)
0 Run north-east and enter the dark wizard circle. Kill Delrith with Silverlight
Demon Slayer complete.
Varrock diary:
0 Run east to the Varrock east mines, and mine one iron ore

Items:
0 - Silver bar, Silverlight, Strange implement (can obtain during quest if you lost it), Black Mushroom Ink
0 - Equipped: Black mystic hat, robe and bottom. Or regular Black wizard hat, black desert robe and botto
0 - Either magic or melee combat gear (magic is easier, melee is faster)
0 - Stamina potions, Prayer potions, some decent food
0 Teleports: Necklace of Passage, Falador, Amulet of Glory
Shadow of the Storm:
0 Teleport to Al Kharid (glory opt. 4)
0 Head west to the bank, talk to Father Reen south of it (chat 1)
Lumbridge & Draynor Diary:
0 Catch some anchovies at the fishing spots (small net)
Shadow of the Storm:
0 Teleport to Eagle's Eyrie (necklace of passage opt. 3)
0 Run south-east to Uzer.
0 Talk to Father Badden (chat 1, 3, 1)
0 Climb down the stairs into the Uzer dungeon
0 If you need Black Mushroom Ink: Pick and grind a black mushroom
0 Use Black Mushroom ink on Silverlight
0 If you don't have a Strange Implement, pick one up now
0 Equip Darklight
0 Talk to Evil Dave (chat 2, 1)
0 Talk to Denalth by the throne (chat 4) - take note of the incantation, write it down / screenshot
0 Talk to Jennifer (chat 2)
0 Talk to Matthew (chat 3)
0 Teleport to Falador
0 Smelt a Demonic Sigil at the furnace with your silver bar
0 Teleport to Eagle's Eyrie (necklace of passage opt. 3)
0 Talk to the clay golem (chat 3)
0 Search the kilns around Uzer for a book - there is a sneaky hidden one to the east of the staircase
0 Read the book, and take it to Matthew in the portal.
0 Wait for the ritual to begin, then stand in the gap in the circle
0 "Chant" on your Demonic Sigil, recite the incantation in the order Denalth told you
0 Do not press anything until the cutscene ends
0 Take the sigil off the ground.
0 Exit the portal and watch a short cutscene
0 Take the sigil that spawns off the ground.
0 Talk to Evil Dave (chat 2) - should now have a total of 4 sigils.
0 Talk to Father Badden outside.
0 Talk to Father Reen (chat 3)
0 Talk to the golem (chat 3)
0 Use the Strange implement on the golem, talk to him again and give him the sigil.
You must be wielding Darklight and in melee distance to execute Agrith-Na, but the damage can be from
Agrith-Naar uses Magic and Melee attacks, and can also teleport you to him.
Use Protect from Magic and kill Agrith-Na, keeping your distance.
If using Melee, turn off auto-retaliate and walk 1 tile away between attacks, attacking immediately after
0 Enter the portal, talk to Matthew (chat 1)
0 Chant on the Demonic Sigil, recite the incantation BACKWARDS
0 Execute Agrith-Na with Darklight
0 Use the XP rewards on Ranged (chat 4, 3)
Shadow of the Storm complete.

0 Training: 48 mining.

You can either train at Ardougne (fairy ring BLR), or the Wilderness (burning amulet to Lava Maze, run
Bring items for 3-ticking if you know how to 3t iron.
Autumn Elegy: 3 tick iron minin
You can also superheat some ores while running between rocks, 150 casts will mean you don't have to

Items:
0 - Coins, Gold bar, Light source (eg Lit candle), Pickaxe, Dragon bones, 2 Ropes, Guam potion (unf), Pes
0 - Combat gear to kill an Ogre (safespottable)
0 - Stamina potions, Super antifire potion, Prayer potion(s)
0 Teleports: Fairy ring + Dramen staff, House (for watchtower portal), Feldip Hills scroll
0 Use your Pestle on the Bat Bones, then bank / drop the pestle.
0 If you don't have an alt with a Watchtower portal to use, hop to world 330 for this quest.
Watchtower Quest:
0 Teleport to House, use a Watchtower Portal (or Nexus to Watchtower)
0 Talk to the Watchtower wizard at the top of the Watchtower (chat 1, 1, 1)
0 Climb down the ladders, run north through the bushes.
0 Search the most north-western bush for Fingernails.
0 Return to the Watchtower Wizard (chat 1, 1)
0 Teleport to a Fairy Ring (C-I-Q)
0 Run south-west to the Ogres, talk to Og (chat 1)
0 Run south to the small island, to the western side.
0 Use a rope on the "Branch" (not "Long-branched tree").
0 Talk to Grew (chat 1)
0 Teleport to Feldip Hills
0 Follow the map on the right to the dungeon -->
0 Enter the dungeon (hole in the ground)
0 Kill Gorad, take his tooth.
0 Talk to Toban (chat 1, 1)

#NAME?
0 Talk to Toban AGAIN, receive a relic
0 Search Toban's chest and take his gold. #NAME?
0 Teleport to a Fairy Ring (C-I-Q)
0 Run SW to the ogres
0 Talk to Og
0 Swing back over onto the island south and talk to Grew
0 Pick up some jangerberries off the ground here before you leave
0 Teleport to House, use a Watchtower Portal (or Nexus to Watchtower)
0 Talk to the Watchtower Wizard
0 Teleport to a Fairy Ring (C-I-Q)
0 Run SE to Gu'Tannoth.
0 From Gu'Tannoth, take the western path to a gate
0 Use the Ogre Relic on either guard
0 Run south into the market.
0 Talk to the Ogre Trader by the Bread stall and he will attack you.
0 Lure him north of the stall
0 Run south of the stall and loot from it.
0 Exit the market and follow the path south
0 Talk to a guard (chat 1)
0 Use rock cake on a guard.
0 Continue along the path, over the bridge
0 Jump over the bridge and pay 20gp.
0 Head east to the Ogre Guards, talk to them (chat 2)
0 Talk again.
0 Return the way we came towards the entrance of the Ogre city (north-east area)
0 At the Y fork near the entrance, take the southern path.
0 Enter the cave here and you should find a Scared Skavid.
0 Talk to him (chat 2). Watch the cutscene.
0 Go through the entire conversation and do not cancel anything.
0 Leave the city and head west to cave #1 (map ---->)
0 Enter the cave right next to the small island where Grew is.
0 Pick up a Cave Nightshade here in the first cave
0 Talk to the Skavid. Answers:
- Ar cur = Gor
- Bidith Ig = Cur
- Cur tanath = Bidith
- Bidith tanath = Cur
- Tanath gor = Nod #NAME?
- Cur bidith = Ig
- Gor cur = Ar
- Gor nar = Tanath
0 There are 3 more skavids you must also talk to.
0 Head around to the dungeon symbols nearby for the rest of the skavids.
0 Head back and talk to the first Scared Skavid, inside the city (the only dungeon symbol on map above w
0 Outside the cave, talk to an Ogre guard here
0 Use a gold bar on an Ogre guard
0 Cross the bridge and enter the cave
0 Talk to the final skavid here. (same answers as above)
0 Before you leave, pick up a second Cave Nightshade here
0 Return to the ogre market.
0 Use a Nightshade on an "Enclave guard", confirm the interface.
0 After the cutscene, immediately teleport out.
0 Teleport to House, use a Watchtower Portal (or Nexus to Watchtower)
0 Talk to the Watchtower Wizard
0 Use your Pestle and mortar on Bat bones
0 Right click -> Use on Guam potion (in order):
0 - Jangerberries (do not eat)
0 - Ground bat bones
0 Talk to the Watchtower Wizard and have him enchant the potion
0 Teleport to a Fairy Ring (C-I-Q)
0 Return to Gu'Tannoth market
0 Use a second Nightshade on an Enclave guard, enter.
0 Run north and turn on Protect from Melee, sip a Super antifire potion
0 You'll need to use your Magic Ogre potion on 5 Ogre Shamans around the cave
0 Head clockwise around the cave and use the potion on 5 Shamans
0 After the 5th dies, a 6th will spawn randomly somewhere. Kill it and receive the 3rd Crystal
0 Head to the rock in the centre and mine the 4th and final crystal.
0 Teleport to House, use a Watchtower Portal (or Nexus to Watchtower)
0 Talk to the Watchtower Wizard
0 Use crystals on the pillars: (order is anti-clockwise)
0 - SW is Yellow
0 - SE is Grey
0 - NE is Magenta
0 - NW is cyan
0 Pull the lever on the western wall
Watchtower Quest complete.

Items:
0 - Barcrawl card, Coins, 1 Beer, Axe, Tinderbox, Bread dough, 1 regular log, Earth talisman/tiara, 1 pure
0 - Stamina potion
0 Teleports: Lumbridge, Falador, Lumberyard scroll
Lumbridge & Draynor Diary:
0 Teleport to Lumbridge
0 Cut an oak log from the tree south, then light the logs
RFD: Evil Dave:
0 Inspect Evil Dave in the dining hall
RFD: Dwarf:
0 Inspect the Dwarf
RFD: Pirate Pete:
0 Inspect Pirate Pete
0 Talk to the Cook outside about the Pirate (chat 3, wait, 1, 1, 2, 3)
Lumbridge & Draynor Diary:
0 Cook your bread dough on the kitchen range
RFD: Dwarf:
0 Teleport to Falador
0 Enter the pub, south-west
0 Talk to Emily or Kaylee and ask about dwarves (chat 3, 2)
Below Ice Mountain:
0 Talk to Burntof the dwarf (chat 1,1,1)
Barcrawl Miniquest:
0 Talk to a bartender again about the Barcrawl
Varrock diary:
0 Teleport to Lumberyard
0 Make 1 regular plank at the Sawmill operator
0 Enter the Lumberyard and chop down a dying tree
0 Run south to the Earth altar, enter and craft and Earth rune.
Barcrawl Miniquest:
0 Head north-west and complete the Jolly Boar Inn section of the barcrawl

Items:
0 - Barcrawl card, 1 Bronze Sword, 1 Bronze Arrow, 1 of each rune: Air, Water, Fire, Earth
0 - Molten glass, Tinderbox, Swamp tar, 2 planks, 60 steel nails, Hammer
0 - Magic combat gear with runes for all 4 elemental spells (bolt or blast), optionally a Ranged and Melee
0 - Stamina potion, Prayer potion, optional food
0 Teleports: Games necklace, Fairy ring + Dramen staff
Horror from the Deep:
0 Teleport to a Fairy Ring (code A-L-P)
0 Talk to Larissa by the lighthouse (chat 1, 1, 1, 3)
0 Run east and cross the bridge.
0 At the second bridge, use a plank on it
0 Cross over and repair the other side too.
0 Teleport to Barbarian Outpost (Games Necklace opt. 2)
0 Head east to the agility course
0 Talk to a guard to finish the barcrawl
0 Enter the gate and take the south-eastern pipe
0 Talk to Gunnjorn for a key
0 Teleport to a Fairy Ring (code A-L-P)
0 Inside the lighthouse, climb the staircase to the top
0 Use on the broken light mechanism:
0 - Swamp tar
0 - Molten glass
0 - Tinderbox
0 Climb back down, and down the stairs to the basement
0 Use on the door:
0 - 1 bronze sword, 1 arrow, and 1 of each elemental rune
0 Enter, climb down and talk to Jossik
0 Pray Protect from Melee and kill the low level Dagganoth
0 Run north-east to the stalagmites (rock pillars)
0 When the mother spawns, use Protect from Missiles (do not turn it off for the whole fight)
0 Safespot the Dagannoth Mother on the stalagmite to avoid her melee attacks
0 Use the correct combat style to damage the Mother:
White = Air
Blue = Water
Orange = Melee (optional)
Brown = Earth
Red = Fire
Green = Ranged (optional)
Horror from the Deep complete.
Optional: Head upstairs and talk to Jossik for a Damaged book.

0 Training: 40 Ranged.
Fastest way is to cannon Dagannoth at the lighthouse, just wear full Rune because you take too much d

Max cannon DPS: Rune 2h, Warrior ring, Fury, Warrior helm (if 45 Def, or Rune helm), combat bracelet,
If you needed to bank, teleport to a Fairy Ring, use the code A-L-P
Otherwise if you don't have a cannon, just train on Sand / Swamp Crabs with knives or darts.

Items:
- Reinforced goggles, range gear (best knives you can afford up to Rune), stamina, prayer pot
Teleports: Charged glory, Draynor manor tab
A Porcine of Interest:
0 Teleport to Draynor Manor
0 Run south, then south-east to the cave entrance for the Sourhog
0 Equip the goggles and kill Sourhog (level 37).
0 Remove the foot from the dead Sourhog.
Lumbridge & Draynor Diary:
0 Teleport to Draynor (amulet of glory opt. 3)
0 Run west to the market, then north to the dungeon symbol.
0 Enter the sewers and kill a zombie, then climb back up the ladder
A Porcine of Interest:
0 Return to Sarah at Falador farm. (Chat 1)
0 Teleport to Draynor (amulet of glory opt. 3)
0 Return to Spria in Draynor Village.
A Porcine of Interest complete.

Items:
0 - 9 Stews (optionally bring extra), Cat or Kitten (cat highly recommended)
0 Teleports: Glory
RFD: Evil Dave:
0 Teleport to Edgeville (amulet of glory opt. 1)
0 Head into the house to your west, climb down the ladder to the basement and talk to Dave (chat 3, 4)
0 Go upstairs and talk to Doris.
0 Go downstairs and drop your cat, right click -> chase and kill hellrats.
0 Complete Evil Dave's Stew:
0 - It may be helpful to keep track of your progress with notepad or in-game chat box
0 - He requires a 'perfect stew' with a certain dose of Red, Brown, Orange and Yellow spices added.
0 - It can be either 1, 2 or 3 doses of spice for each colour.
0 - Once you get any Spice, use it on a Stew to add 1 dose to it. When testing doses, only use ONE colou
0 - Talk to Evil Dave and have him try the stew
0 - If he says that "one of the spices is right", you know the correct dose for that colour spice. If not, try a
0 - If 2 doses is wrong as well, you know that it's 3 doses.
0 Repeat this process until you've figured out the dosage for each of the colours.
0 Make the final stew with the correct dosage of each colour spice.
0 Right click and use the final stew on Dave
0 Make sure to go through the entire conversation.

Items:
0 - Spicy Stew for Dave, Knife, Pestle and mortar, Fishbowl, Needle, 3 Bronze wire, Raw cod, Bread (optio
0 - Melee combat gear (no helmet or cape)
0 - Must be below 15kg weight (or 27 once you have the diving gear on)
0 Teleports: Lumbridge, Khazard tab
RFD: Pirate Pete:
0 Teleport to Khazard (tab)
0 Deposit your cat at the bank
0 Use your Pestle on the Raw cod
0 Use your Knife on the Bread
0 Keep the Pestle on you
0 East, talk to Murphy twice (chat 1, 1)
0 Equip the Fishbowl Helmet and Diving Appartus. If above 27kg weight, use the bank to get rid of some
0 Talk to Murphy again (chat 1, 1)
0 Swim north and pick a kelp, optionally take extra
0 Go north and talk to Nung
0 Swim west to the cave entrance
0 Pick up 5 rocks
0 Enter the cave
0 Kill 5 Mudskippers and take their hides
0 Return to Nung, talk to him twice
0 Enter the crab pen
0 Kill a crab and take it's meat, optionally get extra
0 Teleport to Lumbridge
0 Grind the kelp and crab meat with your pestle.
0 Talk to the Cook about the Pirate again, ask him what to do now.
0 Use the ingredients on each other
0 Cook the fishcake on the range.
0 Head inside the dining hall, right click -> Use the fishcake on Pirate Pete
RFD: Pirate Pete complete.
RFD: Evil Dave:
0 Right click -> use the Spicy Stew on Evil Dave.
RFD: Evil Dave complete.

Items:
0 - Spade, Lit torch or candle, Tinderbox, Rope, Bronze wire, Hammer, Chisel, 3 Bones, Mithril seeds (20+
0 - Magic Combat gear
0 - Stamina potions, Prayer potions, food, Antidote++
0 Teleports: Fairy Ring + Dramen staff, Ring of Dueling, Tai Bwo Wannai scrolls
The Feud:
0 Teleport to Duel Arena (Ring of Dueling opt. 1)
0 Run south to Ali Morisane and talk to him (chat 1, 2, 2, 1)
Family Crest:
0 Head west to the Gem Trader, talk to him (chat 3)
Shilo Village:
0 Take the Gnome Glider and fly to Karamja
0 Run south-west and cross the stepping stones
0 Run west to Shilo Village gate.
0 Talk to Mosol Rei outside of Shilo Village (chat 1, 1, 1, 4, 2)
0 Teleport to Tai Bwo Wannai (scroll)
0 North-east, use your Wampum belt on Trifitus in the eastern house (chat 2, 2, 1, 3, 1)
0 Teleport to Duel Arena (Ring of Dueling opt. 1)
0 Use the Gnome Glider and fly to Karamja
0 Run north-west past the jogres and crashed glider to a mine / dungeon symbol.
0 Use your spade on the mound of earth.
0 Use a lit torch or candle on the fissure
0 Use your rope on the fissure
0 Enter the cave
0 Head south-west to the cave-in
0 Search the cave-in and enter
0 Head north to the corner
0 In the NW corner, search the loose rocks on the western wall for a scroll.
0 Follow the path around south-east
0 Search the sacks in the south-eastern corner for another scroll
0 Head north to the gallows, if a zombie is attacking you then trap it on the other side of the gallows.
0 Search the gallows (chat 2)
0 Read both scrolls
0 Teleport to Tai Bwo Wannai (scroll)
0 Bury the corpse by the statue in the middle of the village, talk to the ghost that appears.
0 Teleport to a Fairy Ring (code C-K-R)
0 Run south to Cairn Isle.
0 Cross the bridge with a red-x stall
0 Head to the NW corner of Cairn Isle
0 Search the well-stacked rocks and enter
0 Head south and search the dolmen
0 Use a chisel on the sword pommel.
0 Use bronze wire on the bone beads. (if it doesnt work, read all scrolls)
0 Teleport to a Fairy Ring (code D-K-P)
0 Run south-east to the cave entrance doors, surrounded by Palm trees
0 Search the unique bright-green palm tree from the north side
0 Search the doors to find a keyhole
0 Use your chisel on the bone shard to make a bone key.
0 Equip the Beads of the dead then use the key on the doors. Do not un-equip your Beads of the Dead un
0 Open the ancient gate
0 Climb down the rocks.
0 Run west, south, then south-west to reach the bone door
0 Right click -> Use 3 regular bones on the bone door
0 Search the dolmen, then defeat Nazastarool in his 3 forms. Use Protect from Melee
0 Take the corpse of Rashiliyia off the dolmen
0 Teleport to a Fairy Ring (code C-K-R)
0 Run south to Cairn Isle.
0 Cross the bridge with a red-x stall seeds, search the well-stacked rocks.
0 Use the corpse on the dolmen, south.
Shilo Village complete.

Items:
0 - Knife, Chisel, 10+ Feathers, 1+ Wolf bones, 1+ Achey Tree logs. Optional axe.
0 - At least 1 of each: Cabbage, Tomato, Onion, Potato, Equa leaves, Doogle leaves
0 - Ranged gear (no weapon), extra ogre arrows
0 - Stamina potion
0 Teleports: Fairy ring + Dramen staff
Big Chompy Bird Hunting:
0 Teleport to a Fairy Ring, use the code A-K-S
0 Run east, past the swamp and wolves, then north-east towards the cave
0 Talk to Rantz (chat 3)
0 Make at least 6 new Achey arrows: (equip your extra ones first)
0 - Cut arrow shafts from the Achey Tree logs
0 - Attach feathers
0 - Use chisel on wolf bones for at least 6 tips
0 - Use tips on headless arrows
0 Talk to Rantz (chat 1, 2, 3, 4)
0 Enter the cave to the north
0 Unlock the Ogre chest in the NW corner
0 Take Ogre bellows (optional drop trick for extra)
0 Optional: Teleport to a Fairy Ring, use the code A-K-S
0 Head to the swamp (west of Rantz, east of Fairy ring)
0 Use your Ogre bellows on Swamp bubbles to fill it up.
0 Use the filled bellows on any toad hopping around. Repeat for 3 toads.
0 Fill your bellows again before you leave
0 Return and talk to Rantz
0 Head south to where the arrow points and drop your 3 toads.
0 Wait until Rantz fires his bow (may take some time)
0 Talk to him (chat 2, 1)
0 Equip the bow and ogre arrows
0 Kill a chompy and take it's corpse.
0 Talk to Rantz and see which food he wants with his chompy.
0 Head into the cave north and ask his kids as well.
0 Check your quest log incase you got duplicates, if so get the required items. All can be found with spaw
0 With the 3 required foods, cook the raw chompy on the ogre spit north of Rantz.
0 Talk to Rantz.
Big Chompy Bird Hunting complete.

Items:
0 - Egg, Bucket of milk, Pot of flour, Cake tin, Ogre bellows, Ball of wool, Tinderbox, Logs (lightable), Iron
0 - Ogre bow and arrows, Ranged armour
0 - Stamina potion, optional Chef's Delight if you want a lower burn chance
0 Teleports: Necklace of Passage, Lumbridge, Fairy ring + Dramen staff, Tai Bwo Wannai scroll
RFD: Skrach Uglogwee:
0 Teleport to Lumbridge
0 Head into the dining hall and inspect Skrach Uglogwee (chat 1, 2)
RFD: Lumbridge Guide:
0 Inspect the Lumbridge Guide (chat 1)
0 Teleport to Wizards Tower (necklace of passage opt. 1)
0 Head upstairs of the tower and talk to Traiborn (chat 1)
0 Talk again and begin the first puzzle:

Man with ponytail and book = Reldo


Ghostly green woman = Velorina
Man with desert robes and white beard = Ali Morrisane
Elf = Islwyn
Man with purple shirt = Unferth
Man with brown vest = Professor Gronigen
Woman with pink top = Gertrude
Woman (green witch) = Hetty
Man (hooded) = Pirate Pete
Man with a crown = King Lathas

0 Talk to him again, start the second puzzle:

Take the number of fire runes required to cast Fire Strike, ... = 10
Combat level of Goblins near Lumbridge = Level 2
Defence requirements to wear a Mystic hat = 20
Gold ring is to 5 as a holy symbol is to = 16
Glass vial is to 33 as a glass orb is to = 46
GP to bribe an Al Kharid gate guard = 10gp
Ingredients in a cake = Flour, egg, milk
If I'm going to need glass, first I will need = Soda ash, bucket, sand, glassblowing
If I can hear howling in one direction and buzzing in the other... = Catherby
The River Salve runs from = north to south
What doesn't lie between Morytania and Asgarnia = Keep Le Faye
Bar west of Pollnivneach = Bandit Camp
Guild closest to Fishing Platform = Legends' Guild
Tower closest to the Crafting Guild = Dark Wizard's Tower

0 Talk to him again.


Note, do NOT press 'Esc' to close the interface, click on the X button. Pressing Esc will actually cancel
I'm pretty sure there are only 5 possible questions, but if your first item is different to one of these, take

First item is coloured ball = Trout (chat 2)


First item is Fire rune = 2 types of runes (chat 3)
First item is Wolfbane dagger: = Mind Talisman (chat 3)
First item is Air rune = 3 types of weapons (chat 4)
First item is Silverlight = Guthix Prayer Book, Magic Logs, Pike (chat 5)

0 Use any ingredient on the Cake tin to make the Cake Mix, drop the empty pot and bucket.
RFD: Skrach Uglogwee:
0 Teleport to a Fairy Ring, use the code A-K-S
0 North of the fairy ring, mine 3 'rocks'
0 At the swamp east, collect 3 bloated toads
0 Refill your bellows again
0 Return to Rantz at the ogre cave (chat 2, 3)
0 Head SE to the water, talk to Rantz again (chat 2)
0 Use axe on tree twice after it falls
0 Talk to Rantz again (chat 2)
0 Teleport to Tai Bwo Wannai (scroll)
0 Run north-west out of Tai Bwo Wannai
0 Run west to the shore, stand next to a Tree with an Arrow stuck in it
0 Light a fire
0 Use your iron spit on a raw chompy and cook it.
0 Take the Ogre boat back to Feldip hills with Fycie and Bugs
0 Talk to Rantz (chat 2)
0 Use your Ogre bellows on the bloated toads
0 Head to the chompy hunting spot, south of Rantz's cave
0 Drop your 3 balloon toads
0 Wait for a Jubbly Bird to spawn. If all 3 of your traps despawn, you'll need 3 more rocks and 3 toads, an
0 Kill the Jubbly, pluck it, take the meat.
0 Cook it on Rantz's spit, boost if you want a lower burn chance.
0 Teleport to Lumbridge
RFD: Lumbridge Guide:
0 Cook the magic cake mix on the Lumbridge Range.
0 Enter the dining hall, use the Cake on Lumbridge Guide
RFD: Lumbridge Guide complete.
RFD: Skrach Uglogwee:
0 Right click -> Use the Jubbly bird on Skrach
RFD: Skrach Uglogwee complete.

Items:
0 - Coins, Fake beard, Kharidian headpiece, 3 Beers, Leather gloves, Bucket
0 - Melee combat gear, Optional cannon
0 - Stamina potions
0 Teleports: Nardah scroll. Optional 5k coins (6k total) and Ring of Wealth for the end.
The Feud:
0 Teleport to Nardah (scroll)
0 Take the magic carpet to Pollnivneach
0 Head into the bar and talk to Drunken Ali
0 Give him 3 beers, do not cancel any of the conversations, go through it all.
0 Go north and Right click -> Talk to any "Bandit"
0 Head SW to the Menaphites (purple/yellow guys)
0 Right click -> Talk to any Menaphite
0 Head NE into the Camel store
0 Buy a camel from the shop owner (chat 4, 2, 1, 2, 2)
0 Talk to a Bandit and Menaphite, give them each a receipt.
0 Head to the large SW purple tent
0 Talk to Ali the Operator (chat 1, 2) - he is wielding a scimitar
0 Pickpocket a Villager
0 Talk to Ali the Operator again (chat 1, 2)
0 Find a Street Urchin near the centre of town, by the fountain
0 Talk to him until the conversation ends
0 Pickpocket the villager with an arrow above their head
0 Talk to Ali the Operator (chat 1)
0 Equip the Oak Blackjack
0 Right click -> Lure any Villager.
0 Lead them east behind the large cacti (behind the bar)
0 Right click -> Knock out the Villager
0 Quickly pickpocket the villager while they are knocked out
0 Return and talk to Ali the Operator
0 Use your Kharidian headpiece on the Fake beard to make a Desert Disguise
0 Equip the Disguise and your Leather gloves
0 Head to the mansion on the east of town
0 "Hide-behind" the large cactus out the front
0 Use the Keys on the door.
0 Climb up the stairs to the north
0 Search the picture next to the bed
0 In clockwise order, press: 1, 1, 2, 3, 5, 8
0 Return to Ali the Operator and give him the jewels
0 Talk to any Menaphite Thug
0 Talk to Ali the Operator again (chat 2)
0 Talk to Ali the Barman (chat 3, 1)
0 Go up the hill to the north-west
0 Talk to Ali the Hag
0 Head to the Kebab shop, north of the Camel store
0 Talk to the kebab seller (chat 3)
0 Use the Special red sauce on a Trough by the camels
0 Wait for dung to appear on the ground.
0 If it's brown, use your bucket on it.
0 If it's green, make more dung by using the sauce on the trough again.
0 Head to the bar, find the Snake charmer outside to the south
0 Use a coin on the Snake charmer (chat 1)
0 Head west, north of the large purple tent
0 Use your Snake charm on any Snake
0 If you fail, try again. Get a snake in your snake basket.
0 Return to Ali the Hag up the hill
0 Talk to her twice to get Hag's poison
0 Head into the bar
0 Use Hag's poison on the beer on the table
0 Talk to Ali the Operator
0 Talk to the Menaphite Leader (just outside the tent).
0 Kill the Tough Guy.
0 Talk to a villager (chat 2)
0 North, talk to the Bandit leader near the magic carpet
0 Kill the Bandit Champion
0 Talk to a villager.
0 Talk to Ali the Mayor by the well in village centre.
House location: Taverly (5k)
0 Teleport to Falador Park (ring of wealth opt. 3)
0 Set your house to Taverly at the real estate agent

In bank:
0 2 cut Opal, 2 cut Jade and 2 cut Red Topaz, Steel bar, Bronze bar, Iron bar, Hammer, 5 Pigeon cages (fr

If 47+ Magic: Instead of bringing all 5 standard teleport tabs, you can use a combo staff + combo rune +
Eg - Smoke staff, mud runes, law runes (mud runes are the most expensive combo rune, but we can us
or, - Mist staff, Lava runes, law runes (cheapest)
If 47-50 magic, you'll also need 1 magic potion for Ardougne teleports.

Items:
0 - Coins, 3 Steel bars, Chisel, Bowl of hot water, Empty Cup, 2 Guams, 1 Marrentill and Harralander, Stea
0 - Stamina potions
0 Teleports: Ardougne, House, Lumbridge, Varrock, Amulet of Glory, Combat bracelet, Ring of Dueling, C
One Small Favour:
0 Teleport to Ardougne
0 Take the boat to Brimhaven
0 Board the cart to Shilo Village.
0 Go north-west over the bridge
0 Talk to Yanni at the quest symbol (chat 2, 5)
0 Leave Shilo Village to the south-east
0 Talk to a Jungle Forester on the tree line (chat 1, 1)
0 Teleport to Draynor (glory opt. 3)
0 Run west to Port Sarim.
0 Enter the axe shop and talk to Brian (chat 3, 2, 4)
0 Teleport to Draynor Village (glory opt. 3)
0 Head to Aggie the Witch's house, north-west
0 Talk to Aggie (chat 2, 3, 2)
0 Optional: teleport to Draynor Village (glory opt. 3)
0 Run east to the H.A.M hideout, pick the lock and enter.
0 Go all the way south-east past the stage, through the door
0 Talk to Johanhus (chat 4, 3, 2)
0 Leave the H.A.M hideout north-west
0 Head east to Fred the Farmer's house, from Sheep Shearer
0 Talk to Fred (chat 3)
0 Head east over the bridge
0 Run north into the chicken pen, enter the house
0 Talk to Seth (chat 2)
0 Teleport to Varrock
0 Run north-east to Horvik's armour shop.
0 Talk to Horvik (chat 3, 2), give him the steel bars.
0 (Optional) Teleport to Varrock
0 Run south-west to the Apothacarey
0 Talk to him (chat 3, 2)
Below Ice Mountain:
0 Teleport to Edgeville (glory opt. 1)
0 Speak to Marley at the yew trees with the steak sandwich in your inventory.
0 Run south to Barbarian Village
0 Speak to Checkal in the centre of Barbarian Village.
One Small Favour:
0 Talk to Tassie in the south-eastern house (chat 1)
Varrock diary:
0 Spin a bowl on the Pottery wheel
Below Ice Mountain:
0 Speak to Atlas in The Long Hall tavern in Barbarian Village. (Chat 1)
0 Take a cooked meat and a beer from the tables in The Long Hall
0 Return to Checkal and use the Flex emote when prompted.
Varrock diary:
0 Make sure your account has Authenticator enabled.
0 Enter the Stronghold of Security, make your way to the second level (east door, north-east door, then e
Family Crest:
0 Teleport to Duel Arena (ring of dueling opt. 1)
0 Head north-west to the Al Kharid mine
0 Talk to "A man" by the entrace (chat 2)
Lumbridge & Draynor Diary:
0 Mine an Iron ore in the Al Kharid mine
Varrock diary:
0 Teleport to Champion's Guild (combat bracelet opt. 2)
0 Run east to the path, and then follow the path south to the fence agility shortcut, cross over it
Family Crest:
0 Teleport to Edgeville Monastary (combat bracelet opt. 3)
0 Run south-west to the Dwarven mines, climb down the ladder
0 Head south, then west at the anvil symbol
0 Talk to Boot (chat 1)
One Small Favour:
0 Continue all the way west.
0 Talk to Hammerspike (chat 3, 4, 2)
0 Teleport to House (Taverly)
0 Run south to the herblore store
0 Climb up the stairs and talk to Sanfew (chat 2, 2, 3, 1)
0 (Right click) Use Bowl of hot water on Tea cup
0 Use on tea cup:
0 - 2 Guam leaves, Marrentill, Harralander
The Feud:
0 Teleport to Duel Arena (duel ring opt. 1)
0 Talk to Ali Morisane south (chat 1)
The Feud complete.
One Small Favour:
0 Use the Gnome Glider, fly to White Wolf Mountain.
0 Talk to Captain Bleedmage here (chat 2, 4)
0 Teleport to Catherby (tab)
0 Head to the General Store on Catherby docks
0 Talk to Arhein (chat 4, 1)
0 Teleport to Ranging Guild (combat bracelet opt. 4)
0 Run north-east to Seers Village.
0 In the most western house, talk to Phantuwti Fanstuwi Farsight (chat 4, 5, 1)
0 Teleport to Fishing Guild (skills necklace opt. 1)
0 Enter the cave a bit east.
0 Follow the path directly north to the end
0 On the eastern wall, right click and search the sculpture.
0 Teleport to Ardougne
0 Run north-east to Wizard Cromperty.
0 Talk to him (chat 4, 2)
0 Teleport to Khazard (tab)
0 Withdraw: 2 Opal, 2 Jade, 2 Red Topaz.
0 Head onto the southern Khazard docks
0 Talk to the Tindel Merchant (chat 2, 1)
0 Teleport to a Fairy Ring, use the code A-K-S
0 Run east to Rantz (his northern spot).
0 Talk to him (chat 2, 1, 4)
0 Optional: Teleport to a Fairy Ring, use the code A-K-S
0 Head west of the AKS fairy ring to the Gnome glider
0 Talk to the Gnome here (chat 4, 1)
0 Light poles (west to east): Sapphire, Opal, Red topaz, Jade
0 Search either of the most western poles to get a Sapphire first
0 Cut the sapphire with a chisel
0 Use the cut gem back on the light
0 For the opals, jades and red topaz, don't bother cutting it, use your already-cut gems on the light pole.
0 Repeat for all 8 lights in the area
0 Once done, talk to the Gnome again (chat 4)
0 Teleport to Castle Wars to bank
You'll need:
0 - Coins, Steel bar, Bronze bar, Iron bar, Hammer, 5 Pigeon cages, Airtight pot, Fly fishing rod, feathers
0 - Combat gear (magic and/or cannon will be best)
0 - Stamina potions
0 Teleports: (same) Ardougne, House, Lumbridge, Varrock, Glory, Combat bracelet, Ring of Dueling, Skil
0 Teleport to a Fairy Ring, use the code A-K-S
0 Talk to Rantz (chat 2)
0 Teleport to Khazard (tab)
0 Talk to the Tindel Merchant (chat 2)
0 Teleport to Ardougne
0 Talk to Wizard Cromperty (chat 4)
0 Teleport to Fishing Guild (skills necklace opt. 1)
0 Enter the cave and take the northern path to the end
0 Optional: set up your cannon
0 Read the magic scroll
0 Kill the monster
0 Wait for the death animation to end!
0 Read the magic scroll again and free Petra.
0 Teleport to Ranging Guild (combat bracelet opt. 4)
0 Run north-east to Seers Village.
0 Head to the western-most house in Seers Village
0 Talk to Phantuwti (chat 4, 4, 2, 2, 2, 1)
0 Climb up the ladder in his room
0 Head east and climb up the ladder onto the roof
0 Search the weathervane
0 Use a hammer on the weather vane.
0 Search it again and take 3 parts
0 Climb back down to the ground (confirm chat 1)
0 Head north to the anvils in Seers Village
0 Use the 3 weather vane parts on an anvil
0 Return to the roof from the eastern building ladder (spinning wheel building)
0 Head west to the weather vane, use the 3 parts on it
0 Climb down and talk to Phantuwti (chat 4)
Kandarin diary:
0 Run south-east into the church and play the organ
0 Run south-east to the flax fields and pick 5 flax
0 Run south and speak to Sherlock
Kandarin diary complete.
One Small Favour:
0 Teleport to Catherby (tab)
0 Head to the general store on the docks
0 Talk to Arhein (chat 4)
0 Teleport to Duel Arena (duel ring opt. 1)
0 Use the Gnome Glider, fly to White Wolf Mountain.
0 Talk to Captain Bleedmage (chat 2)
0 Teleport to House (taverly)
0 Talk to Sanfew (chat 2)
Below Ice Mountain:
0 Teleport to Edgeville Monastary (combat bracelet opt. 3)
0 Go to the entrance of the Ruins of Camdozaal, at the west side of the Ice Mountain, and talk to Willow (d
0 After the cutscene, kill the level 25 Ancient Guardian
Below Ice Mountain complete.
One Small Favour:
0 Return to Hammerspike in the western end of the dwarven mines
0 Talk to him twice and kill his goons (can't use cannon)
0 Talk to him again.
Varrock diary:
0 Teleport to Edgeville
0 Run south to the Barbarian Village fishing spots
0 Catch one trout (not salmon) to complete the diary task
One Small Favour:
0 Talk to Tassie in the south-eastern house
0 Teleport to Varrock
0 Talk to the Apothacarey (chat 3)
0 Optional: Teleport to Varrock
0 Talk to Horvik in the armour shop twice (chat 3)
0 Receive the 5 new cages
Lumbridge & Draynor Diary:
0 Teleport to Lumbridge
0 Speak to Haitus Cosaintus and claim your diary rewards, use the lamp on Agility.
Lumbridge & Draynor Diary complete.
One Small Favour:
0 Run north-east to the chicken pen
0 Talk to Seth Groats.
0 Teleport to Draynor Village (glory opt. 3)
0 Return to the H.A.M hideout
0 Talk to Johanhus (chat 4)
0 Optional: Teleport to Draynor Village (glory opt. 3)
0 Talk to Aggie (chat 2)
0 Optional: Teleport to Draynor Village (glory opt. 3)
0 Run west to Port Sarim, talk to Brian (chat 3)
0 Teleport to Ardougne
0 Board the boat to Brimhaven
0 Take the cart to Shilo Village, leave east
0 Talk to a Jungle Forester (chat 1)
0 Enter Shilo Village
0 Talk to Yanni, north-west (chat 2)
0 There are many pauses in the conversation
0 Use the XP lamps on Agility
One Small Favour complete.

Items:
0 - 1 Air and Law rune, Needle, 2 Thread, Light source, Knife, Rope, Pickaxe, any Bow and Arrow (useable
0 - Melee combat gear, Rune scim and Rune battleaxe
0 - Stamina potions, optional Prayer potion
0 Teleports: Necklace of Passage, Nardah scrolls
Desert diary:
0 Teleport to Nardah (scroll)
0 Run south into the building and have Zahur clean your grimy guam
Spirits of the Elid:
0 Head east into the Mayor's building
0 Talk to the Mayor (chat 1, 2, 1)
0 Head directly north to the most north-eastern house
0 Talk to Ghaslor (chat 1, 1)
0 Head west into the large building with a shrine
0 Telegrab the Ancestral Key off the eastern table
0 Search the north-western cupboard and take the robe top and bottom
0 Use your needle on the robes to repair them.
0 Teleport to Eagle's Eyrie (necklace of passage opt. 3)
0 Head west to the end of the river.
0 Use your rope on the root above
0 Equip your robes of elidinis and enter the cave
0 Equip rune scim, set it to stab
0 Open the western-most door on the southern wall
0 Kill the golem
0 Enter, and clean the water channel
0 Head to the next door to your east
0 Set rune scim to Slash
0 Open the door and kill the golem
0 Enter the room and clear the water channel
0 Equip rune battleaxe, set to aggressive crush (third style)
0 Open the north-eastern door and kill the golem
0 Equip your bow and arrow, shoot the target to clear the water channel
0 Head west to the north-western door
0 Go through and follow the path around
0 Talk to any of the spirits (chat 4, 1)
0 Teleport to Nardah (scroll)
0 Head east and talk to the Mayor
0 Take his shoes off the ground by the door
0 Head outside and use your knife on the shoes to get a sole.
0 Head west of Nardah towards a big crevice (marked on the map as a black formation)
0 Use your rope on the crevice, climb down
0 Head through the door and talk to the genie (chat 1, 1, 3)
0 Talk to the genie again
0 Optional: Teleport to Nardah (scroll)
0 Head back to the large northern building in Nardah
0 Use the statuette on the plinth
Spirits of the Elid complete.
Items:
0 - Bullseye lantern, Tinderbox, Cut sapphire, Pickaxe, Chisel
0 - Stamina potion, magic combat gear
0 Teleports: Lumbridge
Tears of Guthix:
0 Teleport to Lumbridge
0 Use your sapphire on the Bullseye lantern (must be extinguished)
0 Light the sapphire lantern
0 Enter the kitchen basement
0 Climb through the hole to the east
0 Head south and use your pickaxe on the second hole
0 Climb through and head south
Lumbridge & Draynor diary:
0 Kill a Cave Bug
Tears of Guthix:
0 Cross over the stepping stones south
0 Enter the cave south
0 Go east and climb down the rockslide
0 Talk to Juna (chat 1)
0 Climb back up the rockslide
0 Use your Sapphire lantern on any of the floating Light creatures, they must be relatively close for this t
0 Mine a rock, use your chisel on it
0 Climb down the rockslide to the east. Talk to Juna.
Tears of Guthix complete.

House location: Rimmington (5k)


0 Teleport to Falador Park (ring of wealth opt. 3)
0 Set your house to Rimmington at the real estate agent. If you have an alt for PoH, you can leave your ho

Items:
0 - Feather
0 - Combat gear for a low level enemy
0 - Stamina potions (lots of running ahead). Bring an Agility Potion(4) if below 45 Agility.
0 Teleports: Glory, House, Skills Necklace, Arceuus Library tabs
If you don't have another account's PoH to use, you might want to hop to world 330 for this quest.
Client of Kourend:
0 Teleport to Draynor (glory opt. 3)
0 Run west to Port Sarim's northern dock
0 Talk to Veos (chat 1) - if you have travelled to Kourend before, you can right click > Travel, and ch
0 Talk to Veos in Great Kourend (chat 1, 1) - chat might be (4, 1) if you have spoken to Veos before (ie
0 Use the feather on the enchanted scroll Veos gave you
0 Run north-west to the Piscarilius general store, talk to Leenz (chat 3, 3).
0 Teleport to House, enter someone's Kourend Portal
0 Run south-west to the Shayzien general store, talk to Jennifer (chat 3, 3)
0 Teleport to the Woodcutting guild (skills neck opt. 5)
0 Run north-east, cross the stepping stone, and run to the Hosidius general store, talk to Horace (chat 4,
0 Teleport to House, enter someone's Kourend Portal
0 Run north-west to the Lovakenj general store, talk to Munty (chat 4, 3)
0 Teleport to House, enter someone's Kourend Portal
0 Run north-east to the Arceuus general store, talk to Regath (chat 4, 3)
0 Teleport to Draynor (glory opt. 3)
0 Run west back to Veos in Port Sarim
0 Right click > Travel on Veos (chat 1)
0 Talk to Veos in Great Kourend (chat 4), receive an Orb
0 Teleport to Arceuus Library
0 Run north, then east towards the dark altar.
0 Left click on the Orb and it should break, otherwise go closer to the altar until it does
0 Teleport to Draynor (glory opt. 3)
0 Back at Veos, right click > Travel (chat 1)
0 Talk to Veos in Great Kourend (chat 4)
0 HOUSE FAVOUR: Hosidius
0 Use the XP lamps on Agility.
Client of Kourend complete.
The Depths of Despair:
0 Teleport to the Woodcutting guild (skills neck opt. 5)
0 Run north-east, cross the stepping stones, and enter Lord Kandur Hosidius's mansion (quest symbol)
0 Talk to Lord Kandur (chat 2, 1)
0 Speak to Chef Olivia.
0 Teleport to Arceuus Library
0 Run south into the Arceuus library
0 In the north-eastern room, talk to Galana
0 She will mention a location where you can find the Varlamore Envoy (if you miss it, talk again)
0 The location of the book is the same for all players on the same world. You can use an alt to find it if yo
0 Head to this location in the library, search all bookcases in the room until you find it.
0 Teleport to the Woodcutting guild (skills neck opt. 5)
0 Read the Varlamore Envoy
0 Run south to the dungeon symbol, enter it.
0 Follow the cave around taking the outer-most path
0 Cross the stepping stone and climb over the obstacles
0 Climb down the rope
0 Speak to Artur Hosidius
0 Go through and kill the sand snake
0 Search the chest for the Royal accord of Twill
0 Teleport to the Woodcutting guild (skills neck opt. 5)
0 Return to Lord Kandur in Hosidius
The Depths of Despair complete.

0 Training: 44 Thieving at Pyramid Plunder. Use Sceptre or Nardah scroll to get there.
Desert Diary:
0 Steal from the Sarcophagus in the first level of Pyramid Plunder (only need to do this once)

0 Training: 53 Thieving (blackjacking)


Use bandit brews for the first level until you're 45
Bring coins, Nardah scroll, noted food, maple blackjack, 8+ bandit brews, duel ring to bank afterwards
Teleport to Nardah, take the carpet to Poll

Items:
0 - Pendant of Lucien, Knife, Light source (make sure it's lit), 20 Limpwurt roots
0 - Yew shortbow, green d'hide, no ammo. Rune scim for end.
0 - 1 or 2 Staminas, 1 Prayer potion, 1 Ranging potion - optional Purple Sweets instead of Staminas
0 Teleports: Combat bracelet, and a bank teleport (or Fairy ring + Dramen staff if you can fit them)
0 Note: You cannot trade items inside the majority of the dungeon, but you can trade over the Limpwurts
Temple of Ikov:
0 Teleport to Ranging guild (combat bracelet opt. 4)
0 Head south of the ranging guild, then east to a temple.
0 Climb down the ladder.
0 Make sure your Light source is lit
0 Go all the way west and down a staircase
0 In the eastern side, cut the web and take the Boots of Lightness (drop knife if needed)
0 Return upstairs to the main area
0 Equip your Pendant of Lucien
0 Head north through the gate
0 Head north-west to the bridge, DO NOT CROSS YET
0 Warning: For the next step, you MUST be below 0kg weight (-1kg or below). Do NOT unequip your Pend
0 Equip your Boots of Lightness and drop everything else until you reach -1kg or below.
0 Cross the bridge, quickly run into the building
0 Pick up the Lever Handle at the red dot on your minimap
0 Return and pick up your items, you no longer need the light source or knife.
0 Head south through the gate
0 On the southern wall, east of the south gate, there is a Lever Bracket
0 Use your Lever handle on the Bracket
0 Pull the newly made Lever
0 Head through the southern gate and follow the ice path, use Protect from Melee
0 Search all chests in the area until you have about 20 Ice arrows. When you find some arrows, search th
0 With 15-20+ arrows, return back to the main area
0 Head through the northern gate
0 Head north into the small room
0 Right click > "Search" the lever for traps, then pull the lever
0 Head west, then north through the door
0 Prepare to kill a lvl 84 Fire Warrior with your bow and ice arrows.
0 Pray Protect from Magic, and attempt to open the second northern door
0 You'll need to pick up your arrows off the ground during the fight in between hits.
0 Once he's dead, go through and talk to Winelda (give 20 limpwurts)
0 Head NW and push the wall
0 Un-equip your Pendant of Lucien!
0 Right click > Talk to a Guardian of Armadyl (chat 1, 1, 3, 1)
0 Bank if needed to withdraw your Fairy ring tele and Dramen staff
0 Teleport to fairy ring (D-K-R)
0 Equip the Pendant of Armadyl
0 Go south into the house.
0 Kill Lucien.
Temple of Ikov complete.

