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Text 1 (49 Marks)
Text 1 (49 Marks)
Number of subjects: c)
5. In paragraph 2, find three phrases used to refer to the students who participated in the
study. (DO NOT include ‘students’ as an answer.) (3 marks)
i)
_______________________________________________________________________
ii)
_______________________________________________________________________
iii)
_______________________________________________________________________
6. Read paragraph 2 and decide whether the following statements are True, False, or
the information is Not Given. Blacken ONE circle only for each statement.
(5 marks)
T F NG
i) People from three countries conducted this study. 🞅 🞅 🞅
ii) All the students who participated in the study are from Singapore. 🞅 🞅 🞅
iii) The study measured seven aspects of the students’ lives. 🞅 🞅 🞅
iv) Dr Gentile is an associate professor of psychology. 🞅 🞅 🞅
v) Not all of the students in the study owned gaming consoles. 🞅 🞅 🞅
7. According to paragraph 3, how did the research team define ‘pathological behavior’?
_____________________________________________________________________
__
________________________________________________________________________
8. Find words or phrases from paragraph 3 that are similar in meanings as the following: (3
marks)
i) unmanageable _____________________________
ii) at first _____________________________
iii) displayed _____________________________
9. Should gaming addiction be considered a local or global issue? Give one reason from
the text to support your answer. (2 marks)
______________________________________________________________________
_______________________________________________________________________
_
10. Based on paragraphs 2-4, number the following events in chronological order. Write
1-4 on the lines provided.
The research team makes initial measurements to classify the participants.
____________
The research team discovers that some of the participants are no longer addicts.
_________
The research team finds students to take part in the study. __________
The research team expands the list of gaming addicts to include new names.
___________
11. Find words or phrases from paragraph 5 that are OPPOSITE in meanings as the
following: (3 marks)
i) lowered _____________________________
ii) thoughtful _____________________________
iii) suddenly _____________________________
12. According to the study, what were the three factors that could raise the risk of
children becoming pathological gamers? (3 marks)
i) _______________________________________________________________
ii) _______________________________________________________________
iii) ________________________________________________________________
13. According to paragraph 6, what negative effect do the game addicts have in their
schoolwork?
______________________________________________________________________
_
14. In paragraph 6, what is the term the writer used to refer to the problems of children
who are ‘extremely self-conscious, with a great fear of embarrassing themselves in front
of their classmates’ (lines 75-77)?
_____________________________________________________________________
__
17. According to the study, which of the following is NOT the result of gaming
addiction?
20. What is Dr Angeline Khoo’s tone in paragraph 8? Give one example from the text
to support your answer. (2 marks)
______________________________________________________________________
_
_________________________________________________________________________
21. What do you think is the best way to help a child with pathological gaming habits?
Why? (2 marks)
_________________________________________________________________________
_________________________________________________________________________
END OF TEXT 1