Items:
0 Bird snare, Pickaxe, Rope, Knife, EMPTY Waterskin, Antipoison, Stamina pots
0 Teleports: Varrock, Camelot, Necklace of Passage, Amulet of Glory, Fairy Ring teles + Dramen staff
Varrock diary:
0 Teleport to Varrock
0 Run north-east to the Varrock Museum.
0 Go downstairs and complete the Natural History Miniquiz, then speak to Orlando in the middle.
0 Go upstairs and talk to Historian Minas (chat 2)
0 Once you get 3 lamps, use them on agility.
0 Return downstairs and speak to Haig Halen again (just open conversation and complete the task)
0 Teleport to Varrock
0 Run south-east to Toby, claim your diary reward, use lamp on Agility.
Varrock diary complete.
Desert diary:
0 Teleport to Eagle's Eyrie (Necklace of Passage opt. 3)
0 Cut a healthy cactus
0 Put down a Bird Snare
0 Mine 5 clay. If the trap fails while mining, reset it, then continue mining.
0 Successfully catch a Golden Warbler and click on the trap.
0 Teleport to the Fairy Ring, use the code B-I-Q
0 Run north-west to the Kalphite Lair, use a rope on it and climb down.
0 Follow the path until you see the room with Potato Cacti spawns, run in praying Melee and pick up 5.
0 Teleport to Al Kharid (Amulet of Glory opt. 4)
0 Run south and speak to Jarr, claim your diary reward, use lamp on Agility.
Desert Diary complete.
Kandarin diary:
0 Teleport to Camelot
0 Speak to The Wedge and claim your diary rewards, use lamp on Agility.
Kandarin diary complete.

Items:
0 - Boots of Lightness (equipped), Yew shortbow and 5 Rune arrows, Spade, Tinderbox, Bucket, 2 Ropes
0 - Zamorak Monk robes (top+bottom), Staff and runes for highest spell
0 - Stamina potions, 5-6 Sara brews and 3-4 Super restores recommended, otherwise food and a few pray
0 - 2 or 3 summer pies recommended
0 Teleports: Ardougne, West Ardougne, Varrock
Underground Pass:
0 Teleport to West Ardougne
0 Run all the way west to the cave
0 Talk to Koftik (chat 1)
0 Enter the cave
0 Head west, then climb over the rocks to the north (above the green swamp)
0 Continue west, climbing over 2 more rocks
0 Talk to Koftik again to the west
0 Use the Cloth on an Arrow
0 Use the 'Fire arrows' on the nearby campfire (optionally make more, can fail
0 Equip the Lit Fire arrows and Bow
0 Head around the wall to your north
0 Shoot the Rope support on the bridge
0 Pick up the nearby Plank at '4' on the map.
0 Head around to '5' on the map above (just follow the path)
0 Optional: Boost with a summer pie now if you brought them
0 Walk to the northern side with a large gap (not the water side)
0 Use your Rope on the 'Rock' above you
0 If you fail, you'll need to follow the path around back to the entrance of the Underground Pass
0 Make your way to '6' on the map
0 Cross the grid using trial and error.
0 Pull the lever and pass through the gate
0 Head west to '8' on the map
0 There are wall traps along this corridor, you can either tank the damage or search them to disarm them
0 In the large room there are 4 corridors leading to 4 orbs
0 Take the north-eastern path first
0 Use the 1-tile run trick to pass over the flatstone traps
0 Pick up the north-eastern orb, return to the centre
0 Head down the north-western path, past some aggressive spiders and ogres
0 Take the second orb and return
0 Head down the centre-most western path, using the 1-tile trick again.
0 Take the third orb and return
0 Head down the south-western path
0 Right click the orb and Search it for traps, until you disarm it.
0 Pick up the orb.
0 Head back east, past the wall traps to the furnace (7)
0 Use all 4 orbs on the furnace
0 Back west, climb down the well (9) in the centre of the room
0 Optionally, search the two stacked boxes in this room for 2 salmon and 2 meat pies.
0 Head west to the jail cells (2) - we are now following map #2
0 Open the door into the south-eastern cell
0 Dig with your spade next to the mound of dirt, on the southern wall of the cell
0 Head west and boost with a summer pie if you have them
0 Cross the ledge (3) - try again if you fail, return to the cell
0 Head as far south as you can (5)
0 Right click > Pick-lock on the door
0 Using your minimap only, navigate east all the way to the second door
0 Open the second door and head south to a pipe
0 Climb through the pipe (6)
0 Right click > Search the Unicorn cage
0 Head south around the path and up the hill
0 Use your Railing on the Boulder
0 Search the smashed unicorn cage for a Unicorn Horn
0 Pass through the tunnel and follow it around
0 Kill the 3 Knights and take their unique Paladin badges.
0 Further west, use on the well:
0 - 3 Paladin badges
0 - Unicorn horn
0 Run west and use plank on plate trap or tank it. Enter western doors.
0 Run west to the north-western corner
0 Climb down the stairs in the north-western corner
0 Run south to the SW corner, talk to Niloof the Dwarf near the buildings
0 Leave the dwarf camp and run south-east to the staircase, climb up
0 Head north-east until you reach a platform extending west
0 Walk out onto the platform and jump the gap
0 Head south to the witch's house
0 On the window, "search" it to notice she is looking for her cat
0 Jump the gap to the north-west (leading west)
0 Continue NW and pick up the Witch's cat
0 Head back to the Witch's house
0 USE the Cat on her front door
0 Enter her house
0 Open and search the chest (don't skip chat)
0 Jump the gap north-west (leading west)
0 Head south and jump a second gap
0 Kill the first 2 demons and take their Amulets
0 Do NOT jump the gap west - we can kill it and telegrab the amulet without jumping
0 Kill the third demon, telegrab it's amulet
0 Head north to the chest, open it
0 Use the Liquid on Iban's doll
0 Intentionally fail a jump gap (can take 15-20+ damage). Keep jumping until you fail
0 Talk to Klank the dwarf at the dwarf camp, receive his gauntlets
0 Equip Klank's Gauntlets
0 Enter the small room in the south-eastern part of the Dwarf camp
0 Use your bucket on the barrel
0 Head to the south-eastern corner of the dungeon (bottom level)
0 Use the filled bucket on the tomb
0 Use your Tinderbox on the tomb
0 Use the Ashes on Iban's doll
0 Run north to the north-eastern corner of the bottom level
0 Kill Kalrag the spider
0 To avoid getting attacked by the small spiders, you can stand on the eastern wall between two skeleton
0 Once you've killed Kalrag, run north-west
0 In the north-western corner of the bottom level, climb up the stairs
0 Using the map above, navigate to Iban's Dove (purple dot circled in cyan, north-west corner of room)
0 With Klank's gauntlets equipped, 'Search' the cage
0 From your current position, head south-west, and then east
0 At the fork, head south and jump the gap to the Disciples of Iban
0 (If you don't have Zamorak Monk robes for some reason, kill a Disciple now and take them)
0 Jump the second gap and head west to the temple door
0 Turn on Protect from Magic
0 Unequip EVERYTHING except Zamorak Monk robes
0 Enter the door
0 Run to the well in the centre of his room
0 Right click > Use Iban's doll on the well repeatedly until it allows you (you will get stunned frequently)
0 Once Iban dies and you appear beneath his room, you can teleport out.
0 Teleport to Ardougne
0 Return to King Lathas in the castle, talk to him.
Underground Pass complete.

House location: Taverly (5k)


0 Teleport to Falador Park (ring of wealth opt. 3)
0 Set your house to Taverly at the real estate agent, if it's not already

In bank for next section:


0 1k+ coins, Bucket of milk, Pot of flour, Egg, Bowl of water, 4 Asgarnian ales
0 2 Admiral pies, Botanical Pie, Fishing rod (not fly fishing), Fishing bait, Sample Bottle, Thin Snail, Pestl
0 Teleports: Ardougne, Varrock, Burning Amulet, House (taverly)

Items:
0 - Pickaxe
0 - Combat gear to kill the Ice Queen, optional cannon
0 - Dwarven Stout (m) for 50 Mining
0 - Stamina potions, optional Prayer potion
0 Teleports: Ring of Dueling
Heroes' Quest:
0 Teleport to Duel Arena (ring of dueling opt. 1)
0 Take the Gnome Glider to White Wolf mountain.
0 Run a bit north and use your pickaxe on the "rockslide" (50 mining req)
0 Climb down the south-eastern ladder.
0 Follow the tunnel south-west, go up the first ladder.
0 Climb down the eastern ladder
0 Go through the long tunnel.
0 Use the ladders up and down at the end of the tunnel.
0 Go north and Pray Protect from Melee. Kill the Ice Queen
0 Take her Ice gloves. Bank if needed.

Items:
0 - Coins, Ice gloves, Knife, Fishing rod, Fishing bait, Sample Bottle (tradeable), Pestle and mortar, Thin S
0 - Botanical Pie, 2+ Admiral Pies
0 - Stamina potion, Prayer potion, some food
0 Teleports: Ardougne, Varrock, Burning Amulet, Amulet of Glory, House tabs, solo accounts: bank telep
NOTE: We are visiting the deep Wilderness during this quest. Do not bring anything you wouldn't want
You will soon need a partner or another acc in the Phoenix gang. To find someone, use the clan chat "O
If speedrunning, have the other account ready to kill Grip
0 Teleport to Taverly (house)
0 Head north to the Heroes' Guild.
0 Talk to Achietties (chat 1, 4)
0 Teleport to Varrock
0 Run south-west to the Black Arm Gang hideout.
0 Talk to Katrine (chat 2)
0 Teleport to Ardougne
0 Take the boat to Brimhaven.
0 Run east, then south into the town (past the Spirit Tree patch)
0 Enter the building south of the Agility symbol, use the northern door (password: Four-Leafed Clover, o
0 Talk to Trobert (chat 1, 1).
0 Equip your full black armour
0 Head west to the mansion building
0 Enter and talk to Grip (chat 2, 3).
0 - If your partner/other account needs a Miscellanious Key, give the key to them
0 Enter the north-eastern room and search the cupboard (chat 2).
0 Wait for Grip to enter the room, then close the door.
0 - (Partner / other account will kill Grip)
0 When Grip is killed, take his key off the ground.
0 Head to the western room with two chests inside
0 Search the northern chest for two candlesticks.
0 - If someone else helped you with this quest, give them the other candlestick.
0 Teleport to Varrock
0 Return to Katrine and talk to her. Get the Master Thief's Armband.
0 Teleport to Draynor (glory opt. 3)
0 - Grind the Thin Snail with your pestle
0 - Use Blamish snail slime -> Harralander pot (unf), requires Botanical Pie boost
0 - RIGHT CLICK Use Blamish Snail oil -> Fishing rod.
0 Deposit everything EXCEPT:
0 - Ice gloves, Knife, Burning amulet, Oily rod, Fishing bait, Admiral pies, Tinderbox, Logs, House telepor
0 - Optional: Master Thief's Armband, if you don't mind risking it. You can reclaim from Katrine if lost.
0 Run west to Port Sarim
0 Head around to the Entrana monks.
0 Board the boat to Entrana.
0 Head around north-east to the bridge, go north
0 Equip Ice gloves
0 Kill a Firebird. Take it's feather. Note: If you don't want to risk losing your Ice gloves or Firebird feather
0 Teleport to the Lava Maze (burning amulet opt. 3, 1). Warning: Deep wilderness!
0 Slash the web and follow the maze to some fishing spots.
0 Eat an admiral pie, then start fishing.
0 Once you catch a lava eel or two, light and fire and cook it on your fire.
0 Keep trying until you successfully cook one.
0 Exit the lava maze and go a bit west to the lesser demons.
0 Climb down the ladder, pull the lever into the KBD lair
0 Spam click your House tab or Bank tele
Items:
0 - Coins (1k+), Master thief's armband, Fire feather, Cooked lava eel, Ice gloves, Bucket of milk, Pot of flo
0 - Stamina potion
0 Teleports: House (taverly)
0 Teleport to House (taverly)
0 Return to Achietties at the Heroes Guild and talk to her.
Heroes' Quest complete.
RFD: Dwarf:
0 Run south-west of the Heroes' guild to the small building with a quest symbol.
0 Add coins to your 4 asgarnian ales
0 Climb down the stairs, then run west into the bar.
0 Talk to Rohak (an old dwarf), give him beers until he agrees to help you.
0 Continue to use beers on him until you get a cutscene
0 Talk to him several times until he agrees to make you a Rock cake
0 You may need to talk to him again for him to actually start making it
0 Equip your Ice gloves
0 Take the Rock cake off the table

In bank for next section:


0 - Full cake, Spiked boots, Climbing boots, 50+ Lockpicks, Ice gloves, Gas mask (plague city), Tinderbox
0 - Your best magic combat gear, Super restores, Good food, Magic potions, optional runes to cast Snare
0 - Optional cannon and cannonballs (highly recommended)
0 Teleports: Skills Necklace, Nardah scrolls, Fairy ring teles, Games necklace. Optional: Pharaoh's Scep

0 If training agility on Canifis rooftop instead of Skullball (and not currently 38+ smithing): bring about 13

Items:
0 Noted: 12 Magic logs, 6 Steel bars, 6 Molten glass, Ashes, Charcoal, 1 Blood rune, Bones (regular)
0 - Coins, Garlic, Pestle and mortar, Silver bar, Spice (not Gnome spice)
0 -Teleports:
Stamina potions
Fairy ring + Dramen staff, Glory, Canifis (either Salve tab, or House tab for a Kharyll portal)
0 One teleport to the Exam Centre - Senntisten portal, Digsite scroll or duel ring for the glider to Varrock
Note: recommended not to use any God-related items when travelling to Bandit camp
Desert Treasure:
0 Teleport to a Fairy Ring, use the code B-I-Q
0 Run south-west to the Bedabin camp.
0 Talk to the Archaeologist by the magic carpet (chat 2, 1)
0 Teleport to the Exam Centre (Senntisten portal, Digsite scroll, Gnome glider to Varrock)
0 Enter the Exam Centre (SW room)
0 Talk to the Archaeological Expert (chat 1)
0 Talk to him AGAIN. Receive the translation notes.
0 Teleport to a Fairy Ring, use the code B-I-Q
0 Return to the Archaeologist (chat 2).
0 Talk AGAIN (chat 1)
0 Run south to the Bandit camp bar.
0 Buy a drink at the bartender (chat 2, 1)
0 Talk to the bartender again (chat 2)
0 Talk to Eblis east of the bar, often in the small eastern house (chat 4, 1, 1)
0 USE on Eblis all your noted items and Blood rune
0 Talk to Eblis again.
0 Run south-east to the circle of mirrors.
0 Talk to Eblis again.
0 Teleport to Canifis (house portal or salve tab)
0 Talk to Malak in the pub (chat 5, 1, 3)
0 Teleport to Draynor (glory opt. 3)
0 Climb down into the sewers, east of you.
0 Run all the way north and talk to Ruantun - receive a silver pot.
0 Head south-west and climb up the ladder
0 Run west to Port Sarim (entrana monks)
0 Deposit your dramen staff and take the boat.
0 Talk to the High Priest in the church.
0 Teleport to Canifis (house portal or salve tab)
0 Talk to Malak (take a small amount of damage)
0 At the bank, prepare your pot of blood:
0 - Crush your garlic with a pestle
0 - Use the ground garlic on the pot
0 - Use the Spice on the pot

0 Training: 48 Agility. Either Skullball or Canifis Rooftop course. Skullball is faster, it's found east of Can
http://osrs.wiki/Werewolf_Skullball
The mechanics do take a little getting used to, so optionally just train at Canifis instead if you aren't fam

Items:
0 - Blessed pot (with blood, spices and garlic in it), Coins
0 - Good combat gear (magic + cannon)
0 - Stamina pots, Prayer pot, food
0 Teleports: Mort'ton Scroll, Canifis (Kharyll portal or Salve tab)
0 Teleport to Mort'ton
0 Run west and "Board quickly" on the boat
0 Run north-east to Dessous's grave
0 Set up your cannon, pot up and prepare to fight Dessous.
Dessous: attacks with melee and ranged. Recommended to pray protect from ranged. You can safespo
There is a trick where if you swap between Protect from Ranged / Melee each tick, he can never damage
0 Use your blessed pot on the grave
0 Kill Dessous.
0 Teleport to Canifis (house portal or salve tab)
0 Talk to Malak, receive the blood diamond.
NOTE: If you have one of the 4 diamonds in your inventory, there is a chance a "Stranger" will appear a

Items:
0 - Full cake, Climbing boots, Spiked boots, runes to cast any Fire spell several times
0 - Magic combat gear, optional cannon. Note: Kamil will drain your stats, so it's probably better to use F
0 - 3-4 Super restores, Stamina potion, magic potions, food
0 Teleports: Fairy ring teleport + Dramen staff, and a bank teleport
0 Teleport to a Fairy Ring, use the code A-J-R
0 Use the secret backdoor to the Stronghold and exit towards Trollheim
0 At the ranger trolls, take the path we took for Troll Romance (north-western, up into the snow).
0 At the ice gate, talk to the troll child
0 Use your cake on the Troll child, talk again (chat 1)
0 Enter the gate, set up your cannon and kill 5 ice trolls (chat will say "ice falls away from the entrance" 5
0 Crawl through the small cave south-east. Follow the path around past aggressive wolves (multi-comba
0 Head north towards the arena area.
Kamil attacks with magic and melee, his magic attack freezes you in place, but his melee attacks can h
Recommended to pray Protect from Magic until he is 3-4 tiles away, then pray Protect from Melee for th
0 Kill Kamil.
0 Follow the path around a large mountain until you reach the ice path.
0 Equip spiked boots, continue following the path.
0 Pass through the ice gate, walk along to the troll father and mother.
0 Cast any fire spell on them to free them (must do 10 total damage).
0 Talk to them and go through all the conversations until you get the Ice Diamond.

Items:
0 - Gas mask, Ice gloves, Tinderbox
0 - Magic gear, you are only able to use Water spells for this fight! (or a cannon)
0 - optional cannon
0 - Stamina potions, Prayer potion
0 Teleports: Pollnivneach (Nardah scroll + coins), bank teleport
0 Teleport to Nardah
0 Take the magic carpet to Pollnivneach
0 Head to the dungeon symbol west of Pollnivneach
0 Equip your Gas mask and Ice gloves
0 Climb down into the well
0 In the 4 corners of this dungeon there are "Standing torches".
0 Light the torches in this order: south-east, north-east, north-west, south-west.
0 Head into the room north-east with a chest and Fire Giants.
0 Search the chest in this room for a key.
0 Make your way east to the large oval-shaped room on the eastern side of the dungeon.
0 Make sure you are wearing Ice gloves and casting Water Blast.
0 Enter, set up your cannon and kill Fareed. Pray Protect from Melee.
0 Take the Smoke Diamond.

Items:
0 NOTED: 50+ lockpicks, 10+ food (could need more if you get very unlucky)
0 - Coins, 1 antidote++ potion
0 Teleports: Skills Necklace, Fairy ring + Dramen staff, bank teleport
0 Teleport to the Fishing Guild (skills neck opt. 1)
0 Run north-west to Rasolo (near the information centre from Waterfall Quest)
0 Talk to Rasolo (chat 3, 1)
0 Teleport to a Fairy Ring, use the code B-I-Q
0 Run south to the Bandit camp.
0 Enter the most south-western tent with a chest in it.
0 Use lockpicks on the chest until you receive the Gilded Cross.
0 You can un-note food and lockpicks at the general store (use notes on the Tiles NPC).
Items:
0 - Magic combat gear, optionally bring runes for Snare as well
0 - Stamina potions and Prayer potions, optional food (everything is melee)
0 - Optional cannon
0 Teleports: Skills Necklace, bank teleport
0 Teleport to the Fishing Guild (skills neck opt. 1)
0 Return to Rasolo and receive the Ring of Visibility.
0 Head a little bit east into the fenced area.
0 Climb down the ghostly ladder.
0 Shadow dungeon map
0 Head directly east as far you can until you hit a wall.
0 Run all the way north, then a little bit east around a bend.
0 Now go all the way south to a wall, then east.
0 Take the first northern fork, then east into the large open area. #NAM
Damis attacks with melee and he has 2 forms. His first form is easy, just kill him and Pray Protect from
His second form will rapidly drain your prayer points (approx 5 per second) while you are in melee dista
You can either safespot him using a rat or bat, or cast Snare on him and keep your distance.
0 Optionally set up your cannon, kill Damis in his first form
0 If you're planning on safespotting him instead of using Snare, set up the safespot on his first form
0 PICK UP the Shadow diamond off the ground.
Items:
0 - 4 Diamonds (Blood, Ice, Smoke, Shadow)
0 - Stamina potions, Prayer potions, 1 or 2 brews or some Purple sweets
0 - Minimal weight, boots of lightness
0 Teleports: either Nardah scroll and Coins, or a Pharaoh's Sceptre
0 Either Jaleustrophos teleport on Sceptre, or Nardah scroll
0 Return to Eblis at the circle of mirrors, talk to him.
0 Run south to the pyramid.
0 USE ON THE OBELISKS:
0 - Blood diamond on the NW pillar
0 - Shadow diamond on the SW pillar
0 - Ice diamond on the SE pillar
0 - Smoke diamond on the NE pillar
0 Enter the pyramid.
0 Keep your run energy and prayer up, navigate to the ladder on each level and climb down.
0 There is a chance you will be kicked out of the pyramid, not really anything you can do about it. Being -
0 Pyramid map level 1
0 Pyramid map level 2
0 Pyramid map level 3
0 Pyramid map level 4
0 Once you reach the end, enter the final room and talk to Azzanadra
Desert Treasure complete.
0 Swap back to the Standard Spellbook on the ancient altar.

0 Training: 38 Smithing (if not already) - smith the highest level steel items that you can at varrock anvil

0 Training: 55 Magic (if not already), or 53 with Imbued Heart. If you skipped Eyes of Glouphrie earlier in t

Items:
0 - Crest piece from Caleb, Pickaxe, 2 cut rubies, Ring mould, Necklace mould, Regular antipoison (any d
0 - Magic combat gear with runes for all 4 'Blast' spells - note this will be taken into the Wilderness
0 - Dwarven stout (m), Mushroom pie, either Magic potion if 55+ magic, or Imbued Heart if 53/54.
0 - Stamina potions, optional Prayer potion
0 Teleports: Varrock, Falador, Ardougne, Lumberyard, Glory, Ring of Dueling
Family Crest:
0 Teleport to Ardougne
0 Head east out of Ardougne
0 Head south-east to the dungeon and enter
0 Head north-east into the dungeon
0 - Go to the north wall and pull the lever (up)
0 - Go down to the south room, enter the eastern door
0 - Pull the lever (up)
0 - Exit via the western door
0 - Pull the lever on the north wall (down)
0 - Enter the northern door
0 - Pull the lever (up)
0 - Leave the room
0 - Pull the lever on the north wall (up)
0 - Go to the southern room, use the western door
0 - Pull the lever (down)
0 - Exit the eastern door
0 - Enter the door in the middle to the hellhounds
0 Go a little south-east of the door
0 Pray Protect from Melee and mine the "perfect" gold ore (southern wall)
0 The hellhound cannot stop you from receiving the gold ore.
0 Mine a SECOND 'perfect' gold ore from the other spawn on the southern wall
0 Teleport to Falador
0 Go to the furnace.
0 Sip your Dwarven stout (m)
0 Make two 'Perfect' gold bars.
0 Eat your Mushroom Pie if below 40 crafting
0 Use the perfect gold bars on the furnace:
0 - Make one perfect RUBY ring
0 - Make one perfect RUBY necklace
0 Teleport to Duel Arena (ring of dueling opt. 1)
0 Return to Avan at the mine.
0 Talk to him and give him the rings. Ask him about the final piece.
0 Teleport to Lumberyard (scroll)
0 Go north-west to the Jolly Boar Inn
0 Climb up the south-eastern stairs
0 Head to the most north-western room.
0 Talk to Johnathon
0 RIGHT CLICK Use -> Antipoison (any dose) on him.
0 Teleport to Edgeville (glory opt. 1)
0 Optional: bank any items you don't want to risk in the Wilderness. We're only going to about lvl 5 wildy
0 Head south of the Edgeville bank and down the trapdoor.
0 Follow the path around through a gate
0 Take the northern gate into the Wilderness
0 Pray Protect from Magic and head NW, past aggressive chaos druids
0 Head through the gate
0 Pray Protect from Melee and run SW into the small room, past the Black Demons
0 Stand in the SW corner for a safespot
0 - do NOT use your Imbued Heart straight away if you have one. Wait until you need to cast Fire Blast.
0 - you must DAMAGE (not just cast) each Blast spell on Chronozon
0 - damage him with Air, then Water, Earth and finally Fire to finish him off
0 Take the crest piece and use it on your other pieces.
0 Teleport to Varrock
0 Return to Diminthius in the south-eastern fenced off area of Varrock. Give him the completed crest.
Family Crest complete.

Items:
0 - Axe, Machete, Coins
0 - Stamina potion
0 Teleports: Fairy ring + Dramen staff, Ardougne
Legends' Quest: (for RFD: Sir Amik)
0 Teleport to a Fairy Ring (B-L-R)
0 Talk to the guards (chat 1, 1, 2)
0 Head inside and talk to Radimus (chat 1). Receive Radimus notes.
0 Teleport to Ardougne
0 Take the boat to Brimhaven
0 Pay-cart to travel to Shilo Village
0 Run east to Shilo Village entrance, exit to the jungle south
0 Cut through the trees and bushes to enter the kharazi jungle.
0 Use the map on the right to find and take a Vanilla Pod
#NAME?

Items:
0 - Dwarven rock cake, Bucket of milk, Pot of cream, Pot of cornflour, Vanilla pod, Dramen branch, Pestle
0 - Ranged combat gear for the Evil Chicken and a Black Dragon. Rune knives with green dhide is optima
0 - Stamina potions, Prayer potions, Super antifire potion
0 - Optional cannon and cannonballs
0 Teleports: Lumbridge, Glory
RFD: Dwarf:
0 Teleport to Lumbridge
0 Head into the dining hall
0 Use the Rock cake on the Dwarf
RFD: Dwarf complete.
RFD: Awowogei:
0 Inspect King Awowogei
RFD: Sir Amik:
0 Inspect Sir Amik
0 Ask the Cook about Sir Amik
0 - Use Pot of cream on Bucket of milk
0 - Use Pot of cornflour on the mixture
0 - Use Vanilla pod on the mixture
0 Teleport to Draynor Village (glory opt. 3)
0 Talk to the Wise Old Man north of the bank (chat 2, 2, 5) ask a question -> about Strange Beasts -> Evil
0 Teleport to Lumbridge
0 Equip dramen staff, enter the Zanaris Shed
0 Sip your super antifire potion
0 Use a Raw chicken on the statue north of you
0 Pray Protect from Melee as you pass the aggressive Black Dragons
0 At the northern end, kill the Evil Chicken with Ranged, pray Protect from Magic, optional cannon
0 Pick up the Evil Chicken's Egg
0 Use the egg on the mixture
0 Use pestle and mortar on Dramen Branch to get Cinnamon, add it to the mixture
0 Kill a Black Dragon, optionally set up your cannon
0 Pick up the Dragon token
0 Teleport to Lumbridge
0 Equip your ice gloves
0 Rub the Dragon token (chat 1)
0 Head inside the dining hall and give the Creme Brulee to Sir Amik.
RFD: Sir Amik complete.

0 You should now be 65 cooking, if not finish that off quickly.

Items:
0 - M'speak amulet, 4 Greegrees from earlier, Banana, Monkey nuts, Rope, Knife, Pestle and mortar
0 - Combat gear (whatever is your best dps against low defence level 84s)
0 - Chef's Delight (m) - 2 if you want to be safe
0 - Stamina potions, Prayer potions, Antidote++, optional food
0 Teleports: Lumbridge, Fairy ring + dramen staff, Grand tree teleports (ring of dueling or Grand seed po
RFD: Awowogei:
0 Teleport to a Fairy Ring (C-L-R)
0 Equip your Ninja monkey Greegree
0 Head east across the obstacles
0 Swing down the rope vine
0 Head to Awowogei's throne room (near Garkor, south of temple)
0 Talk to Awowogei
0 Head to the Temple to the north
0 Talk to the 3 monkeys in the NW corner on chairs (chat 3)
0 If they eat either your banana or monkey nuts, you can still progress, you don't have to use that item on
0 Right click > Use Banana on any of the 3 monkeys, finish conversation
0 Right click > Use Monkey nuts on them as well, finish conversation
0 Travel to the western shore of Ape Atoll. You can drop your nuts and banana if you want.
0 Equip your Gorilla monkey Greegree
0 Find the tree with Red bananas (around the middle of the western beach)
0 Use your Rope on the Red banana tree
0 Use your knife on the banana to get Red Banana slices
0 Repeat for 3+ Red banana slices
0 Teleport to the Grand Tree (gnome glider or seed pod)
0 Head to Daero in the bar, Travel on him
0 Travel on Waydar to Crash Island
0 Head east and sip an antidote++, run to the dungeon symbol
0 Pray Protect from Melee and climb down the rope into the dungeon (chat 1)
0 Kill 3+ Big snakes here and take their corpses.
0 Teleport to a Fairy Ring (C-L-R)
0 Equip Ninja monkey Greegree
0 Swing over the vine, but don't go down the second vines
0 Climb down into the hole
0 Take some nuts off the Tchiki bush
0 Grind the nuts
0 Take some more nuts
0 Repeat for 3+ Tchiki nuts
0 Use these on your snake to get a stuffed snake, make 2 or 3.
0 Head to the temple in NE Ape Atoll
0 Head down the eastern trap door (use southern ladder if needed)
0 Run down to the lower level
0 Enter the cave
0 Equip zombie greegree.
0 Cross the lava and boost with a Chef's Delight (m)
0 Cook your stuffed snake (hopefully).
0 Teleport to Lumbridge
0 Equip M'Speak amulet, enter dining hall
0 Right click Use stuffed snake -> Awowogei.
RFD: Awowogei complete.

Items: (mostly in bank for now)


0 The fights ahead are instanced and you cannot use prayer.
0 - Runes for all 4 Elemental spells, highest type you can cast (for Gelatinnoth Mother)
0 - Runes to cast Snare highly recommended (for Flambeed and Dessourt)
0 - Cannon highly recommended. It is not lost on death, assuming it is placed on the ground when you di
0 - Melee gear for Agrith-Na-Na, either Rune 2h (for max cannon accuracy) or Rune kite + scimitar.
0 - Optional Mystic top and bottom for Flambeed

0 - Recommended gear (for most fights): Tome of Fire, Smoke staff, Rune plate and legs, Farseer helm, M
0 - Buy Rune or Dragon gloves from the Culinaromancer's Chest. Dragon gloves are 130k and only marg
High healing food, super restores (for Karamel), combat-boosting potions
0 A few stamina pots may be needed for Flambeed and Dessourt
0 130k if wanting to buy Barrows Gloves straight away afterwards
RFD: Culinaromancer:
You can leave and re-enter fight as needed to bank / trade, but the current boss will regain full HP.

Agrith-Na-Na: (max hit 16, accurate)


- Use melee and Cannon
- He attacks with Ranged and Magic-based Melee
0 - If using cannon, run into melee distance first
0 For the remainder of the fights, use Magic.
Flambeed: (max hit 22)
- He attacks with Melee only
- Optionally wear mystic
- Use Snare and keep your distance.
- Set up cannon while he is snared
0 - He will unequip your weapon if he hits you with melee (unless your invent is full)
0 For the rest of the fights, wear Rune Platebody + platelegs. These enemies do not have much magic de
Karamel: (max hit 20 with inaccurate melee, or 7+7 with Magic)
- Set autocast to Fire bolt
- Immediately run to melee range.
- Set up cannon
0 - Use super restores as needed
Dessourt: (max hit 19)
- He can teleport to you and hit hard very rapidly, be aware of this
- Use Snare and keep your distance
0 - Set up cannon while he is snared
0 You will need a lot of food for this fight.
Gelatinnoth Mother: (max hit 30)
- White = Air, Blue = Water, Orange = Melee, Brown = Earth, Red = Fire, Green = Ranged
- Bring a Rune Scimitar or 2H for the Melee phase, but do not bring a ranged switch. Use cannon on Gre
0 - Eat if you are 31HP or below.
Culinaromancer: (max hit 25, fairly inaccurate)
0 - This should be a fairly easy fight compared to the rest, but be aware of his max hit.
Recipe
PurchaseforBarrows
DisasterGloves
complete.
from the Culinaromancer's Chest
0
bolts while you quest. See "Magic Training" tab for more info.

Bucket of Milk, Spade


stspeak amulet

instead of Gilded altar, but note that it is more risky and Gilded altar doesn't take long for 43 prayer.

by lighting a fire and using Cooked meat on the fire.

agon bones (assuming 50% save rate, bring a bit more to be safe if you want)
ones, or 938 Big bones

hammer, saw and any leftover nails.


eral Store, or with an alt runner.

st of you, take its tail.


talk again, it takes too long.

ucket of water, Bronze bar, Pink skirt, 3 Beers, Rope


te and cancel the dialogue

axe, Redberry pie, 1 regular bones


ng option 2, press spacebar and click on the ladder at the same time.

an eye out for it during this section and do it whenever you see him.
or later (we come to Varrock a lot, try to remember the bones), or find it with an alt account and lure it over.
arket. (Chat 1)
r), Pirate's key, Barcrawl card

ur next opportunity, we'll need them later.


#NAME?

g a couple sardines (or any fish) to feed the cat.


Snape grass, Coins, Barcrawl card
from the Wilderness to return to Ardougne.

t, Greenman's ale, Rotten tomato, Fruit blast, Ashes


e to buy one is Varrock (near the achievement diary NPC)
our sets are not spawned)
from Rasolo the wandering merchant, he wanders near the building to the west.
be let inside. Minor tip: You can send movement commands in the 2nd tick of dialogue.

#NAME?
#NAME?

elee or safespot him to the west by getting him stuck on the trees.

dposit them
and an at the prayer
optional bank now.
potion.
rt Robe (skirt), and Desert Boots, 1 Waterskin (4), Coins
ds can arrest you, and also potentially take BOTH of your keys.

he obstacles to escape. Pick up another cell door key when you re-enter.
mp door, and you'll need to kill the captain again to re-enter. Leave via the jail cell window.

rk, re-equip and unequip again.


door key).
ouse with a Spirit Tree
tile north of the ladder)

er of Ardougne
esn't stack up.

the remaining sheep:

ple and 3 vials.


ter talking to the guard

rrav, bypassing most of the quest. This requires f2p alts on BOTH sides of the quest.
e at level 3 and only takes a few minutes. Black Arm Gang alts require you to kill the level 23 Weaponsmaster
n the clan chat "OSRS SOA".

to Varrock)
ows. Leave the account in the Black Arm Gang hideout.

north-east from gnome glider)

talk to Katrine again.


the Black Arms side of the quest.
most south-eastern first)

awberries(5), etc)
o female now (faster), or do it during the quest for free (saves 3k).

r Mage to change to female now if needed.


to drop the ring or trade it over
skins (4), 1 stone scarab

lity potions

stone scarab first. If you teleported to Nardah, do it after killing the Vulture.
avoids traps)

#NAME?
et of milk, Shears, 4 potato seeds, Rake, Seed dibber, Cadava berries, White Desert robe top/bottom, Vial of water

ate" if equipped)

or Manor northern fence (where you dig up the skull)

n they are done (The patch will take about 20 minutes to grow).
esnt matter)
ause he is too drunk.

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e's Den in Burthorpe if you need)


also bring a House tab for that.
ueling for the Gnome Glider).

el Arena to the Grand Tree)

ve menu entry swapper enabled

ard clue puzzle box.

simply use the teleport portal on the eastern side of the room to leave.
of the puzzle.

Ape Atoll / Monkey Madness Map

g in long grass

ow him out
from Melee
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Dentures and tunnel crates M'speak amulet mould crate

#NAME? #NAME?

d search the crate quic

s and food as needed.

h stamina / prayer pots / food as needed.


wn the tunnel if needed.
s, and a cannon if you have one.

ind the wall, the gnomes will do most of the work.

, Lobster pot, Silk


magic potion if below 33 magic

map piece
at, and a charge on your glory.
e), Fishing bait, Bread, Bucket of water, Charcoal

: (ask them what happened in the cellar)

ue talking to people:
#NAME?
you are around 4 steps north from the east side of the second bridge.

doing the quest steps while fighting the elementals.


Blue path: Protect Magic, green path: Protect missiles

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stand 10+ tiles away, then attack it).

box, Cup of tea, 2 Ropes, Opal, Charcoal

ome glider to Varrock)


. Not all world 330 houses have this, but most should.
Rusty Sword. This may take some time.
ndel Merchant can fail to identify it and it won't count. If you want, stay until you have 2 or more.
rker-brown marking is their "front".

Sword on him). If he fails, keep trying until you run out of Swords. If you run out, return to Digsite for more.
ut and back in to leave the minigame.

plague", "I don't understand"

Cape 1, use the Lamp on Agility, equip the cape.


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r and 8 Coal)

box solution

AME?
Cog solution

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n continue burning Willows instead of Teaks for 35-45 (536 total willows)
would mean using Poison Karambwans which are pretty expensive. If you do this, only train to 30 FM for now.

paste, Flamtaer Bracelet, Flamtaer Hammer

, you'll need to get the repair state to 100%


train your magic up if you'd rather do this now. This quest saves 2.5k woodcutting xp.
e, receive a 'shape' at the end.

edrun: 'unlock' the machine, take a screenshot with your inventory visible, and log out.

er machine, or use the drop trick for more discs.

#NAME?
t be killed INSIDE the stronghold. If it's outside, kill it and let it respawn, then kill it again.
nd before climbing down

for 3-ticking if you want.


sion) or 35. You will need to buy TWO boosts for Lost City. Otherwise train to 36.
Willows from 30, they are more afk but not better xp.

trade it over. Otherwise kill them with magic until they drop a bronze axe, take it
Bass, Salmon, Shrimp, Big fishing net, Fishbowl with water, Seaweed

alve Graveyard, House (rimmington), Catherby tab


uy or trade any that you can.
Exchange.
elow and complete the whole quest now, remember to take 2 Volencia Moss herbs (from the rocks).
el on opal / topaz / jade until one crushes.
s' Village, they're in the western area. Take two of them because we need one for Fishing Contest later.
uid pouch for protection from the ghasts, because they can rot on the way to the Nature Grotto

uper combat potion, Prayer potion(s), and any melee-boosting combat gear.
can also low/high alch the 1-charge Necklaces for 510 or 765gp.

ock, Falador, Draynor Manor, Catherby tab


you keep it the whole time.
bring a couple of karambwans to combo-eat for Arrg)

#NAME?
nstead of fighting him.

AME?
nife, regular "Staff", Rope, Pickaxe, Axe, Plank, Spade, Leather gloves

ut the Mountain Camp


d hop worlds between kills. Both are about the same speed.

l Workman
Yrsa, Olaf, Sailor
ger's print. If it didnt match, repeat for other item.
Note: Bob is outside

d Vine Worms if you get them from Fairytale pt 1 already

ming patch

to Fishing Guild, then run west to fishing spots)


too many mistakes. Bring axe, tinderbox and logs.
aw karambwans, OR about 120-130 raw trout and 200 raw salmon

w until the guide says to return

#NAME?

rotto step for Fairytale Pt. 1


bwans, Tinderbox, 2 Logs (regular), Jogre bones, Seaweed, Agility potion(4)

', NOT 'karambwanji paste')

he island, then open an interface.


grapes, OR the highest level fish you can cook (check a skill calc)

50 Firemaking (1575xp below 50) with Cooked Karambwans, then finish off the cooking training.
e, 1 Air rune, 1 Law rune

iry Ring + Dramen Staff


per pear).
25 Steel nails

k to Mort'ton
t, Varrock tab

ou can just talk to her - chat 3.

, Black Mushroom Ink (or a Vial and Pestle), Small fishing net
k desert robe and bottom
/ screenshot

t of the staircase

he damage can be from any source. (eg, wielding Darklight but casting spells, or quickly change weapon)
king immediately after he casts a spell.

ulet to Lava Maze, run south-east)

mean you don't have to train Smithing later on.

Guam potion (unf), Pestle and mortar, Bat bones, Knife, Death rune
ymbol on map above without a number)
talisman/tiara, 1 pure essence

y a Ranged and Melee switch as well


se you take too much damage in ranged gear. Pray Protect from Melee.

elm), combat bracelet, accurate style, 15% attack prayer, super attack pot.
ves or darts.

a, prayer pot

k to Dave (chat 3, 4)

ow spices added.

s, only use ONE colour spice at a time.

olour spice. If not, try again with 2 doses added.


Raw cod, Bread (optionally bring extras but I don't think we can burn at our level)

ank to get rid of some items.

nes, Mithril seeds (20+)


de of the gallows.
r Beads of the Dead until you leave this dungeon.
can be found with spawns in the Feldip Hills if you want.

x, Logs (lightable), Iron spit, Raw chompy, Axe (useable), Pickaxe (useable)

Wannai scroll
ket, sand, glassblowing pipe

sc will actually cancel the dialogue and you'll need to restart.


nt to one of these, take a screenshot and solve the question manually.

Pike (chat 5)
e rocks and 3 toads, and refill your bellows again to make more traps.
mer, 5 Pigeon cages (from Biohazard earlier), Airtight pot, extra Amulet of Glory

o staff + combo rune + law runes, saving 3 inventory spaces.


bo rune, but we can use Smoke staff for combat at the same time)

l and Harralander, Steak sandwich, Pickaxe, 1 soft clay

elet, Ring of Dueling, Catherby tab, Khazard tab, Skills necklace, Fairy ring + Dramen staff
north-east door, then east all the way), climb down ladder.
cross over it
ems on the light pole.

y fishing rod, feathers

t, Ring of Dueling, Skills necklace, Fairy ring + Dramen staff, Catherby tab, Khazard tab
in, and talk to Willow (dungeon icon on minimap). (Chat 1)
ow and Arrow (useable), 1 grimy guam
latively close for this to work.

, you can leave your house at Taverly and set your alt's house to Taverly as well

330 for this quest.


t click > Travel, and chat 1
oken to Veos before (ie already went to Sand crabs or something)

talk to Horace (chat 4, 3)

nsion (quest symbol)

it, talk again)


use an alt to find it if you want.
this once)

ng to bank afterwards

tead of Staminas
ou can fit them)
de over the Limpwurts after the fight. The alt account will need a Pendant of Lucien.

OT unequip your Pendant of Lucien as you will be kicked out of this area.
ome arrows, search the chest again, as there is a 1 in 6 chance the arrows spawned there again.

eles + Dramen staff

in the middle.

omplete the task)


Melee and pick up 5.

rbox, Bucket, 2 Ropes, 1 Air and Law rune, Plank

se food and a few prayer pots. Purple sweets are another option, and they are weightless.

map level 1

#NAME?
#NAME?

rground Pass

h them to disarm them. The trick where you run past them no longer works.

map level 2

#NAME?
Map for final dungeon room

#NAME?

l between two skeletons (somewhat effective)


west corner of room)

t stunned frequently)

Bottle, Thin Snail, Pestle, Knife, Harralander potion (unf), 2 Logs, Tinderbox, Black Full Helm, Body and Legs
stle and mortar, Thin Snail, Harralander Potion (unf), 2 Logs, Tinderbox, Black full helm, Platebody and Platelegs

o accounts: bank teleport


ing you wouldn't want to lose.
ne, use the clan chat "OSRS_SOA".

Four-Leafed Clover, opt 2)


x, Logs, House teleports / 1-click bank tele, Burning amulet, Prayer potions, Food, Stamina potion
from Katrine if lost.

ves or Firebird feather, you can bank now and deposit them.

ucket of milk, Pot of flour, Egg, Bowl of water, 4 Asgarnian ales

plague city), Tinderbox, 2-3 Antidote++ pots, runes for several casts of any Fire spell
nal runes to cast Snare

tional: Pharaoh's Sceptre with 2+ charges

mithing): bring about 132 coal and 66 iron ore, to Superheat to 38 smithing while training Agility.

e, Bones (regular)

b for a Kharyll portal)


r the glider to Varrock
it's found east of Canifis at the agility symbol. Requires a Ring of Charos.

nstead if you aren't familiar, since we only need a small amount of XP.

nged. You can safespot him around the fence, but he can teleport to you as well.
k, he can never damage you, but he constantly teleports around.

Stranger" will appear and attack you with a poisoned dragon dagger.

obably better to use Fire Bolt rather than your highest level spell.

nto the snow).


ay from the entrance" 5 times).
e wolves (multi-combat).

is melee attacks can hit hard.


otect from Melee for the remainder of the fight.

#NAME?
#NAME?
and Pray Protect from Melee.
e you are in melee distance of him.
ur distance.

t on his first form


can do about it. Being -1kg or less seems to help.

u can at varrock anvil

of Glouphrie earlier in the route, do that quest now. It also gives 12k magic xp.

gular antipoison (any dose)


o the Wilderness
Heart if 53/54.
ng to about lvl 5 wildy at most.

ed to cast Fire Blast.

e completed crest.
#NAME?

Dramen branch, Pestle and mortar, Raw chicken, Ice gloves


green dhide is optimal

Strange Beasts -> Evil chicken


optional cannon

estle and mortar

ling or Grand seed pods)

ave to use that item on them


he ground when you die. You can reclaim from Nulodion.
kite + scimitar.

d legs, Farseer helm, Mystic/Infinity boots, Seers / recoil ring, Glory/Fury


re 130k and only marginally better than Rune gloves (7k)
will regain full HP.

t have much magic defence.

Ranged
ch. Use cannon on Green phase if you have one.
and lure it over.
3 Weaponsmaster
p/bottom, Vial of water
Digsite for more.
to 30 FM for now.
ntest later.
ange weapon)
, Body and Legs
atebody and Platelegs
OSRS Dragon Slayer 2 Alt Speedrun
updated by Sinai, original by Research
File > Make a Copy.
Link to live version

0 Make your character Female


0 Complete Tutorial Island
Items:
0 - 20 Balls of wool
0 - Stamina potion
X Marks the Spot:
0 Talk to Veos (chat 1, 1) north in the Lumbridge pub, receive the treasure map
Sheep Shearer:
0 Talk to Farmer Fred (chat 1, 1), at the sheep pen to the north-west
Sheep Shearer complete.
0 You should now bring bolts, runes and a magic potion for Enchanting Crossbow bolts while you quest.
Items:
0 - Red bead, Yellow bead, White bead, Black bead, 1000 coins, Pot of Flour, Egg, Bucket of Milk, Spade
0 - Stamina potion
0 - Necklace of Passage, Camelot tab, House tab, Lumbridge tabs
X Marks the Spot:
0 Teleport back to Lumbridge Castle

### Dig here (east of teleport spot, north of axe sho

#NAME?
Restless Ghost:
0 Talk to Father Aereck (chat 3, 1) in the Church to the east
Cook's Assistant:
0 Teleport back to Lumbridge Castle
0 Talk to the Cook (chat 1, 1) in the Lumbridge Castle kitchen
Cook's Assistant complete.
X Marks the Spot:

### Dig here (outside back door of castle)

#NAME?
Rune Mysteries:
0 Talk to Duke Horacio (chat 1, 1) upstairs in the castle
Restless Ghost:
0 Teleport to Wizard's Tower (necklace of passage opt. 1)
0 Talk to Father Urhney (chat 2, 1) in his house in the swamp to the east, for a Ghostspeak amulet
0 Teleport to Lumbridge
0 Equip the Ghostspeak amulet
0 Search the Coffin and talk to the Ghost (chat 1) in the south-east corner of the graveyard
Imp Catcher:
0 Teleport to Wizard's Tower (Necklace of Passage opt. 1)
0 Talk to Wizard Mizgog (chat 1) on the top floor of the Wizard's Tower
Imp Catcher complete.
Rune Mysteries:
0 Talk to Sedridor (chat 3, 1, 1) in the basement of the tower
Restless Ghost:
0 Search the altar to the east and receive a skull
0 Teleport to Lumbridge
0 Use the skull on the opened coffin to the south-east (open it, if it's closed)
Restless Ghost complete.
0 Teleport to Camelot
0 Purchase a house from the Real Estate agent (chat 1, 1), to the north-west
Murder Mystery:
0 Talk to the guard (chat 1) at the entrance to Sinclair's mansion to the north

Items:
0 If using Wildy Chaos Temple: 812 Dagannoth bones OR 922 Hydra bones OR 1409 Dragon bones (note:
0 If using Gilded altar: Coins, 1623 Dagannoth bones OR 1844 Hydra bones OR 2817 Dragon bones
0 Training: 709,696 prayer xp (27931 below 70 prayer)
0 If using Chaos temple, ideally you should unnote with another account. Either bulwalk tank with your m
0 If using Gilded altar, either unnote with Phials in the general store or have an alt runner.

Items:
0 - House teleport, Burnt meat, Onion, Eye of newt
You cannot buy Burnt meat on the G.E, but it is tradeable. Easiest way to get it is by lighting a fire and
0 - Magic combat gear (runes for water strike and a magic potion)
0 Teleport to House
Witch's Potion:
0 Talk to Hetty (chat 1, 1) in the south-eastern house of Rimmington
0 Use magic potion, 10% magic prayer and water strike to kill a rat in the house west of you, take its tail.
0 Talk to Hetty again
0 Drink from the cauldron.
Witch's Potion complete.

Items:
0 - Coins, 500+ nails (higher type is better), Hammer, Saw, 192 planks, 1594 oak planks, optional House T
0 Training: 250 XP below 50 Construction
- Regular planks: Crude chairs to 4, bookcases to 9, larders to 22
- Oak panks: dining tables to 31, carved tables to 33, larders until you run out of planks

For banking you have 2 options:


- Play on PvP world, bank at Camelot / Lumbridge, return with House tabs (faster, more expensive)
- Unnote with Phials in the general store

Items:
0 - 6 Clay, 4 Copper ore, 2 Iron ore, 3 Goblin mails, Orange dye, Blue dye
0 - Stamina potion
Teleports: Games Necklace, Falador
Barcrawl Miniquest:
0 Teleport to Barbarian Outpost (Games Necklace opt. 2)
0 Run to the Barbarian Agility course to the east
0 Talk to a guard at the gate (chat 1, 2) to get a Barcrawl card.
Doric's Quest:
0 Teleport to Falador
0 Talk to Doric (chat 1, 1), to the north-west near the Taverly gate
Doric's Quest complete.
Goblin Diplomacy:
0 Continue north into Goblin Village, to the most northern building
0 Use your blue dye and orange dye on pieces of Goblin Mail
0 Talk to either General (chat 3, 3). If they start having an argument just cancel and talk again, it takes too
0 Use Orange Goblin mail on either Goblin General
0 Use Blue Goblin mail on them
0 Use the normal Goblin mail on them
Goblin Diplomacy complete.

Items:
0 - Spade, Soft clay, 3 Balls of wool, Yellow dye, Redberries, Ashes, Pot of flour, Bucket of water, Bronze
0 Teleports: Amulet of glory (4+ charges)
Prince Ali Rescue:
0 Teleport to Draynor Village (Amulet of Glory opt. 3)
0 Head east to the jailhouse
0 Head inside, you may need to trap guards outside if they interrupt conversation
0 Talk to Keli (chat 1, 2, 3, 1, 1)
0 Teleport to Al Kharid (Amulet of Glory opt. 4)
0 Talk to Hassan (chat 1)
0 Head north out of the palace
0 Talk to Osman (chat 1)
0 Talk to Osman again
0 Teleport to Draynor Village (Amulet of Glory opt. 3)
0 Enter Ned's house to the north-west (rope symbol)
0 Talk to Ned (chat 1, 2, 1)
0 Use yellow dye on the wig
0 Talk to Aggie the witch (chat 1, 1) to the west, wait until you receive the Skin Paste and cancel the dialo
X Marks the Spot:

### Dig here (next to the wheat field)

#NAME?
Prince Ali Rescue:
0 Talk to Leela, receive the key.
0 In the jailhouse, use a beer on Joe the guard, finish the conversation
0 Use the rope on Lady Keli to tie her up.
0 Head into the jail cell and talk to Prince Ali, finish the conversation.
0 Teleport to Al Kharid (Amulet of Glory opt. 4)
0 Talk to Hassan.
Prince Ali Rescue complete.

Items:
0 - Bronze med helm, Iron chainbody, Cabbage, 101+ Coins, 2 Iron bars, Steel pickaxe, Redberry pie, 1 re
0 - Stamina potions
0 Teleports: Falador, Varrock, Combat Bracelet, Skills necklace, Teleport to House
Knight's Sword:
0 Teleport to Falador
0 Run south to the White Knight's Castle
0 Talk to the Squire (chat 1, 2, 1, 1)
Black
Use theKnight's
westernFortress:
staircases to climb to the top floor of the White Knights' Castle
0
0 Talk to Sir Amik (chat 1, 1, 1)
Below Ice Mountain:
0 Teleport to Edgeville Monastary (combat bracelet opt. 3)
0 Head south-west, south of the dwarven mines entrance and speak to Willow (chat 1)
Black Knight's Fortress:
0 Head to the Black Knight's Fortress to the north
0 Equip your Bronze med helm and Iron chainbody. Enter.
Navigating to the vent:
0 - Push the fake wall in front of the entrance
0 - Climb up two sets of ladders
0 - Climb down the southern ladder
0 - Go through the door
0 - Climb up the ladder
0 - Climb down the eastern ladder
0 - Go through the southern door
0 - Climb down the ladder
0 Listen-at the grill and watch a 'cutscene'.
Return to the first room of the Fortress:
0 - Climb up the ladder
0 - Go through the door
0 - Climb up the ladder
0 - Climb down the western ladder
0 - Go through the door
0 - Climb up the ladder
0 - Climb down two sets of ladders
0 - Push the wall in front of you
0 Head through the eastern door (chat 2) Minor tip: On the next tick after choosing option 2, press spa
0 Climb-up the ladder
0 Run SE to the door, go through
0 Right click -> USE your Cabbage on the hole. Watch a cutscene.
0 Teleport to the Cooking Guild (Skills necklace opt. 4)
Gertrude's Cat:
0 Run south and talk to Gertrude (chat 1)
Romeo & Juliet:
0 Run north and talk to Juliet upstairs in the mansion (chat 1, 1)
0 Varrock diary:
0 Teleport to Varrock
0 If you see the dog here, RIGHT CLICK > USE your bones on the dog. If not, keep an eye out for it during
If you don't come across the dog you can either just look for it, keep the bones for later (we come to Va
Demon Slayer:
0 Talk to the Gypsy to start Demon Slayer (chat 1, 3, 3)
0 Watch the cutscene (pay attention)
0 Take a screenshot when Wally says the incantation (or just remember it and write it down)
If you miss it, you can ask the Gypsy for the incantation (chat 3)
Varrock diary:
0 Run south into the clothing store and trade with Thessalia
Romeo & Juliet:
0 Talk to Romeo until you see the letter taken from your inventory.
Gertrude's Cat:
0 North-east, talk to Wilough (chat 2, 2) until you pay him 100 coins.
Varrock diary:
0 Buy a Newspaper from the Town Crier
Priest in Peril:
0 Run north into the Varrock Castle to King Roald's room (NE of the guards)
0 Talk to King Roald (chat 1)
Demon Slayer:
0 Run west and talk to Sir Prysin (chat 3, 1, 2, 2)
Knight's Sword:
0 Run north to the library
0 Talk to Reldo (chat 4) about Imcando dwarves
Demon Slayer:
0 Run west and climb up the staircases to Captain Rovin
0 Speak to Captain Rovin about the demon (chat 3, 1, 2, 2, 3, 1)
Knight's Sword:
0 In your house settings, disable "Teleport inside house".
0 Teleport to House
0 Run south-east to Thurgo's house
0 Talk to Thurgo the dwarf (chat 2, 2)
0 Talk again (chat 2).
0 Enter the dungeon on the hill to your east
0 Head to the icy area and mine 1 Blurite ore. Use Protect from Melee.
0 Teleport to Falador
0 Run south into the White Knight's castle
0 Talk to the squire and finish the conversation
0 Head east and climb up the ladder
0 Go west through the door, then climb up the staircase
0 Head into the southern room
0 Make sure Sir Vyvin is not in the room, then close the door.
0 Search his cabinet for a picture, take it.
0 Teleport to House
0 Return to Thurgo (chat 2)
0 Talk to him again to receive the Blurite sword
0 Teleport to Falador
0 Return to the squire, give him the sword.
Knight's Sword complete.

Items:
0 - Barcrawl card, White apron, 10 bananas, Coins, Spade
0 - Stamina potion
0 Teleports: Amulet of Glory
A Porcine of Interest:
0 Teleport to Draynor Village (Amulet of Glory opt. 3)
0 Check the noticeboard on the wall behind the Wine Stall in the Draynor Village market. (Chat 1)
X Marks the Spot:

### Dig here (south-west of Morgan, near Martin)

#NAME?
Vampire Slayer:
0 Talk to Morgan (chat 2), in the house north-east with a quest symbol
A Porcine of Interest:
0 Run west to Falador Farm. Talk to Sarah located by the loom (Chat 1)
Barcrawl Miniquest:
0 Talk to the Bartender in the Port Sarim pub about the Barcrawl Miniquest
Pirate's Treasure:
0 Talk to Redbeard Frank (chat 1, 1), on the docks to the south
X Marks the Spot:
0 Talk to Veos
X Marks the Spot complete.
0 Use the lamp on Agility
Barcrawl Miniquest:
0 Teleport to Karamja (Amulet of Glory opt. 2)
0 Talk to Zambo about the Barcrawl, in the pub to the south-east
Pirate's Treasure:
0 Buy a karamja rum from Zambo
0 Head north-east and talk to Luthas (chat 1)
0 Outside his house, use your Rum on the crate.
0 Right click -> Fill the crate to add bananas to it.
0 Talk to Luthas, there will be a pause in the conversation, dont cancel it
0 Take the boat back to Port Sarim (chat 1, 2, 1) at the Customs Officer to the east
0 Head south-west to the food store
0 Equip your apron and enter the door into the back room (chat 1)
0 Search the crate with a banana on it, take your rum.
0 Return to Redbeard Frank and give him the rum.

Items:
0 - Poison (tradeable), Garlic, Hammer, Spade, Beer, Rope, Package (from Sedridor), Pirate's key, Barcraw
0 - Magic combat gear
0 - Stamina pots
0 Teleports: Varrock, Draynor Manor
Vampire Slayer:
0 Teleport to Varrock
0 Run south into the Blue Moon Inn
0 Talk to Dr. Harlow (chat 2)
0 Talk to him again to receive a Stake
Barcrawl Miniquest:
0 Talk to the Bartender about the Barcrawl Miniquest
Pirate's Treasure:
0 Climb up the staircase in the SE corner
0 Head west into the most western room
0 Use your Pirate's Key on the Chest, search it
0 Read the Pirate's Message, drop it
Rune Mysteries:
0 Head back down the staircase
0 Run east into the magic shop
0 Talk to Aubury (chat 3)
0 Talk again to receive Research notes
Ernest the Chicken:
0 Teleport to Draynor Manor
0 Run south to Veronica, talk to her (chat 1)
A Porcine of Interest:
0 Head east / south-east towards the strange hole, use rope on it and climb down
0 Follow the cave to the end and investigate the skeleton.
0 After the cut-scene, talk to Spria to receive reinforced goggles. Bank them at your next opportunity, we
Ernest the Chicken:
0 Teleport to Draynor Manor
0 Run north and enter the manor
0 Climb up the large staircase
0 Head to the southern room, take the Fish food
0 Climb back down the large staircase
0 Head to the most western room with a book case
0 Search the book case to go through
0 Climb down the ladder into the basement
Levers and Doors:
0 Pull levers A and B down
0 Enter door 1
0 Pull lever D down
0 Enter door 1
0 Pull levers A and B up
0 Enter doors 3, 4, and 5
0 Pull levers E and F down
#NAME?
0 Enter doors 6 and 7
0 Pull lever C down
0 Enter doors 7 and 6
0 Pull lever E up
0 Enter doors 6, 8, 3 and 9
0 Pick up the oil can
0 Climb back up the ladder to your east
0 Pull the lever to leave this room
Vampire Slayer:
0 Head to the eastern side of the manor
0 Climb down the staircase
0 Search the coffin and kill Count Draynor
Vampire Slayer complete.
Fairytale pt. 1:
0 Exit the Manor via the eastern door
0 Head north around to a grave
0 Standing on the grave, dig with your spade
0 You should receive the Draynor Skull - keep this for later.
Ernest the Chicken:
0 Head SW towards a Compost pile
0 Search the compost pile to receive a Key
0 While walking south to the fountain, use your Poison on the Fish food
0 Use your Poisoned Fish food on the Fountain
0 Search the fountain to receive the Pressure gauge
0 Teleport to Draynor Manor
0 Enter the manor
0 Open the door into the small room, north of the large staircase
0 Take the Rubber tube off the ground
0 Back out of this room, climb up the large staircase
0 Climb the second staircase to your west
0 Talk to Professor Oddenstein (chat 1, 2).
0 Talk again.
Ernest the Chicken complete.

Items:
0 - Seasoned sardine, Bucket of milk, Spade, Research notes
0 - Magic combat gear
0 - Stamina pot
0 Teleports: Lumberyard Scroll, Ring of Wealth, Skills necklace, Necklace of Passage
Gertrude's Cat:
0 Teleport to the Lumberyard
0 Climb over the fence into the Lumberyard
0 Head north and climb up the ladder
0 Try to pick up the cat
0 Use your milk on the cat, try pick up again
0 Use your seasoned sardine on the cat, try pick up again
0 Climb down the ladder
0 Search crates marked on the map (->) until you find the kitten
0 Climb back up the ladder
0 Use the kitten on Gertrude's cat
0 Teleport to the Cooking Guild (Skills necklace opt. 4)
0 Run south and talk to Gertrude, hand in Gertrude's Cat.
Gertrude's Cat complete.
Pirate's Treasure:
0 Teleport to Falador Park (ring of wealth opt. 3)

### Dig here (a few steps north) #NAME?

0 Kill the Farmer that spawns


0 Dig again and receive the Pirate's Treasure
Pirate's Treasure complete.
Rune Mysteries:
0 Teleport to Wizard's Tower (Necklace of Passage opt. 1)
0 Take the notes to Sedridor in the basement to finish Rune Mysteries.
Rune Mysteries complete.
Lumbridge & Draynor Diary:
0 Right click Sedridor and "Teleport" into the Essence mines.

We'll need an adult cat for Evil Dave's RFD subquest later on. Remember to bring a couple sardines (or
NOTE: An overgrown cat will not work! Bank the cat as soon as it is an adult.

Items:
0 - Dwellberries, Rope, Spade, 4 Buckets of water, Chocolate dust, Bucket of milk, Snape grass, Coins, B
0 - Stamina potions
0 Teleports: Skills necklace
Plague City:
0 Teleport to Fishing Guild (Skills Necklace opt. 1)
0 Run SW towards the bridge into Ardougne
0 Enter the first house on the western side
0 Take the 'Picture' off the table
0 Talk to Edmund in the back yard (chat 1, 2)
0 Speak to Arlena and receive a Gas mask
0 Speak to Edmund again
0 Use 4 Buckets of water on the mud patch in his garden
0 Dig on the Softened Ground
0 Run south to the pipe and attempt to open the grill
0 Use a Rope on the Grill
0 Talk to Edmund and watch a cutscene
0 Equip your Gas mask
0 Climb up the pipe into West Ardougne
0 Head east and speak to Jethick (chat 1, 1)
0 Run NW to the house near the large wall (building made of wood)
0 Enter the door and hold spacebar
0 Talk to Martha.
0 Upstairs, talk to Milli.
0 Leave the house and run south, past the town square
0 Head to the most southern building, with two "X"s on the doors and Mourners guarding it
0 Attempt to open the door to this building (chat 1, 2)
0 Run back north to the town square
0 Enter the large building on the northern side of the square
0 Talk to the Clerk (chat 2, 1)
0 Head into the eastern room and talk to Braven (chat 1, 3)
0 Use chocolate dust on the bucket of milk
0 Use snape grass on the chocolate milk
0 Use the hangover cure on Bravek and finish the conversation
0 Return to the house with X's on the doors (south)
0 Enter and hold spacebar through some dialogue
0 Search the barrel west of the staircase for a small key
0 Go downstairs, enter the cell
0 Talk to Elena
0 Return to the town square and climb down the manhole
0 Talk to Edmund
Plague City complete.
0 Keep your Plague mask. We will need it later for Desert Treasure.
0 Read the magic scroll
0 Climb up the mud pile
Biohazard:
0 Head east to the quest symbol next to the river
0 Talk to Elena in her house (chat 1)
Barcrawl Miniquest:
0 Head south-west into the pub
0 Talk to the Bartender about the Barcrawl Miniquest
Temple of Ikov:
0 Talk to Lucien (chat 1, 2). Keep the pendant for later.
Ardougne Diary:
0 Run south-west to the Wilderness lever, pull it and then immediately pull it again from the Wilderness t

Items:
0 - Leather gloves, Cheese, Raw bear, Raw chicken, Raw rat, Raw beef, Eye of newt, Greenman's ale, Rot
note: Rotten Tomato is tradeable, but it's not on the grand exchange. Fastest tele to buy one is Varrock
0 - Magic combat gear
0 - Stamina potion
0 Teleports: Lumbridge, Falador
RFD: Cook:
0 Teleport to Lumbridge
0 Talk to the Cook (chat 1, 1, 1, 1)
0 Use your ashes on the fruit blast.
0 Talk to the Cook again and head through the doors, watch the cutscene.
RFD: Cook complete.
RFD: Goblins:
0 Inspect the Goblins after the cutscene ends
RFD: Pirate Pete:
0 Inspect Pirate Pete
0 Head out west and talk to the Cook (chat 3, wait, 1, 1, 2, 3)
Witch's House:
0 Teleport to Falador
0 Head into Taverly, talk to the boy (chat 1, 1)
Druidic Ritual:
0 Go north around the house and talk to Kaqemeex (chat 2, 1)
Witch's House:
Search the pot by the entrance to the Witch's House for a key (SW of Kaqemeex)
0
0 Enter the Witch's House
0 Climb down the ladder in the NE corner
0 Equip leather gloves
0 Pass through the gate
0 Search the cupboard for a magnet
0 Climb back up the ladder
0 Enter the southern room
0 Drop your cheese
0 Use your magnet on the mouse (may want to zoom in)
0 Enter the garden
0 You must avoid the Witch's gaze - do not pass a gap in the hedges is she is nearby.
0 Follow the path around to a fountain on the northern side
0 Search the fountain for a key
0 Enter the shed to the east
0 Attempt to take the ball off the crate, the experiment will attack you
0 Kill all 4 forms of the experiment
0 Take the ball after you kill the wolf
0 Carefully exit the garden avoiding the Witch's gaze.
0 Talk to the boy where we started the quest
Witch's House complete.
Druidic Ritual:
0 Run south-west to the circular building with a Herblore symbol
0 Climb up the stairs
0 Talk to Sanfew (chat 1)
0 Climb down the stairs
0 Run south to the dungeon symbol (ladder)
0 Climb down the ladder into the Taverly dungeon
0 Run north to the gate and enter (you may need to click it several times if the armour sets are not spawn
0 Use all 4 meats on the cauldron, they will turn blue
0 Return back to Sanfew, talk to him (southern circular house)
0 Return to Kaqemeex, talk to him.
Druidic Ritual complete.

Items:
0 - Coins, 6 Logs (regular), Rope, at least 6 of each rune: Air, Water, Earth
0 - Stamina potion, optional Prayer potion and/or Food
0 - Magic combat gear
0 Teleports: Skills necklace, Combat bracelet, Khazard tab
Dwarf Cannon:
0 Teleport to the Fishing Guild (Skills Necklace opt. 1)
0 Run NW towards the Dwarf camp. Solo accounts: Purchase a Sample Bottle from Rasolo the wand
0 Head into the Dwarf Camp
0 Talk to Captain Lawgof (chat 2), wait until you receive a Hammer
0 Repair bent railings on the fence: 3 on southern wall, 3 on western wall
0 Talk to Lawgof again
0 Leave the camp south, head to the ladder
0 Climb up the ladders to the top floor of the watchtower
0 Take the corpse off the ground
0 Return to Lawgof, talk to him
0 Teleport to the Fishing Guild (Skills Necklace opt. 1)
0 Head east and enter the cave entrance
0 Run directly NW down the middle path
0 Head all the way to the end, with a room full of crate

#NAME?

### Search this crate to rescue Lollik

0 Teleport to the Fishing Guild (Skills Necklace opt. 1)


0 Return to the Dwarf camp
0 Talk to Lawgof (chat 1).
0 Use the toolkit he gives you on the broken multicannon next to him.
0 Use:
0 - Hooked tool on the spring
0 - Pliers on the safety switch at the bottom
0 - Tooth tool on the gear
0 Talk to Lawgof (chat 2). Do not cancel the conversation.
Waterfall Quest:
0 Head NW to Baxtorian Falls
0 Inside the house, talk to Almera (chat 2)
0 Head west through the gate and board the raft
0 Hold spacebar until you finish the conversation with Almera's son.
0 Click 'Swim' in the water south of you.
0 Head north into the building
0 Inside, climb up the staircase
0 Search the middle bookcase on the eastern wall.
0 Read the Book on Baxtorian. Drop it.
Fight Arena:
0 Teleport to Khazard (tab)
0 Run NW to the quest symbol, slightly NE of the Tree Gnome Village
0 Talk to Lady Servil (chat 2)
0 Head directly east to the north-easternmost house with a chest in it.
0 Search the chest for Khazard armour.
0 Equip the armour and head south.
0 Open the door with fences around it into the prison, hold spacebar and you will be let inside. Minor tip
0 Head all the way south to the south-eastern corner room.
0 RIGHT CLICK Talk-to a Khazard guard.
0 Head west and leave the jail
0 Continue NW to the bar
0 Talk to the bartender and buy a Khali brew for 5gp.
0 Return to the Khazard jail and enter
0 Talk to the Khazard guard in the SE corner room again
0 Once you have the keys, head north
0 Use the keys on the northern-most cell with Jeremy inside.
0 You can safespot the Ogre with the skeleton on the ground. Kill the Ogre.
0 Talk to your cellmate in the jail after the cutscene
0 Kill the scorpion and bouncer
0 When the bouncer is about to die, run towards the door and finish it off
0 Do not cancel General Khazard's dialogue (if so talk to him again)
0 Leave the jail
0 Head back to Lady Servil to finish the quest.
Fight Arena complete.
Waterfall Quest:
0 Head west to the entrance of the Tree Gnome Village (Elkoy)
0 Navigate through the maze towards some Ogres
0 Climb down the ladder near the end of the maze
0 In the eastern room, search the differently-coloured crate for 'A key'.
0 Head west, use your key on the NW jail cell.
0 Talk to the gnome, hold spacebar until you receive Glarial's pebble.
Tree Gnome Village:
0 Climb back up the ladder to the maze
0 Squeeze-past the fence to your west
0 Run east and talk to King Bolren (chat 2, 1)
0 NE, talk to Commander Montai with a red shirt (chat 1)
0 Talk to him again, give him 6 logs
0 Talk a third time (chat 2)
0 Head to Tracker Gnome 2 and talk to him
0 Run west to Tracker Gnome 1, talk to him #NAME?
0 Run south to Tracker Gnome 3
Pay attention to the dialogue:
You: "Do you know the coordinates for the stronghold?"
Gnome 3: "Who holds the stronghold?"
You: "What?"
Gnome 3:
0 - "Less than my hands" = 1
0 - "More than my head but less than my fingers" = 2
0 - "More than we but less than our feet" = 3
0 - "My hands and your hands" = 4
0 Head south over the bridge
0 Fire the ballista. Use the answer from Gnome 3 for your chat option.
Do not cancel the dialogue, make sure to press spacebar through it all.
0 Run north, climb over the damaged wall into the Khazard Stronghold
0 Climb up the ladder in the western room
0 Search the chest for the orb
0 Climb back down and exit the door south
0 Run south back to Elkoy (don't go through the whole maze)
0 Right-click "Follow" on Elkoy
0 Talk to King Bolren (chat 1)
0 Run north-west to the three Khazard guards, north of the aggressive wolves
0 Talk to the Khazard Warlord and kill him. You can either just Pray Protect from Melee or safespot him to
Khazard Warlord Safespot Clip (youtube
0 Pick up the 2 orbs off the ground
0 Return to King Bolren
Tree Gnome Village complete.
Dwarf Cannon:
0 Teleport to the Edgeville Monastary (combat bracelet opt. 3)
0 Head SW towards the Dwarven mines (don't climb down the ladder)
0 Enter the western building
0 Talk to Nulodion for some Notes and a Cannonball mould
Waterfall Quest:
We arestill
You'll going to have
need: 6 Air,to dropand
Water all runes, armouraand
Earth runes, weapons
Rope, soon. Optionally
Skills necklace, deposit
some food them
and an at the praye
optional bank
0
0 Teleport to the Fishing Guild (Skills Necklace opt. 1)
0 Run north-west to Glarial's Tomb (south of the Dwarven watchtower).
0 Drop all runes, weapons and armour on the ground by the tombstone.
0 Use Glarial's Pebble on the tombstone.
0 Run west all the way and search the chest for an amulet.
0 Head to the most southern area and search the tomb for Glarial's Urn.
0 Exit the tomb and pick up your items.
Dwarf Cannon:
0 Return to Lawgof and talk to him.
Dwarf Cannon complete.
Waterfall Quest:
0 Run north-west back to the waterfall. Board the raft
0 USE your rope on the rock further down the river.
0 Then USE the rope on the DEAD tree.
0 Enter the door. Head into the north-eastern room
0 Search the two crates stacked on the northern wall
0 Head all the way west, then north past the fire giants.
0 Use your key on the door north. Use it on the second door as well.
0 In this final room, use items in this order:
0 - use 1 air, water and earth rune on each pillar (6 of each rune total)
0 - use Glarial's Amulet of the Statue of Glarial
0 - use Glarial's Urn on the Chalice of Eternity
Waterfall Quest complete.

Items:
Note: The first row of items can be purchased from Shantay Pass at the start of the quest
0 - Shantay Pass, 50+ Feathers, 3+ Bronze bars, Hammer, White Desert Shirt, Desert Robe (skirt), and Des
0 - Magic combat gear (staff and runes only)
0 - Stamina pots, optional food and prayer potion
0 - 888 bronze arrowtips, 888 headless arrows (for 10 Fletching)
Tourist Trap:
0 Make your bronze arrows while running (click to combine them, hold spacebar).
0 Teleport to Al Kharid (amulet of glory opt. 4)
0 Run south to the Shantay Pass
0 Head through the pass
Desert diary:
0 Equip the Desert shirt, robe and boots.
Tourist Trap:
0 Talk to Irena here (chat 1, 1, 3, 1, 1)
0 Follow the footsteps south to the Desert Mining camp (western side, with the entrance).
Mercenary Safespot Clip (youtube)
0 Talk to Mercenary Captain (chat 1, 2, 2, 2, 1)
0 Kill the mercenary captain.
0 From now on, do not equip any combat-related items for the rest of the quest.
0 Unequip EVERYTHING except White desert robes.
0 Head through the gate into the camp.
0 Head into the building to your east and search the table for a "Cell door key".
Note: For the next step, and several other parts, there is a small chance the guards can arrest you, and
- If they do NOT take any keys: Simply exit the jail cell door
- If they take your CELL door key: Bend the bars on the window and climb over the obstacles to escape
- If they take your MAIN door key: You will be unable to exit or enter the main camp door, and you'll nee
0 Head to the eastern area of the camp with some rocks
0 Talk to a Male slave (chat 1, 2, 1, 1, 1, 1, 1)
0 Equip the Slave robes set (if they're not already)
0 Enter the door north of the slave.
0 Run around the entire path to 2 guards.
0 Right click and talk to a guard (chat 2, 2, 2)
0 UNEQUIP your Slave Top or Bottom to be sent to jail on purpose. If it doesn't work, re-equip and unequ
0 Exit the jail through the door (or through the window if they took your cell / main door key).
0 UNEQUIP everything. Never leave the camp while wearing the Slave top or bottom.
0 Leave the desert mining camp
0 Run west to the Bedabin camp.
0 Talk to Al Shabim in the southern tent (chat 1, 1) - receive a Bedabin key
0 Return to the mining camp.
0 Enter the camp.
0 Go up the ladder in the jail building
0 Search the southwest bookcase on the western wall
0 Talk to Captain Siad (chat 1, 5, 3, 1)
0 Open the chest to obtain Technical plans
0 Go back to the Bebadin Camp and show Al Shabim the plans (chat 1, 1)
0 Head north into the tent with an anvil
0 Use the prototype plans on the anvil until you succeed on making the dart
0 Run back to Al Shabim's tent
0 Use
Talk 10
to feathers on receive
Al Shabim, the tip to create the dart
a pineapple
0
0 Return to the Mining camp, east
0 Enter the camp
0 EQUIP the Slave Robes set
0 Enter the doors in the NE corner again
0 Follow the path around to the guards
0 Right click -> Talk to a guard and give them a pineapple
0 Go through the cave entrance
0 Head east to the mine cart and barrels
0 Search the barrels to take one (chat 1)
0 Search the mine cart (chat 1)
0 Head NW down the middle path
0 Use a barrel on Ana (blonde hair in the northwest area)
0 Head back to the mine cart.
0 Use Ana in a Barrel on the Mine cart
0 Search the cart and take it (chat 1)
0 Search the barrels next to the mine cart to find Ana
0 Head west to the winch
0 Use Ana in a Barrel on the winch bucket (chat 1, 1)
0 Head back to the main camp area (do NOT get sent to jail on purpose)
0 Operate the winch (southwest in the camp)
0 Then search the barrel west of the winch to find Ana
0 Use Ana on the Wooden Cart at the centre of the Camp
0 Talk to the Mine cart driver. (Chat 2, 2, 1, 3, 3, 3, 1, 2)
0 Search the wooden cart and climb on (chat 1)
0 Follow the footsteps back to Irena for your reward.
0 Choose AGILITY as your reward (chat 2, 2)
Tourist Trap complete.
Desert Diary:
0 Take the magic carpet to Pollnivneach (chat 2)

Items:
0 Barcrawl card
0 - Magic combat gear
0 - Stamina potions, optional prayer potion / food
0 Teleports (cheaper/solo method): 5 House tabs, 1 Khazard tab, and access to a house with a Spirit Tree
0 Expensive teleports (faster): 3 Grand Seed pods, 1 House tab, 1 Khazard tab
The Grand Tree:
0 Teleport to the Grand Tree (Grand Seed pod or use a House Spirit Tree to Stronghold)
0 Talk to King Narnode (chat 1, 2), receive a Translation book and bark sample.
0 Teleport to Khazard (tab)
0 Run south towards Yanille
Ardougne Diary:
0 Run into Yanille, head west to the Hunter store and trade with Aleck (just open the store).
Barcrawl Miniquest:
0 Head into the Yanille pub and talk to the Bartender about the Barcrawl.
The Grand Tree:
0 Run back east to the Yanille entrance, follow the path south-east towards Hazelmere.
0 Climb up the ladder in Hazelmere's house.
0 Talk to Hazelmere and receive Translation notes
0 Teleport to the Grand Tree
0 Talk to King Narnode (chat 1, 5, 5, 2, 1, 4)
0 Head through the doors, south
0 Run SE to the ladder and climb up into Glough's House
0 Talk to Glough
0 Return and talk to King Narnode
0 Climb up 3 ladders to the top floor
0 Talk to Charlie the Prisoner
0 Climb all the way back down
0 Return to Glough's House
0 Search the cabinet on the northern wall for a book
0 Talk to Glough again
0 Hold spacebar until your conversation with Narnode ends
0 Talk to the Gnome pilot, travel to Karamja (chat 1)
0 Run east to the fence with a guard
0 Enter the gate (chat 2, 1, 2, 2)
0 Head east to the southern docks
0 Kill the Foreman on the docks
0 Take the Lumber order which drops at your feet
0 Teleport to the Grand Tree
0 Talk to King Narnode
0 Climb up the ladders and talk to Charlie again
0 Back on the ground, head to the NW corner of the Stronghold
0 In between the Gnomeball field and the swamp, there are 5 ladders
0 Climb up the most north-western ladder
0 Talk to Anita and receive a Key
0 Optional: Use a PoH Spirit Tree to Stronghold
0 Return to Glough's house
0 Use the key on the chest to receive Invasion plans
0 Talk to King Narnode (4 free inventory spaces required)
0 Enter Glough's house again
0 Climb up the branch in the NE corner of his house
0 Use the sticks on the four pillars, from left to right: T U Z O
0 Climb down the trapdoor. Watch a cutscene.
0 Pray Protect from Melee and kill the Black Demon (can safespot by standing one tile north of the ladder
Black Demon Safespot Clip (youtub
0 After the Demon dies, run north around to King Narnode
0 Talk to King Narnode and watch a cutscene / long conversation.
0 Search all the roots in the area until you find the Daconia rock.
0 Talk to King Narnode
The Grand Tree complete.

Items:
0 - 300+ Coins, Priest gown top and bottom, Gas Mask from Plague City, 1 Silk
0 - Summer pie or Agility potion, 1 Magic potion
0 - Magic combat gear and telegrab runes
0 - Stamina potions
0 Teleports: House, Skills Necklace, Ardougne, Varrock.
Ardougne Diary:
0 Teleport to Ardougne
0 Sell your Silk to the Silk Trader to the west (Chat ?, ?, ?)
0 Turn on any prayer if you're at max prayer points, until you fall at least 1 point.
0 Run west into Probita's Pet shop and use the "Check Pets" option on her.
Sheep Herder:
0 Run west and talk to Councillor Halgrive (chat 1, 1)
0 Talk to Doctor Orbon in the church (chat 1)
Ardougne Diary:
0 Pray at the Altar (must have at least 1 missing prayer point). Can turn off prayer if still on.
Biohazard:
0 Run north to the house with a water symbol
0 Speak to Jerico
0 Search cupboard for bird feed.
0 Grab 6 pigeon cages from the backyard.
0 Use a PoH Spirit Tree to Battlefield of Khazard (opt. 3), or just run to the SW corner of Ardougne
0 Talk to Omart near the spirit tree
0 Go north to a small watchtower near the large doors
0 Stand in the corner where the two spiked fences meet
0 Use your bird feed on the fence, then release one pigeon cage.
0 Go back and speak to Omart (chat 1, there are several pauses in the conversation).
0 Wait until your character stands in West Ardougne over the wall
0 Run north to the Mourner HQ
0 Pick up rotten apple west of the backyard.
0 Squeeze through the fence into the backyard.
0 Right click -> Use the rotten apple on the cauldron.
0 Attempt to enter the back door of the Mourner HQ
0 Squeeze back through the fence
0 Go to Nurse Sarah's house, south-west of the Church.
0 Search the cupboard for a Doctors' gown.
0 Equip the doctor's gown
0 Go back to the Headquarters and open the door.
0 Go upstairs and kill a Mourner. A key will automatically be placed in your inventory.
0 Use the key on the gate to get into the caged room.
0 Search the crates to find Elena's Distillator (north-eastern single crate).
Sheep Herder:
0 Teleport to the Fishing Guild (skills necklace opt. 1)
0 Equip your Plague jacket and trousers.
0 Head south-west to the incinerator pen, go inside.
0 Near the furnace there's a cattle prod on the ground, take it. Equip the prod.
0 Exit and head over NW to the blue sheep.
- To prod a sheep in any direction, stand on the opposite side of the sheep and click on it
- Each prod moves the sheep about 5 tiles. You can spam click if you wish, it doesn't stack up.
- You need to prod the sheep back to the pen, within about 3 tiles of the gate.
0 After you manage to get the blue sheep back into the pen, do the same thing for the remaining sheep:
0 - by the Fishing Guild (teleport here if you have plenty of charges)
0 - by the fences to the east
0 - south of those sheep, by the entrance to Ardougne
0 Once all 4 sheep are inside the pen, use the poisonous feed on them to kill them.
0 Take their bones and use them all on the incinerator.
Biohazard:
0 Return to Elena SW and give her the Distillator, receive touch paper, plague sample and 3 vials.
0 Teleport to House (Rimmington)
0 Go to the Chemist in SW Rimmington.
0 Speak to the chemist (chat 2, 2, 2). He will give you the touch paper.
0 If you are NOT yet at least 29 Magic:
- Talk to Chancy (chat 2)
- Talk to Da Vinci (chat 1)
- Talk to Hops (chat 3)
0 Teleport to Varrock
Varrock diary:
0 Run south-east to Aubury and right click > Teleport, then immediately leave via a portal.
0 Run north-east to the Tea stalls and steal one tea.
Biohazard:
0 Head south to the fence with a Guard next to it
0 If 29+ Magic, drop your 3 Vials next to the gate, then telegrab them from inside after talking to the guard
0 Talk to the guard and go through the gate.
Family Crest:
0 Head into the north-east building and talk to Diminthius (chat 3, 2, 1)
Biohazard:
0 If you are not yet 29+ magic: In the pub, talk to Chancy, Hops and Da Vinci for the 3 vials.
0 Head to the south-eastern building, equip your Priest gown top and bottom and go inside
0 Talk to Guidor (chat 1, 2)

It is fastest to trade over the 2 Certificate halves and 2 Crossbows for Shield of Arrav, bypassing most
Otherwise, I would at least recommend making a Phoenix gang alt, it can be done at level 3 and only ta
If you don't want to use alts for this quest, you can find a Phoenix Gang partner in the clan chat "OSRS

Items:
0 - Bucket of water, knife, cooked meat, bread
0 - Melee combat gear (Rune scim, etc)
0 - Stamina potion
0 Teleports: Varrock, Lumberyard scroll OR Ring of Dueling (to take Gnome glider to Varrock)
0 If using alts: 1 of each certificate half from both sides of the quest, and 2 crossbows. Leave the accoun
Priest of Peril:
0 Teleport to the Lumberyard (or Gnome Glider to Varrock)
0 Head east to the Temple of Paterdomus (the path south-east from lumberyard, or north-east from gnom
0 Right click -> Knock on the door (chat 1, 1)
0 Head north and climb down the trapdoor
0 Kill the Temple Guardian with melee
Shield of Arrav:
0 Teleport to Varrock
0 Run south past the weapon store
0 Talk to Charlie the Tramp (chat 5, 2)
Below Ice Mountain:
0 Speak to Charlie again (Chat 4)
Shield of Arrav:
0 Continue down the alley into the Black Arm Gang hideout.
0 Talk to Katrine (chat 1, 1, 1, 1, 1).
0 If you have an alt with 2 Crossbows and BOTH Cert Halves, trade them over and talk to Katrine again.
If you don't have both cert halves from alts, you will need to complete the rest of the Black Arms side o
Link: Shield of Arrav (osrs.wiki)
Below Ice Mountain:
0 (Optional) Teleport to Varrock
0 Run to the Varrock pub kitchen, talk to the Chef (chat 1)
0 Use knife on the cooked meat. Bank the steak sandwich next time you can
Shield of Arrav:
0 (Optional) Teleport to Varrock
0 Use one Cert half on the other half to combine them
0 Run north into the castle and talk to King Roald
Shield of Arrav complete.
Priest in Peril:
0 Talk to King Roald again about Priest in Peril
Demon Slayer:
0 Head north to the castle kitchen
0 Outside the kitchen, use your Bucket of water on the Drain
0 Keep the empty bucket
Romeo & Juliet:
0 (Optional) Teleport to Varrock
0 Head to the Varrock Church
0 Talk to the Priest (cutscene)
0 Finish the conversation
Demon Slayer:
0 Climb down the manhole into the Varrock sewers (SW of Church)
0 Head NW, down the short path
0 Near the water, find the bronze key on the ground

In bank / on alt for next section:


0 - 27 pure essence

Items:
0 - Empty bucket, 23 un-noted pure essence.
0 - Melee combat gear
0 - Stamina potion
0 Teleports: Lumberyard scroll, or Ring of Dueling for the Gnome Glider to Varrock
Solo accounts: Bank teleport, and an extra teleport to the Lumberyard
If using alts for banking, bring your Ghostspeak amulet now
Priest in Peril:
0 Teleport to the Lumberyard (or Gnome Glider to Varrock)
0 Return to the Temple of Paterdomus
0 This time, simply open the door.
0 Kill a Lvl-30 Monk of Zamorak (not the lower level ones)
0 Take the golden key that it drops
0 Leave the temple
0 Climb down the trapdoor to the north
0 Go through the door and continue to the circle of statues
0 Use your key on the different monuments until it is swapped for an iron key (try most south-eastern firs
0 Use your bucket on the well in the middle.
0 Return to the temple and climb up to the top floor.
0 Use your Iron key on the jail door
0 Enter the jail cell and talk to Drezel
0 Use the blessed bucket on the coffin outside.
0 Talk to Drezel again.
0 Head back down the trapdoor and past the monuments
0 In the NE corner, go through the gate to Drezel and talk to him
0 Talk to him again and give him your 23 pure essence
0 Either bank for your remaining 27 essence or trade them over from your alt
0 Talk to Drezel again
0 Complete the conversation and finish the quest.
Priest in Peril complete.
Nature Spirit:
0 Talk to Drezel and listen to his warning
0 Talk to him again (chat 2, 2, 4, 1)
0 Go through the magical barrier into Morytania

Items:
0 - Ghostspeak amulet, Silver sickle, 3 Mort Myre Fungi
0 - Magic or Melee combat gear
0 - Stamina potions, Prayer potions, some unrottable food (eg Brews, Basket of strawberries(5), etc)
0 Teleports: Salve Graveyard tabs, Falador (for end)
0 Teleport to the Salve Graveyard (unless you're here already)
0 Enter the Mort Myre swamp
0 Run directly south all the way to the Nature Grotto (slightly NE of the path to Mort'ton)
0 Take a washing bowl off the table
0 Take a mirror, drop the bowl
0 Attempt to enter the grotto and Filliman will come out.
0 Talk to him (chat 1) - wear Ghostspeak amulet
0 Use the mirror on Filliman, finish conversation
0 Right click the Grotto Tree and search it for a Journal (click the tree, not the door)
0 Use the journal on Filiman (chat 4).
0 Teleport to the Salve Graveyard
0 Go back down the trapdoor and talk to Drezel.
0 Optional: Teleport to the Salve Graveyard
0 Return to the swamp.
0 Stand next to any rotting log, Cast Bloom on the green spell card.
0 Take the Mort Myre Fungi that spawns on the log.
0 Return to Filiman at the Grotto. Use items on the stones on the ground:
0 - mushroom on the light-brown stone
0 - Used Spell Card on the grey stone
0 Attempt to enter the grotto to spawn Filiman.
0 Stand on the southern orange stone and talk to Filiman (chat 3)
0 Enter the Grotto
0 Search the fountain in the middle
0 Talk to Filiman again and get him to bless your sickle
0 Talk to him again and receive a Druid pouch, finish the conversation.
0 Exit the grotto, cross the bridge, run west
0 Cast bloom on your sickle near a rotting log, take the mushroom.
0 Click "fill" on the pouch to add 3 fungi to it.
0 Use your druid pouch on Ghasts around the area to make them attackable, kill 3 of them.
0 Return to Filiman inside the grotto cave and talk to him
Nature Spirit complete.

You need to be female for this quest. If you're not for some reason, either set it to female now (faster), o
Items:
0 - Super attack and strength (1 dose), 15k coins
0 - Teleports: Falador, optional Ring of Wealth
Black Knight's Fortress:
0 Teleport to Falador
0 Run south into the castle
0 Talk to Sir Amik (western staircase, top floor)
Black Knight's Fortress complete.
Recruitment Drive:
0 Talk to Sir Amik again (chat 1).
0 This quest requires an empty inventory and nothing equipped. Visit the Makeover Mage to change to fe
House location: Brimhaven (15k)
0 Teleport to Falador Park (ring of wealth opt. 3)
0 Set your house to Brimhaven at the real estate agent
0 Sip your super potions and drop the empty vials. Bank/trade any other items if needed.
0 Talk to Sir Tiffy in Falador Park (chat 3)
0 You will be given 5 puzzles in random order, and you will always need to kill Sir Leye.

0 Sir Kuam Ferentse / Sir Leye (the fight)


0 Beat Sir Leye. Prayer is allowed.

0 Sir
TalkTinley:
to Sir Tinley (he will talk to you when you enter, talk to him again)
0
0 Do not move or press anything until he speaks again
0 Leave the room.

0 Sir Ren Itchood: (sitting on a crate)


0 Ask for a clue to the door
0 The answer is the first letter of each sentence.

0 Lady Table (statue room):


0 You will be shown 11 statues and need to identify the missing 12th
0 - Find the colour of which there are only 3 statues (bronze, silver or gold)
0 - Identify the missing weapon: Sword, Halberd, Axe or Mace
0 When 10 seconds is up, touch the statue which was missing

0 Miss Cheevers (Bookcase puzzle room):


0 Starting from the SW corner:
0 - Search the most south-western bookcase for a knife
0 - Search the 4 southern bookcases in the middle, take everything
0 - NE corner: medium sized crate for a cake tin (next to the chest)
0 - Search the 4 northern bookcases in the middle, take everything
0 Take the spade from the table
0 Use the spade on the Bunsen burner
0 Use the spade handle on the door
0 Use on the door / spade:
0 - Culpric sulphate
0 - Vial of liquid
0 Open the first door.
0 Use on the cake tin:
0 - Vial of liquid
0 - Gypsum
0 Walk over to the entrance (west)
0 Use your cake tin on the key (don't pick up the key)
0 Use on cake tin:
0 - Cupric ore powder
0 - Tin ore powder
0 Use cake tin on the Bunsen burner
0 Use Knife on the cake tin
0 Leave the room via the eastern door

0 Miss Hynn Terprett: (sitting on throne)


0 "Death sentence" riddle - Fed to wolves
0 "Husband and daughter" riddle - 10
0 "Identical stones" riddle - Bucket A (32 degrees)
0 "Fingers on left hand" riddle - 0
0 "Which is true" riddle - Three False

0 Sir Spishyus: (Grain, Chicken and Wolf)


0 Pick up the chicken
0 Cross over the bridge
0 Unequip the chicken
0 Cross back over the bridge
0 Pick up the grain
0 Cross over the bridge
0 Unequip the grain
0 Pick up the chicken
0 Cross back over the bridge
0 Unequip the chicken
0 Pick up the fox
0 Cross over the bridge
0 Unequip fox
0 Cross back over the bridge
0 Pick up chicken
0 Cross over the bridge
0 Unequip chicken
0 Leave the room
Recruitment Drive complete.

Items:
0 - Kitten/Cat, Linen, Tinderbox, Bag of salt, Willow log, Bucket of sap, 2 full Waterskins (4), 1 stone scara
0 - Magic gear and optional melee gear
0 - Stamina potions, Food, Prayer potion, Antidote++, optional Summer pies or Agility potions
0 Teleports: Either Pharaoh's Sceptre, or Nardah scroll
Desert diary:
0 Teleport to Nardah, or teleport to the Agility Pyramid on a sceptre (Jaleustrophos)
0 If you teleported to Agility pyramid, speak to Simon Templeton and give him the stone scarab first. If yo
0 Kill a Vulture with magic (north of Agility pyramid, south-west of Nardah)
Icthlarin's Little Helper:
0 Head to the Wanderer quest symbol (north-west of Agility pyramid)
0 Drop your cat / kitten
0 Talk to the Wanderer (chat 2, 1)
0 Talk again (chat 4)
0 Touch the pyramid door where you wake up
0 Using the minimap, click to run around to the pit north of you (this automatically avoids traps)
0 Use Protect from Melee to avoid damage from the aggressive enemies
0 Head around to the pit, unequip weapon and shield
0 Optional: boost with summer pie or agility potion
0 With at least 20% run energy, jump over the pit.
0 Run west and open the door
0 Click the large golden bird until the puzzle resets to the solution shown
0 Click the tiles indicated in the picture
0 Drop your cat / kitten
0 Talk to the Sphinx (chat 1, 1, 2, 1) - the answer is 9 puzzle solution
0 Finish the conversation until you receive a statue.
0 Run SW to the altar, talk to the High Priest.
0 Return to the pyramid
0 Right click "Open" on the door
0 Jump over the pit again
0 Attempt to pick up each of the 4 jars
0 An aggressive enemy will spawn, it will use either Magic or Melee only.
0 Kill the enemy.
0 Pick up the jar which spawned the enemy.
0 Leave and jump back over the pit.
0 Jump the pit once more (heading north)
0 Enter the western door again
0 Drop the jar where you found it
0 Exit the pyramid
0 Talk to the High Priest (chat 1)
0 Head south to the small building
0 Talk to the Embalmer
0 Talk again and give him Linen, Salt and Sap
0 Head NE to the Carpenter
0 Talk to the Carpenter (chat 2)
0 Talk to him two more items until you receive the symbol.
0 Enter the Pyramid again (right click open)
0 Jump the gap to trigger another flashback
0 Enter the eastern door this time
0 Use your unholy symbol on any of the sarcophagus.
0 Exit the room, jump back across the pit.
0 Jump the pit one final time
0 Turn on Protect from Magic
0 Enter the eastern room
0 Kill the Possessed Priest
0 Finish the conversation with the High Priest inside the pyramid
0 Exit the Pyramid
0 Talk to the High Priest in the temple.
Icthlarin's Little Helper complete.
Contact!:
0 Talk to the High Priest again (chat 1, 5)

Items:
0 - Coins, Barcrawl card
0 - Stamina potion
0 Teleports: Ardougne
Tribal Totem:
0 Teleport to Ardougne
0 Run SE to the docks, take the boat to Brimhaven
0 Head to the food store symbol (central Brimhaven town)
0 Talk to Kangau Mai (chat 1, 1, 1).
Barcrawl Miniquest:
0 Head south-east to the pub, talk to the bartender about the barcrawl
Ardougne Diary:
0 Teleport to Ardougne
0 Steal a cake from the Cake Stall to the east
0 Run north to Cromperty's house
0 Right click > Teleport on Cromperty, then immediately leave via a portal.
Tribal Totem:
0 Talk to Wizard Cromperty (chat 2, 2, 1)
0 Investigate the north-eastern crate for a label
0 Use the label on the crate you were teleported next to
0 Talk to a GPDT employee (chat 1)
0 Optional: Teleport to Ardougne
0 Talk to Wizard Cromperty (chat 2, 2, 1)
0 Go through 2 doors to your west (Password: K U R T)
0 Right click -> Investigate the stairs, then climb up
0 Search the chest to your east for a Totem pole
0 Optional: Teleport to Ardougne
0 Take the boat to Brimhaven
0 Talk to Kangau Mai.
Tribal Totem complete.

Items:
0 - Kitten, Catspeak amulet, 5 death runes, Chocolate cake, Logs, Tinderbox, Bucket of milk, Shears, 4 po
0 - Stamina potion
0 Teleports: Nardah scrolls or Pharaoh's Sceptre, Varrock, Games necklace, Skills necklace
A Tail of Two Cats:
0 Teleport to Burthorpe (games necklace opt. 1)
0 Head NE to the quest symbol (Unferth's house)
0 Equip your Catspeak amulet
0 Talk to Unferth (chat 1)
0 Speak to Hild in the house north-east.
You can find Bob by using the "Open" option on the Catspeak amulet(e) (or "Locate" if equipped)
Use the whiskers to rotate it and it will light up when it finds Bob in that direction
An easy way to find Bob is to pick a spot and world-hop until you find Bob in that location.
Common spots to find Bob: Burthorpe, Taverly, Catherby, Varrock anvils, Draynor Manor northern fenc
0 Talk to Bob the Cat (equip Catspeak)
0 Teleport to the Cooking Guild (Skills necklace opt. 4)
0 Talk to Gertrude (chat 1)
0 Teleport to Varrock
0 Head north into the Varrock library
0 Talk to Reldo about Robert the Strong and cats
0 Find Bob again and speak to him.
0 Teleport to Sophanem (Pharaoh's Sceptre opt. 1 OR Nardah Scroll)
0 Talk to the Sphinx outside the pyramids (chat 1, 2)
0 Teleport to Burthorpe (Games necklace opt. 1)
0 Return to Unferth's House. Complete these chores:
0 - Use rake on the patch and plant potato seeds in it. Your cat will notify you when they are done (The pa
0 - Make the bed
0 - Use the logs on fireplace, then light fireplace with your tinderbox.
0 - Right Click -> Use Chocolate Cake on the table
0 - Use the Bucket of Milk on the Table
0 - Use your shears on Unferth to cut his hair.
Wait 20 minutes for the potatoes to grow, this will progress while you are logged out.
0 Equip your Catspeak amulet and talk to Unferth.
0 Teleport to Varrock
Romeo & Juliet:
0 Run SW to the Apothacarey (potion symbol)
0 Talk to him about Romeo & Juliet and receive a potion
A Tail of Two Cats:
0 Also talk to him about A Tail of Two Cats, choose either hat (doctor or nurse, doesnt matter)
0 Teleport to Burthorpe (Games Necklace opt. 1)
0 Unequip everything except the doctor/nurse hat, white robes and catspeak amulet.
0 Talk to Unferth.
0 Find Bob again and talk to him. Watch the cutscene.
0 Teleport to Burthorpe (Games Necklace opt. 1)
0 Talk to Unferth with your catspeak amulet equipped.
A Tail of Two Cats complete.
0 Use XP rewards on Agility

Items:
0 Noted, or on an alt account: 10 Bread and 10 Trout (cooked)
0 - Asgarnian ale, Blurberry special, Iron bar, Coins
0 - Stamina potions
0 Teleports: 2 full Games necklaces, Combat bracelet
Death Plateau:
0 Optional: Teleport to Burthorpe (Games Necklace opt. 1)
0 Run south, to the most southern tent
0 Talk to Denulth (chat 1, 1)
0 Optional: Teleport to Burthorpe (Games Necklace opt. 1)
0 Head north and climb up the stairs in the Games room
0 Talk to Eohric (chat 1)
0 Optional: Teleport to Burthorpe (Games Necklace opt. 1)
0 Head south-east into the bar
0 Climb up the stairs to the east
0 Knock on the western-most door with Harold inside
0 Enter and talk to Harold (chat 1)
0 Optional: Teleport to Burthorpe (Games Necklace opt. 1)
0 Talk to Eohric upstairs in the Games room
0 Optional: Teleport to Burthorpe (Games Necklace opt. 1)
0 Head into the bar, knock on Harold's door again
0 Talk to Harold, give him the Asgarnian Ale
0 Talk again (chat 3) - give him Blurberry special
0 Talk again (chat 2) - gamble
0 Bet 101 coins
0 Roll the dice when it's your turn. Even if you lose, you still get the I.O.U card because he is too drunk.
0 Read the I.O.U note, do not drop it
0 Optional: Teleport to Burthorpe (Games Necklace opt. 1)
0 Run north into the games room.
0 Pick up the 5 coloured balls and arrange them as shown in the image -->
0 Keep the note from Harold until the end of the quest.
0 Optional: Teleport to Warriors Guild (combat bracelet opt. 1)
0 Run north-west from the Warrior's guild to a small cave, NOT marked on the ma
0 Enter and talk to Saba (chat 2)
0 Leave the cave and head south-west along the mountain path #
0 Enter the house and talk to Tenzing (chat 1)
0 Teleport to Burthorpe (Games Necklace opt. 1)
0 Run north-east to the anvil symbol
0 Talk to Dunstan
0 Optional: Teleport to Burthorpe (Games Necklace opt. 1)
0 Run south to the tent where we started the quest
0 Talk to Denulth
0 Optional: Teleport to Burthorpe (Games Necklace opt. 1)
0 Return to Dunstan by the anvils, receive Climbing boots
0 Get your 10 bread and trout now (either trade from alt, or there's a bank at Rogue's Den in Burthorpe if
0 Teleport to Warriors Guild (combat bracelet opt. 1)
0 Return to Tenzing down the mountain path
0 Talk to him and receive the map
0 Leave via the northern door, hop over the stile.
0 Follow the path north until you receive a warning interface, then keep going east.
0 When your character says "I think I've come far enough", you can leave.
0 Teleport to Burthorpe (Games Necklace opt. 1)
0 Talk to Denulth south.
Death Plateau complete.
Troll Stronghold:
0 Talk to Denulth again (chat 1, 2, 1)

House location: Rimmington (5k)


0 Teleport to Falador Park (ring of wealth opt. 3)
0 Set your house to Rimmington at the real estate agent

In bank for next section:


0 -- Cannon
Combat and
gearcannonballs (optional,
to kill the Jungle Demon but recommended)
0

Items:
0 - 5 Bananas, Barcrawl card, Coins, Gold bar, Ball of wool, Monkey bones
0 - 3+ Stamina pots, 1+ Prayer pots or Super Restores, some food, 1 Antidote++
0 - If paying Glough for the puzzle: 200k gp. If you have access to a PoH spirit tree, also bring a House ta
0 Teleports: 1 Ardougne tab, 6 teleports to the Grand Tree (seed pods, or ring of dueling for the Gnome G
Monkey Madness:
0 Teleport to the Grand Tree (squash Seed Pod OR take the Gnome Glider from Duel Arena to the Grand
0 Talk to King Narnode (chat 1)
0 Climb up to the very top of the tree and take the glider to Gandius (karamja).
0 Optional: kill a monkey and take it's bones if you need them
0 Head north and enter the shipyard gate
0 Enter the southern building and talk to G.L.O Caranock
0 Teleport to the Grand Tree (squash Seed pod or duel ring gnome glider)
0 Talk to King Narnode
0 Receive the orders in your inventory (red note)
0 Climb up the ladder
Barcrawl Miniquest:
0 Talk to Blurberry at the bar and complete the Grand Tree section of the Barcrawl
Monkey Madness:
0 Talk to Daero (chat 1, 4, 2, 4, 3, 4, 4, 1)
0 Once inside the hanger, talk to Daero
RuneLite users: you may need to right-click Daero, Waydar and Lumdo if you have menu entry swappe
0 Investigate the panel to your south
0 If you don't want to spend 200k, solve the puzzle yourself, it's the same as any hard clue puzzle box.
Link to finished puzzle
0 If paying 200k: Use a House tab, then take a Spirit Tree to Stronghold (opt. 2). Or simply use the telepor
Talk to Glough and pay him 200k. Return to the hangar and move the final piece of the puzzle.
0 After a short cutscene, talk to Daero
0 Talk to Waydar (chat 1)
0 On Crash Island, talk to Waydar
0 Talk to Lumdo
0 Talk to Waydar again (chat 4), watch a cutscene
0 Turn on Protect from Melee and run NW through the jungle. Cure with antidote if poisoned.
0 As you approach the mahogany tree (rare tree icon), turn on Protect from Missiles
0 Run towards the large gate with Prot. Missiles, you will eventually faint and be sent to jail.
- While navigating around the city, you are invisible to the archers while standing in long grass
- The monkey guard will walk up and down the hallway twice, then into the second room.
- Use Protect from Missiles as you exit the jail as an archer will hit you once
0 Pick the lock when the guard is facing away from you on his 2nd walk down, follow him out
0 Pray Protect Missiles and run north above the jail into the tall grass, then Protect from Melee
0 Run east, to the outside of the north-western corner of the temple
0 Turn on Protect from Missiles and run south along the western wall of the temple.
0 On the other side of the temple, head east into more tall grass
0 Head to the yellow dot on the other side of the small building
0 Talk to Garkor
0 After the conversation, turn on Protect from Missiles and head a few steps NW
0 Run west to the building at 6 on the map
0 Head inside the back door of the U-shaped building
0 Stay on the dark floor inside this building or guards will arrest you.
0 Stand on the eastern side of the Dentures crate and search it (chat 1) (picture on left)
0 With the monkey dentures, make sure you're above 20 HP
0 Search the south-eastern most crate, you may need to trap the spider or kill it and search the crate quic
0 Run west, to the NW corner of the main large room
0 Search the crate for the M'speak amulet mould (picture on right)
0 With monkey dentures and the M'amulet mould, you can teleport out.
0 Teleport to the Grand Tree (squash Seed pod or duel ring gnome glider)
0 Replenish stamina / prayer pots / food as needed.
0 Return to Ape Atoll (Daero > Waydar > Lumdo)
0 Praying Prot. Melee, run directly west to the dungeon symbol near the Teak trees
0 Climb down the ladder
0 Take the northern path all the way around to Zooknock. Use stamina, prayer pots and food as needed.
0 Use on Zooknock:
0 - (Right click) Monkey bones
0 - M'amulet mould
0 - Gold bar
0 -Wait
Monkey
a bit dentures
and don't cancel the cutscene or dialogue.
0
0 Withdraw: Good magic combat gear, optional cannon and cannonballs, replenish stamina / prayer pots
0 Teleport to the Grand Tree (squash Seed pod or duel ring gnome glider)
0 Return to Ape Atoll
0 Run NW into jail, don't forget to pray Protect from Missiles at the mahogany tree
0 Escape the jail and head east back to the temple
0 Pray Protect from Melee and enter the temple, pray at the altar if you need
0 Head to the southern middle ladder and climb up
0 Run NE and climb down the ladder
0 Climb down the trapdoor
0 Use your enchanted bar on the wall of flames
RFD: Awowogei:
0 Kill a Zombie monkey. Use a cannon if you brought one.
0 Take the Zombie monkey bones.
0 Climb up the rope.
0 Head west to the altar (may need to use ladder if you can't path through the guards)
0 At the altar, kill a Gorilla Monkey Guard with magic (and optional cannon)
0 Do not stand in melee distance of the guard as they will heal themselves if you do.
0 Take the Monkey guard bones
0 Pray Protect from Missiles and head south out of the temple
0 Standing in the long grass, kill a Monkey Archer
0 Take the Monkey archer bones
Monkey Madness:
0 Run back north of the temple
0 Head west past the jail to the white stone building (9 on map)
0 Use your ball of wool on the M'speak amulet (u)
0 Equip the M'speak amulet
0 Make sure the Aunty is not in the garden or about to enter it from the western room
0 If she is about to enter, hide in the corridor to the east, or log out.
0 Talk to the child three times (chat 4, 2)
0 Talk to him again and give him the bananas
0 Talk again, ask if the aunty has given him the toy yet.
0 Run back into the corridor to hide from the aunty
0 Wait for the Aunty to progress by 3 stages of her rotation
0 Once the coast is clear, talk to the child again, get the Talisman.
RFD: Awowogei:
0 Talk to the child again and tell him you lost it.
0 Enter the corridor and hop worlds.
0 When the coast is clear, talk to the child and get a new talisman.
0 Repeat until you have 4 monkey talismans.
Monkey Madness:
0 Optional: replenish stamina potions, prayer potions and food for another trip down the tunnel if needed
0 Teleport to the Grand Tree (seed pods or gnome glider)
0 Return to Ape Atoll
0 Return to Zooknock in the Ape Atoll dungeon
0 Use on Zooknock:
0 - 1 Monkey talisman
0 Wait, and finish the cutscene / dialogue.
RFD: Awowogei:
0 Talk to Zooknock (chat 2, 1)
0 Use on Zooknock:
0 - (Right click) any other Monkey bone
0 - 1 Monkey talisman
0 Wait, and receive a second Greegree.
0 Talk to him again (chat 2, 1)...
0 Repeat the steps for remaining 2 monkey talismans and bones.
Monkey Madness:
0 Teleport to Ardougne
0 Head west into the zoo.
0 Inside the zoo, equip your Karamja monkey greegree and M'speak amulet.
0 Talk to the Monkey Minder
0 Talk to any of the monkeys with a "talk-to" option.
0 Unequip your Greegree
0 Talk to either Monkey Minder from inside the cage
0 RUN back to the Gnome Stronghold (north out of Ardougne, then west). Do not teleport.
0 Return to Ape Atoll
0 Equip Karamja Monkey Greegree
0 Head through the gates (you will not be attacked as a monkey)
0 Run east to Garkor and talk to him
0 Talk to an Elder Guard monkey
0 Run all the way to the western shore of Ape Atoll (don't go through the gate)
0 Head up the rising path to the ladder
0 Climb up the ladder and cross the bridge
0 Down the ladder, talk to Kruk
0 Talk to Awowogei twice.
0 Talk to an Elder Guard monkey to leave.
0 Talk to Garkor outside.
0 After a cutscene, talk to Garkor again.
0 Make sure you are geared for the Jungle Demon fight. Magic gear, prayer potions, and a cannon if you
0 Turn on Protect from Magic
0 Equip the 10th Squad Sigil (chat 1)
0 Kill the Jungle Demon. Optionally run west across the short bridge and hide behind the wall, the gnome
0 You do not have to talk to any NPC's after killing the demon, ignore the flashing arrows.
0 Teleport to the Grand Tree (squash Seed pod or duel ring gnome glider)
0 Talk to King Narnode.
Monkey Madness complete.
0 Talk to Daero upstairs. Choose the Strength and Stamina techniques (chat 1)

Items:
0 - 5k+ Coins, Hammer, 3 planks, 90 Steel nails, Unfired bowl, Wizard's mind bomb, Lobster pot, Silk
0 - If below 29 magic: extra 10k coins
0 - If 29+ magic: 1 cast of Telegrab, a few casts of any magic combat spell, and a magic potion if below 33
0 - Rune sword, Rune scimitar, super combat pot, max strength bonus
0 - Stamina potions, Super Restore/Prayer potion, Super anti-fire potion
0 Teleports: Combat bracelet, Glory, 2 Pest Control scrolls, House tab
Dragon Slayer:
0 Teleport to the Champion's Guild (combat bracelet opt. 2)
0 Enter the Champion's Guild
0 Talk to the Guildmaster (chat 2)
0 Teleport to Edgeville (Amulet of Glory opt. 1)
0 Run NW into the small building
0 Talk to Oziach (chat 1, 1, 1, 1)
0 Teleport to the Champion's Guild (combat bracelet opt. 2)
0 Enter the Champion's Guild
0 Talk to the Guildmaster (chat 2, 1, 1, 1, 2, 3, 2), get the maze key.
0 Make sure you receive the Maze key and ask him every option.
0 Teleport to Pest Control (scroll)
0 Take the boat to Port Sarim
0 Talk to Klarense (chat 4, 1)
0 Board the boat and climb down the ladder
0 Repair the hole in the ship's hull 3 times (until you run out of planks / nails)
0 Disembark your boat
0 Run west into the Port Sarim jail
0 If below 29 Magic: Talk to Wormbrain (the goblin) and pay him 10k to receive the map piece
0 Otherwise kill him and then telegrab the map piece (magic potion if needed)
0 Teleport to House (rimmington)
0 Run NW to Melzar's maze and enter
0 Use a rune scimitar for Melzar's Maze fights
0 First room: Kill the small zombie rat with a long tail to receive the first key
0 Enter the northern-most door
0 Climb up the ladder
0 Second room: Kill the ghost wearing a hood, tube top and no cape to get the second key
0 Enter the second door from the north on the eastern wall
0 Climb up the ladder
0 Third room: Kill a skeleton with a round shield to get the third key
0 Enter the south-western door and run to the eastern corner
0 Climb down the ladders 3 times into the basement
0 Kill either zombie, it's 50/50
0 Once you get the key, take the northern door into Melzar's room
0 Pray Protect from Magic for Melzar as he can weaken and stun you
0 Kill Melzar and take his key
0 Enter the north-eastern door
0 Kill the Lesser Demon, take the key
0 Enter the northern door
0 Search the chest for the second Map Piece
0 Teleport to Edgeville Monastary (combat bracelet opt. 3)
0 Run SW onto Ice Mountain
0 On the northern part of the ice area, talk to the Oracle (chat 1)
0 Head south to the Dwarven mines
0 Climb down the ladder
0 Head SE to the magic door (not the first cave with a pickaxe shop)
0 Use on the magic door:
0 - Silk
0 - Lobster pot
0 - Unfired bowl
0 - (Right click) Wizard's mind bomb
0 Enter the magic door
0 Search the chest for the third Map Piece
0 Use any two Map Pieces on each other to combine the full map
0 Teleport to Draynor (glory opt. 3)
0 Talk to Ned in the building to your north (chat 1)
Lumbridge & Draynor Diary:
0 Complete a lap of the Draynor Agility course (start is to the north)
Dragon Slayer:
0 Teleport to Pest Control (scroll)
0 Make sure you still have a Prayer potion/Super restore, Rune sword, Super combat, and a charge on yo
0 Equip your Rune sword and set it to stab (aggressive)
0 Take the boat to Port Sarim
0 Board the boat which we repaired earlier
0 Talk to Ned (chat 1)
0 After a cutscene, run NW past the moss giants
0 Climb to the top of the volcano and enter
0 Run SE to Elvarg's lair
0 Sip super antifire, turn on Protect from Melee
0 Enter and kill Elvarg
0 Teleport to Edgeville (Amulet of Glory opt. 1)
0 Talk to Oziach.
Dragon Slayer complete.

Items:
0 - Lit candle, Tinderbox, Steel pickaxe, Orange slices, Blue dye, Spice (not Gnome), Fishing bait, Bread,
0 Teleports: Falador, Lumbridge, Varrock
Lost Tribe:
0 Teleport to Lumbridge
0 Upstairs in the castle, talk to Sigmund (chat 1)
0 Talk to the following people until one of them mentions a Goblin in the basement: (ask them what happ
0 - Duke Horacio
0 - Cook
Lumbridge & Draynor Diary:
0 Find Hans (run counter-clockwise around Castle if you don't see him), right click -> Age
Lost Tribe:
0 Ask Hans what happened in the Cellar (unless Duke or Cook told you)
Lumbridge & Draynor Diary:
0 Pickpocket a Man or Woman
Lost Tribe:
0 If you haven't yet learned what happened in the cellar from Duke or Cook, continue talking to people:
- The Man or Woman you just pickpocketed
- Father Aereck
- Donie (wanders around Lumbridge, brown shirt and a staff)
- Bob (axe shop)
0 Talk to the Duke (chat 3)
0 Enter the Lumbridge basement (from the kitchen)
0 East, use your pickaxe on the rubble
0 Climb through the hole
0 Grab the brooch (red dot on ground)
0 Show the brooch to the duke (chat 4)
0 Teleport to Varrock
0 Run north into the Castle library
0 Search the NW bookcase for a goblin book
0 Read the book (have to actually skip through the pages)
0 Make sure your character talks to themself about goblins
0 Teleport to Falador
0 Go north past the Taverly gate to Goblin Village
0 Talk to either of the generals (chat 1, 3, 2, 3, 3)
RFD: Goblins:
0 Head to the eastern building
0 Climb down the ladder
0 Talk to the Goblin Cook (chat 2, 1)
0 Use charcoal on goblin cook
0 Talk again (chat 3)
0 Use Blue dye on Orange slices
0 Use Spice on Fishing bait
0 Use Bucket of water on Bread
0 Talk to the Goblin Cook (chat 3), receive a Slop of Compromise.
Lost Tribe:
0 Teleport to Lumbridge
0 Talk to the duke (chat 4).
0 Head down into the basement and back through the hole.
0 Follow the map on the right ->
0 At the end, talk to Mistag
0 Perform a 'Goblin bow' emote
0 Talk to Mistag again (chat 4)
0 Talk to the Duke upstairs (chat 4)
0 Pickpocket Sigmund
0 Head into the southern room
0 Unlock the chest and search it
0 Talk to the Duke (chat 4)
0 Exit the castle out the back door
0 Head NW to the H.A.M Hideout
0 Pick the lock on the trapdoor and enter
0 Search the crates in the first room to find the stolen silverware
0 Teleport to Lumbridge
0 Talk to the Duke (chat 4)
0 Go into the basement again.
0 Right click -> Follow Kazgar
0 Talk to Mistag and a cutscene will appear.
Lost Tribe complete.
RFD: Goblins:
0 Enter the dining hall
0 Use Slop of Compromise on the Goblins.
RFD: Goblins complete.

Items:
0 - Spade, Hammer, Knife, Needle, Thread, Leather, Pickaxe, 12 Coal
0 - Melee combat gear
0 - Stamina potions
0 Teleports: Ring of Dueling, Necklace of Passage, Ardougne, Camelot
Making History:
0 Teleport to Jorral's Outpost (Necklace of Passage opt. 2)
0 Talk to Jorral (chat 1, 1)
0 Teleport to Ardougne
0 Talk to the Silver Merchant in the Market (chat 2).
0 Teleport to Castle Wars (duel ring opt. 2)
0 Run north towards the Observatory, cross both of the bridges to the north until you are around 4 steps
0 Dig on the western-most white flowers for a chest.
0 Use the key on the chest, keep the journal.
Observatory Quest:
0 Enter the small building north of the giant telescope, under the broken bridge.
0 Talk to the Professor (chat 1, 2, 1)
0 Talk to him again 3 more times (chat 1 each time)
0 Talk to the assistant
0 Head east to the 3 goblins around the campfire
0 Climb down the staircase in the western building
0 Head to the chest circled in red on the map
0 Search it and you should get a key
0 If not, search the remaining chests marked with a green dot on the map
0 With the key, head to the blue dot on the map
0 Prod the sleeping guard, run north and trap him on the wall
0 Enter the door
0 Inspect the Goblin stove
0 Return to the Professor and speak to him
0 Use molten glass on the lens mould
0 Talk to the professor again
0 Head back into the goblin dungeon.
0 Using the map, follow the path to 'Exit to the Observatory'
0 Climb up the staircase and watch a cutscene
0 Talk to the Professor upstairs
0 Look into the telescope.
0 Refer to this to determine your star sign
0 Tell the Professor your sign.
Observatory Quest complete.
Elemental Workshop I:
0 Teleport to Camelot
0 Run west past the bank
0 Enter the house with a quest symbol, south of the anvils
0 Search the north-eastern bookcase for a book
0 Use your knife on the book to get a key
0 KEEP the slashed book and key
0 Head north into the anvil building
0 Push the northern wall and climb down the staircase
Kandarin diary:
0 While in each of the four rooms, kill the respective Elemental. You can continue doing the quest steps w
Elemental Workshop I:
0 Go into the room to the north.
0 - Turn the eastern valve
0 - Turn the western valve
0 - Pull the lever by the water wheel
0 In the main central room, search the smallest box in the north-eastern group of boxes
0 Run south-east into the eastern room.
0 - Fix the bellows
0 - Pull the lever
0 Run south-west into the southern room.
0 - Use the Stone bowl on the Lava trough to the south
0 - Use the bowl of lava on the furnace
0 - Use your 3 Elemental ore on the furnace, make 3 bars
0 Go into the western room.
0 Optionally set up your cannon
0 - Attempt to mine an Elemental rock
0 - Kill the Earth Elemental, take the Elemental ore it drops
0 Repeat for a total of 3 Elemental ore
0 Return to the workbench in the centre
0 Use an Elemental bar on the workbench
0 Smith an Elemental shield
Elemental Workshop I complete.
0 You can now drop the Slashed book. KEEP the Battered key.

Items:
0 - Lit candle, Tinderbox
0 - Best magic combat gear and runes for highest spell
0 - Stamina potions, Antidote++, Manta Rays or Sharks, Prayer potions
0 Teleports: Nardah scrolls or Pharaoh's Sceptre, Amulet of Glory
Contact!:
0 Teleport to Sophanem (Pharaoh's Sceptre opt. 1 or Nardah scroll)
0 Head to the NE corner of Sophanem Blue path: Protect M
0 Talk to Jex
0 Enter the building here and climb down the ladder
0 Climb down the trapdoor (confirm, hold spacebar). Follow path on map -->
0 - Walk only by using your minimap, this will avoid crushers and sand pits automatic
0 Climb down the ladder
0 Follow the path around
0 Search Kaleef's body
0 Read the parchment
0 Run west and talk to Maisa (chat 2, 4 - answers: Draynor Village, Leela)
0 Teleport to Al Kharid (glory opt. 4)
0 Head north out of the palace
0 Talk to Osman about Contact! (chat 2, 3)
0 Teleport to Sophanem (Pharaoh's Sceptre or Nardah scroll)
0 Talk to Osman outside the front gates of Sophanem (chat 3)
0 Return through the dungeon on the map above
0 Pray Protect from Missiles and kill the Scarab queen.
0 To prevent the helpers from spawning, stand at max casting range (turn off run, stand 10+ tiles away, th
0 Teleport to Sophanem (Pharaoh's Sceptre or Nardah scroll)
0 Talk to the High Priest.
Contact! complete.
0 Use the XP lamp on Ranged TWICE

Items:
0 - 2 vials (empty), Pestle and mortar, Hammer, Papyrus, 4 Soft clay, Knife, Tinderbox, Cup of tea, 2 Rope
0 - 1 Stamina potion
0 Teleports: Necklace of Passage, Varrock, Digsite scrolls OR Ring of Dueling (gnome glider to Varrock)
0 Optional extra House tabs if you have access to a house with a Senntisten portal. Not all world 330 hou
The Golem:
0 Teleport to Eagle's Eyrie (Necklace of Passage opt. 3)
0 Run south-east to Uzer.
0 Pick up the letter west of the broken clay golem
0 Read it.
0 Talk to the golem (chat 1).
0 Use four soft clay on him.
0 Go down the stairs
0 Pick a black mushroom
0 Use your Pestle and mortar on the black mushroom
0 Teleport to the Digsite
0 Head to the NE corner of the Dig site
0 Talk to Elisa (chat 3)
0 Optional: Use a Senntisten portal (or Nexus to Senntisten)
0 Head to the Exam centre (south if walking, east from Senntisten)
0 Go to the bookcases in the south-eastern corner.
0 Search the most south-eastern bookcase
0 Read Varmen's notes and KEEP the book
Elemental Workshop II:
0 Of the 6 identical book cases which we are standing at, search the most north-eastern one
0 Read the Beaten book and KEEP it
0 Read the scroll and drop it
The Digsite:
0 Talk to an examiner (chat 1)
0 Teleport to Varrock
0 Run north-east to the museum.
0 Talk to Curator Haig Halen (about the Digsite, get a letter).
The Golem:
0 Talk to Curator Haig Halen again (chat 3, 1)
0 Pickpocket Curator Haig Halen for a key. - you can drop Varmen's notes
0 Climb up the staircase and go a bit west
0 Use your key on the case with a Golem statuette in it
The Digsite:
0 Teleport to the Digsite (Senntisten portal, Scroll or Gnome glider)
0 Return to the Exam centre
0 Talk to an Examiner TWICE (chat 1, 1, 1, 1)
0 Run north onto the hill with a big blue statue
0 Search the south-eastern bush surrounding the statue
0 Receive a Teddy bear
0 Continue north-east to the panning area
0 Take a panning tray inside the tent
0 Talk to the panning guide, give him a cup of tea
0 Pan at the river, then empty your pan to receive a random item
0 Continue to pan until you receive the Special Cup
0 Head NW and steal-from any Workman
0 Continue to steal until you receive the Animal Skull
0 If you get a Specimen brush, keep it
0 Head north to the student in the Green shirt
0 Talk to Green student again
0 Head north to the Red shirt student, talk to him
0 Talk to Red student again
0 Head west to a Pink shirt student
0 Talk to Pink student again
0 Optional: Use a Senntisten portal (or Nexus to Senntisten)
0 Return to the exam centre
0 Talk to an examiner (1, 1, 3, 2)
0 Optional: Teleport to the Digsite
0 Talk to the 3 students again (Pink shirt -> Red shirt -> Green shirt)
0 Return to the exam centre
0 Talk to an examiner (chat 1, 3, 1, 2)
0 Optional: Teleport to the Digsite
0 Talk to the Pink shirt student TWICE
0 Talk to Red shirt and Green shirt
0 Return to the Exam Centre
0 Talk to an examiner (chat 1, 1, 1, 3)
0 Head into the western room
0 Search the cupboards on the north and south walls.
0 Talk to the Archaeology Expert (chat 3, 1)
0 Optional: Teleport to the Digsite
0 If you don't have a specimen brush already, pickpocket workman until you get one now.
0 Head to the most north-eastern dig site with the large animal skeleton.
0 Use trowel on the ground (soil) until you find an Ancient Talisman and at least 1 Rusty Sword. This may
0 Keep all Rusty Swords you get if you get extras, as there is a small chance the Tindel Merchant can fail
0 KEEP the Trowel, but you can now drop your rock pick, specimen jar and specimen brush.
0 Optional: Use a Senntisten portal (or Nexus to Senntisten)
0 Return to the Exam Centre
0 Use your Ancient Talisman on the Archaeology Expert
0 Optional: Teleport to the Digsite
0 In the main Dig site area, use your invitation on any "Digsite workman" (not "Work man")
0 Head to the central western site with a winch
0 Use your rope on the winch
0 Climb down
0 Head a bit east and search the rock
0 Back west, take an Arcania root off the ground
0 Climb back up the rope
0 Head NE to another winch
0 Use a rope on it and climb down
0 Talk to Doug (chat 4)
0 Climb back up the rope
0 Head south to the panning tent
0 Unlock and search the chest in the tent
0 Head to the barrels, west
0 Use your trowel on the closed one to open it
0 Use an empty vial on this barrel.
0 Return to the Archaeology expert (don't use Senntisten portal)
0 Right Click -> Use on the Expert:
0 - Unidentified liquid
0 - Chemical powder
0 Mix the two together
0 Use Pestle and mortar on Charcoal.
0 Use ground charcoal on the mixture
0 Use Arcenia root on the mixture
0 Optional: Teleport to the Digsite
0 Climb back down the first winch east of the teleport spot.
0 Use your Chemical compound potion on the bricks we searched earlier
0 Use your tinderbox on the bricks
0 Watch a short 'cutscene'
0 Head past the bricks and take the tablet off the ground in the southern room
0 Optional: Use a Senntisten portal (or Nexus to Senntisten)
0 Return to the Exam Centre
0 Use your Stone tablet on the Archaeology Expert
Digsite complete.
The Golem:
0 Teleport to Eagle's Eyrie (Necklace of Passage opt. 3)
0 Steal a feather off the Phoenix which roams around near the teleport spot.
0 Return south-east to Uzer
0 Use your phoenix feather on our black mushroom ink vial
0 Go down the stairs
0 Head to the centre of this area
0 Place your Golem Statuette on the empty alcove
0 Rotate the statues so that they all point towards north towards the portal. The darker-brown marking is
0 Go north, through the portal
0 Leave the portal
0 Pick
Headup theup
back strange implement
the stairs to the surface
0
0 Use the phoenix quill on the papyrus.
0 Use the strange implement on the golem
0 Use the golem program (papyrus) on the golem
The
KeepGolem complete.
Strange implement and Black mushroom ink for later
0

Items:
0 - Coins, Jug of water, Logs (regular), Bucket of water, Rusty Sword(s)
0 - Magic Combat gear
0 - Stamina potions
0 Teleports: Ardougne, Teleport to House (if you have access to a PoH spirit tree), Necklace of Passage,
Ardougne Diary:
0 Teleport to Khazard (tab)
0 Talk to the Tindel Merchant and have him identify the Rusty Sword (or use Rusty Sword on him). If he fa
0 Go out onto the Fishing Trawler, you just need the minigame to start, then log out and back in to leave
Sheep Herder:
0 Teleport to Ardougne
0 Run west to Councillor Halgrive, talk to him.
Sheep Herder complete.
Biohazard:
0 Go west over the large bridge, then north to Elena's house
0 Talk to Elena about Biohazard
0 Run south to the Castle. Talk to King Lathas upstairs (chat 2, 1) - "about the fake plague", "I don't unde
Biohazard complete.
Underground Pass:
0 Talk to King Lathas again about Underground Pass (chat 2), start the quest
Ardougne Diary:
0 Teleport to Jorral's Outpost (Necklace of Passage opt. 2)
0 Run east to the Combat Training camp, enter.
0 Run south-east to the Ardougne Pub, talk to Two-Pints and claim the Ardougne Cape 1, use the Lamp o
Ardougne Diary complete.
Hazeel Cult:
This map is used for the next section (also shown on right)
0 Head south to Ceril Carnillean's house (north of valve 2 on the map)
0 Talk to Ceril inside or around the house (chat 1, 2)
0 Teleport to Ardougne Monastary (with cape)
0 Enter the stone cave entrance south of valve 3 on the map
0 Right click > Talk to Clivet (chat 1, 1).
0 Head outside the cave. Note: valves must be turned in correct order
0 Turn valve 1 to the RIGHT
0 Turn valve 2 to the RIGHT
Clocktower:
0 Teleport to Ardougne Monastary
0 Enter the Clocktower north-west
0 Talk to Brother Kojo (chat 1)
0 Climb down the ladder found in the large central room
0 Head north-east to the 4 doors and 4 squares
0 Take the north-eastern door (next to the black square)
0 Head east through the doors to some flames
0 Use your bucket of water on the Black cog (while it's on the ground)
0 Pick up the Black cog
0 Return to the ladder we came down (don't climb up)
0 Use your Black cog on the Black spindle
0 Back at the 4 squares, take the south-eastern (red) door.
0 Follow the path to some Ogres
0 Pick up the Red cog
0 Head back to the ladder and climb up
0 On the ground floor, use your Red cog on the Red spindle
Monk's Friend:
0 Teleport to Ardougne Monastary
0 Talk to Brother Omad in the monastary (chat 1, 1)
0 Head north-west to a stone circle, just south-west of the Clocktower
0 Enter the stone circle and a ladder will appear
0 Climb down the ladder
0 Head south through the door
0 Pick up the Child's blanket.
0 Teleport to Ardougne Monastary
0 Talk to Brother Omad TWICE (chat 1, 2)
Hazeel Cult:
0 Turn valve 3 to the LEFT
0 Turn valve 4 to the RIGHT
Monk's Friend:
0 Run east to the water symbol and ladder
0 Talk to Brother Cedric THREE times (chat 2)
Clocktower:
0 Climb down the ladder next to Brother Cedric
0 Run all the way south to the end, then follow the path north
0 Push the wall into the small room
0 Pick up the Blue cog
0 Climb up the ladder
0 Head inside the Clocktower (head EAST around fence)
0 Climb up the staircase to the 1st floor
0 Use the Blue cog on the Blue spindle
0 Climb back down the stairs
0 Climb down the ladder and return to the 4 coloured squares
0 Take the north-western door (white)
0 Run north-west to the red dot on the minimap
0 Pick up the Rat poison off the ground
0 Head east to the two levels on the wall
0 Pull the western lever to open the door to your south (if not, try the other lever)
0 Enter the rat cage to your south
0 Use your Rat poison on the food trough
0 Head through the gate to your west
0 Pick up the White cog
0 Climb up the ladder
0 Head inside the clocktower, head south to the staircase
0 Climb up the staircase twice to the top floor
0 Use your White cog on the White spindle
0 Talk to Brother Kojo again.
Clock Tower complete.
Hazeel Cult:
0 Teleport to Ardougne Monastary
0 Turn valve 5 to the RIGHT
Monk's Friend:
0 Teleport to Ardougne Monastary
0 Talk to Brother Omad
Monk's Friend complete.
Hazeel Cult:
0 Run north-west to the stone cave entrance
0 Enter the cave and board the raft
0 Run south and kill Alomone
0 Pick up the armour piece that he drops
0 Optional: Teleport to house, use a Spirit Tree to Battlefield of Khazard (opt. 3)
0 Head back to Ceril Carnillean's house, north-east of the Spirit Tree
0 Climb up the stairs to the 1st floor
0 Talk to Ceril upstairs (not Ceril on the ground floor)
0 Ignore the fake 'quest complete' screen
0 Search the cupboard on the southern wall
0 Finish the dialogue
Hazeel Cult complete.

Items:
0 - Battered key, Beaten book, Hammer, 2 Elemental bars (or Pickaxe, Combat gear and 8 Coal)
0 - Stamina potion
0 Teleports: Camelot
Elemental Workshop II:
0 Teleport to Camelot
0 Head west to the anvil building
0 Push the wall and climb down the staircase
0 Go north and search the machinery for a key
0 South, use your key on the hatch and climb down
0 Search the southern-most crate for two sets of schematics
0 Climb back upstairs
0 Use an Elemental bar on the work bench
0 Make an Elemental claw
0 To avoid accidentally making a second claw later, drop the crane schematics
0 Climb down downstairs
0 Use the lever next to the schematics to lower the crane
0 Use your claw on the Old crane
0 West, climb up the stairs onto the catwalk
0 Head to the junction box NW Junction box solution
0 Open it, and click on two different pipe ends to connect them
0 Walk around the catwalk searching every crate
0 Climb down to the ground floor
0 Search every crate until you have:
0 - 3 cogs and a pipe #NAME?
0 Back up on the catwalk, head to the northern end
0 Use the pipe on the broken piping
0 Climb back down to the ground level Cog solution
0 Head to the big machine on the eastern side. Use:
0 - Small cog on upper left pin
0 - Medium cog on lower left pin
0 - Large cog on right pin
0 Head to the southern area near the schematics
0 Place an elemental bar on the jig cart
0 Use the western lever to raise the crane
0 Use the eastern lever to rotate the crane to the lava #NAM
0 Lower and raise the crane with the western lever
0 Rotate the crane towards yourself
0 Lower the crane and raise it to drop the bar on the cart
0 Pull the lever to your north to progress the cart to the next station
0 Head north-west and pull the lever there when the cart stops
0 Pull the lever back by the yellow sign again to send the cart on to the next station
0 Head north to the water tank
0 - Pull the northern-most lever
0 - Turn the corkscrew lever twice
0 - Pull the northern lever again
0 - Turn the western valve
0 - Turn the eastern valve
0 - Turn the western, then eastern valves again to close them
0 - Pull the northern lever
0 - Turn the corkscrew lever twice
0 - Pull the northern lever again
0 Return to the lever at the yellow sign and send the cart on.
0 Pull the eastern-most lever twice
0 Progress the cart back to the first station
0 Take your primed bar from the jig cart
0 Head down the stairs to the north-west
0 Go through the first door to your south
0 Use your primed bar on the extractor gun
0 Operate the extractor hat
0 Take your primed bar
0 Return upstairs to the workbenches
0 Smith a Mind Helmet
Elemental Workshop II complete.
0 Training: 1575xp below 50 Firemaking (99,758 xp)
- 60 regular logs, 183 oak, 101 willow, 373 teak, 285 maple. If you want you can continue burning Wi
You also could get zero-time cooking xp by doing the "firebwan" method, but it would mean using Pois

Items:
0 - Coins, 2 Tarromin potion (unf), 2 Ashes, Tinderbox, Logs (regular), 50+ Swamp paste, Flamtaer Bracel
0 - Melee combat gear
0 - Stamina and prayer potions
0 Teleports: Barrows tab
Shades of Mort'ton:
0 Teleport to Barrows
0 Run south-west to Mort'ton.
0 Search the shelf in the south-western building of the town.
0 Read the diary.
0 Make two Serum 207's by adding ashes to your tarromin pots.
0 Use it on Razmire (afflicted) in the general store (chat 4, 1)
0 Kill five loar shades and pick up their remains
0 Talk to Razmire and give him the remains, he may require more Serum 207.
0 Right click Razmire -> General store, buy an olive oil.
0 Right click him again -> Building store.
0 Buy as many timber beams and limestone bricks as you can.
0 Use the serum on Ulsquire Shauncy, located in the house east of the general store.
0 Talk to him again (chat 1, 2)
0 Hop to world 77 (Shades of Mort'ton), head north-east
0 Equip your Flamtaer bracelet
0 Repair the walls inside until you reach at least 10% sanctity. If the altar is broken, you'll need to get the
0 Light the sacred flame if it is not already
0 Use your Olive Oil on the flame to make Sacred Oil.
0 Use the sacred oil on a log to create a pyre log.
0 Head south of Ulsquire to the Funeral Pyres.
0 Use on a funeral pyre:
0 - Logs
0 - Loar remains
0 Light the pyre.
0 Talk to Ulsquire.
Shades of Mort'ton complete.

Items:
0 - Swamp paste, stamina potion, Ardougne teleport
Sea Slug:
0 Teleport to Ardougne
0 Head east to Witchaven, to the quest symbol north of the town
0 Talk to Caroline (chat 1)
0 Talk to Holgart and give him swamp paste
0 Talk to Holgart again (chat 1)
0 Head west into the building
0 Talk to Bailey
0 Pick up the broken glass off the floor
0 Run to the NE corner and pick up the Damp sticks
0 Climb the ladder
0 Run west to the cabin and enter
0 Talk to Kennith
0 Go back down the ladder to the ground floor
0 Run south and talk to Holgart (chat 1)
0 Talk to Kent, there will be a pause in the conversation
0 Talk to Holgart again and return (chat 1)
0 On the fishing platform, run west back to Bailey
0 Talk to Bailey for an Unlit Torch
0 Use the Broken Glass on the Damp Sticks to dry them
0 Rub-together the Dry sticks to light your torch
0 Head up the north-eastern ladder
0 Talk to Kennith
0 From outside the cabin, 'kick' the badly-repaired wall to make an opening
0 Talk to Kennith again
0 Operate the crane (must be standing next to it)
0 Climb back down the ladder
0 Speak with Holgart and return to shore (chat 1)
0 Talk to Caroline.
Sea Slug complete.

0 If you are still not yet 46 Magic, you can come back to this quest later on, or just train your magic up if

Items:
0 - Bucket of sap, Mud rune, Maple log, Oak log, Hammer, Saw, Pestle and mortar
0 - Combat gear (rune scim)
0 - Stamina potion
0 Teleports: Spirit Tree (House or Grand Exchange), Khazard tab
The Eyes of Glouphrie:
0 Teleport to a Spirit Tree and take it to Gnome Stronghold (opt. 2)
0 Head to the cave found in the south-west corner of the Gnome Stronghold
0 Talk to Brimstail (chat 1, 1, 1, 1)
0 Inspect the singing bowl in the western portion of the cave.
0 To the north, attempt to unlock Oaknock's Machine.
0 Talk to Brimstail (chat 1, 1)
0 Teleport to Khazard (tab)
0 Run south towards Yanille
0 Head to Hazelmere's house
0 Talk to Hazelmere upstairs, hold spacebar through lots of cutscenes and dialogue, receive a 'shape' at
0 Teleport to a Spirit Tree and take it to Gnome Stronghold (opt. 2)
0 Return to Brimstail and talk to him (chat 1)
0 Grind a mud rune and use it on the bucket of sap
0 Repair Oaknock's machine to the west
0 Repair it a second time
0 Talk to Brimstail (chat 1)
0 Talk to Brimstail again to receive more discs
0 Drop all the discs and talk to him again, repeat several times.
0 Pick up all the discs.
0 Head around back to Oaknock's machine. If you're doing a low-playtime speedrun: 'unlock' the ma

Use the guide on the right to figure out which shapes you will need to solve the puzzle.
If you find that you do not have enough discs to solve it, either use the Exchanger machine, or use the
0 "Unlock" the machine and solve the first part:
0 - Click on a disc which is equal to the value displayed by the machine
0 - Click the 'insert disc' black slot on the machine
0 - Click the small green square which should light up if you inserted the correct disc
0 Operate the machine again and solve the second part:
0 - first, insert one disc equal to the top value
0 - insert two discs which add up to the middle value
0 - insert three discs which add up to the bottom value
0 Click 'confirm' on the machine
0 Talk to Brimstail again (chat 1)
0 Kill the Evil creature (black spider thing)
0 Kill the remaining Evil creatures:
0 - 1 near the main gates to the Stronghold (SE from Brimstail's cave) - note it must be killed INSIDE the s
0 Teleport to a Spirit Tree and take it to Gnome Stronghold (opt. 2)
0 - 1 by the Agility course entrance (next to spirit tree)
0 - 1 by the giant tortoises NW of the Grand Tree (in the pen north of the swamp)
0 - 1 by King Narnode
0 - 1 at the top of the Grand Tree - make sure you wait for the death animation to end before climbing dow
0 Talk to King Narnode
The Eyes of Glouphrie complete.

0 Training: Either 34, 35 or 36 Woodcutting. Bring kebbit claws and leather vambs for 3-ticking if you wan
If you want to use Axeman's Follys for boosts, you can stop at 34 (for Mature version) or 35. You will ne
Teleport to the Barbarian Outpost and train on Oaks. You can optionally train on Willows from 30, they

Items:
0 - Axe you can use, Knife, Water talisman/tiary, 1 Pure essence
0 - Magic combat runes (no staff), combat jewellery (glory / combat brace)
0 - Stamina potion, optional Prayer potion
0 - If 34/35 woodcutting, bring TWO Axeman's Follys (mature version if 34)
0 Teleports: Glory, Lumbridge
Lost City:
0 Teleport to Draynor (Glory opt. 3)
0 Run south-east into the Lumbridge Swamp
0 Head to the warrior / mage / ranger by a camp.
0 Talk to the Warrior (chat 1, 1, 1, 2)
0 "Chop" (NOT Chop down) the tree to the north-west.
0 Talk to the Leprechaun Shamus that appears (chat 1)
Lumbridge & Draynor Diary:
0 Enter the Water runecrafting altar to the east (equip Tiara if you brought that)
0 Craft a water rune
Lost City:
0 Teleport to Draynor (Glory opt. 3)
0 Run west to Port Sarim
Deposit your Axe and any armour or weapons at the deposit box.
0 Keep: Runes, jewellery, knife, lumbridge tab, WC boost, stamina pot, prayer pot
0 Take the boat to Entrana
0 Head NE past the church and over the bridge
0 Head all the way west to the dungeon symbol
0 Climb down (chat 2)
0 Continue through the dungeon to some Zombies
0 If you have another account, kill zombies on that until you get the axe drop, then trade it over. Otherwis
0 Head further into the dungeon, past some demons to a Dramen tree
0 Boost if needed and attempt to cut the tree
0 Safespot the Tree Spirit on the mushrooms, kill it
0 Wait for the death animation to end
0 Cut a Dramen branch
0 Use your knife on it to make a Dramen staff
0 Cut (at least) two more dramen branches but DO NOT cut them into staves.
0 Teleport to Lumbridge
0 Run south into graveyard, then SW into the swamp to a small shed
0 Equip your Dramen staff and enter.
Lost City complete.

Items:
0 - Secateurs, Draynor skull, Ghostspeak Amulet, Dramen staff, Swordfish, Tuna, Bass, Salmon, Shrimp,
0 - Stamina potions
0 Teleports: Glory, Combat bracelet, Lumbridge, Skills Necklace, Ring of Wealth, Salve Graveyard, House
Fairytale pt. 1:
0 Teleport to Draynor (Glory opt. 3)
0 Head west into the market
0 Talk to Martin the Master Gardener (chat 2, 1, 1)
0 Run west towards Port Sarim to the Spirit Tree patch
0 Talk to Frizzy (chat 1)
Family Crest:
0 Teleport to Catherby (tab)
0 In Catherby, enter the grey-floored building north of the bank
0 Find Caleb, he may be outside
0 Talk to Caleb (chat 1, 2, 1)
0 Talk again (chat 1, ask him what happened to the rest)
0 Keep the crest piece, bank it later
Fairytale pt. 1:
0 Talk to Dantaera by the farming patches, north (chat 1)
Kandarin diary:
0 Run south-east to the fishing store and get a pet fish from Harry (put seaweed in fishbowl)
0 Run east to the fishing spots, catch one Mackeral (big net)
Fairytale pt. 1:
0 Teleport to Falador Park (ring of wealth opt. 3)
0 Talk to Heskel, east (chat 1)
0 Teleport to Champion's Guild (combat bracelet opt. 2)
0 Talk to Dreven by the berry patch (chat 1)
0 Teleport to House (Rimmington)
0 Run west and talk to Taria (chat 1)
0 Teleport to Draynor (Glory opt. 3)
0 Talk to Martin again (chat 2)
0 Teleport to Lumbridge
0 Run south-west to the Zanaris shed.
0 Equip dramen staff and enter.
0 Head directly south into the throne room
0 Talk to the Fairy Godfather (chat 2)
0 Head west towards the bank
0 Enter the room north of the bank (not the furnace)
0 Talk to Fairy Nuff until you receive the Symptoms list
0 Teleport to Crafting Guild (skills necklace opt. 3)
0 Head north through the gate into southern Taverly
0 Run west to the Dark Wizard's Tower
0 Climb to the top floor
0 Talk to Zandar (lighter grey wizard) until he takes the Symptoms list
0 Teleport to Crafting Guild (skills necklace opt. 3)
0 Run east to the intersection with the 4 mages
0 Talk to Malignius Mortifier (chat 2)
Check your quest journal for Fairytale pt. 1 to check which items he asked for, buy or trade any that you
There are 3 untradeable items on the list, the rest can be bought from the Grand Exchange.
- Volencia Moss: from Jungle Potion. Scroll down to the Jungle Potion section below and complete the
- Crushed gemstone: This is tradeable, but not on the grand exchange. Use chisel on opal / topaz / jade
- Red vine worms: With a spade, travel to McGrubor's Woods north-west of Seers' Village, they're in the
If your item has an "Eat" or "Drink" option, either bring extras, or charge your Druid pouch for protectio
0 Teleport to Salve Graveyard
0 Enter the gate into Mort Myre Swamp
0 Run south to the Nature Grotto
0 Enter and talk to Filiman, have him bless your Secateurs (equip Ghostspeak)
0 Optional: Bank if needed to prepare for the Tanglefoot fight. You might want a Super combat potion, Pr
0 Teleport to Lumbridge
0 Return to Zanaris
0 Travel south-west to the room with the cosmic altar, past the Agility shortcuts
0 Pass through the vine wall on the western side
0 Follow the path around to Tanglefoot
0 Pray Protect from Melee, pot up if needed, and kill Tanglefoot.
0 Pick up the Queen's Secateurs off the ground once you defeat it.
0 Return to the Throne room in Zanaris
0 Talk to the Fairy Godfather.
Fairytale pt. 1 - Growing Pains complete.
Fairytale pt. 2:
0 Teleport to Draynor (Glory opt. 3)
0 Talk to Martin (chat 2)
0 Optional: log out for 5 or so minutes, must wait for Martin's crops to grow
0 Talk to Martin (chat 2, 1).

For Fairy Ring teleports throughout the rest of the guide, you can either use:
- Salve Graveyard tabs (about 2k ea, but very fast)
- Necklace of Passage to Wizard's Tower (slower, but about 200gp per tele). You can also low/high alch

Very optional training: 32 Farming. You can do this passively while you complete the rest of the run. Th
The most efficient way would be to just plant your highest level regular tree at the Falador Park patch. U

Items:
0 - Bread, Tinderbox, Bucket of wax, Bat bones, Cadava Potion (Romeo & Juliet), Coins
0 - Melee combat gear
0 - Stamina potions
0 Teleports: House (Rimmington), Skills necklace, Combat bracelet, Camelot, Varrock, Falador, Draynor M
Merlin's Crystal:
0 Teleport to Camelot
0 Head north into the Castle
0 Talk to King Arthur (chat 1)
0 Talk to Sir Gawain (chat 3) who should be wandering around the same room
0 Head upstairs and talk to Sir Lancelot (chat 3) in the room to your east
0 Teleport to Catherby
0 Climb into the crate behind the candle shop in Catherby (chat 1)
0 Enter the doors and climb to the very top floor.
0 Kill Sir Mordred and DON'T cancel the dialogue when he dies (chat 1, 2)
0 Teleport to Catherby
0 Head to the Candle shop in Catherby
0 Talk to the Candle maker (chat 1)
0 Talk again for a black candle.
Kandarin diary:
0 Trade the candle maker and buy 1 regular candle
Merlin's Crystal:
0 Teleport to Falador
0 Run north-west to the Taverly gate and head in
0 Go directly south past the tree patch onto the small peninsula.
0 Talk to the Lady of the Lake (chat 3)
0 Teleport to House (rimmington)
0 Run east to the Jewellery store in Port Sarim (western buildings, second from north)
0 Attempt to enter and give bread to the beggar (chat 1)
Romeo & Juliet:
0 Teleport to the Cooking Guild (Skills necklace opt. 4)
0 Talk to Juliet, give her the potion
0 Teleport to Varrock
0 Talk to Romeo
Romeo & Juliet complete.
Merlin's Crystal:
0 Run to the SE corner of Varrock to the Chaos Altar
0 Inspect the chaos altar to read the inscription
0 Teleport to Camelot
0 Open the gates to the castle
0 Take the north-eastern path down to a ritual site
0 Standing on the star, light your black candle
0 DROP the Bat bones
0 Chat option: 'Snarthon Candtrick Termanto'
0 Optional: Teleport to Camelot
0 Open the gates and enter the main castle
0 Take the eastern door down the corridor
0 Climb up to the top floor
0 Use Excalibur on Merlin's Crystal
0 Return to King Arthur and talk
Merlin's Crystal complete.
Holy Grail:
0 Talk to King Arthur again (chat 1, 1)
0 Climb up the western staircase
0 Go to the eastern-most room
0 Talk to Merlin (chat 1) - he will not appear until you actually enter his room.
0 Teleport to Draynor (glory opt. 3)
0 Run west to Port Sarim
0 Deposit any weapons or armour. Note: Dramen staff counts as a weapon.
0 Take the boat to Entrana
0 Head east, enter the back door of the church
0 Talk to the High Priest until the Old Crone joins the conversation.
0 Teleport to the Ranging Guild (combat bracelet opt. 4)
0 Run north-west to Sir Galahad's house.
0 Talk to Sir Galahad (chat 4).
Kandarin diary:
0 Talk again and have him make you a cup of tea
0 Leave to the east and cross over the agility shortcut log
Holy Grail:
0 Teleport to Draynor Manor
0 Enter, and climb up staircase
0 Climb up the second western staircase
0 Enter the door south
0 On the table there will be two magic whistles, take them both.

[OPTIONAL] House location: Brimhaven (15k)


0 Teleport to Falador Park (ring of wealth opt. 3)
0 Set your house to Brimhaven at the real estate agent

Items:
0 - Excalibur, Coins, Dramen Staff, 2 Magic Whistles
0 - Rune scimitar, Melee-boosting gear
0 - Stamina potions, Super attack and strength, optional Prayer potion(s)
0 Teleports: Camelot, House (if house at Brimhaven) otherwise Ardougne, Falador, Lumbridge
0 Teleport to PoH at Brimhaven (or Ardougne and take the boat)
0 Head to the NW corner of Brimhaven, past some gold ore and poisonous scorpions
0 Near the northern end of the island there are 4 pillars forming a watchtower
0 Standing between the 4 pillars, 'blow' on the Magic whistle
0 In the Fisher King's realm, run NW towards the bridge
0 Kill the Black Knight Titan - you must deal the final blow with Excalibur!
0 Either just pray Protect from Melee, or flinch him.
0 Head south along the river and talk to the Fisherman (chat 2)
0 Head west up the path into the castle
0 Pick up and 'Ring' the Grail bell
0 In the castle, climb up the southern ladder
0 Talk to the Fisher King (chat 2, 1)
0 Teleport to Camelot
0 Talk to King Arthur in the castle
0 Teleport to Falador
0 Run north into Goblin Village
0 Head into the eastern building (don't go down the trapdoor)
0 Right click > Open the Sacks to make Sir Percival appear
0 Talk to him (chat 2)
Fairytale pt. 2:
0 Teleport to Lumbridge
0 Run south into graveyard, then SW to the Zanaris Shed
0 Equip Dramen Staff and enter
0 Run west to Fairy Nuff's grotto (north of the bank)
0 Watch the cutscene
0 Pick up the certificate off the ground
0 Read the certificate
0 Right click -> Study the certificate
0 Talk to Fairy Chef (south) about the certificate
0 Head south-east to the Cosmic Altar (past the agility shortcuts)
0 Read the 'Rune temple sign' on the southern wall of the area
0 Return to the Throne Room in Zanaris
0 Talk to the Fairy Godfather (chat 1, 2, 1)
0 north, talk to Fairy Co-ordinator (chat 2)
0 Head SW past the wheat field to the fairy ring
0 Talk to Fairy Fixit
Holy Grail:
0 Configure the Fairy Ring and use the code B-J-R
0 Enter the castle
0 This time, go into the eastern room
0 Climb up two ladders
0 Take the Holy Grail
0 Teleport to Camelot
0 Talk to King Arthur
Holy Grail complete.

House location: Rellekka (10k)


0 Teleport to Falador Park (ring of wealth opt. 3)
0 Set your house to Rellekka at the real estate agent

Items:
0 - ~10k Coins, Barcrawl card, Raw shark, Tinderbox, Dramen Branch (not staff), Knife, regular "Staff", Ro
0 - Melee combat gear, optional cannon
0 - Stamina potions, Super attack / strength, optional Prayer potions and food
0 Teleports: House teleports, Camelot, Fairy ring + Dramen staff, Ring of Dueling
Mountain Daughter:
0 Teleport to a Fairy Ring, use the code A-J-R
0 Run north to the mountain camp entrance
0 At the obstacle and guard, go up the western path and around to a boulder
0 Use your rope on the boulder to climb down into the camp
0 South of Hamal's tent, dig up some mud
0 Talk to Hamal the Chieftan (chat 1, 1, 1)
0 Go north, follow the path along the lake until you reach the Tall tree
0 Use the mud on the tall tree and climb it.
0 Use your Staff on the clump of rocks to pole vault over.
0 Use your plank on the flat stones.
0 Listen to the shining pool (chat 2, 2, 1, 1)
0 Head back over to Hamal (use plank on rocks, choose chat 1)
0 Talk to Hamal the Cheiftan (chat 2, talk again, 3, 1)
0 Talk to Jokul, north of Hamal
0 Teleport to House (Rellekka)
0 Search for Svidi, who roams around between Rellekka and the mountain camp area.
0 Talk to Svidi (chat 2)
0 Teleport to House (Rellekka)
0 Run north, talk to Brundt the Chieftain in the longhall (chat 1, 1) - about the Mountain Camp
Fremennik Trials:
0 Talk to Brundt the Cheiftain again (chat 3, 1, 1)
0 Talk to Manni the Reveller (chat 1)
0 Take a "Beer tankard" off the table (not "Tankard").
0 Talk to Sigli near the entrance of Rellekka (chat 1, 1)
0 Head north-east to Lanzig's House (east of longhall, Barrel icon)
Cannon location (optional)
0 Either use your cannon as shown in the image above, or safespot with magic and hop worlds between
0 Kill Lanzig until he drops the Lyre (1/17 drop rate). Take it.
0 Talk to Olaf the Bard north of Lanzig (chat 1)
Making History:
0 Talk to Blanin, who wanders around near Olaf (possibly south)
0 Head north-west to Dron
0 Talk to Dron (chat 3, 2, 2, 1, 2, 1, 2, 2, 1, 3, 3, 1, 1, 1)
Fremennik Trials:
0 Teleport to Camelot
0 Head west to the Seers' Village pub
0 Talk to the Poison Salesman (chat 2, 1)
Murder Mystery:
0 Talk to him again about Murder Mystery (chat 1, 2)
Barcrawl Miniquest:
0 Talk to the bartender about the barcrawl, complete that section
Kandarin diary:
0 Buy a stew from the Bartender
Mountain Daughter:
0 Teleport to Duel Arena (duel ring opt. 1)
0 Take the Gnome Glider to White Wolf Mountain
0 Equip leather gloves, pick a fruit from the thorny bushes.
0 Eat the white fruit to get a white pearl seed.
0 Teleport to a Fairy Ring, use the code A-J-R
0 Enter the mountain camp, the guard will let you over the obstacle.
0 Return to Jokul, north of Hamal's tent.
0 After talking to Jokul, speak to Hamal (chat 3, 1)
0 In the tent south of Hamal, use your pickaxe on the rock.
Fremennik Trials:
0 Teleport to House (Rellekka)
0 Run south towards the wooden bridge south of Relleka.
0 Use a beer on the Council Workman by the bridge, he will give you a strange object.
0 Head a bit west to the altar at sea, walk out and use a raw shark on it to enchant your lyre.
0 Check your Sigil for the Draugen. If it's nearby, kill it.
0 Return to Rellekka
0 Enter the back door of the longhall (north-eastern side)
0 Walk onto the stage and 'Play' your Lyre
0 Back outside, head to the Pipe on the eastern wall of the longhall
0 Use your Tinderbox on the Strange object
0 Use Lit strange object on the wall pipe
0 Enter the longhall and take a Keg of Beer off the table
0 Use your Low Alcohol Keg on the Keg of Beer to swap them
0 Talk to Manni (chat 1)
0 Head NW to the market, talk to Sigmund (chat 1)
0 Talk to in order: (all chat 1)
0 - Sailor (on the large docks north of the market)
0 - Olaf the Bard (east of the longhall)
0 - Yrsa (clothing store, west of market)
0 - Brundt the Chieftain (longhall)
Mountain Daughter:
0 Talk to Brundt again about Mountain Daughter (chat 1)
0 Teleport to House (Rellekka)
0 Run to the north-east and find Svidi again, give him the safety guarantee.
0 Enter the mountain camp and speak to Hamal (chat 2)
0 Return to the shining pool (climb tall tree, staff on rock, plank on flat stones)
0 Listen at the shining pool again
0 Cross the flat stone WITHOUT using plank to swim to the northern shore
0 Head east, then cut down the trees blocking your path to the cave.
0 Enter the cave and follow it to the Kendal
0 Talk to the Kendal (chat 1, 2, 3, 2, 2, 1)
0 Kill the Kendal
0 Take the corpse of woman off the ground
0 Return and speak to Hamal (chat 1, 1)
0 Gather 5 muddy rocks off the ground near Jokul's tent
0 Back at the muddy tree near the lake, talk to Ragnar and receive a necklace
0 Return to the shining pool and bury the corpse on the island
0 Use a muddy rock on the burial mound
Mountain Daughter complete.
Fremennik Trials:
0 Teleport to House (Rellekka)
0 If you haven't killed the Draugen already, kill it now (use Sigli's Talisman to find it)
0 Return to Rellekka, speak to Sigli near the entrance about his trial and give him the talisman.
0 Continue talking to NPCs for Sigmund's trial:
0 - Sigli the Huntsman
0 - Skulgrimen (weapon store north of longhall)
0 - Fisherman (on smaller docks north of market)
0 - Swensen the Navigator (south of market, south-eastern house)
0 Talk to Swensen again (chat 2, 1)
0 Climb down the ladder in his house
0 Enter the portals: south, west, east, north, south, east, north (S, W, E, N, S, E, N)
0 Talk to in order: (chat 1 for all)
0 - Peer the Seer (north-west of Swensen)
0 - Thorvald the Warrior (weapon store north of longhall)
0 - Manni the Reveller (longhall)
0 - Thora the Barkeep (longhall)
0 - Askeladden (front of longhall) - pay him 5k coins
0 Return and talk to all the previous NPC's in REVERSE order.
0 - Thora, Manni, Thorvald, Peer, Swensen, Fisherman, Skulgrimen, Sigli, Brundt, Yrsa, Olaf, Sailor
0 Talk to Sigmund again to complete his trial
0 Head over to Peer the Seer.
0 We are going to drop any items we want to use in the Thorvald fight:
0 - Dramen Branch (not staff) and Knife to make a new dramen staff during the fight
0 - Potions and food are allowed
0 - Prayer is allowed
0 - Jewellery is allowed (glory, combat brace, rings, etc)
0 Note: you have 60 seconds before they become visible to other players.
0 Drop the items you want to use.
0 Talk to Peer the Seer (chat 1, 1)
0 Pick up the items you dropped
0 Head NE to Thorvald the Warrior (weapon store)
0 Talk to Thorvald (chat 1)
0 Climb down the ladder
0 Cut your Dramen Branch into a new Staff now, wield it.
0 Walk around the arena until you find Koschei the Deathless
0 Kill the first three forms
0 The fourth form will hit you rapidly (once per tick), allow it to kill you
0 Return to Peer the Seer, talk to him (chat 1)
0 Enter the western door to his house, solve the riddle:
- My first is in mage.... = "M I N D"
- My first is in tar.... = "T R E E"
- My first is in the well.... = "L I F E"
- My first is in fish.... = "F I R E"
- My first is in water.... = "T I M E"
- My first is in wizard.... = "W I N D"
0 Climb upstairs and search / study:
0 - south-western cupboard
0 - Unicorn and Bull heads
0 - southern chest
0 - north-western bookcase
0 Use the Red herring on the cooking range to get Sticky red goop
0 Use the sticky red goop on the wooden disc
0 Climb down the eastern ladder
0 Use the two red discs on the abstract mural
0 Climb back upstairs
0 Use the Bucket on the water tap in the SW corner
0 Use the full bucket on the Jug
0 Use the Jug on the Drain to empty it
0 Use the 2/5ths full Bucket on the Empty Jug
0 Fill the bucket
0 Use the full bucket on the 2/3rds full Jug
0 Use the 4/5ths full bucket on the north-western chest
0 Fill the vase with water
0 Use the lid on the vase
0 Right click > Use the Vase on the Frozen Table
0 Use the frozen key on the Cooking range
0 Leave via the eastern ladder and door
0 Talk to Chieftan Brundt.
Fremennik Trials complete.

Items:
0 - Empty pot, stamina potion, 5k coins
0 Teleports: Camelot
Murder Mystery:
0 Teleport to Camelot
House location: Taverly (5k)
0 Set your house to Taverly at the real estate agent
0 Head north-west to Sinclair's Mansion and enter the gate
0 Go northwest and investigate the sacks in the shed, take 3 flypapers
0 Head inside the front doors of the mansion
0 Take the pungent pot and criminal's dagger from the eastern room.
0 Investigate the smashed window for the criminal's thread.
If the thread is red, search the barrels belonging to Bob and Carol.
If the thread is green, search the barrels belonging to Anna and David.
If the thread is blue, search the barrels belonging to Elizabeth and Frank.
0 Search the barrels for your colour thread
0 On the ground floor, head to the kitchen in the NW corner
0 Fill your pot with flour, use it on the dagger, then use flypaper on the dagger.
0 Fill pot again and use on a silver item, use paper on it, use that paper on the dagger's print. If it didnt m
0 Talk to the person whose prints matched, ask why they bought poison (chat 4). Note: Bob is outside
0 Search the item they say they used the poison on.
Anna - Compost heap
Bob - Beehive in cow pen
Frank - Family Crest, east of the front door
David - Spiders' nest, upstairs between the two rooms with three beds each in them
Carol - Kitchen drain, west of the front door
Elizabeth - The fountain
0 Talk to the guard outside (chat 3)
Murder Mystery complete.

Items:
0 - Garlic, Regular Fishing rod, Coins, Spade, 3 Jute seeds, Rake, Seed dibber, Red Vine Worms if you ge
0 - Stamina potion
0 Teleports: Combat bracelet, Fairy ring tele + Dramen staff, Catherby tab
Fishing Contest:
0 Teleport to a fairy ring (A-L-S)
0 Run west and dig up some red vine worms if you need them
Kandarin diary:
0 Run east and leave through the gate, run north, plant some Jute seeds in the farming patch
Fishing Contest:
0 Teleport to Catherby (tab)
0 Run north-east to the quest symbol above Catherby town.
0 Talk to the Dwarf at either of those locations by the quest symbol (chat 1, 2, 3, 1, 1)
0 Teleport to Ranging Guild (Combat Bracelet opt. 4)
0 Enter the fishing contest area, west
0 Use a Garlic on the pipes to the north-west
0 Pay Bonzo 5 coins
0 Fish at the spot which the vampire was at (most northern)
0 Talk to Bonzo ("Is this fish big enough to win?")
0 Wait until the contest is over
0 Teleport to Catherby (tab)
0 Return to the Dwarf, talk to them again.
Fishing Contest complete.
Training: 47 fishing (7500 xp below 48)
0
Bring: Fly fishing rod, 2k feathers, items for 3 ticking, skills necklace (to teleport to Fishing Guild, then
Optional: AE Clips: Fish + Cook methodrecommended if you can do this without too many mistakes. Br

0 Training: 30 Cooking (if you didn't do the fish+cook method) - Either about 250 Raw karambwans, OR a

House location: Brimhaven (15k)


0 Teleport to Falador Park (ring of wealth opt. 3)
0 Set your house to Brimhaven at the real estate agent

Items:
0 - Small fishing net, Pestle and mortar
0 - Stamina potions, optional prayer potions or food
0 - Optional: kebbit claws and leather vambs (for 3-ticking Snake weed and Rogue's Purse)
0 Teleports: House, Fairy Ring + Dramen staff
0 If you're here from Fairytale pt. 1 for the Volencia Moss, do all of this section now until the guide says t
Jungle Potion:
0 Teleport to a House (Brimhaven)
0 Run north to Tai Bwo Wannai (eastern quest symbol)
0 Talk to Trifitus (chat 3, 1, 2)
0 Snake weed: First, head south-west to the green oval on the map - ->
0 Search the marshy jungle vines for Snake Weed.
0 Optionally use 3-tick manipulation to find it faster
Legend's Quest:
0 Pick another Snake Weed for Legend's Quest.
Jungle Potion:
0 Clean the herb, return to Trifitus
0 Use the cleaned herb on Trifitus
0 Repeat for the next 3 herbs, use them on Trifitus each time:
0 - Ardigal: Palm trees to the north-east near the Harpie Bug swarms
Legend's Quest:
0 Pick another Ardigal for Legend's Quest.
Jungle Potion:
0 - Sito foil: Burnt soil south of the village
0 - Volencia moss: searchable rocks at the mine, south-east
If you're here from Fairytale pt. 1, remember to get two Volencia Moss
0 For Rogue's Purse head back towards the Harpie Bug swarms and Palm trees
0 Head west to a dungeon symbol, enter (chat 1)
0 Run south past some Jogres
0 Rogue's Purse can be found by searching the walls covered in green spots
0 Use the most south-western spot to avoid being attacked by Jogres
0 Once you get the herb, do NOT return to Trifitus right away.
If here for FTP1: run back to Trifitus and complete the quest, then return to the Grotto step for Fairytale
Tai Bwo Wannai Trio:
0 Teleport to a Fairy Ring, use the code C-K-R.
0 Head north-east to the fishing spots and fish ONE raw karambwanji.
0 Use your pestle and mortar on it to get karambwanji paste.
0 Fish another 20 karambwanji.
Jungle Potion:
0 Return north to Trifitus in the eastern hut. Talk to him.
Jungle Potion complete.
Tai Bwo Wannai Trio:
0 Go west and climb up the ladder at the quest symbol.
0 Talk to Timfraku (chat 1, 3, wait, 2, 1).
0 Run north to near the Brimhaven PoH
0 Teleport to a House (Brimhaven)
0 Talk to Lubufu (chat 1)
0 Talk again (chat 1, 4, 2, 1, 3, 4, 1)
0 Talk again and give him the 20 raw karambwanji
0 Talk 3 more times (chat 1, 2, 3)
0 Talk one final time (chat 1)

Items:
0 - Karambwan vessel (loaded with a karambwanji in it), and Empty vessel from Lubufu
0 - Karambwanji paste, Pestle and mortar, Knife, Coins, Steel spear, 5+ raw karambwans, Tinderbox, 2 Lo
0 - Magic combat runes
0 - Stamina potions
0 Teleports: Glory, Fairy Ring + Dramen staff
0 Light a fire
0 Cook a poison karambwan
0 Use your Pestle and mortar on the Poison Karambwan
0 Use the Karambwan paste on your Steel spear (NOTE: use the 'karambwan paste', NOT 'karambwanji p
0 Teleport to Karamja (glory opt. 2)
0 Pick a banana, use your knife on it
0 Run south to the pub, trade Zambo
0 Buy a Karamja rum, use your banana slices on it.
0 Teleport to a Fairy Ring, use the code D-K-P
0 Talk to Tiadeche.
0 Use a LOADED Vessel on him (chat 1)
0 At the fairy ring to your west, use the code C-K-R
0 Head north-east to the mine, talk to Tamayu
0 Talk again (chat 3, 1)
0 Use your steel spear(kp) and agility pot(4) on him
0 Talk to Tamayu (chat 3)
0 Kill a monkey with magic.
0 Take the Monkey corpse
0 Use the corpse on Tamayu
0 Use your seaweed on the monkey skin.
0 Optional: Teleport to a Fairy Ring (C-K-R)
0 Head south and climb up the rockfall towards the bridge
0 To cross without the chance of falling, do any "red-x" click on the other side of the island, then open an
0 Video example of red-x stall ski
0 Use your tinderbox on your jogre bones
0 Light a fire
0 Pick up the Burnt Jogre bones
0 Use Karambwanji Paste on the Burnt Jogre bones
0 Use the Pasty jogre bones on the fire.
0 Talk to Tinsay (chat 1 every time)
0 Talk to him 6 more times
0 Use your Empty Karambwan Vessel on him for a Manual
0 Teleport to a Fairy Ring, use the code D-K-P
0 Use your manual on Tiadeche.
0 Teleport to a House (Brimhaven)
0 Return to Tai Bwo Wannai
0 Talk to Timfraku (chat 2)
Tai Bwo Wannai Trio complete.
0 Talk to the 3 brothers in the village, south, for their rewards

0 Training: 428,500 Cooking xp (lvl 64, halfway to 65)


Either about 4k raw karambwans (if using 1-tick method), OR 3k jugs of water + grapes, OR the highest

For those who did the firebwan method to 30 firemaking earlier, finish the rest of 50 Firemaking (1575xp

Items:
- Reinforced goggles, melee combat gear, stamina, prayer pot
Teleports: Charged glory, Draynor manor tab
A Porcine of Interest:
0 Teleport to Draynor Manor
0 Run south, then south-east to the cave entrance for the Sourhog
0 Equip the goggles and kill Sourhog (level 37).
0 Remove the foot from the dead Sourhog.
Lumbridge & Draynor Diary:
0 Teleport to Draynor (amulet of glory opt. 3)
0 Run west to the market, then north to the dungeon symbol.
0 Enter the sewers and kill a zombie, then climb back up the ladder
A Porcine of Interest:
0 Return to Sarah at Falador farm. (Chat 1)
0 Teleport to Draynor (amulet of glory opt. 3)
0 Return to Spria in Draynor Village.
A Porcine of Interest complete.

Training: 18 Slayer
Fastest should be Wildy slayer with cannon. If you get attacked then just leave the cannon firing and re
Vannakka and Turael are safer but probably slower.

House location: Rimmington (5k)


0 Teleport to Falador Park (ring of wealth opt. 3)
0 Set your house to Rimmington at the real estate agent

In bank for next section:


0 12 Bones, 12 empty pots, Spade, Bucket of milk, needle, thread, knife, 3 of each dye (Red, Blue, Yellow)
0 Salve tabs, Fenkenstrain tabs, Necklace of Passage, Ardougne tab

Items:
0 - Coins, Logs (regular), Tinderbox, Bowl of water
0 - Stamina potion
0 Teleports: Draynor manor, Ardougne, Amulet of Glory
Animal Magnetism:
0 Teleport to Draynor Manor
0 Enter the manor and head into the western-most room with a large bookcase
0 Search the bookcase to enter the room with Ava
0 Talk to Ava (chat 1)
Ghosts Ahoy:
0 Teleport to Edgeville (amulet of glory opt. 1)
0 Pick up the leather gloves found south of the bank and equip them
0 Head south to the yew trees and pick some nettles
0 Use the nettles on the bowl of water
0 Light a fire and cook the nettle tea. (if you fail, there is a water source to the north)
0 Use the Fishing Trawler minigame teleport
0 Purchase 13 buckets of slime from a Trader Crewmember on the docks
Withdraw:
0 - 8 Bones, 8 Pots, 8 Buckets of slime, Coins, Ghostspeak Amulet (equipped)
0 - Stamina potion
0 Teleports: Salve Graveyard, Fenkenstrain's Castle, Ring of dueling (equipped)
0 Charter to Port Phasmatys
0 Head to the quest symbol in north-eastern Port Phasmatys town
0 Talk to Velorina (chat 1, 1, 1)
0 Exit the town to the north, to the Ecto-functus
0 Talk to Necrovarus
0 Head up the stairs and grind 8 bones into bonemeal
0 Worship the Ectofunctus 8 times for 40 Ecto-tokens (talk to a Ghost Disciple to collect)
Animal Magnetism:
0 Run west to the undead chicken farm
0 Talk to Alice (chat 4)
0 Talk to Alice's husband out with the chickens
0 You'll need to talk to Alice and her husband back and forth several times
0 Repeat until you talk to Alice for the 5th time, she will tell you to go to the Crone to the west
Ghosts Ahoy:
0 Head back east to Port Phasmatys and enter
0 Talk to Velorina again (chat 1)
0 Withdraw/trade: 4 pots, 4 bones, 4 buckets of slime
0 Make another 4 bonemeal and worship ectofunctus for 20 more tokens, collect from a Disciple.
0 Teleport to a bank

Items:
0 - Ecto-tokens, Coins, 1 Bucket of Slime, Oak longbow, Silk, Spade, Bucket of Milk, Nettle tea, Needle, Th
0 - Rune scimitar (equipped)
0 - Stamina potions
0 Teleports: Fenkenstrain Castle and Salve Graveyard
Animal Magnetism:
0 Teleport to Salve Graveyard
0 Run north to the Old Crone (east of slayer tower)
0 Talk to the Old Crone about the farmers (chat 2).
0 Talk to her again and receive the Crone-made amulet.
Ghosts Ahoy:
0 Talk to the Old Crone about Ghosts Ahoy (chat 1)
0 Put the tea in the porcelain cup and add your bucket of milk to it
0 Talk to the Crone again (chat 1, 1)
0 Teleport to Fenkenstrain's Castle
0 Repair the model ship (just click on it)
0 Head
Climbeast to the
up the wrecked
ladder in theship, directly
ship to north of the farming allotments
the deck.
0 Head east and climb a second ladder to the top deck
0 Wait for the wind speed to drop to 'low', then search the mast and find what colour the parts of the flag
0 You'll need to learn the top half, bottom half and skull emblem colours.
0 Dye the model ship accordingly. If you need to combine: Red+blue = purple, red+yellow = orange, blue+
0 Head back down to the main deck, talk to the Old Man (chat 3)
0 Use the key on the closed chest in this room, receive the map scrap.
0 Back west on the deck, take the gangplank north and follow the jumping rocks to the chest at the end.
0 Take the second map scrap and return to the ship.
0 Down the ladder again to the hull of the ship, search the second chest from the east and a lobster shou
0 Kill the lobster for the final map scrap, use them on each other.
Animal Magnetism:
0 Run south-east to the undead chicken farm
0 Talk to Alice's husband three times (chat 1, 1, 1, 2)
Ghosts Ahoy:
0 Return to Port Phas and enter.
0 Find Ak-Haranu on the docks or near the back of the Inn
0 Talk to Ak-Haranu (chat 1)
0 On the docks, take the small rowing boat (south-east area of the docks) to Dragontooth Island
0 Head south to the location shown in the image on the right. Dig with your spade here, get a boo
0 Return to the boat and take it back to Port Phas
0 In the Inn, talk to Robin, challenge and beat him in games of Runedraw until he owes you 100 c
0 Talk to the Innkeeper (chat 4, 1)
0 Talk to Ak-Haranu again
0 Use your leftover bucket of slime on the bedsheet to dye it
0 Ask
Equipghosts around the area to sign the petition.
the bedsheet
Do not bother paying them or even talking if they don't sign straight away.
0 Talk to Gravingas
You can near the north-western
alternate between corner
2 ghosts and trap of both
them the town
1 tile(chat
away.1)
0
0 With 10 signatures, talk to Gravingas.
0 Head out the gate north and show the petition to Necrovarus
0 Take the key Necrovarus drops and head upstairs
0 Use the key on the door and enter the room. Search the coffin for some Robes
0 Teleport to Salve Graveyard
0 Run north to the Old Crone again
0 Talk to the Old Crone (chat 1)
0 Teleport to Fenkenstrain's Castle
0 Run east back to the Ectofunctus
0 Talk to Necrovarus (chat 1)
0 Enter Port Phasmatys one more time, talk to Velorina
Ghosts Ahoy complete.
0 Head south to the bank in Port Phasmatys

Items:
0 - Coins, Journal (from the chest at the Observatory), Sapphire amulet, Ghostspeak Amulet
0 - Stamina potion
0 Teleports: Necklace of Passage, Ardougne
Making History:
0 Head west, talk to Drolak at the general store.
0 Talk to Melina in the house north-east.
0 Talk to Drolak to receive a scroll.
0 Teleport to Jorral's Outpost (Necklace of Passage opt. 2)
0 Talk to Jorral.
0 Teleport to Ardougne
0 Run west into the Castle and talk to King Lathas upstairs (chat 1)
0 Teleport to Jorral's Outpost with your Necklace of Passage (opt. 2)
0 Talk to Jorral.
Making History complete.

Items:
0 - 2 Undead chickens, 5 Iron bars, Hammer, Mithril axe, Polished buttons, Hard leather, Holy symbol
0 - Stamina potion
0 Teleports: Draynor Manor, House (rimmington), Games Necklace
Animal Magnetism: (5/5)
0 Teleport to Draynor Manor
0 Speak to Ava in the western room
0 Head north to the Witch
0 Speak to the Witch TWICE and receive Selected Iron
0 Teleport to House (rimmington)
0 Run north-east into the mine
0 While facing north, use your Hammer on the Selected Iron to make a Magnet
0 Teleport to Draynor Manor
0 Speak to Ava in the western room
0 Optional: Teleport to Draynor Manor
0 Attempt to cut a yellow-text Undead Tree, you should receive a message in your chat box (these are the
0 Talk to Ava again
0 Teleport to Burthorpe (games necklace opt. 1)
0 Run south-east to Turael the slayer master
0 Talk to Turael (chat 4)
0 Talk to Turael again (chat 4, 1)
0 Teleport to Draynor Manor
0 Cut an Undead Tree until you receive Twigs
0 Return to Ava and talk to her several times
0 Give Ava the completed Research notes (-->), then talk again
0 Combine the solved notes with the leather or polished buttons
0 Talk to Ava
Animal Magnetism complete.

Items:
0 - Hammer, Ghostspeak amulet, Silver bar, 3 Bronze wire, Needle, 5 Thread, Spade, 1 Air rune, 1 Law run
0 - Combat gear, optional Prayer potion or Food
0 - Stamina potion
0 Teleports: Fenkenstrain Castle, Falador, Canifis (Kharyll portal or Salve tabs), Fairy Ring + Dramen Staf
Creature of Fenkenstrain:
0 Teleport to Canifis pub (Kharyll portal or Salve tab)
0 In the Canifis Pub, telegrab a Pickled Brain off the western table
In Search of the Myreque:
0 Talk to Vanstrom Klause in the north-eastern corner (chat 2, 4, 4)
Creature of Fenkenstrain:
0 Teleport to Fenkenstrain's Castle
0 Enter the Castle and talk to Dr. Fenkenstrain (chat 1, 4, 4)
0 Climb up the staircase on the eastern room
0 Enter the room immediately west with the small book case.
0 Search the bookcase for "Handy Maggot Avoidance Techniques", receive a Triangle shape
0 Head to the opposite side of this floor and enter the room with a fireplace
0 Search the book case for "The Joy of Gravedigging", get a second triangle.
0 Use these triangles on each other for a star.
0 Head back to the ground floor and out into the northern garden.
0 Talk to the gardener ghost (equip ghostspeak) (chat 2)
0 Teleport to a fairy ring, use the code A-L-Q
0 Run a few steps east and 2 steps south, you will see a small grave marked with a cross
0 Dig at the grave to get a decapitated head
0 Use your Pickled Brain on the Decapitated head
0 Run north-west to the 4 gravestones (north of the haunted forest)
0 Use the star amulet on the most eastern gravestone
0 Push the grave to enter
0 Kill a level 51 Experiment (the wolf with a girl's head) and take the key it drops.
0 Follow the north-western path to its end and go through, climb up the ladder.
0 Dig at each of the graves here for some more body parts.
0 Teleport to Fenkenstrain's Castle
0 Head inside to the north
0 Talk to Dr. Fenkenstrain (chat 1), then talk to him again.
0 Head into the northern garden
0 Talk to the ghost (chat 2)
0 Take 3 canes off the pile.
0 Inside the shed, search the cupboard for a broom.
0 Use all the canes on the broom to make an extended brush.
0 Head inside the castle, up the western stairs
0 Enter the room with a fireplace
0 Use your extended brush on the fireplace and get a conductor mould.
0 Teleport to Falador
0 Head to the furnace south-east. Use a silver bar on it and make a Lightning Rod.
0 Teleport to Fenkenstrain's Castle
0 Climb up the western stairs again
0 Enter the southern room
0 Climb up the ladder
0 Use the lightning rod on the conductor.
0 Optional: Teleport to Fenkenstrain's Castle
0 Talk to Dr. Fenkenstrain.
0 Head back upstairs but this time go into the fenced room to the north
0 Climb up the ladder
0 Talk to the Monster.
0 Optional: Teleport to Fenkenstrain's Castle
0 Pickpocket Dr. Fenkenstrain.
Creature of Fenkenstrain complete.

Items:
0 - Druid Pouch with 9+ Charges (use Mort Myre Pears to fill it. They add 3 charges per pear).
0 - Steel longsword, 2 Steel swords, Steel mace, Steel warhammer, Steel dagger, 225 Steel nails
0 - Hammer, 6 planks, Coins
0 - Combat gear
0 - Stamina potion, optional prayer potion / food
0 Teleports: Mort'ton (scroll or minigame tele)
In Search of the Myreque:
0 Teleport to Mort'ton (scroll or minigame tele)
0 Head east to the boat
0 Talk to Cyreg Paddlehorn (chat 2, 2, 3, 3, 1)
0 Board the boat.
0 Go north and climb the tree.
0 Repair the bridge.
0 Continue north and talk to Curpile Fyod.
0 Say you’ve brought weapons then answer his questions:
Be careful with the answers, choosing the wrong option means getting sent back to Mort'ton
Who is the leader of the Myreque? - Veliaf Hurtz
Who is the only female in the Myreque? - Sani Piliu
What is the boatman's name? - Cyreg Paddlehorn
Who is the scholar of the Myreque? - Polmafi Ferdygris
What family is rumoured to rule over Morytania? - Drakan
Who is the youngest member of the Myreque? - Ivan Strom
What does Myreque mean? - Hidden in Myre
0 Go through the wooden doors in the back of the hill to the north.
0 Squeeze-past the staligmite in the recess to the north
0 Talk to Veliaf until the chat options appear
0 Talk to everyone in the room (no chat options needed)
0 Talk to Veliaf again
0 Kill the lvl 97 Skeleton Hellhound
0 Talk to Veliaf (chat 3, 5)
0 Leave the cave we are currently in
0 Head north and push the wall into the bottom of the Canifis pub
0 Climb up the ladder, run north into the pub
0 Talk to the Stranger (who was previously Vanstrum Klaus)
In Search of the Myreque complete.

Items:
0 - 25 Unnoted bones, 2 previous keys from Demon Slayer
0 Teleports: Necklace of Passage (equipped), Varrock, ring of dueling (equipped, to bank)
Demon Slayer:
0 Teleport to Wizard's Tower (Necklace of Passage opt. 1)
0 Climb up the stairs in the tower
0 Talk to Wizard Traiborn (chat 3, 3, 2)
0 Talk again and hand over 25 bones, receive the final key.
0 Pickaxe, 3 keys for Demon Slayer, Melee-boosting gear, Charged combat bracelet, Varrock tab
0 Teleport to Varrock
0 Prepare your Incantation from the Gypsy earlier. If you forgot your incantation you can just talk to her -
0 Return to Sir Prysin in Varrock castle, receive Silverlight
0 Teleport to Champion's Guild (combat bracelet opt. 2)
0 Run north-east and enter the dark wizard circle. Kill Delrith with Silverlight
Demon Slayer complete.
Varrock diary:
0 Run east to the Varrock east mines, and mine one iron ore

Items:
0 - Silver bar, Silverlight, Strange implement (can obtain during quest if you lost it), Black Mushroom Ink
0 - Equipped: Black mystic hat, robe and bottom. Or regular Black wizard hat, black desert robe and botto
0 - Either magic or melee combat gear (magic is easier, melee is faster)
0 - Stamina potions, Prayer potions, some decent food
0 Teleports: Necklace of Passage, Falador, Amulet of Glory
Shadow of the Storm:
0 Teleport to Al Kharid (glory opt. 4)
0 Head west to the bank, talk to Father Reen south of it (chat 1)
Lumbridge & Draynor Diary:
0 Catch some anchovies at the fishing spots (small net)
Shadow of the Storm:
0 Teleport to Eagle's Eyrie (necklace of passage opt. 3)
0 Run south-east to Uzer.
0 Talk to Father Badden (chat 1, 3, 1)
0 Climb down the stairs into the Uzer dungeon
0 If you need Black Mushroom Ink: Pick and grind a black mushroom
0 Use Black Mushroom ink on Silverlight
0 If you don't have a Strange Implement, pick one up now
0 Equip Darklight
0 Talk to Evil Dave (chat 2, 1)
0 Talk to Denalth by the throne (chat 4) - take note of the incantation, write it down / screenshot
0 Talk to Jennifer (chat 2)
0 Talk to Matthew (chat 3)
0 Teleport to Falador
0 Smelt a Demonic Sigil at the furnace with your silver bar
0 Teleport to Eagle's Eyrie (necklace of passage opt. 3)
0 Talk to the clay golem (chat 3)
0 Search the kilns around Uzer for a book - there is a sneaky hidden one to the east of the staircase
0 Read the book, and take it to Matthew in the portal.
0 Wait for the ritual to begin, then stand in the gap in the circle
0 "Chant" on your Demonic Sigil, recite the incantation in the order Denalth told you
0 Do not press anything until the cutscene ends
0 Take the sigil off the ground.
0 Exit the portal and watch a short cutscene
0 Take the sigil that spawns off the ground.
0 Talk to Evil Dave (chat 2) - should now have a total of 4 sigils.
0 Talk to Father Badden outside.
0 Talk to Father Reen (chat 3)
0 Talk to the golem (chat 3)
0 Use the Strange implement on the golem, talk to him again and give him the sigil.
You must be wielding Darklight and in melee distance to execute Agrith-Na, but the damage can be from
Agrith-Naar uses Magic and Melee attacks, and can also teleport you to him.
Use Protect from Magic and kill Agrith-Na, keeping your distance.
If using Melee, turn off auto-retaliate and walk 1 tile away between attacks, attacking immediately after
0 Enter the portal, talk to Matthew (chat 1)
0 Chant on the Demonic Sigil, recite the incantation BACKWARDS
0 Execute Agrith-Na with Darklight
0 Use the XP rewards on Ranged (chat 4, 3)
Shadow of the Storm complete.

0 Training: 48 mining.

You can either train at Ardougne (fairy ring BLR), or the Wilderness (burning amulet to Lava Maze, run
Bring items for 3-ticking if you know how to 3t iron.
Autumn Elegy: 3 tick iron minin
You can also superheat some ores while running between rocks, 150 casts will mean you don't have to

Items:
0 - Coins, Gold bar, Light source (eg Lit candle), Pickaxe, Dragon bones, 2 Ropes, Guam potion (unf), Pes
0 - Combat gear to kill an Ogre (safespottable)
0 - Stamina potions, Super antifire potion, Prayer potion(s)
0 Teleports: Fairy ring + Dramen staff, House (for watchtower portal), Feldip Hills scroll
0 Use your Pestle on the Bat Bones, then bank / drop the pestle.
0 If you don't have an alt with a Watchtower portal to use, hop to world 330 for this quest.
Watchtower Quest:
0 Teleport to House, use a Watchtower Portal (or Nexus to Watchtower)
0 Talk to the Watchtower wizard at the top of the Watchtower (chat 1, 1, 1)
0 Climb down the ladders, run north through the bushes.
0 Search the most north-western bush for Fingernails.
0 Return to the Watchtower Wizard (chat 1, 1)
0 Teleport to a Fairy Ring (C-I-Q)
0 Run south-west to the Ogres, talk to Og (chat 1)
0 Run south to the small island, to the western side.
0 Use a rope on the "Branch" (not "Long-branched tree").
0 Talk to Grew (chat 1)
0 Teleport to Feldip Hills
0 Follow the map on the right to the dungeon -->
0 Enter the dungeon (hole in the ground)
0 Kill Gorad, take his tooth.
0 Talk to Toban (chat 1, 1)
0 Talk to Toban AGAIN, receive a relic
0 Search Toban's chest and take his gold. #NAME?
0 Teleport to a Fairy Ring (C-I-Q)
0 Run SW to the ogres
0 Talk to Og
0 Swing back over onto the island south and talk to Grew
0 Pick up some jangerberries off the ground here before you leave
0 Teleport to House, use a Watchtower Portal (or Nexus to Watchtower)
0 Talk to the Watchtower Wizard
0 Teleport to a Fairy Ring (C-I-Q)
0 Run SE to Gu'Tannoth.
0 From Gu'Tannoth, take the western path to a gate
0 Use the Ogre Relic on either guard
0 Run south into the market.
0 Talk to the Ogre Trader by the Bread stall and he will attack you.
0 Lure him north of the stall
0 Run south of the stall and loot from it.
0 Exit the market and follow the path south
0 Talk to a guard (chat 1)
0 Use rock cake on a guard.
0 Continue along the path, over the bridge
0 Jump over the bridge and pay 20gp.
0 Head east to the Ogre Guards, talk to them (chat 2)
0 Talk again.
0 Return the way we came towards the entrance of the Ogre city (north-east area)
0 At the Y fork near the entrance, take the southern path.
0 Enter the cave here and you should find a Scared Skavid.
0 Talk to him (chat 2). Watch the cutscene.
0 Go through the entire conversation and do not cancel anything.
0 Leave the city and head west to cave #1 (map ---->)
0 Enter the cave right next to the small island where Grew is.
0 Pick up a Cave Nightshade here in the first cave
0 Talk to the Skavid. Answers:
- Ar cur = Gor
- Bidith Ig = Cur
- Cur tanath = Bidith
- Bidith tanath = Cur
- Tanath gor = Nod #NAME?
- Cur bidith = Ig
- Gor cur = Ar
- Gor nar = Tanath
0 There are 3 more skavids you must also talk to.
0 Head around to the dungeon symbols nearby for the rest of the skavids.
0 Head back and talk to the first Scared Skavid, inside the city (the only dungeon symbol on map above w
0 Outside the cave, talk to an Ogre guard here
0 Use a gold bar on an Ogre guard
0 Cross the bridge and enter the cave
0 Talk to the final skavid here. (same answers as above)
0 Before you leave, pick up a second Cave Nightshade here
0 Return to the ogre market.
0 Use a Nightshade on an "Enclave guard", confirm the interface.
0 After the cutscene, immediately teleport out.
0 Teleport to House, use a Watchtower Portal (or Nexus to Watchtower)
0 Talk to the Watchtower Wizard
0 Use your Pestle and mortar on Bat bones
0 Right click -> Use on Guam potion (in order):
0 - Jangerberries (do not eat)
0 - Ground bat bones
0 Talk to the Watchtower Wizard and have him enchant the potion
0 Teleport to a Fairy Ring (C-I-Q)
0 Return to Gu'Tannoth market
0 Use a second Nightshade on an Enclave guard, enter.
0 Run north and turn on Protect from Melee, sip a Super antifire potion
0 You'll need to use your Magic Ogre potion on 5 Ogre Shamans around the cave
0 Head clockwise around the cave and use the potion on 5 Shamans
0 After the 5th dies, a 6th will spawn randomly somewhere. Kill it and receive the 3rd Crystal
0 Head to the rock in the centre and mine the 4th and final crystal.
0 Teleport to House, use a Watchtower Portal (or Nexus to Watchtower)
0 Talk to the Watchtower Wizard
0 Use crystals on the pillars: (order is anti-clockwise)
0 - SW is Yellow
0 - SE is Grey
0 - NE is Magenta
0 - NW is cyan
0 Pull the lever on the western wall
Watchtower Quest complete.

Items:
0 - Barcrawl card, Coins, 1 Beer, Axe, Tinderbox, Bread dough, 1 regular log, Earth talisman/tiara, 1 pure
0 - Stamina potion
0 Teleports: Lumbridge, Falador, Lumberyard scroll
Lumbridge & Draynor Diary:
0 Teleport to Lumbridge
0 Cut an oak log from the tree south, then light the logs
RFD: Evil Dave:
0 Inspect Evil Dave in the dining hall
RFD: Dwarf:
0 Inspect the Dwarf
RFD: Pirate Pete:
0 Inspect Pirate Pete
0 Talk to the Cook outside about the Pirate (chat 3, wait, 1, 1, 2, 3)
Lumbridge & Draynor Diary:
0 Cook your bread dough on the kitchen range
RFD: Dwarf:
0 Teleport to Falador
0 Enter the pub, south-west
0 Talk to Emily or Kaylee and ask about dwarves (chat 3, 2)
Below Ice Mountain:
0 Talk to Burntof the dwarf (chat 1,1,1)
Barcrawl Miniquest:
0 Talk to a bartender again about the Barcrawl
Varrock diary:
0 Teleport to Lumberyard
0 Make 1 regular plank at the Sawmill operator
0 Enter the Lumberyard and chop down a dying tree
0 Run south to the Earth altar, enter and craft and Earth rune.
Barcrawl Miniquest:
0 Head north-west and complete the Jolly Boar Inn section of the barcrawl

Items:
0 - Barcrawl card, 1 Bronze Sword, 1 Bronze Arrow, 1 of each rune: Air, Water, Fire, Earth
0 - Molten glass, Tinderbox, Swamp tar, 2 planks, 60 steel nails, Hammer
0 - Magic combat gear with runes for all 4 elemental spells (bolt or blast), optionally a Ranged and Melee
0 - Stamina potion, Prayer potion, optional food
0 Teleports: Games necklace, Fairy ring + Dramen staff
Horror from the Deep:
0 Teleport to a Fairy Ring (code A-L-P)
0 Talk to Larissa by the lighthouse (chat 1, 1, 1, 3)
0 Run east and cross the bridge.
0 At the second bridge, use a plank on it
0 Cross over and repair the other side too.
0 Teleport to Barbarian Outpost (Games Necklace opt. 2)
0 Head east to the agility course
0 Talk to a guard to finish the barcrawl
0 Enter the gate and take the south-eastern pipe
0 Talk to Gunnjorn for a key
0 Teleport to a Fairy Ring (code A-L-P)
0 Inside the lighthouse, climb the staircase to the top
0 Use on the broken light mechanism:
0 - Swamp tar
0 - Molten glass
0 - Tinderbox
0 Climb back down, and down the stairs to the basement
0 Use on the door:
0 - 1 bronze sword, 1 arrow, and 1 of each elemental rune
0 Enter, climb down and talk to Jossik
0 Pray Protect from Melee and kill the low level Dagganoth
0 Run north-east to the stalagmites (rock pillars)
0 When the mother spawns, use Protect from Missiles (do not turn it off for the whole fight)
0 Safespot the Dagannoth Mother on the stalagmite to avoid her melee attacks
0 Use the correct combat style to damage the Mother:
White = Air
Blue = Water
Orange = Melee (optional)
Brown = Earth
Red = Fire
Green = Ranged (optional)
Horror from the Deep complete.
Optional: Head upstairs and talk to Jossik for a Damaged book.

0 Training: 80 Ranged and 33k xp below 75 Defence (need this for 85 combat later on. More efficient to fin
If you don't care about doing this efficiently, you could just afk train up combat stats now. Up to you.

0 Cannon Dagannoth at the Lighthouse until 45 Ranged.


Max cannon DPS: Rune 2h, Warrior ring, Fury, Warrior helm (if 45 Def, or Rune helm), combat bracelet,
If you needed to bank, teleport to a Fairy Ring, use the code A-L-P

0 From 45+ ranged, go to MM1 caves and chin. Use Ape Atoll teletabs.
Use long-fuse until 33k xp below 75 defence, then medium fuse.
Grey chins to 55, Red chins to 65, Red or Black chins until 80.

0 If you plan on getting a Fire cape later, you may as well do that now, it can be used in a few places for m
0 Coins, Blowpipe and ranged gear, ranged pot, a few prayer potions
Minigame teleport to Nightmare Zone
Buy a hard custom rumble. Enable all bosses for more points, you can disable annoying ones like Witc
0 Kill a few bosses until you have about 15k-20k points.
http://osrs.wiki/Nightmare_Zone
0 Spend all the points on Redirection Scrolls.
If you ever run out of redirection scrolls, just come back and get a few more. 20k pts should be plenty f

Items:
0 - 9 Stews (optionally bring extra), Cat or Kitten (cat highly recommended)
0 Teleports: Glory
RFD: Evil Dave:
0 Teleport to Edgeville (amulet of glory opt. 1)
0 Head into the house to your west, climb down the ladder to the basement and talk to Dave (chat 3, 4)
0 Go upstairs and talk to Doris.
0 Go downstairs and drop your cat, right click -> chase and kill hellrats.
0 Complete Evil Dave's Stew:
0 - It may be helpful to keep track of your progress with notepad or in-game chat box
0 - He requires a 'perfect stew' with a certain dose of Red, Brown, Orange and Yellow spices added.
0 - It can be either 1, 2 or 3 doses of spice for each colour.
0 - Once you get any Spice, use it on a Stew to add 1 dose to it. When testing doses, only use ONE colou
0 - Talk to Evil Dave and have him try the stew
0 - If he says that "one of the spices is right", you know the correct dose for that colour spice. If not, try a
0 - If 2 doses is wrong as well, you know that it's 3 doses.
0 Repeat this process until you've figured out the dosage for each of the colours.
0 Make the final stew with the correct dosage of each colour spice.
0 Right click and use the final stew on Dave
0 Make sure to go through the entire conversation.

Items:
0 - Spicy Stew for Dave, Knife, Pestle and mortar, Fishbowl, Needle, 3 Bronze wire, Raw cod, Bread (optio
0 - Blowpipe and ranged gear
0 - Must be below 15kg weight (or 27 once you have the diving gear on)
0 Teleports: Lumbridge, Khazard tab
RFD: Pirate Pete:
0 Teleport to Khazard
0 Deposit your cat at the bank
0 Use your Pestle on the Raw cod
0 Use your Knife on the Bread
0 Keep the Pestle on you
0 East, talk to Murphy twice (chat 1, 1)
0 Equip the Fishbowl Helmet and Diving Appartus. If above 27kg weight, use the bank to get rid of some
0 Talk to Murphy again (chat 1, 1)
0 Swim north and pick a kelp, optionally take extra
0 Go north and talk to Nung
0 Swim west to the cave entrance
0 Pick up 5 rocks
0 Enter the cave
0 Kill 5 Mudskippers and take their hides
0 Return to Nung, talk to him twice
0 Enter the crab pen
0 Kill a crab and take it's meat, optionally get extra
0 Teleport to Lumbridge
0 Grind the kelp and crab meat with your pestle.
0 Talk to the Cook about the Pirate again, ask him what to do now.
0 Use the ingredients on each other
0 Cook the fishcake on the range.
0 Head inside the dining hall, right click -> Use the fishcake on Pirate Pete
RFD: Pirate Pete complete.
RFD: Evil Dave:
0 Right click -> use the Spicy Stew on Evil Dave.
RFD: Evil Dave complete.

Items:
0 - Spade, Lit torch or candle, Tinderbox, Rope, Bronze wire, Hammer, Chisel, 3 Bones
0 - Blowpipe and ranged gear
0 - Stamina potions, Prayer potions, food, Antidote++
0 Teleports: Fairy Ring + Dramen staff, Ring of Dueling, Tai Bwo Wannai scrolls
The Feud:
0 Teleport to Duel Arena (Ring of Dueling opt. 1)
0 Run south to Ali Morisane and talk to him (chat 1, 2, 2, 1)
Family Crest:
0 Head west to the Gem Trader, talk to him (chat 3)
Shilo Village:
0 Take the Gnome Glider and fly to Karamja
0 Run south-west and cross the stepping stones
0 Run west to Shilo Village gate.
0 Talk to Mosol Rei outside of Shilo Village (chat 1, 1, 1, 4, 2)
0 Teleport to Tai Bwo Wannai (scroll)
0 North-east, use your Wampum belt on Trifitus in the eastern house (chat 2, 2, 1, 3, 1)
0 Teleport to Duel Arena (Ring of Dueling opt. 1)
0 Use the Gnome Glider and fly to Karamja
0 Run north-west past the jogres and crashed glider to a mine / dungeon symbol.
0 Use your spade on the mound of earth.
0 Use a lit torch or candle on the fissure
0 Use your rope on the fissure
0 Enter the cave
0 Head south-west to the cave-in
0 Search the cave-in and enter
0 Head north to the corner
0 In the NW corner, search the loose rocks on the western wall for a scroll.
0 Follow the path around south-east
0 Search the sacks in the south-eastern corner for another scroll
0 Head north to the gallows, if a zombie is attacking you then trap it on the other side of the gallows.
0 Search the gallows (chat 2)
0 Read both scrolls
0 Teleport to Tai Bwo Wannai (scroll)
0 Bury the corpse by the statue in the middle of the village, talk to the ghost that appears.
0 Teleport to a Fairy Ring (code C-K-R)
0 Run south to Cairn Isle.
0 Cross the bridge with a red-x stall
0 Head to the NW corner of Cairn Isle
0 Search the well-stacked rocks and enter
0 Head south and search the dolmen
0 Use a chisel on the sword pommel.
0 Use bronze wire on the bone beads. (if it doesnt work, read all scrolls)
0 Teleport to a Fairy Ring (code D-K-P)
0 Run south-east to the cave entrance doors, surrounded by Palm trees
0 Search the unique bright-green palm tree from the north side
0 Search the doors to find a keyhole
0 Use your chisel on the bone shard to make a bone key.
0 Equip the Beads of the dead then use the key on the doors. Do not un-equip your Beads of the Dead un
0 Open the ancient gate
0 Climb down the rocks.
0 Run west, south, then south-west to reach the bone door
0 Right click -> Use 3 regular bones on the bone door
0 Search the dolmen, then defeat Nazastarool in his 3 forms. Use Protect from Melee
0 Take the corpse of Rashiliyia off the dolmen
0 Teleport to a Fairy Ring (code C-K-R)
0 Run south to Cairn Isle.
0 Cross the bridge with red-x stall, search the well-stacked rocks.
0 Use the corpse on the dolmen, south.
Shilo Village complete.

Items:
0 - Knife, Chisel, 10+ Feathers, 1+ Wolf bones, 1+ Achey Tree logs. Optional axe.
0 - At least 1 of each: Cabbage, Tomato, Onion, Potato, Equa leaves, Doogle leaves
0 - Ranged gear (no weapon), extra ogre arrows
0 - Stamina potion
0 Teleports: Fairy ring + Dramen staff
Big Chompy Bird Hunting:
0 Teleport to a Fairy Ring, use the code A-K-S
0 Run east, past the swamp and wolves, then north-east towards the cave
0 Talk to Rantz (chat 3)
0 Make at least 6 new Achey arrows: (equip your extra ones first)
0 - Cut arrow shafts from the Achey Tree logs
0 - Attach feathers
0 - Use chisel on wolf bones for at least 6 tips
0 - Use tips on headless arrows
0 Talk to Rantz (chat 1, 2, 3, 4)
0 Enter the cave to the north
0 Unlock the Ogre chest in the NW corner
0 Take Ogre bellows (optional drop trick for extra)
0 Optional: Teleport to a Fairy Ring, use the code A-K-S
0 Head to the swamp (west of Rantz, east of Fairy ring)
0 Use your Ogre bellows on Swamp bubbles to fill it up.
0 Use the filled bellows on any toad hopping around. Repeat for 3 toads.
0 Fill your bellows again before you leave
0 Return and talk to Rantz
0 Head south to where the arrow points and drop your 3 toads.
0 Wait until Rantz fires his bow (may take some time)
0 Talk to him (chat 2, 1)
0 Equip the bow and ogre arrows
0 Kill a chompy and take it's corpse.
0 Talk to Rantz and see which food he wants with his chompy.
0 Head into the cave north and ask his kids as well.
0 Check your quest log incase you got duplicates, if so get the required items. All can be found with spaw
0 With the 3 required foods, cook the raw chompy on the ogre spit north of Rantz.
0 Talk to Rantz.
Big Chompy Bird Hunting complete.

Items:
0 - Egg, Bucket of milk, Pot of flour, Cake tin, Ogre bellows, Ball of wool, Tinderbox, Logs (lightable), Iron
0 - Ogre bow and arrows, Ranged armour
0 - Stamina potion, optional Chef's Delight if you want a lower burn chance
0 Teleports: Necklace of Passage, Lumbridge, Fairy ring + Dramen staff, Tai Bwo Wannai scroll
RFD: Skrach Uglogwee:
0 Teleport to Lumbridge
0 Head into the dining hall and inspect Skrach Uglogwee (chat 1, 2)
RFD: Lumbridge Guide:
0 Inspect the Lumbridge Guide (chat 1)
0 Teleport to Wizards Tower (necklace of passage opt. 1)
0 Head upstairs of the tower and talk to Traiborn (chat 1)
0 Talk again and begin the first puzzle:

Man with ponytail and book = Reldo


Ghostly green woman = Velorina
Man with desert robes and white beard = Ali Morrisane
Elf = Islwyn
Man with purple shirt = Unferth
Man with brown vest = Professor Gronigen
Woman with pink top = Gertrude
Woman (green witch) = Hetty
Man (hooded) = Pirate Pete
Man with a crown = King Lathas

0 Talk to him again, start the second puzzle:

Take the number of fire runes required to cast Fire Strike, ... = 10
Combat level of Goblins near Lumbridge = Level 2
Defence requirements to wear a Mystic hat = 20
Gold ring is to 5 as a holy symbol is to = 16
Glass vial is to 33 as a glass orb is to = 46
GP to bribe an Al Kharid gate guard = 10gp
Ingredients in a cake = Flour, egg, milk
If I'm going to need glass, first I will need = Soda ash, bucket, sand, glassblowing
If I can hear howling in one direction and buzzing in the other... = Catherby
The River Salve runs from = north to south
What doesn't lie between Morytania and Asgarnia = Keep Le Faye
Bar west of Pollnivneach = Bandit Camp
Guild closest to Fishing Platform = Legends' Guild
Tower closest to the Crafting Guild = Dark Wizard's Tower

0 Talk to him again.


Note, do NOT press 'Esc' to close the interface, click on the X button. Pressing Esc will actually cancel
I'm pretty sure there are only 5 possible questions, but if your first item is different to one of these, take

First item is coloured ball = Trout (chat 2)


First item is Fire rune = 2 types of runes (chat 3)
First item is Wolfbane dagger: = Mind Talisman (chat 3)
First item is Air rune = 3 types of weapons (chat 4)
First item is Silverlight = Guthix Prayer Book, Magic Logs, Pike (chat 5)

0 Use any ingredient on the Cake tin to make the Cake Mix, drop the empty pot and bucket.
RFD: Skrach Uglogwee:
0 Teleport to a Fairy Ring, use the code A-K-S
0 North of the fairy ring, mine 3 'rocks'
0 At the swamp east, collect 3 bloated toads
0 Refill your bellows again
0 Return to Rantz at the ogre cave (chat 2, 3)
0 Head SE to the water, talk to Rantz again (chat 2)
0 Use axe on tree twice after it falls
0 Talk to Rantz again (chat 2)
0 Teleport to Tai Bwo Wannai (scroll)
0 Run north-west out of Tai Bwo Wannai
0 Run west to the shore, stand next to a Tree with an Arrow stuck in it
0 Light a fire
0 Use your iron spit on a raw chompy and cook it.
0 Take the Ogre boat back to Feldip hills with Fycie and Bugs
0 Talk to Rantz (chat 2)
0 Use your Ogre bellows on the bloated toads
0 Head to the chompy hunting spot, south of Rantz's cave
0 Drop your 3 balloon toads
0 Wait for a Jubbly Bird to spawn. If all 3 of your traps despawn, you'll need 3 more rocks and 3 toads, an
0 Kill the Jubbly, pluck it, take the meat.
0 Cook it on Rantz's spit, boost if you want a lower burn chance.
0 Teleport to Lumbridge
RFD: Lumbridge Guide:
0 Cook the magic cake mix on the Lumbridge Range.
0 Enter the dining hall, use the Cake on Lumbridge Guide
RFD: Lumbridge Guide complete.
RFD: Skrach Uglogwee:
0 Right click -> Use the Jubbly bird on Skrach
RFD: Skrach Uglogwee complete.

Items:
0 - Coins, Fake beard, Kharidian headpiece, 3 Beers, Leather gloves, Bucket
0 - Blowpipe and ranged gear
0 - Stamina potions
0 Teleports: House Teleport and Redirection scrolls.
The Feud:
0 Teleport to Pollnivneach (redirected house tab)
0 Take the magic carpet to Pollnivneach
0 Head into the bar and talk to Drunken Ali
0 Give him 3 beers, do not cancel any of the conversations, go through it all.
0 Go north and Right click -> Talk to any "Bandit"
0 Head SW to the Menaphites (purple/yellow guys)
0 Right click -> Talk to any Menaphite
0 Head NE into the Camel store
0 Buy a camel from the shop owner (chat 4, 2, 1, 2, 2)
0 Talk to a Bandit and Menaphite, give them each a receipt.
0 Head to the large SW purple tent
0 Talk to Ali the Operator (chat 1, 2) - he is wielding a scimitar
0 Pickpocket a Villager
0 Talk to Ali the Operator again (chat 1, 2)
0 Find a Street Urchin near the centre of town, by the fountain
0 Talk to him until the conversation ends
0 Pickpocket the villager with an arrow above their head
0 Talk to Ali the Operator (chat 1)
0 Equip the Oak Blackjack
0 Right click -> Lure any Villager.
0 Lead them east behind the large cacti (behind the bar)
0 Right click -> Knock out the Villager
0 Quickly pickpocket the villager while they are knocked out
0 Return and talk to Ali the Operator
0 Use your Kharidian headpiece on the Fake beard to make a Desert Disguise
0 Equip the Disguise and your Leather gloves
0 Head to the mansion on the east of town
0 "Hide-behind" the large cactus out the front
0 Use the Keys on the door.
0 Climb up the stairs to the north
0 Search the picture next to the bed
0 In clockwise order, press: 1, 1, 2, 3, 5, 8
0 Return to Ali the Operator and give him the jewels
0 Talk to any Menaphite Thug
0 Talk to Ali the Operator again (chat 2)
0 Talk to Ali the Barman (chat 3, 1)
0 Go up the hill to the north-west
0 Talk to Ali the Hag
0 Head to the Kebab shop, north of the Camel store
0 Talk to the kebab seller (chat 3)
0 Use the Special red sauce on a Trough by the camels
0 Wait for dung to appear on the ground.
0 If it's brown, use your bucket on it.
0 If it's green, make more dung by using the sauce on the trough again.
0 Head to the bar, find the Snake charmer outside to the south
0 Use a coin on the Snake charmer (chat 1)
0 Head west, north of the large purple tent
0 Use your Snake charm on any Snake
0 If you fail, try again. Get a snake in your snake basket.
0 Return to Ali the Hag up the hill
0 Talk to her twice to get Hag's poison
0 Head into the bar
0 Use Hag's poison on the beer on the table
0 Talk to Ali the Operator
0 Talk to the Menaphite Leader (just outside the tent).
0 Kill the Tough Guy.
0 Talk to a villager (chat 2)
0 Optional: Teleport to Pollnivneach (redirected house tab)
0 North, talk to the Bandit leader near the magic carpet
0 Kill the Bandit Champion
0 Talk to a villager.
0 Talk to Ali the Mayor by the well in village centre.

In bank:
0 2 cut Opal, 2 cut Jade and 2 cut Red Topaz, Steel bar, Bronze bar, Iron bar, Hammer, 5 Pigeon cages (fr

If 47+ Magic: Instead of bringing all 5 standard teleport tabs, you can use a combo staff + combo rune +
Eg - Smoke staff, mud runes, law runes (mud runes are the most expensive combo rune, but we can us
or, - Mist staff, Lava runes, law runes (cheapest)
If 47-50 magic, you'll also need 1 magic potion for Ardougne teleports.

Items:
0 - Coins, 3 Steel bars, Chisel, Bowl of hot water, Empty Cup, 2 Guams, 1 Marrentill and Harralander, Stea
0 - Stamina potions
0 Teleports: Ardougne, House, redirection scrolls, Lumbridge, Varrock, Amulet of Glory, Combat bracele
One Small Favour:
0 Teleport to Ardougne
0 Take the boat to Brimhaven
0 Board the cart to Shilo Village.
0 Go north-west over the bridge
0 Talk to Yanni at the quest symbol (chat 2, 5)
0 Leave Shilo Village to the south-east
0 Talk to a Jungle Forester on the tree line (chat 1, 1)
0 Teleport to Draynor (glory opt. 3)
0 Run west to Port Sarim.
0 Enter the axe shop and talk to Brian (chat 3, 2, 4)
0 Teleport to Draynor Village (glory opt. 3)
0 Head to Aggie the Witch's house, north-west
0 Talk to Aggie (chat 2, 3, 2)
0 Optional: teleport to Draynor Village (glory opt. 3)
0 Run east to the H.A.M hideout, pick the lock and enter.
0 Go all the way south-east past the stage, through the door
0 Talk to Johanhus (chat 4, 3, 2)
0 Leave the H.A.M hideout north-west
0 Head east to Fred the Farmer's house, from Sheep Shearer
0 Talk to Fred (chat 3)
0 Head east over the bridge
0 Run north into the chicken pen, enter the house
0 Talk to Seth (chat 2)
0 Teleport to Varrock
0 Run north-east to Horvik's armour shop.
0 Talk to Horvik (chat 3, 2), give him the steel bars.
0 (Optional) Teleport to Varrock
0 Run south-west to the Apothacarey
0 Talk to him (chat 3, 2)
Below Ice Mountain:
0 Teleport to Edgeville (glory opt. 1)
0 Speak to Marley at the yew trees with the steak sandwich in your inventory.
0 Run south to Barbarian Village
0 Speak to Checkal in the centre of Barbarian Village.
One Small Favour:
0 Talk to Tassie in the south-eastern house (chat 1)
Varrock diary:
0 Spin a bowl on the Pottery wheel
Below Ice Mountain:
0 Speak to Atlas in The Long Hall tavern in Barbarian Village. (Chat 1)
0 Take a cooked meat and a beer from the tables in The Long Hall
0 Return to Checkal and use the Flex emote when prompted.
Varrock diary:
0 Make sure your account has Authenticator enabled.
0 Enter the Stronghold of Security, make your way to the second level (east door, north-east door, then e
Family Crest:
0 Teleport to Duel Arena (ring of dueling opt. 1)
0 Head north-west to the Al Kharid mine
0 Talk to "A man" by the entrace (chat 2)
Lumbridge & Draynor Diary:
0 Mine an Iron ore in the Al Kharid mine
Varrock diary:
0 Teleport to Champion's Guild (combat bracelet opt. 2)
0 Run east to the path, and then follow the path south to the fence agility shortcut, cross over it
Family Crest:
0 Teleport to Edgeville Monastary (combat bracelet opt. 3)
0 Run south-west to the Dwarven mines, climb down the ladder
0 Head south, then west at the anvil symbol
0 Talk to Boot (chat 1)
One Small Favour:
0 Continue all the way west.
0 Talk to Hammerspike (chat 3, 4, 2)
0 Teleport to Taverly (redirected tab)
0 Run south to the herblore store
0 Climb up the stairs and talk to Sanfew (chat 2, 2, 3, 1)
0 (Right click) Use Bowl of hot water on Tea cup
0 Use on tea cup:
0 - 2 Guam leaves, Marrentill, Harralander
The Feud:
0 Teleport to Duel Arena (duel ring opt. 1)
0 Talk to Ali Morisane south (chat 1)
The Feud complete.
One Small Favour:
0 Use the Gnome Glider, fly to White Wolf Mountain.
0 Talk to Captain Bleedmage here (chat 2, 4)
0 Telport to Catherby (tab)
0 Head to the General Store on Catherby docks
0 Talk to Arhein (chat 4, 1)
0 Teleport to Ranging Guild (combat bracelet opt. 4)
0 Run north-east to Seers Village.
0 In the most western house, talk to Phantuwti Fanstuwi Farsight (chat 4, 5, 1)
0 Teleport to Fishing Guild (skills necklace opt. 1)
0 Enter the cave a bit east.
0 Follow the path directly north to the end
0 On the eastern wall, right click and search the sculpture.
0 Teleport to Ardougne
0 Run north-east to Wizard Cromperty.
0 Talk to him (chat 4, 2)
0 Telport to Khazard (tab)
0 Withdraw: 2 Opal, 2 Jade, 2 Red Topaz.
0 Head onto the southern Khazard docks
0 Talk to the Tindel Merchant (chat 2, 1)
0 Teleport to a Fairy Ring, use the code A-K-S
0 Run east to Rantz (his northern spot).
0 Talk to him (chat 2, 1, 4)
0 Optional: Teleport to a Fairy Ring, use the code A-K-S
0 Head west of the AKS fairy ring to the Gnome glider
0 Talk to the Gnome here (chat 4, 1)
0 Light poles (west to east): Sapphire, Opal, Red topaz, Jade
0 Search either of the most western poles to get a Sapphire first
0 Cut the sapphire with a chisel
0 Use the cut gem back on the light
0 For the opals, jades and red topaz, don't bother cutting it, use your already-cut gems on the light pole.
0 Repeat for all 8 lights in the area
0 Once done, talk to the Gnome again (chat 4)
0 Teleport to Castle Wars to bank
You'll need:
0 - Coins, Steel bar, Bronze bar, Iron bar, Hammer, 5 Pigeon cages, Airtight pot, Fly fishing rod, feathers
0 - Blowpipe and ranged gear, any Pickaxe, optional Chins
0 - Stamina potions
0 Teleports: (same) Ardougne, House, Lumbridge, Varrock, Glory, Combat bracelet, Ring of Dueling, Skil
0 Optional: Teleport to a Fairy Ring, use the code A-K-S
0 Talk to Rantz (chat 2)
0 Teleport to Khazard
0 Talk to the Tindel Merchant (chat 2)
0 Teleport to Ardougne
0 Talk to Wizard Cromperty (chat 4)
0 Teleport to Fishing Guild (skills necklace opt. 1)
0 Enter the cave and take the northern path to the end
0 Read the magic scroll
0 Kill Slagilith. Equip your pickaxe when you see a ranged xp drop or it will deal reduced damage.
Keep 1-tick swapping between blowpipe and pickaxe. Attack with blowpipe, equip pickaxe, then equip b
0 Wait for the death animation to end!
0 Read the magic scroll again and free Petra.
0 Teleport to Ranging Guild (combat bracelet opt. 4)
0 Run north-east to Seers Village.
0 Head to the western-most house in Seers Village
0 Talk to Phantuwti (chat 4, 4, 2, 2, 2, 1)
0 Climb up the ladder in his room
0 Head east and climb up the ladder onto the roof
0 Search the weathervane
0 Use a hammer on the weather vane.
0 Search it again and take 3 parts
0 Climb back down to the ground (confirm chat 1)
0 Head north to the anvils in Seers Village
0 Use the 3 weather vane parts on an anvil
0 Return to the roof from the eastern building ladder (spinning wheel building)
0 Head west to the weather vane, use the 3 parts on it
0 Climb down and talk to Phantuwti (chat 4)
Kandarin diary:
0 Run south-east into the church and play the organ
0 Run south-east to the flax fields and pick 5 flax
0 Run south and speak to Sherlock
Kandarin diary complete.
One Small Favour:
0 Teleport to Catherby
0 Head to the general store on the docks
0 Talk to Arhein (chat 4)
0 Teleport to Duel Arena (duel ring opt. 1)
0 Use the Gnome Glider, fly to White Wolf Mountain.
0 Talk to Captain Bleedmage (chat 2)
0 Teleport to Taverly (redirected tab)
0 Talk to Sanfew (chat 2)
Below Ice Mountain:
0 Teleport to Edgeville Monastary (combat bracelet opt. 3)
0 Go to the entrance of the Ruins of Camdozaal, at the west side of the Ice Mountain, and talk to Willow (d
0 After the cutscene, kill the level 25 Ancient Guardian
Below Ice Mountain complete.
One Small Favour:
0 Return to Hammerspike in the western end of the dwarven mines
0 Talk to him twice and kill his goons (can't use cannon). Use Chins if you brought them.
0 Talk to him again.
Varrock diary:
0 Teleport to Edgeville
0 Run south to the Barbarian Village fishing spots
0 Catch one trout (not salmon) to complete the diary task
One Small Favour:
0 Talk to Tassie in the south-eastern house
0 Teleport to Varrock
0 Talk to the Apothacarey (chat 3)
0 Optional: Teleport to Varrock
0 Talk to Horvik in the armour shop twice (chat 3)
0 Receive the 5 new cages
Lumbridge & Draynor Diary:
0 Teleport to Lumbridge
0 Speak to Haitus Cosaintus and claim your diary rewards, use the lamp on Agility.
Lumbridge & Draynor Diary complete.
One Small Favour:
0 Run north-east to the chicken pen
0 Talk to Seth Groats.
0 Teleport to Draynor Village (glory opt. 3)
0 Return to the H.A.M hideout
0 Talk to Johanhus (chat 4)
0 Optional: Teleport to Draynor Village (glory opt. 3)
0 Talk to Aggie (chat 2)
0 Optional: Teleport to Draynor Village (glory opt. 3)
0 Run west to Port Sarim, talk to Brian (chat 3)
0 Teleport to Ardougne
0 Board the boat to Brimhaven
0 Take the cart to Shilo Village, leave east
0 Talk to a Jungle Forester (chat 1)
0 Enter Shilo Village
0 Talk to Yanni, north-west (chat 2)
0 There are many pauses in the conversation
0 Use the XP lamps on Agility
One Small Favour complete.

Items:
0 Granite (any), runes for Telekinetic grab, full Black armor, Bronze med helm, Iron chainbody.
0 If you still have the Animate rock scroll from One Small Favour, either destroy it or bring it with you.
0 Stamina potions
0 Teleports: Camelot, Ardougne, Combat bracelet, Fairy ring teles + Dramen staff
King's Ransom:
0 Teleport to Camelot
0 Speak with Gossip outside of Sinclair Mansion. (chat 1)
0 Speak with the guard in the courtyard to the north.
0 Break into the Smashed Window on the East side of the mansion.
0 Grab the Scrap paper in the dining room next to the fire place
0 Go up the stairs to the 2nd floor and then to the library in the centre.
0 Take the Address Form off the table and read it.
0 Search the bookcase on the Western wall for a Black knight helm.
0 Return to the guard via the smashed window.
0 Speak to him, using all three options so that he takes each of your three items
0 Speak with the Gossip using all three options.
0 Teleport to Camelot
0 Travel south to the Seer's Village courthouse. (South-East of the bank).
0 Speak to Anna. (chat 1)
0 Walk down the stairs to begin the trial.
For this part you need to speak to the Judge in order to call next witness and then speak to the witness
0 Call the Dog Handler as a witness. Ask him about the poison.
0 Call the Butler as a witness by speaking to the judge. Ask him about the dagger.
0 Call the Maid as a witness. Ask her about the night of the murder.
0 Ask the Maid (or anyone else) about the thread.
0 Exit the courtroom by clicking on the gate.
0 Speak again with Anna in her cell.
0 Head east around Camelot Castle, past the gate and to the north-east. Search the statue to start a cutsc
0 Speak with Merlin inside the cell. (chat 3)
0 Reach for the vent at the north of the cell.
0 Use Telekinetic Grab on the guard fixing his hair outside the cell
0 Use the Hair clip or lockpick on the door to start a puzzle.
0 To complete this puzzle, you must set each of four tumblers to the correct height.
Set all tumblers to the lowest height, and try the lock. If a tumbler shows a green circle, do not change
by one on each other tumbler and try again. Continue until the lock unlocks. This method will take at m
0 Climb up the staircases until you reach the top floor.
0 Search the table.
0 Choose the round purple box second from the right.
0 Teleport to Ardougne
0 Talk to Wizard Cromperty in Ardougne about King's Ransom and finish the dialogue.
0 Teleport to Monastary (Combat Bracelet opt. 3)
0 Travel to the Black Knights' Fortress
0 Equip the bronze med helm and iron chainbody, and enter the Black Knights' Fortress through the Stur
0 Equip full black armour and push the wall to the north.
0 Climb down the ladder.
0 Free King Arthur from his statue (requires the granite).
0 Talk to King Arthur to give him the bronze med helm and iron chainbody.
0 Teleport to Camelot
0 Return to Camelot and speak to King Arthur in the castle by the round table.
King's Ransom complete.

Items:
0 - 1 Air and Law rune, Needle, 2 Thread, Light source, Knife, Rope, Pickaxe, any Bow and Arrow (useable
0 - Melee combat gear, Rune scim and Rune battleaxe
0 - Stamina potions, optional Prayer potion
0 Teleports: Necklace of Passage, Nardah scrolls
Desert diary:
0 Teleport to Nardah (scroll)
0 Run south into the building and have Zahur clean your grimy guam
Spirits of the Elid:
0 Head east into the Mayor's building
0 Talk to the Mayor (chat 1, 2, 1)
0 Head directly north to the most north-eastern house
0 Talk to Ghaslor (chat 1, 1)
0 Head west into the large building with a shrine
0 Telegrab the Ancestral Key off the eastern table
0 Search the north-western cupboard and take the robe top and bottom
0 Use your needle on the robes to repair them.
0 Teleport to Eagle's Eyrie (necklace of passage opt. 3)
0 Head west to the end of the river.
0 Use your rope on the root above
0 Equip your robes of elidinis and enter the cave
0 Equip rune scim, set it to stab
0 Open the western-most door on the southern wall
0 Kill the golem
0 Enter, and clean the water channel
0 Head to the next door to your east
0 Set rune scim to Slash
0 Open the door and kill the golem
0 Enter the room and clear the water channel
0 Equip rune battleaxe, set to aggressive crush (third style)
0 Open the north-eastern door and kill the golem
0 Equip your bow and arrow, shoot the target to clear the water channel
0 Head west to the north-western door
0 Go through and follow the path around
0 Talk to any of the spirits (chat 4, 1)
0 Teleport to Nardah (scroll)
0 Head east and talk to the Mayor
0 Take his shoes off the ground by the door
0 Head outside and use your knife on the shoes to get a sole.
0 Head west of Nardah towards a big crevice (marked on the map as a black formation)
0 Use your rope on the crevice, climb down
0 Head through the door and talk to the genie (chat 1, 1, 3)
0 Talk to the genie again
0 Optional: Teleport to Nardah (scroll)
0 Head back to the large northern building in Nardah
0 Use the statuette on the plinth
Spirits of the Elid complete.
Items:
0 - Bullseye lantern, Tinderbox, Cut sapphire, Pickaxe, Chisel
0 - Stamina potion, blowpipe
0 Teleports: Lumbridge
Tears of Guthix:
0 Teleport to Lumbridge
0 Use your sapphire on the Bullseye lantern (must be extinguished)
0 Light the sapphire lantern
0 Enter the kitchen basement
0 Climb through the hole to the east
0 Head south and use your pickaxe on the second hole
0 Climb through and head south
Lumbridge & Draynor diary:
0 Kill a Cave Bug
Tears of Guthix:
0 Cross over the stepping stones south
0 Enter the cave south
0 Go east and climb down the rockslide
0 Talk to Juna (chat 1)
0 Climb back up the rockslide
0 Use your Sapphire lantern on any of the floating Light creatures, they must be relatively close for this t
0 Mine a rock, use your chisel on it
0 Climb down the rockslide to the east. Talk to Juna.
Tears of Guthix complete.

Items:
0 - Feather
0 - Blowpipe
0 - Stamina potions
0 Teleports: Glory, House, redirection scrolls, Skills Necklace, Arceuus Library tabs
If you don't have another account's PoH to use, you might want to hop to world 330 for this quest.
Client of Kourend:
0 Teleport to Draynor (glory opt. 3)
0 Run west to Port Sarim's northern dock
0 Talk to Veos (chat 1) - if you have travelled to Kourend before, you can right click > Travel, and ch
0 Talk to Veos in Great Kourend (chat 1, 1) - chat might be (4, 1) if you have spoken to Veos before (ie
0 Use the feather on the enchanted scroll Veos gave you
0 Run north-west to the Piscarilius general store, talk to Leenz (chat 3, 3).
0 Teleport to House, enter someone's Kourend Portal
0 Run south-west to the Shayzien general store, talk to Jennifer (chat 3, 3)
0 Teleport to the Hosidius (redirected house tab)
0 Run north-east, cross the stepping stone, and run to the Hosidius general store, talk to Horace (chat 4,
0 Teleport to House, enter someone's Kourend Portal
0 Run north-west to the Lovakenj general store, talk to Munty (chat 4, 3)
0 Teleport to House, enter someone's Kourend Portal
0 Run north-east to the Arceuus general store, talk to Regath (chat 4, 3)
0 Teleport to Draynor (glory opt. 3)
0 Run west back to Veos in Port Sarim
0 Right click > Travel on Veos (chat 1)
0 Talk to Veos in Great Kourend (chat 4), receive an Orb
0 Teleport to Arceuus Library
0 Run north, then east towards the dark altar.
0 Left click on the Orb and it should break, otherwise go closer to the altar until it does
0 Teleport to Draynor (glory opt. 3)
0 Back at Veos, right click > Travel (chat 1)
0 Talk to Veos in Great Kourend (chat 4)
0 HOUSE FAVOUR: Hosidius
0 Use the XP lamps on Agility.
Client of Kourend complete.
0 Run north-east, to the eastern-most building of Hosidius (north of a rare tree icon, the building has a ra
0 Training: 44 Thieving at Fruit stalls.

0 Training: 1000xp below 60 Thieving with Blackjacking


Bring coins, House tab + redirection scroll, noted food, any blackjack, 8+ bandit brews, duel ring to ban
Use bandit brews for the first level until you're 45
Teleport to House (Pollnivneach)

0 Training: 27 Herblore at any bank, make the highest level potion you can with botanical pies.

Items:
0 - Climbing boots
0 - Combat gear (blowpipe etc)
0 - 4+ stamina potions, 1 prayer potion, optional food
0 Teleports: Games Necklace, Fairy ring teleports + Dramen staff
Troll Stronghold:
0 Teleport to a Fairy Ring, use the code A-J-R
0 Follow the path on the map to Dad
0 Enter the gate, and talk to Dad (chat 2) - optional Protect from Melee
0 Safespot him by trapping him on the wall near the gate
0 Attack Dad until he forfeits
0 Run NE and exit the arena
0 Follow the path on the map above into the Troll Stronghold
0 In the stronghold, run south, then west into a room with the large troll "Kob
0 A bit NW of Kob you will find a Troll General
0 Attack the Troll General and kill him, you can safespot by luring him out so
0 Pick up the key which he drops
0 Return the way we came back towards the entrance to the Stronghold (don't leave)
0 Head north and climb down the staircase to the second level
0 East, go through the door and climb down a second set of stairs
0 Run SW to the jail cells
0 Pickpocket the guards in front of the cells for their key. If you fail, either kill the guard for the key or ho
0 Free Godric
0 Free Eadgar
0 Teleport to Burthorpe (Games Necklace opt. 1)
0 Run NE to Dunstan and talk to him
Troll Stronghold complete.

Items:
0 - Tinderbox, Spade
0 - Combat gear
0 - Stamina potion
0 Teleports: Glory, House teleports
Corsair Curse:
0 Teleport to Draynor (glory opt. 3)
0 Run west, to the crossroads north of Port Sarim
0 Talk to Captain Tock (chat 2, 1)
0 Teleport to House (rimmington)
0 Head west, board the ship to Corsair Cove
0 Talk to Captain Tock (chat 1)
0 Talk to Gnocci the cook upstairs in his hut (chat 1)
0 Talk to Ithoi the Navigator south-west (chat 1)
0 Talk to Arsen the Theif (chat 1)
0 Talk to Cabin Boy Colin (chat 1)
0 Talk to Gnocci the Cook (chat 1)
0 Speak to Captain Tock across the gangplank south (chat 1)
0 Speak to Ithoi again
0 Use the telescope in Ithoi's hut
0 Head to "possessed doll" on the map, dig on the eastern side of the lump of sand.
0 Enter the dungeon to the north and slightly east, speak to Chief Tess (chat 1)
0 Talk to these NPC's in this order:
0 - Gnocci
0 - Cabin Boy Colin
0 - Arsen
0 - Captain Tock (chat 1, 1)
0 - Gnocci (chat 1)
0 - Arsen (chat 1, 1)
0 - Cabin Boy Colin (chat 1)
0 - Ithoi (chat 1, 1)
0 - Ithoi again (chat 1, 1)
0 Use your tinderbox on the driftwood under his hut
0 Speak to Captain Tock (chat 1, 3)
0 Return to Ithoi and kill him (protect from magic)
0 Return to Tock and talk to him (chat 1)
Corsair Curse complete.

0 Items:
0 Noted: 10 Grain, 5 Raw chickens
0 - Climbing boots, Vodka, Pineapple chunks, 2 Logs (regular), Tinderbox, Pestle and mortar, Ranarr poti
0 - Stamina potions, Botanical Pie (for 31 Herblore)
0 Teleports: House, redirection scrolls, Ardougne, Fairy ring teleports + Dramen staff. Solo accounts:
Eadgar's Ruse:
0 Teleport to Taverly (redirection)
0 Talk to Sanfew (botanical pie boost required) (chat 1, 1)
0 Teleport to Ardougne
0 Talk to Parroty Pete in the north-western part of Ardougne Zoo, ask him both questions
0 Use vodka (right click) on pineapple chunks
0 Use alco-chunks on the aviary hatch (west side of cage), receive a parrot
0 Teleport to a Fairy Ring, use the code A-J-R
0 Enter the secret backdoor of the Stronghold (map -->)
0 Exit the Stronghold via the main front entrance towards Trollheim
0 Climb up the rockslides to the top of Trollheim
0 Talk to Eadgar (chat 1)
0 Travel west and enter the troll stronghold #NAME?
0 Run south and take the stairs down
0 Talk to Burnmeat the troll cook
#NAME?

0 Return to Eadgar and talk to him.


0 Talk to Eadgar AGAIN.
0 Optional: Teleport to a Fairy Ring, use the code A-J-R
0 From fairy ring: Use the secret back door. Walking from Eadgar: Head to the Jail on the bottom floo
0 In the jail, head to the 'racks' north of the jail cells
0 Use the Parrot on the Racks
0 Teleport to Taverly (redirection)
0 Head south to the washing lines near the water, talk to Tegid (chat 2)
0 Un-note your 10 Grain and 5 Raw chickens before you return to Eadgar this trip
0 Teleport to a Fairy Ring, use the code A-J-R
0 Return to Eadgar and talk to him.
0 Outside, pick a and
Talk to Eadgar thistle.
giveIthim
is random and can be anywhere on the top of the mountain. Optionally hop wo
the items.
0
0 Light a fire and cook the thistle
0 Grind the dried thistle with your pestle
0 Eat a bite of Botannical pie, then use dried thistle on Rannar pot (unf)
0 Talk to Eadgar again
0 Optional: Teleport to a Fairy Ring, use the code A-J-R
0 Retrieve your parrot from the rack in the troll stronghold
0 Return to Eadgar and talk to him again
0 Run back to the Stronghold, take the southern stairs
0 Talk to Burntmeat the troll cook
0 Search the kitchen drawers to the south-east
0 Go down the stairs into the store room (north wall of this room)
0 You can negate damage when caught with protect from missiles
0 There are two ways of doing this room - either use the map on the right, or use the 'one click' method:
0 - Stand 1 tile west of the door (as close as you can get to the goutweed room without being caught)
0 - Watch the two trolls which rotate directly south of the door
0 - When those two trolls 'collide' (pass through each other), click to steal from the goutweed box
0 - Your character should run all the way without being caught. If caught, hop worlds as it messes up the
0 Steal 3 Goutweeds in total. Optionally steal a 4th Goutweed if you want to do My Arm's Big Adventure.
0 Teleport to Taverly (redirection)
0 Talk to Sanfew (chat 2)
Eadgar's Ruse complete.

0 Items:
0 - Chisel, Light source, optional Ball of wool to make the Salve amulet (can be banked for now)
0 - Good combat gear (ranged or magic highly recommended)
0 - Staminas, Prayer pots, decent food
0 Teleports: Mort'ton scroll (optional), and a teleport out
Haunted Mine:
0 Teleport to Mort'ton (scroll or minigame tele to Shades)
0 Head south into Burgh de Rot
0 Climb over the broken wall in the west of the town
0 Outside the mine talk to the Zealot (chat 1, 1, 1, 3, 1, 1, 1)
0 Pickpocket him
0 Go south and climb over the mine craft. Crawl into the cart tunnel.
0 Follow the track to the west and exit the cave to outside.
0 Run south and enter the cave again.
0 Go east and down the ladder.
0 On the second level, head east and down a second ladder.
0 Head south along the moving cart tracks (careful not to get hit, use the gaps to avoid them).
0 Climb down the ladder
0 Pick a glowing fungus
0 Go north-west and place the fungus in the searchable cart
0 Go north-west again and view the points settings (board on the wall)
Everyone's initial configuration is randomized
There are two places you can find groups of levers in this room.
You'll need to switch them until your route matches the solution on the right -->
0 Levers A to E (south-eastern levers)
0 Levers F to K (north-western levers)
0 When you have switched the levers, click "Start" on the points board.
0 Go back up
Go north thethe
past ladder by the
haunted glowing
cart again fungus spawn
0 Head up the ladder east
0 Go back west and climb up the ladder
0 Exit the cave, head north and re-enter again.
0 Climb down the nearby ladder back inside the cave
0 Go north-east and climb down the ladder by the door
0 Go west, north and climb down the ladder.
0 Search the cart for the fungus and take it
0 Climb back up the ladder
0 Go all the way east, then south past the haunted cart
0 Climb down
Go south thethe
(hug ladder
eastern wall) to the south-eastern corner
0 Use the Zealot's key on the water valve
0 Quickly run to the lift and take it down
0 Go
We south, then
are about toeast
fightand down
Treus the stairs
Dayth. Refer to the wiki page below if you don't know the mechanics.
Use Protect from Missiles during the fight, and avoid standing on the mine cart tracks.
If you need to pass a track, try not to stand on the track for any longer than you need to.
https://oldschool.runescape.wiki/w/Treus_Dayth
0 When ready, enter the doors.
0 Pick up the innocent-looking key and kill Treus.
Note: Teleporting away will mean you have to repeat most of the steps above.
0 Pick up the key and go back up the eastern stairs
0 Go west and down the stairs
0 Open the door and cut the crystal outcrop with your chisel.
Haunted Mine complete.

Items:
0 - Climbing boots, Iron bar, Maple logs, Rope, Cake tin, Swamp tar, Bucket of wax
0 - Blowpipe and ranged combat gear
0 - 3 or 4 Stamina potions, 1 or 2 Prayer potion, good food (recommended to also bring a couple of karam
0 Teleports: Games Necklace, Combat bracelet, House tabs + redirection scrolls
Troll Romance:
0 Teleport to Trollheim (redirection)
0 Run west to the Troll Stronghold
0 Enter and run south to the southern room
0 Climb down the stairs
0 Run north-west into the room with several trolls
0 Talk to Ug (chat 1, 3)
0 North, talk to Aga (chat 2, 1)
0 Talk to Arrg (chat 2)
0 Talk to Ug
0 Teleport to Warriors Guild (combat bracelet opt. 1)
0 Head west, up the path towards Tenzing's house
0 Talk to Tenzing (chat 4, 2)
0 Teleport to Burthorpe (Games Necklace opt. 1)
0 North-east, talk to Dunstan (chat 1, 2, 1)
0 Talk again (chat 1)
0 Use Swamp tar on a Bucket of wax
0 Use Wax on your Sled
0 Teleport to Trollheim (redirection)
0 Run north-west, towards the ice place for Desert Treasure
0 Enter the cave next to the Ice Troll child
0 Follow the cave around until you reach the NW corner
0 Exit the cave (red line on minimap in the NW corner)
0 Run south until you are able to equip your sled
0 Slide down the slope
0 Head SW from where the cutscene ends
0 Pick the Trollweiss
0 Teleport to Trollheim (redirection)
0 Return to Ug at the Troll Stronghold
0 Talk to Ug
Arrg's max hit is 38. Combo-eat with a shark+karambwan if you get low.
0 Turn on Protect from Melee and talk to Arrg, agree to fight.
0 Safespot Arrg and kill him (refer to video if unsure how)
Arrg Safespot Clip (youtube
0 Teleport to Trollheim (redirection)
0 Return to Ug and talk to him.
Troll Romance complete.

Items:
0 - Pendant of Lucien, Knife, Light source (make sure it's lit), 20 Limpwurt roots
0 DO NOT bring your Accumulator, you can't bring it over the low weight bridge so you'd need to destroy
0 - Yew shortbow, green d'hide, no ammo. Blowpipe for end.
0 - 1 or 2 Staminas, 1 Prayer potion, 1 Ranging potion - optional Purple Sweets instead of Staminas
0 Teleports: Combat bracelet, and a bank teleport (or Fairy ring + Dramen staff if you can fit them)
0 Note: You cannot trade items inside the majority of the dungeon, but you can trade over the Limpwurts
Temple of Ikov:
0 Teleport to Ranging guild (combat bracelet opt. 4)
0 Head south of the ranging guild, then east to a temple.
0 Climb down the ladder.
0 Make sure your Light source is lit
0 Go all the way west and down a staircase
0 In the eastern side, cut the web and take the Boots of Lightness (drop knife if needed)
0 Return upstairs to the main area
0 Equip your Pendant of Lucien
0 Head north through the gate
0 Head north-west to the bridge, DO NOT CROSS YET
0 Warning: For the next step, you MUST be below 0kg weight (-1kg or below). Do NOT unequip your Pend
0 Equip your Boots of Lightness and drop everything else until you reach -1kg or below.
0 Cross the bridge, quickly run into the building
0 Pick up the Lever Handle at the red dot on your minimap
0 Return and pick up your items, you no longer need the light source or knife.
0 Head south through the gate
0 On the southern wall, east of the south gate, there is a Lever Bracket
0 Use your Lever handle on the Bracket
0 Pull the newly made Lever
0 Head through the southern gate and follow the ice path, use Protect from Melee
0 Search all chests in the area until you have about 20 Ice arrows. When you find some arrows, search th
0 With 15-20+ arrows, return back to the main area
0 Head through the northern gate
0 Head north into the small room
0 Right click > "Search" the lever for traps, then pull the lever
0 Head west, then north through the door
0 Prepare to kill a lvl 84 Fire Warrior with your bow and ice arrows.
0 Pray Protect from Magic, and attempt to open the second northern door
0 You'll need to pick up your arrows off the ground during the fight in between hits.
0 Once he's dead, go through and talk to Winelda (give 20 limpwurts)
0 Head NW and push the wall
0 Un-equip your Pendant of Lucien!
0 Right click > Talk to a Guardian of Armadyl (chat 1, 1, 3, 1)
0 Bank if needed to withdraw your Fairy ring tele and Dramen staff
0 Teleport to fairy ring (D-K-R)
0 Equip the Pendant of Armadyl
0 Go south into the house.
0 Kill Lucien.
Temple of Ikov complete.

0 Training: 49 Crafting - gems with mushroom pie boosts, or glassblowing

Items:
0 - Beer, Coins, 2 empty vials, Redberries, White berries, Lantern lens, 5 Earth runes, Bucket of sand
0 - Stamina potions
0 Teleports: Glory, House, Redirection Scrolls
The Hand in the Sand:
0 Teleport to Yanille (Redirected tab)
0 Enter the house next to the PoH portal with a quest symbol
0 Talk to Bert (chat 2, 2)
0 Head south to the Dragon Inn, talk to Guard Captain
0 Give the captain a beer
0 Travel east to the Magic Guild
0 Ring the bell on the eastern side of the guild
0 Talk to Zavistic Rarve
0 (Optional) Teleport to Yanille (Redirected tab)
0 Talk to Bert again and receive his Rota
0 Teleport to Brimhaven (Redirected tab)
0 Run north-east to the small house, opposite where we started Tribal Totem
0 Search Sandy's desk
0 Talk to Sandy to get Sandy's rota
0 Pickpocket Sandy until you receive Sand
0 Teleport to Yanille (Redirected tab)
0 Talk to Bert and receive 'A magic scroll'
0 Ring the bell to the Magic guild, talk to Zavistic (chat 4, 1)
0 Talk to Zavistic again (chat 4)
0 Talk to Betty (chat 1)
0 Use redberries and then whiteberries on the water
0 Use the pink dye on the lantern lens
0 Talk to Betty again (chat 1)
0 Stand in the doorway, and use your lantern lens on the counter (from a distance)
0 Talk to Betty again (chat 1)
0 Teleport to Brimhaven (Redirected tab)
0 Talk to Sandy again, select all chat options until it says they are distracted.
0 Use Truth serum on Sandy's Coffee mug.
0 Activate the Magical orb and talk to Sandy again (chat 1, 1, 1)
0 Teleport to Yanille (Redirected tab)
0 Ring the bell at the Magic guild again, talk to Zavistic
0 Talk to him again to get a cutscene
0 Teleport to Draynor (glory opt. 3)
0 Run west to Port Sarim
0 Run north to the Entrana monks. Deposit any combat items or dramen staff if you have them.
0 Take the boat to Entrana, then head NW to the sand pit
0 Talk to Mazion and receive a Wizard's head
0 Teleport to Yanille (Redirected tab)
0 Ring the bell and talk to Zavistic again.
The Hand in the Sand complete.

Items:
0 - 52kg of Sandstone: 5 x 10kg, 1 x 2kg
0 - 10kg of Granite: 2 x 5kg
0 - Pickaxe, Chisel, Bread, Tinderbox, Candle (white), Coal, Soft clay, Logs: Regular, Oak, Willow and Map
0 - Runes to cast Fire blast/bolt, Wind blast/bolt and Crumble Undead
0 - Stamina potions
0 Teleports: Fairy ring + Dramen staff
Enahkra's Lament:
0 Teleport to a fairy ring, use the code B-I-Q
0 Run south-west to the Bandit camp (south of Bedabin camp), then south to the granite mine
0 Talk to Lazim northeast of the quarry by the quest symbol (chat 1, 2)
0 Talk to him and offer sandstone until you've given him 32kg of Sandstone.
0 Use your chisel on the Sandstone (32kg)
0 Place the base on the flat ground
0 Repeat the process for a 20kg body
0 Use your chisel on the statue
0 Talk to Lazim and pick a Camel head (was opt. 4 for me)
0 Use your chisel on the granite and make a Camel head
0 Talk to him and you'll fall into the temple
0 Talk to Lazim
0 Use your chisel on the fallen statue (chat 1). Repeat for all four limbs.
0 Head north to a door in a small room, enter it and watch a cutscene
0 Run west to a pillar with a "Z" sigil on it, take the sigil
0 Go around for all the outer rooms, repeat for "K", "R" and "M" sigils
0 With all 4 sigils, head to the centre room. Put sigils in each of the 4 door
0 Climb the ladder in the centre.
0 Use soft clay on the pedestal
0 Use a chisel on the 5 kg granite
0 Place the stone head in the pedestal, don't cancel the chat
0 North-west: use your bread on Pentyn (chat 4)
0 North-east: cast wind bolt/blast on the furnace
0 South-east: light the 6 braziers with the appropriate fuels. (Try logs, coal and candle)
0 South-west: cast fire bolt/blast on the fountain
0 At the centre, pass through the magical barrier and climb the ladder
0 Cast Crumble Undead on the Bone guard
0 Climb down the stone ladder to the south
0 Activate Protect from Melee, talk to the New Boneguard (chat 3, 4)
0 Take 3 sandstones from the rubble pile
0 Use 1 sandstone on the wall, then use your chisel on the wall. Repeat 2 more times.
0 Talk to the boneguard again
Enahkra's Lament complete.

Items:
0 Bird snare, Pickaxe, Rope, Knife, EMPTY Waterskin, Antipoison, Stamina pots
0 Teleports: Varrock, Camelot, Necklace of Passage, Amulet of Glory, Fairy Ring teles + Dramen staff, tel
Varrock diary:
0 Teleport to Varrock
0 Run north-east to the Varrock Museum.
0 Go downstairs and complete the Natural History Miniquiz, then speak to Orlando in the middle.
0 Go upstairs and talk to Historian Minas (chat 2)
0 Once you get 3 lamps, use them on agility.
0 Return downstairs and speak to Haig Halen again (just open conversation and complete the task)
0 Teleport to Varrock
0 Run south-east to Toby, claim your diary reward, use lamp on Agility.
Varrock diary complete.
Desert diary:
0 Teleport to Eagle's Eyrie (Necklace of Passage opt. 3)
0 Cut a healthy cactus
0 Put down a Bird Snare
0 Mine 5 clay. If the trap fails while mining, reset it, then continue mining.
0 Successfully catch a Golden Warbler and click on the trap.
0 Teleport to the Fairy Ring, use the code B-I-Q
0 Run north-west to the Kalphite Lair, use a rope on it and climb down.
0 Follow the path until you see the room with Potato Cacti spawns, run in praying Melee and pick up 5.
0 Teleport to Sophanem (Sceptre opt. 1, or Nardah scroll and take the carpet)
0 Steal from the Sarcophagus in the first level of Pyramid Plunder
0 Teleport to Al Kharid (Amulet of Glory opt. 4)
0 Run south and speak to Jarr, claim your diary reward, use lamp on Agility.
Desert Diary complete.
Kandarin diary:
0 Teleport to Camelot
0 Speak to The Wedge and claim your diary rewards, use lamp on Agility.
Kandarin diary complete.

Items:
0 - Boots of Lightness (equipped), Yew shortbow and 5 Rune arrows, Spade, Tinderbox, Bucket, 2 Ropes
0 - Zamorak Monk robes (top+bottom), Blowpipe and some range gear (don't need much, better to be low
0 - Stamina potions, 5-6 Sara brews and 3-4 Super restores recommended, otherwise food and a few pray
0 - 2 or 3 summer pies recommended
0 Teleports: Ardougne, West Ardougne, Varrock
Underground Pass:
0 Teleport to West Ardougne
0 Run all the way west to the cave
0 Talk to Koftik (chat 1)
0 Enter the cave
0 Head west, then climb over the rocks to the north (above the green swamp)
0 Continue west, climbing over 2 more rocks
0 Talk to Koftik again to the west
0 Use the Cloth on an Arrow
0 Use the 'Fire arrows' on the nearby campfire (optionally make more, can fail
0 Equip the Lit Fire arrows and Bow
0 Head around the wall to your north
0 Shoot the Rope support on the bridge
0 Pick up the nearby Plank at '4' on the map.
0 Head around to '5' on the map above (just follow the path)
0 Optional: Boost with a summer pie now if you brought them
0 Walk to the northern side with a large gap (not the water side)
0 Use your Rope on the 'Rock' above you
0 If you fail, you'll need to follow the path around back to the entrance of the Underground Pass
0 Make your way to '6' on the map
0 Cross the grid using trial and error.
0 Pull the lever and pass through the gate
0 Head west to '8' on the map
0 There are wall traps along this corridor, you can either tank the damage or search them to disarm them
0 In the large room there are 4 corridors leading to 4 orbs
0 Take the north-eastern path first
0 Either tank the damage from the flatstone traps or use your plank to pass them
0 Pick up the north-eastern orb, return to the centre
0 Head down the north-western path, past some aggressive spiders and ogres
0 Take the second orb and return
0 Head down the centre-most western path, use your plank again or tank more damage
0 Take the third orb and return
0 Head down the south-western path
0 Right click the orb and Search it for traps, until you disarm it.
0 Pick up the orb.
0 Head back east, past the wall traps to the furnace (7)
0 Use all 4 orbs on the furnace
0 Back west, climb down the well (9) in the centre of the room
[Optional] search the two stacked boxes in this room for 2 salmon and 2 meat pies.
0 Head west to the jail cells (2) - we are now following map #2
0 Open the door into the south-eastern cell
0 Dig with your spade next to the mound of dirt, on the southern wall of the cell
0 Head west and boost with a summer pie if you have them
0 Cross the ledge (3) - try again if you fail, return to the cell
0 Head as far south as you can (5)
0 Right click > Pick-lock on the door
0 Using your minimap only, navigate east all the way to the second door
0 Open the second door and head south to a pipe
0 Climb through the pipe (6)
0 Right click > Search the Unicorn cage
0 Head south around the path and up the hill
0 Use your Railing on the Boulder
0 Search the smashed unicorn cage for a Unicorn Horn
0 Pass through the tunnel and follow it around
0 Kill the 3 Knights and take their unique Paladin badges.
0 Further west, use on the well:
0 - 3 Paladin badges
0 - Unicorn horn
0 Run west and use plank on plate trap or tank it. Enter western doors.
0 Run west to the north-western corner
0 Climb down the stairs in the north-western corner
0 Run south to the SW corner, talk to Niloof the Dwarf near the buildings
0 Leave the dwarf camp and run south-east to the staircase, climb up
0 Head north-east until you reach a platform extending west
0 Walk out onto the platform and jump the gap
0 Head south to the witch's house
0 On the window, "search" it to notice she is looking for her cat
0 Jump the gap to the north-west (leading west)
0 Continue NW and pick up the Witch's cat
0 Head back to the Witch's house
0 USE the Cat on her front door
0 Enter her house
0 Open and search the chest (don't skip chat)
0 Jump the gap north-west (leading west)
0 Head south and jump a second gap
0 Kill the first 2 demons and take their Amulets
0 Do NOT jump the gap west - we can kill it and telegrab the amulet without jumping
0 Kill the third demon, telegrab it's amulet
0 Head north to the chest, open it
0 Use the Liquid on Iban's doll
0 Intentionally fail a jump gap (can take 15-20+ damage). Keep jumping until you fail
0 Talk to Klank the dwarf at the dwarf camp, receive his gauntlets
0 Equip Klank's Gauntlets
0 Enter the small room in the south-eastern part of the Dwarf camp
0 Use your bucket on the barrel
0 Head to the south-eastern corner of the dungeon (bottom level)
0 Use the filled bucket on the tomb
0 Use your Tinderbox on the tomb
0 Use the Ashes on Iban's doll
0 Run north to the north-eastern corner of the bottom level
0 Kill Kalrag the spider
0 To avoid getting attacked by the small spiders, you can stand on the eastern wall between two skeleton
0 Once you've killed Kalrag, run north-west
0 In the north-western corner of the bottom level, climb up the stairs
0 Using the map above, navigate to Iban's Dove (purple dot circled in cyan, north-west corner of room)
0 With Klank's gauntlets equipped, 'Search' the cage
0 From your current position, head south-west, and then east
0 At the fork, head south and jump the gap to the Disciples of Iban
0 (If you don't have Zamorak Monk robes for some reason, kill a Disciple now and take them)
0 Jump the second gap and head west to the temple door
0 Turn on Protect from Magic
0 Unequip EVERYTHING except Zamorak Monk robes
0 Enter the door
0 Run to the well in the centre of his room
0 Right click > Use Iban's doll on the well repeatedly until it allows you (you will get stunned frequently)
0 Once Iban dies and you appear beneath his room, you can teleport out.
0 Teleport to Ardougne
0 Return to King Lathas in the castle, talk to him.
Underground Pass complete.

In bank for next section:


0 1k+ coins, Bucket of milk, Pot of flour, Egg, Bowl of water, 4 Asgarnian ales
0 2 Admiral pies, Botanical Pie, Fishing rod (not fly fishing), Fishing bait, Sample Bottle, Thin Snail, Pestl
0 Teleports: Ardougne, Varrock, Burning Amulet, House

Items:
0 - Pickaxe
0 - Combat gear to kill the Ice Queen, optional cannon
0 - Dwarven Stout (m) for 50 Mining
0 - Stamina potions, optional Prayer potion
0 Teleports: Ring of Dueling
Heroes' Quest:
0 Teleport to Duel Arena (ring of dueling opt. 1)
0 Take the Gnome Glider to White Wolf mountain.
0 Run a bit north and use your pickaxe on the "rockslide" (50 mining req)
0 Climb down the south-eastern ladder.
0 Follow the tunnel south-west, go up the first ladder.
0 Climb down the eastern ladder
0 Go through the long tunnel.
0 Use the ladders up and down at the end of the tunnel.
0 Go north and Pray Protect from Melee. Kill the Ice Queen
0 Take her Ice gloves. Bank if needed.

Items:
0 - Coins, Ice gloves, Knife, Fishing rod, Fishing bait, Sample Bottle (tradeable), Pestle and mortar, Thin S
0 - Botanical Pie, 2+ Admiral Pies
0 - Stamina potion, Prayer potion, some food
0 Teleports: Ardougne, Varrock, Burning Amulet, Amulet of Glory, House tabs, redirection scrolls, solo a
NOTE: We are visiting the deep Wilderness during this quest. Do not bring anything you wouldn't want
You will soon need a partner or another acc in the Phoenix gang. To find someone, use the clan chat "O
Have another account ready to kill Grip
0 Teleport to Taverly (redirection)
0 Head north to the Heroes' Guild.
0 Talk to Achietties (chat 1, 4)
0 Teleport to Varrock
0 Run south-west to the Black Arm Gang hideout.
0 Talk to Katrine (chat 2)
0 Teleport to Ardougne
0 Take the boat to Brimhaven.
0 Run east, then south into the town (past the Spirit Tree patch)
0 Enter the building south of the Agility symbol, use the northern door (password: Four-Leafed Clover, o
0 Talk to Trobert (chat 1, 1).
0 Equip your full black armour
0 Head west to the mansion building
0 Enter and talk to Grip (chat 2, 3).
0 - If your partner/other account needs a Miscellanious Key, give the key to them
0 Enter the north-eastern room and search the cupboard (chat 2).
0 Wait for Grip to enter the room, then close the door.
0 - (Partner / other account will kill Grip)
0 When Grip is killed, take his key off the ground.
0 Head to the western room with two chests inside
0 Search the northern chest for two candlesticks.
0 - If someone else helped you with this quest, give them the other candlestick.
0 Teleport to Varrock
0 Return to Katrine and talk to her. Get the Master Thief's Armband.
0 Teleport to Draynor (glory opt. 3)
0 - Grind the Thin Snail with your pestle
0 - Use Blamish snail slime -> Harralander pot (unf), requires Botanical Pie boost
0 - RIGHT CLICK Use Blamish Snail oil -> Fishing rod.
0 Deposit everything EXCEPT:
0 - Ice gloves, Knife, Burning amulet, Oily rod, Fishing bait, Admiral pies, Tinderbox, Logs, House telepor
0 - Optional: Master Thief's Armband, if you don't mind risking it. You can reclaim from Katrine if lost.
0 Run west to Port Sarim
0 Head around to the Entrana monks.
0 Board the boat to Entrana.
0 Head around north-east to the bridge, go north
0 Equip Ice gloves
0 Kill a Firebird. Take it's feather. Note: If you don't want to risk losing your Ice gloves or Firebird feather
0 Teleport to the Lava Maze (burning amulet opt. 3, 1). Warning: Deep wilderness!
0 Slash the web and follow the maze to some fishing spots.
0 Eat an admiral pie, then start fishing.
0 Once you catch a lava eel or two, light and fire and cook it on your fire.
0 Keep trying until you successfully cook one.
0 Exit the lava maze and go a bit west to the lesser demons.
0 Climb down the ladder, pull the lever into the KBD lair
0 Spam click your House tab or Bank tele
Items:
0 - Coins (1k+), Master thief's armband, Fire feather, Cooked lava eel, Ice gloves, Bucket of milk, Pot of flo
0 - Stamina potion
0 Teleports: House (taverly)
0 Teleport to Taverly (redirection)
0 Return to Achietties at the Heroes Guild and talk to her.
Heroes' Quest complete.
RFD: Dwarf:
0 Run south-west of the Heroes' guild to the small building with a quest symbol.
0 Add coins to your 4 asgarnian ales
0 Climb down the stairs, then run west into the bar.
0 Talk to Rohak (an old dwarf), give him beers until he agrees to help you.
0 Continue to use beers on him until you get a cutscene
0 Talk to him several times until he agrees to make you a Rock cake
0 You may need to talk to him again for him to actually start making it
0 Equip your Ice gloves
0 Take the Rock cake off the table

In bank for next section:


0 - Full cake, Spiked boots, Climbing boots, 50+ Lockpicks, Ice gloves, Gas mask (plague city), Tinderbox
0 - Your best magic combat gear, Super restores, Good food, Magic potions, optional runes to cast Snare
0 - Optional cannon and cannonballs (highly recommended)
0 Teleports: Skills Necklace, Nardah scrolls, Fairy ring teles, Games necklace. Optional: Pharaoh's Scep

Items:
0 Noted: 12 Magic logs, 6 Steel bars, 6 Molten glass, Ashes, Charcoal, 1 Blood rune, Bones (regular)
0 - Coins, Garlic, Pestle and mortar, Silver bar, Spice (not Gnome spice)
0 -Teleports:
Stamina potions
Fairy ring + Dramen staff, Glory, Canifis (either Salve tab, or House tab for a Kharyll portal)
0 One teleport to the Exam Centre - Senntisten portal, Digsite scroll or duel ring for the glider to Varrock
Note: recommended not to use any God-related items when travelling to Bandit camp
Desert Treasure:
0 Teleport to a Fairy Ring, use the code B-I-Q
0 Run south-west to the Bedabin camp.
0 Talk to the Archaeologist by the magic carpet (chat 2, 1)
0 Teleport to the Exam Centre (Senntisten portal, Digsite scroll, Gnome glider to Varrock)
0 Enter the Exam Centre (SW room)
0 Talk to the Archaeological Expert (chat 1)
0 Talk to him AGAIN. Receive the translation notes.
0 Teleport to a Fairy Ring, use the code B-I-Q
0 Return to the Archaeologist (chat 2).
0 Talk AGAIN (chat 1)
0 Run south to the Bandit camp bar.
0 Buy a drink at the bartender (chat 2, 1)
0 Talk to the bartender again (chat 2)
0 Talk to Eblis east of the bar, often in the small eastern house (chat 4, 1, 1)
0 USE on Eblis all your noted items and Blood rune
0 Talk to Eblis again.
0 Run south-east to the circle of mirrors.
0 Talk to Eblis again.
0 Teleport to Canifis (house portal or salve tab)
0 Talk to Malak in the pub (chat 5, 1, 3)
0 Teleport to Draynor (glory opt. 3)
0 Climb down into the sewers, east of you.
0 Run all the way north and talk to Ruantun - receive a silver pot.
0 Head south-west and climb up the ladder
0 Run west to Port Sarim (entrana monks)
0 Deposit your dramen staff and take the boat.
0 Talk to the High Priest in the church.
0 Teleport to Canifis (house portal or salve tab)
0 Talk to Malak (take a small amount of damage)
0 At the bank, prepare your pot of blood:
0 - Crush your garlic with a pestle
0 - Use the ground garlic on the pot
0 - Use the Spice on the pot

Items:
0 - Blessed pot (with blood, spices and garlic in it), Coins
0 - Good combat gear (magic + cannon)
0 - Stamina pots, Prayer pot, food
0 Teleports: Mort'ton Scroll, Canifis (Kharyll portal or Salve tab)
0 Teleport to Mort'ton
0 Run west and "Board quickly" on the boat
0 Run north-east to Dessous's grave
0 Set up your cannon, pot up and prepare to fight Dessous.
Dessous: attacks with melee and ranged. Recommended to pray protect from ranged. You can safespo
There is a trick where if you swap between Protect from Ranged / Melee each tick, he can never damage
0 Use your blessed pot on the grave
0 Kill Dessous.
0 Teleport to Canifis (house portal or salve tab)
0 Talk to Malak, receive the blood diamond.
NOTE: If you have one of the 4 diamonds in your inventory, there is a chance a "Stranger" will appear a

Items:
0 - Full cake, Climbing boots, Spiked boots, runes to cast any Fire spell several times
0 - Magic combat gear, optional cannon. Note: Kamil will drain your stats, so it's probably better to use F
0 - 3-4 Super restores, Stamina potion, magic potions, food
0 Teleports: House tab, redirection scroll, and a bank teleport
0 Teleport to Trollheim (redirection)
0 Run north-west towards the ice troll area
0 At the ice gate, talk to the troll child
0 Use your cake on the Troll child, talk again (chat 1)
0 Enter the gate, set up your cannon and kill 5 ice trolls (chat will say "ice falls away from the entrance" 5
0 Crawl through the small cave south-east. Follow the path around past aggressive wolves (multi-comba
0 Head north towards the arena area.
Kamil attacks with magic and melee, his magic attack freezes you in place, but his melee attacks can h
Recommended to pray Protect from Magic until he is 3-4 tiles away, then pray Protect from Melee for th
0 Kill Kamil.
0 Follow the path around a large mountain until you reach the ice path.
0 Equip spiked boots, continue following the path.
0 Pass through the ice gate, walk along to the troll father and mother.
0 Cast any fire spell on them to free them (must do 10 total damage).
0 Talk to them and go through all the conversations until you get the Ice Diamond.

Items:
0 - Gas mask, Ice gloves, Tinderbox
0 - Magic gear, you are only able to use Water spells for this fight! (or a cannon)
0 - optional cannon
0 - Stamina potions, Prayer potion
0 Teleports: House tab, redirection scroll, bank teleport
0 Teleport to Pollnivneach (redirection)
0 Run south through Pollnivneach
0 Head to the dungeon symbol west of Pollnivneach
0 Equip your Gas mask and Ice gloves
0 Climb down into the well
0 In the 4 corners of this dungeon there are "Standing torches".
0 Light the torches in this order: south-east, north-east, north-west, south-west.
0 Head into the room north-east with a chest and Fire Giants.
0 Search the chest in this room for a key.
0 Make your way east to the large oval-shaped room on the eastern side of the dungeon.
0 Make sure you are wearing Ice gloves and casting Water Blast.
0 Enter, set up your cannon and kill Fareed. Pray Protect from Melee.
0 Take the Smoke Diamond.

Items:
0 NOTED: 50+ lockpicks, 10+ food (could need more if you get very unlucky)
0 - Coins, 1 antidote++ potion
0 Teleports: Skills Necklace, Fairy ring + Dramen staff, bank teleport
0 Teleport to the Fishing Guild (skills neck opt. 1)
0 Run north-west to Rasolo (near the information centre from Waterfall Quest)
0 Talk to Rasolo (chat 3, 1)
0 Teleport to a Fairy Ring, use the code B-I-Q
0 Run south to the Bandit camp.
0 Enter the most south-western tent with a chest in it.
0 Use lockpicks on the chest until you receive the Gilded Cross.
0 You can un-note food and lockpicks at the general store (use notes on the Tiles NPC).
Items:
0 - Magic combat gear, optionally bring runes for Snare as well
0 - Stamina potions and Prayer potions, optional food (everything is melee)
0 - Optional cannon
0 Teleports: Skills Necklace, bank teleport
0 Teleport to the Fishing Guild (skills neck opt. 1)
0 Return to Rasolo and receive the Ring of Visibility.
0 Head a little bit east into the fenced area.
0 Climb down the ghostly ladder.
0 Shadow dungeon map
0 Head directly east as far you can until you hit a wall.
0 Run all the way north, then a little bit east around a bend.
0 Now go all the way south to a wall, then east.
0 Take the first northern fork, then east into the large open area. #NAM
Damis attacks with melee and he has 2 forms. His first form is easy, just kill him and Pray Protect from
His second form will rapidly drain your prayer points (approx 5 per second) while you are in melee dista
You can either safespot him using a rat or bat, or cast Snare on him and keep your distance.
0 Optionally set up your cannon, kill Damis in his first form
0 If you're planning on safespotting him instead of using Snare, set up the safespot on his first form
0 PICK UP the Shadow diamond off the ground.
Items:
0 - 4 Diamonds (Blood, Ice, Smoke, Shadow)
0 - Stamina potions, Prayer potions, 1 or 2 brews or some Purple sweets
0 - Minimal weight, boots of lightness
0 Teleports: either Nardah scroll and Coins, or a Pharaoh's Sceptre
0 Either Jaleustrophos teleport on Sceptre, or Nardah scroll
0 Return to Eblis at the circle of mirrors, talk to him.
0 Run south to the pyramid.
0 USE ON THE OBELISKS:
0 - Blood diamond on the NW pillar
0 - Shadow diamond on the SW pillar
0 - Ice diamond on the SE pillar
0 - Smoke diamond on the NE pillar
0 Enter the pyramid.
0 Keep your run energy and prayer up, navigate to the ladder on each level and climb down.
0 There is a chance you will be kicked out of the pyramid, not really anything you can do about it. Being -
0 Pyramid map level 1
0 Pyramid map level 2
0 Pyramid map level 3
0 Pyramid map level 4
0 Once you reach the end, enter the final room and talk to Azzanadra
Desert Treasure complete.
0 Swap back to the Standard Spellbook on the ancient altar.

0 Training: 38 Smithing (if not already) - smith the highest level steel items that you can at varrock anvil

0 Training: 55 Magic (if not already), or 53 with Imbued Heart.

Items:
0 - Crest piece from Caleb, Pickaxe, 2 cut rubies, Ring mould, Necklace mould, Regular antipoison (any d
0 - Magic combat gear with runes for all 4 'Blast' spells - note this will be taken into the Wilderness
0 - Dwarven stout (m), Mushroom pie, either Magic potion if 55+ magic, or Imbued Heart if 53/54.
0 - Stamina potions, optional Prayer potion
0 Teleports: Varrock, Falador, Ardougne, Lumberyard, Glory, Ring of Dueling
Family Crest:
0 Teleport to Ardougne
0 Head east out of Ardougne
0 Head south-east to the dungeon and enter
0 Head north-east into the dungeon
0 - Go to the north wall and pull the lever (up)
0 - Go down to the south room, enter the eastern door
0 - Pull the lever (up)
0 - Exit via the western door
0 - Pull the lever on the north wall (down)
0 - Enter the northern door
0 - Pull the lever (up)
0 - Leave the room
0 - Pull the lever on the north wall (up)
0 - Go to the southern room, use the western door
0 - Pull the lever (down)
0 - Exit the eastern door
0 - Enter the door in the middle to the hellhounds
0 Go a little south-east of the door
0 Pray Protect from Melee and mine the "perfect" gold ore (southern wall)
0 The hellhound cannot stop you from receiving the gold ore.
0 Mine a SECOND 'perfect' gold ore from the other spawn on the southern wall
0 Teleport to Falador
0 Go to the furnace.
0 Sip your Dwarven stout (m)
0 Make two 'Perfect' gold bars.
0 Eat your Mushroom Pie if below 40 crafting
0 Use the perfect gold bars on the furnace:
0 - Make one perfect RUBY ring
0 - Make one perfect RUBY necklace
0 Teleport to Duel Arena (ring of dueling opt. 1)
0 Return to Avan at the mine.
0 Talk to him and give him the rings. Ask him about the final piece.
0 Teleport to Lumberyard (scroll)
0 Go north-west to the Jolly Boar Inn
0 Climb up the south-eastern stairs
0 Head to the most north-western room.
0 Talk to Johnathon
0 RIGHT CLICK Use -> Antipoison (any dose) on him.
0 Teleport to Edgeville (glory opt. 1)
0 Optional: bank any items you don't want to risk in the Wilderness. We're only going to about lvl 5 wildy
0 Head south of the Edgeville bank and down the trapdoor.
0 Follow the path around through a gate
0 Take the northern gate into the Wilderness
0 Pray Protect from Magic and head NW, past aggressive chaos druids
0 Head through the gate
0 Pray Protect from Melee and run SW into the small room, past the Black Demons
0 Stand in the SW corner for a safespot
0 - do NOT use your Imbued Heart straight away if you have one. Wait until you need to cast Fire Blast.
0 - you must DAMAGE (not just cast) each Blast spell on Chronozon
0 - damage him with Air, then Water, Earth and finally Fire to finish him off
0 Take the crest piece and use it on your other pieces.
0 Teleport to Varrock
0 Return to Diminthius in the south-eastern fenced off area of Varrock. Give him the completed crest.
Family Crest complete.

Items:
0 - 2 Vodka, Marrentill potion (unf), Ruby necklace, 5 fire runes and 1 cosmic rune
0 - Stamina potions
0 Recommended unless speedrunning: Iron bar, 2 oak planks, 5 nails and a hammer to build the bank on
0 Teleports: Skills necklace, Varrock, Glory, Optional Lumberyard scrolls
Bone Voyage:
0 Teleport to Varrock
0 Head NE to the Varrock Museum
0 Earn 100 Museum Kudos:
- Pass through the gate into the southern area
- Refer to the guide below on how to clean finds and which ones are worth Kudos if you're unsure
0 - When you get the Clean necklace, give it to one of the archeologists, then enchant your other ruby ne
https://oldschool.runescape.wiki/w/Kudos
0 Once you have at least 100 Kudos and the Clean necklace, you can continue
0 Talk to Curator Haig Halen (chat 1, 1)
0 Teleport to Digsite (pendant)
0 Head north-east of the digsite to the Barge (large boat)
0 Talk to the Barge Foreman
0 Teleport to the Lumberyard (scroll or Digsite pendant)
0 At the Lumberyard (NW of Barge), talk to the Sawmill operator (chat 4)
0 Teleport to Woodcutting Guild (skills necklace opt. 5)
0 Try to open the gate, you will talk to the NPC standing next to it (chat 4)
0 Teleport to the Lumberyard (scroll or Digsite pendant)
0 Talk to the Sawmill operator again (chat 4)
0 Return to the Barge Foreman and talk again
0 Right click "Board" on the Barge guard
0 Talk to the Lead Navigator (chat 1, 2)
0 Teleport to Draynor (glory opt. 3)
0 Run west to Port Sarim
0 Head into the Rusty Anchor pub
0 Talk to Jack Seagull (chat 2)
0 Teleport to Digsite (pendant)
0 Return to the Barge, board the boat again
0 Talk to the Lead Navigator
0 Disembark the boat, head north towards the Temple of Paterdomus
0 On your way there is a path leading north to the Odd Old Man (bone yard)
0 Talk to the Odd Old Man (chat 1, 2)
0 Teleport to Varrock
0 Run SW to the Apothacarey, talk "about something else": Bone Voyage (chat 1, 2)
0 Speak to him again, choosing the same chat options.
0 Teleport to Digsite (pendant)
0 Return to the Lead Navigator and talk to him
0 Talk to the Junior Navigator, next to him (chat 1)
0 - Increase the height of the sails to full
0 - Watch the top arrow: when it moves left, click the right arrow, and vice versa. Try to keep it centered.
Bone Voyage complete.
0 Optional: head east into the bank, build the bank booth.

If planning on using the 1.5-tick woodcutting method, plant your 3 teak trees on Fossil Island now. Pay
0 If 32-34 farming, use a Garden pie to boost.

0 Training: 41 Herblore - Highest level potion you can make with botanical pies.

0 Training: 62 Crafting - Gems and battlestaves with mushroom pies

0 Training: 68 Mining - Either Granite (3t4g), or Iron ore

0 Training: 70 Smithing - Blast Furnace Gold bars to 70. Get Goldsmithing gauntlets from Avan in Al Kha

0 Training: 55 Woodcutting - Teaks. (1.5t if you prepared for that, or 2-tick on ape atoll, 3-tick anywhere, o

In bank for next section:


2 or more gold bars (chance to fail), Hammer, Rope, Unpowered orb, runes for any Charge Orb spell, Sn

Items:
0 - Coins, Pickaxe, Axe, 4 Papyrus, 3 Charcoal, Lockpick, Soul rune, Mind rune, Earth rune, 2 Law runes,
0 - Stamina potion, Agility potion
0 Teleports: Fairy ring + Dramen staff, House, redirection scrolls
Legends' Quest:
0 Teleport to a Fairy Ring (B-L-R)
0 Talk to the guards (chat 1, 1, 2)
0 Head inside and talk to Radimus (chat 1). Receive Radimus notes.
0 Teleport to Brimhaven (redirected tab)
0 Run north, Pay-cart to travel to Shilo Village
0 Run east to Shilo Village entrance, exit to the jungle south
0 Cut through the trees and bushes to enter the kharazi jungle.
0 Right click Radimus notes and 'complete' them for the eastern, central and western parts of the jungle.
0 Head north to the closest patch of dense forest and cut your way back through.
0 Use the notes on a Jungle forester (chat 1). If they aren't interested, check your completed map again a
0 You can now drop excess papyrus and charcoal if you want.
0 Enter the Kharazi Jungle
0 Swing the Bull roarer until you manage to summon Gujuo
0 Talk to Gujuo (chat 1, 1, 1, 1, 1, 1)
0 Head to the NW corner of the Kharazi Jungle to 3 grey rocks
0 Search the rocks and crawl inside
0 Investigate the Fire wall (chat 1, 1)
0 Leave thethe
Re-enter cave andhead
cave, use the bullNE
to the roarer to summon Gujuo (chat 4, 5, 5)
corner
0 Search the bookcase with a cracked wall behind it (chat 1)
0 Search the Ancient
A little further gate.isPay
NW there attentionwall"
a "marked to the chat - if you see that your attempt fails, CANCEL the chat
0 Once passed,
Use your runessmash the
on it in boulders
this order: to pass through.
Run
- Soulpast
runethe Death wings (Pray Protect from Melee if you want) around to a broken wall
0 Search
Climb the second Ancient gate (chat 1) until you pass through it.
- Mind over
rune the broken wall
0 - Earth rune
0 - Law runes (x2)
0 Place the cut gems on the various pillars around the room. Use the map --> as a guide.
0 Pick up the binding book after the cutscene
0 Minigame teleport to Fishing Trawler
0 withdraw: Gold bars and hammer
0 Use gold bars on the nearby Anvil until you successfully make the golden bowl
0 Coins, Sketch, Bull roarer, Radimus notes, Rope, Pickaxe, Axe, Machete, Lockpick, Vial of water, Ardiga
0 Required boosts: Botanical Pie and Agility potion
0 House tabs, Stamina pots, Prayer and combat potions, and combat gear (blowpipe or melee). Fill remai
0 Teleport to Brimhaven (redirected tab)
0 Return
Use theto Kharazi
bull roarerJungle
until you summon Gujuo (chat 1)
0 If you fall below 42 prayer points before you manage to bless the bowl, sip a prayer potion.
0 Go to the pool in the centre of the Kharazi Jungle
0 Use your machete on the nearby reeds
0 Use the reeds on the pool
0 Return to the 3 rocks in the NW corner of the jungle
0 Search the rocks and enter
0 Use your blessed bowl on the fire wall
0 Note: when you summon the demon it will drain your prayer points down to 3, be prepared.
0 Use the binding book on Ungadulu
0 Defeat Nezikchened. He will damage you for 15 when he dies.
0 Right click -> Talk to Ungudulu (chat 1, 1, 1, 2)
0 Exit and summon Gujuo (chat 1, 2)
0 Return to the pool and refill your bowl, use it on your Yommi seeds
0 Attempt to refill your bowl again, the pool will drain
0 Talk to Gujuo again (chat 1, 2, 2)
0 If you need to bank, do that now. We still have 4 more enemies to defeat this trip, but none harder than
0 Return to the rocks at the NW corner of the jungle and enter.
0 Head back to where we placed the cut gems (book case, ancient gates, then search the marked wall at t
0 Cast your Charge Orb spell on the door to the north
0 Use your ardigal and snakeweed on the vial of water to make a Bravery potion (45 herb req.)
0 Head north and use your rope on the winch
0 Drink the Bravery potion and climb down. You may take 10-20 damage.
0 Attempt to pick up the blue hat to spawn Viveldi, you don't have to go through any dialogue though.
0 Climb down the rocks (or fall) until you reach the bottom.
0 Kill the 3 different skeletons: Lvl 106, Lvl 100, Lvl 92. Take the 3 crystal pieces.
0 North-east, use the 3 crystal pieces on the furnace
0 In the middle of the room there is 1 searchable mossy rock (if you look on the minimap, it's the "eye" o
0 Use your crystal heart on the searchable mossy rock
0 Head south and use the heart on the "recess" in the wall.
0 Pass through the magical barrier, head west past the demons.
0 Attempt to push the boulders to the west (chat 2, 1, 1, 1)
0 Climb back up to the top of the ridge where Viveldi is
0 Wield the Dark dagger and attempt to take the blue hat again
0 Kill Viveldi - make sure the dagger is "glowing".
0 Return to the magical barrier, and back west to the boulders.
0 Note: another Black demon will spawn and drain your prayer points again.
0 Attempt to push the boulder again, after some dialogue the ghost will take the dagger.
0 Kill
StandNezikchened again.
directly east of the most western boulder and push it.
0 Make sure you see your character actually pushing the boulder.
0 Teleport to Brimhaven (redirected tab)
0 Return to Shilo Village
0 Withdraw more combat supplies if needed. Also withdraw Fairy Ring teles and Dramen staff.
0 Return to the pool and fill your golden bowl again (cut reeds, use reeds on pool)
0 Use the sacred water on your Yommi seeds
0 Head
Whenabout 8 steps
a Yommi bushnorth anduse
grows, 5 steps west, use
the sacred your
water Yommi
on it seeds
to create on the tree
a Yommi Fertile Soil
0
0 Use your Axe on the Adult Yommi tree TWICE, then lift it.
0 With the Yommi tree, head east to the Totem pole.
0 Turn on protect from Melee BEFORE the next step.
0 Use your Yommi totem on the totem pole.
0 Kill the three skeletons and the demon. Do not turn off protect from melee.
0 After the demon dies, use your Yommi totem on the Totem pole again.
0 Summon Gujuo (if he's not there already), talk to him.
0 Receive the Gilded Totem.
0 Before leaving, head to the location on this map (-->) and take a vanilla pod.
0 Teleport to a Fairy Ring (B-L-R) #NA
0 Return to Radimus in the Legends' Guild.
0 Use XP rewards on Agility. Be careful not to waste any xp on the wrong skill, the dialogue is a bit janky
Legends' Quest complete.
Items:
0 - Dwarven rock cake, Bucket of milk, Pot of cream, Pot of cornflour, Vanilla pod, Dramen branch, Pestle
0 - Ranged combat gear for the Evil Chicken and a Black Dragon. Rune knives with green dhide is optima
0 - Stamina potions, Prayer potions, Super antifire potion
0 - Optional cannon and cannonballs
0 Teleports: Lumbridge, Glory
RFD: Dwarf:
0 Teleport to Lumbridge
0 Head into the dining hall
0 Use the Rock cake on the Dwarf
RFD: Dwarf complete.
RFD: Awowogei:
0 Inspect King Awowogei
RFD: Sir Amik:
0 Inspect Sir Amik
0 Ask the Cook about Sir Amik
0 - Use Pot of cream on Bucket of milk
0 - Use Pot of cornflour on the mixture
0 - Use Vanilla pod on the mixture
0 Teleport to Draynor Village (glory opt. 3)
0 Talk to the Wise Old Man north of the bank (chat 2, 2, 5) ask a question -> about Strange Beasts -> Evil
0 Teleport to Lumbridge
0 Equip dramen staff, enter the Zanaris Shed
0 Sip your super antifire potion
0 Use a Raw chicken on the statue north of you
0 Pray Protect from Melee as you pass the aggressive Black Dragons
0 At the northern end, kill the Evil Chicken with Ranged, pray Protect from Magic, optional cannon
0 Pick up the Evil Chicken's Egg
0 Use the egg on the mixture
0 Use pestle and mortar on Dramen Branch to get Cinnamon, add it to the mixture
0 Kill a Black Dragon, optionally set up your cannon
0 Pick up the Dragon token
0 Teleport to Lumbridge
0 Equip your ice gloves
0 Rub the Dragon token (chat 1)
0 Head inside the dining hall and give the Creme Brulee to Sir Amik.
RFD: Sir Amik complete.
0 You should now be 65 cooking, if not finish that off quickly.

Items:
0 - M'speak amulet, 4 Greegrees from earlier, Banana, Monkey nuts, Rope, Knife, Pestle and mortar
0 - Blowpipe combat gear
0 - Chef's Delight (m) - 2 if you want to be safe
0 - Stamina potions, Prayer potions, Antidote++, optional food
0 Teleports: Lumbridge, Fairy ring + dramen staff, Grand tree teleports (ring of dueling or Grand seed po
RFD: Awowogei:
0 Teleport to a Fairy Ring (C-L-R)
0 Equip your Ninja monkey Greegree
0 Head east across the obstacles
0 Swing down the rope vine
0 Head to Awowogei's throne room (near Garkor, south of temple)
0 Talk to Awowogei
0 Head to the Temple to the north
0 Talk to the 3 monkeys in the NW corner on chairs (chat 3)
0 If they eat either your banana or monkey nuts, you can still progress, you don't have to use that item on
0 Right click > Use Banana on any of the 3 monkeys, finish conversation
0 Right click > Use Monkey nuts on them as well, finish conversation
0 Travel to the western shore of Ape Atoll. You can drop your nuts and banana if you want.
0 Equip your Gorilla monkey Greegree
0 Find the tree with Red bananas (around the middle of the western beach)
0 Use your Rope on the Red banana tree
0 Use your knife on the banana to get Red Banana slices
0 Repeat for 3+ Red banana slices
0 Teleport to the Grand Tree (gnome glider or seed pod)
0 Head to Daero in the bar, Travel on him
0 Travel on Waydar to Crash Island
0 Head east and sip an antidote++, run to the dungeon symbol
0 Pray Protect from Melee and climb down the rope into the dungeon (chat 1)
0 Kill 3+ Big snakes here and take their corpses.
0 Teleport to a Fairy Ring (C-L-R)
0 Equip Ninja monkey Greegree
0 Swing over the vine, but don't go down the second vines
0 Climb down into the hole
0 Take some nuts off the Tchiki bush
0 Grind the nuts
0 Take some more nuts
0 Repeat for 3+ Tchiki nuts
0 Use these on your snake to get a stuffed snake, make 2 or 3.
0 Head to the temple in NE Ape Atoll
0 Head down the eastern trap door (use southern ladder if needed)
0 Run down to the lower level
0 Enter the cave
0 Equip zombie greegree.
0 Cross the lava and boost with a Chef's Delight (m)
0 Cook your stuffed snake (hopefully).
0 Teleport to Lumbridge
0 Equip M'Speak amulet, enter dining hall
0 Right click Use stuffed snake -> Awowogei.
RFD: Awowogei complete.

Note: The fights ahead are instanced and you cannot use prayer.
Items:
0 - For Gelatinnoth Mother, bring runes for all 4 Elemental spells (highest type you can cast) and Rune Sc
0 - Cannon
0 - Use blowpipe for everything (except Gelatinnoth mother when she's on the other colours)
0 - Buy Rune or Dragon gloves from the Culinaromancer's Chest. Dragon gloves are 130k and only marg
0 - A few stamina pots, bastion pots, super restores, and the rest healing (either brews+restores, or high
0 130k if wanting to buy Barrows Gloves straight away afterwards
RFD: Culinaromancer:
You can leave and re-enter fight as needed to bank / trade, but the current boss will regain full HP.

Agrith-Na-Na: (max hit 16, accurate)


0 - Run into melee distance, put down cannon
Flambeed: (max hit 22)
- He attacks with Melee only.
0 - Use the "hit and run" tactic (attack, run, repeat)
Karamel: (max hit 20 with inaccurate melee, or 7+7 with Magic)
- Pick up cannon, run to melee range.
- Set up cannon
0 - Use super restores as needed
Dessourt: (max hit 19)
0 -- Use hit=and
White Air, run
Bluetactic, he uses
= Water, melee.
Orange = Melee, Brown = Earth, Red = Fire, Green = Ranged
0 - Eat if you are 31HP or below.
Culinaromancer: (max hit 25, fairly inaccurate)
0 - This should be a fairly easy fight compared to the rest, but be aware of his max hit.
Recipe forBarrows
Purchase DisasterGloves
complete.
from the Culinaromancer's Chest
0
0 Use the lamp on Agility
0 Training: 85 Combat (if not already). With 80 ranged, 75 defence, 70 prayer, 50+att/str and 74+ hitpoints

0 Train to 65 Magic if not already (1-tick enchanting bolts is fastest).

Items:
0 - Bullseye lantern, Tinderbox, Coins (1k+), Guam leaf, Marrentill, Pestle and mortar, Hammer, Axe, Picka
0 - Combat gear (to kill a few Suqahs, blowpipe or melee, optional cannon)
0 - Runes for about 30 casts of your highest combat spell
0 - Stamina potions
0 Teleports: House + redirection scrolls, Ring of dueling, Skills necklace, Lumbridge Graveyard, Lumbery
Lunar Diplomacy:
0 Teleport to Rellekka (redirection)
0 Talk to Lokar Searunner on the western-most Rellekka docks (chat 2, 1, 1)
0 Speak to Brundt the Chieftain in the Longhall for a seal of passage (chat 1)
0 Return and speak to Lokar (chat 1)
0 Climb the ladder, and board the pirate ship.
0 Talk to Captain Bentley about sailing to Lunar Isle (chat 4)
0 Finish the conversation with Captain Bently after the short cutscene
0 Climb down the nearby stairs inside the door, talk to 'Birds-Eye' Jack.
0 Talk to Captain Bentley again (chat 2)
0 Talk to Birds-Eye Jack again
0 Speak to Captain Bentley a third time
0 Head to the northern end of the ship, talk to Eagle-eye Shultz
0 Head back south, into the narrow room with two staircases
0 Climb down, then run north to the end of this level
0 Climb down again to the bottom floor of the ship
0 Speak to Beefy Burns, south in the kitchen area
0 Back on the top deck of the ship, climb UP the southern ladder to the raised platform above Captain Be
0 Speak to Lecherous Lee
0 Back
Climbon theup
back deck, speak
to the top to First
deck Mate Davey-boy, in the south room.
platform
0 With 2 free inventory spaces, talk to the Cabin boy
0 NOTE: If you have been given a new empty lantern, drop it.
0 Extinguish your lit bullseye lantern (if it is lit)
0 Use the emerald lens on your Bullseye lantern
0 Light the bullseye lantern
0 Use the Emerald lantern on items around the ship in this order:
0 - Eastern cannon directly next to you
0 - Wallchart: in First Mate Davey-boy's room, south on the main deck. It's on the western side of his nort
0 - Chest: lowest level of the ship, a few steps NW of the ladder
0 - Support pillar: south of the chest, next to Beefy burns. It's the most southern pillar.
0 - Crate: (double stacked crates) south-east of the support pillar.
0 Talk to Captain Bentley again and travel to Lunar Isle.
0 Climb down the ladders of the docks
0 Enter Lunar Isle city, north-west. Cutscene.
0 Head to the SW corner of the city, find Meteora, talk to her
0 Leave the city (east), then head south-east
0 Head to the SE corner of Lunar Isle (lunar altar)
0 Talk to the Oneiromancer
0 Kill Suqah until you receive the suqah tooth. Pick up all hides, we'll need a total of 4 later on.
0 Return to the city, and head north of the bank.
0 Enter the walking chicken house
0 Talk to Baba Yaga (chat 2) - 1 free inventory space required
0 Exit the house, then head south to the nearby water source
0 Fill the vial Baga Yaga gave you with water
0 Add the guam and marrentill to the vial
0 Use pestle and mortar on Suqah tooth
0 Add thetoground
Return suqah tooth with
the Oneiromancer to the vial
the potion
0 Finish the conversation
0 Teleport to Crafting Guild (skills necklace opt. 3)
0 Run east to the strange ruins (air altar)
0 Use your elemental talisman on the strange ruins
0 Use your Dramen Staff on the Air Altar to get "Lunar staff pt. 1"
0 Teleport to Duel Arena
0 Run north to the Strange ruins (fire altar), enter
0 Use your Dramen Staff on the Fire Altar to get "Lunar staff pt. 2"
0 Teleport to Lumbridge Graveyard
0 Enter the swamp, head SW to the strange ruins (water altar)
0 Use your Dramen Staff on the Water altar to get "Lunar staff pt. 3"
0 Teleport to Lumberyard (or gnome glider to Varrock)
0 Enter the strange ruins SE of the Lumberyard (earth altar)
0 Complete your Lunar staff
0 Teleport to Rellekka (redirection)
0 Return to Lunar Isle (Lokar and Captain Bentley)
0 Talk to the Oneiromancer and give her the completed Lunar staff
0 Talk to Meteora (SW corner of the city)
0 A little north, talk to Pauline (chat 2, then "Jane Blud-Hagic-Maid")
0 Exit the city and kill Suqahs until one drops a special tiara
0 If you don't yet have 4 suqah hides, continue killing them until you have 4.
0 Return to Meteora and give her the special tiara
0 Talk to Selene (chat 2) - centre of the city
0 South of the bank, talk to Rimae (chat 2)
0 Talk again (chat 2, 1)
0 Head to the NE part of the Island
0 When passing the Suqahs in the snow area, pray Protect from Magic
0 Climb down the ladder
0 Mine 1 staligmite for a Lunar Ore
0 Teleport to Rellekka (redirection)
0 Head NW to the furnace and anvils in Rellekka
0 Smelt the Lunar ore into a bar
0 Use the Lunar bar on the anvils and make a Lunar helmet
0 Return to Lunar Isle
0 Head south towards the bridges
0 At the bridges, head west towards the SW corner of Lunar Isle
0 Dig at the location shown -->. Make sure to press spacebar to receive the ring.
0 Return to the Oneiromancer and give her all the items
0 She will
Equip allgive
youryou everything
Lunar Gear. back, including a Waking Sleep vial and kindling
0 You'll need: Tinderbox, Waking sleep vial + kindling, Seal of passage, combat runes (NO STAFF), stami
0 Use the Waking sleep vial on your kindling
0 Head to the long, rectangular building in the western part of the city
0 Light the brazier
0 Use your soaked kindling on the brazier
0 For the jumping platforms section, the routes are hard-coded. Here are 5 solutions:
Lunar Diplomacy Grid Path solution
0 For the rest of this quest, use the osrs.wiki quick guide. The answers are formatted nicely and there's n
0 https://oldschool.runescape.wiki/w/Lunar_Diplomacy/Quick_guide#Dreamville
0 After Dreamville, return to the Oneiromancer.
Lunar Diplomacy complete.

In bank:
0 Tinderbox, Goutweed, Astral rune, Pestle and mortar, Hammer
0 Good combat gear (ranged highly recommended), plenty of food and supplies for fighting. Cannot use
0 Optional runes for NPC contact

Items:
0 - Seal of Passage
0 - Three different types of food: 6 of one type, 7 of the other two (eg 6 shrimp, 7 trout, 7 salmon). You co
0 - Stamina potions, Prayer potion, optional food
0 Teleports: Lunar Isle tabs
Dream Mentor:
0 Teleport to Lunar Isle
0 Head to the NE area of the isle (the snow, where we mined the staligmite)
0 Climb down the ladder
0 Head a few steps east to a cave entrance, Enter the cave
0 It will warn you that this cave is an instanced area, continue
0 Talk to the fallen man, close the interface
0 Note: when using food on him, start with a type which you have 7 of, then the other 7, then the 6 type.
0 Do not use the same food on him twice in a row. This carries over between dialogue and cutscenes.
0 Use 4 food on him.
0 Talk to him again (chat 1, 1)
0 Use another 4 food on him.
0 Talk to him several times, use the reassuring / positive chat options. Sometimes it may be vague, try to
0 Continue until he sits up
0 Use 6 more food on him
0 Talk to him several more times with reassuring chat options until he stands up
0 Teleport to Lunar Isle
0 Talk to 'Birds-eye' Jack at the bank (chat 2)
0 Assuming Ranged is your highest combat stat, select Splitbark helm, Karil's leathertop, Torag's platele
If MELEE is your dominant combat stat: Dragon med helm, Abyssal whip, Ahrim's robetop, Ahrim's rob
If MAGIC is your dominant combat stat: Robin hood hat, dragon chainbody, black d'hide chaps, infinity
Optional: Use NPC contact and ask Cyrisus if the gear is ok
0 Return to Cyrisus and talk to him (chat 1)
0 Use the remaining food on him
0 Talk to him several more times with reassuring chat options. These ones are especially vague.
0 Eventually you should get a cutscene.
0 Teleport to Lunar Isle
0 Talk to the Oneiromancer for a dream vial (chat 2)
0 Fill the vial with water, add Goutweed.
0 Use your hammer on an astral rune
0 Use a pestle and mortar on the astral shards
0 Add the ground astral rune to the dream vial to complete the potion
0 Note: This fight is an instance. Unprotected tradeable items are lost on death. Prayer and teleports do N
0 Do not bank your seal of passage. Prepare for the fight.
0 3 of the 4 enemies are safespottable, so ranged is highly recommended.
0 Light the ceremonial brazier in the western building
0 Talk to Cyrisus (chat 1)
0 Kill the Inadequacy
0 For the next 2 enemies, you can safespot them on the lecturn by the edge of the area.
0 For the Illusive, chase it around and kill it. It will always respawn on the western half of the area.
0 Return to the Oneiromancer. Put XP in whatever skill you want. Probably magic if you still need to train
Dream Mentor complete.

0 Training: 75 Magic if not already - fastest is either 1-tick enchanting bolts or bursting, up to you. You ca

0 Training: 60 agility - With summer pies train to 55 at the Wildy course (Ice Plateau tab to get there), then

0 Prepare some more Digsite pendants now (buy Ruby Necklaces and enchant them). You'll need them fo
0 You must be on the Standard Spellbook for this quest. Can swap during quest at someone's house.
In bank:
0 - Axe, 8 oak planks, 10 Swamp paste, 20+ Rune nails, Hammer, Machete, Saw, Catspeak amulet, Ghosts
0 - Chisel, Spade, Astral rune, Seal of passage, Tinderbox, Pestle and mortar, Runes for 3 Fire Wave spel
0 - Plenty of Stamina potions, Ranged Combat gear/supplies, Anti-venom, Antidote++, Extended antifires
0 - For Robert the Strong, you will need a good crush weapon (Granite Hammer if 50 att/str), 8+ rings of r
0 - Charged Glory, Digsite pendants, Sophanem teleport (Sceptre or Nardah scroll), Ectophial, Draynor M
0 - Varrock tabs, Falador tab, Ardougne tab, Games necklace, House tabs, redirection scrolls

Items:
0 - Pickaxe
0 - Stamina potion, Blowpipe, ranged gear
0 - Digsite pendant, charged glory, House tab
Dragon Slayer II:
0 Teleport to House (Rimmington)
0 Enter someone's house (alt or world 330) and use their spirit tree to Corsair Cove
0 Talk to Alec Kincade outside the Myths' Guild to start the quest. (Chat 2, 1)
0 Teleport to Karamja (Glory opt. 2)
0 Talk to Dallas Jones at the Karamja pub at Musa Point. (Chat 2)
0 Enter the Karamja volcano (near entrance to TzHaar city), take the shortcut through the wall to Elvarg's
0 In Elvarg's lair, use your pickaxe on the blockage in the northern wall, enter the tunnel.
0 Investigate the Ancient Mural to the north. A level 100 spawn will attack you. Kill it.
0 Investigate the mural again.
0 Talk to Dallas Jones.
0 Teleport to Digsite (pendant)
0 Take the barge to Fossil Island
0 Run north-west and climb up the ladder, cross the bridge, and enter the House on the Hill
0 In the house, use your Digsite pendant on the southern Strange Machine (with a book with symbols) an
0 In the basement, talk to Dallas Jones
0 Search the open chest north of the map for 5 pieces.
0 Go upstairs, search the open stone chest on the north wall for 3 pieces.
0 Hand in your map pieces to Dallas
0 Go outside, search the Fungi just north of the staircase for 4 pieces.
0 Search the Hook briar south of the house for 7 pieces.
0 Run to the east, search the mushtree for 5 pieces.
0 Talk to Dallas Jones and solve the map puzzle --->
Pieces can be clicked to rotate them, and dragged to swap them.
0 Talk to Dallas Jones again.
0 [Optional] Teleport to Digsite (pendant), take the barge
0 Talk to Jardic back at the Museum camp (where you arrive on the island)

Items:
0 - 8 Oak planks, 10 Swamp paste, Nails, Hammer, Saw, Catspeak amulet
0 - Stamina potion
0 - Sophanem teleport (Sceptre or Nardah scroll + coins), and a teleport to find Bob the cat (Burthorpe or
0 Head to the west side of the island and build a rowboat (looks like an empty construction hotspot)
0 Talk to Dallas Jones and board the boat. (Chat 1)
0 Head north-west from the boat to the ruined courtyard, and climb up the western stairs.
0 Climb down the trapdoor to the south, down the staircase to the north, and north down another staircas
0 Talk to Dallas Jones.
0 Search the skeleton to the east and read Aivas' diary.
0 Talk to Dallas Jones again.
0 Teleport to either Burthorpe or Varrock depending on where you want to look for Bob
0 Find Bob the Cat using your Catspeak amulet (e) and talk to him.
0 Teleport to Sophanem (Sceptre opt. 1, or nardah scroll + carpet)
0 Talk to the Sphinx in Sophanem. (Chat 1)

Items:
0 - Seal of passage, 1 Astral rune, Hammer, Pestle and mortar, Goutweed, Tinderbox
0 - Stamina potion
0 - House tabs
0 Teleport to House
0 Enter someone's house with a Lunar Isle portal (w330 if needed) and teleport to Lunar Isle
0 Run south to the Astral altar and speak to Oneiromancer (chat 3, 1)
0 Use Hammer on Astral rune
0 Use Pestle and mortar on Astral rune shards
0 [Optional] Teleport to House and use Lunar Isle portal again
0 In the house next to Lunar Isle bank, fill the Dream vial with water
0 Use Goutweed on vial, then use Ground Astral rune on the Goutweed potion
0 Gear up for the fight against Robert at the bank
0 Break a Ring of Recoil if it's not fully charged before continuing
Items:
0 Equipped: Granite Hammer, Torture/Fury/Glory, Tank armor (Justiciar/Torags), Suffering or Ring of Rec
0 - Tinderbox and Dream potion
0 - 7 rings of recoil (unless using charged Suffering), 1 super combat potion, 3 super restores, fill rest of
0 Head to the large building on the western part of the city
0 Light the Ceremonial Brazier and use Dream potion on it
0 Talk to Bob and Not Bob
0 [optional] Exit the dream and grab more brews if you want
0 Before entering the fight, turn on Protect from Missiles and Incredible Reflexes, sip a super combat
0 Defeat Robert the Strong with recoils. You must hit him at least once with your weapon, so use Super C
When he says "See if you can hide from this!", run behind one of the pillars.
0 Talk to Bob again

Items:
0 - Machete, Axe, Coins (only need 200)
0 - 3 Stamina potions, 3 Super Restores, plenty of Brews (might tank a lot of damage)
0 - House tab, Redirection scroll
0 Teleport to Brimhaven (redirection) Ignore the "path to skeleton", follow pa
0 Take the cart to Shilo Village
0 Leave the village and enter Kharazi Jungle
0 Head to the south-eastern part of the jungle and enter the staircase
0 Turn off Auto-retaliate
0 Use Protection prayers against the golems as needed:
Red: Melee
Green: Ranged
Blue: Magic
0 Make your way to the centre following the map. Try disarm the traps
0 Claim the Dragon Key piece at the centre of the maze.

Items:
0 - Ghostspeak amulet, Dragonstone, 2 molten glass, Glassblowping pipe, Chisel, Spade
0 - Stamina potions, Brews
0 - Ectophial, Draynor Manor tab, Varrock tab, Fairy ring teleport + Dramen staff
0 Teleport to Varrock
0 Speak to Reldo in the Library (chat 1)
0 Search the second bookcase from the north on the west side of the central row -->
0 Talk to Reldo again. (Chat 1)
0 Teleport to Port Phasmatys
0 Speak to Sarah, west of the bank
0 Teleport to Draynor Manor
0 Speak to Ava (chat 3)
0 Use Glassblowing pipe on the dragonstone
0 Use the Inert locator orb on Ava to get a locator orb
0 Teleport to a Fairy Ring (B-I-P)
0 Jump across the Agility shortcut
0 Use locator orb to find where to dig, heal with Brews as needed
0 Dig up the Dragon key piece.

Items:
0 - Ranged gear for killing Vorkath. Ideally a Dragon Hunter crossbow, Dragon crossbow, or Blowpipe. Yo
0 - Anti-venom+, Ranging potion, Crumble Undead runes, Super antifire, high healing food
0 - 1 or 2 Stamina potions for the section afterwards
0 - Redirected Rellekka tab
0 Teleport to Rellekka
0 Speak to Brundt the Chieftain (chat 2/3/4, whichever refers to the Fortress)
0 See this link if you need a reminder on how to kill Vorkath
0 Talk to Torfinn on the dock to the north to go to Ungael. (Chat 1)
0 Kill Vorkath.
0 After you kill him, climb over the ice chunks in the north of the crater (can bank if needed, you still need
0 Walk along the path to the north-west of the island and enter the cave.
0 Pull the lever in the south-west section, then run to the room on the east wall (you must have at least 1
0 Search the stone chest for a dragon key piece and an ancient key.

Items:
0 - Light source, food, stamina potions
0 - House teleport
0 Teleport to House
0 Use someone's Kourend portal
0 Run south-west to Shayzien
0 Go to Amelia's house, west of the yew trees in south-east Shayzien, with a water and range ico
0 Speak to Amelia
0 Go to the southern part of the Graveyard in south-western Shayzien, enter the dungeon there
0 Beware enemies in the dungeon, they use all three combat styles
0 Follow the map on the right to the bottom of the dungeon
0 Inspect the Tomb to start the puzzle
0 The solution to the puzzle is different for everyone. Use the table on the right to solve:
"The one from [Location] sat at the north of the table": Place this statue north.
"Opposite the one with [Weapon]": Place this statue south.
"The one with [Weapon] asked the .....": Place this statue west.
Place the final statue east.
0 Search the Tomb for the final Dragon Key piece

Items:
0 - 4 Dragon key pieces, Hammer, Ancient key, 3 casts of Fire wave
0 - Stamina potions, Food, anti-dragonfire potion, Games necklace, Digsite pendant, Ardougne tab, Falad
0 Teleport to Barbarian Outpost
0 Run south towards Otto's Grotto, dive into the Whirlpool at the end of the bridge to enter the Ancient C
0 Descend the stairs, then run south-east and climb up another set of stairs to Mithril Dragons
0 Run west and open the Mithril door in the middle of this area
0 Cast Fire Wave on the 3 dragon heads
0 Leave the room, go east down the staircase, then run to the south-western area and climb up the rough
0 Use an anvil to forge the Dragon key
0 Teleport to Digsite (pendant)
0 Quick-travel on the Barge to travel to Fossil Island
0 Run north-west back to the boat we constructed
0 Take the boat to Lithkren
0 Return to the area we spoke to Dallas Jones
0 Use the Dragon Key on the Grandiose Doors
0 Enter the doors and head up north, speak to Dallas to start a cutscene
0 After the cutscene, finish the dialogue with Jardric and Bob.
0 Teleport to Varrock
0 Run north into the castle and speak to King Roald (chat 1)
0 Teleport to Falador
0 Run south into the castle, climb up the western stairs and speak to Sir Amik Varze (chat 1)
0 Teleport to Ardougne
0 Run west into the castle, climb up the stairs and speak to King Lathas (chat 1)
0 Teleport to Rellekka
0 Speak to Brundt the Chieftain (chat 2)
0 Teleport to Varrock
0 Return to King Roald's room, then go north into the dining room (chat 1)
0 Speak to Bob after exiting the dining room.

Items:
0 - 4 free inventory spaces
0 - Ranged combat gear (blowpipe recommended).
0 - House tabs, Extended Antifire potion, Antidote++, 2 Ranging potions, 2 Stamina potions, 6 Super resto
0 - Rellekka tab (using 1 of your 4 free inventory spaces)
0 Teleport to Rellekka
0 Run north and take the boat on Torfinn
0 Hold off the Assault for 4 minutes:
0 - Click leaks to fill them
0 - Click fires to douse them
0 - Click injured Fremennik warriors to heal them
0 - Click damaged masts to repair them
0 Pot up, make your way towards Varrock's grand ship, fighting a red dragon, iron dragon, and brutal gre
0 Kill the two green and two blue dragons battling the Varrockian soldiers.
There is a checkpoint after killing these four dragons. If necessary, teleport out and prepare for the nex
0 Warning: During this section, Galvek will cast fireballs at you, watch him and be ready to move when h
0 Kill the black, steel then brutal red dragons that arrive on the ship one at a time.
There is a checkpoint after killing the brutal red dragon. If necessary, teleport out to prepare for the nex
0 Kill the mithril dragon
0 Adamant Dragon: Beware of his AoE poison attack. Move when you see it.
0 Rune dragon: Beware of the AoE lightning attack, run under the dragon to the other side of it when you
0 Wait for Galvek to spawn, be ready to teleport out immediately.
0 Teleport out to prepare for the final fight.
0 - Dragon Hunter crossbow or Dragon crossbow, use Ruby Dragon bolts (e) and Diamond Dragon bolts
0 - Ranging potion, Stamina potion, 6 Super Restores, 4 Anglerfish, 4 Karambwans, fill rest of inventory w
0 - Rellekka tab and House tabs
0 Teleport to Rellekka
0 Turn off auto relatiate. Set quick prayers to Protect from Magic and Eagle Eye.
0 Return to Torfinn and take the boat.
0 Kill Galvek:
0 - Keep avoiding his ground-targeted fireballs.
0 - Turn your prayers back on after his pink dragonfire knocks them off.
0 - Use Protect from Magic in phase 1, use Protect from Missiles in phases 2, 3 and 4. (Change quick pra
0 - Phase 1: Drops eight fire traps- don't get near them or you will be hit for all your health.
Stay along the north side of the ship, one square directly south of Galvek, and run two squares south
0 - Phase 2: Launches transparent projectile which drains stats, especially run energy.
0 - Phase 3: Summons waves from either the north or south end, avoid them by standing in the gap. Turn
0 - Phase 4: Launches earth projectiles. Avoid these or you will be bound, and probably die.
0 Teleport to House
0 Take a Spirit Tree to Corsair Cove
0 Return to Alec Kincade outside the Myths' Guild to finish the quest (chat 2)
Dragon Slayer II complete.

0 To finish off the account, go to NMZ or Sand Crabs and train up your melee stats, you'll need 85-90 mel
0 Once you have about 60ish att and str you should be able to take on the Knights Waves training ground
bolts while you quest. See "Magic Training" tab for more info.

Bucket of Milk, Spade


stspeak amulet

9 Dragon bones (note: this assumes perfect 50% save rate from altar, buy a bit more to be safe if you want)
17 Dragon bones

ulwalk tank with your main, or have a runner account bringing bones.

by lighting a fire and using Cooked meat on the fire.

st of you, take its tail.


anks, optional House Teleports and Lumby/Camelot tabs if playing on PvP world.

planks

, more expensive)

talk again, it takes too long.

ucket of water, Bronze bar, Pink skirt, 3 Beers, Rope


te and cancel the dialogue

axe, Redberry pie, 1 regular bones


ng option 2, press spacebar and click on the ladder at the same time.

an eye out for it during this section and do it whenever you see him.
or later (we come to Varrock a lot, try to remember the bones), or find it with an alt account and lure it over.
arket. (Chat 1)
r), Pirate's key, Barcrawl card

ur next opportunity, we'll need them later.


#NAME?
g a couple sardines (or any fish) to feed the cat.

Snape grass, Coins, Barcrawl card


from the Wilderness to return to Ardougne.

t, Greenman's ale, Rotten tomato, Fruit blast, Ashes


e to buy one is Varrock (near the achievement diary NPC)
our sets are not spawned)
from Rasolo the wandering merchant, he wanders near the building to the west.
be let inside. Minor tip: You can send movement commands in the 2nd tick of dialogue.
#NAME?

elee or safespot him to the west by getting him stuck on the trees.
dposit them
and an at the prayer
optional bank now.
potion.

rt Robe (skirt), and Desert Boots, 1 Waterskin (4), Coins


ds can arrest you, and also potentially take BOTH of your keys.

he obstacles to escape. Pick up another cell door key when you re-enter.
mp door, and you'll need to kill the captain again to re-enter. Leave via the jail cell window.

rk, re-equip and unequip again.


door key).
ouse with a Spirit Tree
tile north of the ladder)

er of Ardougne
esn't stack up.

the remaining sheep:

ple and 3 vials.


ter talking to the guard

rrav, bypassing most of the quest. This requires f2p alts on BOTH sides of the quest.
e at level 3 and only takes a few minutes. Black Arm Gang alts require you to kill the level 23 Weaponsmaster
n the clan chat "OSRS SOA".

to Varrock)
ows. Leave the account in the Black Arm Gang hideout.

north-east from gnome glider)


talk to Katrine again.
the Black Arms side of the quest.
most south-eastern first)

awberries(5), etc)
o female now (faster), or do it during the quest for free (saves 3k).
r Mage to change to female now if needed.
skins (4), 1 stone scarab

lity potions

stone scarab first. If you teleported to Nardah, do it after killing the Vulture.

avoids traps)

#NAME?
et of milk, Shears, 4 potato seeds, Rake, Seed dibber, Cadava berries, White Desert robe top/bottom, Vial of water

ate" if equipped)

or Manor northern fence (where you dig up the skull)


n they are done (The patch will take about 20 minutes to grow).

esnt matter)
ause he is too drunk.

#NAME?

e's Den in Burthorpe if you need)


also bring a House tab for that.
ueling for the Gnome Glider).

el Arena to the Grand Tree)

ve menu entry swapper enabled

ard clue puzzle box.


simply use the teleport portal on the eastern side of the room to leave.
of the puzzle.

Ape Atoll / Monkey Madness Map

g in long grass

ow him out
from Melee

#NAME?
Dentures and tunnel crates M'speak amulet mould crate

#NAME? #NAME?

d search the crate quic

s and food as needed.


h stamina / prayer pots / food as needed.
wn the tunnel if needed.
s, and a cannon if you have one.

ind the wall, the gnomes will do most of the work.

, Lobster pot, Silk

magic potion if below 33 magic

map piece
at, and a charge on your glory.

e), Fishing bait, Bread, Bucket of water, Charcoal

: (ask them what happened in the cellar)

ue talking to people:
#NAME?
you are around 4 steps north from the east side of the second bridge.
doing the quest steps while fighting the elementals.
Blue path: Protect Magic, green path: Protect missiles

#NAME?

stand 10+ tiles away, then attack it).

box, Cup of tea, 2 Ropes, Opal, Charcoal


ome glider to Varrock)
. Not all world 330 houses have this, but most should.
Rusty Sword. This may take some time.
ndel Merchant can fail to identify it and it won't count. If you want, stay until you have 2 or more.
rker-brown marking is their "front".

Necklace of Passage, Khazard tab

Sword on him). If he fails, keep trying until you run out of Swords. If you run out, return to Digsite for more.
ut and back in to leave the minigame.

plague", "I don't understand"


Cape 1, use the Lamp on Agility, equip the cape.

#NAME?
r and 8 Coal)

box solution

AME?
Cog solution

#NAME?
n continue burning Willows instead of Teaks for 35-45 (536 total willows)
would mean using Poison Karambwans which are pretty expensive. If you do this, only train to 30 FM for now.

paste, Flamtaer Bracelet, Flamtaer Hammer

, you'll need to get the repair state to 100%


train your magic up if you'd rather do this now. This quest saves 2.5k woodcutting xp.
e, receive a 'shape' at the end.

edrun: 'unlock' the machine, take a screenshot with your inventory visible, and log out.

er machine, or use the drop trick for more discs.

#NAME?
t be killed INSIDE the stronghold. If it's outside, kill it and let it respawn, then kill it again.
nd before climbing down

for 3-ticking if you want.


sion) or 35. You will need to buy TWO boosts for Lost City. Otherwise train to 36.
Willows from 30, they are more afk but not better xp.

trade it over. Otherwise kill them with magic until they drop a bronze axe, take it
Bass, Salmon, Shrimp, Big fishing net, Fishbowl with water, Seaweed

alve Graveyard, House (rimmington), Catherby tab


uy or trade any that you can.
Exchange.
elow and complete the whole quest now, remember to take 2 Volencia Moss herbs (from the rocks).
el on opal / topaz / jade until one crushes.
s' Village, they're in the western area. Take two of them because we need one for Fishing Contest later.
uid pouch for protection from the ghasts, because they can rot on the way to the Nature Grotto

uper combat potion, Prayer potion(s), and any melee-boosting combat gear.
can also low/high alch the 1-charge Necklaces for 510 or 765gp.

e the rest of the run. The reason for this is to use 1.5-tick woodcutting later on, if you wish to use that.
e Falador Park patch. Use Ring of Wealth teleport to get there.

ock, Falador, Draynor Manor, Catherby tabs


Lumbridge
nife, regular "Staff", Rope, Pickaxe, Axe, Plank, Spade, Leather gloves
ntain Camp

d hop worlds between kills. Both are about the same speed.
he talisman.

Yrsa, Olaf, Sailor


ger's print. If it didnt match, repeat for other item.
Note: Bob is outside

d Vine Worms if you get them from Fairytale pt 1 already


ming patch

to Fishing Guild, then run west to fishing spots)


too many mistakes. Bring axe, tinderbox and logs.

aw karambwans, OR about 120-130 raw trout and 200 raw salmon

w until the guide says to return


#NAME?

rotto step for Fairytale Pt. 1


bwans, Tinderbox, 2 Logs (regular), Jogre bones, Seaweed, Agility potion(4)

', NOT 'karambwanji paste')

he island, then open an interface.


grapes, OR the highest level fish you can cook (check a skill calc)

50 Firemaking (1575xp below 50) with Cooked Karambwans, then finish off the cooking training.

he cannon firing and reclaim from Nudolion afterwards.


dye (Red, Blue, Yellow), Sapphire amulet, Summer pie and stamina potions
to the west

om a Disciple.

k, Nettle tea, Needle, Thread, Knife, 3 of each dye (Red, Blue, Yellow)

ur the parts of the flag area.

+yellow = orange, blue+yellow = green

o the chest at the end.

ast and a lobster should appear (if not try other chests).
Location of the treasure dig spot

ntooth Island
here, get a boo

wes you 100 c


ather, Holy symbol

chat box (these are the trees which can attack you)

e, 1 Air rune, 1 Law rune

iry Ring + Dramen Staff


per pear).
25 Steel nails

k to Mort'ton
t, Varrock tab

ou can just talk to her - chat 3.

, Black Mushroom Ink (or a Vial and Pestle), Small fishing net
k desert robe and bottom
/ screenshot

t of the staircase

he damage can be from any source. (eg, wielding Darklight but casting spells, or quickly change weapon)

king immediately after he casts a spell.


ulet to Lava Maze, run south-east)

mean you don't have to train Smithing later on.

Guam potion (unf), Pestle and mortar, Bat bones, Knife, Death rune
ymbol on map above without a number)
talisman/tiara, 1 pure essence
y a Ranged and Melee switch as well
on. More efficient to finish DS2 before training melee up, no need to train it before then).
tats now. Up to you.

elm), combat bracelet, accurate style, 15% attack prayer, super attack pot.

ed in a few places for melee gear.


nnoying ones like Witch's Experiment, Tangleroot, Elvarg, etc

pts should be plenty for the rest of the run.

k to Dave (chat 3, 4)

ow spices added.

s, only use ONE colour spice at a time.

olour spice. If not, try again with 2 doses added.

Raw cod, Bread (optionally bring extras but I don't think we can burn at our level)
ank to get rid of some items.
de of the gallows.

r Beads of the Dead until you leave this dungeon.


can be found with spawns in the Feldip Hills if you want.

x, Logs (lightable), Iron spit, Raw chompy, Axe (useable), Pickaxe (useable)

Wannai scroll
ket, sand, glassblowing pipe

sc will actually cancel the dialogue and you'll need to restart.


nt to one of these, take a screenshot and solve the question manually.

Pike (chat 5)
e rocks and 3 toads, and refill your bellows again to make more traps.
mer, 5 Pigeon cages (from Biohazard earlier), Airtight pot, extra Amulet of Glory

o staff + combo rune + law runes, saving 3 inventory spaces.


bo rune, but we can use Smoke staff for combat at the same time)

l and Harralander, Steak sandwich, Pickaxe, 1 soft clay

Glory, Combat bracelet, Ring of Dueling, Catherby tab, Khazard tab, Skills necklace, Fairy ring + Dramen staff
north-east door, then east all the way), climb down ladder.

cross over it
ems on the light pole.

y fishing rod, feathers

t, Ring of Dueling, Skills necklace, Fairy ring + Dramen staff, Catherby tab, Khazard tab

duced damage.
p pickaxe, then equip blowpipe + click on slagilith, repeat.
in, and talk to Willow (dungeon icon on minimap). (Chat 1)
chainbody.
or bring it with you.
n speak to the witnesses to ask them questions.

e statue to start a cutscene.

circle, do not change that tumbler anymore (red and blue circles can be ignored). Increase the height
s method will take at most six attempts.

tress through the Sturdy door on the south wall.

ow and Arrow (useable), 1 grimy guam


latively close for this to work.

330 for this quest.

t click > Travel, and chat 1


oken to Veos before (ie already went to Sand crabs or something)
talk to Horace (chat 4, 3)

n, the building has a range and water symbol).

brews, duel ring to bank afterwards

tanical pies.
#NAME?

guard for the key or hop worlds.


nd mortar, Ranarr potion (unf)

aff. Solo accounts: bank tele

#NAME?
#NAME?

Jail on the bottom floor of the Stronghold

ain. Optionally hop worlds if you don't see it.

Safe method map

he 'one click' method:


hout being caught)

goutweed box
ds as it messes up the rota
Arm's Big Adventure.

nked for now)


void them).

w the mechanics.
bring a couple of karambwans to combo-eat for Arrg)
you'd need to destroy it.

tead of Staminas
ou can fit them)
de over the Limpwurts after the fight. The alt account will need a Pendant of Lucien.

OT unequip your Pendant of Lucien as you will be kicked out of this area.
ome arrows, search the chest again, as there is a 1 in 6 chance the arrows spawned there again.

es, Bucket of sand


u have them.

r, Oak, Willow and Maple


ranite mine

eles + Dramen staff, tele to Sophanem (Sceptre or Nardah scroll+Coins)


in the middle.

omplete the task)

Melee and pick up 5.

rbox, Bucket, 2 Ropes, 1 Air and Law rune, Plank


much, better to be low weight)
se food and a few prayer pots. Purple sweets are another option, and they are weightless.

map level 1
#NAME?

rground Pass

h them to disarm them. The trick where you run past them no longer works.

map level 2

#NAME?
#NAME?

Map for final dungeon room

#NAME?
l between two skeletons (somewhat effective)

west corner of room)

t stunned frequently)

Bottle, Thin Snail, Pestle, Knife, Harralander potion (unf), 2 Logs, Tinderbox, Black Full Helm, Body and Legs
stle and mortar, Thin Snail, Harralander Potion (unf), 2 Logs, Tinderbox, Black full helm, Platebody and Platelegs

irection scrolls, solo accounts: bank teleport


ing you wouldn't want to lose.
ne, use the clan chat "OSRS_SOA".

Four-Leafed Clover, opt 2)


x, Logs, House teleports / 1-click bank tele, Burning amulet, Prayer potions, Food, Stamina potion
from Katrine if lost.

ves or Firebird feather, you can bank now and deposit them.

ucket of milk, Pot of flour, Egg, Bowl of water, 4 Asgarnian ales


plague city), Tinderbox, 2-3 Antidote++ pots, runes for several casts of any Fire spell
nal runes to cast Snare

tional: Pharaoh's Sceptre with 2+ charges

e, Bones (regular)

b for a Kharyll portal)


r the glider to Varrock
nged. You can safespot him around the fence, but he can teleport to you as well.
k, he can never damage you, but he constantly teleports around.

Stranger" will appear and attack you with a poisoned dragon dagger.

obably better to use Fire Bolt rather than your highest level spell.

ay from the entrance" 5 times).


e wolves (multi-combat).
is melee attacks can hit hard.
otect from Melee for the remainder of the fight.

#NAME?
#NAME?
and Pray Protect from Melee.
e you are in melee distance of him.
ur distance.

t on his first form

can do about it. Being -1kg or less seems to help.


u can at varrock anvil

gular antipoison (any dose)


o the Wilderness
Heart if 53/54.
ng to about lvl 5 wildy at most.

ed to cast Fire Blast.

e completed crest.

er to build the bank on Fossil island afterwards.


s if you're unsure
ant your other ruby necklace

ry to keep it centered.
Fossil Island now. Pay to protect them with limpwurt roots (15 each, noted).

s from Avan in Al Kharid. Either use Dwarven Stout (m)'s for 38/39, or do steel bars.

toll, 3-tick anywhere, or just afk them)

ny Charge Orb spell, Snake weed, Ardigal, Vial of water, Botanical pie

rth rune, 2 Law runes, Opal, Jade, Red topaz, Sapphire, Emerald, Ruby, Diamond

ern parts of the jungle.

ompleted map again and select option 2 if prompted.


ails, CANCEL the chat to avoid breaking your lockpick.

ck, Vial of water, Ardigal, Snake weed, Runes for any Charge Orb spell, unpowered orb, Gold bowl

pe or melee). Fill remaining spaces with some food.

e prepared.

but none harder than the demon we just killed.

ch the marked wall at the end)

5 herb req.)
ny dialogue though.

nimap, it's the "eye" of the "dragon").

ramen staff.

#NAME?

dialogue is a bit janky.


Dramen branch, Pestle and mortar, Raw chicken, Ice gloves
green dhide is optimal

Strange Beasts -> Evil chicken

optional cannon
estle and mortar

ling or Grand seed pods)

ave to use that item on them


can cast) and Rune Scimitar

re 130k and only marginally better than Rune gloves (7k)


ews+restores, or high healing food)

will regain full HP.


t/str and 74+ hitpoints you will be 85 combat.

ar, Hammer, Axe, Pickaxe, Spade, Elemental Talisman, extra Dramen staff (cut a spare from a branch)

ge Graveyard, Lumberyard scroll (or gnome glider to digsite)

form above Captain Bentley

western side of his northern wall.


of 4 later on.
ed nicely and there's not much else to add.

r fighting. Cannot use Prayer in the final fight.

out, 7 salmon). You could use baskets/sacks to save space (potato, strawberry, etc)
her 7, then the 6 type.
gue and cutscenes.

it may be vague, try to choose the most optimistic answers.

hertop, Torag's platelegs, Adamant boots and a Magic shortbow.


s robetop, Ahrim's robeskirt, Ranger boots
k d'hide chaps, infinity boots and an ancient staff.

ecially vague.

ayer and teleports do NOT work! You can leave by studying the lecturn if you need to.
half of the area.
f you still need to train it.

ting, up to you. You can do this while training Agility as well.

u tab to get there), then 60 at the Werewolf course (don't forget ring of charos).

m). You'll need them for farming Rune Drags as well.


someone's house.

tspeak amulet, Ghostspeak amulet, Goutweed, Cut dragonstone, 2 molten glass, Glassblowping pipe
es for 3 Fire Wave spells, Light source
e++, Extended antifires
50 att/str), 8+ rings of recoil, brews and restores, and some tanky armor (Justiciar or Torags)
, Ectophial, Draynor Manor tab, Fairy Ring Teleport + Dramen staff
ion scrolls

gh the wall to Elvarg's lair

book with symbols) and attune it.


b the cat (Burthorpe or Varrock tele recommended)
struction hotspot)

down another staircase.


uffering or Ring of Recoil

er restores, fill rest of inventory with Brews

sip a super combat


eapon, so use Super Combat and Accuracy prayer until you hit him.

th to skeleton", follow path to Key piece. Note: North is the bottom of the map.
ssbow, or Blowpipe. Your best range bonus gear.

f needed, you still need to pray against some monsters and do a fair bit of running ahead)

u must have at least 15% run energy).

and range ico


Use this information to solve the puzzle:
ungeon there Person Weapon Location
Aivas Crossbow Zartharim
Camorra Axe Saranthium
Robert Bow Arkney
Tristan Sword Karville

t, Ardougne tab, Falador tab, 2 Varrock tabs, Rellekka tab

to enter the Ancient Cavern


hril Dragons

and climb up the rough steps


a potions, 6 Super restores and the rest Brews

dragon, and brutal green dragon on the way.

nd prepare for the next wave.


ready to move when he does his animation.

t to prepare for the next three dragons.

her side of it when you see it.

Diamond Dragon bolts (e). Keep ranged gear on.


, fill rest of inventory with Brews

d 4. (Change quick prayers after phase 1)

un two squares south from your location to avoid the fireball, and return to your original position
anding in the gap. Turn off auto retaliate to not get pulled away from the gap.

, you'll need 85-90 melees to do Rune Drags effectively.


Waves training grounds for Piety.
safe if you want)
and lure it over.
3 Weaponsmaster
p/bottom, Vial of water
Digsite for more.
to 30 FM for now.
ntest later.
ange weapon)
ng + Dramen staff
, Body and Legs
atebody and Platelegs
Magic Training Info

Enchant Bolts gp/xp calculator


Low/High Alchemy calculator

Enchant bolts if you can afford it, otherwise alch constantly.

Bolt enchanting quick info:


Bolts Level Level (magic pot) Staff Supplies per cast
Opal bolts 4 1 Air 10 Opal bolts, 1 Cosmic
Sapphire bolts 7 3 Water 10 Sapphire bolts, 1 Cosmic, 1 Mind
Emerald bolts 27 23 Air 10 Emerald bolts, 1 Nature, 1 Cosmic
Ruby bolts 49 45 Fire 10 Ruby bolts, 1 Blood, 1 Cosmic
Diamond bolts 57 53 Earth 10 Diamond bolts, 2 Law, 1 Cosmic

Alchemy quick info:


Spell Level Level (magic pot) Staff Runes per cast
Low alchemy 21 17 Fire 1 Nature
High alchemy 55 51 Fire 1 Nature
ing Info

<- 19 casts from Lvl 1 to Lvl 3


s, 1 Cosmic, 1 Mind <- 350 casts from Lvl 3 to Lvl 23
s, 1 Nature, 1 Cosmic<- Highly recommended
Blood, 1 Cosmic <- Can sometimes be cheaper than Emerald
s, 2 Law, 1 Cosmic <- Expensive but fast

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